Time |
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01:15 |
Ruslan1 |
Anyone here |
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03:54 |
Ruslan1 |
ANAND: you made new mods |
03:56 |
Ruslan1 |
ANAND: |
04:10 |
Viper |
Ruslan1: hi |
04:13 |
Ruslan1 |
Hi Out`Of`Control |
04:18 |
Out`Of`Control |
что? |
04:52 |
Ruslan1 |
Out`Of`Control: Ñ Ð¿Ñ€Ð¾Ñто говорю привет |
04:55 |
ANAND |
Hello Ruslan1! |
04:58 |
Ruslan1 |
You made new mods |
05:00 |
Ruslan1 |
I see your mods |
05:00 |
ANAND |
Yes, and I'm in the process of making one more |
05:00 |
ANAND |
I might publish it in a couple of days |
05:01 |
Ruslan1 |
Also you can add ban in your mods |
05:02 |
ANAND |
like xban and sban? |
05:02 |
Ruslan1 |
Yes |
05:02 |
ANAND |
uhh.. why? You can use the pre-existing ban managers which work perfectly alright |
05:02 |
Ruslan1 |
This will good idea |
05:02 |
ANAND |
like the aforementioned xban2 and sban |
05:03 |
ANAND |
You have an idea? |
05:03 |
Ruslan1 |
Shan |
05:03 |
ANAND |
AFK again, sorry |
05:03 |
ANAND |
Bye |
05:03 |
Ruslan1 |
Ok |
05:07 |
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07:07 |
Out`Of`Control |
Ruslan1: здарова |
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10:30 |
hisforever |
Hi I'm having trouble getting maptools to work.I've checked in the worlds forder and in my world, opened worlds.mtd load_mod_maptools = true is in there. I'm puzzled |
10:31 |
ANAND |
Does it throw an error? |
10:32 |
hisforever |
is there something I need to turn on lol |
10:32 |
ANAND |
It doesn't even load? |
10:32 |
hisforever |
no error messages |
10:34 |
hisforever |
I'll chack the debugtxt now |
10:38 |
ANAND |
debug.txt is the first place to check if something is amiss |
10:41 |
hisforever |
there is nothing with maptools in debug.txr |
10:42 |
ANAND |
Hmm... okay |
10:42 |
ANAND |
On what basis did you conclude that something was wrong with maptools? |
10:43 |
hisforever |
I've done everything it says in the maptools read me file |
10:43 |
hisforever |
the tools dob't show up in the game |
10:43 |
ANAND |
the admin pickaxe? |
10:44 |
hisforever |
line the bulb |
10:44 |
hisforever |
ok brb |
10:44 |
ANAND |
Did you try using /giveme? Some special items are not included in the creative mode |
10:45 |
hisforever |
I've never used giveme |
10:45 |
ANAND |
Then please do :) |
10:46 |
hisforever |
will do loading game |
10:47 |
hisforever |
is this right /giveme admin pickaxe? |
10:48 |
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10:48 |
ANAND |
You need the itemstring for that, I'll tell you what it is in a minute |
10:49 |
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10:49 |
hisforever |
canot give an empty item |
10:50 |
ANAND |
hisforever, use this |
10:50 |
ANAND |
/giveme maptools:pick_admin |
10:56 |
hisforever |
ok that worked ty |
10:56 |
ANAND |
Your welcome :) |
10:57 |
hisforever |
ok so I should do I /giveme maptools:bulb? |
10:57 |
hisforever |
for the light? |
10:58 |
ANAND |
I'll check |
10:58 |
hisforever |
ok |
10:59 |
ANAND |
/giveme maptools:lightbulb |
10:59 |
hisforever |
ok ty |
11:02 |
hisforever |
ok ty I'm on a wify on phone sio I'll say bye for now try God bless |
11:03 |
ANAND |
cya! |
11:05 |
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15:16 |
entuland |
is it normal that crops (wheat and cotton) do not grow if the area isn't loaded even though I'm playing in that very world? |
15:26 |
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15:26 |
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15:27 |
Astrobe |
Yes, because farming uses ABMs. |
15:28 |
Astrobe |
AND they didn't use the "catchup" property. |
15:36 |
entuland |
I see, thanks astrobe |
15:37 |
entuland |
the catchup property would make them aware of the time that passed while they weren't loaded, correct? |
15:39 |
entuland |
ah I wasn't able to find it because it's spelled "catch_up", I found the docs |
15:39 |
Astrobe |
Actually it nly increases the chance for the ABM to trigger when a block is loaded. |
15:39 |
Astrobe |
So it would only boost it a tiny bit. |
15:39 |
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15:40 |
entuland |
uhm... |
15:41 |
entuland |
it could be manually coded checking for some kind of global timer that only advances when the world is getting played and storing the "born at" time, so to say, I guess |
15:43 |
Astrobe |
Wait, I'm wrong on farming. |
15:43 |
MinetestBot |
[git] Ezhh -> minetest/minetest_game: Enable regrowth of apples 3d709df https://git.io/vpyq6 (2018-05-11T15:42:28Z) |
15:44 |
Astrobe |
ABMs are only used for the soil. Timers are used for growing, but I guess timers are also stopped when nobody is around |
15:45 |
entuland |
uhm... that bot's message hasn't been triggered by you, Astrobe, it's just a coincidence that they committed just right now, correct? |
15:45 |
entuland |
uhm... so NodeTimerRef doesn't run if the node isn't loaded... |
15:45 |
entuland |
that's what you're saying? |
15:46 |
Astrobe |
Yes. |
15:46 |
entuland |
okay |
15:46 |
entuland |
I can't find any global timer in the lua_api.txt file |
15:46 |
Astrobe |
that would be minetest.after() function |
15:47 |
entuland |
that wouldn't let me store the time a crop has been planted in its meta and comparing it afterwards with the world time during the ABM updates |
15:47 |
Astrobe |
I'm not sure why they didn't used the elapsed parameter of the on_timer() callback. |
15:49 |
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15:49 |
entuland |
I guess I could fake it by creating such a timer myself on top of after() |
15:49 |
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15:49 |
Astrobe |
I suppose that when you come back, the timers trigger and elapsed is greater than the programmed time-out, but I could be wrong. |
15:50 |
entuland |
I'll try the workaround I've just conceived, I'll make a mod that runs after() every second or so and will store such amount in the mod storage |
15:50 |
entuland |
then I'll make the crop record its birth time in its meta, and I'll compare it periodically with the stored value |
15:51 |
entuland |
a nice little project to learn some more minetesting |
15:51 |
entuland |
uhm... but I have get_server_uptime() |
15:51 |
entuland |
hoping it's an absolute value and not a per-session value |
15:52 |
Astrobe |
I think there's a world wallclock time somewhere. |
15:55 |
entuland |
uhm, no, the uptime is per-session as it seems |
15:55 |
entuland |
I could use that as well if my mod stores the value periodically and adds to it |
15:55 |
entuland |
but a wallclock would be better |
15:58 |
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15:59 |
entuland |
oh well, I think I could use get_us_time() as well |
16:00 |
entuland |
and let the plants grow even if the server isn't running :P |
16:02 |
ScorchedFalcon |
I know this probably isin't the correct channel for problems, but I don't know where else to go. So I'm going to ask here. I've been having a problem with the irc mod, it keeps telling me I need to put it in secure.trusted_mods, so I went to minetest.conf and added that setting but it didin't change anything. Can anyone help? (P.s I'm trying to set this up on singleplayer, so that could be a possible problem. I'm also using |
16:04 |
entuland |
I have no idea whether that applies or not, but I feel like asking, ScorchedFalcon: did you just restart the server or the whole game? |
16:04 |
entuland |
after altering the configuration, I mean |
16:04 |
entuland |
<-- noob here, just wildguessing |
16:05 |
ScorchedFalcon |
That's actually a good guess. I restart the server FAR more often than the game, I'll attempt that. |
16:06 |
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16:06 |
ScorchedFalcon |
Heyo |
16:06 |
Krock |
o/ |
16:06 |
entuland |
salutations |
16:09 |
ScorchedFalcon |
still getting the error |
16:10 |
entuland |
well, that's all I could advise about :P |
16:10 |
ScorchedFalcon |
Alright, thanks anyway. I'll check the forums for more ideas. |
16:11 |
entuland |
unless Krock is used to read the backlog on the website you could try reposting your question :P |
16:11 |
* entuland |
prepares himself to get kicked :P |
16:11 |
entuland |
yw ScorchedFalcon |
16:12 |
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16:12 |
ScorchedFalcon |
[09:02] <ScorchedFalcon> I know this probably isin't the correct channel for problems, but I don't know where else to go. So I'm going to ask here. I've been having a problem with the irc mod, it keeps telling me I need to put it in secure.trusted_mods, so I went to minetest.conf and added that setting but it didin't change anything. Can anyone help? (P.s I'm trying to set this up on singleplayer, so that could be a possibl |
16:12 |
ScorchedFalcon |
Thats what I posted |
16:12 |
Krock |
it's the correct channel |
16:12 |
ScorchedFalcon |
Good xD |
16:13 |
Krock |
shut down all minetest instances and add it then to the conf file |
16:13 |
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16:13 |
Krock |
then start minetest again |
16:13 |
Krock |
brb |
16:14 |
Astrobe |
Just saying cause it happens to me a lot: it could be a typo in the option name. |
16:14 |
paramat |
entuland node timers (and therefore crops) do 'catch up' when you next visit an unloaded area |
16:14 |
entuland |
paramat: weird... I feel like they simply don't grow when I'm not close |
16:15 |
entuland |
maybe I just have to wait enough for the next check to happen |
16:15 |
ScorchedFalcon |
Thanks Krock, that seems to have worked. You guys are the best! |
16:15 |
entuland |
I'll test it again |
16:17 |
paramat |
hm well |
16:17 |
paramat |
maybe when they 'catch up' they only go to the next growth stage and no further? |
16:17 |
paramat |
because a new nodetimer is needed for the next growth stage |
16:17 |
Astrobe |
Yeas, but they trigger once. If you've been away so long that they would have triggered multiple times in the meantime, the implementer has to manually catch-up with 'elapsed', isn't it? That would make sense. |
16:18 |
entuland |
yep it all makes sense |
16:19 |
paramat |
so that's unfortunate. saplings however grow in a single step so catch up properly |
16:23 |
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16:31 |
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17:02 |
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17:08 |
crazyR |
has anyone had anylook compiling minetest on centos7 since minetest required gcc 4.9 or above? |
17:09 |
crazyR |
ive install devtoolset-6 and run the following options but it says it cant find the compilers even though they are there: |
17:09 |
crazyR |
sudo cmake . -DCMAKE_C_COMPILER="CC=/opt/rh/devtoolset-6/root/usr/bin/c++" -DCMAKE_CXX_COMPILER="/opt/rh/devtoolset-6/root/usr/bin/g++" -DBUILD_CLIENT=0 -DBUILD_SERVER=1 -DENABLE_CURL=1 -DENABLE_FREETYPE=1 -DENABLE_GETTEXT=1 -DENABLE_GLES=0 -DENABLE_POSTGRESQL=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1 -DENABLE_LUAJIT=1 -DENABLE_SOUND=0 |
17:10 |
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17:13 |
Astrobe |
try to execute those compilers by hand? |
17:13 |
crazyR |
yup they are accessable |
17:15 |
entuland |
I'm looking into the forum thread for the drawers mod trying to understand upgrades |
17:15 |
entuland |
I managed to craft the upgrade templates with a recipe I found in the source code |
17:16 |
entuland |
but I don't get how I am supposed to craft actual upgrades (there is something in the code reading about 100 steel ingots, I don't think I am expected to put 100 ingots in a 99 slot in the crafting interface |
17:16 |
Astrobe |
crazyR, is there more hints in the error message? |
17:19 |
Astrobe |
also, what is the 'it' that emits the error message? cmake? |
17:20 |
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17:20 |
crazyR |
Astrobe, yes it is cmake, sorry i probably should have pointed that out. Ive attatched the output: https://gist.github.com/Ryan-Nolan/0de2a47aa04a08e17ef3115aaa6baf02 |
17:21 |
Astrobe |
Ah, that's different. It tries to compile something but the compiler fails to compile something functional |
17:24 |
Astrobe |
uhm, "c++" is vaguely suspicious for a C compiler. try "gcc" instead maybe? |
17:26 |
Astrobe |
Not sure why it tries to run it if it is "not found". Error messages are inaccurate sometimes. |
17:29 |
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17:32 |
Astrobe |
I'm trying the modification I talked about the other day - digging stones drop nothing but flint (sometimes). It's interesting. |
17:33 |
entuland |
eheheh, running out of space in your chests? or tired of trashing cobblestone stacks? :P |
17:34 |
crazyR |
Astrobe ive just updated that gist with thelog file that were generated and ive also shown the output of g++ and C++ version checks |
17:34 |
crazyR |
https://gist.github.com/Ryan-Nolan/0de2a47aa04a08e17ef3115aaa6baf02 |
17:34 |
crazyR |
i cant make head nor tail of it :/ |
17:34 |
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17:36 |
Astrobe |
Weird indeed. Isn't CetOs using paranoid security stuff like apparmor or some sort of shroot thing? |
17:38 |
Astrobe |
entuland: Yeah, something like that. Surfacing with 2 or 3 full stone stacks felt a little dumb. |
17:38 |
crazyR |
not sure. but if so makes me even more nervous. at the moment im testing on plain centos. but once i figure it out il be installing on cloud linux which will bring its own set of problems with cagefs etc lol |
17:39 |
Astrobe |
BUt I have to say that I've also removed the stone tools and I have a secondary source of cobble because I gnerate ruins all over the map. |
17:39 |
crazyR |
hmm... actually cagefs might help me to solve this problem... :/ |
17:40 |
entuland |
weird. drawers work fine alone. If I also enable pipeworks, which have mesecons as an optional dependency according to the wiki, pipeworks doesn't load - and at that point also drawers fail |
17:40 |
entuland |
why should drawers fail? |
17:41 |
entuland |
ignore me just thinking aloud :P |
17:44 |
Astrobe |
crazyR, is that c++ a binary or is it a shell script (file /opt/|etc]/c++). Also, no "gcc" in that directory? |
17:46 |
sfan5 |
c++ is not a compiler |
17:46 |
sfan5 |
what are you even doing |
17:46 |
rubenwardy |
lol |
17:47 |
crazyR |
/opt/rh/devtoolset-6/root/usr/bin/c++ is a binary |
17:47 |
crazyR |
/opt/rh/devtoolset-6/root/usr/bin/g++ is also a binary |
17:47 |
crazyR |
/opt/rh/devtoolset-6/root/usr/bin/gcc is there and is also a binary |
17:47 |
Krock |
binary != compiler |
17:48 |
crazyR |
what are you even doing = trying to compile minetest on centos. if you have some advise feel free to contribute |
17:49 |
sfan5 |
yes |
17:49 |
sfan5 |
-DCMAKE_C_COMPILER="CC=/opt/rh/devtoolset-6/root/usr/bin/gcc" |
17:49 |
sfan5 |
you're welcome |
17:49 |
crazyR |
thanks il try it now |
17:50 |
Astrobe |
what is c++ then? It's -v output is the same as g++. |
17:51 |
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17:52 |
sfan5 |
c++ is to g++ what gcc is to cc |
17:52 |
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17:53 |
Astrobe |
Hmm iirc cc is actually a compiler frontend and gcc is the actually compiler, or is it the other way round? |
17:54 |
sfan5 |
no |
17:54 |
sfan5 |
cc: I want a C compiler / gcc: I want the GNU C compiler |
17:54 |
sfan5 |
same with c++ and g++ |
17:55 |
Astrobe |
So c++ is a compiler after all ;-) |
17:55 |
Astrobe |
Just a random compiler. |
17:56 |
Astrobe |
like, tcc. |
17:57 |
Astrobe |
actually tcc doesn't do c++. |
18:00 |
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18:19 |
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18:21 |
crazyR |
using the suggestion from sfan5 ended in the exact same error messages |
18:25 |
sfan5 |
ah yes there's a CC= too much, I copypasted that from your command |
18:25 |
sfan5 |
use -DCMAKE_C_COMPILER="/opt/rh/devtoolset-6/root/usr/bin/gcc" |
18:28 |
crazyR |
actually it was my mistake. i had this bit correct: -DCMAKE_C_COMPILER but for some reason i added CXX=before the path... i did my own copy paste error copy my export cmds lol |
18:28 |
crazyR |
it works now anyway thanks |
18:32 |
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18:36 |
entuland |
uhm... I can only move items from chests to pipes using injectors, injectors need to be punched repeatedly (unfeasible) or triggered by mesecon signals, the signal must be alternating on and off, and the only blinker is hardcoded at a 3 seconds interval... |
18:37 |
entuland |
I should make some sort of contraption with logic gates using different blinkers in order to get a 1-second cycle? sounds strange |
18:39 |
entuland |
I would use hoppers and chute and hopper filters but they don't work with drawers. I should perhaps get rid of drawers? |
18:39 |
entuland |
or code my own 0.5secs blinker :P |
18:39 |
entuland |
but that feels like cheating ahahahah |
18:40 |
Krock |
you can use delayers to get like a 0.5s interval |
18:40 |
Krock |
however, this only works as long the server step is low enough |
18:42 |
entuland |
delayers with blinky still require me to do logic hackery (the injector only operates on the rise of the signal, a continuous signal will not trigger more extractions) |
18:42 |
entuland |
cause the line will be powered for 3 seconds by each blinky |
18:44 |
entuland |
uhm... maybe the Luacontroller can do that without creating an additional mod |
18:46 |
Astrobe |
lol that guy ran away from a rat (1-2 hp) and then fell from a cliff. |
18:47 |
Astrobe |
well PCs are as funny as NPCs sometimes. |
18:49 |
entuland |
:) |
18:49 |
entuland |
in another game I fell off a large vertical shaft |
18:50 |
entuland |
but since I could fly, I opened the wings soon enough |
18:50 |
entuland |
for some reason another player was following me |
18:50 |
entuland |
and he fell the same shaft |
18:50 |
entuland |
leaving a nice death statue there |
18:50 |
entuland |
looking how he tried to retrieve it multiple times (dying terribly every time) was lots of fun |
18:54 |
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18:55 |
entuland |
great, a simple "interrupt(0.5) port.a = not port.a" gives me a nice blinker with a rise every second B) |
18:55 |
entuland |
in the Luacontroller |
19:00 |
Krock |
<entuland> delayers with blinky still require me to do logic hackery |
19:00 |
Krock |
closed loop of delayers. activate one line for a moment and watch it repeating |
19:01 |
Krock |
it'll act like two inverting gates with adjustable signal delay time |
19:02 |
entuland |
well now you're talking a bit too difficult to me :) I'm a longtime programmer but I suck at pseudo-electronics involving moving signals |
19:02 |
entuland |
could you describe with more detail how to do what you mean? |
19:02 |
Krock |
erm.. it's equivalent to an inverting schmitt trigger with the output tied to the input |
19:03 |
entuland |
that makes it waaaaay more clear ahahahah |
19:03 |
entuland |
okay let me guess: |
19:03 |
entuland |
I put a delay |
19:03 |
entuland |
and I tie its input to its output |
19:03 |
entuland |
its internal lag will give me the blinking? |
19:04 |
entuland |
let's try and see if I guessed right |
19:04 |
Krock |
here's a version with four delayers: https://i.imgur.com/YtGZPQv.png |
19:05 |
Krock |
the wire state will be delayed in this case |
19:06 |
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19:06 |
Krock |
with two delayers: https://i.imgur.com/LWDo6qE.png |
19:07 |
entuland |
oh neat |
19:07 |
entuland |
love such trickeries but I never achieve setting them to mind (I tried, I tried) |
19:08 |
entuland |
in this case I'll stick to the luacontroller, more compact considering that I'd need two delayers at least, correct? |
19:08 |
Krock |
frequency generator supplying a by-2 divisor circuit |
19:08 |
Krock |
https://i.imgur.com/TPeNlBL.png |
19:09 |
entuland |
ahahahah |
19:09 |
entuland |
I'll have to study some of that stuff sooner or later |
19:09 |
Krock |
yes, two delayers and a very good timing to make it oscillate |
19:09 |
entuland |
or simply fiddle with mesecons in the game :P |
19:10 |
Krock |
it's easier with three, four or even five delayers |
19:10 |
Krock |
(or larger delay times) |
19:14 |
entuland |
nice... it continues oscillating even closing the game |
19:14 |
entuland |
thanks for showing, interesting |
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19:15 |
Krock |
^^ |
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20:07 |
Astrobe |
"As for mob drops, if I removed drops for mobs that were killed by other mobs then players would quickly complain that their mob farms no longer work" |
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20:08 |
Astrobe |
I'd be very curious what people are doing; launch dogs after their pigs? |
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20:35 |
entuland |
I'm not really sure how I would go about searching it, so I'll try asking here first: is there any mod that allows players to easily display abritrary images in the game? Something like picture frames or the alike |
20:36 |
entuland |
uhm... I may have found one such mod |
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20:37 |
entuland |
in another game they recently changed the mechanics so that mobs will drop loot not only when killed directly but also when killed by elemental damange (burned / drowned) |
20:37 |
entuland |
that surely made farms interesting, Astrobe :P |
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21:49 |
scr267 |
!mod book |
21:49 |
MinetestBot |
scr267: travelnet teleporters/bookmarks [travelnet] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4877 |
21:50 |
scr267 |
!mod books |
21:50 |
MinetestBot |
scr267: Books plus [books_plus] by red - https://forum.minetest.net/viewtopic.php?t=12140 |
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