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03:41 |
Flitzpiepe |
hello everyone. Does someone know if it can cause map-corruption if I move a teleport-tube (pipeworks-mod) with a mover (basic-machines-mod) ? |
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05:22 |
Roger9 |
mod pitch: one-up mushroom. if you have one on hand while you die in hardcore mode, you get to respawn but the mushroom disappears |
05:23 |
Roger9 |
either that, or the much simpler "gives you 10 extra hearts" |
05:29 |
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05:49 |
Roger9 |
is maximum HP saved? |
06:27 |
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06:39 |
FreeFull |
Roger9: Something like the totem of undying in minecraft? |
06:39 |
Roger9 |
FreeFull: ye |
06:39 |
Roger9 |
I've got it to work |
06:40 |
Roger9 |
it hooks a modifier to hpchange. if you take fatal damage and have a 1up mushroom in your 'main' inventory the damage will be set to 0 and your HP is reset to 20 |
06:40 |
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06:40 |
Roger9 |
that way, I can avoid having to deal with the "you died" screen at all, as in that circumstance you never actually reach 0 HP before the 1up mushroom is used |
06:43 |
Roger9 |
I might add other powerups as well |
06:48 |
Roger9 |
FreeFull: do you have any suggestions for it? |
06:52 |
FreeFull |
Jump boost mushrooms? |
06:52 |
Roger9 |
well, I have the effects mod... you could use that to create jump boost mushrooms I suppsoe |
06:52 |
Roger9 |
suppose* |
07:09 |
Roger9 |
I'm tired |
07:12 |
FreeFull |
Get some rest |
07:39 |
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07:51 |
AndrBuilder |
hello :) what kind of files do i have to create to use in minetest .... |
07:51 |
AndrBuilder |
i want to create some new 3d object ... |
07:52 |
AndrBuilder |
i know everybody uses blender for this ... but i would like to use solidedge, is this possible? |
07:52 |
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08:03 |
FreeFull |
AndrBuilder: AFAIK anything that can produce an .obj file should work |
08:04 |
AndrBuilder |
not sure if it can? :-O |
08:06 |
FreeFull |
I've never used solidedge myself, so I can't tell you |
08:10 |
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08:13 |
FreeFull |
AndrBuilder: https://wiki.minetest.net/Using_Blender#On_file_formats I found the full list of supported file formats |
08:14 |
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08:25 |
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08:31 |
FreshOutOfHecks |
Is there a way to make global step more consistent? |
08:33 |
lumberJ |
more consistent in what sense FreshOutOfHecks? |
08:33 |
AndrBuilder |
thanks FreeFull i allready found this also but not sure what solidedge exports to |
08:33 |
FreshOutOfHecks |
I'm running a really barren subgame, and I get global step pauses up to 7 seconds sometimes |
08:33 |
FreshOutOfHecks |
Probably waiting for the mapgen cause there's absolutely nothing else in this yet |
08:34 |
Sketch2 |
https://forum.minetest.net/viewtopic.php?f=10&t=1825 |
08:35 |
FreshOutOfHecks |
Thanks for that but I tried some things already |
08:35 |
FreshOutOfHecks |
sqlite_synchronous sounds like it could help |
08:39 |
FreshOutOfHecks |
Nope, that's not it |
08:40 |
FreshOutOfHecks |
maybe it's not the global step, but what else could it be |
08:40 |
FreshOutOfHecks |
the actual problem is the player animation getting stuck |
08:46 |
FreshOutOfHecks |
Alright, I narrowed this down a bit |
08:46 |
FreshOutOfHecks |
things are mostly fine when I turn off my register_on_generated code |
08:47 |
FreshOutOfHecks |
worst case is now a fraction of a second instead of over 5 seconds |
08:50 |
lumberJ |
if you post your code that might be helpful. |
08:50 |
FreshOutOfHecks |
I will, just let me comment it a little |
08:50 |
lumberJ |
sounds like it is an issue of processing code within the method more than the method itself that is the problem |
08:51 |
FreshOutOfHecks |
might be, I'm new to lua and don't know all the pitfalls yet |
08:51 |
AndrBuilder |
hello lumberJ |
08:55 |
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08:55 |
FreshOutOfHecks |
https://pastebin.com/3pAsky0D |
08:57 |
AndrBuilder |
i saved a 3D obj how can i check if it works ingame? |
08:57 |
Sketch2 |
this seems like it would waste clock ticks on empty nodes: if node == nil then node = minetest.get_node( pos ) end |
08:57 |
FreshOutOfHecks |
noted, I'll make a separate version for the constructor |
08:57 |
FreshOutOfHecks |
was gonna replace it with on_place like slabs in minetest_game work anyway |
09:01 |
FreshOutOfHecks |
actually, I've got a question for anyone who can answer |
09:02 |
FreshOutOfHecks |
If you add an arbitrary value to a node prototype table, does it stay there after registering the node? |
09:04 |
FreshOutOfHecks |
say I give every terrain node type a reference to its "slab version" for speed, just like liquids have liquid_alternative_* |
09:10 |
Sketch2 |
I usually don't see code this way in Lua: for i, pos in next, nodes do |
09:10 |
Sketch2 |
I've seen more like this: for i = 1, #nodes do |
09:11 |
FreshOutOfHecks |
sorry, I'm a .NET monkey who was looking for a "foreach" equivalent |
09:11 |
FreshOutOfHecks |
does the # give you a count of the elements? |
09:11 |
Sketch2 |
right |
09:11 |
FreshOutOfHecks |
I'll keep that in mind |
09:12 |
FreshOutOfHecks |
Right now I'm just ghetto profiling this by re-adding things one by one |
09:13 |
FreshOutOfHecks |
find_nodes_in_area_under_air seems a little faster than find_nodes_in_area |
09:14 |
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09:19 |
Sketch2 |
yeah, you can put metadata into a node. It'll stay, unless you move the node |
09:19 |
Sketch2 |
even then there's a way to move the metadata with the node |
09:19 |
FreshOutOfHecks |
I'm not talking about meta, or params |
09:19 |
FreshOutOfHecks |
but info in the node prototype itself |
09:20 |
FreshOutOfHecks |
unless that's what metadata is |
09:20 |
Sketch2 |
pretty much |
09:21 |
Sketch2 |
variables you set to describe the node |
09:21 |
FreshOutOfHecks |
but the docs treat it as a per-instance thing |
09:21 |
FreshOutOfHecks |
oh well I'll just test it |
09:22 |
FreshOutOfHecks |
I was just wondering if when you give register_node a table, is it still the same table when you call get_node to get it |
09:23 |
Sketch2 |
you can make up your own keys and values. they don't need to be according to an entire type of nodes. |
09:23 |
Sketch2 |
they can be specific to that particular node, if need be |
09:24 |
lumberJ |
get_node does not return the same table used to register a node |
09:24 |
FreshOutOfHecks |
oh thanks |
09:24 |
FreshOutOfHecks |
so the extra data is scrubbed? |
09:32 |
lumberJ |
register_node is sort of the prototype that is referred to. this data doesn't change while game is running |
09:32 |
lumberJ |
get_node basically returns the nodes name and param data/metadata to that specific node |
09:33 |
Sketch2 |
It wouldn't return the callback info you defined |
09:34 |
FreshOutOfHecks |
oh, I'm an idiot |
09:34 |
FreshOutOfHecks |
you're right, it's not even the same "type", if lua had those |
09:34 |
Sketch2 |
that would only come back to you if you used those functions, in the way they do |
09:35 |
FreshOutOfHecks |
so I guess it's up to me to set up the tables with info like that |
09:36 |
FreshOutOfHecks |
and suppose I could map the prototypes to their names on my end if I really wanted to |
09:36 |
lumberJ |
hey AndrBuilder. what type of 3d object? |
09:40 |
FreshOutOfHecks |
unless that's what minetest.registered_nodes contains |
10:35 |
FreshOutOfHecks |
finally |
10:36 |
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10:36 |
FreshOutOfHecks |
I used voxelmanip, no more lag |
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10:44 |
FreshOutOfHecks |
it's great now except for the part where it doesn't work |
10:46 |
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10:52 |
FreshOutOfHecks |
https://a.uguu.se/dI0fcdOjsXI5_mibi.jpg now it works |
10:52 |
FreshOutOfHecks |
and damn, is it fast |
10:52 |
FreshOutOfHecks |
thanks everyone |
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14:54 |
Sketch2 |
morning all |
14:56 |
Sketch2 |
I keep my HexChat window sitting underneath my text-editor or browser |
14:57 |
Raven262 |
Good morning, Sketch2. |
14:57 |
Sketch2 |
and it's got that little text-input bar down there that's blank |
14:57 |
Raven262 |
Which text editor do you prefer to use? |
14:57 |
Sketch2 |
I keep thinking it's a commandline |
14:57 |
Sketch2 |
oh uh. gEdit these days |
14:57 |
Raven262 |
Hmm, never tried that one. |
14:58 |
Sketch2 |
was Pluma for a while, but dev's seem to have gone back to the original |
14:58 |
Sketch2 |
it has a built in commandline down there, which really complicates things |
14:59 |
Raven262 |
Have you tried Atom text editor? |
14:59 |
Sketch2 |
so if you see me trying to change directories in chat, you know why |
14:59 |
Raven262 |
xD |
14:59 |
Raven262 |
Atom has this fancy feature to open the whole project when you open a file, a nice thing for MT mods. |
15:00 |
Sketch2 |
I did. I like to do a lotta stuff in the background, and that one was kinda heavy |
15:01 |
Sketch2 |
If I'm compiling, or installing packages, or have movies playing, I don't want my text-editor competing for threads |
15:03 |
Raven262 |
Yeah |
15:05 |
Out`Of`Control |
Hi |
15:05 |
Sketch2 |
how's it goin' |
15:05 |
Out`Of`Control |
Is it possible to IP ban player |
15:05 |
Sketch2 |
yea |
15:06 |
Raven262 |
Xban? |
15:06 |
Krock |
xban2/sban |
15:06 |
Sketch2 |
yep yep |
15:06 |
Out`Of`Control |
does not accept IP tell me to use name |
15:06 |
Sketch2 |
or type it into the file, uh ipban.txt was it? |
15:07 |
lumberJ |
you need the xban mod Out'Of'Control |
15:07 |
Out`Of`Control |
lumberJ: i have xban mod |
15:07 |
Out`Of`Control |
maybe its a bit old |
15:08 |
lumberJ |
just ban the name and the ip is banned automatically |
15:08 |
Out`Of`Control |
player was faking name. Thats why i prefer ban IP than name |
15:09 |
Out`Of`Control |
until the end of time for reason: fake account |
15:09 |
Out`Of`Control |
ACTION[Server]: [xban] Banned Names/IPs: |
15:09 |
lumberJ |
so its another player's nick? |
15:09 |
Out`Of`Control |
looks odd |
15:10 |
Out`Of`Control |
lumberJ: player got password of an existing player |
15:10 |
lumberJ |
i see, and they have no other player names on the IP? |
15:10 |
Out`Of`Control |
they do |
15:10 |
lumberJ |
ban them by one of the other nicks |
15:11 |
lumberJ |
it shouldn't ban the good nick if the real player joins from a different IP |
15:11 |
Out`Of`Control |
ok thanks |
15:12 |
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15:12 |
Out`Of`Control |
i have limit 3 names per IP. this player somehow got 4 names |
15:12 |
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15:13 |
Sketch2 |
just type it into the file then- https://wiki.minetest.net/Worlds#ipban.txt |
15:13 |
Out`Of`Control |
Sketch2: i can add lines without restart? |
15:14 |
Sketch2 |
might need a reboot for that. It's been years sisnce I've run a server, so can't recall |
15:15 |
Sketch2 |
but if 3 of his 4 are already banned, he might not try the 4th |
15:15 |
Sketch2 |
so you don't have to reboot right now. could wait 'till later |
15:16 |
Sketch2 |
people who do that often have dynamic IP's |
15:16 |
lumberJ |
or you can just change the password on the last account so they can't use it anyway |
15:16 |
Sketch2 |
so you might need to ban a few IP's around that addy |
15:16 |
lumberJ |
i do stuff like that just to throw people for a loop sometimes :D |
15:16 |
Sketch2 |
oh yea, or delete the user |
15:17 |
Sketch2 |
good call |
15:17 |
Krock |
1) stop minetestserver 2) edit ipban.txt 3) restart minetestserver |
15:17 |
lumberJ |
or replace all their ores with mudlumps |
15:17 |
Out`Of`Control |
good idea. I change passwords |
15:17 |
Sketch2 |
lols |
15:17 |
lumberJ |
usually i opt to drive players crazy over banning |
15:17 |
lumberJ |
it tends to be more effective |
15:18 |
lumberJ |
bans are usually seen as a challenge to beat. |
15:18 |
lumberJ |
just being frustrated to death is no fun so they just leave |
15:18 |
Sketch2 |
that should be a mod. Auto-screw |
15:18 |
Sketch2 |
just randomly replaces items in their inv with mud |
15:19 |
lumberJ |
sometimes i use the lua command in world edit and give them really annoying player physics settings |
15:19 |
lumberJ |
like high gravity, super slow speed |
15:19 |
lumberJ |
or insanely high jump so they can't jump without dying from the fall |
15:19 |
Sketch2 |
oh man, that is gold |
15:20 |
Out`Of`Control |
unbanned changed passwords on all his accounts |
15:20 |
Sketch2 |
Don't think I realized servers could change individual player physics |
15:21 |
Sketch2 |
it doesn't change it for everyone on the server? |
15:21 |
Shara |
I just have commands set up to do things like diable the ability to jump, slow them down, disable minimap and so on. |
15:21 |
lumberJ |
no, every player object has their own physics table |
15:21 |
Shara |
disable* |
15:21 |
Sketch2 |
oh wow, that's insane |
15:21 |
Out`Of`Control |
nice nice |
15:21 |
Out`Of`Control |
i disable lua parts on WE |
15:21 |
Shara |
Best to make actual commands for it |
15:22 |
Shara |
I actually started playing with that because I want some kind of status system where certain things will slow the player and so on |
15:23 |
Out`Of`Control |
is there a mod? |
15:24 |
Shara |
https://github.com/Ezhh/catcommands |
15:24 |
Shara |
Blind is a fun one. Makes it still dark for that player even if it's daytime |
15:25 |
Sketch2 |
that's iffy |
15:25 |
Shara |
How'd you mean? |
15:25 |
Out`Of`Control |
cool |
15:25 |
Sketch2 |
maybe with ver 0.5 but 0.4.17 lets local user tink with light levels |
15:25 |
Out`Of`Control |
Shara: does it work with 0.4.16? |
15:25 |
Shara |
Out`Of`Control: yup |
15:26 |
Out`Of`Control |
great |
15:26 |
Sketch2 |
I mean, if they haven't cheated the client code, then yea, blind would be fun |
15:26 |
Shara |
This also has a per player sneak mode setter, and everything lasts between log ins as well |
15:27 |
Shara |
plus some other random things |
15:28 |
Sketch2 |
'Strobe' would be a cool effect to add to a server |
15:28 |
Shara |
I don't want to risk giving players fits |
15:28 |
Sketch2 |
if you can swap up light levels. on off on off, woo |
15:29 |
Sketch2 |
lols, well yeah |
15:29 |
Shara |
But take what you like and adapt as you wish |
15:29 |
Sketch2 |
I've had seizures before. it's not fun |
15:30 |
Sketch2 |
I agree with the sentiment |
15:32 |
Sketch2 |
oh, thinking about this door code |
15:32 |
Sketch2 |
it's 'prolly 90% done |
15:32 |
Sketch2 |
they sense stuff near, but don't change when vacant |
15:33 |
Sketch2 |
so I'm missing a step in my logic, but don't know where |
15:34 |
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15:35 |
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15:36 |
Sketch2 |
ya know what it is? active_object_count_wider is reporting stuff nearby |
15:36 |
Sketch2 |
it seems like that's more than just the next block over |
15:36 |
Sketch2 |
maybe it's within the 16-block range? |
15:37 |
Sketch2 |
eh. I forget the terminology. is a 'block' a 16x16x16 node cube? |
15:39 |
Sketch2 |
eh no, this is confusing. active_object_count is the amount of objects inside the node |
15:40 |
Sketch2 |
active_object_count is the amount of objects inside the node and its neighbours |
15:40 |
Sketch2 |
there's no way. it's reporting back numbers like 7 |
15:40 |
Sketch2 |
when that's more like every mouse on the level |
15:45 |
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15:57 |
Sketch2 |
yeah. wider is def' reporting a wider area then just the nextdoor nodes |
15:58 |
Sketch2 |
can't say it's size exactly, but when I kill mice that are, ya know, a doz nodes away, the number goes down |
16:00 |
Sketch2 |
That's only part of it. I can deal with that. my logic must be skewed somewhere tho |
16:02 |
Sketch2 |
If anyone spots some error, lemme know. https://pastebin.com/Wc2GRuWZ |
16:02 |
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16:09 |
Sketch2 |
hmm. it's getting into the vacant code, but not doing anything with the .set_node |
16:12 |
Sketch2 |
oh wait, it's thinking that's a closed door already. |
16:13 |
Sketch2 |
oh, I forgot to add drawtype = 'nodebox', to the definition |
16:14 |
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16:18 |
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16:20 |
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16:21 |
Flitzpiepe |
hello everyone. Does someone know if it can cause map-corruption if I move a teleport-tube (pipeworks-mod) with a mover (basic-machines-mod) ? |
16:21 |
Sketch2 |
if you move the node without moving the metadata |
16:22 |
Flitzpiepe |
how can I know if the metadata is moved as a player? |
16:22 |
Sketch2 |
does that mod take that into account? I'd have to imagine it would, but I haven't seen the code. |
16:23 |
Sketch2 |
what version are you using? |
16:23 |
Flitzpiepe |
I think the server I'm playing on uses the newest versions of the mods. |
16:25 |
Flitzpiepe |
I know that there is an extra file for each teleport tube. IDK if the coder of the basic-machines mod thought about that. |
16:25 |
Sketch2 |
are you asking because it happened to you? |
16:25 |
Sketch2 |
or you just wanna make sure before you mess something up |
16:27 |
lumberJ |
i'm not sure which metadata you are concerned about, but i have used basic machines to move players on my server and never had any metadata problems, Flitzpiepe |
16:27 |
Flitzpiepe |
No; i'm asking because I know there has been map-coruption on a server in the past. I'd like to combine technics, pipewors, robots and basic-machines on one server. I'm afraif of map-corruption. but it didn't happen yet. But I did't setup a server like this, yet |
16:28 |
lumberJ |
the best i can say is: a backup a day keeps the...(server admin?) away |
16:28 |
Flitzpiepe |
so learning by doing |
16:29 |
lumberJ |
that is certainly a lot of moving pieces. i would test those mods together and make sure they are compatible before putting them on your precious server |
16:29 |
Sketch2 |
good advice |
16:29 |
lumberJ |
i mean, its always a good idea to back up your data, in any and every case |
16:29 |
lumberJ |
but especially when you are making changes |
16:30 |
lumberJ |
so you have something to revert back to if it really screws up |
16:30 |
Flitzpiepe |
so i set up a local server, then I buil a giant machine that moves permanently teleporting tubes that are in use and then I'll see if map corruption appears or not, right? |
16:30 |
Sketch2 |
you might get dropped objects, but yea |
16:30 |
lumberJ |
i think most of those mods are pretty well tested |
16:31 |
lumberJ |
the question is rather combining them causes an issue |
16:31 |
Flitzpiepe |
ok, thank you very much for your help :) |
16:31 |
Flitzpiepe |
I'll try that the next days. |
16:31 |
lumberJ |
map corruption was most likely a sideeffect of another problem |
16:32 |
Flitzpiepe |
My problem is that I'm using the things not in the ways other playser do. |
16:32 |
Flitzpiepe |
ah ok. |
16:32 |
Flitzpiepe |
'*playersa |
16:32 |
Flitzpiepe |
*players |
16:32 |
Flitzpiepe |
8SORRY) |
16:32 |
Flitzpiepe |
*oh man |
16:32 |
Flitzpiepe |
(sorry) |
16:33 |
Flitzpiepe |
so moving technic-suff with WorldEdit shouldn't be a problem, as well? |
16:33 |
Flitzpiepe |
*and pipewors stuff |
16:33 |
Flitzpiepe |
*pipeworks |
16:34 |
lumberJ |
experimenting is good. just be prepared :) |
16:34 |
Flitzpiepe |
ok, thank you very much :) |
16:34 |
Sketch2 |
don't worry so much about typos. I do all the time |
16:34 |
Sketch2 |
There are 2 types of people in the world. Those who can extrapolate from incomplete data. |
16:34 |
Flitzpiepe |
:D Thanks :) |
16:35 |
Sketch2 |
lols, yup |
16:35 |
Flitzpiepe |
so have a good time everyone. CU the next days :) |
16:35 |
lumberJ |
see you later |
16:41 |
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16:45 |
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17:08 |
Sketch2 |
guess you can code the way FreshOutOfHecks did. |
17:08 |
Sketch2 |
for k, v in next, t do https://www.lua.org/pil/7.3.html |
17:08 |
Krock |
end |
17:08 |
Sketch2 |
yea |
17:09 |
Sketch2 |
I usually see #list pairs or ipairs used |
17:09 |
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17:16 |
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17:16 |
Miner123 |
Hi all. Could I get an account on the wiki please? |
17:17 |
Miner123 |
Minetest wiki.. just to be clear :) |
17:22 |
sfan5 |
you need to ask on the forum |
17:22 |
Krock |
Miner123, PM the desired nickname and email to Calinou |
17:22 |
sfan5 |
well that's the perferred way, alternativelys pm .. ^ |
17:22 |
Calinou |
hi, I'm around |
17:22 |
Krock |
o/ |
17:23 |
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17:23 |
Miner123 |
ok |
17:25 |
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17:28 |
Miner123 |
okay first thing... I don't know how to log in |
17:28 |
Miner123 |
.. to pm |
17:28 |
Miner123 |
PM |
17:31 |
Krock |
Miner123, tries /query Calinou yet? |
17:31 |
Krock |
*tried |
17:33 |
Miner123 |
Krock: reply: 486: You must log in with services to message this user |
17:36 |
Miner123 |
Calinou: if I do it on the forum will you see it? |
17:37 |
Miner123 |
or does it take time anyway? |
17:39 |
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17:41 |
Calinou |
Miner123: it takes a minute for me to do it, you can ask on IRC too :p |
17:41 |
Calinou |
try sending me a PM again |
17:44 |
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17:54 |
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17:55 |
IhrFussel |
Server owners: If you still use the older 3d_armor version on your server and have not updated to the bugfix version yet, you have exactly 10 days left before the details of the exploit will be made public |
17:56 |
Sketch2 |
that's kinda crude. Some server owners might not be in here |
17:56 |
Krock |
IhrFussel, any Lua execution leak? that would make patching by injection possible |
17:56 |
Krock |
also: a topic in the server subforum might be a better place |
17:56 |
blaise |
yay, I'm older today |
17:57 |
blaise |
good old 39 |
17:57 |
IhrFussel |
Krock, I'm just sharing word of mouth about the CSM exploit michael[number] reported in the forums |
17:57 |
Krock |
blaise, "older today" applies to every day |
17:57 |
blaise |
yeah, I turn 39 today though |
17:57 |
Calinou |
happy birthday blaise! :) |
17:57 |
blaise |
Calinou: thank you! |
17:57 |
Sketch2 |
HB |
17:57 |
Calinou |
my birthday is next week |
17:57 |
blaise |
Sketch2: ty |
17:58 |
IhrFussel |
Cause he said in anew post that many popular servers didn't update yet |
17:58 |
Sketch2 |
rock on Cali |
17:58 |
blaise |
I guess I am supposed to go eat a steak or something today |
17:58 |
blaise |
my server is down due to a fiber outage |
17:58 |
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17:59 |
Krock |
grab the landline and modem :3 |
17:59 |
blaise |
lol |
17:59 |
Sketch2 |
gotta get your Wheaties |
18:00 |
blaise |
hell, it might even be back up.. let me check |
18:01 |
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18:01 |
blaise |
yep, back up |
18:01 |
blaise |
Krock: so what update is IhrFussel talking about? |
18:02 |
blaise |
0.4.17 get pushed out? |
18:02 |
blaise |
I've been running 0.4.17 backport-4.0 |
18:02 |
Krock |
blaise, yeah, that one hopefully soon too. actually we were talking about 3d_armor |
18:02 |
blaise |
oh |
18:03 |
blaise |
I ran into a problem with digtron.. |
18:03 |
IhrFussel |
Old 3d_armor got an exploit that makes it possible to duplicate any armor item via CSM |
18:03 |
blaise |
if I try to crate it or touch it at all it crashes the server |
18:04 |
Shara |
Why hand out info of how to do it at all? |
18:04 |
Shara |
I've had much bigger issues than dupe bugs sadly |
18:04 |
blaise |
I ran in to the problem after digging with it for about 700m |
18:05 |
Out`Of`Control |
IhrFussel: you have link to that post |
18:05 |
IhrFussel |
"via CSM" doesn't tell much...I'm pretty sure anybody trying to find exploits in MT would look at CSM code first |
18:05 |
red-001 |
Shara, encorages people to update and helps people find and report similar bugs |
18:05 |
Shara |
there is no reason to go releasing exactly how to do it. |
18:06 |
Shara |
That's just handing it out to people who wouldn't have the skill by themselves (which is most people) |
18:06 |
Sketch2 |
I agree |
18:06 |
IhrFussel |
Shara, that's not my call, I'm just sharing the post content |
18:06 |
Sketch2 |
I think it's ok to say it can be done, but don't give it to the script-kiddies |
18:06 |
Shara |
Sketch2: agreed |
18:07 |
Shara |
Give it to the devs or people who generally check for and fix these kinds of things |
18:07 |
IhrFussel |
Since the patch is public on github, anyone tech savvy could easily see what's been done |
18:07 |
red-001 |
no-one is saying release code for doing it |
18:07 |
Shara |
red-001: What Fussel just posted implies it will be |
18:07 |
IhrFussel |
Here the topic https://forum.minetest.net/viewtopic.php?f=10&t=19634 |
18:08 |
IhrFussel |
"Bump. Please be advised that a full explanation of the vulnerability will be released on the 12th of March" |
18:08 |
red-001 |
but the general agreed upon way to handle this sort of stuff is to tell the developers and then release what the exploit was after it was fixed or it became clear the devs are unwilling to fix it |
18:09 |
blaise |
kinda like meltdown/spectre? |
18:09 |
Shara |
It's sounding a bit like a "update or else" threat right now. Just no need for it in my opinion |
18:09 |
blaise |
they had 6 months and did nothing till it hit media |
18:09 |
red-001 |
blaise, like general responable disclosure |
18:10 |
Out`Of`Control |
that mod does not work on my server, cause crash |
18:10 |
Out`Of`Control |
funny |
18:10 |
blaise |
and look at heartbeat.. everyone knew about that for several years and didn't do anything about it |
18:10 |
blaise |
Out`Of`Control: works perfectly on my server |
18:11 |
blaise |
althought I don't have enough buttons in the UI |
18:11 |
blaise |
so I gotta get rid of fishing I think |
18:11 |
Sketch2 |
you can make sub-menus |
18:11 |
IhrFussel |
Well the vulnerability was found ~ 20 days ago ... considering most survival servers use that mod and that the damage caused by it could be huge...I think it's good to "force" the server owners a bit |
18:11 |
Shara |
It's against forum rules anyway |
18:11 |
red-001 |
Shara, so a false sense of safety due to ignorance is better? |
18:11 |
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18:12 |
Shara |
Read the rules. Quite clearly stated: "It is not permissible to promote, link, or otherwise direct Forum users to any kind of "hacking" or "cheating" tools, regardless of their claimed purpose" |
18:12 |
Out`Of`Control |
i use a differend version of that mod. How can i see if its effected |
18:12 |
Sketch2 |
even if a server-owner is in here, they might not read daily backlogs, unless their name was mentioned |
18:12 |
sofar |
responsible disclosure isn't the same as "hacking" |
18:12 |
red-001 |
^ |
18:12 |
blaise |
well, I just pulled from git, that should fix it, right? |
18:12 |
Shara |
sofar: this is still under "cheating" |
18:12 |
red-001 |
no its not |
18:12 |
IhrFussel |
Out`Of`Control, if your fork oesn't use player attributes to store the armor then it#s vulnerable |
18:13 |
Out`Of`Control |
it has no armor stand or any of that |
18:13 |
IhrFussel |
doesn't* |
18:13 |
Out`Of`Control |
armor stand trigger crash |
18:13 |
Shara |
CSM mods are even specially listed, so yes it is |
18:13 |
Shara |
specifically* |
18:13 |
sofar |
Shara: if you don't distinguish between responsible disclosure and hacking, you are alienating people who take security seriously |
18:13 |
Shara |
It's something designed to give an unfair and unintended advantage to players who use it |
18:13 |
red-001 |
I assume they are just going to explain the changes they made to the mod and why it was vurnable |
18:13 |
IhrFussel |
Out`Of`Control, linux? do grep -R ":get_attribute" 3d_armor |
18:14 |
IhrFussel |
3d_armor is the folder/path |
18:14 |
red-001 |
like you know every single security exploit disclosure |
18:14 |
Shara |
red-001: I'm simply stating it's wrong to hand the code for it out. |
18:14 |
sofar |
it isn't |
18:14 |
blaise |
oh dear |
18:14 |
sofar |
it's definitely not black and white |
18:14 |
IhrFussel |
If you get no results it's vulnerable |
18:15 |
Out`Of`Control |
uhm |
18:15 |
sofar |
the exploit exists, there is proof it does. releasing the exploit is a non-event from a security perspective |
18:15 |
sofar |
(I'm not denying that it will cause additional problems to server owners) |
18:15 |
Shara |
It's not a non-event for servers that won't have been aware |
18:16 |
sfan5 |
Shara: while it breaks the (current) set of forum rules, releasing a PoC is a standard part of vulnerability disclosure |
18:16 |
Shara |
sfan5: sure, and I haven't argued that. |
18:16 |
sfan5 |
I know, just saying |
18:16 |
Shara |
I just don't agree it would be the right thing to post the CSM code for this |
18:16 |
Out`Of`Control |
what commit fix that bug |
18:16 |
sofar |
they're the same thing |
18:17 |
sofar |
would you prefer to have documentation and proof of the seriousness of the exploit go hand-to-hand from bad players to bad players only? |
18:17 |
sofar |
and server owners remain in the dark? |
18:18 |
Shara |
That argument doesn't make much sense. If item duping is happening, generally it's not an easy thing to identify, unless the players actively announce it. |
18:18 |
Shara |
Or do some really stupid things. |
18:18 |
red-001 |
it feels you you just argued sofar's point for him |
18:18 |
IhrFussel |
Is it okay to post the link to the commit here? Or rather PM? |
18:18 |
Shara |
So raising the odds of what you call "bad players" getting to use it doesn't help much |
18:18 |
sofar |
IhrFussel: entirely OK to post the link |
18:19 |
IhrFussel |
Out`Of`Control, https://github.com/stujones11/minetest-3d_armor/commit/59b26b37f9c7b68cd5ebecfb2efece1a9535b5dc |
18:19 |
Out`Of`Control |
IhrFussel: thank you |
18:19 |
Shara |
red-001: not at all. The point is letting "bad players" get the code only makes problems on the server that are not easy to identify. It doesn't increase awareness and therefore cause people to fix it |
18:19 |
sofar |
security through obscurity |
18:19 |
blaise |
so how would I go about getting more buttons in unified inventory? |
18:20 |
blaise |
I removed fishing and awards took it's place |
18:20 |
Shara |
sofar: No, because I'm not at all against announcing there is an issue or in getting it fixed |
18:20 |
blaise |
lol |
18:20 |
red-001 |
the fact we are arguing this disproves the doesn't raise awarness part |
18:20 |
sofar |
I am 100% in favor of allowing the exploit to be posted on the forums (especially given the entirely reasonable disclosure methodology that has been followed until now) |
18:20 |
Sketch2 |
blaise, make a sub-menu like WorldEdit does |
18:20 |
Shara |
I guess you can go change the forum rules then |
18:20 |
blaise |
what submenu? |
18:20 |
red-001 |
and unless the way this works is explained in some public way many, many similar issues wouldn't be found |
18:21 |
sofar |
attempting to block the disclosure of the exploit only serves to withold information of server maintainers and mod writers that should learn to better understand how these exploits work |
18:21 |
Sketch2 |
there's a few in there, have you used WE? |
18:21 |
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18:21 |
Shara |
again, not what I said if you read it. |
18:21 |
blaise |
yeah, dunno what you talk about |
18:21 |
Sketch2 |
I feel like half the buttons bring up another formspec with new buttons |
18:21 |
Shara |
But anyway, no point in looking at it more |
18:21 |
IhrFussel |
blaise, put your own register_button/register_page in the mod that you want to have a button for and depend on unified_inventory |
18:22 |
blaise |
no, 3d_armor doesn't show up because there are already too many buttons |
18:22 |
blaise |
how can I add another row of buttons? |
18:23 |
IhrFussel |
Ohh... another row of buttons would probably look broken on certain screens... you should try to remove buttons you don't need first... for example day/night buttons are mostly useless (at least to me) |
18:23 |
blaise |
yasss. |
18:23 |
blaise |
i go 1:1 and my server is set realtime |
18:24 |
blaise |
est |
18:24 |
blaise |
so how to toss it? |
18:24 |
IhrFussel |
One sec |
18:24 |
Sketch2 |
just comment the block of code out with --[[ ]] |
18:24 |
blaise |
there's a block of code? |
18:24 |
blaise |
is that a diggable block? |
18:24 |
IhrFussel |
blaise, in register.lua |
18:25 |
IhrFussel |
You see "unified_inventory.register_button("misc_set_day", {" |
18:25 |
IhrFussel |
Just comment it out and night the same |
18:25 |
Sketch2 |
well, I assume so. I dunno, could just be one line that calls a function. |
18:26 |
IhrFussel |
Comment the *whole* function out so until the }) at the end |
18:26 |
* blaise |
scratches head |
18:27 |
IhrFussel |
blaise, https://pastebin.com/4W7dtNYu |
18:28 |
IhrFussel |
I put -- in front but you can also use the multuline comments |
18:28 |
IhrFussel |
multiline* |
18:29 |
IhrFussel |
And the set night function is almost the same, comment it out the same way..it should be right below this one |
18:29 |
blaise |
what about # ? |
18:29 |
blaise |
can I use # to comment? |
18:29 |
IhrFussel |
# is not comments in lua |
18:29 |
blaise |
GAH DAMNAHA |
18:29 |
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18:29 |
IhrFussel |
Just use -- |
18:29 |
blaise |
stupid monkey brained shit |
18:30 |
IhrFussel |
If you have a good editor it should tell you when a line is a comment in that language (nano does) |
18:30 |
blaise |
vi |
18:31 |
IhrFussel |
In vi comments are blue |
18:31 |
IhrFussel |
At least on Ubuntu |
18:32 |
Out`Of`Control |
looks as i can't use new 3d armor it break many mods |
18:33 |
blaise |
sounds like your many mods are broken already |
18:34 |
blaise |
anyone remember the movie Flight of the Navigator? |
18:35 |
blaise |
"Compliance!" |
18:35 |
Sketch2 |
heh |
18:35 |
blaise |
lmao |
18:35 |
Sketch2 |
heard they're maybe making a redo |
18:35 |
blaise |
WAT! |
18:35 |
Sketch2 |
unless I'm mistaken, saw it on Twitter a while back |
18:36 |
blaise |
oh, twittlerz shlitz |
18:36 |
blaise |
nothing on twitter is real |
18:36 |
blaise |
all just popularity contents/media feeding frenzy |
18:36 |
blaise |
bunch of spammers constantly spamming each other.. |
18:37 |
Sketch2 |
https://nerdist.com/flight-of-the-navigator-remake-reboot-lucifer-disney/ |
18:37 |
blaise |
:o |
18:37 |
Sketch2 |
there's is a lotta junk on there |
18:38 |
blaise |
hey, so like |
18:38 |
blaise |
I got the day and night buttons gone |
18:38 |
blaise |
but the 3d_armor button never came up |
18:38 |
blaise |
idk wtf |
18:38 |
blaise |
I can't even |
18:38 |
blaise |
plenty of room |
18:39 |
blaise |
interestingly enough I seem to remember there being a lot more armor available to be made.. |
18:40 |
IhrFussel |
Commenting out those buttons shouldn't effect 3d_armor in any way |
18:40 |
blaise |
like mythril armor and carbon steel armor and all kinds of stuff |
18:40 |
IhrFussel |
affect* |
18:40 |
blaise |
where did it go? |
18:40 |
Sketch2 |
did you comment out too much? |
18:40 |
IhrFussel |
The 3d_armor button is not in the UI register.lua |
18:41 |
blaise |
Sketch2: negative |
18:41 |
blaise |
and the 3d_armor mod shows in /mods so I know it's loaded |
18:41 |
blaise |
=( |
18:41 |
IhrFussel |
Please post your register.lua |
18:41 |
IhrFussel |
Or the lines you cmmented out at least |
18:41 |
* blaise |
throws a twinkie at IhrFussel |
18:43 |
blaise |
http://dpaste.com/1FGG6P9 |
18:43 |
blaise |
ya? |
18:45 |
Miner123 |
So could I get any advice for a mod I can contribute to? |
18:45 |
Miner123 |
Beginner level I think. Probably won't be able to do a lot |
18:46 |
Sketch2 |
armor isn't mentioned in that file |
18:46 |
blaise |
textures? |
18:46 |
blaise |
Sketch2: the guy wanted too seee that commenting I did |
18:46 |
blaise |
remember> |
18:47 |
Sketch2 |
yep. just saying |
18:47 |
blaise |
lol |
18:47 |
Sketch2 |
you were wondering why armor didn't show up |
18:47 |
blaise |
ya |
18:47 |
Sketch2 |
I don't think that file was the one that blanked out that button |
18:47 |
blaise |
the button wasn't blanked out |
18:48 |
blaise |
it just vanished one day never to return |
18:48 |
Sketch2 |
Miner, what'd you have in mind? |
18:48 |
Sketch2 |
from an update? |
18:48 |
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18:48 |
Miner123 |
Sketch, do you mean what type of contrib? |
18:50 |
Sketch2 |
I just meant, what is it. Might as well say instead of asking if you can |
18:51 |
IhrFussel |
blaise, the file looks fine...look in 3d_armor for unified_inventory.register_button |
18:52 |
Miner123 |
Oh no, I meant could I get a suggestion for a mod which may be okay for a beginner to try contributing to |
18:52 |
Sketch2 |
oh, OK. read that the other way round. hmm, how much Lua do ya know? |
18:53 |
Miner123 |
Or maybe a few suggestions is better. Should be able to keep busy that way :) |
18:53 |
Miner123 |
Very little |
18:53 |
Miner123 |
I've programmed a bit but in Delphi... a few years ago |
18:54 |
Miner123 |
Been at C++ a bit but it's out of reach |
18:54 |
Sketch2 |
learning Lua on MT might be excruciating. can be tough for those who know how to |
18:54 |
Miner123 |
That stuff is hectic |
18:55 |
Miner123 |
Hmm |
18:55 |
Sketch2 |
not to say you shouldn't. just be aware, lols |
18:55 |
Miner123 |
What is tough about it |
18:55 |
Miner123 |
? |
18:55 |
Sketch2 |
Oh, sometimes stuff doesn't come back the way you'd expect |
18:56 |
Miner123 |
super! haha |
18:56 |
blaise |
the stuff is in 3d_armor_ui |
18:56 |
blaise |
is that somehow not included anymore in the main mod? |
18:56 |
Sketch2 |
uh, just today found out active_object_count_wider returns every object in the 16x16x16 block, instead of the immediate nextdoor nodes |
18:57 |
Miner123 |
Maybe I'll use some other resources at the same time to help learn Lua |
18:57 |
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18:57 |
blaise |
gah damnit |
18:57 |
Sketch2 |
Love2D is pretty straightforward in that regard |
18:58 |
Sketch2 |
what I'm saying is rather advanced tho, so you're not likely to run into it. |
18:58 |
IhrFussel |
blaise, I think 3d_armor is a modpack now with several essential submods |
18:59 |
Sketch2 |
I had fun making up little 3d nodeboxes in my bar mod |
19:00 |
Sketch2 |
that's pretty simple. if you wanna peruse how to do that- https://github.com/doyousketch2/nightclub |
19:00 |
Sketch2 |
A lotta the basics are in there. define nodes, and textures |
19:01 |
blaise |
alright, time to put some clothes on |
19:01 |
blaise |
can't be runnin around on my bday in my pajamas |
19:03 |
Sketch2 |
print() is your friend when making mods. just to see if code is getting where you want it to |
19:04 |
Sketch2 |
or more likely include a dump() in there as well, like print(dump(pos)) |
19:04 |
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19:05 |
Sketch2 |
to extract values from a table |
19:05 |
Sketch2 |
a list, as it were. in Lua everything's in lists |
19:05 |
IhrFussel |
Use minetest.log("action","your debug info here") if you are not running it from the console ... it will log your debug info to debug.txt then |
19:07 |
Sketch2 |
usually running Minetest from the console in my text editor |
19:07 |
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19:08 |
Sketch2 |
so yea, use the log if ya gotta, but realtime feedback is better |
19:09 |
IhrFussel |
I always put the process into the background after starting it so as soon as I log out I don't see the print statements anymore |
19:09 |
IhrFussel |
But I'm running all my code on my production server so that might be different |
19:09 |
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19:10 |
Sketch2 |
or you could have it send chat comments to the player |
19:13 |
Sketch2 |
I don't usally do that, 'cuz it's easier to type print() then remember the semantics for minetest.chat_send(all, message) or whatever it is |
19:36 |
IhrFussel |
You could make it simpler: function send(text) minetest.chat_send_all(text) end all("test") |
19:37 |
IhrFussel |
send("test") * |
19:52 |
Sketch2 |
hmm. I've got a mono .ogg file, as requested |
19:52 |
Sketch2 |
and yet, this ABM won't play sound |
19:55 |
Sketch2 |
oh, without extension |
19:55 |
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19:56 |
Miner123 |
Anyone else who can activate a wiki account please? |
19:56 |
Miner123 |
Calinou seems to be .. what.. busy? |
19:57 |
Miner123 |
Gone.. |
20:00 |
Miner123 |
Maybe it's me |
20:02 |
celeron55 |
i guess i could, assuming i have my password written somewhere... |
20:02 |
blaise |
lol |
20:03 |
Sketch2 |
sometimes I get so easily amused. running over these autodoors is so fun right now |
20:03 |
Miner123 |
Ah. Is this why forum is preferable? |
20:03 |
Miner123 |
:D |
20:03 |
celeron55 |
PM me with username and which wiki |
20:04 |
celeron55 |
aand... umm... how did this even work, maybe email rather |
20:04 |
Sketch2 |
isn't that the name of the Transformers movie protagonist? |
20:04 |
Miner123 |
Thanks |
20:04 |
Sketch2 |
which wiki |
20:05 |
Miner123 |
I think they said username and email |
20:05 |
Miner123 |
Minetest wiki |
20:06 |
celeron55 |
lol, my password is literally 32 characters long |
20:06 |
celeron55 |
this seems excessive, mr. past me |
20:07 |
Miner123 |
celeron55: PM reply: 486: You must log in with services to message this user |
20:07 |
celeron55 |
oops |
20:07 |
celeron55 |
try now |
20:08 |
Miner123 |
better :) |
20:09 |
celeron55 |
you should get an email from the wiki |
20:09 |
Miner123 |
okay tks |
20:10 |
Miner123 |
32 characters. Is that brute force crackable? |
20:10 |
Miner123 |
With a supercomputer maybe? |
20:10 |
Miner123 |
Or just not |
20:10 |
Miner123 |
? |
20:11 |
Sketch2 |
wiki would 'prolly boot your IP before you got that many attempts in |
20:11 |
IhrFussel |
Miner123, https://howsecureismypassword.net/ |
20:11 |
celeron55 |
makemypasswordinsecure.net |
20:12 |
* red-001 |
wonders how long would it take for someone to figure out if that site is evil |
20:12 |
Miner123 |
IhrFussel: Ye but what computer? |
20:12 |
IhrFussel |
It#s not evil cause it sends no data over the network |
20:12 |
celeron55 |
one day it might |
20:13 |
celeron55 |
that site would probably fetch a nice price when sold |
20:13 |
Miner123 |
Which one? |
20:14 |
Miner123 |
Oh, makemypasswordinsecure.net |
20:14 |
red-001 |
It thinks it would take 11 years to crack [sddeptf234 |
20:14 |
* red-001 |
¯_(ツ)_/¯ |
20:15 |
IhrFussel |
Well it's intelligent enough to know that "Berlin" is cracked instantly for example |
20:15 |
celeron55 |
"cracking a password" isn't really a well defined thing |
20:16 |
IhrFussel |
Miner123, they certainly don't mean a super computer...maybe a modern gaming machine |
20:16 |
celeron55 |
maybe you're talking of the case of obtaining a database and then cracking hashes, but then you need to consider which hash has been used |
20:16 |
oiaohm |
Hmm really it would be a nightmare if that site turns out to be a fishing site collecting passwords to add to a search database. |
20:17 |
Miner123 |
Then it's not a very good approximation because it is possible to get access to super computer processing time |
20:18 |
Miner123 |
oiaohm: and a clever scam |
20:18 |
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20:19 |
cimbakahn |
Hello! |
20:19 |
IhrFussel |
I doubt that a real scam site would link to the github source code |
20:19 |
cimbakahn |
Anyone around? |
20:20 |
cimbakahn |
What happened to OldCoder? |
20:20 |
Sketch2 |
dropped too many times as a baby, perhaps |
20:21 |
cimbakahn |
Hello Sketch2! |
20:21 |
Sketch2 |
heay cimba, how goes it |
20:21 |
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20:21 |
red-001 |
hi Wuzzy |
20:21 |
cimbakahn |
Are you the Sketch2 that used to hang out with us in the Linux room? |
20:21 |
Miner123 |
celeron55: got the email. Useless spam blockers |
20:21 |
Sketch2 |
yep yep |
20:22 |
Wuzzy |
hello, people of the world |
20:22 |
cimbakahn |
How are you? We all missed you and Dillan. |
20:22 |
Sketch2 |
body's achin' but doing ok |
20:23 |
cimbakahn |
I tried all of OldCoder's servers and none of them work. |
20:23 |
Sketch2 |
he was causing hell up in here, not surprised |
20:24 |
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20:24 |
Sketch2 |
going on a ranting rampage, stirring up $#!7 with everyone |
20:25 |
cimbakahn |
The only place where his servers show up is in my client. They don't show up on the minetest server list on the internet. |
20:25 |
cimbakahn |
So, what server are you playing on now? |
20:26 |
Sketch2 |
right. most likely blocked from announcing. kept messaging everybody in here unsolicited junk |
20:27 |
Sketch2 |
oh, was making my own subgame at the moment. had been playing a bit on sky wars |
20:28 |
Sketch2 |
just to keep my mind alert. more of a diversion than anything |
20:28 |
cimbakahn |
I am ready to get back into Minetest again! |
20:28 |
cimbakahn |
Is Sky Wars a skyblock server? |
20:28 |
Sketch2 |
cool. had a few game ideas in mind, and realized I could do 'em in Minetest |
20:29 |
cimbakahn |
Nice! |
20:29 |
Sketch2 |
yeah, gotta thrown down leaves and bones to cross the gaps |
20:29 |
Sketch2 |
very precarious. people like to obliterate your platform |
20:29 |
cimbakahn |
Do you still have a Mumble client? |
20:29 |
Sketch2 |
so you fall easily |
20:29 |
Sketch2 |
not at the moment. could re-install |
20:30 |
cimbakahn |
That would be great! Me and Siva are still around. |
20:30 |
cimbakahn |
I can PM you the info. |
20:35 |
Miner123 |
celeron55: could I bug you for another wiki? Didn't realise they were separate. dev.minetest.net |
20:37 |
Miner123 |
Wait a sec |
20:38 |
Miner123 |
Ye. I think I'd conrtibute there too |
20:39 |
Miner123 |
*contribute |
20:41 |
Wuzzy |
lol. as if 2 wikis aren't enough ... |
20:43 |
Krock |
we also need to update the wikipedia pages sometimes (all but the english version) |
20:46 |
Miner123 |
Wuzzy: With Minetest so far a lot of things I've seen are separate |
20:46 |
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20:46 |
Wuzzy |
plz explain |
20:46 |
Miner123 |
I guess it's a lot of work bringing things together |
20:47 |
Miner123 |
For e.g. it can be difficult to find mods at times though the mods team is doing good work there |
20:48 |
Wuzzy |
this is the only working mod search: http://krock-works.16mb.com/MTstuff/modSearch.php |
20:48 |
Miner123 |
say when you're looking for 1 specific mod that isn't on github |
20:49 |
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20:49 |
Wuzzy |
but you need to know the mod name |
20:49 |
Calinou |
:/ |
20:49 |
Calinou |
I went away and saw your message late, sorry |
20:49 |
Calinou |
but I saw celeron55 created you an account |
20:50 |
Wuzzy |
well, if a mod isn't under any version control, it is doomed to fail anyway. :P |
20:50 |
Miner123 |
Think I've generally found what I've looked for |
20:50 |
celeron55 |
Calinou: you can make the devwiki account |
20:50 |
celeron55 |
now i don |
20:50 |
celeron55 |
+'t need to type another 32 character password |
20:50 |
Calinou |
done |
20:50 |
Calinou |
I use the "email random password" feature from MediaWiki |
20:50 |
celeron55 |
i mean my own password |
20:51 |
celeron55 |
i have never logged in to those wikis from this computer and don't use a password manager on this one |
20:51 |
Miner123 |
celeron55: hehe |
20:52 |
Krock |
I just hope the generated password is not read from the database to send it as an email. Plaintext passwords eeeks |
20:55 |
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20:55 |
Miner123 |
Seriously how useless exactly are spam blockers? It just blocked the second mail from MediaWiki after I unblocked the first |
20:56 |
Sketch2 |
oh wow, hadn't seen the mod-search |
21:00 |
cimbakahn |
mod-search? |
21:02 |
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21:03 |
MiniMe |
minetest server showing a blank and empty world. in linuxmint cinnimon, anyone know why? |
21:04 |
IhrFussel |
MiniMe, check debug.txt |
21:04 |
IhrFussel |
Any errors? |
21:05 |
MiniMe |
im an idiot, I think I ran as root then tried to rerun as user |
21:05 |
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21:09 |
MiniMe |
21:37:36: ERROR[main]: ERROR: An unhandled exception occurred: Cannot open database file |
21:09 |
MiniMe |
could be this maybe a permissions set I dunno |
21:10 |
sfan5 |
it could be yes |
21:11 |
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21:21 |
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21:30 |
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21:34 |
Honno |
Cal's constant starring of minetest mods on github has gotten me into this xD |
21:40 |
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21:41 |
Sketch2 |
meh. screwed things up even more. no there's no sound. woo hoo |
21:41 |
Sketch2 |
had it set up where it was playing through a system-wide sound compressor |
21:41 |
Sketch2 |
that card's no longer active, but it's still looking for it |
21:42 |
Sketch2 |
trying to remember how the h377 I did that. |
21:43 |
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21:44 |
cimbakahn |
Sketch2, Oh you're back! |
21:45 |
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21:46 |
Sketch2 |
kinda-sorta. looking through padmd LADSPA modules |
21:46 |
cimbakahn |
Sketch2, Do you have a mobile device such as a smartphone that you can use for now? Like as in plumble. |
21:48 |
Sketch2 |
oh I do, but the battery died on it, think 'cuz I jammed something in the charger port tring to mod the USB. haven't screwed with it since. |
21:49 |
Sketch2 |
think I was trying to hook up a joypad to it |
21:49 |
Sketch2 |
something that required external power |
21:52 |
Sketch2 |
huh, this sink says SB Audigy 2 ZS, so it ought'a be ok. maybe I got headphones plugged in wrong port |
21:52 |
Sketch2 |
wouldn't be the first time. there's like half a doz of 'em back there. |
21:53 |
cimbakahn |
You must be on a desktop? |
21:53 |
Sketch2 |
yeah, both'a my laptops died |
21:53 |
cimbakahn |
Awwww! |
21:54 |
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21:54 |
Sketch2 |
need a pinout diagram |
21:57 |
Sketch2 |
well, I got sound, but still no luck with mic |
21:58 |
cimbakahn |
Awwww! Ifeel for you. I know what it's like when something doesn't work properly. |
22:00 |
Sketch2 |
it almost sees it. gonna try diff mic |
22:00 |
cimbakahn |
Ok. |
22:00 |
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22:02 |
Sketch2 |
...and the plug just fell in my ice-cream. yea |
22:02 |
Sketch2 |
that should be good for conductivity, yes/no? |
22:04 |
cimbakahn |
HA!HA!HA!HA!HA!HA! |
22:05 |
Sketch2 |
I swear there was a 20 dB mic boost setting somewhere. why can't I find it |
22:07 |
Sketch2 |
tempted to snip this cord, solder a diff' mic on it, see if that does something |
22:07 |
Sketch2 |
then I don't have to use an adapter |
22:10 |
cimbakahn |
Siva said there is in pavucontrol. |
22:11 |
Sketch2 |
normally there is, but that control window still says it's 'built-in audio' |
22:12 |
Sketch2 |
think it's giving me some generic info, possibly 'cuz it's still seeing a different audio-sink somewhere |
22:18 |
cimbakahn |
Did you think about just installing and trying mumble to see if you can increase your volume in mumble? |
22:19 |
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22:20 |
siva_machina |
hallo |
22:21 |
Krock |
Sketch2, build a discrete mic amplifier 8) |
22:21 |
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proller joined #minetest |
22:22 |
Sketch2 |
actually I did before, out of a speaker-amp |
22:22 |
Sketch2 |
could redo. that's not a bad idea |
22:23 |
Sketch2 |
I mean, an amp is an amp |
22:23 |
Sketch2 |
just so long as it's low enough for line-level |
22:23 |
Krock |
an amp can be noisy. an amp can be broken. |
22:24 |
Sketch2 |
this is true. very much so. battery-powered is way cleaner than AC |
22:24 |
Sketch2 |
I've got some Li-cells that would do |
22:25 |
Krock |
using a battery just decouples it from the ground line, which means that the amp doesn't do a differencial transmission |
22:25 |
Krock |
either that or the AC input is just handled poorly |
22:26 |
Sketch2 |
well, yeah. you can filter it. just saying |
22:26 |
Sketch2 |
for something simple that doesn't take hunting down parts |
22:32 |
cimbakahn |
I'm going to get another coffee, be back in 1 minute. |
22:35 |
Sketch2 |
this solder sux. has no flux |
22:47 |
siva_machina |
So it's all fluxed up? |
22:47 |
cimbakahn |
I'm back! |
22:47 |
siva_machina |
Wait that's the problem it's not |
22:47 |
Sketch2 |
eh. the filer capacitor fell off the mic, and it's surface-mount |
22:48 |
Sketch2 |
microscopic |
22:57 |
cimbakahn |
siva_machina, https://imgur.com/a/Hwyw1 |
23:00 |
Sketch2 |
almost. not quite. think that cord's shot |
23:01 |
cimbakahn |
Ok. Still here. |
23:02 |
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23:05 |
Sketch2 |
know what? I got a monitor w/ a built-in mic. lemme shuffle a few things so it'll fit |
23:10 |
cimbakahn |
Ok. |
23:20 |
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23:20 |
Sketch2 |
omg, I hate computers. I think the mic is doing ok, but now the resolution of my screen's all skewed |
23:20 |
Sketch2 |
it's trying to dualscreen. trying to turn that off |
23:21 |
Sketch2 |
gimme a min, gonna relog |
23:28 |
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23:29 |
cimbakahn |
Ok. |
23:31 |
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23:42 |
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23:47 |
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