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MinetestBot |
derixithy: Feb-03 17:31 UTC <tumeninodes> for mts schematic info see https://forum.minetest.net/viewtopic.php?p=250296#p250296 |
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DI3HARD139 |
This is probably the most random question but is anyone else using OpenAL32 and having issues? OS is Win10Prox64 Release 2100 |
12:40 |
DI3HARD139 |
MT version is 0.4.16-win64 |
12:43 |
sfan5 |
the official builds come with the openal DLL and windows always(?) prefers the ones in the bin/ folder before falling back to system-wide ones |
12:43 |
sfan5 |
so it shouldn't matter whether you have openal installed or now |
12:43 |
sfan5 |
not* |
12:46 |
DI3HARD139 |
kk. Just asking as it is crashing after a few seconds again. All faults are pointed to openal32.dll. Ill try deleting it from the bin folder. My be colliding with the one that's from my sound card driver. |
12:47 |
DI3HARD139 |
Might* |
12:48 |
DI3HARD139 |
That seems to have corrected the issue. Now to figure out why it's treating my mouse as a joystick. Or at least why the camera keeps moving. |
12:53 |
sfan5 |
you can always disable joysticks in the config |
12:54 |
DI3HARD139 |
I did. |
12:55 |
DI3HARD139 |
If I move my mouse in certain locations the camera starts spinning on its own. Still confused af by that. |
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MinetestBot |
[git] ThomasMonroe314 -> minetest/minetest: Switch F3 to use 'enable_fog' setting 501f936 https://git.io/vATZl (2018-02-08T14:40:16Z) |
14:48 |
MinetestBot |
[git] stujones11 -> minetest/minetest: Include alpha channel reference in MaterialTypeParam e87b410 https://git.io/vATZ4 (2018-02-08T14:38:49Z) |
14:48 |
MinetestBot |
[git] red-001 -> minetest/minetest: Move `setlocale` from Lua to C++. 1e94a7f https://git.io/vATZB (2018-02-08T14:38:34Z) |
14:48 |
MinetestBot |
[git] PorygonZRocks -> minetest/minetest: Add main_menu_style setting 0e4c467 https://git.io/vATZR (2018-02-08T14:38:24Z) |
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AndroBuilder |
sfan5: what if unified inventory does not pick it up? |
15:22 |
sfan5 |
what groups do you have set for your node? |
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AndroBuilder |
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, |
15:27 |
sfan5 |
should appear then |
15:27 |
sfan5 |
you could check the unified inventory code to find where it decides which nodes to put into the inv |
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pgimeno_ |
I thought stuff needs to have a crafting recipe in order to appear in Unified Inventory. Not sure, though. |
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AndroBuilder |
no idea it has a crafting recipe and don't know why it is not showing |
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MinetestBot |
[git] HybridDog -> minetest/minetest: Allow dumping userdata (#7012) a6bb2c4 https://git.io/vATSZ (2018-02-08T18:17:06Z) |
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ProfanedBane |
Hey, anyone got any idea how expensive high precision "line_of_sight()" calls are? I'm running one at 0.01 steps lel. |
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Calinou |
ProfanedBane: check CPU usage while it's used? |
23:20 |
ProfanedBane |
That's the plan eventually, was just incase there was someone in the know here. |
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TvAnenna |
Hello all. |
23:53 |
blaise |
hello |
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