Time |
Nick |
Message |
00:08 |
blaise |
ProfanedBane: are you erecting a parabolic microwave tower? |
00:09 |
ProfanedBane |
No, just implementing simple air dashing as an idiot who barely knows what they are doing. |
00:10 |
ProfanedBane |
trying to prevent invalid movement |
00:10 |
ProfanedBane |
since it's practically a teleport to a location |
00:13 |
blaise |
ah |
00:14 |
ProfanedBane |
Trying to implement stuff like platformer movement options |
00:14 |
ProfanedBane |
Stuff like airdashing, double jump, wall climbing/jumping |
00:14 |
ProfanedBane |
etc etc |
00:15 |
ProfanedBane |
https://www.youtube.com/watch?v=_PSzZzn8PlU is it in action relatively recently |
00:17 |
ProfanedBane |
blaise: But yeah, all things considered I'd say it going well for babby's first mod. |
00:23 |
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00:28 |
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00:38 |
ProfanedBane |
Mite be neat to release it with a little 3d platformer map. |
00:51 |
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00:53 |
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01:07 |
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01:14 |
TheMCNAutoBot |
Hi, blaise we run complex minetest servers and have heavy mods. Question: what are the specs of this server/computer that you are using to run minetest? |
01:15 |
blaise |
oh god |
01:15 |
blaise |
I'm being spammed by a bot in #minetest |
01:16 |
TheMCNAutoBot |
the name is MyCoolNetworks and AutoBot is from Transformers. |
01:16 |
* blaise |
facepalms |
01:16 |
blaise |
ok, so I run my minetest server on a virtual machine which I rent from funtoo.org |
01:17 |
blaise |
it's called a funtoo container |
01:17 |
blaise |
their website has all the technical specifications you wish to know |
01:17 |
TheMCNAutoBot |
Yeah, the name is for a person like a geek being pushed around too much you should just call him a robot for wokring soo hard. |
01:17 |
TheMCNAutoBot |
Thanks.. I will look at the reason why the minetest is slowing down. |
01:18 |
blaise |
it turned out other people seemingly had no problems on my server and it was a few bad routes between myself and my minetest server |
01:18 |
blaise |
what a nice bot... |
01:19 |
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01:24 |
blaise |
I think my only problem now is that I can't seem to get the villagers mod to behave |
01:24 |
blaise |
but it's in heavy development and far from stable |
01:24 |
blaise |
so, no worries |
01:25 |
blaise |
it would be nice though.. they could have their own stores and stuff... and talk to the players when they join the server and help them get established.. |
01:44 |
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02:03 |
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02:19 |
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03:14 |
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13:58 |
AndroBuilder |
Runtime error from mod 'nicknamelimitation' in callback on_prejoinplayer(): ...est-0.4.16-win32\bin\..\mods\nicknamelimitation\init.lua:3: calling 'lower' on bad self (string expected, got table)[C]: in function 'lower' |
13:58 |
AndroBuilder |
if not string.find(lowername,"7") and not string.find(lowername,"8") and not string.find(lowername,"builder") then |
13:58 |
AndroBuilder |
is the code to this |
14:05 |
AndroBuilder |
http://dev.minetest.net/Intro is this still correct? or not since a quick test does not show the png-tile but shows a greenish block :D |
14:07 |
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14:20 |
yusf |
Is it possible to add particle spawning on a node when placing it? |
14:22 |
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14:26 |
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14:39 |
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14:42 |
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14:48 |
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14:55 |
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15:00 |
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15:04 |
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15:06 |
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15:09 |
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15:09 |
IhrFussel |
AndroBuilder, you cannot pass a table to string.find() |
15:10 |
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15:10 |
IhrFussel |
Wait one sec I'll check the code again |
15:11 |
AndroBuilder |
IhrFussel: https://pastebin.com/c037Y4kG |
15:11 |
AndroBuilder |
both won't work ... first part is of the official tutorial ... it shows green/white/yellow blocks ... but not the given png texture |
15:11 |
AndroBuilder |
second part give me the posted error |
15:12 |
IhrFussel |
AndroBuilder, sorry it's string.lower(name) OR name:lower() |
15:12 |
AndroBuilder |
so it is if not ... or ... or ... ? |
15:13 |
IhrFussel |
No, the line containing the if statement is correct... just local lowername = string.lower(name) |
15:15 |
AndroBuilder |
perfect that works now ... |
15:15 |
AndroBuilder |
and what about the dev-tutorial? |
15:15 |
AndroBuilder |
not using my texture.png |
15:16 |
AndroBuilder |
the new declared block shows green/yellow/red different each time i login |
15:16 |
AndroBuilder |
and i add a linebreak in my message with html code? (<br>) ? |
15:17 |
IhrFussel |
No lua uses \n for line break |
15:18 |
IhrFussel |
Regarding the node texture maybe you need to add drawtype = "normal" to the definition? |
15:19 |
AndroBuilder |
no :( |
15:20 |
AndroBuilder |
https://pastebin.com/j5NfpQJX |
15:20 |
IhrFussel |
Then rename the file to nicknamelimitation_blah.png |
15:20 |
IhrFussel |
Are you sure the file is in the "textures" folder of the mod? |
15:21 |
IhrFussel |
You can't just put it into the mod folder, it needs to be in modname/textures |
15:22 |
AndroBuilder |
ah :D .... lol no it is in the main folder |
15:24 |
AndroBuilder |
you're great ... and i make dumb mistakes :D |
15:24 |
AndroBuilder |
now could you also solve my travelnet/point error? :D ^^ sry |
15:26 |
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15:30 |
AndroBuilder |
ModError: Failed to load and run script from C:\...0.4.16-win32\bin\..\mods\travelpoints\init.lua: |
15:30 |
AndroBuilder |
2018-02-06 16:28:01: ERROR[Main]: ...\minetest-0.4.16-win32\bin\..\mods\travelpoints\init.lua:75: attempt to call field 'execute' (a nil value) |
15:33 |
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15:35 |
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15:35 |
IhrFussel |
AndroBuilder, post the init.lua of that mod on pastebin |
15:36 |
AndroBuilder |
https://pastebin.com/aAd0pvqP |
15:41 |
IhrFussel |
AndroBuilder, add "secure.trusted_mods = travelpoints" to your minetest.conf |
15:43 |
AndroBuilder |
same error |
15:44 |
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15:44 |
IhrFussel |
Okay one sec |
15:45 |
AndroBuilder |
i'm reading along in the other channel ^^ easier :) |
15:45 |
IhrFussel |
Try to replace the os.execute() line with this -> minetest.mkdir(path) |
15:46 |
AndroBuilder |
crashes entire MT |
15:46 |
AndroBuilder |
^^ :D |
15:49 |
IhrFussel |
Error? |
15:51 |
AndroBuilder |
don't know ... windows xD |
15:51 |
IhrFussel |
Windows error? |
15:53 |
IhrFussel |
AndroBuilder, try this: Create the folder manually in the world folder and remove the line |
15:54 |
AndroBuilder |
travelpoints.travelpoints_tables <--- this is the foldername? |
15:57 |
IhrFussel |
The folder is "travelpoints_tables" |
15:57 |
AndroBuilder |
i created travelpoints_tables |
15:57 |
AndroBuilder |
same error |
15:57 |
IhrFussel |
Is the folder in worldname/travelpoints_tables? |
15:58 |
IhrFussel |
Di you remove the os.execute/mkdir line? |
15:58 |
AndroBuilder |
ahh now it works :D great |
15:58 |
AndroBuilder |
tricky ... |
15:59 |
AndroBuilder |
thousand thanks :) |
15:59 |
AndroBuilder |
may i ask you some more general questions? since they don't seem to react to me at all in _hub |
16:02 |
IhrFussel |
You have no voice there, ask an operator to grant you voice |
16:02 |
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16:02 |
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16:02 |
AndroBuilder |
? :D ... oke? |
16:04 |
AndroBuilder |
how can i create 3d-objects with students and use those models in MT ? any idea? is that possible? and how about the other way around ... printing MT-parts of a map in a 3D printer |
16:07 |
IhrFussel |
You can use pretty much every software that makes it possible to create 3D objects...most modders in MT use blender |
16:08 |
IhrFussel |
When you created the model you just need to save it as .obj or .x file I think and can then move it to your mod folder in MT in modname/models |
16:09 |
AndroBuilder |
in school we don't have blender ... we use SolidEdge because it is cheaper or free for school |
16:10 |
IhrFussel |
If your software can export the model as .obj file it should be good to go |
16:10 |
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16:11 |
VanessaE |
AndroBuilder: blender is free open source software. doesn't get cheaper than that |
16:11 |
htmled |
Hey guys, it's been a while! Unfortunately, I cannot test the page if it's working since I do not have access to a device with a backfacing camera. Can someone test if this page works with the back camera on a 2 camera device? https://jsbin.com/bajifisumi/edit?html,output |
16:12 |
IhrFussel |
VanessaE, am I right in saying MT only supports .obj and .x ? Or is there more supported formats? |
16:12 |
VanessaE |
IhrFussel: it supports several formats, b3d and even stl I think. |
16:12 |
AndroBuilder |
VanessaE: thanks ... uhm i have to talk to the admins about that but students do use SolideEdge because it's better for construction technical parts i think?! so they know this program better, i suppose it would be easier to use this and export? not sure so far |
16:13 |
IhrFussel |
Oh yeah I forgot b3d... AndroBuilder blender is probably a lot more complicated than your school software |
16:13 |
IhrFussel |
It takes *a lot* of time to learn to use blender |
16:13 |
VanessaE |
AndroBuilder: it depends on the person, but yeah solidedge or f360 are probably better for solids like you'd throw at a 3d printer. |
16:13 |
VanessaE |
blender's great for game models. |
16:14 |
AndroBuilder |
that's what i ment and i probably will create only easy blocks/models so a simple free programm would be nice |
16:14 |
htmled |
Hey guys |
16:14 |
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16:15 |
htmled |
does anyone have a phone? I just need someone to tell me if my webpage to using the back or front facing camera on a two camera device |
16:15 |
VanessaE |
if you expect only to create cubes and rectilinear solids, you might just want to use rubenwardy's nodebox editor. |
16:15 |
AndroBuilder |
well those would be two different ideas ... 1) create models and use them in a mod in MT ... and 2.) build MT-Sttructures like "London Bridge" and print those in a §D-printer |
16:15 |
VanessaE |
htmled: wrong place to ask. |
16:15 |
htmled |
VanessaE: I know you have a phone... |
16:16 |
VanessaE |
htmled: I do. so? |
16:16 |
htmled |
Just need some help so I came to talk with the good people in the minetest community |
16:17 |
VanessaE |
well aside from the fact that I don't even have an IRC client on my phone, I ain't trying just some random site that wants to access the cameras. |
16:18 |
AndroBuilder |
VanessaE: so what would you suggest for my 2 ideas as a freeware/plan? |
16:18 |
htmled |
VanessaE: Alright, that's fine. I just need someone to test the page but if you don't want to that's ok too. Someone else could help instead of you. Thanks though! ;) |
16:18 |
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16:19 |
VanessaE |
AndroBuilder: well, I'd use blender for both :) |
16:20 |
VanessaE |
but you may want to throw solidworks of f360 at both. |
16:20 |
AndroBuilder |
and what would you try to teach 14 year olds ^^ :-P who can use gimp |
16:20 |
VanessaE |
as IhrFussel said, anything that you find easy to use, in general, and which can export to obj. |
16:20 |
AndroBuilder |
ok |
16:21 |
VanessaE |
a 14 year old can learn blender. |
16:21 |
VanessaE |
hell they could probably learn Maya for that matter. |
16:21 |
IhrFussel |
Yes it's possible to learn, just time consuming...and I'm guessing there is not much time for that at school? |
16:21 |
VanessaE |
so download it and learn it at home. |
16:22 |
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16:22 |
AndroBuilder |
would be great if that would work VanessaE ... but in reallity ... NO :D |
16:22 |
AndroBuilder |
maybe 1 out of 30 |
16:23 |
AndroBuilder |
and he will be called freak by the other 29 ... which is life ... but still not a progress i need to start with for that idea :D |
16:23 |
VanessaE |
AndroBuilder: not true. |
16:23 |
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16:23 |
VanessaE |
I learned to code at 12, using magazines for learning material. |
16:24 |
VanessaE |
(i.e. before we had the internet) |
16:24 |
VanessaE |
if I could do that, a 14 year old with today's resources ought to be able to do far better. |
16:24 |
VanessaE |
iow, you ain't dumb :P |
16:26 |
AndroBuilder |
VanessaE: you're right ... they COULD ... if interesed in :) ... but they ain't interessed in anything |
16:27 |
VanessaE |
it's all about putting in the time and effort, it's just a matter of which product/project catches your eye. besides, what do you care what the other 29 (more likely 9) think? |
16:27 |
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16:27 |
VanessaE |
yeah, lack of interest is a problem |
16:29 |
VanessaE |
which is why you'll have to make the decision what makes sense to teach -- specifically, WHAT you want them to learn. solid modeling for 3d printing, gaming modeling, or perhaps engineering |
16:29 |
VanessaE |
it's not about what's easy or hard - you'll be the one that makes or breaks that |
16:30 |
VanessaE |
(it's all about how good of a teacher you can be, and how good you are at keeping them engaged) |
16:31 |
AndroBuilder |
that's why i'm checking all the posibillities and use this game to get them on fire :) |
16:31 |
VanessaE |
you'll be best off teaching them blender then. |
16:31 |
VanessaE |
it's not really hard to learn |
16:33 |
VanessaE |
t just has some stupidities here and there (most notably, don't become too reliant on 'undo', it doesn't always work the way you'd expect, and sometimes selecting an edge will behave unintuitively) |
16:33 |
VanessaE |
it* |
16:33 |
AndroBuilder |
ok maybe i will try to learn it first and then decide :) |
16:34 |
VanessaE |
good luck |
16:34 |
VanessaE |
fwiw, I use blender for 3d printer stuff |
16:34 |
VanessaE |
as well as in MT |
16:34 |
AndroBuilder |
is it possible to have a seperated area on my server at which the players are "in creative mode" ? |
16:34 |
AndroBuilder |
so they have all blocks for building ... and once they leave this area their inventory will be cleared |
16:34 |
VanessaE |
it's possible, but idk if there are any mods tht can do that. |
16:35 |
VanessaE |
that* |
16:35 |
AndroBuilder |
ok well the second project was for ... let them build things in MT and then print them ... as a cool thing to have a result of this virtual building :) |
16:35 |
twoelk |
https://wiki.minetest.net/Using_Blender has a list of what formats can be used for what - anybody ever tried a quake or milkshape format? |
16:37 |
VanessaE |
AndroBuilder: as long as they design the objects for 3d printing in the first place, they'll work in MT also (as long as the size is right). See also, https://www.thingiverse.com/thing:2640546 |
16:37 |
VanessaE |
^^ those started out as only suitable for in-game use |
16:37 |
VanessaE |
then I ported them to 3d printable form. |
16:38 |
AndroBuilder |
i ment ... building ... like a castle in MT ... or the Statue of Liberty ... out of blocks ... and then "export" this building to some file ... and print it with a 3D printer |
16:38 |
AndroBuilder |
wow great, they look cool |
16:39 |
VanessaE |
that's possible too - build your structure and save it as a worldedit schematic, but again idk if anyone's written a program that'll convert the schematic to a printable model |
16:39 |
VanessaE |
if the structure is all made out of subes, it should be trivial to make such a program. |
16:39 |
VanessaE |
cubes* |
16:41 |
VanessaE |
but if it involves anything other than simple cubes, the complexity goes up fast - because the converter program has to know all of the details about each object used in the structure, and how to obtain their models |
16:42 |
AndroBuilder |
VanessaE: last thing then i gtg ... i tried to use your signs-mod but it didn't work ... let me check if i find the error message |
16:44 |
AndroBuilder |
nevermind ... works now ... must have been some other error |
16:44 |
VanessaE |
heh |
16:45 |
VanessaE |
you failed at failing ;)_ |
16:45 |
AndroBuilder |
thanks for your help VanessaE and IhrFussel :) |
16:45 |
VanessaE |
yw |
16:45 |
AndroBuilder |
see ya |
16:45 |
VanessaE |
cya |
16:49 |
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16:52 |
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17:02 |
jsgrant_ |
VanessaE, It makes me kindof sad, that culturally there is nothing like the aforementioned chronicled 'coding magazine' out there culturally; I hear that so often from people, how they learned to program. |
17:03 |
jsgrant_ |
Wow, double cultured. |
17:03 |
jsgrant_ |
Which is odd, because there is a ton of material out there; Obviously. |
17:06 |
red-001 |
well we have stackoverflow |
17:07 |
jsgrant_ |
red-001: Well, I guess that covers the studiously copying code/solution bit; Yeah. |
17:07 |
jsgrant_ |
Not sure how many 12 year olds are doing that and/or if that's an ideal method for the fact it's much more snippets than actual programs; But then again ... I guess we have rosetta code. |
17:08 |
jsgrant_ |
Still, I think just arriving in physical-form on a regular basis without "having to do anything" to get it is a pretty good mechanism. |
17:08 |
jsgrant_ |
:^P |
17:09 |
* jsgrant_ |
is too young to know, really, either way. |
17:09 |
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17:09 |
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17:10 |
VanessaE |
jsgrant_: lua-users.org. |
17:10 |
VanessaE |
best resource for that language. |
17:11 |
Calinou |
I learned programming via fiddling around with games (modding) and, later on, university courses and online material |
17:11 |
VanessaE |
has everything important that's in the PiL, but in human-readable form ;p |
17:11 |
VanessaE |
:P |
17:11 |
jsgrant_ |
VanessaE, Had no idea that site existed; Thanks. :^) |
17:11 |
VanessaE |
yw |
17:12 |
* jsgrant_ |
was considering buying the 5.x manual; Do want to get back into Minetest modding -- after only dipping very little a few years ago. |
17:12 |
VanessaE |
go there ^ instead |
17:12 |
VanessaE |
it has a feel similar to the programming mags of old. |
17:13 |
Calinou |
the 5.0 manual is available for free |
17:14 |
Calinou |
(Minetest uses Lua 5.1) |
17:14 |
jsgrant_ |
Calinou: Think that is a more modern/natural route nowadays, or at least the more general "wanting to make videogames" mindset -- which I feel into; And of course, like nearly every 13-15 y/o kid in that situation shoot to high, then themselves in the foot. |
17:14 |
jsgrant_ |
fell into* |
17:15 |
jsgrant_ |
Though, to be fair I didn't want to do a 3d MMO RPG like the other big stereotype. |
17:15 |
Calinou |
jsgrant_: hey that's fine, you learn by making mistakes |
17:15 |
Calinou |
my dream game is a FPS, not a MMO myself :P |
17:15 |
Calinou |
but well |
17:17 |
jsgrant_ |
Calinou: Oh, that's not my dream; I wanted to make a 2d animated (which I am/was decent at) battle-royale bomb-tossing game. |
17:18 |
jsgrant_ |
Drew like half the drawn-sprites and got discouraged, especially since I couldn't get pygame to blit them fast enough for decent resolution; After somewhat recently moving away from C++ (first lang), being convinced it didn't matter. |
17:18 |
* jsgrant_ |
must be tired; Doing a lot of that double-talk again. :^P |
17:19 |
jsgrant_ |
I find it a bit funny though, how easy it is to fall into all these tropes when you just start programming; Don't shoot to high; Don't switch around langs; Etc. |
17:20 |
jsgrant_ |
Calinou: That's a great-mindset though "you learn by making mistakes", and has sadly taken me years to come to that conclusion. Everything's messy at some level. |
17:20 |
jsgrant_ |
:^P |
17:23 |
jsgrant_ |
Anyways; Lol. On a similar note; Is there any definitive mod that has programmable 'computers'/'turtles'? Seeing bits and pieces of seemingly deprecated work, but nothing that looks current or even half feature-complete. |
17:24 |
rubenwardy |
https://github.com/BiLachner/TurtleMiner |
17:24 |
rubenwardy |
is the closest |
17:25 |
jsgrant_ |
rubenwardy: Almost exactly what I want, as-per readme; Ty! |
17:25 |
jsgrant_ |
Not touched for a year though; Will test later today or this week regardless. |
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17:26 |
rubenwardy |
not that long |
17:26 |
rubenwardy |
Minetest doesn't break mods that fast |
17:26 |
jsgrant_ |
rubenwardy: Okay, yeah, was about to ask about that. |
17:26 |
rubenwardy |
we haven't had a new release since last June, as we've been doing the next major release |
17:26 |
rubenwardy |
0.5.0, been stuck in 0.4.x for the last 6 years |
17:31 |
jsgrant_ |
Oh wow; Guess last time I've somewhat dipped into Minetest it was still in 0.4; Gotta love version numbers. :^) |
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17:38 |
nore |
jsgrant_: there's https://github.com/minetest-mods/turtle as well, might be slightly outdated though |
17:39 |
nore |
no commits for two years, indeed ^^' |
17:39 |
jsgrant_ |
nore: Stared as-well, thanks; At the very least I can poke around codebase. |
17:39 |
nore |
^ btw, that one was actually two mods in one |
17:40 |
nore |
if you go back to one of the first commits, you'll get the original, Lua-programmable turtle |
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17:40 |
nore |
after that, you'll have computers that can be programmed in Forth, and turtles that can-ish be as well |
17:41 |
nore |
it sadly completely lacks documentation as well |
17:42 |
jsgrant_ |
Oh, yay! Seems like a typical problem for mods though. |
17:42 |
nore |
yup |
17:43 |
nore |
but if you want to improve it, or have suggestions for it, open an issue or pull request :3 |
17:45 |
jsgrant_ |
nore: Yeah, certainly. My biggest area of interest in Minetest is the potential for automation; Certainly see me doing some relevant hacks here-and-there once I get more acclimated to Lua |
17:46 |
jsgrant_ |
Oh, nice didn't know Lua had a 'langdoc' tool (never seen any code with it); Just found https://github.com/stevedonovan/LDoc |
17:46 |
nore |
if you don't know it already, you'll want pipeworks as well, then :) |
17:46 |
nore |
ah, didn't know that |
17:47 |
nore |
interesting indeed |
17:47 |
* jsgrant_ |
bets something like AwesomeWM uses it; But haven't looked into internals at all. That being said, I don't know of a ton of projects using Lua non-trivially. :^P |
17:47 |
Calinou |
Lua: "there's a tool for it, but nobody uses it" |
17:48 |
jsgrant_ |
nore: Yeah, saw pipeworks and some of the simple_mechancis & technic-like stuff; Planning to find or create a simple-list to run through some of it. |
17:51 |
twoelk |
you might want to study some on this list: https://wiki.minetest.net/Mods:Learning |
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17:58 |
jsgrant_ |
twoelk: Yeah, that's pretty good lil' list; Thanks. |
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18:08 |
* jsgrant_ |
is getting a little bit excitable. :^) |
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18:22 |
* Calinou |
is getting a little bit executable |
18:22 |
Calinou |
I was chmodded :( |
18:24 |
jluc |
hihi |
18:24 |
jsgrant_ |
Calinou, ++, +x |
18:24 |
jluc |
cut his head off ! |
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QwertyCool |
bien gracias ThomasMonroe, y tu? mi novia esta mexicana, y apprender espanol para hablar con ella |
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