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IRC log for #minetest, 2018-02-03

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All times shown according to UTC.

Time Nick Message
00:09 Gael-de-Sailly joined #minetest
00:10 Gael-de-Sailly Hi
00:10 Lord_Buckethead hi
00:11 Gael-de-Sailly I think this should be moved to offtopic -> https://forum.minetest.net/viewtopic.php?f=3&t=19544
00:11 blaise this conversation?
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00:11 blaise like, here?
00:11 blaise in this irc channel?
00:11 Gael-de-Sailly no
00:12 Gael-de-Sailly the link
00:12 sfan5 I almost accidentally moved it to trash...
00:12 sfan5 Gael-de-Sailly: done
00:12 Lord_Buckethead !title
00:12 MinetestBot Lord_Buckethead: Login - Minetest Forums
00:13 Gael-de-Sailly it's fairly interesting and funny but fits more with the kind of things that we say in offtopic
00:14 blaise it all seems offtopic to me
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00:25 swift110 hm
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03:10 blaise indeed
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03:57 MinetestBot [git] paramat -> minetest/minetest_game: Doors: Avoid crash on nil player in 'can dig door' d5907d5 https://git.io/vNA1t (2018-02-03T03:54:03Z)
03:57 MinetestBot [git] Ezhh -> minetest/minetest_game: Add fireflies mod 12f1703 https://git.io/vNA1q (2018-02-03T03:53:03Z)
03:57 MinetestBot [git] paramat -> minetest/minetest_game: Intersects_protection(): Remove from Minetest Game 8f85ca5 https://git.io/vNA1m (2018-02-03T03:46:13Z)
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08:30 jluc Ces liens sont délivrées pour votre adresse dans l'optique de fournir plus questions . Ils ne signifient pas que nous approuvons les robots . Nous n'avons aucune frets pour le texte du ou des sites web dus . Votre utilisation de ce site Web et tout discussion attrapant d'une telle utilisation du site Web seront imposés aux règles d'Angleterre , d'Irlande du seine-saint-denis , d'Écosse et du Pays de Galles .
08:30 jluc oups
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09:15 fireglow Any serveradmins seeing weird clients from IP 109.74.204.217?
09:15 fireglow just glitch themselves through walls and just seem to be there to bloat map size
09:16 fireglow these are bots for sure
09:18 fireglow if you want to see one of these in action: games.firc.de:30000
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11:39 juhdanad I had another idea: the node definition manager is implemented in three classes: INodeDefManager (read-only), IWritableNodeDefManager and CNodeDefManager (implementation in the cpp file)
11:39 juhdanad So it is possible to convert them to one class:
11:39 juhdanad *INodeDefManager -> const *NodeDefManager
11:40 juhdanad *IWritableNodeDefManager -> *NodeDefManager
11:40 juhdanad This way all virtual method calls can be eliminated.
11:41 juhdanad Sorry, wrong channel.
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12:45 derixithy Do the schematics for tree contain the id's for the blocks they use? If so how do i edit these? When i open it in blender it only show me a single block
12:46 sfan5 you mean the .mts files?
12:46 derixithy yes
12:46 sfan5 you can't open those in Blender
12:46 derixithy ah, where do i open them with? (using linux)
12:48 sfan5 you'll need to ask paramat what he uses for editing these
12:48 sfan5 he's not online right now though
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12:50 derixithy Thanks
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13:35 derixithy I got the trees working,  found a mod to edit the schematics on the forum
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13:53 MinetestBot w_laenger: Dec-15 18:29 UTC <Megaf> Nether is broken in latest minetest backport-0.4
13:53 MinetestBot w_laenger: Dec-15 18:29 UTC <Megaf> guide.lua:320: bad argument #1 to 'ipairs' (table expected, got string
13:56 w_laenger MinetestBot, it's fixed already I think.
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14:12 ProfanedMcBane Unsure if mod development is off topic here but I'm having some issues with having an action only occur for around 0.3 seconds~. Current setup I have using 'minetest.get_us_time()' seems to vary a ton, in some instances the action ends instantly. Is there any proper way to do this or have I just mucked up the logic? Thanks.
14:13 sfan5 mod development is definitely not off-topic
14:13 ProfanedMcBane Noice.
14:13 sfan5 can't you use minetest.after(0.3, ...) for this?
14:13 ProfanedMcBane oh, that exists?
14:13 ProfanedMcBane Sorry, bit new to it all.
14:14 ProfanedMcBane Still getting through the API, I'll give it a go thanks.
14:14 Krock minetest.after uses the globalstep callback, which does the time counting for you
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14:14 w_laenger use it like that: https://pastebin.com/7ZMevaZM
14:16 Krock w_laenger, depends on the use. that's a loop of a timed function call - may not be desired in all cases
14:19 w_laenger You're right.
14:20 ProfanedMcBane No worries, I get the idea.
14:26 ProfanedMcBane Can someone give an example of minetest.after() that passes multiple parameters?
14:30 Krock minetest.after(time, function(a1, a2, a3) end, value_a1, value_a2, value_a3)
14:33 w_laenger I'm bisecting now, it's my first time.
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14:38 ProfanedMcBane Didn't seem to agree with that.
14:38 ProfanedMcBane What I have right now is 'minetest.after(1, doBoost, {playerName, false})'
14:38 ProfanedMcBane which works until it fires, then it complains about being sent a list
14:39 ProfanedMcBane table*
14:40 w_laenger You are passing a table, try 'minetest.after(1, doBoost, playerName, false)'
14:41 ProfanedMcBane would you look at that, it works. Was sure I did that already kek.
14:41 ProfanedMcBane Thanks a ton.
14:46 ProfanedMcBane Weird, actual time ingame seems to vary a ton still.
14:47 w_laenger Maybe it's caused by lag.
14:48 Krock you cannot rely on exact execution timing as servers have a fixed interval (by default 0.09s) for globalstep calls
14:48 ProfanedMcBane ah it's all serverside
14:48 Krock yes. you'd have to write client side mods if you want fast and very precise timings
14:50 ProfanedMcBane Since it's just a dash move I can most likely replace it with a 'moveto()' with LoS checks.
14:50 ProfanedMcBane Instead of the timed physics override i have now.
14:54 Krock * move_to. setpos, moveto, setvelocity and alike are deprecated
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14:55 ProfanedMcBane I thought there wasn't a setvelocity?
14:55 ProfanedMcBane Anyway
14:55 ProfanedMcBane What could I use?
14:58 Krock the difference is the notation: set_velocity, set_acceleration, set_pos and so on
14:58 Krock to be consistent with all other API calls
14:59 ProfanedMcBane ah, pardon. Misread your original statment.
14:59 ProfanedMcBane Thanks
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15:44 ProfanedMcBane What's the 'continuous=false' for in move_to()?
15:47 ProfanedMcBane And does set_velocity() actually do anything for players?
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15:57 Krock continuous specifies whether the movement is complete when it reached that position
15:57 Krock *is incomplete
15:57 Krock it's used by clients to predict the next position
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15:59 ProfanedMcBane aight thanks
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16:48 ProfanedMcBane Aight thanks for the help guys, got it working apart from a few logic errors with my vector math.
16:49 ProfanedMcBane But that's future me's problem.
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17:31 tumeninodes !tell derixithy for mts schematic info see https://forum.minetest.net/viewtopic.php?p=250296#p250296
17:31 MinetestBot tumeninodes: I'll pass that on when derixithy is around
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20:05 leo_rockway greetings
20:06 leo_rockway DAE use Wayland? It's pretty much impossible to play with/without cursor lock...
20:06 leo_rockway without cursor lock this happens: https://bugzilla.redhat.com/show_bug.cgi?id=1277165
20:06 leo_rockway with cursor lock, once the inventory screen pops up, it can't be navigated with the mouse.
20:07 sfan5 wayland lacks this feature
20:07 sfan5 not much you can do about it other than using Xorg instead
20:08 leo_rockway it has cursor lock now, at least that's what a little pop up tells me once I open minetest.
20:08 leo_rockway but it's an all or nothing kind of deal
20:08 leo_rockway sfan5: I'll use Xorg for Minetest then. Wayland seems stable for all my other daily tasks. Thanks!
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