Time |
Nick |
Message |
00:00 |
Stix |
thx |
00:00 |
red-001 |
and see if those users are here and message them |
00:00 |
Stix |
the command ist doing anything |
00:00 |
|
YuGiOhJCJ2 joined #minetest |
00:01 |
Stix |
welcome |
00:05 |
|
BBmine joined #minetest |
00:06 |
BBmine |
What's going on with the forums? |
00:07 |
Stix |
what? |
00:07 |
rubenwardy |
BBmine: back ups |
00:07 |
rubenwardy |
and maintenance |
00:08 |
BBmine |
oh |
00:08 |
Stix |
hi bbmine |
00:09 |
|
EvergreenTree_ joined #minetest |
00:09 |
BBmine |
hello stix! |
00:10 |
|
nac joined #minetest |
00:10 |
Stix |
hi evergreen! i thought you left minetest! |
00:10 |
BBmine |
so backups don't happen OS-side? |
00:11 |
rubenwardy |
lol |
00:12 |
rubenwardy |
turns out isn't not supposed to be down like this, it's only supposed to be showing a status page |
00:12 |
rubenwardy |
so there's some other technical difficulties |
00:12 |
BBmine |
it is showing a status page |
00:13 |
rubenwardy |
not for me |
00:13 |
rubenwardy |
it was, not now |
00:13 |
BBmine |
for some reason it won't let me change the address bar |
00:14 |
EvergreenTree |
Stix: hey! |
00:14 |
rubenwardy |
well, that's one way to stop the spam problem |
00:14 |
BBmine |
lol |
00:15 |
BBmine |
i can't even get to minetest.net |
00:15 |
rubenwardy |
they're on the same server |
00:15 |
rubenwardy |
wiki and dev will also be down |
00:15 |
Gael-de-Sailly |
there was spam again in the last days? |
00:15 |
BBmine |
ik |
00:15 |
rubenwardy |
but servers won't |
00:15 |
BBmine |
so is the server list on a different server? |
00:15 |
rubenwardy |
Gael-de-Sailly: bot spam, selling marketing and pills mostly |
00:15 |
rubenwardy |
yes |
00:15 |
BBmine |
ah ok |
00:16 |
BBmine |
lemme try to ping minetest.net |
00:16 |
BBmine |
not pinging |
00:16 |
BBmine |
i didn't think it would |
00:18 |
BBmine |
yeah, they're hosted in different parts of the Netherlands |
00:19 |
Gael-de-Sailly |
I'm leaving. Bye :) |
00:19 |
rubenwardy |
:O |
00:20 |
rubenwardy |
bye |
00:20 |
Gael-de-Sailly |
not leaving MT |
00:20 |
Gael-de-Sailly |
leaving IRC now to go to bed xD |
00:20 |
rubenwardy |
I know, I was joking XD |
00:20 |
BBmine |
lol |
00:21 |
rubenwardy |
...and Gael-de-Sailly was never seen again |
00:21 |
BBmine |
xD |
00:22 |
red-001 |
!tell Gael-de-Sailly Hi welcome back |
00:22 |
MinetestBot |
red-001: I'll pass that on when Gael-de-Sailly is around |
00:23 |
red-001 |
only known way to be faster then 11 |
00:24 |
|
Tmanyo joined #minetest |
00:26 |
|
Samson1 joined #minetest |
00:27 |
Samson1 |
Is it just me, or are the Minetest forums down? |
00:27 |
rubenwardy |
yes |
00:28 |
Samson1 |
Oh, how come? :) |
00:28 |
rubenwardy |
unfortunately phpbb has gained self-awareness, we're trying as hard as we can to restore previous order |
00:28 |
Samson1 |
Oh. :) |
00:28 |
Samson1 |
Okay. :) |
00:29 |
rubenwardy |
more seriously, it's general maintenance to do with backup scripts |
00:29 |
Samson1 |
Oooo... |
00:30 |
Samson1 |
That's bad.. |
00:30 |
rubenwardy |
it's not bad, just maintenance |
00:30 |
Samson1 |
? |
00:30 |
Samson1 |
Oh.. |
00:30 |
|
celeron55_ joined #minetest |
00:31 |
|
celeron55_ joined #minetest |
00:31 |
Samson1 |
Sorry, I misread your message. :D |
00:31 |
Samson1 |
Like me. ^_^ |
00:31 |
red-001 |
hey the status page is up |
00:32 |
red-001 |
celeron55_, you got the vps working? |
00:33 |
rubenwardy |
looks like it |
00:33 |
|
Cornelia joined #minetest |
00:40 |
|
eeeeyyyy joined #minetest |
00:41 |
Samson1 |
Well, I hope it all goes well. :) |
00:41 |
|
GamerGirlSandy joined #minetest |
00:41 |
GamerGirlSandy |
hi |
00:42 |
rubenwardy |
hey |
00:42 |
Samson1 |
Hello. :) |
00:42 |
GamerGirlSandy |
I'm thinking about starting a Star Wars mod |
00:43 |
Samson1 |
Nice! |
00:44 |
GamerGirlSandy |
With lightsabers, darksabers, blasters, and blue milk |
00:44 |
Cornelia |
:p |
00:44 |
MaybeDragon |
with endless cantina band background music loop? |
00:45 |
GamerGirlSandy |
lol |
00:45 |
|
talamh joined #minetest |
00:45 |
MaybeDragon |
I have a bad feeling about this... |
00:45 |
GamerGirlSandy |
that line was missing from the last jedi |
00:45 |
MaybeDragon |
really?! |
00:45 |
MaybeDragon |
Haven't seen that one yet |
00:45 |
GamerGirlSandy |
but i think bb-8 said it |
00:46 |
Samson1 |
I would use the mod if you made it. :) |
00:46 |
GamerGirlSandy |
want stormtroopers? |
00:46 |
Cornelia |
Sounds fun. |
00:46 |
GamerGirlSandy |
that cant shoot in easy or hard mode? |
00:46 |
Samson1 |
As long as I can disable them. ;) |
00:47 |
|
nowhereman_ joined #minetest |
00:47 |
GamerGirlSandy |
dont worry, whether you can disable them or not they will not be dangerous |
00:48 |
|
ChimneySwift joined #minetest |
00:48 |
Samson1 |
I'm not saying storm troopers are bad, I just find mods annoying when you can't disable things, specially when I need to disable something if it is compatible with another mod I have. :) |
00:48 |
MaybeDragon |
"these impacts are too precise for sand people" |
00:49 |
GamerGirlSandy |
trust me, sand people are much worse |
00:49 |
Samson1 |
is not compatible* |
00:49 |
GamerGirlSandy |
i should also add r2d2 |
00:49 |
|
talamh joined #minetest |
00:50 |
GamerGirlSandy |
and c3po |
00:50 |
GamerGirlSandy |
and snoke as a boss |
00:51 |
Samson1 |
Make it so you can tame him. :D |
00:51 |
GamerGirlSandy |
with the force? hey, hold f to use the force, not a bad idea |
00:51 |
Samson1 |
And if you don't succeed he attacks you with pincers. xD |
00:52 |
GamerGirlSandy |
force lightning |
00:52 |
|
H-H-H joined #minetest |
00:52 |
Samson1 |
:D |
00:53 |
GamerGirlSandy |
for those who have not seen the last jedi... |
00:53 |
Samson1 |
Force push. :D |
00:53 |
Samson1 |
Admins only.. |
00:53 |
Samson1 |
I bet players would hate that on a PvP server. |
00:54 |
H-H-H |
did i miss something or is minetest dev webs down ? |
00:54 |
GamerGirlSandy |
try to find the hyperspace tracking plot hole made with rogue one |
00:54 |
GamerGirlSandy |
yep |
00:54 |
GamerGirlSandy |
both |
00:54 |
rubenwardy |
H-H-H: as the maintenance page says, yes |
00:54 |
Samson1 |
The forums are down. :) |
00:55 |
GamerGirlSandy |
too bad i was going to announce the mod |
00:55 |
|
AleksSyntek joined #minetest |
00:55 |
Samson1 |
xD |
00:55 |
H-H-H |
just as i decide to try an android build lol will see how i go ty |
00:55 |
GamerGirlSandy |
what the flip celeron55_ is on |
00:56 |
GamerGirlSandy |
the notch of minetest |
00:56 |
rubenwardy |
slightly offense |
00:56 |
rubenwardy |
slightly offensive* |
00:56 |
rubenwardy |
celeron55 is way less of a bigot, from what I know |
00:56 |
H-H-H |
also didnt sell out :O |
00:57 |
Samson1 |
Hay! Minecraft lover here! |
00:57 |
Samson1 |
Well.. |
00:57 |
Samson1 |
I suppose that is true about notice since I sold Mojang for money. xD |
00:57 |
* Cornelia |
has played years of Minecraft, since Beta 1.5 |
00:58 |
Cornelia |
Or was it alpha 1.5.. I don't remember. :P |
00:58 |
* GamerGirlSandy |
is not a Star Trek fan |
00:58 |
Samson1 |
I have played Minecraft since just after MC 1.8 |
00:58 |
Cornelia |
1.8 release or beta? :P |
00:58 |
GamerGirlSandy |
i play mine blocks |
00:58 |
Samson1 |
xD |
00:58 |
Samson1 |
No. :\ |
00:58 |
GamerGirlSandy |
a 2d minecraft |
00:58 |
Cornelia |
Oh.. you mean Terraria? :P |
00:58 |
GamerGirlSandy |
i know the creator zanzlanz |
00:59 |
GamerGirlSandy |
no mine blocks |
00:59 |
Cornelia |
/Joke |
00:59 |
GamerGirlSandy |
terraria is far from minecraft |
01:00 |
GamerGirlSandy |
mine blocks is mostly MC but has nethereyes |
01:01 |
Samson1 |
There is a 2d parkour map for minecraft, but it is vanilla minecraft, modded map. Which I think is amazing. |
01:01 |
Samson1 |
I like the way a Minetest chat has turned into other things. :D |
01:02 |
rubenwardy |
the forums being down isn't an excuse to talk about MC |
01:02 |
Cornelia |
I started playing Minetest because I like that it's FOSS and everything is a mod. :P |
01:02 |
Samson1 |
:P |
01:03 |
Samson1 |
I played Minetest before Minecraft, I do like Minecraft 1.8.4, but Minetest just has so much more to offer. |
01:03 |
|
MineYoshi joined #minetest |
01:04 |
celeron55_ |
come on guys, you've started playing MC years after I started MT |
01:04 |
viaken |
huh |
01:04 |
viaken |
I bought Minecraft at Alpha 1.1. |
01:05 |
celeron55_ |
that's more like it |
01:05 |
celeron55_ |
8) |
01:05 |
viaken |
Had to go find out, out of curiosity. |
01:05 |
BBmine |
hey MineYoshi!! |
01:06 |
Stix |
hi mineyoshi! |
01:06 |
Samson1 |
Shaders is a big let down in Minetest, but being able to stretch the game so far and do so much with it pays off, and minetest is going to last longer than Minetest since Microsoft are sucking as much money out of it as they can now, and adding and upgrading so much people like me can't even produce anything in it anymore. |
01:06 |
Cornelia |
I bought at... Beta 1.7 |
01:07 |
Samson1 |
I have to admit, those old versions are so good. |
01:07 |
Cornelia |
I didn't hear of MineTest until... A year or two ago when a friend on another network asked me to join his server |
01:08 |
BBmine |
guys, rubenwardy is right. why are you talking a MC here? Find the MC IRC for that |
01:08 |
viaken |
celeron55_: So, 2 months before you started Minetest. lol Nice! :) Thank you so much for this, btw. My niece lost her Minecraft account when her stepmom left and she's loved getting to play Minetest instead. She prefers it now. |
01:08 |
Cornelia |
Samson1: also the fact that a mod API was long mentioned but never came to existence |
01:08 |
Cornelia |
I can't convince my brothers to try MT |
01:08 |
MineYoshi |
Hi, guys. Why is the forum down? |
01:09 |
rubenwardy |
did you read the page? |
01:09 |
Cornelia |
Maintenance :p |
01:09 |
BBmine |
MineYoshi, it's doing a backup |
01:09 |
BBmine |
wait, it works now |
01:09 |
rubenwardy |
also, they're now up |
01:09 |
MineYoshi |
Oh. Interesting. |
01:10 |
celeron55_ |
looks like my script worked |
01:10 |
Samson1 |
Oh, I know what you mean about getting people to try Minetest, I have the same problems.. |
01:10 |
celeron55_ |
sometimes things simply don't go up in flames like you expect |
01:14 |
Samson1 |
People ask in the forums what Minetest is missing that Minecraft has, to be it's clear since I work with it almost every day and have done since day one, but I think people need to stop comparing the games so much. Though working cameras like from Mine-camera mod and shaders would be lovely, not to mention the moving heads; to me, that's all the game needs to win many hearts. Still two completely different games though. |
01:15 |
* nepugia |
wonders if ezhh is here |
01:15 |
rubenwardy |
Shara |
01:15 |
rubenwardy |
Samson1: we're lacking people with the know-how to make good shaders and general rendering stuffs |
01:15 |
Cornelia |
Samson1: they may be two different games.. but they look like two different games in the way Doom and Quake are two different games |
01:15 |
Cornelia |
Oh? |
01:16 |
Cornelia |
Good shaders and general rendering stuffs? |
01:16 |
Cornelia |
Hmm... |
01:16 |
Cornelia |
If only I could figure out how to dig into core :p |
01:17 |
Samson1 |
I did see someone on the forums looking at shaders, but I don't think he ever finished them, it was a while ago, I don't really remember. |
01:18 |
rubenwardy |
while being almost 2 years? |
01:18 |
Samson1 |
two years? |
01:18 |
rubenwardy |
was this around two years ago? |
01:18 |
rubenwardy |
or more recently |
01:19 |
Samson1 |
Oh, |
01:19 |
Samson1 |
Yes it was. :) |
01:19 |
Samson1 |
Around two years ago. :) |
01:20 |
rubenwardy |
that'll likely be RealBadAngel then |
01:20 |
nepugia |
is ezhh on irc? |
01:20 |
Cornelia |
Oh joy... |
01:20 |
rubenwardy |
nepugia: yes, as Shara |
01:20 |
Cornelia |
These shaders :p |
01:21 |
* Cornelia |
is browsing the github |
01:21 |
Samson1 |
:) |
01:22 |
Cornelia |
The node rendering shader packs the logic for rendering all kinds of nodes into a single shader |
01:22 |
Cornelia |
It works.. but definitely not how I would implement it. :P |
01:23 |
Stix |
monitoring a server takes lots of time |
01:23 |
Stix |
tXD |
01:23 |
Stix |
*XD |
01:24 |
Cornelia |
Rendering core architecture is pretty nifty |
01:25 |
Cornelia |
*The Rendering... |
01:25 |
Stix |
am i the only one who doesnt know what half these terms mean? |
01:25 |
Cornelia |
Sorry. :P |
01:26 |
Cornelia |
I have a Computer Science bachelors and my masters is in game engineering so I've been exposed to the software jargon and forget not everyone knows what I'm talking about sometimes |
01:29 |
celeron55 |
the rendering is kind of janky to be honest; it's missing the batching that would be required for efficiently splitting different kinds of things to be rendered one at a time |
01:29 |
Cornelia |
I'm slowly trying to understand what I'm reading. I was mostly impressed by the factory system for stereo modes |
01:30 |
celeron55 |
the solution has tended to be just batching anything in any way easily doable, and then the shaders just have to eat it |
01:30 |
rubenwardy |
Cornelia: RenderingEngine? |
01:30 |
celeron55 |
yeah that's one of the fancier parts |
01:31 |
Cornelia |
src/client and src/client/render |
01:31 |
rubenwardy |
that's that one. I'm quite happy with that, before it was one long file with a ton of functions |
01:32 |
Cornelia |
Nice refactoring. :P |
01:32 |
Stix |
it would be nice if there was no animosity between MT and MC players.... |
01:32 |
Cornelia |
I hold none. |
01:32 |
Stix |
Both games are good for different reasons |
01:33 |
Stix |
tyou might not but the average player on a server does |
01:33 |
Stix |
im so used to hitting t to open chat XD |
01:33 |
Cornelia |
:p |
01:33 |
rubenwardy |
the average player on a server tends to think they're playing minecraft |
01:34 |
Stix |
well, if there using android client, yess i guess thats true, but im refering to the ones who know what there playing |
01:34 |
Samson1 |
I find that Minetest players are almost completely different on different servers, but Minecraft players are more the same, but definitely way more toxic on a lot of servers. |
01:34 |
Cornelia |
The renderingengine could stand to be broken up into multiple cpp files, one for each platform. Might simplify reading and understanding a bit.. |
01:36 |
celeron55 |
that class isn't something that is generally modified so it doesn't really matter |
01:38 |
Cornelia |
I figured; I'd personally just break it up to make it easier for me to read. |
01:38 |
Cornelia |
I'm trying to trace the rendering path right now. |
01:39 |
Cornelia |
It looks like Irrlicht's SceneManager handles the actual transfer to GPU. |
01:39 |
Stix |
i guess this isnt related but could anyone tell me the best place to get replacement laptop keyboards? my L-shift doesnt work right... |
01:39 |
Cornelia |
But I can't find where stuff is put into the scene |
01:40 |
Stix |
it messes my typing up |
01:40 |
Samson1 |
Have you ever played Minecraft PE? It's simply terrible compared to Minetest on Android, you can't actually compare them. |
01:40 |
Cornelia |
Stix: depending on the laptop brand, you can Google online and maybe find a source |
01:40 |
Stix |
thx |
01:40 |
Cornelia |
I've played PE and don't find it terrible |
01:41 |
Samson1 |
Maybe it's because I build and mess around with commands. |
01:41 |
Cornelia |
I played MT on Android and couldn't get beyond the title screen as everything was too big or there were no touch controls |
01:41 |
Cornelia |
So I never got far with MT Android |
01:41 |
Samson1 |
Which phone do you have? |
01:42 |
Cornelia |
A OnePlus 3. But this was a year or so ago. |
01:42 |
Samson1 |
Oh. |
01:42 |
Cornelia |
I forget exactly what made me frustrated with Android support |
01:42 |
Samson1 |
I have a Galaxy S4. |
01:43 |
Cornelia |
Just did a quick run again. It's different than I remember and definitely more playable than I remember. |
01:43 |
celeron55 |
Cornelia: there's an irrlicht scene, yes; the voxel world is contained within the scene as a single scene node with lots of custom stuff, and the rest of the objects in the game are subclassed from irrlicht's scene nodes (or have a component that is) and are handed to the scene manager |
01:43 |
Samson1 |
Interesting, I have never heard of that problem before, PE still lacks all of the console commands and mapgen configs that pc does. |
01:45 |
celeron55 |
Cornelia: the first one happens to be called ClientMap |
01:45 |
Stix |
ive fount mt android is frustrating to figure out at first but once youve done so it isnt that bad, my main complaints is that double tapping tapping is unresponsive and should be replace with single tap as its more convienent, oh and its much easier if you install unified inventory |
01:46 |
celeron55 |
Cornelia: (from which you might assume, correctly, that the server does not run an irrlicht scene) |
01:46 |
Samson1 |
It sounds like why I stopped playing Freeminer, when I finally got it to load literally all the notes had missing textures. I never found out why, Minetest was always more stable. |
01:47 |
Cornelia |
Mm.. interesting that those client objects aren't in the client folder |
01:48 |
celeron55 |
the client folder is the result of some refactoring, most of the code is just lying around at root |
01:48 |
celeron55 |
as you might guess from the amount of files in there |
01:50 |
celeron55 |
it's funny how many mods are organized better than what they run on, but that's life 8) |
01:51 |
Stix |
any idea when 0.5 will be released/ |
01:51 |
Stix |
*? |
01:52 |
celeron55 |
i sometimes find http://doxy.minetest.net quite useful when trying to recall something |
01:52 |
Cornelia |
I should probably do some reading up on Irrlicht if I plan on contributing to the rendering stuffs. Though I don't anticipate having enough time to work on anything in the near future. |
01:52 |
celeron55 |
and if you're not overwhelmed yet, it gives you stuff like this http://doxy.minetest.net/classClientMap__coll__graph.svg |
01:53 |
Cornelia |
That's neat. |
01:53 |
celeron55 |
my short rundown on irrlicht is that it's basically a quake engine, designed for opengl 1 and then fluffied up a bit |
01:53 |
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aristotle_IRC joined #minetest |
01:53 |
celeron55 |
:D |
01:54 |
celeron55 |
there is no glory to be had in technical excellence, but it's starting to be an interesting historical piece already |
01:54 |
Cornelia |
That's a nifty explanation. :P |
01:55 |
celeron55 |
i'm not sure if anyone on this planet is up to the task of modernizing any of this but... i'm sure it would be appreciated |
01:56 |
Cornelia |
I've thought about contributing to the cpp code.. I just wasn't sure what I'd do or where to start understanding it. |
01:56 |
Cornelia |
Modernizing anything in particular? |
01:57 |
celeron55 |
minetest's rendering side, and irrlicht, being a rather integral part of it |
01:57 |
Cornelia |
Mm.. |
01:57 |
Cornelia |
I'd be up for the challenge if Grad School wasn't devouring my time. :P |
01:58 |
celeron55 |
the good thing about these is that they are very compatible and reliable |
01:58 |
Cornelia |
I've caught snippets of conversation about wanting to isolate Irrlicht from the core |
01:59 |
celeron55 |
personally, i'm not sure if that's even possible in a practical way |
01:59 |
Cornelia |
I'm of the "anything's possible given enough time" camp. :P |
01:59 |
celeron55 |
swapping it for something else is also a thing |
02:00 |
celeron55 |
to me, it seems forking and developing irrlicht to a direction MT needs might make the most sense, but that's just a guess too |
02:01 |
Cornelia |
"github.com/MineTest/Irrlicht" :P |
02:01 |
celeron55 |
it's what happened to supertuxkart, which used irrlicht but now uses their own fork of it which does what their game happens to need |
02:01 |
Cornelia |
That idea amuses me for some reason. |
02:01 |
celeron55 |
https://supertuxkart.net/Antarctica:_Technical_Details |
02:03 |
celeron55 |
or, not really a fork... they just don't use it for the actual rendering of the 3D scene, but for everything else, and made their own opengl 3 renderer that uses the irrlicht scene data |
02:03 |
Cornelia |
Hmm... I think I like the idea of moving to something else more than forking Irrlicht after reading that. |
02:03 |
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ruth_rose joined #minetest |
02:03 |
Cornelia |
*reading some of that :p |
02:08 |
celeron55 |
in that, it's easy to say "something else", but actually finding something that fits is quite difficult |
02:10 |
celeron55 |
irrlicht is kind of like SDL (as in window creation + input) + a scene graph + opengl + a collection of loaders for different file formats + a UI library |
02:11 |
celeron55 |
it also supports direct3d and even software renderers but those aren't really used in practice |
02:11 |
|
est31 joined #minetest |
02:12 |
celeron55 |
the way MT ended up in all those app stores is due to irrlicht's portability which completely disregards its age for some reason |
02:13 |
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02:14 |
celeron55 |
anyway... |
02:15 |
celeron55 |
if you keep reading the code, i'm sure you'll find at least some interesting and also some amusing parts |
02:15 |
celeron55 |
there's no hurry, irrlicht will be around longer than those who complain about it 8) |
02:16 |
celeron55 |
"see you in 2100" |
02:16 |
celeron55 |
8D |
02:19 |
Cornelia |
:p |
02:19 |
celeron55 |
https://www.joelonsoftware.com/2000/04/06/things-you-should-never-do-part-i/ |
02:19 |
celeron55 |
^ very relevant |
02:24 |
Cornelia |
Mmhmm. |
02:24 |
Cornelia |
Most of the things I see with MineTest is just organizational quirks |
02:24 |
Cornelia |
Things that can slowly be fixed over time. :P |
02:24 |
celeron55 |
yeah they can, and will |
02:25 |
celeron55 |
we're quite adamant on new code being organized better than old code |
02:25 |
celeron55 |
so there's only one way it will go |
02:27 |
Cornelia |
I kinda wish everything has more comments. :P |
02:28 |
Cornelia |
I comment everything in the code I work on, even the private members because it helps me understand what's going on. :P |
02:29 |
Cornelia |
Anyways.. I'll contribute eventually. Just got other things on my plate right now.. like a mod. :p |
02:29 |
nepugia |
paramat: hello you |
02:35 |
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05:18 |
GreenDimond |
Any forum mods on? I just reported a post that you may wanna remove sooner rather than later :P |
05:18 |
GreenDimond |
I see Shara may be on perhaps |
05:22 |
GreenDimond |
Funny, the guy is advertising for a Canadian pharmacy but his location clearly says Egypt ;P |
05:24 |
GreenDimond |
Well I will poke VanessaE and Calinou just in case they can get to it. |
05:25 |
GreenDimond |
And rubenwardy. |
05:26 |
GreenDimond |
*runs* |
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10:34 |
redblade7 |
hey does anyone know user "Krypt" or how to contact him? |
10:42 |
redblade7 |
also called Starfire |
11:15 |
redblade7 |
i wish there was a way to see who is on servers, not having to go by hovering yoru mouse |
11:16 |
redblade7 |
over each server |
11:16 |
redblade7 |
to find someone |
11:16 |
redblade7 |
so nobody knows who this person is? |
11:16 |
redblade7 |
i cant find evidence of either name used on the forums or anywhere else |
11:16 |
redblade7 |
there is a skin in the skin database under the starfire name |
11:17 |
redblade7 |
that's it |
11:20 |
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12:14 |
Fixer |
i've started with Infiniminer first, then introduced myself to both MC beta and MT 0.2, since MT was open-source, had pretty good fps and needed no java I've stayed with minetest |
12:14 |
Fixer |
I had only 1536mb ram back then |
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15:43 |
ircSparky |
hey, what is the ip for inchtanet again? |
15:44 |
ircSparky |
inchranet* |
15:46 |
rubenwardy |
it's down forever |
15:46 |
rubenwardy |
#ve-minetest-servers or smth |
15:48 |
ircSparky |
ah, ok :P |
15:48 |
rubenwardy |
also, is it your server that has nametags which cull behind nodes, ircSparky? |
15:49 |
rubenwardy |
another thing, is playertags more reliable than gauges? |
15:49 |
ircSparky |
if by cull you mean hide then yes :P |
15:50 |
rubenwardy |
nice, I'd like such a feature for CTF |
15:50 |
ircSparky |
its reliable, because i hacked it to reattach every few seconds |
15:50 |
rubenwardy |
ha XD |
15:50 |
rubenwardy |
I do a similar thing with my fork of guages |
15:50 |
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15:50 |
rubenwardy |
it checks that the entity is attached, and the player has a gauge |
15:50 |
rubenwardy |
however there's still bugs |
15:50 |
rubenwardy |
so minetest has attachment issues |
15:51 |
ircSparky |
yea |
15:51 |
ircSparky |
how do you check if the entity is attached? |
15:52 |
ircSparky |
it has problems when you first load either the player or the tag |
15:52 |
ircSparky |
after that it works fine |
15:52 |
rubenwardy |
I do a find entity in range |
15:52 |
ircSparky |
aha |
15:53 |
rubenwardy |
where is the code for the hiding nametag kept, |
15:53 |
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15:54 |
ircSparky |
its in the kingdoms_game github, but ill make an own topic for tags |
15:54 |
rubenwardy |
that would be good, it's a useful mod |
15:54 |
rubenwardy |
although really it should be a MT feature |
15:54 |
rubenwardy |
XD |
15:55 |
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15:57 |
ircSparky |
also I should point out that any players joining with later than 0.4.14 will see the normal tags, since back then, it wasnt possible to hide them |
15:58 |
rubenwardy |
that's fine |
15:59 |
rubenwardy |
ah, it is in playertag |
15:59 |
rubenwardy |
the readme is wrong, it only says there's a guagelike and a furnace thing |
16:03 |
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16:03 |
Stix |
hello? |
16:03 |
Stix |
i need help |
16:03 |
Emerald2 |
With what, Stix? |
16:04 |
Stix |
anyone know the irc chanell for empowered faction servers? |
16:04 |
ircSparky |
yea its the readme for gauges rubenwardy :P |
16:04 |
rubenwardy |
lol |
16:05 |
Stix |
im a mod on there and need to talk to a player whos a helper cuz one of the admins have gone rogue and the server op isnt on and doesnt know of the situation |
16:05 |
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16:06 |
Stix |
i cant join as the rogue admin banned all staff |
16:06 |
Stix |
except tupac |
16:06 |
rubenwardy |
suggestion: when you get back online, ask the admin to use ban_wl so that moderators can't ban each other |
16:06 |
rubenwardy |
and also don't have moderators you don't trust |
16:06 |
rubenwardy |
as the most important thing |
16:07 |
Stix |
im not in charge of whos mod so its beyond my reach |
16:08 |
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16:08 |
Stix |
what does ban_wl mean ? |
16:08 |
Stix |
the admin whos gone rogue is koby |
16:08 |
rubenwardy |
ircSparky: what license is playertags? |
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16:17 |
Stix |
nevermind bye |
16:17 |
ircSparky |
rubenwardy, https://forum.minetest.net/viewtopic.php?f=9&t=19401 |
16:17 |
rubenwardy |
nice! |
16:18 |
rubenwardy |
I'm not sure whether it should be an option to have globally visible mods in CTF |
16:18 |
rubenwardy |
having culled tags is a cool strategy measure |
16:18 |
ircSparky |
yea |
16:18 |
rubenwardy |
hmmm |
16:18 |
ircSparky |
though i would suggest to have a tag on the flag carrier |
16:18 |
rubenwardy |
yeah, ofc |
16:19 |
rubenwardy |
spoiler alert: I'm almost done with a multiple map feature |
16:19 |
ircSparky |
cool |
16:19 |
rubenwardy |
and the reason I want this is it will be needed for one of the maps which is designed for confusion / stealth |
16:20 |
rubenwardy |
ircSparky: https://i.rubenwardy.com/AWR4iI8u1Y.png |
16:21 |
ircSparky |
cool |
16:21 |
ircSparky |
might be interesting to have a map with no apple trees |
16:21 |
rubenwardy |
got that |
16:21 |
rubenwardy |
XD |
16:22 |
rubenwardy |
there are currently 3 maps: |
16:22 |
rubenwardy |
1. current map with the two hills |
16:22 |
rubenwardy |
2. new map with a gorge between the two teams, no trees |
16:22 |
rubenwardy |
3. new map which is underground, each team with a cavern |
16:22 |
rubenwardy |
there's no path between the teams in 3. so players will have to mine a way |
16:22 |
rubenwardy |
which means their entry point will be unpredictable |
16:23 |
rubenwardy |
interested to see the game play which arises |
16:26 |
ircSparky |
yea |
16:27 |
ircSparky |
another note, constantly attaching the nametags appears to cause player's fps to drop the longer they are connected |
16:27 |
rubenwardy |
just need to bug fix and balance (there's currently not enough tools underground) |
16:27 |
rubenwardy |
oh lo |
16:27 |
ircSparky |
it used to do it worse, but i made them reattach less |
16:27 |
ircSparky |
and your method might work too |
16:28 |
ircSparky |
the "find entity in range" method |
16:28 |
rubenwardy |
heh |
16:28 |
rubenwardy |
find entity in range is VERY VERY inefficient |
16:28 |
rubenwardy |
jesus christ |
16:29 |
rubenwardy |
the engine currently stores all entities in a list |
16:29 |
rubenwardy |
and iterates through them all in find entity in range |
16:29 |
rubenwardy |
so if you have a lot of entities... |
16:29 |
rubenwardy |
this will change in 0.5.0 though |
16:29 |
rubenwardy |
it's currently O(N^2) on the total number of entities for collision |
16:29 |
rubenwardy |
which is excessive |
16:34 |
ircSparky |
ah ok |
16:37 |
ircSparky |
do you think it would be a good idea to have class based gear? the hungry games based system seems somewhat unbalanced. at least now there is spawn protection though |
16:37 |
ircSparky |
class based: swordsman, builder, gunner, things like that |
16:41 |
rubenwardy |
I was thinking about that |
16:41 |
rubenwardy |
my inspiration, KAG, does that |
16:41 |
rubenwardy |
but people I've asked don't like the idea |
16:41 |
rubenwardy |
hmmm |
16:42 |
rubenwardy |
they don't like it because they want to do all classes |
16:42 |
rubenwardy |
KAG allows you to switch at the home base |
16:44 |
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16:51 |
ircSparky |
yea |
16:51 |
ircSparky |
I actually have that game :P |
16:52 |
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16:54 |
ircSparky |
https://github.com/rubenwardy/capturetheflag <--- is this the exact stuff thats on the server? |
16:54 |
rubenwardy |
yes |
16:54 |
rubenwardy |
I deploy live from that repo |
16:54 |
ircSparky |
yea I do that too, sweet |
16:59 |
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19:00 |
MinetestBot |
xXaliXx: Jan-09 19:33 UTC <red-001> ping an admin or just contact them through PM's on the forum |
19:06 |
Hijiri |
What if you had to open loot boxes to unlock new classes |
19:08 |
Hijiri |
or even better, at the end of each game you get coins based on performance. these coins can be used ina lottery mechanic where you get a random power up card that you use during the game |
19:08 |
Hijiri |
microtransactions included for getting more coins |
19:09 |
nepugia |
wat. |
19:11 |
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19:13 |
hisforever |
Hi I'm having trouble getting digtron going doen hill .https://imgur.com/a/jviZy . How do you set the slope and offset? |
19:14 |
hisforever |
I need a gentle slope not a steep one lol |
19:29 |
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hisforever |
|
19:44 |
hisforever |
Tory Wright |
19:44 |
hisforever |
If you're using the color coded sorting tube, you can add filters and even turn off tubes to prevent backwash like that. Turn off the ones that connect to your quarries; and it should be ok. It won't keep them from leaving the quarries. It just keeps them from going back into them. |
19:44 |
hisforever |
sorry |
19:54 |
rubenwardy |
Hijiri: oh man, have you been looking at my roadmap??? |
20:01 |
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20:02 |
Hijiri |
when will the first waifu collection subgame be made |
20:03 |
Krock |
when will the first moe subgame be made |
20:04 |
rubenwardy |
when will the first good subgame be made |
20:06 |
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20:06 |
nepugia |
>when will the first good subgame be made |
20:06 |
nepugia |
let's not get ahead of ourselves, a moe subgame sounds much more realistic |
20:08 |
Krock |
lurker got triggered |
20:08 |
rubenwardy |
what is moe? |
20:08 |
sfan5 |
something good |
20:09 |
Krock |
!g moe |
20:09 |
rubenwardy |
~g moe |
20:09 |
ShadowBot |
rubenwardy: Moe - Tour information, photos, mailing list, and merchandise. </l/?kh=-1&uddg=http%3A%2F%2Fwww.moe.org%2F>, Moe (slang) - Wikipedia - Moe (èŒãˆ, pronounced ( listen)) is a Japanese slang loanword that refers to feelings of strong affection mainly towards characters (usually female) in anime, manga ... </l/?kh=-1&uddg=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FMoe_(slang)>, MØ (4 more messages) |
20:09 |
* rubenwardy |
sighs |
20:09 |
Krock |
most beautiful link I've ever seen |
20:10 |
sfan5 |
very good, ShadowBot |
20:10 |
red-001 |
~g 1 + 1 |
20:10 |
ShadowBot |
red-001: 1&1 Webmail - Login to access your 1&1 e-mail account and read your e-mail online with 1&1 Webmail. </l/?kh=-1&uddg=https%3A%2F%2Femail.1and1.com%2F>, Preschoolers - 1+1+1=1 - Some posts on this blog contain affiliate links. 1+1+1=1 is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to ... (5 more messages) |
20:10 |
red-001 |
!calc 1+1 |
20:10 |
sfan5 |
use !c |
20:11 |
nepugia |
>lurker got triggered |
20:11 |
nepugia |
hiding under the floorbords i have finally found you |
20:23 |
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20:29 |
red-001 |
~help |
20:29 |
ShadowBot |
red-001: help [<plugin>] [<command>] |
20:30 |
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20:48 |
Fixer |
trigger got triggered |
20:57 |
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22:31 |
t20kdc |
t |
22:32 |
t20kdc |
...what the... |
22:32 |
t20kdc |
...w/w? |
22:45 |
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22:49 |
VanessaE |
? |
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23:19 |
redblade7 |
hi |
23:19 |
redblade7 |
is it my imagination, or did the forums once allow multi-line signatures but dont anymore? |
23:19 |
redblade7 |
i could have sworn my multi-line signature listing my servers was visible at some point, but now only the first line is |
23:20 |
rubenwardy |
correct |
23:20 |
rubenwardy |
this is due to certain users abusing multi-line sigs |
23:23 |
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23:24 |
rubenwardy |
hi Cornelia ' |
23:24 |
redblade7 |
ok |
23:24 |
redblade7 |
when did that start rubenwardy |
23:24 |
rubenwardy |
can't remember |
23:24 |
redblade7 |
k |
23:25 |
rubenwardy |
maybe october |
23:25 |
rubenwardy |
or november |
23:25 |
Cornelia |
Hello. :) |
23:25 |
nepugia |
someone abused \n hehe |
23:25 |
redblade7 |
lol |
23:25 |
nepugia |
beware, someone is gonna abuse \t next |
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