Time |
Nick |
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Emerald2 |
o/ paramat |
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06:08 |
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06:10 |
Sliss |
hi, i just started with altering mods and have a question. what is the best way to find the ground material a character is standing on in lua? |
06:12 |
sofar |
vector.subtract(vector.floor(player:get_pos()), {x = 0, y = -1, z = 0}) ? |
06:13 |
Sliss |
k thx sofar will try it... |
06:13 |
sofar |
and then get_node that |
06:14 |
sofar |
not even sure that offset is correct, either |
06:59 |
Sliss |
i am just trying the commands directlt in minetest /lua print(here) gives (x,y,z) but lua print(vector.floor(here)) gives me a table: 0x... is this what it is supposed to give me? |
07:09 |
Sliss |
perhaps the luacmd mod is not the best way to test lua commands? |
07:15 |
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07:37 |
nore |
Sliss: you might want print (dump(vector.floor(here))) |
07:37 |
Sliss |
ah better! :) |
08:02 |
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08:02 |
GreenDimond |
so I am trying to figure out why this makes any sense https://forum.minetest.net/viewtopic.php?p=247958#p247958 |
08:03 |
GreenDimond |
in theory could someone use an animated .b3d for the hand and somehow run the animation? |
08:29 |
GreenDimond |
https://forum.minetest.net/viewtopic.php?f=47&t=19164 |
08:35 |
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17:55 |
Enricoo |
Hello everyone |
17:55 |
RafiX |
hi |
17:55 |
RafiX |
nice colors |
17:55 |
RafiX |
I forgot how to do colors in weechat :/ |
17:56 |
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18:06 |
AlexYst |
RafiX: Use "control + c", then c, then a colour code. |
18:07 |
RafiX |
oh |
18:07 |
RafiX |
thanks! |
18:07 |
AlexYst |
RafiX: Yeah, no problem. |
18:08 |
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20:17 |
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20:18 |
GreenDimond |
can you set an object that the player is attached to (ie. boat) to move with the player instead of the player with the object? |
20:23 |
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20:40 |
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21:27 |
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21:58 |
whitephoenix |
I made a mod that adds a door that plays the seinfeld theme song when opened |
21:59 |
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22:08 |
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22:15 |
Taose |
Try something from Holst |
22:15 |
Taose |
Mars Bringer of War :). |
22:20 |
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22:54 |
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22:55 |
aSourceFish |
Hi! I get a crash every time I am trying to play Minetest 0.4.16 https://pastebin.com/ddERU9A3 |
23:07 |
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23:20 |
pgimeno |
have you compiled it yourself? |
23:20 |
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23:25 |
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23:25 |
sfan5 |
aSourceFish: sounds like it's missing some important file somewhere |
23:26 |
aSourceFish |
pgimeno: yes, I updated port manually: https://github.com/aSourceFish/myports/tree/master/games/minetest |
23:26 |
aSourceFish |
sfan5: but which one? |
23:27 |
sfan5 |
no idea, the logs should indicate this |
23:30 |
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23:31 |
aSourceFish |
sfan5: didn't find one |
23:31 |
sfan5 |
try with --trace |
23:35 |
aSourceFish |
it looks funny: Abort trap (core dumped) |
23:35 |
aSourceFish |
I love this game |
23:36 |
aSourceFish |
oh, it fails to open .ogg files for decoding |
23:37 |
aSourceFish |
because I don't have them |
23:40 |
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23:41 |
pgimeno |
question about the technic mod: when connecting a switching station to a LV component, the switching station says Supply: 0 Demand: 0 but the LV component says No Network, any idea why? |
23:42 |
pgimeno |
funnily, I've made it work in a different place (too inconvenient) |
23:44 |
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23:50 |
aSourceFish |
https://pastebin.com/c1Dx5HXA |
23:50 |
aSourceFish |
I tried to find these sound files |
23:50 |
aSourceFish |
they are missing at all |
23:52 |
sfan5 |
those sound files are allowed to be missing |
23:53 |
sfan5 |
well seems you will need a debug build to get useful info from gdb |
23:56 |
pgimeno |
I kind of answered my own question - restarting the server fixed it. Adding a device didn't work; restarting again fixed it again. Something's fishy about either Technic or Minetest. |