Time |
Nick |
Message |
00:04 |
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00:58 |
LookingForClues |
Calinou: I am not sure what you mean by a "manual" build. |
00:58 |
LookingForClues |
I tried: /usr/bin/x86_64-w64-mingw32-g++ -DUSE_CMAKE_CONFIG_H @CMakeFiles/minetest.dir/includes_CXX.rsp -std=c++11 -DWIN32_LEAN_AND_MEAN -DNDEBUG -Wall -mthreads -fexceptions -Wall -pipe -funroll-loops -O3 -ffast-math -fomit-frame-pointer -mwindows -std=gnu++11 -o CMakeFiles/minetest.dir/client/clientlauncher.cpp.obj -c /home/compile/devel/mt/buildbot/win64/minetest/src/client/clientlauncher.cpp |
00:58 |
LookingForClues |
But got the same error, which is not a surprise. |
00:59 |
LookingForClues |
I have looked at the instructions included in the README, but they say they are out of date, and they look like they are. |
00:59 |
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00:59 |
LookingForClues |
They do not mention openal, and they reference zlib125. |
01:00 |
LookingForClues |
So I do not know what steps to follow for a "manual" build. |
01:00 |
LookingForClues |
I am a C programmer, not a C++ programmer. The error looks like it could be caused by missing header files, but that is really a guess on my part. |
01:01 |
Calinou |
LookingForClues: I never bothered cross-compiling a CMake project |
01:01 |
Calinou |
so I can't help any further, sorry |
01:41 |
Wuzzy |
does anyone know an ambience mod which does not suck? |
01:41 |
Wuzzy |
ambience = sound |
01:46 |
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01:54 |
LookingForClues |
Calinou: thanks anyway for trying |
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02:25 |
MarisaG |
wow, anyone still here? |
02:27 |
rubenwardy |
no |
02:27 |
MarisaG |
lol |
02:29 |
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02:30 |
MarisaG |
hi torgdor |
02:32 |
torgdor |
hello hello |
02:53 |
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02:53 |
MarisaG |
hi EvergreenTree |
02:53 |
EvergreenTree |
o/ |
02:54 |
MarisaG |
nice to meet you |
02:57 |
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02:58 |
MarisaG |
hi ThomasMonroe |
02:58 |
MarisaG |
wb ;) |
02:59 |
ThomasMonroe |
thx |
03:38 |
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03:40 |
LookingForClues |
Given up on compiling for Win64. Too much black magic. Looked into the Win32 buildbot script, sucked the brains out of the travis build script, and cobbled together a solution. It is a dirty hack, I now have executables in /usr that are not verified by secure-apt, but the dirt is all hidden inside a chroot (yay for multistrap!), so it is dirt that I can live with. |
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06:20 |
MarisaG |
im back, anyone still around? |
06:27 |
Hijiri |
I'm not here |
06:34 |
jas_ |
me nether |
06:35 |
VanessaE |
zzz |
06:37 |
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06:56 |
MarisaG |
lol sorry |
06:57 |
MarisaG |
updating my websites |
06:57 |
MarisaG |
all done now :) |
07:01 |
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07:10 |
MarisaG |
hi CWz :) |
07:57 |
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08:01 |
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08:04 |
xenkey |
hi |
08:08 |
MarisaG |
hi xenkey |
08:08 |
xenkey |
heya |
08:08 |
MarisaG |
hi YuGiOhJCJ & jluc too :) |
08:09 |
MarisaG |
didnt want to forget anybody |
08:09 |
MarisaG |
Nice to meet you xenkey |
08:10 |
xenkey |
you should greet everyone here :3 |
08:10 |
MarisaG |
oh lol |
08:10 |
MarisaG |
been in here a while |
08:12 |
MarisaG |
i have a slack team for minetest fans, interested in joining us? just a few people right now |
08:13 |
MarisaG |
minetest is great, very excited to use it |
08:14 |
MarisaG |
im stopping my opensim hosting project |
08:21 |
MarisaG |
if you want to join our team the signup link is http://minecity.online:3000/ - thats just a automated sign up script, the actual server is hosted at slack.com... |
08:31 |
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08:32 |
MarisaG |
hi Darcidride |
08:37 |
jluc |
it's an email collecting site : not interesting in itself |
08:37 |
jluc |
and no way to trust your offer MarisaG |
08:38 |
jluc |
please avoid such opaque proposals |
08:38 |
MarisaG |
thats just my script, slack is intended for work teams where you are invited by members, |
08:38 |
jluc |
provide more openness to your process |
08:39 |
MarisaG |
members can invite other members without my script if they want |
08:39 |
MarisaG |
its largely like irc but without the need for things like chanserv and nickserv |
08:40 |
MarisaG |
its no more a email collecter than nickserv ;) |
08:43 |
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08:44 |
MarisaG |
hi DefinitelyNotDra |
08:49 |
MarisaG |
i will put a better explanation on that page, thanks for bringing that up. |
09:01 |
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09:03 |
Hijiri |
I prefer the Minetest Matrix |
09:03 |
Hijiri |
since Matrix is freedomware like Minetest is |
09:04 |
MarisaG |
ok i updated the page. is it better? |
09:09 |
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09:09 |
MarisaG |
wb Lukc |
09:26 |
MarisaG |
ah, looked at that and it's nice. I think i will use the irc mod in my server - thanks for pointing that out! |
09:28 |
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09:28 |
sameyepatch |
hello guys, is there a way to mine mese blocks? |
09:29 |
sameyepatch |
I am trying with some stone pick but I think I will need something stronger |
09:29 |
sameyepatch |
maybe |
09:30 |
sfan5 |
try iron |
09:31 |
sameyepatch |
oh, okay |
09:31 |
sameyepatch |
*goes off to find iron |
09:33 |
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09:33 |
MarisaG |
hi Tux[Qyou] |
09:34 |
Tux[Qyou] |
hi MarisaG |
09:54 |
sameyepatch |
sfan5: you're right, it worked! thanks! |
09:55 |
sameyepatch |
the wiki should mention that imo |
09:55 |
sameyepatch |
but oh well |
09:56 |
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10:14 |
MarisaG |
wb nowhere_man |
10:15 |
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10:16 |
MarisaG |
wb Akahyperion |
10:20 |
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10:23 |
MarisaG |
wb Akahyperion ;) |
10:27 |
Megaf |
MarisaG: Morning |
10:47 |
MarisaG |
Hi Megaf |
11:30 |
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13:10 |
pgimeno |
I want to make blocks with the ability to change colors. Is it possible to do so registering one single node, and somehow change a parameter at run time? or do I need to register all versions and swap between them? |
13:11 |
sfan5 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L523 |
13:12 |
pgimeno |
thank you sfan5 |
13:16 |
pgimeno |
next question, what function do I use to change it? |
13:20 |
sfan5 |
param2 can be changes using set_node |
13:20 |
pgimeno |
ah thanks |
13:21 |
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13:37 |
pgimeno |
is there any provision for using a texture atlas? or must every texture be listed? |
13:38 |
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13:39 |
pgimeno |
*or must every texture be included as a separate file? |
13:40 |
ThomasMonroe |
separate file |
13:42 |
pgimeno |
gah |
13:42 |
pgimeno |
thank you |
13:50 |
ThomasMonroe |
yw |
14:21 |
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16:02 |
pgimeno |
I think I've found a problem in http://dev.minetest.net/Groups/Custom_groups |
16:02 |
pgimeno |
it says "The following groups determine digging times. The rating can be between 1 and 3; higher ratings result in slower digging." |
16:03 |
pgimeno |
I am trying, and in my experiments, higher ratings result in *faster* digging |
16:03 |
pgimeno |
is there someone who can confirm and can change that in the wiki? |
16:07 |
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16:14 |
twoelk |
like the numbers as explaine a few lines further for oddly_breakable_by_hand? |
16:25 |
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16:28 |
pgimeno |
right |
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19:02 |
MineU |
Hello, I am seeking for of how much overhead really occurs with an area being consistently loaded on the server. As opposed to keeping it only loaded when a player is logged on. |
19:04 |
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19:09 |
twoelk |
depends :-) |
19:11 |
Krock |
overhead? do you mean too much RAM use or long loading durations? |
19:12 |
Krock |
there's not much overhead - we have more serious problems that make servers slow, like the auth handler or Lua callbacks |
19:12 |
Krock |
and ABMs, but they can't really be made more efficient than they are right now |
19:20 |
MineU |
That is correct the amount of extra resources excluding what's going on in said areas. |
19:21 |
pgimeno |
I guess it depends on the area size? |
19:22 |
pgimeno |
and on what it runs |
19:23 |
MineU |
^That what I was thinking, less on the actual loading. I am just tired of admins saying it causes too much lag. Just like they do in other games. |
19:23 |
pgimeno |
I'm having a weird problem. I've managed to use param2 for colorizing (thanks again sfan) but it doesn't show the right colours if I make the texture 16x8. |
19:25 |
pgimeno |
16x16 works, though. |
19:34 |
twoelk |
technic has anchors with which you can keep areas loaded so that machinery keeps on working, have a dozen of those running and your server will soon start lagging |
19:44 |
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20:11 |
pgimeno |
is there a way to delete a meta value? would something like: meta:set_string("blah", nil) work? |
20:12 |
sfan5 |
setting it to empty string should be equivalent to deleting it |
20:13 |
pgimeno |
ah thanks |
20:17 |
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20:48 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Book textures: Reset colour profiles to remove warnings 62d5d59 https://git.io/vbDD7 (2017-12-20T20:46:41Z) |
20:48 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Dirt sounds: Remove extreme sub frequencies, trim for zero amplitude … d603707 https://git.io/vbDD5 (2017-12-20T20:46:33Z) |
20:51 |
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22:22 |
r-one |
hi all ! |
22:23 |
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22:23 |
r-one |
this exemple don't work for me in minetest 0.4.16 => http://dev.minetest.net/minetest.register_on_receiving_chat_messages |
22:25 |
r-one |
error in line 3 : attempt to get length of local refuncs (a nil value) |
22:25 |
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22:25 |
r-one |
any ideas ? |
22:30 |
sfan5 |
wtf |
22:30 |
sfan5 |
who wrote that example |
22:30 |
sfan5 |
it's terrible |
22:32 |
sfan5 |
r-one: try just minetest.register_on_receiving_chat_messages(function(message) minetest.display_chat_message("Message received: " .. message) return true end) |
22:32 |
sfan5 |
(on separately lines obviously) |
22:34 |
r-one |
thx sfan5 but same error |
22:35 |
sfan5 |
uh? |
22:36 |
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22:37 |
r-one |
same error but in line 2 for your code sfan5 |
22:38 |
sfan5 |
sounds weird |
22:38 |
sfan5 |
consider reporting a bug |
22:39 |
pgimeno |
there is no refuncs, are you sure that's the error? |
22:40 |
r-one |
I thought that someone could test on his side before opening a ticket |
22:42 |
r-one |
Pgimeno, I just tried to run the example not put a line of code in addition |
23:19 |
jas_ |
never heard of minetest.display_chat_message, just minetest.chat_send_player or chat_send_all. |
23:20 |
jas_ |
oh it's csm |
23:20 |
jas_ |
nice to see it's in the csm category, that's the only way i knew it was csm. |
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23:27 |
r-one |
Jas_ sorry but what's is it the csm category ? |
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