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jordan4ibanez |
How do I do colored chat in 0.5 latest dev? |
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09:12 |
hisforever |
ok How fo a make rivers on s flat land ? |
09:16 |
Wuzzy |
i dont think this is trivially possible |
09:16 |
Wuzzy |
unless you write a mod for it... XD |
09:18 |
jluc |
My son invited 3 friends and did a minetest min LAN party |
09:19 |
jluc |
he was on the server and so he had super-powers like flying and go underground |
09:19 |
jluc |
that was fun ! but not very fair for the other |
09:19 |
jluc |
is there a way to play on the server machine without having these super power ? |
09:21 |
hisforever |
Thanks Wuzzy I kind of thought it would be impossable lol |
09:22 |
Wuzzy |
jluc: yes |
09:22 |
Wuzzy |
jluc: MT has a privilege system |
09:22 |
Wuzzy |
jluc: just revoke the fly and noclip privileges |
09:22 |
Wuzzy |
jluc: /revoke <player name> fly |
09:22 |
Wuzzy |
jluc: /revoke <player name> noclip |
09:23 |
Wuzzy |
See also: https://wiki.minetest.net/Privileges |
09:24 |
Wuzzy |
jluc: oh. sorry. forget what i said. you probably can't revoke the privileges. you son's the admin. :P |
09:24 |
Wuzzy |
open your own server :P |
09:25 |
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09:26 |
Wuzzy |
Did anyone ever have Lua OOM errors? and how do i fix/debug them? |
09:38 |
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09:39 |
hisforever |
Is there a mod forpictures and frames? |
09:40 |
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09:40 |
jluc |
Wuzzy, I'm using Ubuntu or Lubuntu on all 4 machines but i havent a 5th. |
09:40 |
jluc |
Is there a way to open both a "server" and a "client" minetest on the same computer ? |
09:40 |
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09:40 |
Wuzzy |
yes |
09:41 |
jluc |
i just have to launch minetest twice or is it a bit more complex ? |
09:41 |
Wuzzy |
Local Game → activate “Host Serverâ€. enter name/password. start. |
09:41 |
Wuzzy |
PW can be empty |
09:42 |
Wuzzy |
careful with password. it silently creates an account the first time you log in and saves the password. if you forget the password later, you have a problem |
09:42 |
jluc |
i've noticed that. When forgoten, i had to create account anew |
09:43 |
Wuzzy |
also read: https://wiki.minetest.net/Server |
09:43 |
Wuzzy |
srsly, read the wiki. a lot of people have put a lot of time into it |
09:43 |
jluc |
yes it's usefull |
09:43 |
jluc |
thanks ! |
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09:47 |
jluc |
the wiki is ok for core data but the forums about mods are more a kind of jungle |
09:48 |
Wuzzy |
yes |
09:48 |
Wuzzy |
the biggest problem IMO with mods is lack of documentation. and almost nobody cares |
09:48 |
jluc |
i imagine next time we do a mini LAN Party i could be admin and interact with the world |
09:48 |
Wuzzy |
i have even created a very flexible help mod for mods to use. sadly, there is no widespread adoption yet :( |
09:49 |
Wuzzy |
jluc: lol you can't even interact? |
09:49 |
jluc |
as for now i didnt play withem, and my son played on the server |
09:50 |
jluc |
next time i'd like the game to start creative-like, and at some time i could activate monsters mods |
09:50 |
jluc |
or release some monsters or new blocks or actively have special event happen |
09:50 |
jluc |
acting as a dunjon master in this world |
09:51 |
jluc |
or like a god lol |
09:51 |
jluc |
do you have advices to manage events / a game / like this ? |
09:52 |
Wuzzy |
events? |
09:52 |
Wuzzy |
so far i think you have to do this completely by hand, i guess |
09:52 |
jluc |
event like "a group of zombie arrives" |
09:52 |
Wuzzy |
but i dont know every mod. ;) maybe there is such a mod |
09:52 |
Wuzzy |
but tbh i dont think so |
09:53 |
jluc |
event like "untill now it was creative mode, and from now on it is survival mode" |
09:54 |
jluc |
or an event/setting like "zombie were very rare and now they are numerous" |
09:55 |
jluc |
event like "players now have access to bows and arrows" |
09:55 |
sfan5 |
i don't think there is such a mod |
09:56 |
jluc |
a way of managing a gameplay scenario |
09:56 |
jluc |
interactively |
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16:22 |
blackGen |
hey, player collisionbox is unmodifiable yet? (in 0.4.16) |
16:22 |
blackGen |
I mean changing "collisionbox" property of a player |
16:37 |
lumberJ |
blackGen, i believe you can modify it via player:set_properties() |
16:38 |
lumberJ |
but i have not tested it |
16:38 |
blackGen |
well that's what I'm doing, visual_size changes just fine, but collisionbox doesnt |
16:38 |
blackGen |
And there is a pull request on github that allows changing collisionbox |
16:39 |
blackGen |
which implies it's not possible in 0.4.16 |
16:45 |
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17:23 |
lumberJ |
maybe one of the coredevs will come along and be able to give a definative answer on that, blackGen |
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17:28 |
TalkLounge |
Hello |
17:28 |
TalkLounge |
Can anyone help me with minetest.find_nodes_in_area({x = pos.x + 5, y = pos.y + 5, z = pos.z + 5}, {x = pos.x - 5, y = pos.y - 5, z = pos.z - 5}, {"default:stone"}) |
17:29 |
TalkLounge |
This returns every time a table with no ingredient |
17:29 |
TalkLounge |
I use 0.4.15 |
17:33 |
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17:36 |
TalkLounge |
Someone there? |
17:40 |
lumberJ |
TalkLounge can you pastebin your code? if you don't define the 'pos' variable then i guess it probably would return an empty table |
17:40 |
TalkLounge |
pastebin, wait a second |
17:42 |
TalkLounge |
Here https://pastebin.com/NzQrqC55 |
17:44 |
TalkLounge |
The Code works to set the node but the code dont remove the nodes |
17:44 |
TalkLounge |
Because the table is empty |
17:45 |
TalkLounge |
dump & minetest.chat_send-all |
17:48 |
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17:49 |
TalkLounge |
No one there? Uhh |
17:54 |
lumberJ |
is it because the nodes you want removed are outside of the radius that is being checked and the nodes that are within are being set to light, TalkLounge? |
17:56 |
TalkLounge |
No, I already have done this with default:stone and it doesnt work too |
18:01 |
lumberJ |
it would be easier to tell why you are getting an empty table if your error checking was written into your code, so i can see exacty how/where you are checking the value that minetest.find_nodes_in_area is returning |
18:03 |
TalkLounge |
error checking? |
18:04 |
lumberJ |
in other words how do you know from your code that minetest.find_nodes_in_area is returning an empty table? |
18:05 |
lumberJ |
it seems to me that the values of the light nodes are being stored in 'nodepos' but that value is being redefined everytime the player moves, so the older values cannot be converted back to air |
18:05 |
TalkLounge |
minetest.chat_send_all(dump(minetest.find_nodes_in_area...)) |
18:06 |
TalkLounge |
Thats not the problem, the problem is, that minetest.chat_send_all(dump(minetest.find_nodes_in_area...)) return an empty table |
18:07 |
TalkLounge |
So minetest.find_node... doesnt work, but why? |
18:07 |
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18:09 |
Krock |
TalkLounge, the table is not empty |
18:10 |
TalkLounge |
? |
18:10 |
TalkLounge |
with minetest.chat_send_all& dump its empty |
18:11 |
Krock |
remove the #nodepos > 0 check |
18:11 |
TalkLounge |
Ok, I try |
18:12 |
Krock |
then change for key, value in pairs(nodepos) do to for npos, ncount in pairs(nodepos) do |
18:13 |
Krock |
and replace the if-check inside that loop with vector.equals(pos, npos) |
18:13 |
Krock |
then re-run the entire code again and hope that it'll work now |
18:13 |
TalkLounge |
I try... |
18:14 |
Krock |
if you have 0.4.16-stable, then swap the minimal and maximal coordinate values |
18:14 |
Krock |
or upgrade to 0.5.0-dev |
18:15 |
Krock |
(the coordinate values of find_nodes_in_area) |
18:15 |
TalkLounge |
My server uses 0.4.15 I will update if 0.5 is out |
18:15 |
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18:15 |
Krock |
correct position sorting has been added in 0.4.16-dev (6eb03c1) |
18:16 |
lumberJ |
well, be careful with that 0.5 will probably break many things on your 0.4.15 server, TalkLounge |
18:16 |
Krock |
okay, now please provide a new pastebin with the requested changes applies, TalkLounge |
18:16 |
TalkLounge |
lumber, I know |
18:16 |
Krock |
lumberJ, likely nothing if he updates MTG too. The clients will have problems, however |
18:17 |
lumberJ |
ok, just wanted to make sure |
18:17 |
lumberJ |
true, Krock but that can be just as much of a headache :D |
18:18 |
Krock |
not his problem if the clients use outdated clients |
18:18 |
TalkLounge |
https://pastebin.com/2tUYkqyh Doesnt print anything in Chat... |
18:18 |
Krock |
TalkLounge, that's because you forgot to swap the minimal and maximal position like I said |
18:19 |
lumberJ |
well, I wouldn't consider users with the latest stable client to be 'outdated' |
18:19 |
TalkLounge |
Ah ok, wait.. |
18:19 |
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18:19 |
Krock |
minetest.find_nodes_in_area(vector.add(pos, -5), vector.add(pos, 5)) |
18:19 |
lumberJ |
its not as easy for windows and tablet players to keep up with the latest dev version |
18:21 |
Krock |
it must not be >that< new. For now there are AFAIK only two breaking changes. #1: the protocol version and #2 the content/node definition version (real global textures) |
18:23 |
TalkLounge |
https://pastebin.com/mdQ26NuX |
18:24 |
TalkLounge |
2017-11-30 19:22:28: ERROR[Main]: ServerError: Runtime error from mod 'walking_light' in callback environment_Step(): /usr/share/games/minetest/builtin/common/vector.lua:16: attempt to index local 'b' (a number value) |
18:26 |
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18:27 |
Krock |
TalkLounge, well great. isn't there a 2nd backtrace for the error? |
18:27 |
Krock |
nevermind. your builtin is outdated |
18:28 |
Krock |
..or a mod overwrites the vector.add function, as it should support this operation for 4 years already (if not longer) |
18:29 |
sfan5 |
in other words: maybe just upgrade to 0.4.16? |
18:29 |
lumberJ |
i believe when i tested 0.5 with a 0.4.16 client, all the other appeared to be one node lower than their actual position. doesn't truly 'break' anything, but it sure look odd |
18:29 |
TalkLounge |
That works now: https://pastebin.com/Kf9ThEnE |
18:29 |
TalkLounge |
Thank you all |
18:29 |
Krock |
sfan5, not sure if that fixes >that< problem in particular |
18:30 |
Krock |
TalkLounge, so what did you change? |
18:30 |
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18:30 |
TalkLounge |
The error, I changed for npos, ncount in pairs(nodepos) do to for ncount, npos in pairs(nodepos) do |
18:33 |
TalkLounge |
Thanks for helping me. Bye. :) |
18:37 |
Krock |
!next |
18:37 |
MinetestBot |
Another satisfied customer. Next! |
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22:42 |
paramat |
~tell hisforever if you ask in the 'mapgen questions' forum thread i'll explain in more detail, essentially you use mgv7, disable mountains, and alter noise params to create flat land |
22:42 |
ShadowBot |
paramat: O.K. |
22:46 |
paramat |
blackGen player collisionbox is settable in latest dev version, so will appear in MT 0.5.0 stable |
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