Time |
Nick |
Message |
00:11 |
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00:18 |
Mattie_ |
Anyone Here? |
00:21 |
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00:21 |
Mattie_ |
I have a Question |
00:26 |
Calinou |
Mattie_: yes, ask your question :) |
00:32 |
Mattie_ |
hi calinou |
00:33 |
Mattie_ |
in my game i have Projection Screen Material But Nothing to use on it |
00:36 |
Mattie_ |
calinou you still there? |
00:38 |
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12:36 |
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12:40 |
Krock |
Wuzzy, is it a common issue for MineClone2 that it collapses entirely when using unified_inventory? |
12:40 |
Wuzzy |
MCL2 is incompatible with unified inventory |
12:41 |
Krock |
yes, I noticed that too. heavy dependency errors |
12:41 |
Wuzzy |
no actually |
12:41 |
Wuzzy |
its the other way round |
12:41 |
Wuzzy |
Unified Inventory is incompatible with MCL2. :-) |
12:41 |
Wuzzy |
there. no its not my problem anymore. :P |
12:41 |
Krock |
you make your life too easy, I guess |
12:42 |
Wuzzy |
its the truth |
12:42 |
Wuzzy |
VanessaE said that UI is mainly made for MTG, nothing else |
12:42 |
Wuzzy |
also MCL2 is very different from MTG, I don't even try to be compatible |
12:42 |
Krock |
works well in minimal, solar plains and ocean city |
12:43 |
* Taose |
wonders if mods could be rated on their stability and compatibility... |
12:43 |
Wuzzy |
UI hard-depends on default. any questions? |
12:43 |
Taose |
^ that's a bad UI... |
12:44 |
Wuzzy |
UI = Unified Inventory |
12:44 |
Krock |
strange that it even has dependencies |
12:44 |
Wuzzy |
see? not my fault then. la la la la la I can't hear you |
12:44 |
Taose |
User Interface, Unified inventory...tomaetoes tomahtoes... |
12:44 |
Taose |
lol |
12:47 |
Krock |
https://i.redd.it/lq82oaaxthzz.jpg |
12:48 |
Krock |
btw, Wuzzy, just noticed you check against node name being ~= "unknown". They're never "unknown", instead the node definition is nil |
12:48 |
Krock |
(project: tsm_railcorridors) |
12:49 |
Wuzzy |
whoops |
12:49 |
Wuzzy |
does it cause any real problems? |
12:49 |
Wuzzy |
apart from being embarrassing? :D |
12:50 |
Krock |
only when they generate into already generated terrain with unknown nodes.. which happens somewhat rarely |
12:52 |
Wuzzy |
whats the bug then? |
12:52 |
Wuzzy |
oops. oh crap. i dont even check if def is nil. |
12:52 |
Krock |
bug? what bug? Just mentioned that to let you know |
12:53 |
Wuzzy |
yeah thx |
12:53 |
Krock |
ah, in case that happens it'll crash |
13:13 |
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14:16 |
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14:48 |
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15:12 |
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15:16 |
sfan5 |
!up mt.megaf.info |
15:16 |
MinetestBot |
mt.megaf.info:30000 seems to be down |
15:34 |
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15:34 |
greeter |
hmm didn't know that was a command here |
15:35 |
Krock |
now you do |
15:35 |
Krock |
MinetestBot: commands |
15:35 |
Krock |
MinetestBot: help |
15:35 |
Krock |
!help |
15:35 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
15:36 |
greeter |
hmm |
15:37 |
greeter |
!up minetest.ravenchat.net 30001 |
15:37 |
MinetestBot |
minetest.ravenchat.net:30001 is up (90ms) |
15:37 |
greeter |
cool |
15:40 |
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15:44 |
hisforever |
Hi I have a problem with the Digtron I can lay a road bead ust fine, but when Itry to add track from advanced Trains I get no track I've tried everything even taking everything apart and rebuild it. any thoughts will be of help |
15:45 |
hisforever |
load = add don't know what went wrong |
16:24 |
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17:57 |
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17:59 |
riff-IRC |
Phone tether very unstable... |
17:59 |
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18:10 |
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19:33 |
ensonic |
sofar, thanks for merging, sent another PR |
19:35 |
sofar |
noooo |
19:35 |
sofar |
what did you do now? |
19:35 |
sofar |
:P |
19:43 |
ensonic |
:) |
19:44 |
ensonic |
more stuff to make the conquest tp work, now I need to check more mods that could serve as targets for the remaining textures |
19:51 |
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22:10 |
jordan4ibanez |
is there a .conf setting for leafdecay? |
22:11 |
sfan5 |
don't think so |
22:11 |
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22:11 |
sfan5 |
here's the reference file https://github.com/minetest/minetest_game/blob/master/minetest.conf.example |
22:12 |
Sputnix |
hi |
22:13 |
jordan4ibanez |
thank you sfan5 |
22:13 |
jordan4ibanez |
hello Sputnix |
22:15 |
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22:41 |
Fixer |
new leaf decay has some problems btw, sometimes some leaves do not decay, causes unknown |
22:41 |
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