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09:41 |
jas_ |
https://www.twitch.tv/videos/179838613 <-- 2:16:04 |
09:44 |
Krock |
11 different script domains.. phhhht |
09:46 |
Krock |
the railway looks familiar |
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09:56 |
JayTheNinja23 |
hi |
09:56 |
JayTheNinja23 |
bro bro |
10:04 |
jas_ |
Krock: i've used twitch since own3d, so i don't know. i tried youtube live once when it started, i might try it again |
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MinetestBot |
[git] jastevenson303 -> minetest/minetest: Move register_on_modchannel_signal() (#6497) 4337b48 https://git.io/vdBN4 (2017-10-05T14:14:10Z) |
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14:43 |
sovetskiy |
what is "pointed_thing"? why it's in parameter list of many handler functions along with "node", which is the node something happened with it. |
14:44 |
jas_ |
it's the thing under your crosshair, or whatever is pointed at |
14:44 |
jas_ |
so if you use a tool, and reference pointed thing, you can get the node you hit the tool with |
14:45 |
Krock |
node/object or nothing |
14:45 |
jas_ |
i couldn't get modchannels to work for me :'( gonna try it sooner or later |
14:45 |
sovetskiy |
the node I punch/dig is just "node" in param list |
14:46 |
jas_ |
on_dig doesn't have pointed_thing |
14:47 |
sovetskiy |
minetest.register_on_punchnode(func(pos, node, puncher, pointed_thing)) |
14:47 |
sovetskiy |
explain pls params |
14:47 |
jas_ |
or register_on_dignode, anyway. on_punchnode does |
14:47 |
jas_ |
i'm just looking in lua_api.txt, which happens to be infront of me and at the right page at the right time ha |
14:47 |
jas_ |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2439 |
14:47 |
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14:48 |
Krock |
sovetskiy, yes sure it's a node in pointed_thing. The reason why it's passed as an argument there is pointed_thing.above and pointed_thing.under |
14:48 |
Krock |
which can be important |
14:48 |
Krock |
actually only .above, as .under == pos |
14:49 |
sovetskiy |
what's the difference between "node" and "pointed_thing" params? They are equal all the time? |
14:49 |
sovetskiy |
I just can't get it |
14:49 |
jas_ |
they're not the same, no. |
14:50 |
jas_ |
you can print(node) and print(pointed_thing) |
14:50 |
jas_ |
or print(dump(node)) and print(dump(pointed_thing)) |
14:50 |
jas_ |
take a look and see! :) |
14:50 |
sovetskiy |
ok, they are different. But what is purpose of pointed_thing? |
14:51 |
sovetskiy |
wrapper around "node"? |
14:52 |
jas_ |
yes it's the table values krock mentioned, above and under, "below?" i forget |
14:52 |
jas_ |
really, try print(dump(pointed_thing)) and then look at the table values. it shows, i think, surrounding nodes -- or better put: allows you to minetest.get_node(pointed_thing.under) surrounding nodes |
14:53 |
jas_ |
so let's say right right click dirt |
14:53 |
jas_ |
but you want to plant seed above it |
14:53 |
jas_ |
this would say, ok NODE is dirt, but i want to plant seed at AIR pointed_thing.above |
14:53 |
jas_ |
or something like this, i think, others may know more |
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15:05 |
sovetskiy |
I totally confused |
15:05 |
sovetskiy |
ok, dumped some values |
15:06 |
sovetskiy |
I punched block of dirt |
15:06 |
sovetskiy |
pos: { y = 5, x = 53, z = -346 } |
15:07 |
sovetskiy |
node: {param1 = 0, name = "default:dirt", param2 = 0 } |
15:08 |
sovetskiy |
pointed_thing: { type = "node", above = { y = 6, x = 53, z = -346 }, under = { y = 5, x = 53, z = -346 } } |
15:08 |
sovetskiy |
ABOVE is shifted |
15:08 |
jas_ |
keep trying, you'll get it |
15:08 |
sovetskiy |
pos.y = 5 |
15:10 |
sovetskiy |
under is the same as node pos |
15:10 |
jas_ |
so |
15:10 |
jas_ |
are you trying to do one thing? |
15:11 |
jas_ |
or are you trying to understand the minetest function? because that's two different things! haha |
15:11 |
jas_ |
i dunno why they are the way they are |
15:11 |
sovetskiy |
under is not changed but must be y = y - 1 |
15:12 |
sovetskiy |
anyways, if I have pos, I can do minetest.get_node( { x = pos.x, y = pos.y + 1, z = pos.z } ) |
15:12 |
jas_ |
it may be superfluous, it may be for a specific use otherwise not achievable with node |
15:12 |
jas_ |
i can't only imagine |
15:13 |
sovetskiy |
I don't why the hell we need that pointed_thing |
15:13 |
jas_ |
haaaa now we have it! |
15:13 |
jas_ |
that's a good question, indeed |
15:14 |
sovetskiy |
And I also can't get this image http://dev.minetest.net/pointed_thing |
15:15 |
sovetskiy |
node = (50,7,-13), above = (49,7,-13). 49, KARL |
15:15 |
jas_ |
that page describe what "Pointed Thing" is. |
15:15 |
jas_ |
and references some function let's look in lua_api.txt |
15:15 |
jas_ |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2874 |
15:16 |
jas_ |
* `minetest.get_pointed_thing_position(pointed_thing, above)` * Get position of a `pointed_thing` (that you can get from somewhere) |
15:16 |
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15:16 |
Krock |
.above is the position above the pointed face, .below is the position below the pointed face |
15:16 |
sovetskiy |
why node has coords (50,7,-13), but above - (49,7,-13) |
15:16 |
sovetskiy |
shifted x |
15:16 |
jas_ |
depends which face is pointed |
15:16 |
jas_ |
? |
15:17 |
jas_ |
above and under, perhaps being relative |
15:17 |
Krock |
imagine block/node placement. For solid nodes, the .above position will be the position of the new node |
15:17 |
Krock |
this changes, depending on how you point to the node |
15:19 |
Krock |
learning by try/error is also a good method to see whether something works or not |
15:19 |
jas_ |
i believe recently there was a change that allowed one to get the actual coordinates on the face that was pointed, so stairs mod e.g. can put slab at top if pointed upwards on face, or bottom of pointed towards bottom... it's cool |
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16:23 |
Viper |
Hi |
16:27 |
Out`Of`Control |
what could trigger turning dirt_with_grass into dirt? |
16:27 |
jas_ |
cows |
16:27 |
Out`Of`Control |
jas_: mobs:cows? |
16:27 |
jas_ |
yea they replace grass for me |
16:27 |
jas_ |
dirt_with_grass |
16:27 |
jas_ |
think sheep too |
16:29 |
Out`Of`Control |
jas_: thanks |
16:29 |
jas_ |
yw |
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17:08 |
jas_ |
np: https://youtu.be/T73eLMxhvgk |
17:08 |
jas_ |
!title |
17:08 |
MinetestBot |
jas_: Lightning Bolt - Fantasy Empire (2015) FULL ALBUM - YouTube |
17:09 |
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17:15 |
Out`Of`Control |
is there a script to remove locked nodes of player X on whole map? |
17:15 |
Out`Of`Control |
similar as https://gist.github.com/sfan5/3c04c625453ec95c6a6df4d7e2c05885 |
17:16 |
Krock |
just register an lbm? |
17:16 |
Out`Of`Control |
Krock: lbm runs on whole map at once? |
17:17 |
Krock |
no, but it will update each new loaded block |
17:17 |
Krock |
because who cares about the never used map? |
17:18 |
Out`Of`Control |
Krock: thanks, it wont lag if i add like 100 names? |
17:18 |
Krock |
a python implementation will be too slow for this task anyway. If you want to check for the meta field of a node, this would require "some" lines of code more to implement that. So going with Minetest directly seems the simplest solution |
17:19 |
Krock |
you'd have to worry about the amount of new loaded blocks and the performance of checking the nodes inside |
17:20 |
Krock |
one or hundred names to check won't make a too big difference at all once you've found another protected/owned node |
17:20 |
Krock |
basically just a string compare once the "owner" field is loaded |
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17:27 |
sfan5 |
Krock: i dont think it would be too slow, rather just not fast |
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17:32 |
Krock |
depends on the definition :3 |
17:32 |
Krock |
but it would definitely take a while for a busy server map of at least a Gigabyte of compressed map data |
17:33 |
Krock |
Out`Of`Control, how big is the map btw? |
17:34 |
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17:41 |
Out`Of`Control |
Krock: map is around 7/8 GB |
17:42 |
Krock |
uh.. quite big already |
17:43 |
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17:43 |
Out`Of`Control |
Krock: well it was 30 GB before i chop it down |
17:50 |
sofar |
just run mtmapprune on it :) |
17:51 |
Krock |
map_limit = 100 |
17:51 |
Krock |
they'll love you |
17:53 |
Out`Of`Control |
oh i delete all above and below +/-200 |
17:53 |
Out`Of`Control |
on edges outside 4500 |
17:54 |
Out`Of`Control |
and map was 3.5 GB |
17:54 |
Out`Of`Control |
lol |
17:55 |
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17:55 |
Milan[m] |
sql error while trying to post something in the minetest forums :( |
17:57 |
Milan[m] |
(Incorrect string value: '\xF0\x9F\x8E\x89\x0AB...' for column 'post_text' at row 1 [1366]) |
18:06 |
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18:06 |
dfj5454 |
are there any CTF or hunger games servers currently up? |
18:07 |
rubenwardy |
there's ESP CTF |
18:10 |
sfan5 |
!server ctf |
18:10 |
MinetestBot |
sfan5: No results |
18:10 |
sfan5 |
!server capture the flag |
18:10 |
MinetestBot |
sfan5: OldCoder Capture the Flag | minebest.org:30017 | Clients: 1/32, 0/3 | Version: 0.4.16-dev / world_game | Ping: 78ms |
18:10 |
rubenwardy |
hmm |
18:10 |
sfan5 |
ok maybe not that one |
18:10 |
rubenwardy |
I can host it if you like |
18:10 |
rubenwardy |
will need to build 0.4 as I only have 0.5 on my server |
18:10 |
sfan5 |
ctf.esprc.club:4444is empty too |
18:13 |
rubenwardy |
dfj5454, building now. Will take ~40 minutes |
18:15 |
dfj5454 |
wow thanks, wasn't expecting someone to just start a server :) |
18:16 |
dfj5454 |
i don't have any people who want to play, it's just me. that wouldn't be a problem would it since it's kind of a multiplayer game |
18:16 |
dfj5454 |
? |
18:17 |
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18:17 |
sfan5 |
ruben's ctf server used to be very populated months ago |
18:18 |
rubenwardy |
consistently near max |
18:26 |
rubenwardy |
is there not a way to set the backend in minetest.conf for new worlds? |
18:28 |
sfan5 |
no |
18:28 |
sfan5 |
just set it in world.mt on creation |
18:29 |
Shara |
ESP CTF is up. |
18:29 |
Shara |
But no idea what state it's in. |
18:31 |
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20:28 |
Fixer |
Out`Of`Control: add m o r e l i g h t s to your second spawn (including nearby roads), it is too dark |
20:29 |
Krock |
^ helpful commands: //pos1 //pos2 //replace air default:meselamp |
20:32 |
habeangur |
Krock: How about //replace * air? |
20:32 |
habeangur |
Krock: or air with lava, that has light too |
20:32 |
habeangur |
;) |
20:33 |
Krock |
habeangur, I agree with lava, as it's not walkable. But //replace * (I assume //set <node>) is quite destructive |
20:40 |
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|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.16 (2017-06-03) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
20:47 |
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20:48 |
Out`Of`Control |
Fixer: it was ment to be dark |
20:48 |
Out`Of`Control |
Fixer: you refer to spawn 3 ? at snow biom |
20:49 |
Taose |
There's dark and then there's...Minetest night time dark |
20:49 |
Taose |
I can see more IRL... |
20:50 |
Fixer |
Out`Of`Control: no, second one |
20:50 |
Fixer |
Out`Of`Control: near lake |
20:51 |
Out`Of`Control |
Fixer: spawn 1 i see |
20:51 |
Fixer |
Out`Of`Control: second spawn after oldest |
20:52 |
Fixer |
Out`Of`Control: one near castle |
20:52 |
Out`Of`Control |
its spawn 1 |
20:52 |
Out`Of`Control |
Fixer: i think after update mese lamp give less light |
20:52 |
Fixer |
Out`Of`Control: no it does not |
20:52 |
Fixer |
Out`Of`Control: you are cheap on lighting |
20:53 |
Fixer |
Out`Of`Control: put more on roads and on spawn itself, put near that board too |
20:53 |
Out`Of`Control |
Fixer: that area has special theme i can't just drop lamps all around, would have to redesign it |
20:54 |
Out`Of`Control |
Fixer: thanks for your input |
20:54 |
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20:55 |
Out`Of`Control |
Fixer: each corner has 2 mese lamps, still center is dark |
20:56 |
Fixer |
thats expected |
20:57 |
Fixer |
put more at center |
20:57 |
Out`Of`Control |
would need to change spawn so its smaller in size |
20:59 |
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21:11 |
MinetestBot |
[git] DS-Minetest -> minetest-mods/mesecons: Support an on-move callback (#363) 8999597 https://git.io/vdRSI (2017-10-05T21:09:48Z) |
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21:57 |
fdl56416 |
Hi was that CTF server ever set up |
21:57 |
fdl56416 |
:) |
21:58 |
Krock |
is that a question or statement? |
21:58 |
Krock |
hello. |
22:00 |
fdl56416 |
Both |
22:01 |
rubenwardy |
yes |
22:01 |
rubenwardy |
rubenwardy.com:30000 |
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22:36 |
fdl56416 |
Tried the server, it was great :) -- it'd actually be awesome to have a centralized database of all active MT servers |
22:36 |
fdl56416 |
like you could obviously run without being listed, but just to make it easier to find & play |
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