Time |
Nick |
Message |
00:06 |
Yellowberry |
oh |
00:06 |
Yellowberry |
hey guys |
00:06 |
Yellowberry |
it won't let me checkout 0.4.16, so I accidentally built 0.5.0-dev |
00:15 |
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00:28 |
Lone-Star |
Yellowberry: git clone https://github.com/minetest/minetest.git -b stable-0.4 |
00:28 |
Yellowberry |
how do I change the tag? |
00:29 |
Yellowberry |
oh, nvm |
00:29 |
Yellowberry |
got it |
00:29 |
Yellowberry |
thanks Lone-Star |
00:29 |
Lone-Star |
yw |
00:30 |
Yellowberry |
so if I checkout 0.4.16, it will build that, right? |
00:32 |
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00:32 |
Lone-Star |
the code i posted above will pull the latest stable 0.4.x, which is 0.4.17. which is still compatible with 0.4.16 |
00:32 |
Yellowberry |
ok |
00:33 |
Yellowberry |
I just did git checkout tags/0.4.16 |
00:33 |
Yellowberry |
and it worked |
00:43 |
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01:27 |
Lone-Star |
got an issue, handle_schematics disables itself every time i exit world/game. i have to re-enable before starting world |
01:55 |
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02:12 |
pranav |
do you guys know about a great server MM-Survival |
02:14 |
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02:18 |
jas_ |
!server |
02:18 |
MinetestBot |
jas_: OldCoder Mandelbox | minebest.org:30028 | Clients: 0/32, 0/1 | Version: 0.4.15-dev / world_game | Ping: 83ms |
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03:17 |
MinetestBot |
[git] paramat -> minetest/minetest: Cavegen: Avoid unsupported biome 'top' or 'filler' nodes 7640749 https://git.io/v59sY (2017-09-14T03:13:47Z) |
03:17 |
MinetestBot |
[git] basicer -> minetest/minetest: Object properties: Add 'glow', disables light's effect if negative a9d43a0 https://git.io/v59sO (2017-09-14T03:06:05Z) |
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07:18 |
habeangur |
how can I login to this new forum? |
07:24 |
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13:08 |
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13:22 |
habeangur |
I'm serious, where is the login button? |
13:34 |
sfan5 |
what |
13:39 |
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14:16 |
Billre |
when starting the game, select Local Game and after naming a game and setting it up press "Play Game" |
14:17 |
Billre |
Or, if you want to "Play Online", pick that tab, choose a server, type your name and password and press "Connect" |
14:34 |
Brackston |
And if neither one of those options apeal to you, click the "x" in the top right corner. ;-) |
14:46 |
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14:58 |
ThomasMonroe |
habeangur what login button? |
15:05 |
habeangur |
ThomasMonroe: forum |
15:10 |
deltasquared |
does the minetest engine have any facility to create textures by overlaying an image over an existing block's texture? |
15:10 |
deltasquared |
original context was this https://forum.minetest.net/viewtopic.php?t=16404 |
15:11 |
deltasquared |
and I was curious as to whether the compressed block's textures (images are broken, look like default cobble etc. with thickening frames on) could be generated at load time from whatever texture is set |
15:11 |
deltasquared |
cause I reckon if you used that mod on a server with a non-default cobble texture, the compressed block's textures would mismatch. |
15:15 |
deltasquared |
argh, I'll have to continue this later, I have to move |
15:15 |
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15:46 |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.16 (2017-06-03) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
15:56 |
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16:08 |
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16:24 |
tumeninodes |
!tell deltasquared my facade mod can show you how to use overlays https://forum.minetest.net/viewtopic.php?f=9&t=18208&hilit=facade |
16:24 |
MinetestBot |
tumeninodes: I'll pass that on when deltasquared is around |
16:28 |
tumeninodes |
or you can simply use "base.png^overlay.png" if you do not wish to d/l the mod just to see how this is done. |
16:34 |
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16:35 |
celeron55 |
habeangur: what forum are you talking about? |
16:43 |
tumeninodes |
celeron55 maybe they mean that extra super secret forum... you know.... that one. ; ) |
16:48 |
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16:48 |
habeangur |
celeron55: forum.minetest.net |
16:49 |
habeangur |
eh |
16:49 |
habeangur |
It's that old forum |
16:49 |
celeron55 |
this makes no sense |
16:50 |
celeron55 |
on forum.minetest.net, ctrl+f login |
16:50 |
celeron55 |
there are no other official forums |
16:51 |
habeangur |
celeron55: but This wasn't here |
16:52 |
habeangur |
celeron55: when I was visiting forum.minetest.net I was seeing something different than usual |
16:52 |
habeangur |
not this which now is |
16:53 |
celeron55 |
when exactly? |
16:54 |
habeangur |
I'm not sure, lemme check my browser history |
16:55 |
Bobr2 |
hello celeron55 |
16:56 |
habeangur |
celeron55: my browser doesn't say when exactly, just says today but I guess hours ago |
16:56 |
celeron55 |
could it have been just some error page? |
16:57 |
habeangur |
celeron55: no it was a new forum, phpbb logo was at the top left corner instead of minetest logo |
16:58 |
celeron55 |
which browser? |
16:58 |
habeangur |
my browser is and was firefox |
16:58 |
habeangur |
celeron55: forum had different theme |
16:58 |
habeangur |
blue or something |
16:58 |
celeron55 |
i think you can check full history from the "show all history" option |
16:59 |
celeron55 |
ctrl+shift+h maybe |
16:59 |
habeangur |
ah yes my message |
16:59 |
habeangur |
when I saw that forum I messages here |
17:00 |
habeangur |
I messages at 07:08, I said how can I login to this new forum |
17:00 |
habeangur |
now it's 17:00 |
17:01 |
habeangur |
10 hours ago |
17:01 |
habeangur |
celeron55: ^ |
17:01 |
habeangur |
celeron55: that full history doesn't give me exact time, just says today |
17:02 |
habeangur |
celeron55: you didn't change the forum, upgrade software anything? |
17:02 |
habeangur |
I know |
17:02 |
habeangur |
someone is playing with me |
17:02 |
habeangur |
:| |
17:05 |
celeron55 |
i don't think there was any kind of disruption at that time |
17:05 |
celeron55 |
maybe check your computer for malware or something |
17:07 |
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17:15 |
MinetestBot |
deltasquared: Sep-14 16:24 UTC <tumeninodes> my facade mod can show you how to use overlays https://forum.minetest.net/viewtopic.php?f=9&t=18208&hilit=facade |
17:15 |
deltasquared |
tumeninodes: interesting, I'll have a look at that |
17:17 |
deltasquared |
next question then, about dependin on other mods. I'm not sure what part of the docs I would look for in this regard, so in case I don't find it... seeing as most mods have interfaces in a global object named after the mod (such as technic), what would be the correct way to test for an optdepends |
17:17 |
deltasquared |
I dunno if the mod object would be nil or not even in scope |
17:17 |
deltasquared |
(from the depending mod's init.lua) |
17:17 |
tumeninodes |
depends.txt |
17:18 |
tumeninodes |
list each mod your mod needs as a dependency. |
17:19 |
deltasquared |
tumeninodes: I know where deps go, but for optional dependencies I was talking about how to test if the mod is there or not |
17:19 |
deltasquared |
because it might not.. and then I'd get a null^W nil reference exception somewhere :/ |
17:22 |
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17:24 |
tumeninodes |
Im slow today sorry, are you asking how to list optional depends? if so... it would be like technic? (add a ? to the end) |
17:25 |
tumeninodes |
or do you mean what to look for in an error mssg |
17:25 |
deltasquared |
tumeninodes: no, I know how to specify an optdepends, I'm looking for how to test for a (possibly non-existant) optional dependency *in code* |
17:25 |
deltasquared |
like, the "technic" object that said mod exposes may not be present if technic is only an optdepend and it's not installed |
17:26 |
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17:28 |
tumeninodes |
hmmm, I am not sure offhand. SOmeone else will prob come along eventually to answer that for you. sorry wish I could think of it atm to help |
17:29 |
deltasquared |
tumeninodes: I'm going to dig through lua_api.txt to see if it has any wisdom, I just wish this thing wasn't so fecking big |
17:30 |
tumeninodes |
I am not even familiar with the technic mod tbh. I looked at it once and got a migraine |
17:30 |
deltasquared |
tumeninodes: the question is not specific to that mod, I was just using an example in my head |
17:30 |
deltasquared |
it could be any X mod optdepending on Y which e.g. only uses Y stuff if Y is *actually* enabled |
17:31 |
deltasquared |
I suspect the easy way would be if(technic) say but I have no idea if it'd be an undefined variable (and hence throw exception) |
17:31 |
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17:33 |
tumeninodes |
yep I realized that, it's a generic question. I'm just "off". There are some info which should be commented in mods to better explain, which are not. |
17:34 |
deltasquared |
welp, nothing in lua API doc |
17:35 |
rubenwardy |
if minetest.global_exists("technic") then -- do technic stuff |
17:36 |
deltasquared |
rubenwardy: ah bingo, that looks more useful |
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17:36 |
deltasquared |
good thing lua code isn't evaluated if not taken |
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17:39 |
tumeninodes |
I hate when I cannot remember simple things... thanks rubenwardy. I'll say thank you from deltasquared too. |
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17:42 |
habeangur |
celeron55: how can I check for malware? |
17:43 |
habeangur |
celeron55: the only AntiVirus which I know is clamAV which just checks for Windows viruses |
18:03 |
habeangur |
celeron55: I've found a thumbnail: http://92.222.41.125/users/shangul/mtforum.png |
18:04 |
Krock |
habeangur, ~~> https://www.virustotal.com/ |
18:05 |
Krock |
some virus scanners also detect malware / spyware |
18:07 |
habeangur |
Krock: thanks, but they only detect Windows ones, right? |
18:08 |
Krock |
*shrug*. Didn't have a suspicious executable on Linux yet |
18:08 |
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18:14 |
celeron55 |
if that happens again to anyone, report it to me |
18:15 |
celeron55 |
i'm going to ignore this one occurrence |
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19:38 |
jcjordyn120 |
is there any way to get the water back without regenerating the map? |
19:38 |
jcjordyn120 |
I forgot to disable the "clean" mod from the last time lol. |
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19:56 |
ThomasMonroe |
hmm get worldedit and do a //replace air default:water_source |
20:00 |
Billre |
lol |
20:00 |
Billre |
just be sure it's the area you want and the air you breathe |
20:02 |
Krock |
correction: default:lava_source |
20:02 |
sfan5 |
correction 2: lava_source |
20:02 |
sfan5 |
(worldedit isnt stupud and knows which node you mean) |
20:03 |
Krock |
i.e. handles aliases |
20:04 |
sfan5 |
is that an alias? |
20:05 |
Krock |
https://github.com/minetest/minetest_game/blob/master/mods/default/aliases.lua#L33 |
20:05 |
sfan5 |
well that wasn't what i meant |
20:05 |
Krock |
so it doesn't handle them? |
20:05 |
sfan5 |
worldedit will match modname:nodename if you just enter nodename |
20:05 |
sfan5 |
obviously it will handle aliases |
20:05 |
Krock |
^^ |
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