Time |
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00:21 |
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00:52 |
Errante |
it seens there is a workaround that have been used at irc mod. Using minetest.request_insecure_environment, require now works, but require("json.rpc") do not |
00:53 |
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05:16 |
Brackston |
I was looking at homedecor modpack's soda machine code |
05:17 |
Brackston |
seems like the code on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) does work now |
05:18 |
Brackston |
the file in is gastronomy.lua |
05:18 |
Brackston |
I changed the code to on_punch and it now takes coins. |
05:18 |
Brackston |
Diff is here |
05:18 |
Brackston |
215,216c215,216 |
05:18 |
Brackston |
< on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) |
05:18 |
Brackston |
< local wielditem = clicker:get_wielded_item() |
05:18 |
Brackston |
--- |
05:18 |
Brackston |
> on_punch = function(pos, node, puncher, itemstack, pointed_thing) |
05:18 |
Brackston |
> local wielditem = puncher:get_wielded_item() |
05:18 |
Brackston |
223c223 |
05:18 |
Brackston |
< clicker:set_wielded_item(wielditem) |
05:18 |
Brackston |
--- |
05:18 |
Brackston |
> puncher:set_wielded_item(wielditem) |
05:19 |
Brackston |
229c229 |
05:19 |
Brackston |
< minetest.chat_send_player(clicker:get_player_name(), S("Please insert a coin in the machine.")) |
05:19 |
Brackston |
--- |
05:19 |
Brackston |
> minetest.chat_send_player(puncher:get_player_name(), S("Please insert a coin in the machine.")) |
05:19 |
Brackston |
233d232 |
05:19 |
Brackston |
< |
05:19 |
Brackston |
This works however I would love to see the on_rightclick work though. Anyone have any ideas ? |
05:21 |
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05:22 |
Brackston |
LOL forget all that I see VanessaE fixed this 11 days ago. Thx... VanessaE |
05:23 |
Brackston |
I am still such a newbie with lua coding |
05:30 |
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05:48 |
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05:50 |
hisforever |
Where can I find a round Sun and moon I had them before my OS crash? |
05:59 |
MinetestBot |
[git] neoascetic -> minetest/minetest: Fix OSX builds (closes #6289, fixes #6270) (#6306) 928609c https://git.io/v5tl0 (2017-08-24T05:58:12Z) |
06:29 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Network cleanup (#6302) c7160cb https://git.io/v5t4T (2017-08-24T06:28:54Z) |
06:32 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Fix Android node selection distance (#6187) 01c319d https://git.io/v5t4s (2017-08-24T06:31:33Z) |
06:32 |
MinetestBot |
[git] bendeutsch -> minetest/minetest: Safe digging and placing (#6127) 397a701 https://git.io/v5t4G (2017-08-24T06:30:46Z) |
06:36 |
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06:53 |
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06:54 |
lamazoni |
idk if there is some MS menber in the team who can make bug involontary |
06:55 |
lamazoni |
because there are plenty of it |
06:55 |
lamazoni |
shame of those guy |
06:57 |
lamazoni |
*accidentally |
07:09 |
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08:02 |
MinetestBot |
[git] stujones11 -> minetest/minetest: Make entity selection and collision boxes independently settable (#6218) ac4884c https://git.io/v5tge (2017-08-24T08:01:16Z) |
08:04 |
MinetestBot |
[git] neoascetic -> minetest/minetest: Fix OSX builds caused by __WORDSIZE again (#6307) caf61f3 https://git.io/v5tgq (2017-08-24T08:02:23Z) |
08:39 |
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11:01 |
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11:23 |
jas_ |
hello |
11:24 |
jas_ |
minetestserver updated, dcbl now with antipvp warpstone |
11:24 |
jas_ |
!server dcbl |
11:24 |
MinetestBot |
jas_: dcbl | dcbl.duckdns.org | Clients: 5/20, 4/6 | Version: 0.5.0-dev / dcbl | Ping: 116ms |
11:30 |
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11:33 |
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11:34 |
QwertyDragon |
on http://www.minetest.net/downloads/ I went to https://github.com/minetest/minetest/tree/stable-0.4, but when it compiled it says it is Minetest 0.4.17 |
11:36 |
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11:37 |
sfan5 |
is that a problem? |
11:38 |
Raven262 |
Maybe cause of this https://github.com/minetest/minetest/issues/6266 |
11:38 |
sfan5 |
rubenwardy: i think you merging that pr has accidentally reset the website |
11:38 |
QwertyDragon |
not a dev version, but is it ok to use as a production server? |
11:39 |
sfan5 |
wait what |
11:39 |
sfan5 |
rubenwardy: disregard that |
11:40 |
sfan5 |
QwertyDragon: 0.4.17 is planned to be released as bugfix release based on 0.4.16 |
11:42 |
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11:44 |
QwertyDragon |
I down loaded and compiled https://github.com/minetest/minetest/tree/stable-0.4 today, but was surprised to see it say 4.17 as it compiled. just want to double check that using it will not make a map incompatible when 4.17 is "really" released. So it is just a bug with the naming right? |
11:45 |
sfan5 |
what you're getting is 0.4.16 with a different version |
11:47 |
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11:48 |
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11:52 |
QwertyDragon |
On the forum looks like worlds made in 0.4 are planned to still be compatible with 0.5, if I am reading it right. But I saw the warning about not using development versions, so was worried the link I used might have been wrong. |
11:58 |
sfan5 |
no the link is correct |
11:58 |
sfan5 |
like i said what you get is 0.4.16 with a version number of 0.4.17 |
11:58 |
QwertyDragon |
ty :) |
11:58 |
sfan5 |
if you want to be absolutely sure just download from here https://github.com/minetest/minetest/releases/tag/0.4.16 |
12:29 |
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13:19 |
King998_HD |
HIII |
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14:57 |
jas_ |
gn o/ |
14:57 |
jas_ |
!server |
14:57 |
MinetestBot |
jas_: Minetest France | minetest-france.fr:31001 | Clients: 11/60, 15/26 | Version: 0.4.16-dev / minetest | Ping: 10ms |
14:57 |
zyabin101 |
!server |
14:57 |
MinetestBot |
zyabin101: Airwolf | rdp.hobbyshelf.website | Clients: 0/15, 0/2 | Version: 0.4.14-dev / minetest | Ping: 121ms |
14:57 |
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14:57 |
zyabin101 |
@jas_ I wish you a 512x night. |
14:58 |
zyabin101 |
Does @MinetestBot choose a server at random? |
14:58 |
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14:59 |
sfan5 |
zyabin101: does |
15:06 |
zyabin101 |
How do I make a flowing texture for a liquid? |
15:10 |
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15:14 |
MinetestBot |
[git] adrido -> minetest/minetest: Dont define min/max macros in minwindef.h (#6308) 017840f https://git.io/v5qsb (2017-08-24T15:13:53Z) |
15:17 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Verify compiler version before building anything (#6293) b28af0e https://git.io/v5qGZ (2017-08-24T15:16:55Z) |
15:23 |
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15:52 |
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15:57 |
MinetestBot |
[git] Ekdohibs -> minetest/minetest: Add clientside translations. b24e643 https://git.io/v5qW5 (2017-08-24T15:54:10Z) |
16:03 |
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16:07 |
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16:09 |
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16:11 |
Megaf |
Hi |
16:23 |
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16:28 |
rdococ |
"Hi, invisible dude in the sky? Why did you create Ebola?" |
16:29 |
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16:50 |
fireglow[m] |
to annoy you, of course |
16:52 |
MinetestBot |
[git] Ekdohibs -> minetest/minetest: Fix updatepo.sh and run it. b47c19c https://git.io/v5qKz (2017-08-24T16:44:38Z) |
17:00 |
nore |
Wuzzy: clientside translations should work as soon as I push this commit: https://github.com/Ekdohibs/minetest/commit/8221d3bc535b026c1bb06b5c76188a97c27c38cc which I'll do quite soon |
17:01 |
nore |
(you'll need both an updated server and an updated client to get the translations, however) |
17:02 |
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17:04 |
Wuzzy |
nore: I don't quite understand how this is working, nore |
17:05 |
nore |
Wuzzy: try to do as said here: https://forum.minetest.net/viewtopic.php?f=18&t=18349 |
17:05 |
Wuzzy |
thanks |
17:05 |
Wuzzy |
by the way the commit seems strange |
17:05 |
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17:05 |
Wuzzy |
why do you have to add the languag code into the PO file? |
17:06 |
Wuzzy |
isn't the language already implied by the directory name? o_O |
17:06 |
Wuzzy |
seems redundant to me |
17:07 |
MinetestBot |
[git] Ekdohibs -> minetest/minetest: Add translation of LANG_CODE in all languages 8221d3b https://git.io/v5qiF (2017-08-24T16:56:28Z) |
17:07 |
nore |
Wuzzy: it is |
17:07 |
nore |
but there seems to be no way to ask gettext for the language it selected |
17:07 |
Wuzzy |
whaaaa? |
17:07 |
nore |
so we have to resort to this hack until we find a better way :( |
17:07 |
Wuzzy |
iirc you don't query gettext for this kind of thing |
17:08 |
Wuzzy |
also, isnt languge stored in minetst.conf? language = xx |
17:08 |
nore |
nope, that only forces language |
17:08 |
Wuzzy |
i think you are supposed to use the OS functions to grab the language |
17:08 |
nore |
but if it's not set, it defaults to system language |
17:08 |
Wuzzy |
yes and i belive there are OS functios to query this |
17:09 |
Wuzzy |
a long long time ago i have dealed with gettext myself. my knowledge is just rusty |
17:09 |
nore |
hmmm, well, maybe that would work |
17:09 |
Wuzzy |
but i am ure there is defineately a non-hack way |
17:09 |
nore |
if you know how to avoid the hack, I'd be delighted to merge your pull request :) |
17:10 |
nore |
(and it shouldn't be too difficult, there is only one place where you need to change the language used anyway) |
17:10 |
Wuzzy |
maybe its even written down explicitly somewhere in the gettext manual. i guess |
17:11 |
Wuzzy |
if not, i'm sure the code of other software reveals the solution. i am in my lazy week atm xD |
17:11 |
nore |
nope, couldn't find in the whole manual anything about that |
17:11 |
Wuzzy |
:-/ |
17:12 |
nore |
anyway, please try clientside translation, and tell me what I need to change in the tutorial to make it easy to understand |
17:12 |
nore |
well, "tutorial" |
17:12 |
nore |
short intructions, really |
17:13 |
Wuzzy |
awesome. i have waited for this feature for so long. thank you. i gotta try this out for sure |
17:13 |
Wuzzy |
MT is becoming better and better after each release |
17:14 |
nore |
hehe, thanks :) |
17:15 |
Wuzzy |
nore, i think the reason why the “canonical†way to grab the langugae is not in the gettext manual is because the authors think its not really in Gettext's responsibility |
17:16 |
Wuzzy |
OK question. Why is the file called “[yourmodname].[language].tr� This doesn't look like gettext. :-((((( |
17:17 |
Wuzzy |
is it really just original_string = translated string? |
17:17 |
Wuzzy |
like in legacy intllib versions? |
17:18 |
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17:19 |
nore |
Wuzzy: yes |
17:19 |
nore |
but without spaces around the "=" |
17:19 |
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17:19 |
Wuzzy |
:-( |
17:19 |
nore |
it's *not* gettext |
17:19 |
Wuzzy |
well ok. plural forms? |
17:19 |
Wuzzy |
parameters? |
17:20 |
Wuzzy |
what about these crucial features? |
17:20 |
nore |
(two reasons: 1.: easier, 2.: gettext doesn't work on android) |
17:20 |
Wuzzy |
esp how do I insert variable text? the text doesn't say |
17:20 |
nore |
parameters: yes, plural forms: no, unfortunately :( |
17:20 |
nore |
for variable text: use the "@1" syntax |
17:21 |
Wuzzy |
oh wait. its in lua_api.txt |
17:21 |
nore |
yes |
17:21 |
nore |
(didn't put it in the tutorial to make it as easy to understand as possible) |
17:21 |
Wuzzy |
(i think you should. its very important) |
17:22 |
Wuzzy |
oh, is there at least a toolchain to extract the strings and update the TR files? |
17:22 |
Wuzzy |
this is one of the reasons why I am such a big fan of Gettext. the toolchain |
17:22 |
nore |
well I guess you can use xgettext |
17:22 |
nore |
ah no |
17:22 |
nore |
ehm |
17:22 |
Wuzzy |
huh? |
17:23 |
nore |
no, nevermind |
17:23 |
nore |
hmm, maybe some old intlib scripts? |
17:23 |
Wuzzy |
is the syntax compatible with intllib? intllib has legacy tools (intllib switched to Gettext btw) |
17:23 |
Wuzzy |
if its compatible you might just copy those legacy scripts in |
17:24 |
nore |
hmmm need to think |
17:25 |
nore |
although, since we're not in the stable release yet, if it's really wanted, I could try to use po files instead (or as well) |
17:25 |
Wuzzy |
well I think the most important features in a translation system are: 1) you can translate at all. 2) Unicode 3) parameters with switchable order 4) automatic extraction and updating of strings. the rest is convenience |
17:25 |
Wuzzy |
so far it seems 1-3 are done |
17:25 |
nore |
yup |
17:26 |
nore |
4) isn't, except maybe for some old intllib scripts |
17:26 |
nore |
need to look at that |
17:26 |
Wuzzy |
so, at least it *can* be translated. which is good |
17:26 |
Wuzzy |
no, 4 *is* very important |
17:26 |
nore |
I'm not saying it isn't |
17:26 |
nore |
I was saying it wasn't done yet :) |
17:26 |
Wuzzy |
xD |
17:27 |
nore |
anyway, gtg now |
17:27 |
Wuzzy |
okay let's just say we keep this system as-is for now. i test in the next hours and report back. cu |
17:29 |
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17:39 |
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17:40 |
Zehra |
Greetings all, |
17:41 |
Zehra |
I've noticed what could perhaps be a good improvement in Minetest. |
17:41 |
Zehra |
From viewing several other games, there seems to be a central authentication system within them. |
17:42 |
Zehra |
This provides some advantages over our current system. |
17:42 |
Zehra |
Which requires users to enter a password on each server. |
17:43 |
Zehra |
This is good in some ways, but also has some disadvantages. |
17:43 |
Zehra |
1. It can become overly complex for management of passwords. |
17:44 |
Zehra |
Having to use many different passwords means users will in time get confused if not properly noted. |
17:45 |
Zehra |
2. People tend to reuse passwords over and over again. |
17:46 |
Zehra |
This leads to a possible security issue, if passwords are reused. |
17:47 |
Zehra |
My question is if there is any plans to move to a more central authentication system. |
17:48 |
Zehra |
I think I've heard previously of some ideas, but am not certain about it. |
17:48 |
sy |
Zehra: the MinePass mod does this |
17:48 |
sy |
If I understand correctly, you have one password per account |
17:49 |
sy |
and could use the same one for minetest AND minecraft servers |
17:50 |
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17:54 |
Zehra |
sy: Seems like MinePass is a pretty good mod. |
17:55 |
Zehra |
I'll check a bit more into it later. |
17:55 |
sy |
it's a mod and then some |
17:56 |
Zehra |
Kind of would be nice if something similar to this was taken officially by Minetest. |
17:57 |
sy |
doubt that is going to happen |
17:57 |
sy |
i mean |
17:57 |
sy |
maybe we'd do something |
17:57 |
sy |
we already have a server list |
17:57 |
sy |
but certainly not as integrated as minepass |
18:00 |
Zehra |
I hope a more integrated user authentication/server list would come in the near future. |
18:01 |
sy |
i doubt we can get everyone to agree to it though |
18:02 |
Zehra |
It's impossible to get everyone to agree on something. |
18:03 |
sy |
well MinePass IS the solution you want |
18:03 |
sy |
we just have to get people to use it :) |
18:04 |
Zehra |
Lets get them started. :) |
18:04 |
Zehra |
Maybe if enough movement is started... it might even become officially part of Minetest. |
18:05 |
sy |
it won't, it's in Java :) |
18:05 |
sy |
we hate java |
18:05 |
sy |
doubt we can officially accept something that requires another daemon just to run |
18:07 |
Zehra |
Well, sometimes a large change is needed to get something going. |
18:07 |
Errante |
Hello, is it possible to load luasockets to minetest while on windows? |
18:08 |
Errante |
luairc does that on linux, but cant find info for windows |
18:08 |
Errante |
irc mod* |
18:12 |
Errante |
could a builtin password manager solve Zehra's problem? just not central |
18:13 |
Zehra |
Errante: I did think somewhat of a password manager. |
18:13 |
Zehra |
Problem is even with a password manager, most users will likely reuse passwords. |
18:14 |
Zehra |
So it would sort of defeat the purpose of moving to a more central system. |
18:17 |
Errante |
well, the user could set only a password manager's password, then minetest would handle password by setting a diffenrent one for each server |
18:17 |
Errante |
user would need to log in before choosing any server |
18:18 |
Errante |
and he would need to backup and restore if want to log from another computer |
18:18 |
fireglow |
too cumbersome in multi-device scenarios |
18:20 |
Zehra |
Most users wouldn't bother with backing up... |
18:20 |
Errante |
how so? just need to move a file |
18:21 |
fireglow |
I don't want to move a file every time I switch computers |
18:21 |
Errante |
most user wouldnt bother on losing passwords |
18:21 |
fireglow |
I play MT from up to three computers, depending on where I am. |
18:21 |
Zehra |
Is the file plaintext ? |
18:21 |
Errante |
not everytime |
18:21 |
Errante |
just when you want to sync |
18:23 |
Zehra |
Would be a headache to reset all the passwords in case of breach. http://www.minetest.net/servers/ |
18:24 |
sy |
if something got breached last thing i'd be doing is resetting game passwords |
18:24 |
Errante |
xD |
18:29 |
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18:29 |
Krock |
o/ |
18:29 |
fireglow |
eyy Krock |
18:29 |
Krock |
eyy fireglow |
18:30 |
Errante |
Zehra: breach of what? |
18:31 |
Zehra |
Errante: Passwords and usernames. |
18:31 |
Errante |
from the server? |
18:32 |
Zehra |
From your suggestion of a built-in password manager. |
18:32 |
Errante |
if so, then the hacker would get a password which was uniquely set for that server and which wouldnt work at other servers |
18:32 |
Errante |
oh |
18:33 |
Errante |
then he would get all of your passwords, but he would need to know the user PIN |
18:33 |
Krock |
Errante, I tried to load the luasocket (and IRC) on Windows months ago but failed horribly. No path location worked and Lua didn't provide any helpful information either |
18:36 |
Errante |
Ive found that minetest looks for lua libs into bin folder, even for windows, but maybe its just on compiling time? not with binaries... |
18:37 |
Errante |
also, Ive found that minetest implement json functions as API methods, but not RPC |
18:38 |
Errante |
I think that to implement RPC would be good. lokking forward for that |
18:41 |
sofar |
rpc in minetest is asking for vulnerabilities |
18:42 |
fireglow |
^ ! |
18:42 |
sofar |
json I can understand - serialization is useful for storing complex data |
18:42 |
Errante |
should I keep it mod contained? like irc mod? |
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18:43 |
sofar |
the one thing I can see a use for is something like oauth |
18:43 |
Errante |
I want to plug dogecoin in minetest |
18:44 |
Errante |
using RPC |
18:44 |
sofar |
you can already do http requests, even |
18:44 |
Errante |
hmm |
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18:49 |
DusXMT |
After finding minecraft to run way too slow on my new laptop (not a gaming machine - mainly intended for documents and development), I remembered this little project, and it was nostalgic opening up a fresh new world :) |
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18:51 |
Errante |
Minetest for the win! |
18:51 |
DusXMT |
:3 |
18:52 |
DusXMT |
It's great that you people are making it happen, sometimes one just needs to relax with some building blocks every now and then~ |
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20:09 |
Errante |
Ive installed irc mod, with luasockets intalled at minetest's bin folder. now minetest closes without notice... |
20:10 |
Errante |
its also set as trusted |
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20:19 |
Errante |
its dying with a fatal errorof access violation |
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20:57 |
Errante |
tryed to --verbose --verbose --console to get more info, but nothing is related |
21:05 |
FreeFull |
Errante: It's probably because it's in the bin folder, and wants to write to its location |
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21:08 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Builtin item: Tidy up (#4370) d3f1743 https://git.io/v5mmN (2017-08-24T21:06:36Z) |
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23:09 |
jas_ |
#minetest-hud |
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23:22 |
jas_ |
*pats hands* |
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Fixer |
hud? |