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IRC log for #minetest, 2017-08-11

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01:39 johnnyjoy Does anyone know how to check to recipe conflicts?
01:40 rubenwardy not very easy at the moment
01:40 rubenwardy you can use this to check for nonexistent craft recipe ingredients: https://forum.minetest.net/viewtopic.php?id=5831
01:42 johnnyjoy Thanks.
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02:57 Wuzzy johnnyjoy: Use qa_block
02:57 Wuzzy https://forum.minetest.net/viewtopic.php?f=11&t=15759&p=238851
02:58 Wuzzy this mod helps u find recipe conflicts
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03:33 LovelyBecky hey
03:33 bigfoot547 Hi
03:34 LovelyBecky sooooooo
04:01 jas_ hi
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04:13 Genshin Yo
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04:30 skrp does player_effects mod more/less summarize what 'buffs' we can code for the game?
04:31 skrp i thought we could do anything, but seems something simple like stacking health is undoable
04:32 skrp im trying to add scaling to the game, harder mobs  like WoW. I need to know what is out there to formulate a minecraft way, im on player_effects if anyone has sugg. its appreciated
04:37 Genshin Mobs still needs more work tbh.
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04:44 skrp mobs in most games are numnuts
04:45 wilkgr Anything that moves that isn't controlled by the player ^
04:45 skrp in such situations its best to make the player mechanics more bash-smash
04:46 skrp is nssm mobs not that great?
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05:19 hisforever Hi is there a mod just or doors?
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05:28 hisforever lost the url for screenshots please share ?
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06:59 jas_ Come again?
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07:58 MinetestBot [git] nerzhul -> minetest/minetest: ServerEnvironment::step: modernize loops bb1c711 https://git.io/v7yD1 (2017-08-11T07:57:27Z)
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17:29 verndrman is there a mod for gear? similar to 3D armor that gives players abilities with their armor?
17:30 verndrman im trying to combine 3D_A + witchcraft = wow_like_gear_drops
17:31 verndrman s/similar to 3D armor/similar to 3D armor shields/
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17:38 GreenDimond Hey sfan5? I am trying to use the mt2obj script again. Whenever I try to run it it says invalid syntax on l230 print(str(e), file=sys.stderr)
17:39 GreenDimond and a ^ under the =
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17:45 calcul0n GreenDimond, aren't you using py2 instead of py3 ?
17:45 GreenDimond I dont know?
17:45 GreenDimond What should I be using?
17:46 calcul0n this looks like py3 syntax, how do launch the script ?
17:46 GreenDimond python mt2obj.py test.mts
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17:47 calcul0n hmm, strange, it looks like it should work too in py2 actually
17:47 GreenDimond I have 2.7.12
17:47 calcul0n ho no, it doesn't without __future__
17:47 calcul0n so try python3 mt2obj.py
17:48 calcul0n of course you'll need py3 to be installed :)
17:48 GreenDimond Which I do
17:49 GreenDimond FileNotFoundError: [Errno 2] No such file or directory: 'nodes.txt'
17:49 GreenDimond so at least the syntax error is solved
17:50 calcul0n yep, but i can't help on this one, looks like you're not using it the right way but i don't know this script
17:51 GreenDimond oh I need to set the path to a nodes.txt
17:54 sfan5 you need to generate a nodes.txt file
17:55 sfan5 i believe i have already walked you through this
17:56 GreenDimond Yes I figured out I need the  nodes.txt
17:56 GreenDimond in order to do that I have to run the .mts through the populatecolors.py?
17:57 GreenDimond sfan5^
17:58 sfan5 no
17:58 GreenDimond or use the /dump cmd
17:59 sfan5 you have to patch minetest first
17:59 sfan5 which is probably why you game up on this
17:59 GreenDimond ahh
17:59 GreenDimond Which patch do I use?
17:59 sfan5 it's right there
17:59 sfan5 (but it probably doesn't apply cleanly anymore)
18:00 GreenDimond oh the minetest.diff
18:02 GreenDimond I am used to patching from github - how do I apply the .diff?
18:02 sfan5 git apply
18:03 GreenDimond says patch does not apply
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18:05 GreenDimond Here are the errors if you care
18:05 GreenDimond error: patch failed: src/game.cpp:1883
18:05 GreenDimond error: src/game.cpp: patch does not apply
18:05 GreenDimond error: patch failed: src/script/lua_api/l_util.cpp:524
18:05 GreenDimond error: src/script/lua_api/l_util.cpp: patch does not apply
18:05 GreenDimond error: patch failed: src/script/lua_api/l_util.h:107
18:05 GreenDimond error: src/script/lua_api/l_util.h: patch does not apply
18:06 GreenDimond You are trying to send an empty document, exiting.
18:06 sofar use a pastebin
18:06 GreenDimond I tried | pastebinit but that last line said no
18:06 GreenDimond but OK I will use it next time manually
18:06 calcul0n because you didn't redirect stderr
18:06 GreenDimond I have to go do stuff - bbl and I will figure it out then
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19:22 GreenDimond Alright I can figure this stuff out now
19:22 GreenDimond calcul0n: how do I do that?
19:24 calcul0n GreenDimond, about stderr ? command 2>&1 | pastebinit
19:24 GreenDimond huh?
19:24 GreenDimond do I need to run that in a certain directory?
19:25 calcul0n no, just in the directory where you want to run your command
19:25 GreenDimond ok
19:26 GreenDimond 'you are trying to send an empty document, exiting.'
19:27 calcul0n so there's no output at all here
19:27 calcul0n do you see anything else before this message ?
19:28 GreenDimond nope.
19:28 calcul0n so yes, no output, this generally means that the command succeeded
19:28 calcul0n you can check by typing echo $? immediately after the command
19:29 calcul0n 0 means success, anything else means error
19:29 GreenDimond erm
19:29 GreenDimond just retunrs $
19:30 calcul0n you need the ? after $
19:30 GreenDimond ah
19:30 calcul0n but i'm not sure it will work, maybe you'll get the pastebinit status instead
19:30 GreenDimond and the command is "command 2>&1 | pastebinit" right?
19:31 GreenDimond or without the "command"?
19:31 calcul0n yes, but maybe try without pastebinit first
19:31 GreenDimond either way I got the same "empty doc" thing :P
19:31 GreenDimond without pastebinit it just goes to new line
19:32 calcul0n and what says echo $?
19:32 GreenDimond unable to read with | pastebinit but without returns 1
19:32 calcul0n ho wait, you must command by whatever command you want to try
19:33 GreenDimond derp ._.
19:33 calcul0n i didn't know that 'command' is an actual command :)
19:33 calcul0n i don't even know what it does
19:33 GreenDimond uh oh xD
19:33 GreenDimond Which command am I doing this with?
19:33 GreenDimond I thought we were talking about redirecting the stderr
19:34 calcul0n yes, i was talking about your git apply thing
19:34 GreenDimond ah
19:34 GreenDimond so use that one
19:35 GreenDimond I get the same error
19:35 GreenDimond errors*
19:35 GreenDimond http://paste.ubuntu.com/25292285/
19:35 GreenDimond patch does not apply
19:35 GreenDimond but why
19:36 calcul0n well, as sfan said probably too many things have changed in the code since the patch has been written
19:36 GreenDimond so how would I fix this?
19:37 GreenDimond Because I would *really* like to use mt2obj
19:37 calcul0n no idea, the only way is to rewrite a proper patch i guess
19:37 GreenDimond and I have 0 idea how to do that :(
19:39 calcul0n another solution is to try with an older version of minetest code, but i can't tell which one
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19:40 GreenDimond last commit was Feb 12 of this year
19:41 GreenDimond which would be 0.4.15
19:43 GreenDimond how would I get a stand-alone version of 0.4.15?
19:45 GreenDimond I downloaded the source code for 0.4.15 - how do I build that to a folder?
19:45 BamaHit GreenDimond: https://github.com/minetest/minetest/releases
19:46 GreenDimond yes I found that, thanks :)
19:46 BamaHit You're welcomd
19:46 BamaHit welcome*
19:46 GreenDimond how do I build it?
19:47 BamaHit You don't have to. There is built download there.
19:47 GreenDimond for Linux?
19:47 BamaHit opps
19:47 GreenDimond Yeah :/
19:47 BamaHit No sorry; I'm windows users not sure about Linux
19:47 GreenDimond calcul0n: Do you know how to build it?
19:48 GreenDimond oh wait
19:48 GreenDimond I know how :P
19:49 ph3-der-loewe why not just install it using your distro's software mangement system?
19:49 GreenDimond because I want a stand-alone version
19:50 GreenDimond I have a stable version (0.4.16), a dev version (0.4.16-dev), and now I want 0.4.15 on its own too.
19:50 BamaHit Isn't all programs in unix standalone?
19:50 GreenDimond No
19:51 GreenDimond What I mean by standalone is it's own folder - not installed
19:51 BamaHit That's what I mean also.
19:51 GreenDimond perhaps that is the wrong term but whatever
19:51 calcul0n not sure, but i think you must set RUN_IN_PLACE=1 at configure tima
19:51 calcul0n *time
19:51 GreenDimond calcul0n: How do I build it in the first place?
19:52 GreenDimond doing make -j9 doesnt work
19:52 GreenDimond it wants a target
19:52 calcul0n you need cmake first
19:52 GreenDimond ok
19:52 calcul0n RUN_INPLACE=1 cmake
19:52 calcul0n then make
19:53 GreenDimond I think its cmak RUN_IN_PLACE=1
19:53 GreenDimond nope not that
19:56 GreenDimond it needs a target
19:56 GreenDimond no
19:56 GreenDimond thats make
19:56 GreenDimond it needs a path-to-source
19:56 calcul0n you must cd in the sources first
19:56 calcul0n or create an external build dir, cd into it and run cmake path/to/source
19:57 GreenDimond um
19:57 GreenDimond create external build dir?
19:57 GreenDimond oki
19:57 calcul0n it's not necessary but makes things cleaner
19:58 calcul0n as if it goes wrong you can just delete it
19:58 GreenDimond okay now what?
19:58 GreenDimond make?
19:59 calcul0n yes
19:59 GreenDimond k
20:00 GreenDimond yay
20:00 GreenDimond it built
20:00 GreenDimond now to patch
20:00 calcul0n arg, no, the patch must be applied before compiling :)
20:00 GreenDimond dangit
20:01 GreenDimond so
20:01 GreenDimond what do? xD
20:01 calcul0n well, let it finish, patch it and run make again
20:01 GreenDimond its done xD
20:01 GreenDimond so
20:04 GreenDimond do I have to cmake again?
20:05 calcul0n no
20:05 GreenDimond Not targets specified and no makefile found
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20:05 GreenDimond *No
20:06 calcul0n hmm, are you in the build dir again ?
20:06 calcul0n you must apply the patch in the source tree and run make from the build dir
20:07 GreenDimond methinks it errored
20:16 GreenDimond i will rebuild it with an earlier version
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20:17 GreenDimond calcul0n, do I need to apply the patch before cmake or before make?
20:18 calcul0n itprobably only changes the sources, but i'd say before cmake to be sure
20:18 GreenDimond k
20:19 GreenDimond doesnt apply now
20:19 GreenDimond might have to cmake first
20:19 calcul0n ha, maybe
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20:21 GreenDimond still doesnt apply
20:24 GreenDimond trying 0.4.15 again
20:24 GreenDimond looks like it might work
20:24 GreenDimond eh nevermind
20:24 GreenDimond got to 25% built and failed
20:25 GreenDimond calcul0n http://paste.ubuntu.com/25292591/
20:26 GreenDimond wat does this mean?
20:27 calcul0n hmm, no idea
20:27 calcul0n strange, there's generally some compiler error
20:27 GreenDimond there is
20:27 GreenDimond it just didnt show it when I did it the 2nd time
20:29 Krock tried deleting the build directory and compiling from scratch?
20:29 calcul0n that's strange also :)
20:29 GreenDimond http://paste.ubuntu.com/25292618/
20:29 Krock plus re-running cmake?
20:29 GreenDimond that paste is the original error
20:30 GreenDimond Krock: That is what I am doing - compiling 0.4.15 from scratch
20:30 GreenDimond and trying to apply a patch
20:31 Krock wget https://github.com/minetest/minetest/pull/<number>.patch && git am -3 <number>.patch
20:31 Krock gone
20:31 Krock *done
20:31 GreenDimond wrong kind of patch I think
20:31 GreenDimond its a .diff that is in mt2obj folder
20:32 GreenDimond but I think I could get it from GitHub
20:33 Krock A diff isn't a patch, otherwise it would be named .patch, obviously.
20:33 GreenDimond but there is no .patch
20:34 Krock well then,  git apply <name>.diff
20:34 GreenDimond I tried that
20:35 GreenDimond wait
20:35 GreenDimond after doing that
20:35 GreenDimond do I have to build again?
20:36 Krock no, the diff will modify your previously made build from Minetest, no matter where it was built to
20:36 Krock sarcasm alert
20:36 GreenDimond thats the problem
20:36 GreenDimond It wont build!
20:36 Fixer GreenDimond: why do you need?
20:36 GreenDimond It has that error that I pasted
20:36 GreenDimond Fixer: So I can use mt2obj
20:36 Krock then the diff messed up the makefile and it's not done yet
20:37 Fixer GreenDimond: windows?
20:37 GreenDimond Fixer: Linux (Xubuntu)
20:37 Fixer GreenDimond: you need clean build?
20:37 GreenDimond Fixer: What does that mean?
20:37 GreenDimond Sorry if that sounds stupid
20:37 Fixer GreenDimond: without patches
20:37 Krock nodedef_gen7minetest.diff ?
20:38 Krock s/7/\//
20:38 GreenDimond Fixer: Well I kind of need to patch it to use mt2obj
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20:38 GreenDimond Krock: Yes that is where it is
20:38 Fixer oh
20:38 Fixer nevermind
20:39 GreenDimond The reason I built 0.4.15 is because mt2obj patch is not compatible with 0.4.16
20:39 Fixer GreenDimond: cmake part is ok?
20:39 GreenDimond Yeah cmake runs fine
20:40 Krock that diff simply saves the loaded textures into the specified location
20:40 GreenDimond which is what I need
20:40 GreenDimond or else it doesnt run
20:41 GreenDimond and I cant build it with the patc
20:41 Fixer GreenDimond: i forgot but there are settings to make gcc output be more verbose
20:41 GreenDimond patch*
20:41 Fixer gcc verbose output
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20:41 Fixer very little info given in your paste
20:41 GreenDimond which paste?
20:42 GreenDimond there were 2
20:42 GreenDimond http://paste.ubuntu.com/25292618/
20:47 Krock o.o that function is a private member of TextureSource
20:48 Krock at least in the current code
20:48 GreenDimond so?
20:48 Krock ask sfan5 whether he would be so nice and update the diff
20:50 GreenDimond I doubt it would work.. but I shall try :/
20:50 sfan5 since textures don't really work anyway you could probably just use a colors.txt (from minetestmapper) and apped " :" (w/o quotes) to every line
20:50 GreenDimond huh?
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21:08 Fixer GreenDimond: are you using buildbot script?
21:08 GreenDimond Forget that for now - i am going to try sfan's mtmapper suggestion
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21:22 GreenDimond sfan5: So I tried that way, but when running mt2obj I get this error
21:22 GreenDimond nodetbl[m.group(1)] = convert('siiiAi', m.groups()[1:])
21:22 GreenDimond AttributeError: 'NoneType' object has no attribute 'groups'
21:25 sfan5 you need to apped " :" (w/o quotes) to every line in nodes.txt
21:25 sfan5 run this:
21:25 sfan5 sed 's/$/ :/g' -i nodes.txt
21:25 GreenDimond yes I did exactly that
21:26 GreenDimond well actually I did sed 's/$/ :/'
21:26 sfan5 hm then it must be disliking the lines with extra alpha
21:26 sfan5 delete the stuff about glass or liquids
21:27 GreenDimond could I just remove the alpha part of them?
21:27 sfan5 doesnt really matter as long as it makes the line match the regex
21:29 GreenDimond perhaps it doesnt like that there is " :" on the empty lines?
21:30 sfan5 perhaps
21:30 GreenDimond oh
21:30 GreenDimond I missed the river water
21:30 BamaHit Hey guys, I removed mobs_redo a while back. I still get unknown blocks (Errors at the top) when wondering around my world. Is there a way to remove them?
21:30 GreenDimond /clearobjects quick
21:30 BamaHit Without spending the rest of my life hunting them down
21:31 BamaHit I have tried that before, it never removes anything
21:31 GreenDimond really?
21:31 GreenDimond wait
21:31 BamaHit Is it because they are unknown now?
21:31 GreenDimond unknown blocks or unknown objects?
21:32 BamaHit objects I would assume, they are mobs from mobs_redo
21:32 GreenDimond are they purple squares?
21:32 GreenDimond or are they blocks?
21:32 BamaHit purple squares wondering around
21:32 GreenDimond so it *should* remove them.. maybe you dont have the right privs?
21:33 BamaHit I should have all priv..Let me verify that though.
21:34 GreenDimond do /grantme all
21:34 BamaHit If i didn't have the privs it wouldln't run correct? (the /clearobjects quick)
21:35 BamaHit Becuase it does run.
21:35 GreenDimond hmm
21:35 Krock if it changes the direction sometimes, then it's a missing texture
21:35 BamaHit I did the grantme all again also, can't hurt anything by doing it haha
21:35 Krock see debug.txt
21:35 GreenDimond try a full /clearobjects
21:36 GreenDimond sfan5: removing all #comments and empty lines and extra alphas still gives the error..
21:37 BamaHit I'm running that now. I have tried taht before but i still stumble across them.
21:37 BamaHit Will they despawn on their own in the long run? My kids told me they should but I don't know.
21:37 GreenDimond Maybe?
21:37 GreenDimond Have you turned off mobs_animal?
21:37 sfan5 GreenDimond: add a print() statement to find out which line it is
21:37 GreenDimond or whatever other mobs mod
21:37 GreenDimond sfan5: in the nodes.txt?
21:38 sfan5 i hope you can answer that question yourself
21:38 BamaHit I deleted the folder. Is that the same as turnning off?
21:38 GreenDimond BamaHit, yeah I think so
21:38 sfan5 (hint: obviously not there)
21:38 GreenDimond duh its a .txt :/
21:39 GreenDimond so ofc not there
21:40 BamaHit that full clearobject might work. it is still running but what all does it remove. It seems to be removing stuff from some houses.
21:40 GreenDimond It removes any and all entities (aka mobs, dropped items, etc)
21:40 GreenDimond all except the player that is
21:42 GreenDimond sfan5: I have no idea what to put in the print(). I know nothing about python (at least - not much)
21:42 sfan5 GreenDimond: add if not m: print(line) before the nodetbl[ line
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21:43 GreenDimond ok thankyou
21:43 GreenDimond it doesnt like beds:bed_bottom
21:44 GreenDimond even though there is no alpha
21:45 GreenDimond heck it doesnt like _any_ of the nodes
21:47 GreenDimond sfan5: after every line I remove, it says it doesnt like the next one
21:48 sfan5 well then the format is entirely wrong
21:48 sfan5 oh right
21:49 GreenDimond ?
21:54 sfan5 GreenDimond: start from a fresh colors.txt then run sed -nre 's/(\S+) ([0-9]+ [0-9]+ [0-9]+).*/\1 cube \2 :/gp' -i nodes.txt
21:58 GreenDimond ok
21:58 GreenDimond now it should work?
21:58 GreenDimond amazing!
21:58 GreenDimond now to see if it worked
22:01 sfan5 every node will look like a cube tho
22:06 GreenDimond Thats fine
22:06 GreenDimond It worked :D
22:06 GreenDimond Thank you so much sfan5 :D
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