Time |
Nick |
Message |
00:04 |
|
Emperor_Genshin joined #minetest |
00:04 |
|
Emperor_Genshin joined #minetest |
00:05 |
Genshin |
Lo |
00:06 |
Genshin |
o/ |
00:09 |
Genshin |
(╯ ͡° ͜ʖ ͡°) ╯︵/(.□ . \) |
00:10 |
Genshin |
Didn't took me long, just converting the face to lenny took me a minute lol |
00:11 |
Genshin |
How are things lately? |
00:13 |
Genshin |
Tired, with a back pain, at least i'm doing okay relaxing on my bean bag chair while chatting on hexchat through my desktop |
00:14 |
Genshin |
lol |
00:15 |
Genshin |
heh |
00:15 |
Genshin |
Maxed out eh |
00:15 |
Genshin |
Sweet! |
00:30 |
|
FelipeO_O joined #minetest |
00:32 |
Natechip |
4W3h7a9t 4was that bigfoot5474? |
00:32 |
Natechip |
XD |
00:47 |
|
MrbpBlueEyes joined #minetest |
00:58 |
|
Tirifto_ joined #minetest |
01:00 |
|
vifino joined #minetest |
01:05 |
|
twoelk left #minetest |
01:05 |
|
Lymkwi joined #minetest |
01:05 |
MinetestBot |
[git] juozaspo -> minetest/minetest: Fix error not printed to console when no name is provided 837328f https://git.io/v7Phh (2017-08-09T01:04:06Z) |
01:14 |
|
AntumDeluge joined #minetest |
01:38 |
|
Zehra joined #minetest |
02:03 |
|
CalebDavis joined #minetest |
02:07 |
|
GreenDimond joined #minetest |
02:07 |
GreenDimond |
does Minetest use a font library? |
02:08 |
GreenDimond |
I ask because if so - is there a way to center text? |
02:08 |
VanessaE |
freetype, at least on linux. |
02:23 |
|
Tmanyo joined #minetest |
02:24 |
|
est31 joined #minetest |
02:48 |
|
GreenDimond joined #minetest |
02:49 |
GreenDimond |
is it possible to use lua to find the physical length of a string? |
02:49 |
GreenDimond |
Because I would rather not define how many spaces every character uses |
02:54 |
VanessaE |
GreenDimond: if you mean the length in pixels, no, there is not. |
02:54 |
VanessaE |
but the length of a string in bytes, there's a function for that, I forget what it was. |
02:58 |
GreenDimond |
Wouldnt it provide the same thing? |
02:58 |
GreenDimond |
pixels vs. bytes? |
02:58 |
GreenDimond |
I just want to center some text xD |
03:01 |
GreenDimond |
Because I can't use character count to center it since characters arent all the same width |
03:09 |
GreenDimond |
are bytes in this case used as a unit of measurement? |
03:11 |
VanessaE |
when I say bytes I mean characters |
03:12 |
VanessaE |
like "hello" is 5 chars but might take 50 pixels |
03:12 |
GreenDimond |
darn |
03:12 |
VanessaE |
sowwy :) |
03:12 |
GreenDimond |
do you know of any way to center text in MT? |
03:12 |
VanessaE |
nope |
03:12 |
GreenDimond |
:/ |
03:12 |
GreenDimond |
can text be applied to entities? |
03:13 |
GreenDimond |
(without defining each character as an image) |
03:13 |
VanessaE |
nope. |
03:15 |
GreenDimond |
so my only options are to either define all 64 characters' space-equivalent or use each character as an image and display an entity |
03:15 |
VanessaE |
I guess so, depending on what it is you're ultimately trying to do |
03:15 |
GreenDimond |
modify the name tag so it has another string of text above it |
03:15 |
VanessaE |
remember, too, that not everyone will have the same font settings as you |
03:15 |
GreenDimond |
that is also true |
03:16 |
GreenDimond |
andI realize that :/ |
03:16 |
KaadmY |
GreenDimond: um, the length of a string in bytes is not even close to the pixel size |
03:16 |
GreenDimond |
*and I |
03:16 |
GreenDimond |
KaadmY: Yes that was answered about 2 minutes ago |
03:16 |
KaadmY |
Each character is one byte if the string is standard ASCII |
03:16 |
KaadmY |
Ah okay |
03:16 |
GreenDimond |
so the only way to make it centered for everyone is to do the entity method. |
03:16 |
GreenDimond |
Darn. |
03:16 |
GreenDimond |
or... |
03:17 |
GreenDimond |
hmmmmmmm |
03:17 |
GreenDimond |
ok |
03:17 |
GreenDimond |
thx VanessaE |
03:39 |
|
dabbill joined #minetest |
04:10 |
|
Brackston left #minetest |
04:21 |
|
Azelphur joined #minetest |
05:00 |
|
InstantKofeGirl joined #minetest |
05:00 |
|
sticksy joined #minetest |
05:45 |
|
Freejack joined #minetest |
06:01 |
|
georgeowell joined #minetest |
06:11 |
|
torgdor joined #minetest |
06:29 |
|
CWz joined #minetest |
06:32 |
|
Freejack joined #minetest |
06:37 |
|
SonosFuer joined #minetest |
06:45 |
jas_ |
how best to force a respawn? https://github.com/jastevenson303/dcbl_default/commit/2c167d05949118f98f5fe9803a9ae24d5d068cde#diff-d6265af3707130baeeddbe6b8b920658R238 |
06:45 |
jas_ |
i saw send_respawn() client side but, so there's an on_die and on_respawn |
06:46 |
jas_ |
but no way to force it? in that mod i just sent to spawn pos, refilled hearts/hunger and minetest.closed_formspec |
06:46 |
jas_ |
i doubt that's equivilent to whatever send_respawn() is doing client side |
06:52 |
jas_ |
in certain fps you automatically respawn after about 5 seconds |
06:53 |
|
Hawk777 joined #minetest |
07:21 |
|
rmbeer joined #minetest |
07:21 |
rmbeer |
hello |
07:21 |
rmbeer |
i have a option for cmake for avoid the OpenAL? |
07:22 |
sticksy |
rmbeer can you do without sound? |
07:22 |
sticksy |
Disable sound and OpenAL should not be needed |
07:46 |
|
Lukc joined #minetest |
07:46 |
rmbeer |
sticksy, i say without OpenAL, no without sound... |
07:46 |
rmbeer |
use vorbis or ogg |
07:46 |
rmbeer |
and alsa? |
07:46 |
|
proller joined #minetest |
07:46 |
rmbeer |
or pulseaudio |
07:49 |
sticksy |
rmbeer I need to go... The last time I checked, OpenAL was needed for sound. I don't think there was an ALSA driver. |
07:49 |
sticksy |
What is the OpenAL issue? |
07:56 |
|
Krock joined #minetest |
08:29 |
|
slemonide joined #minetest |
08:38 |
rmbeer |
sticksy, nothing, but it's not important for playing any audio |
08:42 |
|
evilchristel joined #minetest |
08:49 |
|
ensonic joined #minetest |
08:50 |
|
loggingbot_ joined #minetest |
08:50 |
|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.16 (2017-06-03) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
08:50 |
|
rmbeer joined #minetest |
08:52 |
|
cyberarm joined #minetest |
08:58 |
|
rumble joined #minetest |
09:11 |
|
Tirifto joined #minetest |
09:12 |
|
Fixer joined #minetest |
09:21 |
|
Beton joined #minetest |
09:23 |
|
frostsnow joined #minetest |
09:24 |
|
proller joined #minetest |
09:31 |
|
troller joined #minetest |
09:31 |
|
catninja joined #minetest |
09:31 |
|
mransom joined #minetest |
09:36 |
|
behalebabo joined #minetest |
09:36 |
|
Someguy123 joined #minetest |
09:38 |
|
Cork joined #minetest |
10:05 |
red-001 |
jas_, huh I don't think there is a way to force a respawn |
10:05 |
red-001 |
have you tried manually reseting the HP? |
10:06 |
red-001 |
then closing the formspec |
10:06 |
jas_ |
yeah that's what i did. set_hp(20)... but i wonder what else is done. oh, yes formspec close |
10:06 |
jas_ |
so those two things and it seems normal, i have not tested yet tho |
10:06 |
jas_ |
i couldn't find what send_respawn did |
10:06 |
jas_ |
if that was it, i mean |
10:07 |
red-001 |
it sends the respawn packet to the server |
10:07 |
red-001 |
requesting the player is respawned |
10:07 |
jas_ |
so doing it manually might be bypassing on_respawn callbacks? |
10:07 |
red-001 |
it is likely to |
10:07 |
red-001 |
you could try calling them yourself if you really need them |
10:08 |
jas_ |
oh ok |
10:08 |
jas_ |
just to let the server now they respawned, i would think |
10:08 |
jas_ |
know* lol |
10:08 |
red-001 |
oh also reset breath |
10:09 |
red-001 |
https://github.com/minetest/minetest/blob/c8faee4eda27022319a25d5959205496ef75414e/src/server.cpp#L2660 |
10:09 |
jas_ |
alright. i position at static_spawnpoint. otherwise i dunno what is normally done. i like the idea of random (re)spawnpoints |
10:09 |
red-001 |
PLAYER_MAX_BREATH and PLAYER_MAX_HP are constants |
10:10 |
jas_ |
thx |
10:10 |
red-001 |
yeah there really should be a way to force a player to be respawned |
10:10 |
jas_ |
yeah, i will likely test it out tho |
10:13 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv7: Raise spawn point by 1 node for no mountain case a4048e4 https://git.io/v7XaT (2017-08-09T10:06:33Z) |
10:13 |
MinetestBot |
[git] paramat -> minetest/minetest: Step height: Add as a player object property 3d0e8a6 https://git.io/v7Xak (2017-08-09T10:06:22Z) |
10:13 |
MinetestBot |
[git] JRottm -> minetest/minetest: Minimap: Leaner minimap arrow makes it easier to see the direction 7cd1251 https://git.io/v7XaI (2017-08-09T10:04:09Z) |
10:13 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Key change menu: Expose more keys f339409 https://git.io/v7XaL (2017-08-09T10:00:24Z) |
10:21 |
Krock |
red-001, player:set_hp(0) and the respawn happens :P |
10:22 |
red-001 |
Krock, the player needs to press respawn on the formspec |
10:22 |
red-001 |
which means you can't auto respawn people on a timer |
10:26 |
Krock |
bool was_handled = minetest.registered_on_respawnplayers(player) |
10:27 |
|
proller joined #minetest |
10:29 |
Krock |
s/bool/local/ |
10:30 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Player API: Integrate settable player step height 77c9408 https://git.io/v7XVX (2017-08-09T10:27:37Z) |
10:50 |
|
est31 left #minetest |
11:13 |
|
Lymkwi joined #minetest |
11:31 |
|
ThomasMonroe joined #minetest |
11:33 |
|
Pie-jacker875 joined #minetest |
11:34 |
|
CalebDavis joined #minetest |
11:38 |
|
Piejacker joined #minetest |
11:54 |
|
LBPHacker joined #minetest |
11:55 |
|
Jousway joined #minetest |
11:56 |
|
proller joined #minetest |
12:12 |
|
DI3HARD139 joined #minetest |
12:13 |
|
Jordach joined #minetest |
12:23 |
|
RobbieF joined #minetest |
12:33 |
|
Lymkwi joined #minetest |
12:39 |
|
Krock joined #minetest |
12:50 |
jas_ |
? |
12:51 |
Krock |
! |
12:51 |
jas_ |
i'm trying that whatever it is heh |
12:52 |
jas_ |
:/ i don't think there's a way have a server initial a client's respawn |
12:52 |
jas_ |
unless CSM? |
12:53 |
|
Beton_ joined #minetest |
12:53 |
jas_ |
dunno how to csm |
12:54 |
jas_ |
initiate* a client's a respawn. if i just set_hp(20) on_die, then they miss out on on_respawn callbacks. |
12:55 |
jas_ |
but maybe it doesn't matter idk. i wonder can a server just send the client client-side mods... so weird |
13:05 |
|
AndDT joined #minetest |
13:05 |
|
enricom joined #minetest |
13:06 |
CalebDavis |
why are you not able to set the hotbar size to 24 |
13:08 |
Calinou |
CalebDavis: it would be way too wide to be usable |
13:08 |
Calinou |
in Carbone, I set the hotbar size to 16, but it's not a good idea, it means it'll span two lines in inventory |
13:09 |
Calinou |
although I think hotbar size 8 is too small… Minecraft has 9 at least |
13:09 |
Calinou |
10-12 would be ideal IMO, if you look around, many shooter games do fine with 10-12 different weapon slots |
13:09 |
Calinou |
to switch to slots 10-12, you'd just use 0, - and = (on QWERTY) |
13:10 |
CalebDavis |
ok but then why can you set it to 23 and it has 1 slot less on the top tow then on the botom row |
13:10 |
CalebDavis |
row^ |
13:10 |
CalebDavis |
ill probly just stick to 8 |
13:20 |
ThomasMonroe |
does anyone know of a reason why i am getting NodeResolver errors if i remove flowers and create a new world? |
13:42 |
ThomasMonroe |
syr bout that |
13:42 |
ThomasMonroe |
^ |
13:42 |
ThomasMonroe |
sry* |
13:49 |
|
lisac joined #minetest |
14:09 |
|
behalebabo joined #minetest |
14:19 |
|
ThomasMonroe joined #minetest |
14:25 |
|
DS-minetest joined #minetest |
14:26 |
|
Lymkwi joined #minetest |
14:27 |
|
Brackston joined #minetest |
14:32 |
KaadmY |
Calinou: 9 slots works well because it gives room for the health/armor bars to be aligned with the hotbar |
14:32 |
KaadmY |
8 slots is slightly narrow, ie. Minetest's |
14:37 |
Calinou |
KaadmY: 10-12 slots would be ideal |
14:37 |
Calinou |
even 9 slots is a bit low today (with today's wide screens) |
14:37 |
Calinou |
in Minecraft, I found myself fiddling with the hotbar quite a bit when I was building stuff |
14:38 |
|
proller joined #minetest |
14:39 |
KaadmY |
You can get at most 10 slots if you use number keys |
14:39 |
KaadmY |
And past 8-9 it gets hard to reach with one hand |
14:40 |
|
antims joined #minetest |
14:46 |
|
Beton__ joined #minetest |
15:13 |
|
behalebabo joined #minetest |
15:21 |
|
twoelk joined #minetest |
15:35 |
Fixer |
Calinou: at least in MC you can shift click on pointed node, very fast and handy, in mt you are hmhmhgmhed |
15:35 |
|
ensonic joined #minetest |
15:37 |
|
cx384 joined #minetest |
15:42 |
|
Alcyone2 joined #minetest |
15:48 |
|
LBPHacker joined #minetest |
15:56 |
|
Telesight joined #minetest |
16:05 |
|
soupfly joined #minetest |
16:10 |
|
proller joined #minetest |
16:22 |
|
Lord_Vlad joined #minetest |
16:23 |
Lord_Vlad |
Anybody knows how to remove yourself some privs ? |
16:24 |
|
FreeFull joined #minetest |
16:25 |
calcul0n |
Lord_Vlad, with /revoke name priv |
16:26 |
Lord_Vlad |
Great, thanks |
16:43 |
|
Beton_ joined #minetest |
16:46 |
|
soupfly joined #minetest |
16:57 |
|
Marolinha joined #minetest |
17:01 |
|
Marolinha left #minetest |
17:10 |
|
swift110 joined #minetest |
17:12 |
|
erstazi joined #minetest |
17:15 |
|
Billre joined #minetest |
17:17 |
|
Jordach joined #minetest |
17:20 |
|
dan2wik_ joined #minetest |
17:24 |
|
CalebDavis joined #minetest |
17:41 |
|
proller joined #minetest |
18:04 |
|
Tux[Qyou] joined #minetest |
18:04 |
|
Tux[Qyou] joined #minetest |
18:06 |
|
LBPHacker joined #minetest |
18:22 |
|
ssieb joined #minetest |
18:29 |
|
Zehra joined #minetest |
18:33 |
|
behalebabo joined #minetest |
18:34 |
|
Tirifto joined #minetest |
18:51 |
|
behalebabo joined #minetest |
19:03 |
|
slemonide joined #minetest |
19:09 |
|
lisac joined #minetest |
19:12 |
jas_ |
!server |
19:12 |
MinetestBot |
jas_: *** LandofSurvivors *** by Telesight | landofsurvivors.telesight.nl:30007 | Clients: 0/15, 0/1 | Version: 0.4.15 / minetest | Ping: 6ms |
19:13 |
|
bhelit joined #minetest |
19:17 |
bhelit |
are the variables [itemstack, user, pointed] produced by the function (in my case register_tool) on_use = function(itemstack, user, pointed), |
19:19 |
bhelit |
calcul0n, yesterday {von_use = function(itemstack, user, pointed) hearth(user) end, } do i run function to create the user variable? still tring to digest it today |
19:19 |
Krock |
no, they're produced in c++ side, where these objects/uservalues are pushed to Lua |
19:20 |
Krock |
wehre you finally can use them as function parameters in your code |
19:20 |
Krock |
*where |
19:21 |
bhelit |
hmm that is odd. coming from perl/c is a bit weird |
19:23 |
bhelit |
Krock, i thought lua used ANSI C? |
19:24 |
calcul0n |
yes, but the minetest engine is in c++ |
19:24 |
Krock |
indeed, unicode encodings in c++, ANSI C in Lua |
19:25 |
|
BamaHit joined #minetest |
19:26 |
bhelit |
thanks i appreciate the correction. i tend to make assumptions |
19:27 |
BamaHit |
Hey guys, I was trying to alter the unified_inventory to let you get 1 item instead of 99 by holding shift when clikcing. I did this https://pastebin.com/J0jQNZ02 but it isn't recongizing the shift button being pressed. |
19:28 |
Krock |
wrong "stack" variable, I'd say |
19:28 |
Krock |
or the code isn't executed because it's in the wrong place |
19:29 |
calcul0n |
i'm not sure get_player_control() will work in a formspec |
19:29 |
BamaHit |
if i remove the if else and only use "stack:set_count(stack:get_stack_max())" that is default and does 99; if i change to "stack:set_count(1)" it does 1 at a time. |
19:30 |
BamaHit |
That would explain the reason calcul0n |
19:31 |
BamaHit |
I tried to find the way inventory handles it with right, left and middle click. and would implant that, but i cna't find that coding. |
19:31 |
calcul0n |
i guess it's coded in the engine |
19:31 |
Krock |
perhaps keys aren't updated in formspecs |
19:41 |
|
Taoki[mobile] joined #minetest |
19:50 |
|
ThomasMonroe joined #minetest |
19:53 |
|
bigfoot547 joined #minetest |
20:01 |
|
RobbieF left #minetest |
20:17 |
|
GreenDimond joined #minetest |
20:17 |
GreenDimond |
how do I attach a label to an entity? |
20:17 |
ThomasMonroe |
errrrr....tenplus1 just left |
20:18 |
GreenDimond |
:/ |
20:18 |
ThomasMonroe |
hows everything on HOMETOWN? |
20:18 |
GreenDimond |
no idea |
20:18 |
GreenDimond |
I am taking a week break :P |
20:18 |
ThomasMonroe |
ah ok, nice |
20:18 |
ThomasMonroe |
people need breaks every now and then |
20:19 |
GreenDimond |
Perhaps someone else knows how to attach labels to entities? |
20:23 |
|
lisac joined #minetest |
20:27 |
|
lisac joined #minetest |
20:31 |
GreenDimond |
All the people that have made mobs mods are either not here or have left MT |
20:33 |
Raven262 |
Except for tenplus1 i guess. |
20:33 |
Raven262 |
But he just left, so i guess you are right. |
20:33 |
Raven262 |
He'll probably be here tomorrow though. |
20:35 |
GreenDimond |
The almighty Wuzzy isnt here either |
20:35 |
|
Jordach joined #minetest |
20:35 |
GreenDimond |
And maikerumine isnt |
20:36 |
GreenDimond |
Is it possible that Mr. Jordach knows how to attach labels to entities? |
20:36 |
GreenDimond |
Yes |
20:36 |
GreenDimond |
Nametags |
20:36 |
GreenDimond |
Kinda |
20:36 |
GreenDimond |
Yes like nametags |
20:36 |
GreenDimond |
I cant english |
20:37 |
calcul0n |
GreenDimond, there's a Object.set_nametag_attributes |
20:37 |
GreenDimond |
thats a thing? |
20:37 |
calcul0n |
entity:set_nametag_attributes({color=colorspec, text="name"}) |
20:37 |
GreenDimond |
:O |
20:37 |
calcul0n |
just a guess, i never used it |
20:38 |
GreenDimond |
thanksya! |
20:38 |
GreenDimond |
Thank you both :P |
20:51 |
GreenDimond |
worked! |
20:51 |
GreenDimond |
thanks |
21:11 |
|
YuGiOhJCJ joined #minetest |
21:12 |
|
cyberarm joined #minetest |
21:15 |
|
Pie-jacker875 joined #minetest |
21:21 |
|
troller joined #minetest |
21:43 |
|
slemonide joined #minetest |
21:51 |
|
lisac joined #minetest |
21:51 |
|
_god_ joined #minetest |
21:54 |
|
ssieb joined #minetest |
22:00 |
|
lisac joined #minetest |
22:02 |
|
lisac joined #minetest |
22:05 |
|
lisac joined #minetest |
22:07 |
|
lisac joined #minetest |
22:08 |
|
Fixer joined #minetest |
22:10 |
|
lisac joined #minetest |
22:11 |
|
lisac joined #minetest |
22:13 |
|
lisac joined #minetest |
22:15 |
|
Billre left #minetest |
22:21 |
|
lisac joined #minetest |
22:22 |
|
lisac joined #minetest |
22:25 |
|
lisac joined #minetest |
22:28 |
|
lisac joined #minetest |
22:33 |
|
bigfoot547 joined #minetest |
22:34 |
|
bigfoot547 joined #minetest |
22:37 |
|
Fixer joined #minetest |
22:44 |
|
Fixer_ joined #minetest |
22:54 |
|
redblade7 joined #minetest |
23:11 |
|
DI3HARD139 joined #minetest |
23:24 |
|
proller__ joined #minetest |
23:26 |
|
bigfoot547 joined #minetest |
23:40 |
|
DMackey joined #minetest |
23:54 |
|
Emperor_Genshin joined #minetest |
23:54 |
|
Emperor_Genshin joined #minetest |