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00:33 |
GreenDimond |
Hey Wuzzy? |
00:33 |
Wuzzy |
? |
00:34 |
GreenDimond |
So, I used your large chest code from MCL2 in Farlands to make a large chest and got it to work, but that was in 0.4.15. Now I am trying to use it in 0.4.16 so I modified some stuff but I cant get the chest to turn big |
00:34 |
GreenDimond |
here is my code https://gist.github.com/GreenXenith/6e6f075aec63b2b024cea07f7b0af744 |
00:35 |
Wuzzy |
oh, no mcl2 today. talk to me tomorrow |
00:35 |
GreenDimond |
but... its not mcl2... |
00:35 |
Wuzzy |
today is my "day off", if you will. xD |
00:35 |
GreenDimond |
its just code from mcl2 >~< |
00:35 |
GreenDimond |
darn |
00:35 |
GreenDimond |
ok |
00:36 |
GreenDimond |
Have a fun 'day off' :P |
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07:09 |
hisfoerever |
I know that I have to rename Minetest-mods- and mesecons but to what do I remant it? The readme file is no help . |
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hisfoerever |
need help please http://imgur.com/a/ZXLEM ? |
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PureTryOut[m] |
that's an awful big DPI for such a small screen... |
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12:08 |
Calinou |
yeah, that looks strange |
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13:13 |
IhrFussel |
@ mesecons experts: Is there a way to AUTOMATICALLY open a door after some seconds, leave it OPEN for a few secs and THEN close it again by pressing something |
13:13 |
IhrFussel |
No that was wrong explained...I want a player to press a button, then the door opens after a few secs, then the player can go through and it closes again after another few secs |
13:14 |
IhrFussel |
I got the first part by using a delayer... the door opens after ~ 2 secs BUT it closes right after again and that needs to be prevented |
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13:30 |
sy |
IhrFussel: i think thats what buttons do anyway lol |
13:30 |
IhrFussel |
sy, but buttons change the state too fast...I need the door to STAY open for a few secs |
13:31 |
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13:31 |
sy |
oh |
13:31 |
sy |
well move through the door faster |
13:31 |
DS-minetest |
with a luacontroller it's easy |
13:31 |
sy |
And try two delayers |
13:32 |
IhrFussel |
sy, the delayers just delay the time until the door opens and closes again ... I need it to STALL in the on state |
13:33 |
IhrFussel |
DS-minetest, can you give me an example on what to type into the controller field? |
13:33 |
DS-minetest |
hm |
13:34 |
calcul0n |
you could make an sr latch, with the output plugged on R with another delayer |
13:34 |
calcul0n |
but the luacontroller isprobably much easier :) |
13:34 |
DS-minetest |
if event.type == "on" and event.pin.name == "A" then port.b = true interrupt(3, "close") elseif event.type == "interrupt" and event.iid == "close" then port.b = false end |
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13:51 |
calcul0n |
IhrFussel, https://framapic.org/msioEt00w4EU/hUScdm5iQC40.png |
13:52 |
calcul0n |
:) |
13:55 |
calcul0n |
note that the second delayer must be set to first+seond timeout |
13:56 |
IhrFussel |
calcul0n, that looks very complicated...I decided to try the Lua controller method and it works! But thanks for your effort :) |
13:56 |
calcul0n |
no problem, it was just for fun :) |
13:56 |
IhrFussel |
DS-minetest, thank you too =) |
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14:33 |
Out`Of`Control |
Hi |
14:33 |
Out`Of`Control |
Anyone could help me? What option make water transparent |
14:34 |
Out`Of`Control |
was playing with settings, can't see bottom of water. |
14:36 |
calcul0n |
Out`Of`Control, you can set that in the settings menu, with "opaque water" |
14:37 |
Out`Of`Control |
calcul0n: thanks |
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14:45 |
Cork |
anyone know if there is a copy of hardtrees i can get my hand on? the one in the forum is 404 |
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15:34 |
slendyman |
Hi |
15:35 |
slendyman |
Anyone bored? |
15:37 |
Sokomine |
someone pretended to be bored on the forum. but why do you ask? |
15:37 |
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15:37 |
Sokomine |
ah. there he is |
15:37 |
* Sokomine |
shows bbmine to slendyman |
15:37 |
BBmine |
Y'all talkin' about me? |
15:37 |
BBmine |
xD |
15:38 |
BBmine |
Oh yeah, I posted that topic about being bored xD |
15:38 |
* BBmine |
nudges octacian. "Wake up dude" |
15:39 |
Sokomine |
well, it's not that there's not more than enough work to do...are you good at anything? :) |
15:39 |
BBmine |
Yeah, I'm good at griefing, I guess |
15:40 |
Sokomine |
that's not a very good qualification. though sometimes players ask for totally anarchy servers. they might be glad if someone plays with them |
15:40 |
Sokomine |
can you create textures? |
15:40 |
BBmine |
I just griefed on Cash's World, but I didn't know an admin was there :O |
15:41 |
BBmine |
Once the main admin sees about it, I'm pretty sure I'm getting a permaban |
15:41 |
BBmine |
IDK if I'm that good at textures |
15:42 |
BBmine |
I've made 2 textures in my entire life |
15:43 |
Sokomine |
hmm. that's tricky then |
15:44 |
Sokomine |
i'm afraid you'll have to stay beeing bored if destruction is the only thing on your mind... |
15:44 |
Sokomine |
grief one of your local singleplayer worlds if you want to |
15:52 |
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15:53 |
BBmine |
I don't like griefing singleplayer |
15:53 |
BBmine |
and i've already been permabanned from jt2 for being rude to the staff |
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17:00 |
IhrFussel |
Someone who seems to be proud of griefing on servers...awesome |
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red-001 |
a member of forum Inc.? |
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17:19 |
Natechip |
lol |
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17:42 |
Cork |
anyone know if there is a copy of hardtrees i can get my hand on? the one in the forum is 404 |
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18:02 |
Krock |
hm... *mounts his old W XP hdd* |
18:04 |
Krock |
no hardtrees copy here :/ |
18:07 |
Krock |
Cork, I sent him a message whether he could upload the mod in another location again |
18:07 |
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18:15 |
GreenDimond |
How do I test PRs??? :/ |
18:15 |
GreenDimond |
curl -I https://github.com/minetest/minetest_game/pull/1820.patch | git am doesnt work >:( |
18:16 |
GreenDimond |
keeps saying fatal: not a git repository (23) failed writing body |
18:17 |
GreenDimond |
*sigh* never mind |
18:17 |
GreenDimond |
I forgot to switch to the folder |
18:21 |
Cork |
Krock: sweet, thx |
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18:27 |
The_BeBo46100 |
Octacian Are You Here? |
18:27 |
Krock |
Cork, if he can find a copy of the mod, the topic will be updated in the next few days I believe |
18:27 |
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18:28 |
Krock |
GreenDimond, git am -3 1820.patch almost guarantees that it works |
18:28 |
Krock |
3-way-merge |
18:28 |
The_BeBo46100 |
Octacian? |
18:28 |
GreenDimond |
Krock: I got it to work - turns out I forgot to open a terminal in the mtg dir |
18:28 |
Krock |
and using "wget" you don't even need a -I argument |
18:28 |
Krock |
yes, I've seen your newer messages. This is JFYI |
18:29 |
The_BeBo46100 |
is Octacian Here?? |
18:29 |
GreenDimond |
so what would the full cmd be? |
18:29 |
GreenDimond |
The_BeBo46100, he is afk doing things (ie. walking the dog) |
18:29 |
Krock |
The_BeBo46100, the nickname: yes. Himself? Most likely not |
18:29 |
Krock |
or dogging the walk |
18:29 |
Krock |
err moment.. |
18:29 |
GreenDimond |
"Now I go to the garden, walk my dog, and code static water" |
18:29 |
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18:30 |
The_BeBo46100 |
i have question for Octacian But i'll wait till Hes on |
18:31 |
Krock |
The_BeBo46100, hint: !tell <nick> <message text bla foo bar cofvefe fuz bar> |
18:31 |
Krock |
*covfefe |
18:31 |
GreenDimond |
lol "covfefe" |
18:31 |
GreenDimond |
Krock: What would the full cmd be? |
18:31 |
Krock |
but I was too slow with typing because people don't understand IRC. |
18:32 |
Krock |
GreenDimond, wget <github PR link>.patch && git am -3 <PR#>.patch |
18:32 |
Krock |
&& cd wherever && sh mybuildscript.sh |
18:32 |
GreenDimond |
I still need to open terminal in the correct dir, yes? |
18:32 |
Krock |
unless you write a script for it |
18:36 |
Krock |
inb4 https://i.redd.it/neft17eyz28z.png |
18:37 |
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18:43 |
juhdanad |
What is this image? All git methods are valid. |
18:45 |
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18:47 |
Krock |
juhdanad, indeed but you might see that the first is somewhat brain-dead while the last one is somewhat great *cough* *cough* |
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18:48 |
GreenDimond |
|:/ |
18:48 |
juhdanad |
I prefer the second method (using an IDE). |
18:51 |
Krock |
yeah, graphical overviews are nice to track your changes. Sadly, they're somewhat rare in the Linux universe |
18:52 |
juhdanad |
You mean the split editor where added lines are green and removed lines are red? |
18:53 |
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18:54 |
Krock |
not just that. Also the number of changed lines, actual modified files and perhaps a tree view of the history |
18:56 |
juhdanad |
I use Eclipse IDE, and it has all of these. |
18:57 |
Krock |
good editor. Atom here :) |
18:57 |
KaadmY |
Atom and Emacs here |
18:57 |
juhdanad |
But you have to SCRIPT that! |
18:57 |
GreenDimond |
I use Geany |
18:58 |
Krock |
perhaps I should check out eclipse once. Never used it but seems to offer the same, if not more, than Atom |
19:01 |
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19:04 |
juhdanad |
Krock: here is a screenshot for you: http://imgur.com/a/aaKcJ |
19:04 |
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19:05 |
juhdanad |
On the screenshot you can see the eGit (Eclipse Git) plugin working |
19:11 |
Krock |
they did a good job there. All important information in one window/tab. Does it also highlight unstaged changes wile editing? |
19:11 |
Krock |
*while |
19:12 |
juhdanad |
Actually, I arranged the tabs on the window. |
19:12 |
juhdanad |
But thank you for the compliment! |
19:14 |
juhdanad |
It shows the files which were modified but not staged. |
19:15 |
juhdanad |
But I don't know if it can do real-time comparison between the current editor contents and a past version. |
19:15 |
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19:17 |
Krock |
well, that's just a "nice to have" feature ;) However, this seems worthy to test and tweak for a while, to see whether it's easier to use than Atom |
19:19 |
juhdanad |
Feel free to ask me any questions if something doesn't work well! |
19:19 |
Krock |
alright, noted :) |
19:28 |
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19:30 |
octacian |
Cork: Ah, you're the one who asked. I may (or may not) have a copy of the mod. One way or another I'll get it up on GitHub later today and update the links. If it turns out that I don't have a copy and have to rewrite it, might end up being tomorrow |
19:31 |
KaadmY |
What's hardtrees? |
19:31 |
octacian |
heh, The original local copy of that mod was rewritten about 10 months ago, worked much nicer. But then I had a catastrophic HDD failure, and by that I mean I lost everything. |
19:31 |
octacian |
KaadmY: A mod that makes trees not breakable by hand. |
19:32 |
octacian |
And also makes the leave climbable like ladders |
19:32 |
KaadmY |
Ah |
19:32 |
KaadmY |
That's nice |
19:32 |
KaadmY |
I actually might make Pixture's leaves climbable |
19:32 |
octacian |
In order to break trees, it introduced rocks which were generated via ABM (yeah, IK, not the best) which could be crafted into rock tools |
19:32 |
KaadmY |
It's a really nice feature, the problem is if you have opaque leaves it's horrible |
19:33 |
octacian |
Sticks were also made to drop from leaves. |
19:33 |
octacian |
heh, Yeah. |
19:33 |
octacian |
Why'd you make the leave opaque? |
19:33 |
KaadmY |
They're not |
19:33 |
KaadmY |
It's a client option |
19:33 |
KaadmY |
If the leaves are opaque the camera is black inside leaves |
19:33 |
octacian |
Ah, true. I'd just ignore that and make them climbable |
19:33 |
KaadmY |
Yeah |
19:34 |
KaadmY |
Or force a plantlike drawtype which is ugly |
19:35 |
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MinetestBot |
[git] vlapsley -> minetest/minetest: Mapgen Carpathian: Add lava_depth parameter f871852 https://git.io/vQK1A (2017-07-07T21:28:40Z) |
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MinetestBot |
[git] juhdanad -> minetest/minetest: Expose getPointedThing to Lua 3caad3f https://git.io/vQK1x (2017-07-07T21:28:23Z) |
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Megaf_ |
!server Megaf |
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MinetestBot |
Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/6, 0/2 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 6ms |
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