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lumberJ |
City-States (~Minetestli168-10Hi, since I updated my server to latest stable version my debug.txt is showing a server warning several times per second regarding: minetest.setting_* functions are deprecated. Use methos on the minetest.settings object. Anyone have an idea what is causing this and how I can stop this warning? |
04:07 |
Sokomine |
lumberJ: check the forums. the option to disable that message was mentionned there recently. i don't remember it offhand |
04:09 |
lumberJ |
ok i'll keep looking. Thanks, Sokomine |
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lumberJ |
y |
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09:00 |
hisforever |
Hi everybody I need your help please hee is a screen shot http://imgur.com/a/C3obO |
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10:05 |
IhrFussel |
!tell hisforever Mod names must NOT contain - ... remove "-master" from the folder name |
10:05 |
MinetestBot |
IhrFussel: I'll pass that on when hisforever is around |
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11:05 |
sy |
Hi |
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14:37 |
KaadmY |
Yay undersampling in 0.4.16 is nice |
14:37 |
KaadmY |
And IMO looks better too XD |
14:40 |
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15:07 |
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15:08 |
dusko |
hi there |
15:08 |
dusko |
i need an adwice (or help) |
15:08 |
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15:09 |
dusko |
is there any mods with human |
15:09 |
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15:10 |
KaadmY |
Like traders? |
15:11 |
calcul0n |
there's mobs_npc, based on mobs_redo |
15:14 |
dusko |
i mean something like human figures |
15:14 |
dusko |
because it is bored to build and there is nobody another |
15:15 |
calcul0n |
well, play online :) |
15:15 |
calcul0n |
but npc adds non-player characters, isn't it what you want ? |
15:16 |
dusko |
i want some people like there are animals or trees :) |
15:17 |
calcul0n |
that's what mobs_npc does then |
15:18 |
calcul0n |
there's also lottmobs from lord of the test, but it's another game so i don't know if it's compatible with mtg |
15:18 |
calcul0n |
it add the characters from lord of the ring, like dwarves, elves... |
15:20 |
dusko |
thanks calcul0n |
15:26 |
lumidify |
lottmobs only works together with LOTT's mobs mod (yes, there's a mod called lottmobs and a separate one called just mobs in LOTT) which is a slightly modified (and outdated) version of mobs_redo. |
15:28 |
lumidify |
Also, many of the mobs are set to spawn on blocks that only exist in LOTT. |
15:28 |
calcul0n |
i see |
15:28 |
lumidify |
So yeah, it isn't really directly compatible with anything else. |
15:29 |
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15:34 |
KaadmY |
Is there currently arm inertia? |
15:34 |
KaadmY |
It doesn't seem to work for me |
15:35 |
KaadmY |
Only the wielditem view pitch works |
15:57 |
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16:00 |
KaadmY |
Does Minetest support an autoexec config or something similar? |
16:00 |
KaadmY |
A read-only config that's always loaded on start |
16:01 |
sfan5 |
nope |
16:01 |
KaadmY |
:| |
16:02 |
KaadmY |
Because putting all settings in one big read+write file seems really messy |
16:02 |
* KaadmY |
loves Quake's config method |
16:02 |
red-001 |
I should finish that PR for adding per-world config files |
16:11 |
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16:42 |
twoelk |
couldn't config files in different places be used to such an effect? |
16:43 |
rubenwardy |
red-001, please do! |
16:44 |
rubenwardy |
and make is so minetest.setting_set and /set write to there by default |
16:44 |
twoelk |
nah, optional triggers and switches please ;-P |
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18:16 |
ThomasMonroe |
welp im gonna go for a bit, cya either later or tomorrow(maybe), probly wednesday though |
18:17 |
red-001 |
bye |
18:17 |
ThomasMonroe |
bye |
18:17 |
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