Time |
Nick |
Message |
00:22 |
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00:26 |
wilkgr |
I'm having trouble reaching minetest.net. Is this just me? |
00:26 |
wilkgr |
(Fastly error: unknown domain: www.minetest.net. Please check that this domain has been added to a service.) |
00:28 |
tyteen4a03 |
wilkgr: just you |
00:28 |
wilkgr |
Ohh, ok |
00:28 |
red-NaN |
it's working fine here |
00:29 |
wilkgr |
Thanks :) |
00:30 |
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00:30 |
red-NaN |
it could be linked to the recent github issues |
00:30 |
VanessaE |
it's working here, but it took several seconds to answer |
00:34 |
wilkgr |
Yeah, it's back now |
00:34 |
wilkgr |
:) |
00:34 |
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02:37 |
kaeza |
greetings |
02:37 |
VanessaE |
hi |
02:37 |
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02:38 |
kaeza |
what's up? |
02:38 |
VanessaE |
not much |
02:38 |
VanessaE |
0.4.16 is out |
02:38 |
VanessaE |
that's about it. :) |
02:38 |
kaeza |
seen that. not much new stuff for us dev users :) |
02:39 |
kaeza |
except for that shiny 6 at the end |
02:39 |
VanessaE |
well lots of new bug reports :P |
02:40 |
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02:40 |
kaeza |
that reminds me, had any other problems with xban? |
02:40 |
VanessaE |
nope |
03:31 |
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05:59 |
MinetestBot |
[git] red-001 -> minetest/minetest: Remove old network code (#5921) a6678d6 https://git.io/vHwdc (2017-06-06T05:57:35Z) |
06:11 |
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06:44 |
Googz |
Hey |
06:50 |
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09:00 |
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09:01 |
IhrFussel |
Undersampling does NOT work on Android; screen is completely black, everything else works (chat, GUI sounds) ... and it doesn't work with OpenGL 1.5 either |
09:02 |
IhrFussel |
You should've added that info that it only works with X |
09:02 |
IhrFussel |
X meaning certain GPU drivers/versions |
09:03 |
IhrFussel |
On PC I see Irrlicht: FBO error |
09:22 |
Elench |
2222222222222222 q012345678GT<91011121314151617GT<181920212223242526GT272829303132333435GT363738394041424344GTGT |
09:27 |
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09:28 |
muhdnurhidayat |
can anyone help me? I get errors ( https://forum.minetest.net/viewtopic.php?f=6&t=17818 ) |
09:34 |
sfan5 |
try installing libjsoncpp-dev and pass -DUSE_SYSTEM_JSONCPP=1 to cmake |
09:36 |
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09:40 |
muhdnurhidayat |
heh.. it gives Manually-specified variables were not used by the project: USE_SYSTEM_JSONCPP |
09:42 |
sfan5 |
uh |
09:42 |
sfan5 |
-DENABLE_SYSTEM_JSONCPP=1 then |
09:52 |
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10:11 |
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10:31 |
muhdnurhidayat |
thanks, it's now installed! :D |
10:34 |
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10:55 |
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10:56 |
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10:56 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Use transparency for unused part of mese post top texture f855bee https://git.io/vHr3A (2017-06-06T10:54:42Z) |
10:59 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Update colors.txt 25d1d43 https://git.io/vHrsq (2017-06-06T10:57:00Z) |
11:08 |
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12:36 |
MinetestBot |
[git] octacian -> minetest/minetest: Main Menu: Add get_clientmodpath API (#5912) fee5171 https://git.io/vHr4b (2017-06-06T12:34:31Z) |
12:36 |
MinetestBot |
[git] nerzhul -> minetest/minetest: C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5… b3dfe53 https://git.io/vHr4N (2017-06-06T12:34:14Z) |
13:00 |
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14:04 |
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14:21 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Revert "Remove deprecated code segments (#5891)" 8bdde45 https://git.io/vHrKy (2017-06-06T14:19:04Z) |
14:22 |
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14:31 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Use C++11 mutexes only (remove compat code) (#5922) d4c0f91 https://git.io/vHri2 (2017-06-06T14:29:28Z) |
14:40 |
rafalcpp |
woooooooooooooooooooooooooooooo |
14:40 |
rafalcpp |
c+11 mutexes |
14:40 |
* rafalcpp |
party like it's 2016 |
14:41 |
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15:04 |
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15:04 |
MinetestBot |
[git] red-001 -> minetest/minetest: Fix typos/mistakes in the documentation for colour related functions.… 33b513f https://git.io/vHrDR (2017-06-06T15:02:44Z) |
15:13 |
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15:19 |
jcalve |
T_T openbsd's gcc doesn't have c++11 yet |
15:19 |
Fixer |
Make Minetest Great Again |
15:19 |
red-NaN |
make minetest test again |
15:20 |
red-NaN |
Make donald Great (not Again) |
15:21 |
Fixer |
Make minetest without test part and rename it to something better again |
15:21 |
Calinou |
jcalve: /r/linuxmasterrrace I guess |
15:37 |
troller |
freeminer ? |
15:38 |
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15:39 |
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15:39 |
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15:47 |
IhrFussel |
What's the min version required for C++11? |
15:48 |
red-NaN |
min version of what? |
15:49 |
IhrFussel |
gcc |
15:50 |
sfan5 |
gcc 4.7 supports most of the c++11 features |
15:50 |
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15:50 |
sfan5 |
4.8 has full support |
15:51 |
IhrFussel |
Okay I'm wayy in the future then... 5.4.0 |
15:52 |
IhrFussel |
So dev builds REQUIRE C++11 now? Or when? |
15:53 |
red-NaN |
yes dev builds require c++11 now |
15:53 |
red-NaN |
we are in the process of removing support for non c++11 builds |
15:53 |
red-NaN |
!tell ShadowBot hi fellow bot |
15:53 |
MinetestBot |
red-NaN: yeah, sure, whatever |
15:54 |
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16:04 |
jcalve |
never mind there's a newer compiler installed as eg++ :/ |
16:04 |
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16:23 |
sfan5 |
red-NaN: can you please not use tell for random shenanigans as i have to clean this shit up everytime |
16:23 |
sfan5 |
thanks |
16:25 |
Fixer |
buggy !tell? |
16:27 |
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16:34 |
sfan5 |
no not buggy, it's just annoying to remove useless entries from the db |
16:35 |
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16:35 |
jcalve |
set an auto remove after x days |
16:37 |
sfan5 |
i should probably do that |
16:38 |
sfan5 |
yea, oldest entry is from 29th Oct 2016 |
16:45 |
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16:57 |
Mator_ |
o/ |
17:00 |
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17:27 |
AlexYst |
In the time it takes to write up a post, I always get logged out of the Minetest forum. It's a little annoying. |
17:28 |
AlexYst |
It makes me wonder if the forum is using IP addresses as part of the login session or something, cutting my sessions short because of my dynamic IP address. |
17:28 |
ThomasMonroe |
probly |
17:33 |
AlexYst |
Huh. I need to get ahold of the meta table associated with player objects before any player connects so I can hook into one of the methods. Any idea how I can do that? |
17:34 |
AlexYst |
If I had a player object to work with, that'd be easy, but I won't at that point in the script. |
17:57 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix bump_version.sh & client_lua_api.md 47f5e7f https://git.io/vHoma (2017-06-06T17:56:15Z) |
17:58 |
IhrFussel |
What's this bug? It already existed in 0.4.15-dev from May 24: At random times suddenly every few seconds your hand/wielded item blinks black for a second and the game prevents your from moving...it feels like a "hickup" |
18:03 |
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18:05 |
* DS-minetest |
tries to make a function that makes itself to nil and wonders if it will work |
18:21 |
Hijiri |
AlexYst: you cannot |
18:21 |
Hijiri |
the API does not let you get/set player meta if they aren't online |
18:22 |
Hijiri |
I don't see why it was done that way though |
18:26 |
AlexYst |
Hijiri: I don't mean the player's meta data. I mean the table of methods that can be called on a player object. |
18:32 |
calcul0n |
AlexYst, i guess the player object is only created when he connects, so you'll have to use some tricks |
18:33 |
calcul0n |
like creating your own player datas table, and use it to update the player obj in an on_join handler |
18:35 |
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18:36 |
AlexYst |
calcul0n: If I put it in the on_join handler though, then it updates the meta table every time a player connects instead of updating it only once. You lost me on the player data table though. What's that table for? |
18:37 |
calcul0n |
something where you can store per player datas even when they are not connected |
18:38 |
calcul0n |
as i said the object is created when he connects so you'll have to update it each it happens |
18:38 |
calcul0n |
but well, that's just a guess |
18:39 |
AlexYst |
There's no data to store. I'm looking for the meta table, not a data table. There exists a table that defines the player methods, methods such as player:get_player_name() and player:set_inventory_formspec(). I need that table. |
18:39 |
calcul0n |
ho, ok |
18:40 |
AlexYst |
This table is the same across all player objects, too. My update of this table should be done once, not each time a new player joins. |
18:41 |
calcul0n |
so maybe you could use the on_join handler to only catch the first connected player, and use getmetatable on it |
18:42 |
AlexYst |
That's pretty much what I've feared I'd have to do. |
18:42 |
AlexYst |
It seems like a messy option, but it's also the only option I can come up with. |
18:42 |
calcul0n |
yep, i suspect this table is hidden in c++ code, and not accessible in lua |
18:43 |
calcul0n |
but i may be wrong |
18:43 |
AlexYst |
That's a good point. |
18:49 |
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19:01 |
Hijiri |
AlexYst: the metatables for minetest's userdata stuff are set not to have fields settable |
19:01 |
Hijiri |
oh calcul0n already said something |
19:01 |
Hijiri |
it's true that the metatable is hidden |
19:01 |
Hijiri |
I think it will return some empty metatable instead of the actual one |
19:02 |
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19:02 |
calcul0n |
hmm, i didn't know that was possible |
19:02 |
kilbith |
I'm looking to hire a PHP developer, if you're interested, please /msg me |
19:02 |
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19:03 |
Hijiri |
calcul0n: http://lua-users.org/wiki/MetatableEvents |
19:03 |
Hijiri |
see __metatable |
19:07 |
AlexYst |
Hijiri: Oh. Huh. So much for that idea then. Thanks for the info! |
19:08 |
Hijiri |
AlexYst: debug.getmetatable apparently skips __metatable |
19:08 |
Hijiri |
you could try that, but the debug library I think is hidden except in an insecure environment (under mod security) |
19:11 |
Hijiri |
AlexYst: actually no, getmetatable and setmetatable are whitelisted |
19:11 |
Hijiri |
so you can use them in untrusted mods too |
19:12 |
AlexYst |
Okay, sweet. I might be able to do this right after all. |
19:12 |
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19:36 |
red-NaN |
the debug libaray is only competltly removed in CSM |
19:36 |
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20:02 |
kaeza |
greetings |
20:02 |
Fixer |
hi kaezae |
20:12 |
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20:46 |
GreenDimond |
*poke* *poke* octacian? |
20:46 |
octacian |
Yup |
20:46 |
GreenDimond |
I need your skin |
20:46 |
GreenDimond |
:P |
20:46 |
octacian |
Right... One sec |
20:46 |
GreenDimond |
xD |
20:46 |
GreenDimond |
I'll send all of em' to you when you send me yours |
20:47 |
Fixer |
octacian is reptiloid |
20:47 |
octacian |
I'll send you a rig rather than a skin |
20:47 |
GreenDimond |
nono |
20:47 |
GreenDimond |
I want the skin :P |
20:47 |
GreenDimond |
I can get my own rig |
20:47 |
octacian |
You probably want the other... It has the skin imported with facial stuff set up (but not required) |
20:47 |
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20:47 |
GreenDimond |
I suppose I could just rip the skin off the rig if I need it |
20:47 |
octacian |
(It allows you to move the eyes and mouth around) |
20:48 |
octacian |
I can send either though |
20:48 |
GreenDimond |
Applying skins isnt that hard :/ |
20:48 |
GreenDimond |
I already have the rig you suggested |
20:48 |
octacian |
Yeah, but getting the eye colour right can be |
20:48 |
GreenDimond |
Just need the skin |
20:48 |
octacian |
OK, I'll just send it :rofl: |
20:48 |
GreenDimond |
I dont need that |
20:48 |
GreenDimond |
I don't do the face stuff xD |
20:48 |
GreenDimond |
:roflmaool: |
20:49 |
GreenDimond |
My experiments with energy/fire auras failed. |
20:52 |
octacian |
GreenDimond: https://cloud.endev.xyz/index.php/s/SLCVgemoKabW2ut |
20:53 |
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20:53 |
GreenDimond |
What sucks is that I have to run every skin I get through a converter :/ |
20:53 |
octacian |
All you gotta do is make a new file 64x32 and copy the 32x32 MT skin to the top of the 64x64 file |
20:54 |
GreenDimond |
not exactly |
20:54 |
GreenDimond |
If you just resize it to 64x one leg and one arm is missing |
20:54 |
octacian |
Oh, right |
20:54 |
GreenDimond |
You have to copy the arm and leg to the correct area and I am too lazy to do that |
20:54 |
octacian |
It's been a while since I converted my skin to the MC format |
20:54 |
GreenDimond |
so I just run it through an online converter |
20:55 |
octacian |
Or I could just send you the MC skin :P |
20:55 |
GreenDimond |
nah |
20:55 |
GreenDimond |
I will send you the skins when I am done renaming the staff so you dont have to sort them out |
20:56 |
AlexYst |
"I need your skin" ... That got kind of creepy really quickly. GreenDimond, you makin' some sort of skin suit? |
20:57 |
GreenDimond |
no xD |
20:57 |
AlexYst |
Ha ha. |
20:57 |
GreenDimond |
Nice. They fixed the bug in Xubuntu where if you rename something file manager crashes. |
20:57 |
sfan5 |
oh nice |
20:57 |
sfan5 |
i've been getting that one here too |
20:57 |
AlexYst |
Ouch. That doesn't sound fun. I'm glad they fixed it. |
20:57 |
GreenDimond |
At least that is what appears |
20:57 |
GreenDimond |
I have been renaming many files and it hasn't crashed yet. |
20:58 |
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20:58 |
GreenDimond |
Alright. All the staff skins are named. The rest that are character_# are just player customs. |
21:01 |
GreenDimond |
http://www.filedropper.com/customskins Filedropper because i'm cheap. |
21:03 |
MinetestBot |
[git] nerzhul -> minetest/minetest: DragonflyBSD & NetBSD build fix 6c55874 https://git.io/vHoKi (2017-06-06T21:02:03Z) |
21:03 |
octacian |
GreenDimond: WHAT? Your telling me you don't host your own personal cloud? |
21:03 |
GreenDimond |
Yes. |
21:04 |
octacian |
heh, ok... |
21:04 |
GreenDimond |
Why would I? |
21:04 |
octacian |
Will grab those in a few minutes though, thanks |
21:04 |
GreenDimond |
Np |
21:04 |
octacian |
And because it's more secure, and more fun :P |
21:04 |
GreenDimond |
I might when (if) I get my own website. |
21:08 |
GreenDimond |
It seems that blender always saves a duplicate of my stuff... .blend1 :/ |
21:09 |
calcul0n |
it's a backup iirc |
21:09 |
GreenDimond |
Well it's also annoying xD |
21:09 |
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21:10 |
calcul0n |
you can configure that in user preferences |
21:10 |
calcul0n |
with the save versions option |
21:10 |
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21:10 |
GreenDimond |
I might |
21:14 |
GreenDimond |
octacian: thank goodness for an odd number of staff. I can make the render symmetrical xD |
21:16 |
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21:33 |
DeadWave |
hey everyone |
21:35 |
GreenDimond |
Crap. |
21:35 |
DeadWave |
? |
21:36 |
DeadWave |
I just wanna to ask about isPlayer() method |
21:36 |
GreenDimond |
I made an object, assigned it a dirtwithgrass texture, and then duplicated into a platform of dirt with grass (999 blocks into one platform). Then I moved folders around to organize. Now I have to re-assign the texture 999 times. |
21:36 |
DeadWave |
D: |
21:37 |
GreenDimond |
Dx ikr |
21:37 |
GreenDimond |
I was hoping there were an easier way, but I can't find anything on setting a texture path or anything |
21:37 |
GreenDimond |
And all 999 are already merged into one |
21:39 |
GreenDimond |
!!!!!!!!!! |
21:39 |
GreenDimond |
Make that 4202 times. |
21:39 |
GreenDimond |
I read it wrong |
21:40 |
GreenDimond |
maybe octacian can help '-' |
21:40 |
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21:42 |
GreenDimond |
better idea. start from scratch xD |
21:46 |
Fixer |
forum is slow yet again |
21:46 |
Fixer |
or it is my isp again |
21:48 |
GreenDimond |
ill check |
21:49 |
GreenDimond |
works for me |
21:49 |
DeadWave |
green |
21:49 |
GreenDimond |
Myesh? |
21:49 |
DeadWave |
std::vector<DistanceSortedActiveObject> objects; ClientActiveObject *obj = objects[i].obj; obj->isPlayer() |
21:49 |
GreenDimond |
That an error? |
21:49 |
DeadWave |
obj->isPlayer() doesn't works |
21:50 |
DeadWave |
error is |
21:50 |
GreenDimond |
I dunno what it is man :/ |
21:50 |
GreenDimond |
I haven't worked with that stuff |
21:50 |
DeadWave |
error: ‘class ClientActiveObject’ has no member named ‘isPlayer’ |
21:50 |
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21:50 |
DeadWave |
can u help me? |
21:50 |
GreenDimond |
probably not... but did you define 'isPlayer'? |
21:51 |
GreenDimond |
if not it won't be able to find it |
21:51 |
DeadWave |
but |
21:51 |
GreenDimond |
I don't even know if that's how it works though xD |
21:51 |
DeadWave |
isLocalPlayer() works exactly |
21:52 |
GreenDimond |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3163 |
22:03 |
octacian |
GreenDimond: So, what happened? You moved files so the textures got disconnected? |
22:04 |
GreenDimond |
Yes. But it was good because I needed to redo the whole platform anyway. Too big and had extra unseen faces causing a hell-ton of CPU usage |
22:05 |
octacian |
Well, I was gonna say that in that case, move the textures back to where Blender expects them and do File -> External Data -> Find Missing Files |
22:06 |
GreenDimond |
:o ah. Cool. Will keep that in mind. |
22:06 |
octacian |
Also, there's a way to mass-texture a huge amount of surfaces, saw it in a MC Animation Blender tutorial. Can't remember exactly how though |
22:06 |
octacian |
Or what tutorial it was :rofl: |
22:06 |
octacian |
But it exists |
22:06 |
GreenDimond |
There is the Ctrl+L but that is for multiple objects. In my case, all the objects were already joined. |
22:07 |
octacian |
huh, I see. |
22:07 |
octacian |
ATM, I dunno much about Blender yet. Only thing I'm really good at right now is posing. |
22:07 |
GreenDimond |
lol |
22:07 |
octacian |
Learning how to model, still not good at U/V mapping and have no clue how to rig stuff though :rofl: |
22:07 |
GreenDimond |
I used to only do sculpting, but then I started doing polying and messing with materials. |
22:08 |
GreenDimond |
I can UV map OK. I am in the same boat on the rigging ;) |
22:08 |
octacian |
One thing I'm really good at in Blender though, is using the VSE |
22:08 |
GreenDimond |
VSE? |
22:08 |
octacian |
XtremeHacker is learning to rig though, he's getting pretty good |
22:08 |
octacian |
Video Sequence Editor aka Video Editiro |
22:08 |
octacian |
*Editor |
22:08 |
GreenDimond |
Ah I never use that. Haven't done much in the way of anything animated. |
22:09 |
GreenDimond |
Hrm.. |
22:09 |
octacian |
heh, I just use it it edit YouTube videos |
22:09 |
* octacian |
is also pretty bad at animating without spending HUGE amounts of time |
22:09 |
GreenDimond |
What should I use for the HOMETOWN word? Large rectangle prism with engraved words? |
22:09 |
GreenDimond |
Or something else? |
22:10 |
octacian |
I personally was thinking about making a render with the basic spawn area and having HOMETOWN in a nice pixel font kinda sitting in front of spawn with staff around and on top of it |
22:12 |
GreenDimond |
I thought about that, but spawn area isn't very 'basic' ;) |
22:15 |
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22:15 |
GreenDimond |
Once upon a time there was a way to export WE areas to Blender, but mt2obj is a python script that I can't run and the other mod that does it is broken. |
22:24 |
GreenDimond |
sfan5 how exactly does mt2obj work? I can't find a readme. |
22:27 |
sfan5 |
try running the tool without arguments, it will output a help text |
22:27 |
GreenDimond |
just double-clicking it does nothing |
22:27 |
GreenDimond |
so its not an executable is it |
22:28 |
GreenDimond |
and running chmod +x mt2obj.py doesnt work either |
22:28 |
GreenDimond |
oh wait that only makes it executable |
22:29 |
GreenDimond |
ahhh |
22:32 |
sfan5 |
you need to run it on the command line btw |
22:32 |
GreenDimond |
yeah. where is nodes.txt? |
22:33 |
GreenDimond |
I assumed the mod created it if I enabled it in the world, but it wont let me enable it as a mod. |
22:36 |
GreenDimond |
and it seems running ./mt2obj.py -n just gives the help text |
22:38 |
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22:40 |
GreenDimond |
where is the nodes.txt supposed to be sfan5? |
22:41 |
sfan5 |
default path is current directory |
22:41 |
GreenDimond |
mt2obj dir? |
22:42 |
GreenDimond |
do I need to create the nodes.txt? |
22:42 |
GreenDimond |
You really gotta make a readme for this thing :P |
22:42 |
sfan5 |
that's what nodedef_gen is for |
22:42 |
GreenDimond |
ah |
22:42 |
GreenDimond |
is that supposed to be enabled in the world? |
22:44 |
GreenDimond |
When I tried to enable mt2obj it couldn't find the init |
22:46 |
Fixer |
anyone having problems with uploading PNG images to github? |
22:46 |
GreenDimond |
When running populatecolors in the terminal I get an error |
22:46 |
GreenDimond |
Probably because I didnt put a correct <in> <out> though |
22:47 |
GreenDimond |
Traceback (most recent call last): |
22:47 |
GreenDimond |
File "./populatecolors.py", line 33, in <module> |
22:47 |
GreenDimond |
for line in fin: |
22:47 |
GreenDimond |
File "/usr/lib/python3.5/codecs.py", line 321, in decode |
22:47 |
GreenDimond |
(result, consumed) = self._buffer_decode(data, self.errors, final) |
22:47 |
GreenDimond |
UnicodeDecodeError: 'utf-8' codec can't decode byte 0x9c in position 168: invalid start byte |
22:47 |
octacian |
GreenDimond: I may be wrong, but I think you have to run the mod init.lua provided, but it requires a custom build of MT |
22:47 |
octacian |
sfan5: Yeah, you really should write a README for it :P |
22:47 |
GreenDimond |
I doubt that |
22:47 |
GreenDimond |
Highly doubt that |
22:49 |
sfan5 |
you need that custom build yes |
22:49 |
sfan5 |
also what did you run populatecolors.py on? |
22:49 |
GreenDimond |
you do??? :o |
22:50 |
GreenDimond |
i ran it on the .mts |
22:50 |
sfan5 |
that's not how it works |
22:50 |
GreenDimond |
obviously I see that now |
22:51 |
GreenDimond |
I have no idea how it works |
22:51 |
sfan5 |
populatecolors.py is what you run on the output of that mod when you use it in minetest |
22:51 |
GreenDimond |
okay.. |
22:52 |
GreenDimond |
what build do I need? |
22:52 |
GreenDimond |
:O wait a sec |
22:52 |
GreenDimond |
there's an obj now |
22:52 |
GreenDimond |
must be empty |
22:55 |
GreenDimond |
enabling it in mt does nothing |
22:57 |
sfan5 |
i can generate you a nodes.txt ... |
22:57 |
GreenDimond |
isn't it schematic-specific? |
22:58 |
sfan5 |
no |
22:58 |
sfan5 |
its specific to your set of mods & textures |
22:58 |
GreenDimond |
therein lies a problem |
22:59 |
GreenDimond |
If I have a server owner send me a .mts, I would have to generate a new nodes.txt right? |
22:59 |
GreenDimond |
or would they have to |
23:00 |
GreenDimond |
there must be a simpler way to do this >~< |
23:01 |
sfan5 |
nope |
23:01 |
sfan5 |
you just need a new one if you'd like to include nodes from special mods |
23:02 |
sfan5 |
what do you even want to do? |
23:03 |
GreenDimond |
<octacian> I personally was thinking about making a render with the basic spawn area and having HOMETOWN in a nice pixel font kinda sitting in front of spawn with staff around and on top of it <GreenDimond> I thought about that, but spawn area isn't very 'basic' ;) So it would be easier to just get a .obj of spawn to use. |
23:03 |
GreenDimond |
hence why I want to use this |
23:04 |
sfan5 |
texturing basically doesn't work |
23:04 |
sfan5 |
so even if you had this you would be very far from your goal |
23:04 |
GreenDimond |
dammit. |
23:04 |
GreenDimond |
What do suggest I do then? |
23:04 |
sfan5 |
mt2obj is more of a proof of concept than a working application |
23:05 |
GreenDimond |
Unfortunately :( |
23:05 |
redblade7 |
hi i have a question |
23:05 |
redblade7 |
with the requirement to move out of the "player files" |
23:05 |
redblade7 |
do both the database and the player files have to be in the same format? |
23:05 |
redblade7 |
e.g. can i still use leveldb while using sqlite for the player files |
23:05 |
redblade7 |
or do i have to learn how postgresql works |
23:06 |
redblade7 |
i dont want to downgrade to sqlite just for the player files ("problems can arise with concurrent accesses" i'd imagine would be annoying for multiple servers on a single vps) |
23:06 |
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23:07 |
redblade7 |
but if i can migrate the players to sqlite and leave the main database alone that would be great |
23:07 |
GreenDimond |
alright octacian. Got any more ideas? |
23:07 |
redblade7 |
i dont know exactly how to backup postgresql |
23:08 |
red-NaN |
pretty sure you can use diffrent datebased for both |
23:08 |
redblade7 |
well nobody's on my servers and i just took a backup so i'll give ti a shot |
23:09 |
red-NaN |
after all if you couldn't that would break any server that uses a database not supported by player files |
23:09 |
red-NaN |
and whats the point of having two settings then? |
23:10 |
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23:10 |
redblade7 |
no errors on one of my servers |
23:11 |
redblade7 |
leveldb and redis dont support player databases |
23:11 |
redblade7 |
http://wiki.minetest.net/Database_backends |
23:11 |
sfan5 |
redblade7: formats can differ yes |
23:11 |
sfan5 |
they are not stored in the same db even if you use the same formats |
23:13 |
redblade7 |
what exactly is "(problems can arise with concurrent accesses)" |
23:13 |
redblade7 |
does this mean that if two or more people join at the same time, minetestserver will crash? |
23:13 |
cimbakahn |
Can anyone log into this server? games.firc.de 30000 |
23:14 |
octacian |
GreenDimond: Nope, no other ideas. |
23:14 |
octacian |
Sadly. |
23:16 |
octacian |
Maybe I'll attempt to figure out if it'd be possible to make a custom client that allowed world-edit-like selecting areas and properly exporting directly to OBJ |
23:16 |
octacian |
However, I'm still an absolute noob when it comes to C++, so |
23:16 |
GreenDimond |
:P |
23:16 |
GreenDimond |
bbl |
23:17 |
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23:19 |
redblade7 |
sfan5 |
23:19 |
sfan5 |
redblade7: that's about usage of tools like minetestmapper being active while the server runs |
23:19 |
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23:19 |
redblade7 |
i dont know what minetestmapper is |
23:20 |
Sketchy |
stormchaser3000 ? |
23:20 |
redblade7 |
but does what you're describing include worldedit? |
23:20 |
redblade7 |
connection timed out cimbakahn |
23:20 |
redblade7 |
wait |
23:20 |
redblade7 |
wrong port |
23:20 |
redblade7 |
here we go |
23:20 |
redblade7 |
sfan5: or any other mod? |
23:21 |
sfan5 |
external tools |
23:21 |
sfan5 |
not ingame mod |
23:21 |
stormchaser3000 |
Sketchy, yeah? |
23:21 |
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23:21 |
redblade7 |
ok |
23:21 |
redblade7 |
and if i did use "tools" would it just be slow or would it crash |
23:22 |
stormchaser3000 |
minetest seems to crash my DragonflyBSD installation after a while of running it |
23:22 |
sfan5 |
idk |
23:22 |
stormchaser3000 |
and i don't know what logfile to look for |
23:22 |
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23:23 |
Sketchy |
My screen is messed up when I try to play on the app so I can't play on your sever |
23:23 |
redblade7 |
Very slow to load cimbakahn |
23:24 |
redblade7 |
3 minutes to load |
23:26 |
Sketchy |
Stormchaser3000 My screen is messed up when I try to play on the app so I can't play on your server |
23:26 |
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23:27 |
stormchaser3000 |
Sketchy: ok |
23:27 |
Sketchy |
Is there a way to fix it? |
23:27 |
stormchaser3000 |
i don't know what is causing the problem |
23:28 |
Sketchy |
What's ur email I'll send you picspics |
23:28 |
redblade7 |
cimbakahn: i can connect to your server, but it takes forever to load all the mods, and every time i try and get an apple it kills me |
23:29 |
stormchaser3000 |
Sketchy, i would prefer not to give my email out... just pm me the screenshots on irc |
23:29 |
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