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IRC log for #minetest, 2017-06-06

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All times shown according to UTC.

Time Nick Message
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00:26 wilkgr I'm having trouble reaching minetest.net. Is this just me?
00:26 wilkgr (Fastly error: unknown domain: www.minetest.net. Please check that this domain has been added to a service.)
00:28 tyteen4a03 wilkgr: just you
00:28 wilkgr Ohh, ok
00:28 red-NaN it's working fine here
00:29 wilkgr Thanks :)
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00:30 red-NaN it could be linked to the recent github issues
00:30 VanessaE it's working here, but it took several seconds to answer
00:34 wilkgr Yeah, it's back now
00:34 wilkgr :)
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02:37 kaeza greetings
02:37 VanessaE hi
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02:38 kaeza what's up?
02:38 VanessaE not much
02:38 VanessaE 0.4.16 is out
02:38 VanessaE that's about it. :)
02:38 kaeza seen that. not much new stuff for us dev users :)
02:39 kaeza except for that shiny 6 at the end
02:39 VanessaE well lots of new bug reports :P
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02:40 kaeza that reminds me, had any other problems with xban?
02:40 VanessaE nope
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04:05 bigfoot547 Night guys!
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05:59 MinetestBot [git] red-001 -> minetest/minetest: Remove old network code (#5921) a6678d6 https://git.io/vHwdc (2017-06-06T05:57:35Z)
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06:44 Googz Hey
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09:01 IhrFussel Undersampling does NOT work on Android; screen is completely black, everything else works (chat, GUI sounds) ... and it doesn't work with OpenGL 1.5 either
09:02 IhrFussel You should've added that info that it only works with X
09:02 IhrFussel X meaning certain GPU drivers/versions
09:03 IhrFussel On PC I see Irrlicht: FBO error
09:22 Elench 2222222222222222 q012345678GT<91011121314151617GT<181920212223242526GT272829303132333435GT363738394041424344GTGT
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09:28 muhdnurhidayat can anyone help me? I get errors ( https://forum.minetest.net/viewtopic.php?f=6&amp;t=17818 )
09:34 sfan5 try installing libjsoncpp-dev and pass -DUSE_SYSTEM_JSONCPP=1 to cmake
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09:40 muhdnurhidayat heh.. it gives Manually-specified variables were not used by the project: USE_SYSTEM_JSONCPP
09:42 sfan5 uh
09:42 sfan5 -DENABLE_SYSTEM_JSONCPP=1 then
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10:31 muhdnurhidayat thanks, it's now installed! :D
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10:56 MinetestBot [git] sfan5 -> minetest/minetest_game: Use transparency for unused part of mese post top texture f855bee https://git.io/vHr3A (2017-06-06T10:54:42Z)
10:59 MinetestBot [git] sfan5 -> minetest/minetestmapper: Update colors.txt 25d1d43 https://git.io/vHrsq (2017-06-06T10:57:00Z)
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12:36 MinetestBot [git] octacian -> minetest/minetest: Main Menu: Add get_clientmodpath API (#5912) fee5171 https://git.io/vHr4b (2017-06-06T12:34:31Z)
12:36 MinetestBot [git] nerzhul -> minetest/minetest: C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5… b3dfe53 https://git.io/vHr4N (2017-06-06T12:34:14Z)
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14:21 MinetestBot [git] nerzhul -> minetest/minetest: Revert "Remove deprecated code segments (#5891)" 8bdde45 https://git.io/vHrKy (2017-06-06T14:19:04Z)
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14:31 MinetestBot [git] nerzhul -> minetest/minetest: Use C++11 mutexes only (remove compat code) (#5922) d4c0f91 https://git.io/vHri2 (2017-06-06T14:29:28Z)
14:40 rafalcpp woooooooooooooooooooooooooooooo
14:40 rafalcpp c+11 mutexes
14:40 * rafalcpp party like it's 2016
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15:04 MinetestBot [git] red-001 -> minetest/minetest: Fix typos/mistakes in the documentation for colour related functions.… 33b513f https://git.io/vHrDR (2017-06-06T15:02:44Z)
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15:19 jcalve T_T openbsd's gcc doesn't have c++11 yet
15:19 Fixer Make Minetest Great Again
15:19 red-NaN make minetest test again
15:20 red-NaN Make donald Great (not Again)
15:21 Fixer Make minetest without test part and rename it to something better again
15:21 Calinou jcalve: /r/linuxmasterrrace I guess
15:37 troller freeminer ?
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15:47 IhrFussel What's the min version required for C++11?
15:48 red-NaN min version of what?
15:49 IhrFussel gcc
15:50 sfan5 gcc 4.7 supports most of the c++11 features
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15:50 sfan5 4.8 has full support
15:51 IhrFussel Okay I'm wayy in the future then... 5.4.0
15:52 IhrFussel So dev builds REQUIRE C++11 now? Or when?
15:53 red-NaN yes dev builds require c++11 now
15:53 red-NaN we are in the process of removing support for non c++11 builds
15:53 red-NaN !tell ShadowBot hi fellow bot
15:53 MinetestBot red-NaN: yeah, sure, whatever
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16:04 jcalve never mind there's a newer compiler installed as eg++ :/
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16:23 sfan5 red-NaN: can you please not use tell for random shenanigans as i have to clean this shit up everytime
16:23 sfan5 thanks
16:25 Fixer buggy !tell?
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16:34 sfan5 no not buggy, it's just annoying to remove useless entries from the db
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16:35 jcalve set an auto remove after x days
16:37 sfan5 i should probably do that
16:38 sfan5 yea, oldest entry is from 29th Oct 2016
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16:57 Mator_ o/
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17:27 AlexYst In the time it takes to write up a post, I always get logged out of the Minetest forum. It's a little annoying.
17:28 AlexYst It makes me wonder if the forum is using IP addresses as part of the login session or something, cutting my sessions short because of my dynamic IP address.
17:28 ThomasMonroe probly
17:33 AlexYst Huh. I need to get ahold of the meta table associated with player objects before any player connects so I can hook into one of the methods. Any idea how I can do that?
17:34 AlexYst If I had a player object to work with, that'd be easy, but I won't at that point in the script.
17:57 MinetestBot [git] nerzhul -> minetest/minetest: Fix bump_version.sh & client_lua_api.md 47f5e7f https://git.io/vHoma (2017-06-06T17:56:15Z)
17:58 IhrFussel What's this bug? It already existed in 0.4.15-dev from May 24: At random times suddenly every few seconds your hand/wielded item blinks black for a second and the game prevents your from moving...it feels like a "hickup"
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18:05 * DS-minetest tries to make a function that makes itself to nil and wonders if it will work
18:21 Hijiri AlexYst: you cannot
18:21 Hijiri the API does not let you get/set player meta if they aren't online
18:22 Hijiri I don't see why it was done that way though
18:26 AlexYst Hijiri: I don't mean the player's meta data. I mean the table of methods that can be called on a player object.
18:32 calcul0n AlexYst, i guess the player object is only created when he connects, so you'll have to use some tricks
18:33 calcul0n like creating your own player datas table, and use it to update the player obj in an on_join handler
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18:36 AlexYst calcul0n: If I put it in the on_join handler though, then it updates the meta table every time a player connects instead of updating it only once. You lost me on the player data table though. What's that table for?
18:37 calcul0n something where you can store per player datas even when they are not connected
18:38 calcul0n as i said the object is created when he connects so you'll have to update it each it happens
18:38 calcul0n but well, that's just a guess
18:39 AlexYst There's no data to store. I'm looking for the meta table, not a data table. There exists a table that defines the player methods, methods such as player:get_player_name() and player:set_inventory_formspec(). I need that table.
18:39 calcul0n ho, ok
18:40 AlexYst This table is the same across all player objects, too. My update of this table should be done once, not each time a new player joins.
18:41 calcul0n so maybe you could use the on_join handler to only catch the first connected player, and use getmetatable on it
18:42 AlexYst That's pretty much what I've feared I'd have to do.
18:42 AlexYst It seems like a messy option, but it's also the only option I can come up with.
18:42 calcul0n yep, i suspect this table is hidden in c++ code, and not accessible in lua
18:43 calcul0n but i may be wrong
18:43 AlexYst That's a good point.
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19:01 Hijiri AlexYst: the metatables for minetest's userdata stuff are set not to have fields settable
19:01 Hijiri oh calcul0n already said something
19:01 Hijiri it's true that the metatable is hidden
19:01 Hijiri I think it will return some empty metatable instead of the actual one
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19:02 calcul0n hmm, i didn't know that was possible
19:02 kilbith I'm looking to hire a PHP developer, if you're interested, please /msg me
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19:03 Hijiri calcul0n: http://lua-users.org/wiki/MetatableEvents
19:03 Hijiri see __metatable
19:07 AlexYst Hijiri: Oh. Huh. So much for that idea then. Thanks for the info!
19:08 Hijiri AlexYst: debug.getmetatable apparently skips __metatable
19:08 Hijiri you could try that, but the debug library I think is hidden except in an insecure environment (under mod security)
19:11 Hijiri AlexYst: actually no, getmetatable and setmetatable are whitelisted
19:11 Hijiri so you can use them in untrusted mods too
19:12 AlexYst Okay, sweet. I might be able to do this right after all.
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19:36 red-NaN the debug libaray is only competltly removed in CSM
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20:02 kaeza greetings
20:02 Fixer hi kaezae
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20:46 GreenDimond *poke* *poke* octacian?
20:46 octacian Yup
20:46 GreenDimond I need your skin
20:46 GreenDimond :P
20:46 octacian Right... One sec
20:46 GreenDimond xD
20:46 GreenDimond I'll send all of em' to you when you send me yours
20:47 Fixer octacian is reptiloid
20:47 octacian I'll send you a rig rather than a skin
20:47 GreenDimond nono
20:47 GreenDimond I want the skin :P
20:47 GreenDimond I can get my own rig
20:47 octacian You probably want the other... It has the skin imported with facial stuff set up (but not required)
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20:47 GreenDimond I suppose I could just rip the skin off the rig if I need it
20:47 octacian (It allows you to move the eyes and mouth around)
20:48 octacian I can send either though
20:48 GreenDimond Applying skins isnt that hard :/
20:48 GreenDimond I already have the rig you suggested
20:48 octacian Yeah, but getting the eye colour right can be
20:48 GreenDimond Just need the skin
20:48 octacian OK, I'll just send it :rofl:
20:48 GreenDimond I dont need that
20:48 GreenDimond I don't do the face stuff xD
20:48 GreenDimond :roflmaool:
20:49 GreenDimond My experiments with energy/fire auras failed.
20:52 octacian GreenDimond: https://cloud.endev.xyz/index.php/s/SLCVgemoKabW2ut
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20:53 GreenDimond What sucks is that I have to run every skin I get through a converter :/
20:53 octacian All you gotta do is make a new file 64x32 and copy the 32x32 MT skin to the top of the 64x64 file
20:54 GreenDimond not exactly
20:54 GreenDimond If you just resize it to 64x one leg and one arm is missing
20:54 octacian Oh, right
20:54 GreenDimond You have to copy the arm and leg to the correct area and I am too lazy to do that
20:54 octacian It's been a while since I converted my skin to the MC format
20:54 GreenDimond so I just run it through an online converter
20:55 octacian Or I could just send you the MC skin :P
20:55 GreenDimond nah
20:55 GreenDimond I will send you the skins when I am done renaming the staff so you dont have to sort them out
20:56 AlexYst "I need your skin" ... That got kind of creepy really quickly. GreenDimond, you makin' some sort of skin suit?
20:57 GreenDimond no xD
20:57 AlexYst Ha ha.
20:57 GreenDimond Nice. They fixed the bug in Xubuntu where if you rename something file manager crashes.
20:57 sfan5 oh nice
20:57 sfan5 i've been getting that one here too
20:57 AlexYst Ouch. That doesn't sound fun. I'm glad they fixed it.
20:57 GreenDimond At least that is what appears
20:57 GreenDimond I have been renaming many files and it hasn't crashed yet.
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20:58 GreenDimond Alright. All the staff skins are named. The rest that are character_# are just player customs.
21:01 GreenDimond http://www.filedropper.com/customskins Filedropper because i'm cheap.
21:03 MinetestBot [git] nerzhul -> minetest/minetest: DragonflyBSD & NetBSD build fix 6c55874 https://git.io/vHoKi (2017-06-06T21:02:03Z)
21:03 octacian GreenDimond: WHAT? Your telling me you don't host your own personal cloud?
21:03 GreenDimond Yes.
21:04 octacian heh, ok...
21:04 GreenDimond Why would I?
21:04 octacian Will grab those in a few minutes though, thanks
21:04 GreenDimond Np
21:04 octacian And because it's more secure, and more fun :P
21:04 GreenDimond I might when (if) I get my own website.
21:08 GreenDimond It seems that blender always saves a duplicate of my stuff... .blend1 :/
21:09 calcul0n it's a backup iirc
21:09 GreenDimond Well it's also annoying xD
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21:10 calcul0n you can configure that in user preferences
21:10 calcul0n with the save versions option
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21:10 GreenDimond I might
21:14 GreenDimond octacian: thank goodness for an odd number of staff. I can make the render symmetrical xD
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21:33 DeadWave hey everyone
21:35 GreenDimond Crap.
21:35 DeadWave ?
21:36 DeadWave I just wanna to ask about isPlayer() method
21:36 GreenDimond I made an object, assigned it a dirtwithgrass texture, and then duplicated into a platform of dirt with grass (999 blocks into one platform). Then I moved folders around to organize. Now I have to re-assign the texture 999 times.
21:36 DeadWave D:
21:37 GreenDimond Dx ikr
21:37 GreenDimond I was hoping there were an easier way, but I can't find anything on setting a texture path or anything
21:37 GreenDimond And all 999 are already merged into one
21:39 GreenDimond !!!!!!!!!!
21:39 GreenDimond Make that 4202 times.
21:39 GreenDimond I read it wrong
21:40 GreenDimond maybe octacian can help '-'
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21:42 GreenDimond better idea. start from scratch xD
21:46 Fixer forum is slow yet again
21:46 Fixer or it is my isp again
21:48 GreenDimond ill check
21:49 GreenDimond works for me
21:49 DeadWave green
21:49 GreenDimond Myesh?
21:49 DeadWave std::vector<DistanceSortedActiveObject> objects;               ClientActiveObject *obj = objects[i].obj;                              obj->isPlayer()
21:49 GreenDimond That an error?
21:49 DeadWave obj->isPlayer() doesn't works
21:50 DeadWave error is
21:50 GreenDimond I dunno what it is man :/
21:50 GreenDimond I haven't worked with that stuff
21:50 DeadWave error: ‘class ClientActiveObject’ has no member named ‘isPlayer’
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21:50 DeadWave can u help me?
21:50 GreenDimond probably not... but did you define 'isPlayer'?
21:51 GreenDimond if not it won't be able to find it
21:51 DeadWave but
21:51 GreenDimond I don't even know if that's how it works though xD
21:51 DeadWave isLocalPlayer() works exactly
21:52 GreenDimond https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3163
22:03 octacian GreenDimond: So, what happened? You moved files so the textures got disconnected?
22:04 GreenDimond Yes. But it was good because I needed to redo the whole platform anyway. Too big and had extra unseen faces causing a hell-ton of CPU usage
22:05 octacian Well, I was gonna say that in that case, move the textures back to where Blender expects them and do File -> External Data -> Find Missing Files
22:06 GreenDimond :o ah. Cool. Will keep that in mind.
22:06 octacian Also, there's a way to mass-texture a huge amount of surfaces, saw it in a MC Animation Blender tutorial. Can't remember exactly how though
22:06 octacian Or what tutorial it was :rofl:
22:06 octacian But it exists
22:06 GreenDimond There is the Ctrl+L but that is for multiple objects. In my case, all the objects were already joined.
22:07 octacian huh, I see.
22:07 octacian ATM, I dunno much about Blender yet. Only thing I'm really good at right now is posing.
22:07 GreenDimond lol
22:07 octacian Learning how to model, still not good at U/V mapping and have no clue how to rig stuff though :rofl:
22:07 GreenDimond I used to only do sculpting, but then I started doing polying and messing with materials.
22:08 GreenDimond I can UV map OK. I am in the same boat on the rigging ;)
22:08 octacian One thing I'm really good at in Blender though, is using the VSE
22:08 GreenDimond VSE?
22:08 octacian XtremeHacker is learning to rig though, he's getting pretty good
22:08 octacian Video Sequence Editor aka Video Editiro
22:08 octacian *Editor
22:08 GreenDimond Ah I never use that. Haven't done much in the way of anything animated.
22:09 GreenDimond Hrm..
22:09 octacian heh, I just use it it edit YouTube videos
22:09 * octacian is also pretty bad at animating without spending HUGE amounts of time
22:09 GreenDimond What should I use for the HOMETOWN word? Large rectangle prism with engraved words?
22:09 GreenDimond Or something else?
22:10 octacian I personally was thinking about making a render with the basic spawn area and having HOMETOWN in a nice pixel font kinda sitting in front of spawn with staff around and on top of it
22:12 GreenDimond I thought about that, but spawn area isn't very 'basic' ;)
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22:15 GreenDimond Once upon a time there was a way to export WE areas to Blender, but mt2obj is a python script that I can't run and the other mod that does it is broken.
22:24 GreenDimond sfan5 how exactly does mt2obj work? I can't find a readme.
22:27 sfan5 try running the tool without arguments, it will output a help text
22:27 GreenDimond just double-clicking it does nothing
22:27 GreenDimond so its not an executable is it
22:28 GreenDimond and running chmod +x mt2obj.py doesnt work either
22:28 GreenDimond oh wait that only makes it executable
22:29 GreenDimond ahhh
22:32 sfan5 you need to run it on the command line btw
22:32 GreenDimond yeah. where is nodes.txt?
22:33 GreenDimond I assumed the mod created it if I enabled it in the world, but it wont let me enable it as a mod.
22:36 GreenDimond and it seems running ./mt2obj.py -n just gives the help text
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22:40 GreenDimond where is the nodes.txt supposed to be sfan5?
22:41 sfan5 default path is current directory
22:41 GreenDimond mt2obj dir?
22:42 GreenDimond do I need to create the nodes.txt?
22:42 GreenDimond You really gotta make a readme for this thing :P
22:42 sfan5 that's what nodedef_gen is for
22:42 GreenDimond ah
22:42 GreenDimond is that supposed to be enabled in the world?
22:44 GreenDimond When I tried to enable mt2obj it couldn't find the init
22:46 Fixer anyone having problems with uploading PNG images to github?
22:46 GreenDimond When running populatecolors in the terminal I get an error
22:46 GreenDimond Probably because I didnt put a correct <in> <out> though
22:47 GreenDimond Traceback (most recent call last):
22:47 GreenDimond File "./populatecolors.py", line 33, in <module>
22:47 GreenDimond for line in fin:
22:47 GreenDimond File "/usr/lib/python3.5/codecs.py", line 321, in decode
22:47 GreenDimond (result, consumed) = self._buffer_decode(data, self.errors, final)
22:47 GreenDimond UnicodeDecodeError: 'utf-8' codec can't decode byte 0x9c in position 168: invalid start byte
22:47 octacian GreenDimond: I may be wrong, but I think you have to run the mod init.lua provided, but it requires a custom build of MT
22:47 octacian sfan5: Yeah, you really should write a README for it :P
22:47 GreenDimond I doubt that
22:47 GreenDimond Highly doubt that
22:49 sfan5 you need that custom build yes
22:49 sfan5 also what did you run populatecolors.py on?
22:49 GreenDimond you do??? :o
22:50 GreenDimond i ran it on the .mts
22:50 sfan5 that's not how it works
22:50 GreenDimond obviously I see that now
22:51 GreenDimond I have no idea how it works
22:51 sfan5 populatecolors.py is what you run on the output of that mod when you use it in minetest
22:51 GreenDimond okay..
22:52 GreenDimond what build do I need?
22:52 GreenDimond :O wait a sec
22:52 GreenDimond there's an obj now
22:52 GreenDimond must be empty
22:55 GreenDimond enabling it in mt does nothing
22:57 sfan5 i can generate you a nodes.txt ...
22:57 GreenDimond isn't it schematic-specific?
22:58 sfan5 no
22:58 sfan5 its specific to your set of mods & textures
22:58 GreenDimond therein lies a problem
22:59 GreenDimond If I have a server owner send me a .mts, I would have to generate a new nodes.txt right?
22:59 GreenDimond or would they have to
23:00 GreenDimond there must be a simpler way to do this >~<
23:01 sfan5 nope
23:01 sfan5 you just need a new one if you'd like to include nodes from special mods
23:02 sfan5 what do you even want to do?
23:03 GreenDimond <octacian> I personally was thinking about making a render with the basic spawn area and having HOMETOWN in a nice pixel font kinda sitting in front of spawn with staff around and on top of it <GreenDimond> I thought about that, but spawn area isn't very 'basic' ;)     So it would be easier to just get a .obj of spawn to use.
23:03 GreenDimond hence why I want to use this
23:04 sfan5 texturing basically doesn't work
23:04 sfan5 so even if you had this you would be very far from your goal
23:04 GreenDimond dammit.
23:04 GreenDimond What do suggest I do then?
23:04 sfan5 mt2obj is more of a proof of concept than a working application
23:05 GreenDimond Unfortunately :(
23:05 redblade7 hi i have a question
23:05 redblade7 with the requirement to move out of the "player files"
23:05 redblade7 do both the database and the player files have to be in the same format?
23:05 redblade7 e.g. can i still use leveldb while using sqlite for the player files
23:05 redblade7 or do i have to learn how postgresql works
23:06 redblade7 i dont want to downgrade to sqlite just for the player files ("problems can arise with concurrent accesses" i'd imagine would be annoying for multiple servers on a single vps)
23:06 Fixer_ joined #minetest
23:07 redblade7 but if i can migrate the players to sqlite and leave the main database alone that would be great
23:07 GreenDimond alright octacian. Got any more ideas?
23:07 redblade7 i dont know exactly how to backup postgresql
23:08 red-NaN pretty sure you can use diffrent datebased for both
23:08 redblade7 well nobody's on my servers and i just took a backup so i'll give ti a shot
23:09 red-NaN after all if you couldn't that would break any server that uses a database not supported by player files
23:09 red-NaN and whats the point of having two settings then?
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23:10 redblade7 no errors on one of my servers
23:11 redblade7 leveldb and redis dont support player databases
23:11 redblade7 http://wiki.minetest.net/Database_backends
23:11 sfan5 redblade7: formats can differ yes
23:11 sfan5 they are not stored in the same db even if you use the same formats
23:13 redblade7 what exactly is "(problems can arise with concurrent accesses)"
23:13 redblade7 does this mean that if two or more people join at the same time, minetestserver will crash?
23:13 cimbakahn Can anyone log into this server?  games.firc.de  30000
23:14 octacian GreenDimond: Nope, no other ideas.
23:14 octacian Sadly.
23:16 octacian Maybe I'll attempt to figure out if it'd be possible to make a custom client that allowed world-edit-like selecting areas and properly exporting directly to OBJ
23:16 octacian However, I'm still an absolute noob when it comes to C++, so
23:16 GreenDimond :P
23:16 GreenDimond bbl
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23:19 redblade7 sfan5
23:19 sfan5 redblade7: that's about usage of tools like minetestmapper being active while the server runs
23:19 Sketchy joined #minetest
23:19 redblade7 i dont know what minetestmapper is
23:20 Sketchy stormchaser3000 ?
23:20 redblade7 but does what you're describing include worldedit?
23:20 redblade7 connection timed out cimbakahn
23:20 redblade7 wait
23:20 redblade7 wrong port
23:20 redblade7 here we go
23:20 redblade7 sfan5: or any other mod?
23:21 sfan5 external tools
23:21 sfan5 not ingame mod
23:21 stormchaser3000 Sketchy, yeah?
23:21 Taoki joined #minetest
23:21 redblade7 ok
23:21 redblade7 and if i did use "tools" would it just be slow or would it crash
23:22 stormchaser3000 minetest seems to crash my DragonflyBSD installation after a while of running it
23:22 sfan5 idk
23:22 stormchaser3000 and i don't know what logfile to look for
23:22 Sketchy joined #minetest
23:23 Sketchy My screen is messed up when I try to play on the app so I can't play on your sever
23:23 redblade7 Very slow to load cimbakahn
23:24 redblade7 3 minutes to load
23:26 Sketchy Stormchaser3000 My screen is messed up when I try to play on the app so I can't play on your server
23:26 MarioBranco joined #minetest
23:27 stormchaser3000 Sketchy: ok
23:27 Sketchy Is there a way to fix it?
23:27 stormchaser3000 i don't know what is causing the problem
23:28 Sketchy What's ur email I'll send you picspics
23:28 redblade7 cimbakahn: i can connect to your server, but it takes forever to load all the mods, and every time i try and get an apple it kills me
23:29 stormchaser3000 Sketchy, i would prefer not to give my email out... just pm me the screenshots on irc
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