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IRC log for #minetest, 2017-05-18

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All times shown according to UTC.

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07:08 zyabin101 While making the MT-2-MC respack, I learned that
07:08 zyabin101 - there isn't any liteblue dye powder.
07:09 zyabin101 The release will include blue dye blended with white dye.
07:10 zyabin101 - fire is 8 frames long, which is easily fixed by making a mcmeta file.
07:11 zyabin101 - there isn't any stained glass.
07:12 zyabin101 I had to stain glass manually, with my pixel art skills.
07:13 zyabin101 Not yet ready for release.
07:19 zyabin101 :http://irc.minetest.ru/minetest/2017-05-17#i_4927215
07:19 zyabin101 @PureTryOut the lump thingies
07:19 zyabin101 they are 16x17, as with the books
07:21 PureTryOut[m] stain glass manually? what? you mean the regular default glass block? if you really want to properly use the MC textures, you shouldn't stain it
07:23 * PureTryOut[m] uploaded an image: Screenshot_2017-05-18_09-21-50.png (455KB) <https://matrix.org/_matrix/media/v1/download/matrix.org/GkZGaJDSMKVGxRPFqtyrsHmS>
07:23 PureTryOut[m] ^ light blue dye from regular Minecraft textures
07:23 PureTryOut[m] it's called `items/dye\_powder\_light\_blue.png`
07:24 PureTryOut[m] eeuh without the backslashes
07:26 zyabin101 @PureTryOut i'm converting the default MT textures to MC
07:27 PureTryOut[m] I know...
07:27 PureTryOut[m] ooh wait
07:27 PureTryOut[m] never mind
07:27 PureTryOut[m] you're doing it the other way around
07:30 PureTryOut[m] that'd be extremely hard as Minetest lacks a lot of MC stuff, and other way around
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09:00 MinetestBot [git] sfan5 -> minetest/minetest_game: Remove set_inventory_formspec in default, remove delay in sfinv b25317f https://git.io/v9hgA (2017-05-18T08:54:18Z)
09:00 MinetestBot [git] VanessaE -> minetest/minetest_game: Chest: Redo new chests to use single-tile textures where possible d104b9b https://git.io/v9hgx (2017-05-18T08:45:56Z)
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10:28 onetiredkoala Hi, is there a way to leave a message for someone privately?
10:28 onetiredkoala The forum black-listed my IP
10:31 paramat what was your username on the forum?
10:32 onetiredkoala I don't have one yet
10:32 onetiredkoala I can't create one
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10:32 paramat i see
10:33 onetiredkoala Oh wait, my apologies - I still had my browser's VPN on
10:33 onetiredkoala Oops
10:33 * onetiredkoala is embarrassed
10:34 paramat ok cool
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15:48 zyabin101 woohoo
15:48 zyabin101 MT-2-MC respack first version is ready for release
15:49 zyabin101 now one question: how can I contain a license with the respack?
15:50 zyabin101 I'm using RPW, so file `readme.txt` can not be touched.
15:51 zyabin101 @PureTryOut what mod/modpack features theis minecraft-y creative inventory? :3
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15:56 PureTryOut[m] zyabin101: my own
15:56 zyabin101 @PureTryOut where?
15:59 PureTryOut[m] most people here probably don't like it, and yeah I know about Mineclone 2. https://github.com/minefix/minefix
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17:03 IhrFussel To send a colored chat message I only need to write minetest.colorize("COLORHEX","TEXT") ?
17:04 red-001 send or colour the message?
17:04 red-001 I assume you mean the second, in that case yes
17:05 IhrFussel red-001, minetest.chat_send_all(..minetest.colorize("COLHEX","TEXT")..) will this work?
17:05 zyabin101 Then, you need to send the .colorize() function output to chat.
17:05 IhrFussel Oops not ".." remove those
17:05 red-001 looks about right
17:05 red-001 note: you can also use html named colours
17:05 IhrFussel And which clients will be able to see the colors? Only 0.4.15-dev?
17:06 red-001 I think it has been avaiable for a while
17:06 red-001 it might depend on build options
17:08 zyabin101 idea: a mod adding emeralds
17:09 zyabin101 and villagers to trade with
17:09 zyabin101 and a trade board
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17:15 IhrFussel red-001, I can't find the commit that merged it xP
17:18 red-001 https://github.com/minetest/minetest/pull/4077
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17:23 IhrFussel So it will only be colored in freetype-builds? Is it enabled in Android by default?
17:25 red-001 dunno
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18:02 zyabin101 It's unfair that some mods depend on `default` >.>
18:03 zyabin101 I don't make a game with a mod with that name
18:03 zyabin101 As a result, `unified_inventory` will refuse to work. Shucks.
18:04 Raven262 I had a same problem.
18:05 Krock strange, unified_inventory shouldn't depend on it
18:05 Krock oh, perhaps due the bag recipes
18:05 Raven262 Shouldn't be too hard to rewrite certain parts though?
18:06 Krock well, almost all mods need something to build on
18:06 Krock otherwise there won't be sounds, various texture templates or anything
18:07 Krock I guess you'll have to write your own default mod or at least add a dummy mod that actually does nothing
18:07 * Raven262 knows the problem of adding sounds, player model and basic nodes.
18:07 Krock with the risk of having mods break
18:08 Raven262 And you could also make separate modes for every aspect of the game (eg. sounds mod, models mod etc.)
18:08 Raven262 *mods
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18:20 zyabin101 Even the Minetest Game `creative` mod depends on it:
18:22 Raven262 Well of course it does.
18:23 Raven262 Shouldn't be too hard to change it too anyways.
18:23 * Raven262 also has to do that for his subgame.
18:23 zyabin101 @Raven262 which subgame? :D
18:23 Raven262 Making a new one.
18:23 Raven262 It'll have cookies.
18:24 Raven262 But i can not say much, since it is highly secret :o
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18:24 zyabin101 @Raven262 not even a release date is revealed? :/
18:25 Raven262 Nah
18:25 zyabin101 Aww...
18:25 Raven262 I didn't really plan anything :P
18:25 Raven262 I checked, I have an edited creative mod here.
18:25 Raven262 I think i can give you enough data so you can edit yours :D
18:26 Raven262 Well this was unexpected.
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18:27 Raven262 Replace all "default" with the name of your new "default mod"
18:27 Raven262 including that in the depends.txt
18:29 zyabin101 One question: I don't have a `hotbar_bg` nor a `gui_bg` in 1a00 code. In fact, I've nothing at all :(
18:30 Raven262 You should make it.
18:30 * Raven262 wonders how he did that.
18:30 zyabin101 #_#
18:31 zyabin101 Lua hates when a mod name starts with a number.
18:31 Raven262 lol
18:32 Raven262 Why did you make a mod that starts with a number anyways?
18:32 zyabin101 Guess I have to rename my subgame to `a00` from `1a00` then...
18:32 Raven262 Thats an odd name for a subgame
18:33 Raven262 Well, anyways, you have to rip out the code for gui from the default mod, if you want gui.
18:33 zyabin101 sfinv:api.lua line 38: attempt to index global `a00` [a nil value]
18:33 Raven262 see? xD
18:34 Raven262 Better name it to something without numbers.
18:34 zyabin101 `a00` is a valid identifier in lua
18:34 Raven262 Odd.
18:34 Raven262 Then you did something wrong in the code...
18:35 rubenwardy did you rename the global, and also correct the depends?
18:35 Raven262 Yes.
18:35 Raven262 I did at least.
18:35 zyabin101 I did a find and replace in project in Atom.
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18:58 MinetestBot [git] nerzhul -> minetest/minetest: Fix a warning pointed by GCC 7.1 1c6d2f5 https://git.io/vHetw (2017-05-18T18:55:27Z)
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21:56 KaadmY Is there a way to show ABMs and profiling time?
21:56 KaadmY Since the label for ABMs is used for profiling, but I can't figure out how to enable a profiler graph or anything similar
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22:01 Fixer KaadmY: profiler.load = true
22:01 KaadmY Ah, thanks
22:01 Fixer KaadmY: then start the game, wait a while and do /profile save or smth like that
22:01 KaadmY Ah, okay
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