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07:08 |
zyabin101 |
While making the MT-2-MC respack, I learned that |
07:08 |
zyabin101 |
- there isn't any liteblue dye powder. |
07:09 |
zyabin101 |
The release will include blue dye blended with white dye. |
07:10 |
zyabin101 |
- fire is 8 frames long, which is easily fixed by making a mcmeta file. |
07:11 |
zyabin101 |
- there isn't any stained glass. |
07:12 |
zyabin101 |
I had to stain glass manually, with my pixel art skills. |
07:13 |
zyabin101 |
Not yet ready for release. |
07:19 |
zyabin101 |
:http://irc.minetest.ru/minetest/2017-05-17#i_4927215 |
07:19 |
zyabin101 |
@PureTryOut the lump thingies |
07:19 |
zyabin101 |
they are 16x17, as with the books |
07:21 |
PureTryOut[m] |
stain glass manually? what? you mean the regular default glass block? if you really want to properly use the MC textures, you shouldn't stain it |
07:23 |
* PureTryOut[m] |
uploaded an image: Screenshot_2017-05-18_09-21-50.png (455KB) <https://matrix.org/_matrix/media/v1/download/matrix.org/GkZGaJDSMKVGxRPFqtyrsHmS> |
07:23 |
PureTryOut[m] |
^ light blue dye from regular Minecraft textures |
07:23 |
PureTryOut[m] |
it's called `items/dye\_powder\_light\_blue.png` |
07:24 |
PureTryOut[m] |
eeuh without the backslashes |
07:26 |
zyabin101 |
@PureTryOut i'm converting the default MT textures to MC |
07:27 |
PureTryOut[m] |
I know... |
07:27 |
PureTryOut[m] |
ooh wait |
07:27 |
PureTryOut[m] |
never mind |
07:27 |
PureTryOut[m] |
you're doing it the other way around |
07:30 |
PureTryOut[m] |
that'd be extremely hard as Minetest lacks a lot of MC stuff, and other way around |
07:54 |
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09:00 |
MinetestBot |
[git] sfan5 -> minetest/minetest_game: Remove set_inventory_formspec in default, remove delay in sfinv b25317f https://git.io/v9hgA (2017-05-18T08:54:18Z) |
09:00 |
MinetestBot |
[git] VanessaE -> minetest/minetest_game: Chest: Redo new chests to use single-tile textures where possible d104b9b https://git.io/v9hgx (2017-05-18T08:45:56Z) |
09:08 |
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10:03 |
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10:28 |
onetiredkoala |
Hi, is there a way to leave a message for someone privately? |
10:28 |
onetiredkoala |
The forum black-listed my IP |
10:31 |
paramat |
what was your username on the forum? |
10:32 |
onetiredkoala |
I don't have one yet |
10:32 |
onetiredkoala |
I can't create one |
10:32 |
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10:32 |
paramat |
i see |
10:33 |
onetiredkoala |
Oh wait, my apologies - I still had my browser's VPN on |
10:33 |
onetiredkoala |
Oops |
10:33 |
* onetiredkoala |
is embarrassed |
10:34 |
paramat |
ok cool |
11:15 |
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15:48 |
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15:48 |
zyabin101 |
woohoo |
15:48 |
zyabin101 |
MT-2-MC respack first version is ready for release |
15:49 |
zyabin101 |
now one question: how can I contain a license with the respack? |
15:50 |
zyabin101 |
I'm using RPW, so file `readme.txt` can not be touched. |
15:51 |
zyabin101 |
@PureTryOut what mod/modpack features theis minecraft-y creative inventory? :3 |
15:53 |
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15:56 |
PureTryOut[m] |
zyabin101: my own |
15:56 |
zyabin101 |
@PureTryOut where? |
15:59 |
PureTryOut[m] |
most people here probably don't like it, and yeah I know about Mineclone 2. https://github.com/minefix/minefix |
15:59 |
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16:57 |
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17:02 |
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17:03 |
IhrFussel |
To send a colored chat message I only need to write minetest.colorize("COLORHEX","TEXT") ? |
17:04 |
red-001 |
send or colour the message? |
17:04 |
red-001 |
I assume you mean the second, in that case yes |
17:05 |
IhrFussel |
red-001, minetest.chat_send_all(..minetest.colorize("COLHEX","TEXT")..) will this work? |
17:05 |
zyabin101 |
Then, you need to send the .colorize() function output to chat. |
17:05 |
IhrFussel |
Oops not ".." remove those |
17:05 |
red-001 |
looks about right |
17:05 |
red-001 |
note: you can also use html named colours |
17:05 |
IhrFussel |
And which clients will be able to see the colors? Only 0.4.15-dev? |
17:06 |
red-001 |
I think it has been avaiable for a while |
17:06 |
red-001 |
it might depend on build options |
17:08 |
zyabin101 |
idea: a mod adding emeralds |
17:09 |
zyabin101 |
and villagers to trade with |
17:09 |
zyabin101 |
and a trade board |
17:13 |
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17:15 |
IhrFussel |
red-001, I can't find the commit that merged it xP |
17:18 |
red-001 |
https://github.com/minetest/minetest/pull/4077 |
17:20 |
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17:23 |
IhrFussel |
So it will only be colored in freetype-builds? Is it enabled in Android by default? |
17:25 |
red-001 |
dunno |
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18:02 |
zyabin101 |
It's unfair that some mods depend on `default` >.> |
18:03 |
zyabin101 |
I don't make a game with a mod with that name |
18:03 |
zyabin101 |
As a result, `unified_inventory` will refuse to work. Shucks. |
18:04 |
Raven262 |
I had a same problem. |
18:05 |
Krock |
strange, unified_inventory shouldn't depend on it |
18:05 |
Krock |
oh, perhaps due the bag recipes |
18:05 |
Raven262 |
Shouldn't be too hard to rewrite certain parts though? |
18:06 |
Krock |
well, almost all mods need something to build on |
18:06 |
Krock |
otherwise there won't be sounds, various texture templates or anything |
18:07 |
Krock |
I guess you'll have to write your own default mod or at least add a dummy mod that actually does nothing |
18:07 |
* Raven262 |
knows the problem of adding sounds, player model and basic nodes. |
18:07 |
Krock |
with the risk of having mods break |
18:08 |
Raven262 |
And you could also make separate modes for every aspect of the game (eg. sounds mod, models mod etc.) |
18:08 |
Raven262 |
*mods |
18:16 |
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18:18 |
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18:20 |
zyabin101 |
Even the Minetest Game `creative` mod depends on it: |
18:22 |
Raven262 |
Well of course it does. |
18:23 |
Raven262 |
Shouldn't be too hard to change it too anyways. |
18:23 |
* Raven262 |
also has to do that for his subgame. |
18:23 |
zyabin101 |
@Raven262 which subgame? :D |
18:23 |
Raven262 |
Making a new one. |
18:23 |
Raven262 |
It'll have cookies. |
18:24 |
Raven262 |
But i can not say much, since it is highly secret :o |
18:24 |
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18:24 |
zyabin101 |
@Raven262 not even a release date is revealed? :/ |
18:25 |
Raven262 |
Nah |
18:25 |
zyabin101 |
Aww... |
18:25 |
Raven262 |
I didn't really plan anything :P |
18:25 |
Raven262 |
I checked, I have an edited creative mod here. |
18:25 |
Raven262 |
I think i can give you enough data so you can edit yours :D |
18:26 |
Raven262 |
Well this was unexpected. |
18:27 |
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18:27 |
Raven262 |
Replace all "default" with the name of your new "default mod" |
18:27 |
Raven262 |
including that in the depends.txt |
18:29 |
zyabin101 |
One question: I don't have a `hotbar_bg` nor a `gui_bg` in 1a00 code. In fact, I've nothing at all :( |
18:30 |
Raven262 |
You should make it. |
18:30 |
* Raven262 |
wonders how he did that. |
18:30 |
zyabin101 |
#_# |
18:31 |
zyabin101 |
Lua hates when a mod name starts with a number. |
18:31 |
Raven262 |
lol |
18:32 |
Raven262 |
Why did you make a mod that starts with a number anyways? |
18:32 |
zyabin101 |
Guess I have to rename my subgame to `a00` from `1a00` then... |
18:32 |
Raven262 |
Thats an odd name for a subgame |
18:33 |
Raven262 |
Well, anyways, you have to rip out the code for gui from the default mod, if you want gui. |
18:33 |
zyabin101 |
sfinv:api.lua line 38: attempt to index global `a00` [a nil value] |
18:33 |
Raven262 |
see? xD |
18:34 |
Raven262 |
Better name it to something without numbers. |
18:34 |
zyabin101 |
`a00` is a valid identifier in lua |
18:34 |
Raven262 |
Odd. |
18:34 |
Raven262 |
Then you did something wrong in the code... |
18:35 |
rubenwardy |
did you rename the global, and also correct the depends? |
18:35 |
Raven262 |
Yes. |
18:35 |
Raven262 |
I did at least. |
18:35 |
zyabin101 |
I did a find and replace in project in Atom. |
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18:58 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix a warning pointed by GCC 7.1 1c6d2f5 https://git.io/vHetw (2017-05-18T18:55:27Z) |
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21:56 |
KaadmY |
Is there a way to show ABMs and profiling time? |
21:56 |
KaadmY |
Since the label for ABMs is used for profiling, but I can't figure out how to enable a profiler graph or anything similar |
21:57 |
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22:01 |
Fixer |
KaadmY: profiler.load = true |
22:01 |
KaadmY |
Ah, thanks |
22:01 |
Fixer |
KaadmY: then start the game, wait a while and do /profile save or smth like that |
22:01 |
KaadmY |
Ah, okay |
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