Time |
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00:24 |
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00:50 |
XtremeHacker |
I'm having a problem, for my server I specify --gameied eden but my eden subgame is not used |
00:51 |
XtremeHacker |
I compiled with this guide http://dev.minetest.net/Compiling_Minetest#Compiling_on_GNU.2FLinux and put the eden subgame in ~/.minetest/games |
02:21 |
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06:42 |
davisonio |
XtremeHacker: is the game id set to "eden" in game.conf? Check log |
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08:19 |
JamesTait |
Good morning all! Happy Friday, and happy Revenge of the Fifth! 😃 |
08:21 |
VanessaE |
hah! |
08:31 |
JamesTait |
VanessaE, HAI! |
08:31 |
VanessaE |
hey :) |
08:32 |
JamesTait |
How're you? |
08:32 |
VanessaE |
doing okay |
08:32 |
JamesTait |
Good good. ☺ |
08:33 |
* JamesTait |
is still lurking despite not really doing much with minetest these days. |
08:35 |
JamesTait |
Although that might change from next Wednesday. I hope to finally get around to creating a snap package of minetest server and refreshing my "mining" container. |
08:36 |
VanessaE |
it's okay if you don't touch minetest much. we need you here for those good morning/happy $foo messages ;) |
08:39 |
JamesTait |
You're not the first person to say that. 😉 |
09:22 |
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11:22 |
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11:24 |
IhrFussel |
When I remove items from a player file and save...will the modified inventory apply after a server restart or when? |
11:34 |
sfan5 |
restart |
11:34 |
sfan5 |
but the server might overwrite it during shutdown |
11:48 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Save minetest screen width/height options when modified (#5683) 21e0a04 https://git.io/v92Dq (2017-05-05T11:47:11Z) |
11:51 |
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11:54 |
Markow |
I wish there were a way to lighten up RAM consumption for MT mods: Subsequent to enabled 9 Mods, MT is now using almost all 4GB RAM and consistently forcing SWAP. |
11:55 |
* Markow |
wonders if Mods were hardcoded into MT, if that would change RAM consumption? |
11:55 |
IhrFussel |
Markow, this doesn't sound right..my server has 140 mods installed, at least 15 heavy ones and requires less than 1 GB |
11:56 |
VanessaE |
mods don't usually use a lot of RAM, Markow |
11:56 |
Markow |
Prior to enabling the mods, RAM consumption was minimal. |
11:56 |
Markow |
I'll provide a screenshot of my mods |
11:56 |
Markow |
moment |
11:56 |
VanessaE |
Dreambuilder runs fine in 2GB for example |
11:56 |
IhrFussel |
Then one or more mods simply have a memory leak |
11:56 |
VanessaE |
and it's considered about the heaviest modpack you can get |
11:57 |
Markow |
VanessaE: I haven't enabled Dreambuilder yet |
11:59 |
Markow |
Here is what I currently have: http://i.imgur.com/orSx85j.png |
11:59 |
Markow |
Prior to enabling those Mods, MT loaded up *very* fast with very little RAM consumption. |
11:59 |
VanessaE |
technic can use a lot of RAM sometimes, but that shouldn't be much |
12:00 |
VanessaE |
the others, highly unlikely |
12:00 |
Markow |
Now loading takes more than 1 minute and RAM consumption exceeds 3 GB |
12:00 |
Markow |
And that's only after loading, not even playing. |
12:00 |
VanessaE |
all I can say is to try them one at a time |
12:00 |
Markow |
That's what I must do |
12:00 |
VanessaE |
disable technic first |
12:00 |
Markow |
ok |
12:00 |
Markow |
I must pinpoint the culprit |
12:00 |
VanessaE |
it's likely that one |
12:01 |
Markow |
I know that Advanced Trains is new, could that pose an issue? |
12:01 |
VanessaE |
trains? probably not |
12:02 |
Markow |
Btw, here is my MT version, compiled from source: Minetest 0.4.15-dev-f1d7a26-dirty (Linux) |
12:04 |
VanessaE |
that commit isn't in my git history |
12:04 |
VanessaE |
might be too new (I'm a few weeks behind) |
12:04 |
Markow |
That was the last commit when I extracted source using git clone |
12:05 |
Markow |
There are even more recent commits now actually |
12:05 |
VanessaE |
I got nuthin' then :) |
12:05 |
VanessaE |
disable all the mods, re-enable one at a time, enable technic last |
12:06 |
IhrFussel |
technic and pipeworks can be VERY heavy and slow down the server a lot which is why I don't offer either |
12:06 |
Markow |
ok, will try that |
12:06 |
VanessaE |
pipeworks doesn't generally affect server CPU anymore |
12:06 |
VanessaE |
but technic can |
12:07 |
Markow |
"Initializing Nodes" takes so long |
12:07 |
VanessaE |
pipeworks should self-throttle if the server is too busy, and it doesn't use much RAM at all afaik |
12:07 |
Markow |
I disabled Technics (whole package) first |
12:07 |
VanessaE |
Markow: some say that technic_worldgen is the truly RAM-heavy one |
12:08 |
VanessaE |
so you might consider disabling just that component |
12:09 |
Markow |
Result: After disabled Technics & starting up MT, my RAM available went down from 2.5 GB to now using SWAP. It seems Technics is not the culprit. I'll go down the list. Pipeworks next. |
12:10 |
Markow |
If a MOD is named improperly, could that have any effect? |
12:10 |
VanessaE |
no, it'll just throw an error |
12:10 |
VanessaE |
also, s/MOD/Mod/g; s/SWAP/swap/g |
12:11 |
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12:11 |
IhrFussel |
If a mod uses lots of RAM it *usually* is caused by an extremely large Lua table |
12:11 |
VanessaE |
yes |
12:11 |
VanessaE |
most mods that do that nil-out the table after it's been used |
12:11 |
Markow |
What about very slow loading, what would be the usual cause? |
12:11 |
VanessaE |
lots and lots and lots of nodes. |
12:12 |
Markow |
During the "initializing nodes" phase |
12:12 |
VanessaE |
just as I said. |
12:12 |
IhrFussel |
AFAIK the initializing nodes takes the longer the more nodes/definitions your server has |
12:12 |
VanessaE |
IhrFussel: plantlife for example can use a hundred or so megs' worth of table data at a time, but it de-allocates those tables after they've been used (usually less than 10 seconds for any one segment) |
12:14 |
Markow |
Load time still taking very long after disabling both Technics and Pipworks. Doesn't appear those two are an issue. It always pauses quite long after 97% "inializing nodes" |
12:14 |
IhrFussel |
VanessaE, usually all proper mods clear their table data as soon as it's not used anymore...some modders seem to not bother with that though and are like "well everything will be unloaded on shutdown anyway" |
12:15 |
VanessaE |
Markow: disable moreblocks next. |
12:15 |
Markow |
ok. Not Mesacons? |
12:15 |
VanessaE |
no |
12:15 |
Markow |
will do |
12:16 |
VanessaE |
moreblocks adds a few hundred nodes, mesecons only a few dozen I think. |
12:16 |
VanessaE |
(or less than 200 if not a few dozen) |
12:17 |
IhrFussel |
My server has moreblocks and mesecons...moreblocks does add quite a few more nodes to the load plus I modified the code so that I can "moreblocksify" non-default nodes too :P |
12:18 |
Markow |
A faster load time w/o Moreblocks, no pause near the 90%+ mark of initializing nodes |
12:18 |
IhrFussel |
But each defined node in moreblocks adds 16 new definitions IIRC |
12:18 |
Markow |
Moreblocks had the biggest effect so far |
12:19 |
IhrFussel |
But moreblocks doesn't take X GB RAM..it takes maybe 50-100 MB |
12:19 |
VanessaE |
if that. |
12:19 |
VanessaE |
one node def is typically a couple kB or so including its texture |
12:21 |
IhrFussel |
Yeah so it depends on the amount of defined nodes in moreblocks/stairs/registrations.lua + texture pack rather |
12:22 |
IhrFussel |
stairsplus* |
12:22 |
red-001 |
if someone wants to help me test converting irc colours to in-game colours could you join #irc_mod_test and use coloured text to send a message |
12:25 |
VanessaE |
have fun with that, red-001... lots of people rather dislike IRC colors (other than as defined by a client e.g. colorized nicks, highlighting, joins/parts, and so on) :P |
12:25 |
red-001 |
huh |
12:26 |
red-001 |
I wonder why |
12:26 |
red-001 |
too annoying? |
12:26 |
VanessaE |
that's usually the complaint yeah |
12:27 |
VanessaE |
colors don't bother me, though |
12:27 |
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12:30 |
IhrFussel |
Colored messages could also indicate a higher rank to many |
12:31 |
VanessaE |
something like *that* is the domain of a server-side mod I think. |
12:32 |
VanessaE |
(most IRC clients put a symbol near the username, i.e. a "+" or "@", or a colored circle in the case of Hexchat) |
12:32 |
IhrFussel |
VanessaE, no what I mean is when players see colored messages and white ones they might think the one who types colored would be someone "special" like a moderator,admin etc |
12:32 |
VanessaE |
oh right |
12:32 |
red-001 |
a lot of minetest players already think that when they see someone connect over IRC |
12:32 |
VanessaE |
red-001: most just think the "@IRC" means another minetest server |
12:33 |
Markow |
So 'moreblocks' appears to guilty |
12:33 |
VanessaE |
(sad really)( |
12:33 |
red-001 |
huh |
12:33 |
VanessaE |
Markow: it's unusual for moreblocks to use a lot of RAM, let alone gigs' worth. that it makes a lot of nodes is a known thing. that's just how it works. |
12:33 |
red-001 |
I mostly see them think that IRC is some sort of admin chat |
12:33 |
Markow |
I really need that circular saw, it's unfortunate |
12:33 |
IhrFussel |
Markow, did you modify the mod before starting your server? Cause there is NO WAY that mod eats your GB RAM |
12:33 |
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12:34 |
VanessaE |
red-001: it used to be that the IRC channel for my servers was for server operators/admins and the like. not so much anymore. |
12:34 |
Markow |
I haven't modified any mods at all |
12:34 |
red-001 |
anyway if you don't like colours you can disable them on your IRC channel |
12:34 |
VanessaE |
Markow: your mods must be broken |
12:34 |
VanessaE |
there's no way Minetest is going to use gigs of RAM like that under normal conditions |
12:34 |
Markow |
All of the mods are fresh downloads, unmodified |
12:35 |
Markow |
My compile of MT had no issues |
12:35 |
IhrFussel |
Markow, open moreblocks/stairsplus/registrations.lua .. there you'll find a table containing the nodes the mod should turn into stairs/slabs etc ... if you remove a few there the mod should be less heavy |
12:35 |
Markow |
And MT w/o any mods loaded instantly with low RAM |
12:35 |
VanessaE |
even Dreambuilder doesn't usually exceed 1GB (on the server, except that mesecons or pipeworks has a slow memory leak that you wouldn't notice unless you've been up for several hours) |
12:35 |
VanessaE |
fresh downloads from where? |
12:35 |
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12:35 |
Markow |
Directly from the MT forums which provide links to the mods |
12:35 |
VanessaE |
ok |
12:37 |
IhrFussel |
My server uses 539 MB RAM right now ... that includes moreblocks where I even added wool,colored_clay and a few glass nodes |
12:37 |
Markow |
IhrFussel: How many mods are you using in total? |
12:39 |
IhrFussel |
144 mods in total, you can see which ones at servers.minetest.net (hover over the version) |
12:39 |
VanessaE |
Dreambuilder has around 130 mods/modpacks in it (a total of 164 individual sub-mods) |
12:41 |
IhrFussel |
But the amount of mods is not so important since my server is more lightweight than VanessaE's which has less mods |
12:41 |
Markow |
I'll add Dreambuilder very soon |
12:41 |
VanessaE |
you can't. |
12:42 |
Markow |
? |
12:42 |
IhrFussel |
You could theoretically have 500 mods and each mod only adds 1 block for example...it's more important what the mods do |
12:42 |
VanessaE |
if your machine or engine can't handle having moreblocks installed, trust me, dreambuilder will send it into meltdown |
12:42 |
Markow |
Dreambuild is not an availabel mod? |
12:42 |
Markow |
*available |
12:42 |
Markow |
ok |
12:42 |
VanessaE |
it's a modpack. |
12:42 |
VanessaE |
it contains all of the big ones like technic, pipeworks, mesecons, moreblocks, and tons more. |
12:43 |
Markow |
Ah, I see |
12:43 |
IhrFussel |
Markow, I still don't believe that those few mods eat 2-4 GB RAM on your machine...that is just not possible |
12:43 |
Out`Of`Control |
my server takes around 500 mb ram, what is wrong here? |
12:43 |
Out`Of`Control |
with players around 1 GB |
12:44 |
Markow |
IhrFussel: Difficult for me to believe as well |
12:45 |
Out`Of`Control |
Markow: what mods are enabled |
12:45 |
Out`Of`Control |
Markow: i see your problem, you run server in GUI mode |
12:45 |
Markow |
I posted a screenshot, and now have Technics, Pipeworks, and Moreblocks disabled |
12:45 |
Markow |
Yes, I'm running in GUI |
12:45 |
Out`Of`Control |
try without gui |
12:46 |
IhrFussel |
Markow, which command/tool are you using to measure the RAM usage? I think it could be that you misunderstood the values there |
12:46 |
VanessaE |
Markow: bear in mind, unused RAM is wasted RAM |
12:46 |
Markow |
top, free, all linux tools |
12:46 |
VanessaE |
if your machine is reporting less free RAM, but lots of it is "cached" or "buffers", ignore it. |
12:46 |
Out`Of`Control |
Markow: my client takes 1/2 gb ram |
12:47 |
VanessaE |
ideally, you want every last byte to be used for something, whether it's programs, buffers, cache, or something else |
12:47 |
IhrFussel |
Markow, do free -m and tell us exactly what it says below "Used" or "In use" |
12:47 |
VanessaE |
and it's okay if you dive into swap now and then as well |
12:47 |
VanessaE |
as long as it's not thrashing |
12:47 |
Out`Of`Control |
i have no swap either server |
12:47 |
VanessaE |
my PC has no swap defined, but my server does (20GB I think) |
12:48 |
Out`Of`Control |
20 wow |
12:49 |
Out`Of`Control |
any tricks to make mt server eat more ram |
12:49 |
VanessaE |
heh no not that I know of |
12:49 |
VanessaE |
other than allocating lots of big tables |
12:49 |
VanessaE |
and using either plain Lua, or LuaJIT with GC64 enabled. |
12:50 |
VanessaE |
but anyway my PC has 16GB of RAM, of which 6.6 is "used", 279 MB is "fre", and the rest is buffers/cache. |
12:50 |
VanessaE |
free* |
12:50 |
Out`Of`Control |
34% used |
12:50 |
VanessaE |
so that means I have 279 MB of RAM that's being wasted because nothing needs it right now, not even buffers/cache |
12:50 |
IhrFussel |
But buffered/cached is *technically* just waiting to bne finally used by something |
12:51 |
VanessaE |
yup |
12:51 |
Out`Of`Control |
lots of cache |
12:51 |
VanessaE |
Out`Of`Control: if you really want to make it eat RAM, set up a RAMdisk (/dev/shm or whatever your system calls it), use it to store MT's media cache :D |
12:51 |
IhrFussel |
I have 4 GB and 2.5 GB are cached right now |
12:51 |
Out`Of`Control |
VanessaE: its a vps |
12:52 |
VanessaE |
oh |
12:52 |
VanessaE |
well in that case, lots of big Lua tables :) |
12:52 |
Out`Of`Control |
around 6 GB are wasted |
12:53 |
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13:19 |
DS-minetest |
why is the new closed chest's drawtype also a mesh? |
13:24 |
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13:26 |
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13:43 |
VanessaE |
so that the texture map can be used for both |
13:44 |
DS-minetest |
ah, ok |
13:44 |
ThomasMonroe |
hi DS |
13:45 |
DS-minetest |
hi ThomasMonroe |
13:51 |
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13:51 |
cx384 |
hi all |
13:51 |
cx384 |
hi MinetestBot |
13:51 |
MinetestBot |
Hello cx384 |
13:57 |
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15:00 |
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15:00 |
juli |
hi |
15:00 |
juli |
is there a way to store data in an entity |
15:00 |
juli |
so that it isn't removed after restart of the game? |
15:15 |
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15:20 |
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15:20 |
DS-minetest |
juli: use staticdata |
15:29 |
MinetestBot |
[git] Wayward1 -> minetest/minetest: Fix Android build (#5706) fe247f3 https://git.io/v9aLw (2017-05-05T15:27:50Z) |
15:40 |
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15:41 |
Out`Of`Control |
Hi |
15:41 |
Out`Of`Control |
anything i can do about spammers promoting other server? |
15:42 |
rom1504 |
hiring spammers to promote your server in the spammers servers |
15:42 |
rom1504 |
the more spammer you got the better |
15:43 |
Out`Of`Control |
? |
15:45 |
Out`Of`Control |
rom1504: my server has more players even with that spam |
15:45 |
rom1504 |
so it will have so much more players if you counter spam |
15:46 |
Out`Of`Control |
rom1504: just a bit tired of that spam |
15:49 |
juli |
@DS-minetest i do :get_staticdata() and how can i save and restore it? |
15:49 |
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15:50 |
DS-minetest |
juli: the staticdata (a string) is given to on_activate |
15:50 |
DS-minetest |
return a string in get_staticdata |
15:51 |
DS-minetest |
you can also give staticdata when you add an entity |
15:51 |
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15:51 |
juli |
yes but i mean if i the server starts how can i give the saved staticdata to the entity? |
15:51 |
rom1504 |
Out`Of`Control: maybe you should learn irony someday |
15:51 |
DS-minetest |
juli: the staticdata will still be there and sent to on_activate |
15:52 |
juli |
ah i think i understand it |
15:52 |
juli |
and how can i store a value in it? |
15:52 |
juli |
staticdata:set_streing() or what? |
15:52 |
juli |
*string |
15:52 |
DS-minetest |
it's only a string |
15:52 |
juli |
ah ok so if i save there a value, it will be given to the entity on restart right? |
15:53 |
DS-minetest |
get_staticdata = function(self) return minetest.serialize({bla = self.bla, foo = self.bar}) end, |
15:53 |
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15:54 |
DS-minetest |
on activate is not only on restart but also on every load |
15:55 |
juli |
yes i simply wanna give them a owner, so its ok :) |
15:57 |
DS-minetest |
just hold the owner in luaentity with the help of staticdata |
15:59 |
juli |
lol i tested it but it doesn't work ... i make a github gist for my code ok? |
15:59 |
DS-minetest |
ok |
16:02 |
juli |
maybe its some other error i go to test something first |
16:03 |
juli |
yeah now it works |
16:16 |
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16:23 |
rdococ |
F-F-FRIIIIIIIIIIIIIIIIIIIIIDAY! |
16:31 |
DS-minetest |
huh, at least red-003 doesn't count down |
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MinetestBot |
[git] nerzhul -> minetest/minetest: Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb… 7c82f1e https://git.io/v9aox (2017-05-05T18:21:04Z) |
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MinetestBot |
[git] bigfoot547 -> minetest/minetest: [CSM] Add camera API (#5609) de028fc https://git.io/v9axi (2017-05-05T20:07:36Z) |
20:09 |
MinetestBot |
[git] paramat -> minetest/minetest: Clouds API: Fix yellow clouds at dawn and dusk (#5707) e8b00fd https://git.io/v9axP (2017-05-05T20:07:25Z) |
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swift110 |
hey |
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Hijiri |
h |
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Hijiri |
i |
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swift110 |
hey Hijiri how are oyyu |
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Hijiri |
I am ok |
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swift110 |
good Hijiri |
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benrob0329 |
Announcing a dedicated matrix chat for Minetest: #minetest-matrix:matrix.org |
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benrob0329 |
That is all |
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Hijiri |
the coordinates of a player collisionbox has its origin at the feet right? |
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