Time |
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MinetestBot |
[git] SmallJoker -> minetest/minetest: Sneak: Improve and fix various things f9fdb48 https://git.io/v9RVj (2017-05-03T02:16:20Z) |
02:23 |
MinetestBot |
[git] Bremaweb -> minetest/minetest: Sound API: Add fading sounds bd921a7 https://git.io/v9Rwe (2017-05-03T02:12:45Z) |
02:46 |
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03:43 |
MinetestBot |
[git] paramat -> minetest/minetest: Set sky API: Add bool for clouds in front of custom skybox ad9fcf8 https://git.io/v9RKp (2017-05-03T03:42:35Z) |
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04:54 |
Out`Of`Control |
hi |
04:56 |
muhdnurhidayat |
hi |
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06:06 |
Markow |
Good Morning, all |
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09:32 |
JamesTait |
Almost forgot: good morning all; happy Wednesday, and happy World Press Freedom Day! 😃 |
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09:44 |
Taose |
Yes...happy World Press [CENSORED] day :D |
09:44 |
Taose |
(at least as far as the majority of countries are concerned) |
09:44 |
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10:16 |
Out`Of`Control |
Hello |
10:16 |
Out`Of`Control |
anyone know if this value is correct? |
10:16 |
Out`Of`Control |
farming:start_nodetimer_cotton~75175648 |
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11:55 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Fading soungs: Fix client crash on older servers 468eeb6 https://git.io/v90Cm (2017-05-03T11:48:46Z) |
12:07 |
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12:20 |
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12:20 |
temp_android |
Hello. |
12:20 |
temp_android |
Is there a patent for [Minecraft]-like games? |
12:22 |
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12:24 |
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12:26 |
Krock |
temp_android, perhaps search here? https://patents.google.com/?q=voxel |
12:26 |
DS-minetest |
is there something like http://wiki.minetest.net/Help:Installing_Mods for clientmods? |
12:26 |
temp_android |
Can I send you cease and desist letter if I will find the patent? |
12:27 |
WSDguy2014 |
Someone change information about Dirt with Snow in French language version of Minetest Wiki? http://wiki.minetest.net/Dirt_with_Snow/fr Its now can be generated and its now used. |
12:27 |
Krock |
DS-minetest, not that I'd know of |
12:27 |
DS-minetest |
ok |
12:27 |
sfan5 |
temp_android: no because it's not your patent |
12:29 |
Krock |
*looks up "cease and desist"* |
12:30 |
Krock |
it sounds weird when you translate these words using google. Two times the same translation |
12:32 |
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12:35 |
temp_android |
I don't know but I think many blocks from Minetest Game are from Minecraft. |
12:35 |
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12:37 |
temp_android |
And I don't know are they in public domain? |
12:37 |
temp_android |
*. |
12:37 |
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12:38 |
temp_android |
(trivial) |
12:50 |
Krock |
no blocks from MTG are from Minecraft. If you mean these 1x1x1 cubes, they're called nodes. |
12:50 |
Krock |
and all textures are licensed in the mod they're used in |
12:50 |
sfan5 |
there's no patent on having dirt, sand or stone in your game btw |
12:51 |
Krock |
^ |
12:52 |
fireglow |
patent trolls need to die |
12:52 |
red-001 |
trolls need die* |
12:52 |
temp_android |
*nodes |
12:54 |
temp_android |
What about copyright/trademark trolls? |
12:54 |
^7heo |
red-001: that's quite a trollish thing to say. |
13:07 |
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13:36 |
muhdnurhidayat |
(Minetest Wiki) Diogogomes wrote that "I have tried to link [[:Category:Mods]] but the result it's a blank text." is this happening on everyone else? because it appear just fine with the internal link for me... |
13:36 |
muhdnurhidayat |
*anyone else? |
13:36 |
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13:37 |
Bizkeets |
im confused of how this game wroks |
13:37 |
Bizkeets |
is anyone even here? |
13:37 |
Allonphone |
Why? |
13:37 |
muhdnurhidayat |
Have you read the wiki yet? or the tutorial? |
13:38 |
red-001 |
Bizkeets, what are you confused about? |
13:46 |
Krock |
muhdnurhidayat, "[[Category:Mods]]" is the correct site |
13:46 |
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13:46 |
muhdnurhidayat |
that would just put the page to that category... not linking... |
13:48 |
Bizkeets |
how do i change my name?? |
13:48 |
Krock |
ah I see. That should work how you've written it there |
13:48 |
Krock |
Bizkeets, in this channel: use the command /nick <new nick> |
13:49 |
Bizkeets |
oh ok thanks |
13:49 |
Bizkeets |
*flies away* |
13:49 |
Krock |
on Minetest, you can't change your name |
13:53 |
Bizkeets |
ehm i tried joining a server and it said: "Access denied. Reason: Player name not allowed." |
13:53 |
Krock |
must be in the format A-z0-9 or _ |
13:55 |
Bizkeets |
oh lol i didnt see where you put the name |
13:55 |
Bizkeets |
stupid me |
14:15 |
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14:56 |
farfadet46 |
hi |
14:56 |
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14:56 |
farfadet46 |
hi Wuzzy |
14:56 |
Wuzzy |
hi |
14:57 |
farfadet46 |
have you 2 minutes for me ? |
14:57 |
farfadet46 |
it's about the wield hand |
15:01 |
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15:02 |
Wuzzy |
talk |
15:05 |
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16:07 |
Krock |
hehe, Wuzzy. Apparently there was no question :3 |
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16:18 |
muhdnurhidayat |
lol, twoelk posted on my MT wiki talk page without creating new topic... |
16:19 |
muhdnurhidayat |
and didn't even sign the post... |
16:19 |
muhdnurhidayat |
xD |
16:23 |
Krock |
link or it didn't happen |
16:26 |
twoelk |
it fit to the old topic - was on purpose :-D |
16:27 |
twoelk |
there, signed |
16:28 |
* twoelk |
hides the page again so it won't be seen at work that I do non work stuff :-P |
16:29 |
Krock |
s/I/he/ |
16:29 |
Krock |
always use 3rd person in actions, twoelk ;) |
16:29 |
twoelk |
seenthat |
16:29 |
twoelk |
canteditafterpost :-( |
16:30 |
Krock |
andyourspacebarseemstobebroken |
16:30 |
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16:30 |
cx384 |
what is better overwrite minetest.handle_node_drops or use minetest.register_on_dignode ? |
16:30 |
twoelk |
sometimeswhenIdostuffsecretleyindeedso |
16:31 |
Krock |
cx384, depends on what you want to implement. Personally, I'd register a callback on_dignode as it's supposed to be extended/modified, unlike handle_node_drops |
16:33 |
cx384 |
I want to change the drops of a node when you dig it with something special |
16:33 |
cx384 |
the mobs mod is using minetest.handle_node_drops https://github.com/tenplus1/mobs_monster/blob/master/lava_flan.lua#L95 |
16:34 |
cx384 |
thx krock |
16:34 |
Krock |
yes, in that case, extend handle_node_drops |
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19:55 |
muhdnurhidayat |
@kaeza , check your MT wiki talk page... :3 |
19:55 |
kaeza |
wut |
19:57 |
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19:59 |
muhdnurhidayat |
this http://wiki.minetest.net/User_talk:Kaeza |
20:02 |
Calinou |
Toby says hi. :P |
20:02 |
Calinou |
(first edit on that page) |
20:03 |
kaeza |
muhdnurhidayat, oh, thanks. will look at that later |
20:04 |
muhdnurhidayat |
I thought it's kaeza who wrote that "hi" ... anyway, you're welcome... |
20:11 |
Markow |
Is "circular saw" already a default part of MT, or is it a mod (or part of a mod)? |
20:13 |
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20:14 |
Alcyone2 |
Markow, it's from Technic, isn't it ? |
20:14 |
muhdnurhidayat |
isn't it from moreblocks? or it's available under many mods?? |
20:15 |
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20:16 |
Markow |
That's what I'm asking? Where do I find it? |
20:16 |
Markow |
;) |
20:16 |
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20:16 |
muhdnurhidayat |
Moreblocks' circular saw : https://github.com/minetest-mods/moreblocks/blob/master/circular_saw.lua |
20:16 |
Markow |
muhdnurhidayat: That's probably it, thanks! |
20:17 |
Alcyone2 |
Yes, I think too, wasn't really sure for Technic |
20:18 |
Markow |
Thanks for the help Alcyone2 |
20:18 |
Alcyone2 |
;) |
20:18 |
Markow |
MT is looking really nice, and fast |
20:19 |
Markow |
The Advanced Trains Mod really made my day :D |
20:29 |
muhdnurhidayat |
I'll off now, good night/morning... xD |
20:38 |
Mator_ |
o/ |
20:58 |
Mator_ |
worknig on generating a cube tree fractal |
20:58 |
Mator_ |
wrote all the code bug I'm afraid of starting minetest |
20:58 |
Mator_ |
because I feel like I made a mistake |
20:58 |
Mator_ |
the test function takes 7 arguments. o_o |
20:59 |
Mator_ |
and calls two helper functions, which take 6 and 4 arguments, respectively |
21:02 |
Mator_ |
lmao, yup |
21:02 |
Mator_ |
totally wrong |
21:07 |
Markow |
Does anyone know what I must rename the streets-2.0.1 mod directory to after extracting it? |
21:08 |
Markow |
Or does it remain the same: streets-2.0.1 ? |
21:08 |
kaeza |
Markow, probably just "streets"? |
21:08 |
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21:09 |
Markow |
kaeza: I'll try that, thanks |
21:09 |
Markow |
The zip files do not have to remain the mods directory, right? |
21:09 |
Markow |
I can get rid of those? |
21:10 |
kaeza |
yes |
21:10 |
Markow |
thanks again |
21:10 |
kaeza |
sure |
21:11 |
Fixer |
great again |
21:18 |
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21:46 |
Mator_ |
think I got it fixed :D |
22:05 |
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22:19 |
Mator_ |
how can I disable nyancats in Minetest Game worlds? |
22:19 |
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22:19 |
paramat |
MTG 0.4.15 stable? |
22:20 |
paramat |
they're removed now in dev version |
22:20 |
paramat |
there always was a problem of them appearing in singlenode mapgen |
22:21 |
Mator_ |
I'm on 0.4.15, and they appear in my fractal worlds a lot |
22:21 |
paramat |
there is no setting to disable them, either remove the mod of add code to stop gen in singlenode |
22:21 |
paramat |
*or |
22:22 |
paramat |
i know how to code this if you're interested. do you want them to continue spawning in other mapgens? |
22:22 |
Mator_ |
I don't care much, just don't want them in my screenshots personally |
22:22 |
Mator_ |
I think I can just comment on nyancat.generate in the init.lua in the nyan cat mod |
22:23 |
paramat |
yes |
22:23 |
paramat |
and the 'on generated' function |
22:23 |
paramat |
leave nodes defined to avoid unknown nodes in other mapgens |
22:23 |
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22:31 |
Hijiri |
is there an sfinv craft guide |
22:34 |
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23:11 |
Mator_ |
http://i.imgur.com/L7eWnWr.png http://i.imgur.com/dLpiIMI.png |
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23:20 |
paramat |
nice structure |
23:20 |
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23:22 |
Shara |
All those cubes... weirdly pleasing to look at. |
23:31 |
Fixer |
all your cubes are belong to us |
23:33 |
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