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02:11 |
zorman2000 |
~seen Shara |
02:11 |
ShadowBot |
zorman2000: I saw Shara in #minetest 6 weeks, 6 days, 6 hours, 51 minutes, and 27 seconds ago saying "I might have been known to hit enter to finish the job for the cat a few times :)" |
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03:03 |
MinetestBot |
[git] thePalindrome -> minetest/minetest_game: Screwdriver: Allow non-native rotations if supported by targeted node 8d43b98 https://git.io/vSP36 (2017-04-11T02:58:13Z) |
03:03 |
MinetestBot |
[git] LNJ2 -> minetest/minetest_game: Textures: Replace aspen leaves texture with BlockMen's fe02128 https://git.io/vSP3i (2017-04-11T02:57:44Z) |
03:03 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Leafdecay: Do not restart aready running timers 9e4f0d3 https://git.io/vSP3P (2017-04-11T02:57:07Z) |
03:03 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Carts: Make rail recipes more generous acfd58c https://git.io/vSP3X (2017-04-11T02:57:01Z) |
03:10 |
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03:10 |
mogeid |
Greetings |
03:13 |
Void7 |
Hello |
03:13 |
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04:43 |
MinetestBot |
[git] paramat -> minetest/minetest: Sneak glitch: Detect ledge for 2-node climb-up 5991176 https://git.io/vSPc4 (2017-04-11T04:41:13Z) |
04:56 |
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05:19 |
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05:19 |
wilkgr |
G'afternoon all o/ |
05:19 |
wilkgr |
Good to be back home :) |
05:19 |
wilkgr |
Home sweet home |
05:20 |
Out`Of`Control |
\o |
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06:58 |
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06:58 |
cheapie |
[01:57:17] <varu|zZz> welp, minetest runs worse than minecraft |
06:58 |
cheapie |
[01:57:41] <varu|zZz> didn't think such a thing was possible but there we go |
07:03 |
wilkgr |
o,O |
07:18 |
cheapie |
Here's where the conversation went, for anyone curious: https://gist.github.com/cheapie/91a34e0e4309587138daf42f1fc29aab |
07:25 |
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07:30 |
asie |
cheapie: minetest doesn't run worse than minecraft in my experience |
07:30 |
asie |
it did seem to use more RAM last I checked, though, which for a C++ game is very very very impressive |
07:30 |
cheapie |
I haven't tried MC recently enough to know. |
07:30 |
asie |
I'm an MC modder. Have way too much experience with it than is healthy. |
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07:36 |
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07:41 |
MinetestBot |
[git] MarkuBu -> minetest/minetest_game: Stairs: Improve stair and slab rotation on placement e6d0d77 https://git.io/vSPg7 (2017-04-11T07:33:30Z) |
07:55 |
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08:00 |
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08:29 |
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08:36 |
wilkgr |
GIMPs eating my ram lol |
08:36 |
wilkgr |
1GB |
08:38 |
SanskritFritz |
that's normal |
08:38 |
SanskritFritz |
graphics are memory consuming |
08:42 |
wilkgr |
yeah |
08:42 |
wilkgr |
32 high res photos |
08:42 |
wilkgr |
(~4000x3000px) |
08:43 |
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08:43 |
wilkgr |
Mornin' JamesTait |
08:43 |
JamesTait |
👋 wilkgr |
08:50 |
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09:04 |
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09:05 |
iisu |
Hi. |
09:06 |
iisu |
So I just posted my mod. |
09:07 |
iisu |
Still don't know how to make it work with more hunger mods and how to add support for mobs to drop my items and whether I have to care about the mobs at all. |
09:08 |
iisu |
Some code review could be helpful also. |
09:08 |
iisu |
Thanks. |
09:13 |
wilkgr |
iisu, do you have a Github repo? |
09:15 |
Krock |
^ |
09:17 |
iisu |
Ah, forgot to post the link. It's all on the forum though. https://forum.minetest.net/viewtopic.php?f=9&t=17213 |
09:17 |
iisu |
And yes, there's a link to the repo in the post. |
09:19 |
Krock |
you'd have to look at the API functions of each hunger mod to add support for it |
09:20 |
Krock |
also depends on the mobs API how the dropped items are set |
09:23 |
iisu |
I've added support to, well, some. |
09:23 |
iisu |
At least it works with the one hunger mod that seems to be the most popular (#1 on Google results and also mentioned on MT site). |
09:24 |
iisu |
As of the mobs, I don't support any yet. |
09:27 |
PureTryOut[m] |
damn, are you trying to stay compatible with 3 different hunger mods? |
09:27 |
PureTryOut[m] |
I would even say 4, but the if statement inside `elseif minetest.get_modpath("hbhunger") then` doesn't make much sense to me |
09:29 |
iisu |
I've checked source codes of some other mods that use hunger and they do the same. |
09:30 |
PureTryOut[m] |
wut, how many hunger mods are there? |
09:30 |
iisu |
Idk, a lot. |
09:31 |
PureTryOut[m] |
interesting... it be good if you listed (with url's) the hunger mods you're compatible with though |
09:31 |
PureTryOut[m] |
in your README probably, and of course your forum post |
09:31 |
iisu |
There's a list in config.lua |
09:31 |
PureTryOut[m] |
I do like seasonal themed mods |
09:32 |
PureTryOut[m] |
aah ok, missed that |
09:35 |
OldCoder |
wilkgr, o/ |
09:35 |
OldCoder |
JamesTait, you didn't announce the Day! |
09:36 |
iisu |
The two mods linked there should work, one is tested. "hud" and "hunger" are both BlockMen's modpack, "hunger" depends on "hud". "hbhunger" is for tenplus1's mod which is a fork of Wuzzy's hbhunger but idk if that code would work with Wuzzy's mod. |
09:36 |
OldCoder |
JamesTait, today is 1968 Civil Rights Day |
09:37 |
OldCoder |
That is in fact a lot of hungry |
09:37 |
PureTryOut[m] |
iisu: aah cool |
09:37 |
red-001 |
I |
09:37 |
red-001 |
nvm |
09:38 |
PureTryOut[m] |
and now the big question: does it work without hunger mods as well? 😛 |
09:38 |
red-001 |
accidentaly pressed enter |
09:38 |
JamesTait |
OldCoder, happy 1968 Civil Rights Day. ☺ |
09:39 |
OldCoder |
o/ |
09:39 |
OldCoder |
red-001, a blank line -- or any difference in communication -- is nothing to apologize for |
09:41 |
iisu |
Yes, get_sp returns 0 if no hunger mod was recognized so the "sugar rush" effect never happens. minetest.do_item_eat() works well with and without a hunger mod in some magical way. I asked yesterday if there's anything else I have to care about when using this function but I didn't get an answer. |
09:41 |
red-001 |
https://en.wikipedia.org/wiki/April_11 |
09:42 |
iisu |
You can always disable that "sugar rush" thing with SR_ENABLED variable in config.lua |
09:45 |
PureTryOut[m] |
what does sugar rush do exactly? |
09:46 |
red-001 |
still not sure how minetest can run worse then minecarft |
09:46 |
iisu |
Speeds up the player for 5 seconds and deals 2HP damage per second. |
09:46 |
DS-minetest |
unrealistic |
09:47 |
DS-minetest |
let's add diabetes |
09:48 |
OldCoder |
Diabetes. Actually, inclusive isn't bad. |
09:48 |
OldCoder |
Let players play as somebody disabled. |
09:48 |
OldCoder |
Skin with missing leg. |
09:48 |
OldCoder |
Or wheelchair. |
09:49 |
OldCoder |
Wheelchair would be instructive. It would not go up hills. |
09:49 |
iisu |
But it would go well down the hills. |
09:49 |
* OldCoder |
laughs |
09:49 |
* OldCoder |
laughs some more |
09:49 |
OldCoder |
iisu, thanks, I needed that |
09:49 |
OldCoder |
Now you've done it |
09:50 |
red-001 |
good luck getting that to work |
09:50 |
* OldCoder |
actually can't stop laughing IRL |
09:50 |
^7heo |
someone has some compensation to make... |
09:50 |
OldCoder |
That one goes online |
09:50 |
OldCoder |
^7heo, I will pay for mods and Blender |
09:50 |
OldCoder |
If that is what you mean |
09:51 |
^7heo |
nah I meant that it's obvious you never got to laugh at the expense of unfortunate people; and now that you can do it in a private setting, you're finally unloading all you got ;) |
09:51 |
^7heo |
which is a good thing. |
09:51 |
^7heo |
also pardon my English, I'm half asleep. |
09:51 |
PureTryOut[m] |
sugar rush gives you damage? that doesn't sound too good 😛 |
09:52 |
red-001 |
? |
09:52 |
^7heo |
it should change the acceleration and the movement speed. |
09:52 |
^7heo |
I would say 10x the acceleration and 3 times the movement speed |
09:52 |
^7heo |
with a 2x greater inertia when stopping. |
09:52 |
Krock |
iisu, FYI: There are 6 hunger mods posted on the forums http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&at=0&q=hunger |
09:52 |
iisu |
Well, sugar is't the healthiest thing in the world. |
09:53 |
^7heo |
true, it's only necessary for your brain not to die. |
09:53 |
^7heo |
but I heard that brains aren't that popular. |
09:53 |
^7heo |
especially amongst "people" |
09:53 |
^7heo |
also, there are numerous games that implement handicaps and limb impairment. |
09:53 |
red-001 |
well most people that ever lived are dead so I suppose thats right |
09:54 |
^7heo |
think fallout 3 for instance. |
09:54 |
^7heo |
right off my head |
09:54 |
OldCoder |
<^7heo> especially amongst "people" |
09:54 |
OldCoder |
Hm |
09:54 |
OldCoder |
^7heo, PM if you'd like to discuss |
09:54 |
^7heo |
well, it's a mathematical definition that half of the people are stupider than average. |
09:54 |
OldCoder |
Might have thoughts in common |
09:54 |
^7heo |
and the average IQ isn't that high, tbh. |
09:54 |
^7heo |
So... |
09:54 |
OldCoder |
Wait |
09:54 |
OldCoder |
"Average" IQ is 100 by definition |
09:55 |
OldCoder |
IQ is simply a curve based on standard deviations from a mean |
09:55 |
OldCoder |
Percentile ranking |
09:55 |
red-001 |
not everyone is smart enough to know that |
09:55 |
^7heo |
I actually don't know about the actual IQ definition |
09:55 |
OldCoder |
A sports player can have a sports IQ |
09:55 |
^7heo |
I thought it was absolute |
09:55 |
^7heo |
not relative. |
09:55 |
OldCoder |
Nope |
09:55 |
^7heo |
damn |
09:55 |
^7heo |
we need a better definition. |
09:55 |
OldCoder |
By my definition, which I believe is now standard |
09:55 |
^7heo |
I honestly don't know that. |
09:55 |
OldCoder |
IQ is simply a curve representation of percentile ranking |
09:55 |
red-001 |
the irony is amazing |
09:55 |
^7heo |
I am not interested in knowing my IQ anymore. |
09:55 |
OldCoder |
If you are top 1%, top 10%... |
09:55 |
OldCoder |
Sure, it is just a measure |
09:56 |
^7heo |
can't compare it over time. |
09:56 |
OldCoder |
No harm in computing it |
09:56 |
OldCoder |
Sure you can |
09:56 |
^7heo |
well, that is assuming that the sample population is of constant quality. |
09:56 |
^7heo |
Which it absolutely isn't. |
09:56 |
OldCoder |
Missing the point |
09:56 |
^7heo |
which is? |
09:56 |
OldCoder |
Every system with tests or metrics is an IQ system by definition |
09:57 |
OldCoder |
IQ is a bell curve related to percentile ranking |
09:57 |
OldCoder |
It is simply an alternative... |
09:57 |
OldCoder |
form of displaying the same information. |
09:57 |
OldCoder |
In the past there were different definitions... |
09:57 |
^7heo |
Ah |
09:57 |
OldCoder |
Around the 1950s or 1960s... |
09:57 |
OldCoder |
For example... |
09:57 |
^7heo |
Yeah I might know those. |
09:57 |
^7heo |
instead. |
09:57 |
red-001 |
can you move this to your own channel or pm? |
09:57 |
OldCoder |
For a child, there was a rule of thumb |
09:57 |
red-001 |
this isn't really on topic |
09:58 |
OldCoder |
red-001, do you have a better topic? I think it is, but your point is fair |
09:58 |
OldCoder |
Let me finish just the one definition |
09:58 |
OldCoder |
since I started it |
09:58 |
OldCoder |
About 50 years ago, if you took a child's... |
09:58 |
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YuGiOhJCJ joined #minetest |
09:58 |
OldCoder |
mental age and divided by chronological age, that was sometimes referred to as IQ |
09:58 |
OldCoder |
But that has been abandoned. It is now about the Bell Curve. |
09:58 |
OldCoder |
^7heo, I am interested in "people". Feel free to PM. |
09:59 |
^7heo |
why would we have to PM? |
09:59 |
OldCoder |
Because red-001 is partly correct |
09:59 |
OldCoder |
Not that he obeys the rule either |
09:59 |
OldCoder |
In every channel |
09:59 |
^7heo |
I dunno, can't read them. |
09:59 |
OldCoder |
Can't read PMs ? |
09:59 |
red-001 |
because it's not mt related |
09:59 |
OldCoder |
Then join one of my channels |
09:59 |
^7heo |
can't read them with them as in red-001 |
10:00 |
OldCoder |
red-001, you are prone to making non-MT remarks yourself |
10:00 |
^7heo |
since I don't know their gender... |
10:00 |
OldCoder |
Hm? You mean, you can't sense things about red-001 ? |
10:00 |
^7heo |
I used "them" |
10:00 |
OldCoder |
He is male |
10:00 |
^7heo |
ok Then I can't read him. |
10:00 |
red-001 |
I don't mean a few renarks but a full converstion |
10:00 |
OldCoder |
Age is indeterminate |
10:00 |
^7heo |
age is below 25. |
10:00 |
OldCoder |
I am usually able to sense things, he has given me little to work with |
10:00 |
^7heo |
in my opinion. |
10:00 |
OldCoder |
Yes, I agree |
10:00 |
OldCoder |
^7heo, are you neurodiverse? |
10:00 |
^7heo |
Right now I'm tired and I have a meeting very soon. |
10:00 |
^7heo |
So I might disappear suddently |
10:01 |
OldCoder |
Ah. Another country. PM me sometime. |
10:01 |
^7heo |
but "I'll be back" â„¢ |
10:01 |
OldCoder |
Serious |
10:01 |
^7heo |
OldCoder: where are you located? |
10:01 |
OldCoder |
I'll be asleep, though |
10:01 |
OldCoder |
U.S.A. It is middle of night. |
10:01 |
^7heo |
Ah |
10:01 |
OldCoder |
I will return in about 7 hours for about 12 hours. |
10:01 |
^7heo |
I'm in the center of Europe. |
10:01 |
OldCoder |
Ah, not Australia, then |
10:01 |
^7heo |
No. |
10:01 |
OldCoder |
It is lunchtime there! |
10:01 |
^7heo |
true. |
10:01 |
OldCoder |
Ess ess mein kindt |
10:01 |
^7heo |
Genau. |
10:02 |
^7heo |
Aber später. |
10:02 |
* OldCoder |
only remembers a little German from childhood |
10:02 |
^7heo |
;) |
10:02 |
* OldCoder |
is half-Austrian |
10:02 |
OldCoder |
:-) back |
10:02 |
DS-minetest |
a a a, there's the #minetest-de channel for german speech |
10:02 |
^7heo |
Lucky you. |
10:02 |
OldCoder |
You *are* humorous. Come back. |
10:02 |
OldCoder |
Humor is needed in MT |
10:02 |
OldCoder |
A lot |
10:03 |
iisu |
We have Nyan cats. Enough. |
10:03 |
iisu |
had* |
10:03 |
iisu |
RIP |
10:03 |
OldCoder |
They are gone |
10:03 |
PureTryOut[m] |
actually, had |
10:03 |
OldCoder |
Poof |
10:03 |
PureTryOut[m] |
😛 |
10:03 |
OldCoder |
Ex-meow |
10:03 |
^7heo |
I have a dog. |
10:03 |
^7heo |
So, woof. |
10:03 |
^7heo |
Also, grrrr. |
10:03 |
OldCoder |
PBJ Pup? |
10:03 |
OldCoder |
Indeed |
10:03 |
^7heo |
PBJ? |
10:03 |
iisu |
Now we have those s***ty dogs. |
10:03 |
OldCoder |
Replaced Nyan Cats |
10:03 |
OldCoder |
I will make anybody here's dog into a mob |
10:03 |
^7heo |
Sorry I'm not fluent in accronyms |
10:04 |
red-001 |
iisu, blame trademarks |
10:04 |
OldCoder |
I have a doggy mod for that |
10:04 |
DS-minetest |
PeanutButterandJelly bäh |
10:04 |
OldCoder |
Hm. Some of you are much more fun than the daytime crowd. |
10:04 |
OldCoder |
Why must you be located in the night? |
10:04 |
iisu |
It would be better if we aliased something like stone unless you get a Nyan Cat mod or something that replaces Nyans. |
10:05 |
DS-minetest |
hehe, what about nc fossils? |
10:05 |
iisu |
Though it would be kinda odd if you found some stone that you couldn't stack up together with the rest of the stone in you inv. |
10:06 |
iisu |
Good idea. |
10:06 |
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10:06 |
^7heo |
OldCoder: btw I /query'ed you but you're in +g mode. |
10:07 |
OldCoder |
Oh, excuse me |
10:07 |
DS-minetest |
hm, we could make a abm which makes the ncs blast |
10:07 |
iisu |
Or little gravestones perhaps, with lines of rainbows attached. |
10:07 |
OldCoder |
Moment |
10:07 |
OldCoder |
Ahh |
10:07 |
OldCoder |
Un'g'd |
10:08 |
DS-minetest |
or add eating chests (i forgot the name >_<) and say they ate them and alias them with ncs |
10:08 |
OldCoder |
Eat the NPCs? or the chests? |
10:08 |
OldCoder |
Chests would be crunchy |
10:09 |
DS-minetest |
:3 |
10:09 |
DS-minetest |
i meant the eating chests eat the ncs |
10:09 |
DS-minetest |
because they are so tasty |
10:10 |
DS-minetest |
but the nc is not dead until u look into the chest |
10:10 |
DS-minetest |
schrödinger's chest |
10:10 |
iisu |
What I liked about ncs was that they were so soft and fluffy you made no sound when walking on them or mining them. |
10:10 |
DS-minetest |
they were crunchy |
10:10 |
DS-minetest |
cracky |
10:10 |
DS-minetest |
* |
10:11 |
OldCoder |
DS-minetest, few ordinary players will understand... wait... replace nyans with schroedinger kittens |
10:11 |
OldCoder |
They disappear when you check the trademark |
10:11 |
DS-minetest |
CX |
10:11 |
iisu |
Half of the node would be Nyan Cat and half skeleton. |
10:12 |
iisu |
When mining you would have 50% chance of obtaining NC and 50% for NC skeleton. |
10:12 |
OldCoder |
Hm |
10:12 |
iisu |
Like those coral skeletons. |
10:13 |
OldCoder |
Easy but not that interesting |
10:13 |
OldCoder |
Could we just do Nyan Bats? |
10:13 |
iisu |
Why were they added to default BTW? |
10:13 |
OldCoder |
Good question |
10:13 |
OldCoder |
But actually Nyan Bats would be easy |
10:13 |
DS-minetest |
I've thought of making a string theory mod which overrides all nodes so, that they drop cotton |
10:14 |
OldCoder |
Eh |
10:14 |
OldCoder |
1-note joke |
10:14 |
OldCoder |
<Sheldon> I like it |
10:14 |
DS-minetest |
would be interesting addition to things mod |
10:14 |
iisu |
They don't feel much 'default'. |
10:14 |
OldCoder |
Maybe they are standard in MC? |
10:14 |
DS-minetest |
no, mx has no ncs |
10:14 |
iisu |
And now all servers have corals spawn in some places just because they weren't already generated when the change was introduced. |
10:14 |
DS-minetest |
mc* |
10:15 |
DS-minetest |
oh |
10:15 |
OldCoder |
Wait, then Nyan Cats are just from the video? |
10:15 |
|
riff-IRC joined #minetest |
10:15 |
* OldCoder |
has seen a YT video with a Nyan Cat humming a song |
10:15 |
iisu |
You can walk thousands nodes and suddenly find something that doesn't match anything you've seen on the map before. |
10:17 |
iisu |
The same with river water which at least doesn't stand out so much but still map generation is something that shouldn't be altered very often. |
10:18 |
riff-IRC |
Interesting |
10:25 |
|
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10:27 |
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Fixer joined #minetest |
10:27 |
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10:28 |
PureTryOut[m] |
OldCoder: do you seriously have no clue what Nyan Cat is? |
10:28 |
Krock |
nyan.cat |
10:29 |
red-001 |
PureTryOut[m] everything is possible |
10:29 |
PureTryOut[m] |
sure, but for someone that has played Minetest where it was in the default game... |
10:30 |
red-001 |
well he has made other "interesting" claims |
10:31 |
red-001 |
I doubt he doesn't know what nyancats are through |
10:31 |
red-001 |
he hosts a lot of servers |
10:32 |
|
Jordach joined #minetest |
10:36 |
OldCoder |
PureTryOut[m], I know that it's a flying singing rainbow cat |
10:36 |
OldCoder |
Is there more to it? |
10:36 |
* OldCoder |
has seen the video |
10:36 |
PureTryOut[m] |
well that video is the whole thing |
10:36 |
OldCoder |
Right, figured |
10:36 |
PureTryOut[m] |
nothing more, nothing less |
10:36 |
OldCoder |
It is not very deep, is it? |
10:36 |
OldCoder |
How did it get into MT? |
10:36 |
PureTryOut[m] |
it just became a meme after that |
10:37 |
OldCoder |
IC |
10:37 |
PureTryOut[m] |
obviously not lol, what did you expect? 😛 |
10:37 |
OldCoder |
Um |
10:37 |
PureTryOut[m] |
idk, but imo it's good that it has been removed? |
10:37 |
OldCoder |
A reason? |
10:37 |
OldCoder |
OK |
10:37 |
riff-IRC |
what does 'IC' mean |
10:37 |
OldCoder |
I See |
10:37 |
riff-IRC |
oh |
10:37 |
OldCoder |
OIC therefor means |
10:37 |
OldCoder |
Oh |
10:37 |
OldCoder |
I See |
10:37 |
riff-IRC |
our AC is dead |
10:37 |
* OldCoder |
is all modern now |
10:37 |
OldCoder |
OAC |
10:37 |
OldCoder |
Oh, my A/C |
10:37 |
riff-IRC |
? |
10:37 |
OldCoder |
Oh, my A/C |
10:38 |
OldCoder |
For dead AC |
10:38 |
riff-IRC |
our AC |
10:38 |
riff-IRC |
and is uses the now super-expensive R22 refrigerant |
10:39 |
^7heo |
and "LOIC" means "Lord, oh, I see." |
10:39 |
^7heo |
That's not a first name anymore. |
10:40 |
iisu |
OldCoder: Here, modernize yourself. http://lolcode.org/ |
10:40 |
iisu |
can has stdio? |
10:41 |
^7heo |
s/has/haz/ |
10:41 |
^7heo |
noob. |
10:41 |
* DS-minetest |
quits |
10:41 |
OldCoder |
iisu, ty |
10:42 |
iisu |
And LOL means Lucifer Our Lord, ^7heo. |
10:43 |
|
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10:45 |
OldCoder |
iisu, oh, that will play well with the PTA |
10:45 |
OldCoder |
Puppy Training Association |
10:47 |
^7heo |
iisu: I LOL to that. |
10:50 |
iisu |
My mom still thinks that 'LOL' means 'lots of love'. Last week, she sent me a message: 'Your grandpa just died, LOL'. |
10:50 |
red-001 |
lol |
10:51 |
red-001 |
or many not |
10:52 |
^7heo |
that reminds me of https://twitter.com/SortaBad/status/594156562828001283 |
10:52 |
|
DS-minetest joined #minetest |
10:53 |
iisu |
Roses are red, trees are tall, you have no gf cause you play LoL. |
10:54 |
^7heo |
That checks out. |
10:54 |
^7heo |
I hate LoL and I have a girlfrien. |
10:54 |
^7heo |
s/frien/&d/ |
10:56 |
cx384 |
The definition http://www.urbandictionary.com/define.php?term=lol |
11:07 |
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11:15 |
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est31 left #minetest |
11:15 |
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11:33 |
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11:42 |
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11:52 |
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11:56 |
Jordach |
cx384, iisu is referring to league of legends |
11:56 |
Jordach |
goddamn feeders on my team |
12:00 |
iisu |
Wuzzy, how do I get player's satiation in your hunger mod? |
12:00 |
|
proller joined #minetest |
12:01 |
Wuzzy |
Sorry, this is not yet officially supported. |
12:01 |
Wuzzy |
hbhunger has no official API yet |
12:01 |
Wuzzy |
hbhunger is still in alpha stage |
12:01 |
Wuzzy |
i.e. unfinished |
12:03 |
|
riff-IRC left #minetest |
12:05 |
iisu |
>Satiation is a whole number between 0 and 30 |
12:05 |
iisu |
>New players start with a satiation of 20 |
12:05 |
iisu |
>Health increases at a satiation of 16 or higher |
12:05 |
iisu |
Why need values above 20? |
12:06 |
iisu |
I've noticed it with some other mod too. Satiation could go up to 30 but 20 was the full bar. |
12:06 |
DS-minetest |
perhaps not to waste food |
12:08 |
Tre |
hi DS |
12:08 |
Tre |
im working on my first mod! |
12:09 |
DS-minetest |
hi Tre |
12:09 |
Krock |
hi Tre |
12:10 |
Tre |
hi Krock |
12:10 |
Tre |
im working on an ores mod as my first project |
12:10 |
Krock |
real ones or fictive? |
12:10 |
DS-minetest |
how long can luacontroller errormessages be? |
12:11 |
iisu |
>real ores |
12:11 |
Tre |
real ores, yet so rare that most ppl may not have heard of them |
12:11 |
iisu |
I just imagined my PC spitting iron and copper. |
12:11 |
Tre |
too long DS |
12:11 |
Tre |
the first one that im working on is called nevadaite |
12:12 |
Krock |
Tre, Plumbum, as example? |
12:12 |
Tre |
right |
12:12 |
Krock |
very unknown!!! |
12:12 |
DS-minetest |
lol |
12:12 |
DS-minetest |
plumbum is soo unknown... :P |
12:13 |
Tre |
here is the list so far minus the plumbum |
12:13 |
Tre |
cobaltominite |
12:13 |
Tre |
abelsonite |
12:13 |
Tre |
fingerite |
12:13 |
Tre |
edoylerite |
12:13 |
Tre |
Edoylerite |
12:13 |
Tre |
metasideronatrite |
12:13 |
Krock |
well, usually it's just called "lead" but nobody knows why it has the elementary name of "Pb" |
12:13 |
Tre |
sideronatrite |
12:13 |
Tre |
Hazen |
12:13 |
Tre |
Ausubel |
12:13 |
Tre |
nevadaite |
12:13 |
Krock |
PASTEBIN IT |
12:13 |
iisu |
There is lead in Technics mod iirc. |
12:13 |
Tre |
Beryl |
12:13 |
Tre |
Topaz |
12:13 |
Tre |
;) |
12:13 |
DS-minetest |
Krock: we all know |
12:13 |
Tre |
idk how to |
12:14 |
DS-minetest |
Tre: realtest subgame has some real ores |
12:14 |
iisu |
Topaz is also in some mod I think. |
12:14 |
iisu |
Together with ruby and emerald and others. |
12:14 |
Krock |
DS-minetest, no, really? realtest has real ores? :P |
12:15 |
Tre |
i know that, but i want all the exotic ores,i am thinking of removeing beryl and topaz bcs they arent minerals |
12:15 |
Tre |
im going to put them in another mod though |
12:15 |
iisu |
IMHO Too many ores is annoying, especially when they don't have a good usage. |
12:15 |
|
Darcidride joined #minetest |
12:15 |
Tre |
true, but one can never have too many blocks to build with |
12:16 |
DS-minetest |
annoying is good |
12:16 |
iisu |
>furaffinity |
12:16 |
iisu |
Jesus Christ |
12:16 |
Krock |
mixing these ores to different alloys or materials would be nice |
12:16 |
DS-minetest |
+ |
12:16 |
Tre |
ive thought about that, but i cant come up with any reason why these should be doing that seeing as how they are not metal based anyways |
12:17 |
Krock |
iisu, yeah but I can't understand why dungeons generate cobble ores |
12:17 |
iisu |
Trust me, too many building blocks *is* an option. |
12:17 |
iisu |
Just visit VE's servers. |
12:18 |
Tre |
true |
12:18 |
Tre |
but at the same time too few ores can be boring |
12:18 |
Tre |
theores that im doing are the rarest in the world |
12:19 |
|
kimitux joined #minetest |
12:19 |
Tre |
the global supply of cobaltominite could fit in a thimble |
12:19 |
Krock |
nyancats are going to be the rarest now ever |
12:19 |
Tre |
yup |
12:20 |
iisu |
Best option is default ores + mithril + Nyan. |
12:20 |
iisu |
Or mithril can be replaced with octu mese. |
12:21 |
Tre |
i like default + xtraores + mithril |
12:21 |
iisu |
Maybe some crystals for decorative purpose, if they're rare enough. |
12:22 |
iisu |
And quartz can be though I'm not a big fan of quartz, but it's quite a popular building material. |
12:22 |
Tre |
true |
12:23 |
Tre |
and everyone has thier preferences, whic is why new mods keep coming out |
12:23 |
|
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12:23 |
iisu |
Yep. |
12:23 |
|
Megaf joined #minetest |
12:25 |
iisu |
The ore I hate the most is sulfur. Not only is it completely useless, you can't even craft it into blocks but it also spawns near lava so you can always see the lava coming. |
12:26 |
iisu |
Whose idea was it even to put sulfur by lava? The whole thing should burn. |
12:26 |
Megaf |
iisu, is it a default ore? |
12:27 |
iisu |
Some mod, I think Technics but I'm not sure. |
12:27 |
iisu |
Yep, it's Technic. |
12:27 |
Tre |
yeah i agree |
12:32 |
|
Taoki joined #minetest |
12:33 |
yusf[m] |
Is it possible to make server-side soundpacks, similar to how one applies texture packs? |
12:33 |
Tre |
yes |
12:34 |
Tre |
idk how , but yes |
12:34 |
iisu |
I had an idea for a mod that would spawn small caves filled with flammable gasses (when you put a torch or any source of fire it burns/explodes). |
12:34 |
Tre |
huh, that would be kind of neat, but not very fun for that miner |
12:35 |
Tre |
how do you increase the range of a pick? |
12:36 |
|
Taoki joined #minetest |
12:36 |
Krock |
Tre: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3758 |
12:37 |
Tre |
thanks |
12:37 |
Krock |
!next |
12:37 |
MinetestBot |
Another satisfied customer. Next! |
12:37 |
cx384 |
why don't we have a group for ores? |
12:38 |
Tre |
idk |
12:38 |
iisu |
Oh, we have a bot. |
12:38 |
iisu |
What else can it do? |
12:38 |
Krock |
iisu, three bots actually |
12:38 |
Krock |
!commands |
12:38 |
Krock |
!help |
12:38 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
12:39 |
Krock |
~help |
12:39 |
ShadowBot |
Krock: help [<plugin>] [<command>] |
12:39 |
Krock |
and loggingbot_ just logs, doesn't talk. |
12:39 |
sfan5 |
yes loggingbot_ is very shy |
12:39 |
Krock |
cx384, because nobody asked for it yet. or nobody needed it at all |
12:39 |
iisu |
!c the answer to the world the universe and everything |
12:39 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
12:40 |
Krock |
!c e**pi - pi |
12:40 |
MinetestBot |
NameError: name 'e' is not defined |
12:40 |
iisu |
Useless. |
12:40 |
sfan5 |
!c math.e**pi - pi |
12:40 |
MinetestBot |
NameError: name 'pi' is not defined |
12:40 |
cx384 |
oh ok thanks Krock |
12:40 |
sfan5 |
!c math.e**pi - math.pi |
12:40 |
MinetestBot |
NameError: name 'pi' is not defined |
12:40 |
Krock |
xD |
12:40 |
sfan5 |
!c math.e**math.pi - math.pi |
12:40 |
MinetestBot |
19.99909997918947 |
12:40 |
sfan5 |
finally |
12:40 |
fireglow |
\o/ |
12:40 |
Krock |
floating point error!! it must be 20!!! |
12:40 |
iisu |
hi MinetestBot |
12:40 |
MinetestBot |
Hi iisu! |
12:40 |
Krock |
hi fireglow |
12:42 |
fireglow |
hi Krock |
12:43 |
^7heo |
Krock: are you computing FDIVs with a pentium 1? :D |
12:44 |
Tre |
in thinking about having the tools of other ores that im making part of the crafting recipe for the more rare ore's picks |
12:44 |
Krock |
^7heo, does it make a difference if it was a P1? |
12:44 |
^7heo |
Krock: yes. |
12:45 |
^7heo |
Krock: https://en.wikipedia.org/wiki/Pentium_FDIV_bug |
12:45 |
^7heo |
Krock: I thought you were referring to that. |
12:45 |
yusf[m] |
Tre: So you know that server-side soundpacks is possible, but not how? How did you come to know then? :) |
12:45 |
Tre |
bcs they can be made into a mod |
12:45 |
Tre |
i have the mod ambient sounds |
12:45 |
yusf[m] |
But packs ≠mods |
12:46 |
Tre |
im sure you can override the default sounds for objects |
12:46 |
iisu |
Too many tools isn't good either. That gives confusion over which tools are better and which are worse. |
12:46 |
yusf[m] |
But not the same way one does with textures, right? |
12:47 |
Krock |
^7heo, oh. didn't know that yet. Actually e^pi - pi came from an xkcd comic |
12:47 |
cx384 |
https://www.explainxkcd.com/wiki/index.php/217:_e_to_the_pi_Minus_pi |
12:48 |
Tre |
no i dont think so, but im am sure it can be done |
12:48 |
^7heo |
cx384: yeah exactly what I wanted to paste. |
12:51 |
DS-minetest |
!c 412/143 |
12:51 |
MinetestBot |
2.8811188811188813 |
12:52 |
DS-minetest |
!c 412/2 |
12:52 |
MinetestBot |
206.0 |
12:52 |
Krock |
this here is also a nice calculation: |
12:52 |
Krock |
!c 0.1 + 0.2 |
12:52 |
MinetestBot |
0.30000000000000004 |
12:52 |
iisu |
!c 0/0 |
12:52 |
MinetestBot |
ZeroDivisionError: division by zero |
12:53 |
DS-minetest |
!c 494/2 |
12:53 |
MinetestBot |
247.0 |
12:54 |
iisu |
!c 0.1 |
12:54 |
MinetestBot |
0.1 |
12:54 |
iisu |
!c 0.2 - 0.1 |
12:54 |
MinetestBot |
0.1 |
12:54 |
Krock |
-> ##minetestbot |
12:59 |
iisu |
!c 1<<(1<<17) |
12:59 |
MinetestBot |
40141321820360630391660606060388767343771510270414189955825538064669013687292583411605220258161249937899936958223706883046649515071885471234232227070284626457445044950997712360397727314795261092110900043117944042403391247845474223452160140912698962420577287893203083880754645356937347079388103611588228891298106981608819913613916157278984879221119259543578662319920155661120082361875702394984079276839279197758422886639531972673276 |
12:59 |
^7heo |
v_v |
12:59 |
^7heo |
!c NaN |
12:59 |
MinetestBot |
NameError: name 'NaN' is not defined |
12:59 |
^7heo |
pfff. |
13:00 |
iisu |
!c None |
13:00 |
MinetestBot |
None |
13:00 |
iisu |
ok, I think we should stop. |
13:01 |
iisu |
!c (lambda x: x**2)(1) |
13:01 |
MinetestBot |
1 |
13:02 |
iisu |
!c (lambda x: x**2)(2) |
13:02 |
MinetestBot |
4 |
13:02 |
iisu |
!c (lambda x: x^2)(2) |
13:02 |
MinetestBot |
0 |
13:02 |
iisu |
!c (lambda x: x^2)(8) |
13:02 |
MinetestBot |
10 |
13:02 |
iisu |
!c (lambda x: x^2)(2) |
13:02 |
MinetestBot |
0 |
13:02 |
DS-minetest |
Krock showed u another channel |
13:03 |
iisu |
!c map(lambda x: x^2, [1, 2, 3]) |
13:03 |
MinetestBot |
<map object at 0x7fcd2efb47f0> |
13:03 |
iisu |
!c (map(lambda x: x^2, [1, 2, 3])math.random()) |
13:03 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
13:03 |
^7heo |
oh ok it's in python. |
13:03 |
^7heo |
!c import subprocess; subprocess.call('whoami')( |
13:03 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
13:03 |
^7heo |
!c import subprocess; subprocess.call('whoami') |
13:03 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
13:03 |
^7heo |
meeeh |
13:04 |
iisu |
Sorry, I thoght I was talking with the bot on pm. I was talking on another channel and jumped back here instead. |
13:04 |
iisu |
I'm so bored that I talk with a bot, huh. |
13:04 |
iisu |
I should go. |
13:04 |
^7heo |
LD |
13:04 |
^7heo |
s/L/:/ |
13:05 |
^7heo |
!c subprocess.call('whoami') |
13:05 |
MinetestBot |
NameError: name 'subprocess' is not defined |
13:05 |
^7heo |
myeah you're lucky. |
13:05 |
^7heo |
LD |
13:05 |
^7heo |
raaah fuck. |
13:05 |
Tre |
where are screenshots stored? |
13:06 |
red-001 |
tre whats your os? |
13:07 |
Tre |
linux |
13:07 |
red-001 |
it's in your home folder if you are on linux |
13:07 |
Tre |
ok |
13:07 |
Tre |
i'll check |
13:07 |
DS-minetest |
Tre: u can set a screenshots path in settings |
13:07 |
Tre |
thanks |
13:08 |
Tre |
ok thanks DS |
13:08 |
|
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13:08 |
red-001 |
!next |
13:08 |
MinetestBot |
Another satisfied customer. Next! |
13:09 |
Tre |
heh |
13:13 |
|
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13:17 |
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jirsad left #minetest |
13:24 |
|
Jirsad joined #minetest |
13:25 |
|
Blaxono joined #minetest |
13:26 |
Jirsad |
Oh, hello! |
13:28 |
|
Allonphone joined #minetest |
13:29 |
Krock |
hello |
13:29 |
Jirsad |
Hi Krock. |
13:29 |
Jirsad |
Well, I'm new to Minetest actually. |
13:30 |
red-001 |
hi Jirsad |
13:30 |
Krock |
If you've got questions, you're in the right place here :) |
13:30 |
Jirsad |
So I wonder where I could learn some stuff and have a casual game. |
13:31 |
Jirsad |
Anyway I at first impression I love the simplicity of the game and would like at some point to be able to write some mods in Lua. |
13:31 |
Jirsad |
But first, how do you enable animals and monsters? |
13:31 |
Jirsad |
That's not in the default game? |
13:31 |
Krock |
you don't enable them. you have to download them as mod first |
13:32 |
Krock |
mobs are too controversial, thus not added to minetest_game (yet?) |
13:32 |
Jirsad |
They're not available by default? Wow this is really KISS philosophy. |
13:32 |
Krock |
!mod mobs_redo |
13:32 |
MinetestBot |
Krock: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 |
13:32 |
Krock |
^ just download this mod and enable it in your world |
13:32 |
Krock |
then you've got some nice mobs in your world |
13:32 |
Jirsad |
Oh, thanks, I'll go there. |
13:32 |
DS-minetest |
Jirsad: Wuzzy made a tutorial subgame and world |
13:33 |
Jirsad |
That tutorial on the official website? Yeah I tested it. |
13:34 |
Fixer |
Krock: not controversial at all |
13:34 |
Fixer |
Krock: it is just nobody cared to select a good mobs and just merge it |
13:34 |
Jirsad |
Maybe I didn't play it thoroughly enough. |
13:34 |
Fixer |
Krock: same as with carts |
13:34 |
Krock |
Fixer, well. some people would like to have mods in there, others don't. There are also too many different APIs to decide which one's best |
13:35 |
Fixer |
Krock: you can use this argument for literally everything, yet boost carts got merged and nobody killed himself and sky is not falling either |
13:35 |
Fixer |
currently minetest_game is a sandbox |
13:36 |
Fixer |
that is not playable without mods |
13:36 |
Krock |
without additional mods, yeah. |
13:36 |
Jirsad |
So it seems. When you play on a server, do you automatically use its mods? |
13:36 |
Fixer |
yes |
13:36 |
Fixer |
mods are server side anyway |
13:36 |
Fixer |
you just join and play |
13:36 |
DS-minetest |
not all |
13:36 |
Fixer |
easy |
13:36 |
Jirsad |
Ah, yeah, it makes sense. |
13:36 |
Fixer |
DS-minetest: CSM can be omitted for now |
13:36 |
Krock |
the new CSM ones changed that |
13:37 |
DS-minetest |
client side modding is being added |
13:37 |
Fixer |
disabled by defeault and not completed yet |
13:37 |
Krock |
CSM will start being a thing when 0.4.16 is out |
13:37 |
Fixer |
yes |
13:37 |
Fixer |
if you want to play minetest in singleplayer, you better download some mods you like, like farming redo, mobs redo, ambience, etc etc, there are lots of mods |
13:37 |
red-001 |
csm == client-sided modding |
13:38 |
DS-minetest |
or technic, mesecons and pipeworks |
13:39 |
cx384 |
http://wiki.minetest.net/Tutorials |
13:39 |
Fixer |
as stated in issue 515 better to have included in minetest game: mobs/mapgen stuff/ambience/weather/crafting/objectives/automation/etc |
13:39 |
Jirsad |
Why did they decide to add CSM? Wouldn't that cause trouble on servers? |
13:39 |
Krock |
Jirsad, see also http://wiki.minetest.net/Mods for finding popular mods or any you want |
13:39 |
Fixer |
with this game becames playable in singleplayer and multiplayer as well |
13:39 |
Jirsad |
Krock: sure, thanks! |
13:39 |
Krock |
np |
13:40 |
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13:40 |
Megaf |
Hello luizrpgluiz |
13:40 |
Megaf |
:) |
13:40 |
Megaf |
o/ |
13:41 |
cx384 |
!next |
13:41 |
MinetestBot |
Another satisfied customer. Next! |
13:41 |
luizrpgluiz |
Megaf: Hi :D |
13:41 |
Fixer |
!back |
13:42 |
Megaf |
!previous |
13:42 |
Krock |
!thatdoesntexist |
13:42 |
Megaf |
Fixer, I was thinking about that too, was googling the opposite of next |
13:42 |
Megaf |
!previous |
13:42 |
Megaf |
!back |
13:42 |
Megaf |
!earlier |
13:42 |
Megaf |
!preceding |
13:43 |
Megaf |
That didn't work |
13:46 |
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13:51 |
QwertyDragon |
MineTestBot:help? |
13:51 |
QwertyDragon |
:( |
13:51 |
Megaf |
!help |
13:51 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
13:51 |
Megaf |
!help QwertyDragon |
13:51 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
13:52 |
QwertyDragon |
:) |
13:56 |
cx384 |
hey MinetestBot |
13:56 |
MinetestBot |
sup cx384. |
13:56 |
Krock |
hey MinetestBot |
13:56 |
MinetestBot |
Hi Krock! |
13:56 |
DS-minetest |
hey MinetestBot |
13:56 |
MinetestBot |
Hello DS-minetest |
14:00 |
Megaf |
hey MinetestBot |
14:00 |
MinetestBot |
sup Megaf! |
14:08 |
* DS-minetest |
will write "bye". |
14:08 |
DS-minetest |
bye |
14:10 |
Megaf |
bye MinetestBot |
14:10 |
* Megaf |
is disappointed |
14:12 |
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14:21 |
Jirsad |
/leave |
14:21 |
Jirsad |
Oh, sorry I failed. |
14:21 |
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14:31 |
Fixer |
no need to leave this tbh |
14:32 |
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14:55 |
MinetestBot |
[git] Ekdohibs -> minetest/minetest_game: Fix .luacheckrc (missing Settings class) e2b3ab7 https://git.io/vSX8Q (2017-04-11T14:53:38Z) |
15:05 |
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15:47 |
DS-minetest |
hi MinetestBot |
15:47 |
MinetestBot |
sup DS-minetest |
15:47 |
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15:49 |
fireglow |
xD |
15:53 |
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16:00 |
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16:00 |
VanessaE_phone |
So what'd I miss? :P |
16:03 |
DS-minetest |
http://irc.minetest.ru/minetest/ |
16:04 |
VanessaE_phone |
Smartass :) |
16:05 |
fireglow |
:> |
16:05 |
fireglow |
or use matrix |
16:05 |
fireglow |
huehue |
16:05 |
DS-minetest |
just added the link so, that you only have to click it, i have it as bookmark, you would probably have the extra work to open browser, bla bla bla :) |
16:06 |
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16:06 |
VanessaE_phone |
No way. Besides, too lazy to log into zinc either |
16:07 |
VanessaE_phone |
Er znc |
16:07 |
VanessaE_phone |
(OK irc on a phone officially sucks) |
16:08 |
Jordach |
top kek |
16:08 |
Jordach |
v a |
16:08 |
Jordach |
bleg, VanessaE_phone check stuff channel |
16:12 |
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16:12 |
Vanessa_ |
Stupid thing |
16:13 |
DS-minetest |
where's the E ? |
16:13 |
asie |
it's miss-E-ng |
16:13 |
Jordach |
holy damn an asie |
16:13 |
VanessaE_phone |
<---- right there :) |
16:14 |
asie |
Jordach: hi |
16:14 |
asie |
how's things? |
16:14 |
Jordach |
asie, damn well considering i've reworked most of MT into a game with working intro |
16:15 |
nore |
oh hi asie |
16:15 |
nore |
haven't seen you for a looooooooong time |
16:15 |
Jordach |
i thought asie like shitposting on reddit ;) |
16:15 |
asie |
Jordach: that's pretty impressive for what i've seen of the API, hah |
16:15 |
asie |
also, shitposting is a great sport |
16:16 |
Jordach |
asie, https://youtu.be/clabBih8s4Q https://youtu.be/UlXDh0QMd_0 |
16:17 |
asie |
well that works |
16:17 |
asie |
i've been doing 3DS homebrew and optimizing a game which doesn't deserve optimizations |
16:17 |
Jordach |
it started as a texturing excersize |
16:19 |
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16:23 |
Wuzzy |
An user just complained to me; can't log in into forums.minetest.net because of a spambot check. Are the forums broken again? |
16:29 |
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16:34 |
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16:35 |
red-001 |
nope |
16:35 |
red-001 |
their ip must be on some blacklist |
16:44 |
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16:49 |
* Jordach |
saw GloopMaster for a moment |
16:50 |
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16:52 |
sfan5 |
Krock: what? http://i.imgur.com/ckSTxXj.png |
16:53 |
DS-minetest |
i see my name |
16:53 |
Krock |
hehe :3 |
16:53 |
Krock |
sfan5, I wonded if you or kaeza will post this here |
16:53 |
Krock |
*wondered |
16:54 |
Krock |
sorry, it just had to be done |
16:56 |
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16:59 |
Krock |
sfan5, I probably better should've reported this one in order to stick it on the top: https://forum.minetest.net/viewtopic.php?f=53&p=263064 |
16:59 |
Krock |
consistency in the forums ^^ |
17:00 |
red-001 |
also could you move https://forum.minetest.net/viewtopic.php?f=9&t=17060 ? |
17:00 |
Krock |
..please ^ :) |
17:01 |
Krock |
red-001, that topic needs some more information, such as license, dependencies and so on |
17:01 |
red-001 |
I think there was another csm mod thats in the wrong section but I can't find it |
17:02 |
DS-minetest |
hmm |
17:02 |
DS-minetest |
!mod oredetect |
17:02 |
MinetestBot |
DS-minetest: Oredetection [oredetect] by DS-minetest - https://forum.minetest.net/viewtopic.php?t=17046 |
17:03 |
DS-minetest |
ah, already works |
17:03 |
Krock |
DS-minetest, yeah, see forum topic ;) |
17:03 |
Krock |
was already added about 24 hours ago |
17:06 |
red-001 |
Krock done |
17:07 |
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17:13 |
DS-minetest |
hey MinetestBot |
17:13 |
MinetestBot |
Hi DS-minetest |
17:13 |
DS-minetest |
bye |
17:30 |
MinetestBot |
[git] t0ny2 -> minetest/minetest: Replace occurrence of luaL_reg in l_localplayer (#5566) a3e7372 https://git.io/vSXyy (2017-04-11T17:29:24Z) |
17:31 |
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17:35 |
rdococ |
say I set a variable's value to a player |
17:35 |
rdococ |
then the player leaves |
17:35 |
rdococ |
what is the value now? |
17:40 |
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17:41 |
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17:41 |
Krock |
rdococ, in what way would you like to set that value? |
17:41 |
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17:41 |
rdococ |
Krock: I have a table named winged. |
17:42 |
rdococ |
When someone puts on wings, I set winged[player] = a table containing some information about the wings. |
17:42 |
Krock |
where player = string |
17:42 |
rdococ |
Where player is the actual Player. |
17:43 |
rdococ |
I know, I'm crazy for using a table indexed with Player keys. |
17:43 |
Krock |
uhm.. I guess it turns nil once he left |
17:43 |
rdococ |
ah, that makes sense. |
17:43 |
rdococ |
I was getting an attempt to index nil error on a server with the mod. |
17:43 |
rdococ |
and it happened when I left while winged. |
17:44 |
rubenwardy |
don't do that |
17:44 |
Krock |
ah |
17:44 |
rubenwardy |
don't store player objects between callbacks |
17:44 |
rubenwardy |
player objects don't turn nil - they'll just crash if you access them |
17:44 |
rubenwardy |
the player's name is a much better key |
17:47 |
rdococ |
really? |
17:48 |
rdococ |
even if you compare it with nil? |
17:48 |
sfan5 |
yes |
17:48 |
rdococ |
okay |
17:48 |
rdococ |
well it's an easy fix then |
17:48 |
sfan5 |
the player object will never just turn into nil |
17:49 |
sfan5 |
it's just that it will become invalid when the player leaves or maybe for other reasons |
17:50 |
rdococ |
should I use minetest.get_player_by_name(playername) then? |
17:51 |
rdococ |
what does that return when the player doesn't exist? |
17:51 |
rubenwardy |
nil |
17:51 |
rdococ |
ah |
17:55 |
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18:01 |
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18:04 |
rdococ |
fixed the deadly bug |
18:05 |
rdococ |
now it will not kill your servers |
18:05 |
rdococ |
yay |
18:14 |
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18:28 |
zorman2000 |
Hi all. Was thinking... Is it possible to set the view range in a mod? |
18:29 |
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18:30 |
zorman2000 |
red-002: Is it possible to change skybox in CSM? |
18:30 |
zorman2000 |
Maybe not, I guess it requires local player |
18:31 |
red-002 |
zorman2000, not yet |
18:31 |
zorman2000 |
Do you think it would be possible to add view range control to CSM? |
18:32 |
zorman2000 |
Was thinking about a weather mod where view range is affected due to harsh weather |
18:32 |
red-002 |
well I could look into it |
18:33 |
sofar |
needs a fog api instead |
18:33 |
red-002 |
^ |
18:33 |
sofar |
I would leave the viewing range stuff the same |
18:33 |
sofar |
but allow fog range to be shortened in a fog api |
18:34 |
zorman2000 |
Hmmm... I was thinking about something that could be done with present API. But yes, I agree |
18:34 |
zorman2000 |
It should be with the fog |
18:35 |
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18:35 |
red-002 |
I might make a PR that adds some sort of sky api in the next few days |
18:35 |
zorman2000 |
That would be really cool |
18:36 |
zorman2000 |
Sorry to ask, but did the CSM particle PR got merged? |
18:40 |
red-002 |
no |
18:41 |
red-002 |
big PR's tend to take a while to get merged |
18:41 |
zorman2000 |
Hmmm ok... Maybe I wait until that gets merged before I start experimenting with a CSM weather mod... |
18:49 |
red-002 |
well the api is unlikely to be changed |
18:57 |
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19:32 |
Hijiri |
rubenwardy: rdococ: or store ObjectRef at all between callbacks, including lua entities |
19:37 |
rdococ |
well duh |
19:50 |
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19:52 |
IhrFussel |
cheapie, Minetest doesn't run worse than MC how could you even think that? Minetest without any external mods uses 30 MB RAM on my Android phone I really doubt that MC:PE could top that ... it's the server content/mods that make the game heavy |
19:52 |
sfan5 |
mc:pe can top that because it's a rewrite in c++ |
19:53 |
Calinou |
yes, MC:PE is no Java |
19:54 |
IhrFussel |
Still... how could anyone complain about 30 MB RAM usage? It's not the engine's fault if the mods you use locally/serverside hog the CPU/use way too much memory |
19:55 |
IhrFussel |
Plus the 30 MB already include minetest_game ... I bet it would be even less without a subgame |
19:56 |
MrIbby |
IhrFussel: But MC:PE has about the same amount of content as, if not more than, Minetest, no? |
19:57 |
IhrFussel |
MrIbby, do you think MC:PE uses less than 30 MB RAM? Every Android phone today has at least 512 MB so 30 wouldn't even be a lot |
19:57 |
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19:59 |
IhrFussel |
Like I said it's the servers that make it look like MT is a resource hog...my server requires ~ 550 MB RAM with 140 mods |
19:59 |
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20:00 |
MrIbby |
IhrFussel: Ah, I misread. My statement makes no sense to me anymore :P |
20:00 |
MrIbby |
Still, Minetest is rather unresponsive, at least for me |
20:01 |
MrIbby |
e.g. moving a stack of items from one slot to another |
20:02 |
IhrFussel |
Minetest is not optimized for phones/tablets if that's what you mean ... many default settings are way too high for the average phone and most users don't understand how to reduce view range, unload timeout, mapblock limit etc |
20:02 |
IhrFussel |
Are you talking about local play? |
20:02 |
MrIbby |
I don't play on servers, so I guess so |
20:03 |
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20:03 |
IhrFussel |
And you mean mobile or PC too? |
20:04 |
RONNIX |
weiß einer warum das unified_inventory so stockert, wenn ich ins Inventory gehe ?? |
20:04 |
RONNIX |
4 fps !!! |
20:04 |
MrIbby |
Hold on, let me verify my opinion |
20:04 |
RONNIX |
ansonsten habe ich 20+ |
20:04 |
IhrFussel |
RONNIX, frag mal in minetest-de |
20:04 |
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20:05 |
RONNIX |
Mein System : KNOPPIX 7.6 ( Linux-Kernel 4.2.6 ) + Minetest 0.4.14 |
20:06 |
RONNIX |
wo finde ich den m-de ? |
20:06 |
IhrFussel |
mach /join #minetest-de |
20:06 |
RONNIX |
ok danke ;) |
20:08 |
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20:08 |
cx384 |
hi MinetestBot |
20:08 |
MinetestBot |
sup cx384. |
20:09 |
red-002 |
sup MinetestBot |
20:12 |
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20:12 |
MrIbby |
IhrFussel: I submit |
20:14 |
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20:23 |
Teckla |
Performance-wise, how does MT + enough mods to bring it up to "MC base" compare to MC? |
20:23 |
Teckla |
That is, base MC has lots of stuff MT does not have. |
20:23 |
Calinou |
probably way worse |
20:23 |
Calinou |
considering base Minetest doesn't even have mobs |
20:24 |
Calinou |
and Minecraft has everything in Java, including its game logic |
20:24 |
nore |
mesecons performance is also awful |
20:25 |
Teckla |
Just wondering. Not hating or anything. ;) |
20:27 |
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20:38 |
IhrFussel |
MrIbby, I'm confused about what you mean by that haha |
20:39 |
MrIbby |
IhrFussel: I don't have an argument :P |
20:41 |
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20:46 |
IhrFussel |
Oh I see... well on phone yes the touch controls are AWFUL...on PC I think they work very well |
20:53 |
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20:58 |
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20:58 |
ThomasMonroe |
anyone have any idea why this ore isnt gerenating underground? |
20:58 |
ThomasMonroe |
--sideronatrite-- |
20:58 |
ThomasMonroe |
minetest.register_ore({ |
20:58 |
ThomasMonroe |
ore_type = "scatter", |
20:58 |
ThomasMonroe |
ore = "exoticores:stone_with_sideronatrite", |
20:58 |
ThomasMonroe |
wherein = "default:stone", |
20:58 |
ThomasMonroe |
clust_scarcity = 24 * 24 * 24, |
20:58 |
ThomasMonroe |
clust_num_ores = 100, |
20:58 |
ThomasMonroe |
clust_size = 7, |
20:59 |
ThomasMonroe |
y_min = -31000, |
20:59 |
ThomasMonroe |
y_max = 0, |
20:59 |
ThomasMonroe |
}) |
21:02 |
ThomasMonroe |
fireglow, do you know?^ |
21:05 |
Tre |
nvmd guys i fixed it |
21:07 |
fireglow |
yay |
21:08 |
Tre |
yay what? |
21:08 |
fireglow |
NEVERMIND |
21:08 |
Tre |
it seems the cluster size doesnt like being over 6 |
21:10 |
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21:35 |
MinetestBot |
[git] red-001 -> minetest/minetest: [CSM] Allow escaping chatcommands and add missing calls to gettext. (… 4e2479e https://git.io/vS1gP (2017-04-11T21:35:25Z) |
21:39 |
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22:29 |
ThomasMonroe |
VanessaE i finished my first mod! |
22:30 |
VanessaE |
cool |
22:30 |
ThomasMonroe |
heres the link: https://forum.minetest.net/viewtopic.php?f=9&t=17233 |
22:31 |
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22:31 |
ThomasMonroe |
hi DI3HARD |
22:32 |
ThomasMonroe |
its not exactly finished VanessaE, but it is complete at the moment |
22:32 |
red-002 |
I don't think .tar is a good idea |
22:33 |
ThomasMonroe |
ik im going to change it to .gz |
22:33 |
red-002 |
use .zip if you can as thats the only archive windows can extract without a special program |
22:33 |
ThomasMonroe |
ok i will what do you think of the mod |
22:34 |
red-002 |
so it just adds a few new ores? |
22:34 |
PureTryOut[m] |
> caring about Windows |
22:35 |
red-002 |
> not being a nihilist |
22:35 |
ThomasMonroe |
yeah thats about it, but i am working on creating tons of new blocks from those ores |
22:35 |
ThomasMonroe |
its still a WIP |
22:35 |
red-002 |
oh and most people end up hosting larger mods on github |
22:35 |
VanessaE |
ThomasMonroe: it's better to use git to distribute mods |
22:36 |
VanessaE |
makes it MUCH easier to track your changes, roll back if there's a screwup, etc. |
22:36 |
VanessaE |
also much easier for people to submit new ideas |
22:38 |
rubenwardy |
version control is very good for development |
22:38 |
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22:41 |
ThomasMonroe |
ok thanks, i need to figure out how to use git though |
22:41 |
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22:51 |
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22:51 |
GreenDimond |
User KeganBep is spamming the offtopic forum. |
22:52 |
GreenDimond |
12 posts so far. |
22:53 |
GreenDimond |
I should ping someone but I don't know who :/ |
22:53 |
Jordach |
VanessaE, sfan5, sic em |
22:54 |
GreenDimond |
Thankyou. |
22:54 |
GreenDimond |
xD |
22:54 |
* VanessaE |
hides |
22:55 |
GreenDimond |
Hiding from a spammer? Disgraceful! |
22:55 |
GreenDimond |
(jk) |
22:55 |
VanessaE |
hiding from my responsibilities on the forum :P |
22:55 |
VanessaE |
(read: busy right now, someone else will have to do it)_ |
22:56 |
fireglow |
I'll do it |
22:56 |
GreenDimond |
kaeza is a forum mod but is not on rn :/ |
22:56 |
GreenDimond |
Ur a forum mod? o-0 |
22:57 |
fireglow |
no |
22:58 |
GreenDimond |
13 posts now. |
22:58 |
GreenDimond |
Calinou is a forum mod. |
23:01 |
GreenDimond |
Technically sofar and ShadowNinja could, oh wait. There's sofar xD |
23:01 |
sofar |
I promised celeron55 to not act like a moderator |
23:01 |
GreenDimond |
So you can't do anything? |
23:01 |
* Jordach |
keks |
23:01 |
sofar |
not sure why I couldn't ban anyone |
23:02 |
GreenDimond |
:/ |
23:02 |
GreenDimond |
And VE isn't available, probably same with sfan5 and Calinou. |
23:02 |
GreenDimond |
And kaeza isn't even on. |
23:03 |
GreenDimond |
Let's see how many posts they get to before someone returns to their keyboard :P |
23:09 |
fireglow |
I'll do it |
23:09 |
GreenDimond |
fireglow: You can't if you arent a forum mod. |
23:10 |
fireglow |
oh |
23:11 |
sofar |
shrug, I made a picky promise |
23:15 |
GreenDimond |
lel. |
23:16 |
GreenDimond |
Only 16 posts so far. This guy obviously aint very experienced in the biz xD |
23:21 |
fireglow |
I could throw paper on his lawn though, couldn't I? |
23:22 |
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23:31 |
GreenDimond |
lol |
23:35 |
GreenDimond |
20 post milestone :D |
23:38 |
riff-IRC |
ok |
23:38 |
GreenDimond |
:P |
23:38 |
riff-IRC |
lol |
23:38 |
GreenDimond |
This guy is still chugging along. |
23:38 |
riff-IRC |
me? |
23:38 |
GreenDimond |
No. THe spammer. |
23:39 |
riff-IRC |
who is 'the spammer'? |
23:39 |
GreenDimond |
KeganBep |
23:39 |
riff-IRC |
needs b4nn3d? |
23:39 |
GreenDimond |
Yep. |
23:39 |
GreenDimond |
But the mods are afk, |
23:42 |
GreenDimond |
They should have chosen more active mods xD |
23:44 |
fireglow |
I'll do it |
23:44 |
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23:44 |
botch |
hello |
23:45 |
GreenDimond |
fireglow, as I said before, you are not a forum moderator and cannot do it. |
23:45 |
fireglow |
aw |
23:47 |
GreenDimond |
Aaand now there is a Russian spammer too. |
23:48 |
GreenDimond |
With 46 posts. |
23:48 |
rdococ |
ih |
23:49 |
botch |
Sounds like there's business at hand, take care all :) |
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23:50 |
GreenDimond |
The Russian spammer is worse. Posting in all the major topics (not offtopic) and about some dating/sex thing. The other guy was just posting essay resources xD |
23:52 |
GreenDimond |
And she literally joined a few hours ago. |
23:53 |
GreenDimond |
Where are the moderators when we need them most? D: |
23:54 |
fireglow |
I'd do it |
23:55 |
GreenDimond |
Again. You CANT. |
23:57 |
GreenDimond |
VanessaE: KeganBep and Aliceemulk are spammers. |
23:59 |
VanessaE |
someone's already on it. |
23:59 |
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