Time |
Nick |
Message |
00:05 |
GreenDimond |
rubenwardy? |
00:07 |
rubenwardy |
https://gist.github.com/rubenwardy/788d1c86ecfe4eb7d5a03e0ada5cadaf |
00:07 |
rubenwardy |
GreenDimond, |
00:08 |
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00:08 |
GreenDimond |
hm... |
00:10 |
GreenDimond |
https://gist.github.com/GreenXenith/80b228cf3508d759b32418c6345cb657 This is the function I am trying to make, and I don't know where to fit your code into... |
00:22 |
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00:26 |
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00:27 |
calculon |
GreenDimond, you're returning a function from your handler, it doesn't make sense |
00:28 |
calculon |
make_replace_use should just return ItemStack("whatever") |
00:29 |
GreenDimond |
I want to be able to specify what node to replace with when I call the function. |
00:29 |
calculon |
ho, i see |
00:29 |
calculon |
not sure it can work this way |
00:30 |
GreenDimond |
So, I have got passed the errors telling me I defined the function wrong, and now it is telling me it cant call the function. |
00:30 |
calculon |
i'd use a metatable for this |
00:32 |
GreenDimond |
So now the game starts, but when I use the item, it does nothing. |
00:33 |
GreenDimond |
oh derp. |
00:33 |
GreenDimond |
would help if my function and the function I call had the same name :P |
00:34 |
GreenDimond |
Nope. Still doesn't work. |
00:35 |
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00:38 |
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00:38 |
EndMePls |
owo whats this |
00:38 |
EndMePls |
when u go from uwu to OwO |
00:39 |
GreenDimond |
gist updated. still don't know why this isn't working. |
00:39 |
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00:41 |
calculon |
GreenDimond, i don't know, but you could also store the item you want in the item definition |
00:41 |
EndMePls |
wait wot |
00:41 |
GreenDimond |
how so? |
00:41 |
calculon |
like minetest.register_item("name", { on_use=my_func, _replace_with_item="default_dirt" }) |
00:41 |
EndMePls |
W O T |
00:41 |
EndMePls |
okay I just got here what is this |
00:42 |
calculon |
make sure to give a var name which will never conflict with anything else |
00:42 |
EndMePls |
what who are yall |
00:42 |
EndMePls |
fr |
00:42 |
OldCoder |
Hm? |
00:42 |
OldCoder |
"who are yall" ? |
00:42 |
benrob0329 |
We are us |
00:42 |
benrob0329 |
and us are we |
00:42 |
OldCoder |
We are |
00:42 |
OldCoder |
We are |
00:42 |
OldCoder |
Rock You |
00:42 |
GreenDimond |
lol |
00:42 |
epoch |
I am the walrus. |
00:42 |
GreenDimond |
I am me. |
00:43 |
EndMePls |
try with a bit more effort |
00:43 |
OldCoder |
I am the eggman |
00:43 |
EndMePls |
ok but fr what do you all do in mt |
00:43 |
OldCoder |
They are the new devs |
00:43 |
EndMePls |
whos greendimond |
00:43 |
* epoch |
and the carpenter were walking close at hand |
00:43 |
GreenDimond |
I am GreenDimond. |
00:44 |
EndMePls |
what do you do tho |
00:44 |
epoch |
the beach was wide from side to side but much too full of sand. |
00:44 |
GreenDimond |
I play Minetest. I mod Minetest. |
00:44 |
OldCoder |
"The time has come," the walrus said, "To talk of other things". |
00:44 |
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00:45 |
EndMePls |
are you at any way affiliated with the diamond empire thing |
00:45 |
GreenDimond |
what? no. |
00:45 |
EndMePls |
ok |
00:45 |
benrob0329 |
I am Benrob, modder, creator, sarcastic sun of a gun. |
00:45 |
EndMePls |
just wondering if you were the same guy my pappo knows |
00:45 |
EndMePls |
ok |
00:45 |
GreenDimond |
o-0 |
00:45 |
EndMePls |
welp gtg |
00:45 |
EndMePls |
cya |
00:45 |
EndMePls |
have fun |
00:46 |
OldCoder |
EndMePls, which "guy" does he know? |
00:46 |
OldCoder |
Ah |
00:46 |
EndMePls |
i forget the name fam |
00:46 |
OldCoder |
Diamond Empire |
00:46 |
OldCoder |
Never mind |
00:46 |
EndMePls |
tee |
00:46 |
EndMePls |
yee* |
00:46 |
EndMePls |
12vie empire |
00:46 |
EndMePls |
ftfy |
00:46 |
OldCoder |
Sort of unvowely |
00:46 |
GreenDimond |
yeah... |
00:46 |
EndMePls |
welp I gotta go to sleep |
00:46 |
EndMePls |
have fun |
00:48 |
OldCoder |
o/ |
00:49 |
GreenDimond |
Updated gist. Like that, calculon? |
00:50 |
GreenDimond |
https://gist.github.com/GreenXenith/80b228cf3508d759b32418c6345cb657 |
00:53 |
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00:57 |
GreenDimond |
Meh. I give up. I'll just redefine it everytime. |
01:29 |
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01:45 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Builtin: Fix subgame mod selection a071257 https://git.io/vSooM (2017-04-09T01:27:15Z) |
01:45 |
MinetestBot |
[git] red-001 -> minetest/minetest: Add `on_joinplayer` and `on_leaveplayer` callbacks. 139cd7e https://git.io/vSooD (2017-04-09T01:27:15Z) |
01:45 |
MinetestBot |
[git] red-001 -> minetest/minetest: Improve code style and comment out dead code. 330b38d https://git.io/vSooy (2017-04-09T01:27:15Z) |
01:45 |
MinetestBot |
[git] red-001 -> minetest/minetest: Add local particles and particlespawners. f955b24 https://git.io/vSooS (2017-04-09T01:27:15Z) |
01:45 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Style fixes 7641cc7 https://git.io/vSoo9 (2017-04-09T01:27:15Z) |
01:45 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Rename 'paletteindex' to 'palette_index' c183669 https://git.io/vSooH (2017-04-09T01:27:15Z) |
01:46 |
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01:46 |
fireglow |
gg RIP |
01:47 |
sofar |
it's my fault |
01:48 |
fireglow |
are you in a commit frenzy? ;) |
01:48 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Hardware coloring for itemstacks 58d83a7 https://git.io/vSoKL (2017-04-09T01:39:15Z) |
01:50 |
sofar |
I messed up, pushed a wrong branch |
01:50 |
* sofar |
accepts public flogging |
01:55 |
exio4 |
don't worry sofar |
01:55 |
exio4 |
we'll always love you |
01:55 |
exio4 |
that happens Ñp |
01:55 |
exio4 |
:p |
02:04 |
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02:10 |
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02:11 |
zorman2000 |
!tell help |
02:11 |
MinetestBot |
zorman2000: ...and text |
02:12 |
zorman2000 |
!tell paramat: is there any way to increase the biomes length in Lua or in settings? |
02:12 |
MinetestBot |
zorman2000: Do not put an : at the end of nickname |
02:12 |
zorman2000 |
!tell paramat, is there any way to increase the biomes length in Lua or in settings? |
02:12 |
MinetestBot |
zorman2000: I'll pass that on when paramat, is around |
02:13 |
zorman2000 |
Thanks Bot... |
02:14 |
rdococ |
!Biome! |
02:14 |
ThomasMonroe |
hi rdodoc |
02:14 |
rdococ |
!tell MinetestBot, you are a jerk |
02:14 |
MinetestBot |
rdococ: yeah, sure, whatever |
02:14 |
GreenDimond |
lol |
02:14 |
GreenDimond |
!hi |
02:14 |
GreenDimond |
:( |
02:15 |
zorman2000 |
Lol |
02:15 |
rdococ |
it just passed pi o'clock |
02:17 |
GreenDimond |
Hi MinetestBot |
02:17 |
MinetestBot |
Hello GreenDimond. |
02:17 |
GreenDimond |
:D |
02:17 |
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02:18 |
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02:18 |
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02:19 |
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02:24 |
zorman2000 |
!tell MinetestBot how are you? |
02:24 |
MinetestBot |
I'm not dumb, you know? |
02:24 |
zorman2000 |
Heh |
02:24 |
zorman2000 |
!tell MinetestBot shut up |
02:24 |
MinetestBot |
I'm not dumb, you know? |
02:24 |
zorman2000 |
Ah ok |
02:25 |
GreenDimond |
I failed. accidentaly did !tell MinetestBot you are a jerk on the dev channel. |
02:25 |
zorman2000 |
I saw...they won't say anything, I think |
02:25 |
GreenDimond |
hopefully :/ |
02:26 |
ThomasMonroe |
who wont say what? |
02:29 |
fireglow |
I won't say anything |
02:29 |
fireglow |
I promise |
02:31 |
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02:31 |
GreenDimond |
lol |
02:35 |
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02:36 |
benrob0329 |
!tell ShadowBot hi |
02:36 |
MinetestBot |
benrob0329: I'll pass that on when ShadowBot is around |
02:36 |
benrob0329 |
Dangit |
02:36 |
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02:37 |
GreenDimond |
do !hello MinetestBot |
02:37 |
GreenDimond |
or shadowbot |
02:44 |
|
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02:45 |
paramat |
zorman2000 you mean size of biomes? |
02:45 |
zorman2000 |
paramat, yes |
02:46 |
zorman2000 |
For example, I would like to have a big ocean instead of many many small lakes |
02:47 |
paramat |
ocean size is not determined by biomes, that's defined by the scale of the mapgen terrain |
02:47 |
paramat |
you can adjust biome size though |
02:48 |
paramat |
if you want larger oceans, let me know which mapgen and i'll advise |
02:48 |
zorman2000 |
Oh, I see. So for example, I can make desert biomes to be very large? |
02:48 |
zorman2000 |
I'm using mgv7 |
02:48 |
paramat |
yes, https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1211 |
02:49 |
paramat |
for heat and humidity noises, increase the noise 'spreads' which are the 3 identical numbers in brackets |
02:49 |
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02:49 |
paramat |
those are the rough maximum size of biomes in nodes |
02:50 |
paramat |
add the edited lines into .conf before creating a new world |
02:50 |
zorman2000 |
Got it! So they are aprox. 1000 nodes long right now? |
02:51 |
zorman2000 |
1000 x 1000 I guess |
02:51 |
paramat |
then remove them from .conf if you don't want the lines to apply to a newly created world |
02:51 |
paramat |
yes 1000x1000 but a rare maximum |
02:52 |
paramat |
they will always have a large range of sizes, but that number scales the sizes |
02:52 |
paramat |
don't alter the '-blend' noises |
02:53 |
zorman2000 |
I see, that is very useful, wouldn't have figured out |
02:53 |
zorman2000 |
Those blends are for the borders, right? |
02:56 |
paramat |
yeah |
02:56 |
paramat |
the blobby blending |
02:57 |
zorman2000 |
Got it, thanks paramat |
02:57 |
zorman2000 |
What would you suggest for the oceans then? |
03:05 |
paramat |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1407 |
03:05 |
paramat |
again increase noise 'spread' (rough largest scale of structures) |
03:06 |
paramat |
same for mgv7_np_terrain_base |
03:07 |
zorman2000 |
Awesome, will try that, thanks for the tips! |
03:07 |
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03:07 |
paramat |
to maintain surface detail, each time you double those numbers, add an octave |
03:08 |
paramat |
octaves are the '5's near the end |
03:09 |
zorman2000 |
Do you mean, increase them by one? |
03:12 |
paramat |
yes |
03:12 |
paramat |
octaves is number of levels of detail, so 5 is variation at 600 300 150 75 37.5 nodes |
03:13 |
paramat |
.. if spread is 600 |
03:15 |
zorman2000 |
Hmmm... and if the spread is 300, what the octave would be? 4? |
03:26 |
paramat |
yes unless youu want finer detail |
03:28 |
zorman2000 |
Got it, thanks a lot! |
03:33 |
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03:35 |
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03:44 |
rdococ |
is player:getpos() feet position or eye position? |
03:44 |
VanessaE |
feet position I think. |
03:44 |
paramat |
feet |
03:44 |
rdococ |
k |
03:44 |
rdococ |
makes sense |
03:49 |
rdococ |
does get_player_velocity() respond to gravity? |
04:20 |
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05:21 |
MinetestBot |
[git] Dumbeldor -> minetest/minetest: LocalPlayer api lua 8ad3dad https://git.io/vSoPh (2017-04-09T05:04:30Z) |
05:33 |
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05:34 |
GreenDimond |
Commits are comming out the devs ears :O there aren't normaly this many commits in a day/week are there? |
05:36 |
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05:38 |
VanessaE |
it varies |
05:41 |
GreenDimond |
hm. oki. |
05:41 |
fireglow |
it depends on the phase of the moon |
05:41 |
fireglow |
;) |
05:42 |
GreenDimond |
woah no way xD |
05:55 |
epoch |
anyone know who "digger" on JT2 is? |
06:07 |
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08:01 |
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08:19 |
cheapie |
For anyone using digistuff, I'm working on a library (for use in the LuaC) that makes interfacing with the touchscreens easier. It and some example code can be found here: https://gist.github.com/cheapie/7642faed7465829adf81913b2261b3da |
08:30 |
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10:47 |
PureTryOut[m] |
I have a node with a `on_rightclick` method. in a different mod I'm overriding that method for it's own. is there a way to say (in that overriding method) that `if certaincondition then` call the original `on_rightclick` method? |
10:48 |
DS-minetest |
save the original function in a local variable and run it? |
10:48 |
PureTryOut[m] |
well the original function is in a different mod (which I in this case rather not modify), so that's kinda hard |
10:50 |
DS-minetest |
you can get the method via minetest.registered_nodes[<nodename>].on_rightclick |
10:50 |
DS-minetest |
i think |
10:51 |
PureTryOut[m] |
hmm, that might be a solution then |
10:51 |
DS-minetest |
!next |
10:51 |
MinetestBot |
Another satisfied customer. Next! |
10:51 |
DS-minetest |
:3 |
10:51 |
PureTryOut[m] |
lol |
10:53 |
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10:55 |
PureTryOut[m] |
ha, now it calls itself recursively, gg |
11:01 |
PureTryOut[m] |
yay it works, thanks |
11:06 |
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11:18 |
rdococ |
YAY |
11:27 |
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12:08 |
|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.15 (2016-12-22) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
12:16 |
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12:41 |
rdococ |
For some reason, when I enter the world with my mod in it, the winged array contains my character (even though wings haven't been equipped). |
12:43 |
rdococ |
... |
12:43 |
rdococ |
hello? |
12:44 |
sfan5 |
your problem description is not useful |
12:45 |
rdococ |
I have a table where I keep winged people. |
12:46 |
rdococ |
When someone equips wings, their winged entry is set to a non-nil value (used to keep some variables regarding flying physics). |
12:47 |
rdococ |
Along the lines of this: winged[player] = {air = player:getpos().y, standing = false, flying = false} (Yes, it assumes you're not standing, and you're not in flight mode, but those are corrected on the next globalstep.) |
12:47 |
rdococ |
Now, the problem I'm experiencing, is that I'm receiving the flight physics programmed into the mod, despite the fact that my wings are not equipped. When I equip and then dequip my wings, yes, physics returns to normal. But if I join the world and I have no wings on, the mod thinks I do anyway. |
12:48 |
rdococ |
This wings mod uses the 3d_armor mod and registers an armor with ti. |
12:48 |
rdococ |
it* |
12:49 |
rdococ |
If you need more information, let me know. |
12:49 |
sfan5 |
sounds like a bug in your mod |
12:50 |
rdococ |
Well, the globalstep function runs the physics code in a "for player,value in pairs(winged) do" loop. |
12:50 |
sfan5 |
it's unlikely that someone can guess the mistake without taking a look at the code |
12:50 |
rdococ |
true. |
12:50 |
rdococ |
Would you like me to put it into a pastebin? |
12:52 |
rdococ |
Here: https://paste.ubuntu.com/24347805/ |
12:54 |
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12:56 |
sfan5 |
i don't see anything wrong with your code |
12:57 |
sfan5 |
wait actually |
12:57 |
rdococ |
Well, for now, I'll call minetest.register_on_joinplayer and set each new player's winged[player] to nil. |
12:57 |
sfan5 |
rdococ: shouldn't you have if stack:get_name() ~= "wings:wings" then return end in register_on_equip + register_on_unequip |
12:58 |
rdococ |
Ah. |
12:58 |
rdococ |
I had completely forgotten about that. |
12:58 |
rdococ |
Thanks. |
12:58 |
sfan5 |
this is a quite unintuitive api |
12:58 |
sfan5 |
the armor mod should just make use of on_equip + on_unequip callbacks provided in the same table as the registration |
12:59 |
rdococ |
Agreed. |
13:07 |
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13:08 |
mogeid |
Greetings |
13:09 |
Krock |
hello |
13:09 |
rdococ |
Krock! |
13:09 |
rdococ |
Krockity krockity krock! |
13:09 |
rdococ |
Remember the old days, when I was denser than a pile of rocks? |
13:10 |
rdococ |
Well, welcome to the new days, where I'm still denser than a pile of rocks! |
13:10 |
Krock |
ok. |
13:10 |
rdococ |
What's a pile of rocks, again? |
13:12 |
Krock |
a mountain, for example |
13:15 |
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13:16 |
benrob0329 |
Dang, what ever happened to Rui? |
13:17 |
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13:19 |
rdococ |
Ah. |
13:19 |
rdococ |
(What's a mountain?) |
13:19 |
rdococ |
:P |
13:20 |
DS-minetest |
https://en.wikipedia.org/wiki/Mountain |
13:20 |
rdococ |
What's that? |
13:20 |
rdococ |
:Þ |
13:21 |
DS-minetest |
the answer on your question |
13:21 |
rdococ |
I don't understand that answer. |
13:22 |
rdococ |
What does "https" mean? What does "en" mean? |
13:22 |
rdococ |
:P |
13:23 |
DS-minetest |
A mountain is a large landform that stretches above the surrounding land in a limited area, usually in the form of a peak. |
13:23 |
rdococ |
Ah. |
13:23 |
rdococ |
What is a landform? |
13:24 |
benrob0329 |
A form of land |
13:24 |
DS-minetest |
A landform is a natural feature of the solid surface of the Earth or other planetary body. Landforms together make up a given terrain, and their arrangement in the landscape is known as topography. |
13:25 |
rdococ |
What's Earth? |
13:25 |
benrob0329 |
This plannet |
13:25 |
rdococ |
What's a plannet? |
13:25 |
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13:25 |
DS-minetest |
Earth (from Old English: Eorðe; Greek: Γαῖα Gaia;[n 5] Latin: Terra[25]), otherwise known as the World (especially in geopolitics and geography),[n 6] or the Globe, is the third planet from the Sun and the only object in the Universe known to harbor life. It is the densest planet in the Solar System and the largest of the four terrestrial planets. |
13:26 |
DS-minetest |
uuh, much text sry |
13:26 |
benrob0329 |
A collection of rock, dirt and other things clumped all together floating around in space |
13:26 |
DS-minetest |
A planet is an astronomical body orbiting a star or stellar remnant that |
13:26 |
DS-minetest |
is massive enough to be rounded by its own gravity, |
13:26 |
DS-minetest |
is not massive enough to cause thermonuclear fusion, and |
13:26 |
DS-minetest |
has cleared its neighbouring region of planetesimals.[a][1][2] |
13:28 |
DS-minetest |
rdococ: what else do u want to know? |
13:28 |
benrob0329 |
How do I breath? |
13:29 |
rdococ |
What's breathing? |
13:29 |
rdococ |
Also, what is a keyboard and how do I use it? |
13:29 |
DS-minetest |
Breathing is the process that moves air in and out of the lungs, to allow the diffusion of oxygen and carbon dioxide to and from the external environment into and out of the blood. |
13:30 |
DS-minetest |
Keyboard may refer to different things. |
13:30 |
rdococ |
What is a process? What does "moves" mean? What is air? What are lungs? What is diffusion? What is oxygen? What is carbon dioxide? What is an environment? What is blood? |
13:30 |
rdococ |
:p |
13:30 |
benrob0329 |
ok, just teach him Google Foo |
13:31 |
DS-minetest |
benrob0329: what's that? |
13:31 |
rdococ |
What's Google? |
13:31 |
benrob0329 |
Its like Kung Foo |
13:31 |
rdococ |
What's Kung? |
13:31 |
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13:31 |
benrob0329 |
Your face |
13:31 |
rdococ |
It sounds like spyware to me. I'm not going anywhere near Google or Kung in the future. :P |
13:32 |
DS-minetest |
Google is an American multinational technology company specializing in Internet-related services and products. |
13:32 |
rdococ |
Oh god, Kung is my face? Oh no! I'm being spied on... by my own FACE! |
13:32 |
rdococ |
What's America? |
13:32 |
rdococ |
:P |
13:32 |
DS-minetest |
KUNG is the English transcription of the Cyrillic initialism КУÐГ for Russian: кузов унифицированный нулевого (нормального) габарита (unified body of zero [normal] dimension). The KUNG is a Soviet then Russian term for a standardized military vehicle module/trailer system.[1] |
13:33 |
ircSparky |
I thought "kung fu" meant "well done" |
13:34 |
DS-minetest |
The United States of America (USA), commonly known as the United States (U.S.) or America, is a constitutional federal republic composed of 50 states, a federal district, five major self-governing territories, and various possessions.[fn 6] Forty-eight of the fifty states and the federal district are contiguous and located in North America between Canada and Mexico. The state of Alaska is in the northwest corner of North America, |
13:34 |
DS-minetest |
bordered by Canada to the east and across the Bering Strait from Russia to the west. |
13:35 |
DS-minetest |
i'll not answer anymore questions |
13:35 |
rdococ |
Wait, one more. |
13:36 |
rdococ |
What are questions? |
13:36 |
benrob0329 |
What you've been asking. |
13:36 |
rdococ |
What have I been asking? |
13:37 |
DS-minetest |
hah, it's really funny, i think, the russians are the only ones that a button to unified inv on their server to play their anthem |
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14:03 |
DS-minetest |
imo the asterioid crystals mod makes too many trees |
14:06 |
DS-minetest |
the new jungle is so brown |
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17:31 |
Wapanese |
Hello. |
17:31 |
Wapanese |
Nyan Cat is remowed. |
17:31 |
Krock |
k |
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rubenwardy |
lol wat |
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17:32 |
Krock |
mewcome back |
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VanessaE |
Wapanese: we know. |
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17:32 |
Krock |
*meowcome back |
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Wapanese |
*nyacome |
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VanessaE |
Wapanese: fix your connection please. |
17:34 |
VanessaE |
... |
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17:51 |
red-001 |
lol |
17:51 |
red-001 |
Wapanese, is back |
17:52 |
red-001 |
and gone again |
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19:59 |
EPic_Null |
Hello. Sorry for the noobness, but I'm in the middle of installing a translation mod, and I don't know where to find the trusted mods part. |
20:00 |
EPic_Null |
The mod is here, if that makes any difference: https://github.com/taikedz/minetest-babelfish |
20:00 |
sfan5 |
this? https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2800 |
20:01 |
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20:02 |
EPic_Null |
Maybe? It's the listing it as a secure.trusted_mod that I don't know how to do |
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20:09 |
EPic_Null |
Taose, do yyou know how to add a mod to the trusted mods? |
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20:12 |
Taose |
Unfortunately nope. |
20:13 |
Taose |
In all likelihood, it's specifically chosen for celeron55 |
20:15 |
Taose |
Devs would have a better answer than I. |
20:15 |
Taose |
Gonna go with sfan5 for this >.> |
20:15 |
EPic_Null |
awww. And I was so excited to install a new translate mod. :( |
20:16 |
rdococ |
Go into the settings. You can find it there. |
20:16 |
EPic_Null |
Although now that I think about it, why does this need an enviornment wheras I can have an irc bot without? |
20:16 |
rdococ |
Go into 'Server / Singleplayer', then I think 'Security' |
20:16 |
rdococ |
then Trusted mods is there |
20:16 |
rdococ |
that's in advanced settings btw. |
20:16 |
ThomasMonroe |
hi rdodoc |
20:16 |
rdococ |
hothomas |
20:19 |
EPic_Null |
Erm... unfortunatly rdococ, I don't have access to that - it's on my server so I don't have GUI |
20:19 |
rdococ |
ah. |
20:19 |
rdococ |
Do you have access to minetest.conf? |
20:20 |
EPic_Null |
Yep, I know exactly where that is |
20:20 |
rdococ |
Add this line: |
20:20 |
rdococ |
"secure.trusted_mods = " (without quotes) followed by a comma-separated list of mods you want to be trusted |
20:20 |
rdococ |
e.g. |
20:21 |
rdococ |
my line is: secure.trusted_mods = computer, irc |
20:22 |
EPic_Null |
"secure.trusted_mods = babelfish" can work. Is irc a default that needs to be maintained less it be overwritten, or do I just want to list the ones that I want to add? |
20:23 |
EPic_Null |
(Thank you by the way) |
20:25 |
EPic_Null |
well, I didn't add irc and it still seems to be working so... I guess it doesn't need to be maintained? |
20:25 |
EPic_Null |
Thanks for the help! |
20:32 |
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21:05 |
Calinou |
lol, machine translation in gaming chat is always epic |
21:06 |
Calinou |
an Urban Terror engine mod that automatic Google Translate of all chat |
21:08 |
OldCoder |
All your bases are belong to us? |
21:12 |
red-001 |
Calinou, lol |
21:12 |
red-001 |
I suppose you could also do that in minetest if you wanted to |
21:12 |
sfan5 |
please don't |
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22:00 |
OldCoder |
halt_, gestalt, person alt, not at fault, what is up? |
22:00 |
halt_ |
nothing much, how r u doing? |
22:01 |
OldCoder |
Introspective questions require more time and energy than I have today |
22:01 |
OldCoder |
However, thank you for the inquiry |
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