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IRC log for #minetest, 2017-03-31

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01:12 pgimeno well, thanks everyone for the help! I think I will still stick to the mod as it allows me to layer dirt with grass over normal dirt. But it was a nice learning experience, thanks.
01:13 pgimeno (I've traced and reported the crash too, by the way)
01:17 paramat register biome can layer grass over dirt too
01:26 paramat a lua mapgen will be slow and will cause server lua lag
01:29 pgimeno good point
01:40 pgimeno hm, can a biome reach any depth?
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01:54 OldCoder pgimeno, I think not unless it is specially coded
01:55 OldCoder Below zero seems to be handled differently
01:55 OldCoder But YMMV
01:55 OldCoder silent_elk, moin
01:59 pgimeno it seems to work if I register the biome with min Y = -31000 and node_stone = "default:dirt"
01:59 pgimeno I'm at -10000 and it's still dirt
02:00 paramat yes any depth
02:01 ^7heo you need more people digging
02:01 paramat you can stack biomes on top of each other if you need changes of materials with depth
02:05 pgimeno yep, -30912 is still dirt :)
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02:09 pgimeno for some reason I start underground
02:13 pgimeno https://gist.github.com/pgimeno/1e046dd6bacb1624a70b37af5ea1d805 - hopefully final version
02:13 pgimeno I still get the bogus errors, though
02:14 pgimeno but that's a minor detail, it does work as I wanted
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02:20 paramat probably because you set water level to 8
02:21 paramat player spawn doesn't allow spawn at water level so you probably got spawned at 0,0,0
02:21 paramat why not leave water level at 1?
02:21 paramat (default)
02:22 paramat no need to set it at all
02:22 pgimeno I was playing with it a bit and thought it didn't matter
02:22 paramat ah
02:22 pgimeno I'll fix that, thanks
02:24 pgimeno is there a way of changing the height for the flat mapgen?
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02:26 paramat yes see minetest.conf.example near the end
02:27 paramat you can even add occasional lakes and hills if wanted
02:27 paramat remeber to keep 'water
02:27 paramat .. _level' below surface level
02:28 pgimeno yes, right, thanks
02:28 pgimeno I see it now
02:28 paramat well, obviously below, sorry. i only mentioned it because water_level affects lighting behaviour
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02:32 paramat those mgflat parameters can be set using 'set mapgen parameters()'
02:33 pgimeno yes, I'm using set_mapgen_setting and it works, that also satisfies my OCD :)
02:39 pgimeno and this is it: https://gist.github.com/pgimeno/1e046dd6bacb1624a70b37af5ea1d805
02:41 paramat just one thing
02:41 paramat water_level affects lighting behaviour, it should be set just below surface level for correct lighting underground
02:42 paramat 1 node below should work
02:42 paramat otherwise looks ok
02:44 pgimeno ah
02:49 pgimeno updated and that's truly final :) thanks a lot
02:49 pgimeno https://gist.github.com/pgimeno/1e046dd6bacb1624a70b37af5ea1d805
02:50 pgimeno oops
02:50 pgimeno ah never mind
02:50 pgimeno good night :)
02:51 pgimeno and thanks again
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04:55 silent_elk 2017-03-31 14:54:00: ACTION[Server]: TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: 3
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08:49 JamesTait Good morning all! Happy Friday, and happy World Backup Day! 😃 💻 ✇
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09:05 silent_elk[afk] Morning JamesTait :)
09:06 JamesTait 👋 silent_elk[afk]
09:06 JamesTait Silent telekinetic elk? 😉
09:06 silent_elk That reminds me that I should probably back up my phone before the trip
09:07 JamesTait Sounds like a plan.
09:12 silent_elk Yep :D
09:13 silent_elk Gn o/
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10:13 MinetestBot [git] joshuamars -> Jeija/minetest-mod-mesecons: Improve object and node detectors 2554164 https://git.io/vSc5L (2017-03-31T10:11:40Z)
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12:42 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.15 (2016-12-22) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/
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17:12 Yst You did it. You finally did it. You got rid of that stupid Nyan Cat node in Minetest Game.
17:12 Yst I admit I enjoyed finding them because of their rarity, but the new PB&J Pup fills that role perfectly.
17:13 Yst The Nyan Cat had issues though. It was a meme, and memes always make things cheesy. Then there's the copyright issues. Having our own, Minetest-specific thing is so much better.
17:14 Yst I didn't think the Nyan Cat would ever leave Minetest without a lawsuit though.
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17:42 FritzPT Hello. I'm having a graphic issue (HP Notebook, Ubuntu 16.10, xfce4) that ruins my MT experience. How can I fix it?
17:42 VanessaE Yst: the idea was to avoid the chance of a lawsuit :P
17:42 VanessaE FritzPT: google for driver setup instructions first.  make sure you have hardware accel and opengl support
17:43 VanessaE Yst: some people rather dislike the Pup though.  various reasons (textures, it's not Nyan, whatever)
17:43 FritzPT Um I'm not having the same issue on Unity. Does it matter?
17:43 Yst VanessaE: I admit the candy trail texture could use some work, but not being Nyan is a *huge* plus in my book.
17:44 VanessaE FritzPT: it might.  depends on what the issue is.
17:44 FritzPT The screen scats near the bottom
17:45 FritzPT The same issue shows up when using docky. It looks like a trasparent bar near the bottom
17:48 VanessaE "scats"?
17:48 VanessaE need a screenshot.
17:49 FritzPT Not sure if can one because it's a fast thing. It's like the screen doesn't refresh in time
17:49 FritzPT can take*
17:50 VanessaE you mean like it tears?
17:50 VanessaE https://en.wikipedia.org/wiki/Screen_tearing
17:50 VanessaE it does this?
17:51 FritzPT Yes kind of
17:51 FritzPT of.*
17:51 sfan5 then it's definitely not a minetest bug
17:51 VanessaE artifacts like that are almost certainly video driver-related
17:51 VanessaE maybe v-sync is turned off.
17:51 sfan5 however you could try enabling or disabling vsync
17:51 VanessaE ninja'd :)
17:51 FritzPT How do I do that?
17:51 sfan5 minetest.conf or in the menu
17:59 FritzPT Alright, if I did do everything right, it's not OpenGL or Vsync or hardware acceleration
18:00 VanessaE maybe compositing?
18:00 VanessaE unity uses that, most others don't by default, I think.
18:02 VanessaE (that said, my compositor gets turned off when I start MT, so that probably isn't it)
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18:17 FritzPT I've disabled the composer and now it's fixed. Thanks.
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18:22 VanessaE cheers. :)
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18:45 FritzPT Bye
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19:00 Yst I was reading about the world limit setting the other day, and saw the world's further limited by chunk size. So to find the boundary of what Minetest can generate, I set the chunk size to one. There are dungeons *everywhere*!
19:01 Yst Smaller chunks means more dungeons, I guess.
19:01 Yst Maybe each chunk is set to contain a dungeon or something.
19:05 Yst I managed to extend the range in all three directions by 8 blocks though.
19:08 FirePowi Hello, is there someone who knows about French Gamers'Assembly and the Minetest stand ?
19:13 Yst I didn't know Minetest had any stands. That's pretty cool. Sorry, I know nothing about it though.
19:14 FirePowi John Snow ?
19:14 sfan5 a minetest stand o.O?
19:14 FirePowi (Lol sorry)
19:14 Yst Who's John Snow?
19:15 FirePowi Yep, and normally I'll make a conference about it. But I have to take contact with the Minetest stand holders. (John Snow is a character from GoT known by "You know nothing, John Snow")
19:16 Yst Hmm. Is GoT a television show? I don't have a television, ha ha.
19:16 sfan5 >not knowing about GoT
19:17 Yst 1, 3, 1291, and 3873 ... those chunk sizes allow maximum world generation. Three of those are very bad values. As for the last value, three, I think I'll test it some more.
19:18 Yst sfan5: Not all of us have the same experiences, ha ha.
19:22 FirePowi I don't have any TV at home, but computers do the work well, Transmission, a torrent website, enough. Well well… GoT is really violent, I don't recommend it. ;-)
19:26 Yst I'm finding water underground. I'm not sure that was there before, but I'm also not sure it *wasn't*. Dungeons are spawned differently, probably more densely than the default chunk size of five.
19:26 red-001 water underground isn't new
19:27 Yst The spawn area looks about the same, aside from its dungeon placements. Even the floating rock formation there looks the same as always.
19:29 Yst I would've thought for sure this rock formation would've been distorted by the altered chunk size. In either a past version of Minetest or in mgv6, I'm not sure which, it *would've* been. If I switch map generators to test though, the rock formation'll disappear altogether.
19:29 Yst Does chunk size even matte outside of dungeon spawning?
19:30 VanessaE in most setups, you won't change chunk size at all.
19:30 VanessaE and some code or mods might even expect the default setting (as you can see from how dungeons generate)
19:33 Yst Yeah, I get that most people don't change the chunk size, but it looks like something people should play with more often, even if they do just go back to the default before setting up a production server.
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19:41 Yst These dungeons seem a bit more broken than usual. I wonder if that's just my perception or if the chunk size is effecting them badly.
19:41 Yst Also, are more-broken dungeons a bad thing, or actually a good thing? They're sort of like ruins.
19:43 celeron55 there isn't really any effort made to make things work reasonably with other chunk sizes, or even consistently; really, it should crash is all :P
19:43 celeron55 shouldn't crash*
19:43 celeron55 (lol)
19:46 Yst Ha ha, yeah, that makes sense. It'd be rather difficult to test all chunk sizes for bugs.
19:49 Yst I've decided it's not my perception. It's hard to say for sure if the rooms are more broken than usual, but the halls and stairs ... more of them lead nowhere, I'm almost positive. Time to try a chunk size of 1291. Watch as my machine dies from the load and I drop from IRC.
19:51 Yst Ha, the server won't even start. The chunks are too large.
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19:58 MinetestBot [git] sfan5 -> minetest/minetest: Wieldmesh: Natural orientation depending on pitch (#5490) f7f3dc1 https://git.io/vSWU3 (2017-03-31T19:57:08Z)
20:00 MinetestBot [git] kilbith -> minetest/minetest: Wieldmesh: Natural orientation depending on pitch (#5490) 529ba80 https://git.io/vSWU2 (2017-03-31T20:00:05Z)
20:03 VanessaE \o/
20:05 OldCoder <Yst> I managed to extend the range in all three directions by 8 blocks though.
20:05 OldCoder Yst, can you clarify "8 blocks" ?
20:05 OldCoder and dungeons could be turned off
20:05 Yst VanessaE: What is that?
20:06 Yst OldCoder: Turn dungeons off? THat'd be sad.
20:06 VanessaE Yst: the expression I made?
20:06 Yst OldCoder: Eight map blocks. 8*16 nodes in all three directions.
20:06 Yst VanessaE: No, the commit you're happy about.
20:07 VanessaE Yst: the wield item moves up and down as your look pitch changes.
20:07 VanessaE little details like that make things look nicer
20:07 Yst VanessaE: Ah, got it.
20:07 Yst VanessaE: The game certainly looks more professional than it used to lately.
20:08 VanessaE if mesh gen lag could be solved, I'd be pretty happy :)
20:08 Yst OldCoder: By default, map coordinates go from -30912 to +30927. I got them to go from -30976 to +30991.
20:09 Yst At the cost of mangling the dungeons though.
20:11 Yst "This world isn't big enough for the both of us." *extends the border slightly* "Okay, now it is. But we really should think about losing some weight."
20:12 VanessaE heh
20:12 VanessaE that would be a perfect xkcd :P
20:12 agaran lol
20:13 VanessaE https://xkcd.com/1110/  this is close :P
20:14 Yst VanessaE: Ha ha, nice.
20:19 Yst Aw. My new chunk size erases my PB&J Pup. I'll have to find a new one later.
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20:30 MinetestBot [git] nerzhul -> minetest/minetest: Fix clang-format Columns Width a487427 https://git.io/vSWLh (2017-03-31T20:29:34Z)
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20:39 VanessaE Calinou: http://pastebin.ubuntu.com/24290135/
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20:57 OldCoder Yst, such magnitude!
20:58 * OldCoder speculates on a version of MT that supports 64-bit mapblock and node coordinates
20:58 OldCoder Why not?
20:58 OldCoder PCs will have enough RAM and CPU soon enough
20:59 VanessaE been there, discussed that, got shot down.
20:59 VanessaE because 62k^3 is enough for most people, and wider-ranging coords would break every mod that uses the mapblock- and position-hash functions
21:06 Yst Mapblock-hash function?
21:06 * Yst 's ears perk up
21:06 * Yst goes off to consult the docs
21:07 Yst OldCoder: Yeah, it can take a long time to reach the edge. For tests like this, "/teleport" is invaluable.
21:08 OldCoder yep
21:08 OldCoder VanessaE, oh, you are so serious :P
21:08 VanessaE OldCoder: I am actually restating the main argument that was given against the notion.
21:10 Yst I'm seeing minetest.hash_node_position(), but nothing similar for blocks. I'll keep using my custom block hash then.
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21:26 Fixer OldCoder: if you look at most servers, most of population is living within 1000x1000 area
21:26 Fixer or so
21:30 OldCoder Fixer, it was a joke
21:30 OldCoder VanessaE made a joke yesterday, I responded, she said I was too serious
21:30 OldCoder So, I thought I'd turn the tables
21:31 OldCoder A MT-type game with genuine infinity would be interesting. It's just a gedanken experiment.
21:31 OldCoder Such a game could incorporate time travel. And alternate histories.
21:31 * OldCoder thinks this sort of speculation can be productive.
21:31 OldCoder
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