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00:05 |
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00:10 |
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00:54 |
kaeza |
VanessaE, want to review before I push? https://github.com/minetest-mods/homedecor_modpack/compare/tmp?expand=1 |
00:59 |
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01:04 |
kaeza |
merged :P |
01:24 |
Hawk777 |
Hi sofar, if you happen to be around, just wondering if you had any comments on <https://github.com/minetest-mods/digilines/pull/36>? |
01:24 |
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01:48 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Re-add halo highlight (#5130) f0e3abc https://git.io/vDTYd (2017-01-30T01:47:36Z) |
01:49 |
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01:59 |
Hawk777 |
Thanks for the comment. Hopefully someone can do that. |
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04:53 |
MinetestBot |
paramat: Jan-29 16:18 UTC <IhrFussel> How safe is it to change from v6 mapgen to v7 when the world size is ~ 5GB already? What are the risks? Thanks in advance :) |
04:59 |
paramat |
!tell IhrFussel only discontinuous terrain, biomes and caves at the border of existing world: big flat cliffs in a grid pattern, otherwise no risk. mgv6 biomes do not match to other mapgen biomes, but all other mapgens have identical biomes and biome distribution |
04:59 |
MinetestBot |
paramat: I'll pass that on when IhrFussel is around |
05:12 |
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05:12 |
redblade |
hi |
05:12 |
redblade |
i just updated the mods on my server |
05:13 |
redblade |
i noticed that a lot of textures have been taken from coloredwood and unifiedbricks (vanessae's version) |
05:13 |
redblade |
github said it switched to a new coloring system |
05:14 |
redblade |
however, all coloredwood is replaced with a white "coloredwood_base" and all unifiedbricks have been replaced with unknown items |
05:14 |
redblade |
i am using minetest 0.4.15 |
05:14 |
redblade |
stable |
05:14 |
redblade |
and minetest_game 0.4.15 stable |
05:15 |
redblade |
(meaning that the original minetest_game mods are at 0.4.15) |
05:20 |
redblade |
"param2-based colorization" |
05:21 |
redblade |
which does not appear to have an effect but does appear to remove 200+ things from inventory including all unifiedbricks |
05:21 |
paramat |
you need to use an older version of vanessa's mods |
05:22 |
paramat |
param2 colour is a new feature added in 0.4.15dev |
05:22 |
redblade |
oh |
05:22 |
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05:22 |
redblade |
i'm not doing unstable code again |
05:23 |
redblade |
i tried that before 0.4.15 came out, then later had to use 0.4.14dev because it was the only way to fix the tree griefing bug |
05:23 |
redblade |
will pull the last working one |
05:24 |
redblade |
the last preparam2 one |
05:30 |
paramat |
yeah |
05:39 |
redblade |
had to update because of some crashes in homedecor but looks like they were fixed before the param2 introduction |
05:44 |
redblade |
is param2 an automatic color generation which does not rely on multiple textures? |
05:44 |
redblade |
that's my guess because the textures are missing from the folders |
05:45 |
redblade |
and is it faster or just less work for mod developers? |
05:45 |
thePalindrome |
param2 is part of a dynamic coloring system |
05:45 |
thePalindrome |
less work for mod devs and less work for the cpu |
05:45 |
redblade |
will it help mobile users you think? |
05:45 |
redblade |
provided they use the official binaries |
05:48 |
thePalindrome |
yes |
05:48 |
thePalindrome |
As long as shaders are supported, it reduces ram usage by quite a bit |
05:48 |
thePalindrome |
Since each color doesn't need a seperate texture |
05:49 |
thePalindrome |
Of course, I don't know if mobile users have shaders, and under what circumstances |
05:56 |
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05:58 |
redblade |
i think i'll stay stable for now |
05:58 |
redblade |
but that might be a good way to get people off of fakes |
06:02 |
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06:10 |
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06:16 |
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06:45 |
redblade |
hmm black items are showing as white |
06:46 |
redblade |
or partially white |
06:46 |
redblade |
like the piano and the grill |
06:46 |
redblade |
this was the last release prior to param2 |
06:46 |
redblade |
both are homedecor i think |
06:48 |
redblade |
inventory shows the right color |
06:49 |
redblade |
lots of things are white |
06:49 |
redblade |
including plain wood |
06:50 |
redblade |
plain wood chairs i mean |
06:51 |
redblade |
i'll try a step behind or two |
06:51 |
redblade |
i was having crashes but if i go too ahead it needs the unstable code |
07:13 |
ssieb |
she converted most of those mods to param2 coloring. You would have to revert to a commit before that |
07:14 |
redblade |
i know, trying to find it |
07:14 |
redblade |
i think it's the kaeza version |
07:14 |
redblade |
lol |
07:14 |
redblade |
the last kaeza commit |
07:14 |
redblade |
falling asleep here |
07:14 |
redblade |
i was ahead one or two |
07:14 |
redblade |
if not the crashing is the one before that |
07:14 |
redblade |
s/the one/fixed in the one |
07:19 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Use fabs() instead of abs() (#5141) 6642c85 https://git.io/vDTRt (2017-01-30T07:18:18Z) |
07:32 |
redblade |
yep it is the last kaeza commit on 1/24/2017 |
07:33 |
redblade |
everything after that needs the unstable code |
07:35 |
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07:38 |
redblade |
running a /clearobjects just in case and taking a break |
07:42 |
cheapie |
I swear my fingers have autocorrect or something. I keep typing "minetest.get_meat(pos)". |
08:11 |
agaran |
meat? hmm. feed yourself? |
08:19 |
thePalindrome |
That function always responds with the string "No meat found, only plants" |
08:19 |
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08:19 |
MinetestBot |
IhrFussel: Jan-30 04:59 UTC <paramat> only discontinuous terrain, biomes and caves at the border of existing world: big flat cliffs in a grid pattern, otherwise no risk. mgv6 biomes do not match to other mapgen biomes, but all other mapgens have identical biomes and biome distribution |
08:20 |
IhrFussel |
Well then it's official...I'll switch over to v7 |
08:24 |
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08:30 |
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08:32 |
cheapie |
Here's the mod I was working on: https://github.com/cheapie/arrowboards |
08:32 |
cheapie |
It adds these things: https://cheapiesystems.com/media/images/screenshot_20170130_023038.png |
08:33 |
cheapie |
And yes, I implemented all of the modes... 11 in total, if you count "off". |
08:42 |
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08:46 |
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08:47 |
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08:48 |
IhrFussel |
Umm...my map_meta.txt seems to be created exclusively for v6 mapgen ... So how do i change it to v7? Do i need to delete the file? Do i need to replace it with any v7 map_meta.txt? |
08:49 |
IhrFussel |
Or does the file cover all types of mapgen by default? I see lots of v6 options in it thats why i ask |
08:55 |
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09:03 |
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09:28 |
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09:35 |
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09:37 |
JamesTait |
Good morning all! Happy Monday, and happy Bubble Wrap Appreciation Day! 😃 |
10:06 |
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10:06 |
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10:12 |
IhrFussel |
Oh i think i found the setting now...why isnt it at the beginning of map_meta.txt? "mg_name=v6" thats what i need to change to v7 i guess |
10:13 |
Persi[m] |
I don't understand the complaints about minetest on Android, I just tried it on my phone and it's pretty good, over 26 fps on default settings and I've had this phone since 2012 |
10:19 |
IhrFussel |
Persi[m]: I play almost exclusively on Android...my phone is from 2015 but the actual problem is playing on SERVERS...singleplayer should work on almost any phone |
10:21 |
IhrFussel |
Its the amount of mods, heaviness of mods and network traffic that kills phones mostly |
10:22 |
IhrFussel |
When <5 players play on my server i drop no frames...but at 10+ it begins |
10:23 |
IhrFussel |
Hi red-001 |
10:24 |
IhrFussel |
Btw if you'd like to use your old name on the server i could just reset it for you |
10:24 |
* red-001 |
reads logs |
10:25 |
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10:26 |
red-001 |
IhrFussel, when you change the mg_name at the beginning of the file mt will auto regen the whole file |
10:26 |
juli |
wasn't there a place where i can get the names, which should be banned? |
10:27 |
red-001 |
I think so |
10:27 |
juli |
do u know where? |
10:27 |
red-001 |
someone tried running a public ban lust |
10:27 |
red-001 |
no |
10:27 |
red-001 |
list* |
10:27 |
red-001 |
try the forums |
10:28 |
red-001 |
maybe minetest related projects section |
10:28 |
juli |
ok i try |
10:29 |
juli |
only one match for "ban" ... |
10:30 |
IhrFussel |
red-001, i found that setting but for some reason its not at the beginning of the file...its somewhere in between |
10:30 |
red-001 |
weird |
10:30 |
red-001 |
it should be near the top |
10:31 |
red-001 |
do you have custom mapgen settings or something? |
10:31 |
IhrFussel |
But the world is old, so the map_meta.txt is from 2015 |
10:32 |
IhrFussel |
Nope i never changed anything in that file cause people told me it would be dangerous to change map parameters AFTER world creation |
10:32 |
red-001 |
well they are mostly corrrect you get weird changes in terrain then |
10:33 |
red-001 |
juli, here is a better search for mt forums https://www.google.ie/search?q=site:forum.minetest.net |
10:33 |
IhrFussel |
But for v7 its worth it...and some players might even find the weird terrain interesting |
10:34 |
red-001 |
btw you might want to get a test world and mess around with the mapgen settings |
10:34 |
IhrFussel |
Ill do a world backup in 25 minutes then apply the mapgen setting and then hope everything works as expected |
10:35 |
IhrFussel |
Nah the default settings sounds good as far as i read into v7 ... I could add custom biomes later on though |
10:36 |
IhrFussel |
So you say mt will 100% overwrite map_meta.txt? Or should i delete it first and let it recreate? |
10:38 |
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10:38 |
red-001 |
well both options worked for me, but I think setting the mapgen in minetest config and then deleting map_meta.txt might be safer |
10:38 |
red-001 |
well do you have any mods that use the map seed? |
10:38 |
IhrFussel |
But isnt that setting only used for NEW worlds? It says so in conf.example |
10:39 |
red-001 |
mt doesn't really understand what a new world is |
10:39 |
red-001 |
it just sees that it's missing a file thats needed |
10:39 |
red-001 |
so it generates it |
10:40 |
IhrFussel |
Oh gosh I have 112 mods installed (according to the server list) so i have absolutely no clue which one uses mapgen and which doesnt :/ |
10:41 |
IhrFussel |
The only one that comes to mind is biome_lib |
10:42 |
red-001 |
you might want to preserve the map seed |
10:44 |
red-001 |
set fixed_map_seed = to your current map seed |
10:44 |
IhrFussel |
Just the long one? |
10:45 |
red-001 |
it should look something like this: 5695711232866101285 |
10:46 |
IhrFussel |
Yep i was just wondering cause there are many seeds in that file for different biomes |
10:47 |
red-001 |
yes those are just for that terrain type |
10:48 |
red-001 |
also if you mess around a big you can change the size of mountains etc |
10:48 |
red-001 |
bit* |
10:48 |
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10:49 |
IhrFussel |
Well i just hope the default v7 setting will generate some nice rivers too and not just the valleys one |
10:49 |
red-001 |
only valleys have rivers last time I checked |
10:50 |
red-001 |
so if you want rivers use valleys |
10:51 |
red-001 |
the rivers are kinda mess through |
10:51 |
IhrFussel |
But valleys will only create mountains,rivers and valleys right? No flat areas |
10:51 |
red-001 |
messy* |
10:52 |
red-001 |
they seem to have problems with looking natural, at a larger scale |
10:52 |
red-001 |
and they are only small streams |
10:52 |
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10:53 |
red-001 |
someone was working on a way to fix that using a new type of mapgen, but I haven't seen them in a while |
10:54 |
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10:54 |
IhrFussel |
Ok then i stick to v7...i need large flat areas PLUS big mountains PLUS large caves...and only v7 can offer that AFAIK |
10:56 |
red-001 |
could you confirm one more thing? |
10:56 |
red-001 |
is chunksize = 5 ? |
10:58 |
IhrFussel |
Yes |
11:01 |
red-001 |
lol I messed up my terrain settings and now I got 200 node high cliffs |
11:01 |
red-001 |
cliffs above the clouds |
11:03 |
red-001 |
I guess thats what happens when you double the hight of montains |
11:05 |
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11:53 |
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11:54 |
Derr |
https://paste.ubuntu.com/23893239/ I think you guys can see what I'm trying to do here |
11:55 |
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11:55 |
Derr |
the vars in caps are no written correctly. Honestly I'm tired and don't feel like looking up how things are suppose to be written |
11:55 |
Derr |
anyone here want to take a shot at it? |
11:56 |
nore |
is the forum down again? |
11:57 |
Derr |
nore, is that a reply or a question? |
11:57 |
nore |
Derr: a question, sorry |
11:58 |
nore |
Derr: what's your problem? |
11:58 |
Derr |
I have lua errors, I'm trying to write a simple mod |
11:58 |
Derr |
if I get it working I'll have to figure out the forus and github |
11:58 |
nore |
ehm, FLOWERTYPES and pickone need to go inside the function |
11:59 |
nore |
(hm, the forum seems to be working again) |
12:00 |
Derr |
thanks |
12:02 |
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12:48 |
Derr |
I had some coffee and found the strength to go to stackoverflow.com flower seed mod now works but needs some polish https://paste.ubuntu.com/23893423/ |
12:52 |
sfan5 |
your code could use some formatting |
12:54 |
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12:55 |
Derr |
if you're talking about the brackets I know |
12:57 |
Derr |
my plan is to add only grow on dirt and change falling node to become an item just like flowers do when you dig the dirt below them |
12:58 |
Derr |
I'll get formatting to minetest standard as well |
13:04 |
sfan5 |
a little more than just brackets |
13:04 |
sfan5 |
also you're leaking the "flowertypes" variable into global space |
13:06 |
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13:07 |
Derr |
would adding local in front of flowertypes would solve this? |
13:08 |
paramat |
mgv7 has good rivers, in many ways better than mgvalleys rivers, but they are at sea level |
13:10 |
paramat |
map_meta.txt is ordered alphabetically |
13:12 |
sfan5 |
Derr: yes |
13:20 |
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15:51 |
STHGOM |
hey, is there a minetest setting that is like "strict_protocol_version_checking", but you are able to specify the older client that a client can connect with? |
15:51 |
STHGOM |
eg: protocol_allowed: 0.4.14 |
15:52 |
STHGOM |
then if the server is 0.4.15, those clients can still join? |
15:52 |
sfan5 |
no |
15:52 |
sfan5 |
you need to edit src/network/networkprotocol.h for that |
15:53 |
swift110 |
hey |
15:53 |
sfan5 |
more specifically you need to edit SERVER_PROTOCOL_VERSION_MIN to the protcol version of the lowest client you want to support |
15:53 |
STHGOM |
ok |
15:54 |
OldCoder |
Hi |
15:54 |
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15:54 |
OldCoder |
sfan5, Is protocol version == MT version? |
15:54 |
OldCoder |
I thought they were different |
15:54 |
OldCoder |
So, isn't 0.4.13 |
15:54 |
sfan5 |
different |
15:54 |
OldCoder |
same protocol as 0.4.15 ? |
15:54 |
OldCoder |
So isnsame protocol as 0.4.15 ? |
15:55 |
OldCoder |
So isn't 0.4.13 same protocol as 0.4.15 ? |
15:55 |
OldCoder |
Is client version per se read anywhere? |
15:55 |
sfan5 |
it's possible that the protocol doesn't change from release to release |
15:55 |
sfan5 |
https://github.com/minetest/minetest/blob/0.4.15/src/network/networkprotocol.h#L143 |
15:55 |
OldCoder |
Is client version per se read anywhere? |
15:55 |
OldCoder |
Not protocol version |
15:55 |
sfan5 |
https://github.com/minetest/minetest/blob/0.4.13/src/network/networkprotocol.h#L137 |
15:55 |
OldCoder |
but client version? |
15:55 |
sfan5 |
oh |
15:56 |
sfan5 |
i don't think that is sent to the server |
15:56 |
OldCoder |
STHGOM, sorry; good feature to add! |
15:56 |
OldCoder |
sfan5, could he... |
15:56 |
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15:56 |
OldCoder |
check release at Lua mod level? |
15:56 |
OldCoder |
Or also not applicable? |
15:57 |
sfan5 |
in theory yes https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1931 |
15:57 |
OldCoder |
R |
15:57 |
sfan5 |
in practice no |
15:57 |
OldCoder |
No? |
15:57 |
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15:57 |
sfan5 |
i don't think the client send it's versions string to the server |
15:57 |
OldCoder |
minetest.get_player_information(player_name) |
15:58 |
OldCoder |
will not return the client release number? |
15:58 |
OldCoder |
says debug only |
15:58 |
OldCoder |
Needs client debug version? |
15:58 |
sfan5 |
it won't |
15:58 |
OldCoder |
OK thanks |
15:58 |
OldCoder |
STHGOM, sorry; useful future feature |
15:58 |
sfan5 |
lemme check where it needs debug |
16:00 |
IhrFussel |
red-001, they have to give me voice again EACH time i join? That is kinda stupid since I'm registered |
16:00 |
OldCoder |
lhr* join where? |
16:00 |
agaran |
IhrFussel: yes because nobody told bots to give you one |
16:00 |
agaran |
OldCoder: -proj |
16:00 |
red-001 |
minetest-porject |
16:00 |
OldCoder |
lhr* PM |
16:01 |
OldCoder |
Hm; he's gone? |
16:01 |
agaran |
OldCoder: 'Ihr' not 'Lhr' |
16:01 |
sfan5 |
the client always send it's version string to the server |
16:01 |
sfan5 |
so compiling the server in debug mode would suffice |
16:01 |
sfan5 |
but it's restricted to debug mode for a good reason |
16:05 |
red-001 |
protocol_version should be available to normal servers |
16:06 |
sfan5 |
why |
16:06 |
red-001 |
e.g. to check if the client is using chat prediction/ local echo |
16:07 |
red-001 |
I'm sure there are other reasons as well |
16:07 |
STHGOM |
in my case, i require clients to be able to put nametag opacity to 0 |
16:09 |
red-001 |
I get not wanting to allow access to version string, but there needs to be some way to tell if a client can use a given feature |
16:11 |
sfan5 |
IMO the lua api should not be exposed to the raw details |
16:11 |
sfan5 |
the script api can handle the chat predition thing differently |
16:11 |
STHGOM |
so, If i understood correctly: I could limit the protocol version, but not the client version, which would work better |
16:12 |
sfan5 |
no it would not work any better |
16:12 |
sfan5 |
nametag hiding seems to be working correctly since 0.4.14 https://github.com/minetest/minetest/commit/b600bc30a9fbd92800dabad14a38f28f0ccdd28e |
16:13 |
sfan5 |
which would be protocol version 27 |
16:13 |
STHGOM |
yea |
16:13 |
red-001 |
sfan5, how would you recommend solving the problem of clients seeing either dublicate messages or not seeing them at all? |
16:13 |
STHGOM |
is 0.4.13 27, too? |
16:13 |
sfan5 |
no .13 is 26 |
16:13 |
STHGOM |
ok |
16:13 |
sfan5 |
red-001: different return values for the register_on_chatmessage callback |
16:14 |
sfan5 |
to give a distiction between "block msg", "block but echo locally" and "allow" |
16:14 |
red-001 |
what about mods that modify messages? |
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red-001 |
this is starting to sound quite complicated |
16:15 |
sfan5 |
wouldnt what i said solve that usecase |
16:17 |
red-001 |
I'm not sure I'm following, block msg without local echo would only work on new client |
16:18 |
red-001 |
so old clients will still see a duplicate message |
16:18 |
red-001 |
older* |
16:18 |
sfan5 |
that cannot be solved either way |
16:18 |
sfan5 |
the only thing that can be done is solve possible issues with new clients |
16:18 |
red-001 |
sure it can, if lua had access to the version of the client it could do the same thing that c++ does |
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16:19 |
red-001 |
thats just refusing to fix it |
16:21 |
sfan5 |
you cannot prevent old clients from having local echo |
16:21 |
sfan5 |
i have no idea how you want to fix that without some time travel |
16:21 |
red-001 |
yes but you can stop the server from sending the modified message to them |
16:22 |
sfan5 |
a fourth status code for on_chatmessage could do that |
16:22 |
sfan5 |
oh |
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16:39 |
IhrFussel |
Is the "mapfix" mod only for v6 maps?? |
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16:43 |
Alcyone2 |
IhrFussel, nope, I use it on a v7 one |
16:43 |
Alcyone2 |
modified by Ethereal NG, Moretrees, Plantlife, etc. |
16:44 |
Alcyone2 |
Major issues are light problems, it solves it |
16:44 |
MinetestBot |
[git] paramat -> minetest/minetest: Plantlike visual scale: Send sqrt(visual_scale) to old clients cdc538e https://git.io/vDkuQ (2017-01-30T16:38:28Z) |
16:44 |
MinetestBot |
[git] sapier at gmx dot net -> minetest/minetest: Add multiply texture modifier e761b9f https://git.io/vDku7 (2017-01-30T16:37:17Z) |
16:44 |
IhrFussel |
Alcyone2, actually...it CAUSES shadows on my map apparently...shadows not even WE can fix it seems |
16:46 |
Alcyone2 |
weird :/ I always have shadows when I use a modified mapgen (on a vanilla v7, really less), but it solves it |
16:47 |
Alcyone2 |
it creates shadows when you use the /mapfix command ? |
16:47 |
Alcyone2 |
It can create normal shadow actually, but makes the darkest ones lighter |
16:49 |
sfan5 |
IhrFussel: have you updated your worledit recently |
16:51 |
IhrFussel |
sfan5, well maybe it will work with the updated WE command...I'll update in a bit and test it |
16:51 |
sfan5 |
it definitely works provided that you choose a big enough area around the shadow |
16:53 |
IhrFussel |
sfan5, it worked with the old version now...and yes like you said we had to replace -150/+150 nodes surrounding the shadows for them to disappear |
16:59 |
IhrFussel |
Also I don't use //fixlighting in WE I use //r air air ...worked perfectly fine until now |
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17:01 |
sfan5 |
previously //fixlight would do the same as //r air air |
17:02 |
sfan5 |
however now it does something a little different |
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18:34 |
STHGOM |
what is the difference between "SERVER_PROTOCOL_VERSION_MIN", "CLIENT_PROTOCOL_VERSION_MIN", and "CLIENT_PROTOCOL_VERSION_MIN_LEGACY"? |
18:34 |
IhrFussel |
I switched from v6 to v7 and found trees in water now...is that a feature? Amazonas-like? xD |
18:35 |
sfan5 |
IhrFussel: yes |
18:35 |
sfan5 |
STHGOM: the difference is that you don't need to worry about the latter two |
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18:59 |
juhdanad |
I was debugging minetest, and I got "Terminate failed". |
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18:59 |
juhdanad |
(when I wanted to abort it) |
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19:24 |
garywhite |
Hello, when will a new build of MT for Android be released? |
19:26 |
swift110 |
lol |
19:27 |
swift110 |
garywhite, you play it on phone or tablet |
19:27 |
garywhite |
Occasionally |
19:27 |
swift110 |
how do you like ti |
19:28 |
swift110 |
my attention span doesnt allow me to play it for long periods of time lol |
19:28 |
swift110 |
i run around and chop down trees and swim and stuff and thats about it |
19:29 |
garywhite |
It's not bad, but it's not easy to use it when you're used to computer keys |
19:29 |
swift110 |
i agree |
19:30 |
swift110 |
i would love like a vr minetest |
19:31 |
garywhite |
All in good time, swift. |
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19:38 |
swift110 |
lol |
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19:52 |
STHGOM |
how does one download an older version of minetest? |
19:53 |
garywhite |
Go to GitHub |
19:53 |
garywhite |
getting link.. |
19:53 |
garywhite |
https://github.com/minetest/minetest/releases |
20:01 |
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20:03 |
STHGOM |
thanks :) |
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20:10 |
garywhite |
!next |
20:10 |
MinetestBot |
Another satisfied customer. Next! |
20:13 |
Fixer |
!back |
20:14 |
red-001 |
!forward |
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juhdanad |
!help |
20:15 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
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23:22 |
STHGOM |
"<sfan5> more specifically you need to edit SERVER_PROTOCOL_VERSION_MIN to the protcol version of the lowest client you want to support" <--- this dosnt seem to work |
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23:30 |
kaeza |
greetings |
23:31 |
STHGOM_ |
hey |
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