Time |
Nick |
Message |
00:08 |
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00:34 |
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00:35 |
Taose |
>.> <.< |
00:39 |
paramat |
Taose if you like dungeons you might like my mod https://forum.minetest.net/viewtopic.php?f=11&t=9896 |
00:39 |
paramat |
just take note of the warning |
00:40 |
paramat |
it can generate into existing map |
00:40 |
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00:41 |
Taose |
Just when I was trying to find a release of yours to look at |
00:41 |
Taose |
Your timing is impeccable. |
00:43 |
paramat |
you'll need to fly underground for a while to find one |
00:43 |
paramat |
i intend to add a surface entrance |
00:43 |
Taose |
Oh I've found a dungeon already apparently |
00:44 |
Taose |
I'll probably try adding your mod to a fresh world. |
00:44 |
Taose |
(I can't put anything together really...he says...) |
00:44 |
paramat |
heh |
00:45 |
paramat |
the dungeon you found is core mapgen, that mod makes huge structures |
00:46 |
Taose |
Ah |
01:02 |
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01:04 |
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01:08 |
LabCat |
How can I place a single part of an item I'm holding in the crafting grid on mobile? This is just like right clicking on desktop version while holding something in your inventory. |
01:10 |
kaeza |
LabCat, I believe you should hold the source item in one finger, while tapping with a second finger on the target slot |
01:10 |
Taose |
>.> on my phone it's just a tap once to hold |
01:10 |
Taose |
tap again to drop |
01:11 |
kaeza |
that moves the whole stack |
01:11 |
Taose |
so moving around the inventory and crafting is pretty simple |
01:11 |
Taose |
double tap to get one |
01:11 |
kaeza |
oh? |
01:12 |
Taose |
I can't say I've been messing with the mobile version very much however. I could be mistaken. |
01:12 |
Taose |
(Just while I'm at work) |
01:13 |
LabCat |
When I try double tapping the item just goes into the corner (the whole stack). |
01:13 |
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01:14 |
Taose |
hm |
01:14 |
LabCat |
Maybe this is because of the server I am on. |
01:14 |
kaeza |
tapping with two fingers seems to kinda work for me |
01:15 |
Taose |
Huh |
01:15 |
Taose |
not enough dirt |
01:16 |
Taose |
Guys... |
01:16 |
Taose |
>_> |
01:16 |
Taose |
How do I make dirt |
01:17 |
kaeza |
what seems to be working for me is, grab the whole stack, touch in target slot (but don't release finger), then tap in any other empty slot |
01:17 |
Taose |
He's gone |
01:17 |
kaeza |
yeah :( |
01:18 |
kaeza |
there's no way to make dirt AFAIK, not without mods at least |
01:18 |
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01:18 |
Taose |
dammit all |
01:19 |
kaeza |
it's kind of a scarce resource :P |
01:19 |
kaeza |
considering almost 50% of the world is stone |
01:19 |
paramat |
make dirt? dirt_with_grass/snow will drop dirt |
01:19 |
paramat |
erm, perhaos we could add composting of leaves to dirt |
01:20 |
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01:20 |
paramat |
(perhaps) |
01:20 |
Taose |
Please |
01:21 |
LabCat |
Thank you guys for your help. It works now. |
01:21 |
kaeza |
!next |
01:21 |
MinetestBot |
Another satisfied customer. Next! |
01:22 |
* Taose |
imagines MineTest economy revolving around how much "Dirts" something costs. |
01:23 |
Taose |
...days and nights go past a bit quick |
01:23 |
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01:23 |
kaeza |
/set time_speed 1 |
01:24 |
paramat |
i use 8 to avoid dizziness :] |
01:24 |
Taose |
? |
01:24 |
Taose |
What's the difference between 1 and 8 |
01:24 |
whitephoenix |
7 |
01:24 |
kaeza |
whitephoenix++ |
01:25 |
paramat |
erm MT day length = 24 hours / 'time speed' |
01:25 |
paramat |
default is 72 |
01:26 |
whitephoenix |
oh no |
01:26 |
whitephoenix |
don't do 999999 |
01:26 |
whitephoenix |
9999 feels cool though |
01:27 |
whitephoenix |
empty world feels like a spaceship |
01:29 |
* Taose |
goes mining. For DIRT -_- |
01:30 |
Taose |
I'll set it to 36 instead. |
01:30 |
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01:30 |
paramat |
oh there are dirt blobs in stone from sea level up in many biomes |
01:31 |
Taose |
Yeah that's what I'm mining now |
01:34 |
* Taose |
watches a blade of grass hold back a bucket of water |
01:42 |
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01:42 |
red-001 |
what do you think of all the iOS forks? |
01:44 |
Taose |
Useful to eat apples with? |
01:44 |
red-001 |
I prefer pears |
01:44 |
Taose |
I prefer linux too |
01:45 |
Hirato |
Tuxnix |
01:45 |
Hirato |
... wonder if tuxracer is still a thing |
01:47 |
red-001 |
I think super tux cart is a thing |
01:48 |
Taose |
How can I grant myself server? |
01:48 |
whitephoenix |
yes and yes |
01:48 |
Taose |
Trying to set time speed but it won't let me |
01:49 |
red-001 |
wait was tuxtracer the one that uses high-maps to store levels? |
01:49 |
Hirato |
maybe, it's the one where tux skis down slopes on his belly |
01:49 |
red-001 |
Taose /grantme server ? |
01:49 |
Taose |
Doesn't work |
01:50 |
red-001 |
huh |
01:50 |
Taose |
Or at least, didn't work until I found the /grant singleplayer all |
01:50 |
Taose |
command |
01:50 |
red-001 |
is it a local world? |
01:50 |
red-001 |
huh |
01:50 |
red-001 |
thats strange |
01:51 |
whitephoenix |
I wonder what percentage of linux games are bundled with emacs |
01:51 |
whitephoenix |
tetris is the only thing its good at as far as I care |
01:51 |
red-001 |
/grantme should work just like /grant yourname |
01:52 |
Hirato |
whitephoenix: dunno, but I can tell you that emacs at least has a snake clone |
01:52 |
whitephoenix |
it has a psychiatrist game too, for when the elisp starts to get to you |
01:53 |
Hirato |
what makes you think the elisp is getting to you? |
01:54 |
whitephoenix |
(((I'm))()()(()Not()(()Real(y))()(Sure))) |
01:54 |
Hirato |
you're not sure? |
01:54 |
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01:55 |
whitephoenix |
((no)) |
01:55 |
red-001 |
((?) |
01:55 |
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01:56 |
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01:57 |
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01:58 |
Taose |
Why are we being racist |
01:59 |
red-001 |
((unclosed(brackets) |
01:59 |
* Taose |
segfaults |
02:00 |
Hirato |
lol |
02:00 |
whitephoenix |
NullPointerException not handled |
02:02 |
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02:02 |
Taose |
How do I return back to normal permissions? |
02:02 |
red-001 |
/revoke |
02:05 |
paramat |
best to set time speed in .conf or in advanced settings menu |
02:06 |
Taose |
probably |
02:08 |
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02:15 |
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02:51 |
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03:07 |
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03:17 |
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03:34 |
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03:35 |
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03:40 |
Miner_48er |
what's the m/s of fast move? |
03:44 |
kaeza |
20, apparently |
03:44 |
kaeza |
src/player.cpp around line 65 |
03:48 |
Miner_48er |
thx |
04:25 |
kaeza |
is it just me, or the forums are awfully slow? |
04:26 |
VanessaE |
a few people have been complaining. |
04:29 |
sofar |
yeah, seems sluggish |
04:32 |
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04:33 |
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04:38 |
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04:39 |
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04:39 |
sofar |
wow. segfault placing mese lamp |
04:39 |
sofar |
I guess changing LIGHT_SUN to 11 isn't a good idea |
04:41 |
VanessaE |
heh |
04:48 |
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04:55 |
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05:01 |
sofar |
I wanted to see how a lower daylight value would look :/ |
05:03 |
hmmmm |
utterly depressing |
05:04 |
sofar |
well actually it doesn't look any different, just crashes when you do a light update |
05:13 |
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05:47 |
hmmmm |
sounds like a PR! |
06:06 |
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06:11 |
kaeza |
https://gist.github.com/kaeza/e88d6e8c868aa1ce81a3be50ea404afc |
06:45 |
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08:55 |
MinetestBot |
[git] red-001 -> minetest/minetest: Extend minetest.is_yes() c435eab https://git.io/vMcxv (2017-01-07T08:54:51Z) |
09:19 |
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10:05 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Revert "Extend minetest.is_yes()" ce106a4 https://git.io/vMcjk (2017-01-07T10:05:05Z) |
10:18 |
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11:34 |
MinetestBot |
[git] Ezhh -> minetest/minetest: Make column alignment consistent in advanced settings (#5004) 8f9611b https://git.io/vMCvy (2017-01-07T11:33:38Z) |
11:36 |
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13:16 |
kaeza |
https://www.youtube.com/watch?v=Np32Nnnni9U |
13:16 |
sfan5 |
!title |
13:16 |
MinetestBot |
sfan5: This is a title. - YouTube |
13:16 |
An0n3m0us |
cool |
13:17 |
Taose |
I like the rainbows |
13:17 |
Taose |
But some idiot kept painting a wall with black spots |
13:17 |
juhdanad |
Does this work with collision or with selection boxes? |
13:17 |
Taose |
;) |
13:18 |
kaeza |
collision boxes for entities, nodeboxes for nodes |
13:18 |
juhdanad |
And what is the difference between collision box and node box? |
13:19 |
kaeza |
for nodes, collisionbox (actually selectionboxes) are the user-selectable boxes |
13:19 |
kaeza |
the nodebox is the visible part |
13:20 |
juhdanad |
And then what is selection box? |
13:20 |
kaeza |
read above :P |
13:20 |
kaeza |
selection boxes are what you can "touch" in a node |
13:21 |
kaeza |
which may not be what you can "see" |
13:21 |
juhdanad |
In the c++ code there are three node boxes; two of them are identical? |
13:22 |
kaeza |
I don't follow |
13:23 |
kaeza |
you mean terminology? |
13:24 |
juhdanad |
As I see, nodebox is for drawing. Collision box is for physics, and it tefaults to nodebox. Selection box is for pointing at a node. |
13:24 |
juhdanad |
*defaults. |
13:24 |
juhdanad |
Based on the c++ code. |
13:25 |
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13:26 |
kaeza |
uh? there's separate collision and selection boxes for nodes? |
13:27 |
juhdanad |
Yes, there are. |
13:28 |
kaeza |
can't find anything in lua_api |
13:28 |
kaeza |
just node_box and selection_box |
13:29 |
sfan5 |
collision box can be set for entities |
13:30 |
kaeza |
yeah, but not for nodes |
13:30 |
juhdanad |
I will try it out! |
13:31 |
kaeza |
BTW, you will notice those fugly black spots keep floating in midair |
13:31 |
kaeza |
too lazy to implement a proper algorithm :P |
13:37 |
kaeza |
hope that raycast thingy can help with this use case |
13:37 |
juhdanad |
I added "collision_box = {type = "fixed",fixed = {{0.4375, -0.5, -0.5, 0.5, 0.5, 0.5},},}," to default:sand. |
13:37 |
juhdanad |
It renders itself as usual. |
13:37 |
juhdanad |
But it acts like a vertical wall! |
13:37 |
kaeza |
O.o |
13:37 |
juhdanad |
I can walk trough it in one direction. |
13:38 |
juhdanad |
So yes, collision_box is physics. |
13:38 |
kaeza |
oh |
13:38 |
juhdanad |
This should be documented. |
13:39 |
kaeza |
it is, just not in the correct place |
13:40 |
kaeza |
it's documented at line 641 in "Nodes", but not at the bottom where the whole node def is given |
13:40 |
juhdanad |
kazea: by the way, Raycast works with selection boxes, since it is a generalization of getPointedThing(). |
13:41 |
kaeza |
that may actually be better |
13:41 |
kaeza |
or maybe not |
13:41 |
juhdanad |
But I hope I will be able to generalize it to all kinds of boxes. |
13:42 |
kaeza |
that would be greatly appreciated :) |
13:43 |
juhdanad |
The problem is that my PR is large enough, so it would be in a separate one. |
13:44 |
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14:05 |
Taose |
How to increase the draw distance? |
14:08 |
kaeza |
'+' |
14:08 |
* Taose |
isn't effectively building a tower at all.. |
14:10 |
Taose |
hm... |
14:11 |
Taose |
still can't see the ocean |
14:11 |
An0n3m0us |
try 'r' |
14:12 |
Taose |
nope |
14:12 |
Taose |
It seems to cut off |
14:12 |
Taose |
around the 300 mark |
14:13 |
sfan5 |
the server doesn't send an infinite range of the world to the client |
14:13 |
Taose |
^ that'll be it |
14:14 |
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19:25 |
Taose |
Whose bright idea was it to have dirt and sand not renewable |
19:27 |
KaadmY |
what does making dirt/sand renewable get you though? |
19:27 |
KaadmY |
it's nice for skyblock etc where they're impossible/scarce |
19:27 |
KaadmY |
but most of the time on solid ground you have pretty much infinite |
19:28 |
Taose |
>.> |
19:28 |
Taose |
I ran out |
19:28 |
Taose |
...well |
19:28 |
Taose |
unless I want to go walking for half an hour |
19:28 |
KaadmY |
use /teleport ._. |
19:28 |
Taose |
>_> |
19:28 |
Taose |
Might as well use creative mode while I'm at it |
19:30 |
red-001 |
huh what are you building that you ran out of dirt/sand |
19:31 |
Taose |
Landscaping actually |
19:33 |
Taose |
Sand not running out of so easily, it just means a boat trip |
19:34 |
Taose |
But then, I don't need so much sand... |
19:40 |
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20:11 |
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20:13 |
Open_Future |
Hi All, I was looking at my firewall and i notice that it lists the following when listening: UDP 50593 minetest |
20:13 |
Open_Future |
what is that for? my server is on 30000 UDP set to allow connections |
20:13 |
sfan5 |
did you use minetest singleplayer on that same computer |
20:13 |
Open_Future |
what is this 50593 port? |
20:14 |
Taose |
It's probably a random one for single player mode. |
20:14 |
sfan5 |
if so then ^ |
20:15 |
Taose |
In the mean time, feel free to keep block it firewall wise :). |
20:20 |
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20:26 |
Open_Future |
ok thanks |
20:32 |
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20:45 |
freelikegnu |
I cant for the life of me understand what minetest expects when I attach something to an animated bone :< |
20:46 |
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20:46 |
Asbjorn |
hello |
20:46 |
freelikegnu |
the thing that is attached moves in the wrong direction relative to the bone :P |
20:46 |
Taose |
...cthulu probably |
20:49 |
Asbjorn |
is there a coffee mod yet? |
20:49 |
Taose |
>.> we don't do java |
20:50 |
Taose |
;) |
20:50 |
Taose |
What are you expecting said coffee mod to do? |
20:51 |
Asbjorn |
coffee plants would grow in the jungle and you could harvest them to get beans, which can be planted or roasted and ground and made into a drink. if it doesn't exist then I want to make it |
20:52 |
* Taose |
glares |
20:53 |
Taose |
I swear people know that the jungle is 50m light years away from me -_- |
20:53 |
Asbjorn |
what |
20:54 |
Taose |
In the world I play my nearest jungle is about a four to six day walk. |
20:54 |
Asbjorn |
for a moment I thought you were talking about real life |
20:54 |
Taose |
X) |
20:56 |
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20:58 |
kaeza |
Asbjorn, this mod seems to have coffee in it https://github.com/minetest-mods/beverage |
21:00 |
Asbjorn |
thank you |
21:10 |
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21:12 |
IhrFussel |
I think the max lag goes abnormally high when a few players fly around with fast enabled...is there a setting that could improve it? Maybe allowing more block sends per client? Or more sends in total? |
21:13 |
Calinou |
IhrFussel: you can allow *faster* block sends |
21:13 |
Calinou |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L800-L806 |
21:13 |
Calinou |
try setting both to 10000 and see |
21:16 |
IhrFussel |
Calinou, max_simultaneous_block_sends_per_client < I have that at 2 cause i thought it would make the server rather faster ... max_simultaneous_block_sends_server_total < that's at 80 |
21:17 |
IhrFussel |
10,000 sounds a bit overkill o.o my dedi is not the fastest machine x.x |
21:17 |
Calinou |
IhrFussel: it just means the server will send blocks as quickly as possible |
21:17 |
Calinou |
which is, IMO, the right thing to do |
21:18 |
IhrFussel |
So it will likely not hog the CPU or RAM? |
21:19 |
IhrFussel |
And should I increase max_packets_per_iteration too? It's at 650 right now |
21:19 |
Calinou |
try setting it to 2048 |
21:19 |
Calinou |
or even 4096 |
21:20 |
IhrFussel |
I wonder what defines an "iteration"? a server tick? |
21:22 |
IhrFussel |
Yes I just read it in the example conf..it means per step |
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21:49 |
IhrFussel |
That moment when you move to a new server, add an auto message in the old one that tells the players to not use the server anymore and look for the new one and some still stay lol... |
21:50 |
IhrFussel |
I even translated the auto message in different languages so that's not the problem |
21:50 |
mystik |
IhrFussel take away interact on all the holdouts :) |
21:52 |
IhrFussel |
mystik, that would be an idea...I originally planned to just set a prejoin error telling them to use the new server |
21:52 |
IhrFussel |
...if it wasn't for the bug on Android 0.4.14 that crashes the app on any prejoin messages |
22:06 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Alter sand to sandstone recipe c8b1671 https://git.io/vMCub (2017-01-07T22:01:36Z) |
22:06 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Fire: Reduce flame light level to 13 96aac5f https://git.io/vMCuN (2017-01-07T22:01:30Z) |
22:06 |
MinetestBot |
[git] paramat -> minetest/minetest_game: License.txt: Include full official LGPL 2.1 .txt file b688913 https://git.io/vMCuA (2017-01-07T22:01:24Z) |
22:06 |
MinetestBot |
[git] rubenwardy -> minetest/minetest_game: Add /killme chat command cadc8b3 https://git.io/vMCux (2017-01-07T22:01:19Z) |
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23:00 |
Asbjorn |
https://en.wikipedia.org/wiki/Rubber_duck_debugging |
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23:11 |
kaeza |
!ping minetest.net |
23:12 |
kaeza |
MinetestBot! |
23:12 |
MinetestBot |
kaeza! |
23:12 |
est31 |
!rainbow kaeza |
23:12 |
MinetestBot |
4k7a8e3za |
23:13 |
est31 |
MinetestBot: hi |
23:13 |
kaeza |
<3 MinetestBot |
23:13 |
MinetestBot |
<3 kaeza |
23:13 |
est31 |
<3 MinetestBot |
23:13 |
MinetestBot |
<3 est31 |
23:13 |
est31 |
<3 <3 ! |
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KaadmY |
!rainbow nyancatwheeeeeeeee |
23:19 |
MinetestBot |
4nya7nca8twh3eeeeee6eee |