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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.14 (2016-05-15) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
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06:45 |
cheapie |
LFSR in Minetest: https://www.youtube.com/watch?v=lmRhrHqht-A |
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08:49 |
tverrbjelke_ |
octacian: hey I watched Part 1 - Minetest Modding Tutorial - nice piece of work. Maybe in future pieces you include some links explaining in depth stuff you use/mention - like "linux/mac/windows symbolic links explained" |
08:50 |
tverrbjelke_ |
octacian: I am impressed how nicely you explain stuff. |
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JamesTait |
Good morning all! Happy Monday, and happy Poinsettia Day! 😃 |
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tverrbjelke_ |
hey, what a great mod you are |
09:50 |
tverrbjelke_ |
mood, have |
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13:27 |
acterhd |
Hello |
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13:37 |
acterhd |
where I can found Minetest rendering scheme? |
13:38 |
rubenwardy |
? |
13:39 |
rubenwardy |
the root of rendering code is in src/drawscene.cpp |
13:39 |
rubenwardy |
also see the map mesh mesh generation (mapblock_mesh.cpp?) |
13:39 |
acterhd |
I thinking add nvidia OptiX support in Minetest, so need ideal structure: collect, build BVH, ray tracing and draw GUI |
13:40 |
rubenwardy |
We use Irrlicht for 3D rendering |
13:40 |
acterhd |
In sequence |
13:41 |
acterhd |
Prefer get opengl for interop with buffer |
13:41 |
rubenwardy |
iirc you can get the raw OpenGL handle with Irrlicht |
13:43 |
acterhd |
also may required context (such as WGL), but I don't know, need for OptiX or not |
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acterhd |
sorry, I been AFK, not care about connection |
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15:19 |
vifino |
Hey. I am currently implementing a forth microcontroller style thing, based on constant timers, say 10Hz, but I can not get a NodeTimerRef to go sub-second, only about a second. |
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15:22 |
sfan5 |
I'm pretty sure node timers are not designed for what you're doing |
15:23 |
vifino |
:( |
15:24 |
vifino |
Anything else I could use as a sub-second clock? |
15:35 |
nore |
vifino: use register_on_globalstep(), also you might be interested by https://github.com/Ekdohibs/forth_computer or https://github.com/minetest-mods/turtle |
15:36 |
jin_xi |
weird, sub second timers work for me |
15:36 |
jin_xi |
and seem to be supported as per the api |
15:37 |
nore |
IIRC, the timer check has at least once been once every second only |
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15:40 |
jin_xi |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2759 |
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15:43 |
vifino |
nore: they look nice, but I made that thing to prove myself, learn some stuff and have some fun programming. :) |
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15:45 |
acterhd |
Minetest support texture changing? i. e. resource packs? |
15:46 |
Calinou |
acterhd: yes |
15:46 |
Calinou |
throw some packs in the textures/ folder, and enjoy :) |
15:46 |
nore |
vifino: so, sub-second node timers work and are supported, but you need to change the setting in minetest.conf |
15:47 |
vifino |
that's no good if everyone has to do that just to play with my mod :( |
15:48 |
vifino |
register_on_globalstep() works by default, i suppose? |
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15:49 |
nore |
yes |
15:50 |
vifino |
what is the sub-second node timer setting called? I may try that first, since it should just work with my current code. |
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16:08 |
acterhd |
My Android with IRC crashes/restarting (sad Android have no BSoD)... How to fly in Minetest? |
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16:20 |
DFeniks |
so apparently i cant have 2 modpacks that contain the same mod ? even if i enabled only 1 of them . or im probably doing something wrong.. well at least non usual waydoing |
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16:22 |
acterhd |
ah... how to fly in Minetest? |
16:22 |
DFeniks |
i copied dreambuilder modpack and named it differently , because i wanted to try some of its mods on lott game |
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16:26 |
DFeniks |
and i figured that i might need to tweak some of them . so i copied entire dreambuilder modpack and named it dreambuilder-modpack-lott . now im wondering how to enable mods specifically from that modpack and not from other dreambuilder |
16:28 |
DFeniks |
oh well i will probably just add selected mods directly in copy of lott game |
16:32 |
DFeniks |
acterhd , i dont remember default fly key , i always rebind it . but you need fly priviledge too . im not sure how fly key or icon maybe? works on android |
16:34 |
DFeniks |
on what server you try to fly? if its singleplayer (is there singleplayer on android at all? ) try grant yourself fly |
16:34 |
DFeniks |
/grant singleplayer fly |
16:34 |
DFeniks |
like that |
16:35 |
DFeniks |
without space in front |
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16:38 |
acterhd |
I looked source code, but as I can understand, easier modify engine than modify Minetest |
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16:38 |
acterhd |
black humor |
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16:40 |
octacian |
tverrbjelke_: sure, I'll do that. I won't be uploading any new modding tutorials for a few days yet though, have to get a new microphone. |
16:41 |
acterhd |
for embed OptiX |
16:42 |
acterhd |
unique question - how determine in engine what need ray trace and what use OpenGL |
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16:47 |
agaran |
DFeniks: I think you can't because it can't determine which one to include (config file lists mod names..) I would like to be able to do that too.. especially for testing new versions |
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18:19 |
acterhd |
Why Minetest that I compiled not contain all functions? |
18:20 |
acterhd |
For example world generator |
18:20 |
acterhd |
I mean full world generator |
18:24 |
Calinou |
acterhd: it has several map generators... |
18:24 |
Calinou |
and they're all compiled in by default |
18:24 |
acterhd |
I tried distribution version and source version. In source version, v7 generator no trees |
18:36 |
sfan5 |
acterhd: are you using 0.4.14? is your minetest_game up to date? |
18:37 |
acterhd |
distribution yes, source from master |
18:37 |
sfan5 |
0.4.14 wasn't designed for use with v7 |
18:37 |
sfan5 |
if you use master make sure you are using a minetest_game also from master |
18:39 |
acterhd |
I can't compile irrlicht, said "d3dx9shader.h", not helping preprossor defines |
18:41 |
acterhd |
How to force OpenGL? |
18:42 |
Krock |
acterhd, then un-define the direct3d in the irrlicht's configuration file |
18:42 |
Krock |
that's possible |
18:47 |
acterhd |
ah... I choiced hard way... OptiX need integrate as minimum in Irrlicht |
18:48 |
garywhite |
I'm making my own calendar & I was wondering, are there any days in MT that are of importance? |
18:48 |
garywhite |
(or at least next year?) |
18:49 |
Krock |
first git commit for example? |
18:50 |
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18:51 |
garywhite |
That'd work, or for example when the first version of MT was released |
18:54 |
agaran |
1 Jan 1970 ;) |
18:56 |
red-001 |
lua getting added? |
18:59 |
tverrbjelke_ |
Calinou: I have juust edited your mobs mod and generated a pull request. It contains one bugfix and some commenting-work. (for me to understand that code) |
18:59 |
tverrbjelke_ |
Calinou: I definitely would like your feedback, because I am new to lua. |
18:59 |
Calinou |
https://github.com/Calinou/carbone_mobs/pull/1/commits/1be10181ddd2a0ab48eadb12c8f7d8069c69643b |
19:00 |
Calinou |
I thought "or true" worked? |
19:00 |
tverrbjelke_ |
Ah! You are QUICK! well |
19:00 |
tverrbjelke_ |
my thought is this: if def would define jump=false, it still would be true on gegistering |
19:00 |
agaran |
updates to carbone? |
19:00 |
Calinou |
anyway I'll merge |
19:01 |
Calinou |
agaran: no, only the mobs mod |
19:01 |
garywhite |
Well, if anyone has any important dates that I should add to the MT 2017 calendar, please let me know |
19:01 |
tverrbjelke_ |
because x or true would turn true |
19:01 |
Calinou |
I don't have time to maintain a whole subgame anymore |
19:01 |
Calinou |
done, it's merged |
19:01 |
tverrbjelke_ |
thats quick! |
19:02 |
tverrbjelke_ |
still, if you have some time left next days... i would like some feedack on my edits. |
19:02 |
tverrbjelke_ |
YOu sem to bve very into the minetest stuff. |
19:03 |
tverrbjelke_ |
I am thinking to add some (few) things to that mobs mod, just because my kids are playing and liking those sheep! |
19:03 |
tverrbjelke_ |
but honestly I am soo new to lua. |
19:04 |
tverrbjelke_ |
(and minetest codebase) |
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19:14 |
acterhd |
looks and feel that irrlicht preparing to Vulkan support |
19:14 |
est31 |
? |
19:19 |
Fixer |
proof? |
19:19 |
est31 |
^ (that's what my "?" was meant to be for) |
19:20 |
acterhd |
code structure can say that they prepared to Vulkan support |
19:21 |
acterhd |
in theory |
19:24 |
est31 |
acterhd: you looking at the commits made in the repo? |
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19:37 |
acterhd |
yes, but main not commits... |
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19:44 |
garywhite |
Creating calendar now... |
19:46 |
garywhite |
Are there any important dates in Minetest that I should put on this calendar? |
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19:56 |
acterhd |
Not.... not too soon |
19:56 |
acterhd |
I can't now implement ray tracing |
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