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08:59 |
Brikooba |
What is the radius within which things grow? |
09:01 |
Hijiri |
it's a setting, I think active_blocks_range or active_block_range |
09:01 |
Hijiri |
one block is 16 nodes |
09:01 |
Krock |
active_block_range = 2 [default] |
09:03 |
Krock |
with a range of 2 you'd have 27 blocks loaded at a time |
09:04 |
Krock |
but I'm not sure how exactly it is calculated |
09:05 |
Krock |
so, (2*n - 1)^3 blocks |
09:23 |
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09:28 |
Brikooba |
perhaps it is tied to the mapgen blocks. |
09:33 |
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09:37 |
agaran |
Brikooba: mapgen block is what Krock was speaking about, which is cube 16 nodes on each side |
09:37 |
Krock |
no |
09:38 |
Brikooba |
Sometimes I have died because creep deactivated when I switched tools. I wish there were a creep toggle. |
09:38 |
Krock |
a mapgen block is per default 5^3 * 16^3 nodes |
09:38 |
agaran |
so mapgen block is larger? I did not know.. |
09:39 |
Krock |
agaran, http://dev.minetest.net/Terminology yes, mapgen stuff is much larger to prevent cut-offs |
09:39 |
agaran |
so thats why generating map is so expensive.. runs for long moment when it gets triggered.. |
09:50 |
sfan5 |
Krock: those are MapChunks not MapBlocks |
09:50 |
Krock |
agaran, stop confusing me please |
09:50 |
agaran |
Me? |
09:51 |
Krock |
yeah, you started with the term "mapgen block" :< |
09:51 |
agaran |
noo... |
09:51 |
agaran |
Brikooba did;) |
09:51 |
* Chinchou |
snorts |
09:51 |
Krock |
Brikooba, please stop comfusing me |
09:51 |
Krock |
s/m/n/ |
09:55 |
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09:55 |
asl97 |
I am sure we all can agree that the terminology can get confusing, I now direct people affected by it to see http://dev.minetest.net/Terminology |
09:59 |
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10:00 |
sfan5 |
!dev Terminology |
10:00 |
MinetestBot |
"Minetest and its components" - http://dev.minetest.net/Terminology |
10:00 |
sfan5 |
oh nice that works |
10:01 |
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10:28 |
Brikooba |
Is there a way to see where the MapBlock boundaries are? That would be useful for farming, for 1 thing. |
10:32 |
agaran |
there is node information tool, which shows both, node coords, and block coords (and light level) |
10:36 |
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12:03 |
IhrFussel |
Question about playeranim mod: Can someone tell me where exactly the rotation speed is set? Like when a player turns around it should turn faster |
12:05 |
Brikooba |
Can an item, such as compass, be made active when it is in the inventory rather than hotbar? |
12:05 |
IhrFussel |
Link to mod https://github.com/minetest-mods/playeranim |
12:05 |
Brikooba |
Can the mod be written so? |
12:06 |
asl97 |
Brikooba: it can, just make it check the whole inventory |
12:10 |
asl97 |
IhrFussel: i would guess the rotation is delay by 7 ticks https://github.com/minetest-mods/playeranim/blob/master/init.lua#L210 |
12:13 |
IhrFussel |
asl97, so I have to reduce that number I guess..thanks |
12:14 |
asl97 |
Brikooba: i can't find that mod again to point you to the line that should be change to get what you want |
12:16 |
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12:22 |
Brikooba |
Is there anything such as contains_stack_name or contains_item_name which operates on InvRef ? I'm thinking it would be common enough not everyone needs to write their own. |
12:22 |
Brikooba |
I want to see whether an item of a given name exists in the inventory. |
12:23 |
asl97 |
Brikooba: http://dev.minetest.net/InvRef:contains_item |
12:23 |
asl97 |
InvRef:contains_item |
12:23 |
Brikooba |
asl97: that is what i am looking at -- so there is probably something I don't understand. What is 'stack' there? can I give it the name of an item as a string? |
12:25 |
asl97 |
the stack is an ItemStack, ir can be created via ItemStack(itemstack or itemstring or table or nil). see http://dev.minetest.net/ItemStack |
12:25 |
asl97 |
eg: ItemStack('default:dirt 5') |
12:31 |
Brikooba |
Knowing the constructor for ItemStack gave me the missing piece. Thanks, asl97 |
12:32 |
asl97 |
iirc, the mod check each item one at a time resulting in an N^M operation, it could be optimize to a N operation by passing a table with items and marking them when it exists in the inv or even hard code the return values in a certain order |
12:34 |
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12:37 |
IhrFussel |
asl97, do you happen to know which function sets the amount of yaw turning per step? |
12:38 |
IhrFussel |
Cause I don't only want the animations to be faster but also to turn more degrees per step |
12:42 |
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13:18 |
Brikooba |
I have 2 mods which produce overlapping information text at the top: compassgps , orientiering . What is the best way to solve it? |
13:19 |
asl97 |
IhrFussel: the mod just take the yaw and delay it, to make quicker turning, you would need to rewrite the whole turning code to use the last yaw vs now yaw |
13:20 |
asl97 |
Brikooba: probably rewrite the mod so that it doesn't overlap or maybe even intergrate one of them into another |
13:21 |
IhrFussel |
asl97, oh I see...well it's fine for now =) The body parts turn a lot faster since I decreased the number |
13:24 |
asl97 |
IhrFussel: it shouldn't be that hard, the logic should just be min(last-now, max_turning_degrees) |
13:25 |
asl97 |
you could lose sharp turn that is currently recorded and replay by the mod though |
13:26 |
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13:39 |
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13:40 |
luizsab |
hello. I have in school where I works some slow computers with 512mb ram and with Debian. Sometimes it's very difficult with lan games. What can I do in Minetest.conf to improve performance in game? |
13:48 |
asl97 |
luizsab: it depend on which part is lacking performance, if it's server lag, there is a number of options, if it's fps lag, you could probably reduce the view range and turn off the shaders |
13:49 |
asl97 |
running the server on it's own computer could help if you are hosting a 'lan party' |
13:51 |
luizsab |
no the server it's running very well because it's a computer with 2mb ram, in clients we had very lags, I already disabled shaders and reduce view range |
13:51 |
asl97 |
wat, 2mb ram O.o |
13:52 |
luizsab |
asl97: 2mb ram in the server |
13:52 |
luizsab |
asl97: the clients has 512mb |
13:53 |
luizsab |
if I disabled clouds its can helps |
13:53 |
asl97 |
how does the server even run with 2mb? |
13:53 |
luizsab |
asl97: it's a lan game with 16 clients |
13:55 |
asl97 |
luizsab: you could try leaves_style = opaque |
13:55 |
luizsab |
asl97: I did |
13:56 |
asl97 |
honestly, it sound like your computers is way too underpower, imo, minetest is playable with just 30fps |
13:57 |
luizsab |
asl97: problably :-/ its has celeron processor |
13:57 |
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13:57 |
asl97 |
it sound more like gpu is the problem rather than the cpu |
13:58 |
luizsab |
asl97: that I don't know |
13:59 |
asl97 |
i suppose you could try a smaller texture pack |
13:59 |
luizsab |
asl97: that computers is especially brazilian project called multiterminal, them has one videocard that became one PC in two PC |
14:00 |
luizsab |
asl97: I having use none |
14:02 |
luizsab |
asl97: sorry, them has one video card that one PC become in two PC |
14:02 |
luizsab |
asl97: my english is very poor |
14:02 |
asl97 |
luizsab: something like this? https://en.wikipedia.org/wiki/Multiseat_configuration |
14:07 |
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14:09 |
luizsab |
asl97: yes, I already read this article. In case of Brazil project there's a linux system called Linux Educacional for this pcs, but I found some people that development some configurations for Debian and its better |
14:10 |
luizsab |
asl97: so I'm running Debian in computers |
14:15 |
asl97 |
luizsab: it sounds like you tried everything i know already |
14:16 |
luizsab |
asl97: I undestand, thank you for all |
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16:27 |
Brikooba |
CompassGPS has a user setting for location of the text. |
16:30 |
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16:49 |
Passant |
hey partypeople, is it possible to register two biomes with the same / nearly the same y_min y_max? |
16:49 |
Passant |
in my case 140, 31000 and -8, 31000 |
16:53 |
Passant |
okey it seems like, thanks for reading :D |
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17:21 |
Krock |
Passant, yes sure it is possible. Just keep in mind that the ores will sum up at the place where they overlap |
17:27 |
Passant |
good to know, the ore thing, Krock, thanks. :) |
17:29 |
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17:30 |
DI3HARD139 |
Anyone know how to speed up sftp transfers. Im attempting to push a 21.2GB .tar.gz file to my server but its only uploading ~380-400KB/s |
17:30 |
DI3HARD139 |
My bandwidth tops around 1.4MB/s |
17:31 |
ShrewdSpirit |
Hello. Minetest doesn't find minetest_game in ./games/minetest_game and it's always showing the minimal game (I'm on Linux and the run from source thingy wasn't checked) |
17:31 |
ShrewdSpirit |
Also it doesn't find any mods |
17:31 |
DI3HARD139 |
its in .minetest/games |
17:31 |
ShrewdSpirit |
Yeah, there. It's not finding it |
17:31 |
DI3HARD139 |
Did you build or install from the repo? |
17:32 |
ShrewdSpirit |
I've built from source |
17:32 |
DI3HARD139 |
portable or permanent install? |
17:32 |
kaeza |
ShrewdSpirit, RUN_IN_PLACE? |
17:32 |
ShrewdSpirit |
Can't remember, lemme check |
17:32 |
ShrewdSpirit |
No, unchecked |
17:33 |
DI3HARD139 |
RUN_IN_PLACE = /home/<user>/minetest | Install = /home/<user>/.minetest |
17:33 |
DI3HARD139 |
unless the director was defined otherwise |
17:33 |
kaeza |
no |
17:33 |
kaeza |
/home/user/.minetest |
17:33 |
kaeza |
note the '.' |
17:33 |
garywhite |
Why can't juanmati just wait a couple hours for the files to be uploaded |
17:34 |
DI3HARD139 |
directory*. Thats from what I've observed from experimenting between both ways anyway |
17:34 |
DI3HARD139 |
IKR garywhite. He keeps it up and Ill delete the world |
17:34 |
ShrewdSpirit |
RUN_IN_PLACE is a boolean so I can't give it a path in cmake-gui. Also why a hidden directory? Can I put it somewhere else? |
17:34 |
DI3HARD139 |
you would have to re-run cmake with the location defined |
17:35 |
DI3HARD139 |
so use a RUN_IN_PLACE build in a different folder |
17:35 |
kaeza |
ShrewdSpirit, I'd just `ln -s .minetest Minetest` or so |
17:35 |
ShrewdSpirit |
Hmm, okay lemme try |
17:35 |
DI3HARD139 |
@kaeza is .minetest an actual directory or just a linked directory? |
17:36 |
kaeza |
DI3HARD139, .minetest is real; with that command, you'd have a very visible `Minetest` dir directly in ~ |
17:36 |
kaeza |
err, dir symlink |
17:37 |
ShrewdSpirit |
Also what happens if I check both BUILD_CLIENT and BUILD_SERVER? |
17:37 |
ShrewdSpirit |
Does it build both? |
17:38 |
ShrewdSpirit |
(Separate executables) |
17:38 |
kaeza |
though TBH, I'd `cd ~; mv .minetest .config/minetest; ln -s .config/minetest .minetest; ln -s .minetest Minetest` :P |
17:38 |
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17:38 |
kaeza |
ShrewdSpirit, yep |
17:38 |
yol |
Question |
17:38 |
yol |
I just discovered this |
17:38 |
yol |
Are there any servers that are friendly to noobs :> |
17:38 |
Krock |
no. |
17:38 |
kaeza |
ShrewdSpirit, the reason is that `minetestserver` does not require X at all |
17:39 |
Krock |
just kidding. I don't know, yol :/ |
17:39 |
yol |
; - ; |
17:39 |
yol |
I |
17:39 |
yol |
want to play |
17:39 |
kaeza |
while the plain `minetest` one does |
17:39 |
ShrewdSpirit |
kaeza: Aha :d |
17:39 |
yol |
I litterally bought a minecraft account a week ago. |
17:39 |
DI3HARD139 |
torrents ftw! 1.1MB/s vs SFTP 400KB/s |
17:39 |
yol |
(a friend and i wanted to play together and he couldn't remember his account) |
17:39 |
ShrewdSpirit |
yol: Waste of money ... :p |
17:39 |
yol |
ShrewdSpirit: I like it |
17:39 |
yol |
been playing minecraft since beta 1.2 |
17:40 |
ShrewdSpirit |
With mods, it's worth to play ;) |
17:40 |
yol |
#BringBack1.4 |
17:40 |
asl97 |
yol: play in single player until you figure out the basic before joining a server, some server can be really mean |
17:40 |
asl97 |
but once you know the basic, it should be fine |
17:40 |
yol |
Is it not just like minecraft |
17:40 |
DI3HARD139 |
and now sftp decides to speed up. wth |
17:41 |
Krock |
there used to be some very good servers, such as the LandRush server from Brandon, which is either not used anymore or offline |
17:41 |
asl97 |
Krock: it is back but pretty dead atm |
17:41 |
Krock |
yeah |
17:42 |
asl97 |
Krock: https://voxeladventures.com/servers/landrush |
17:42 |
DI3HARD139 |
Im looking for opinions. FTP server or torrent server? |
17:42 |
DI3HARD139 |
Only going to be used for world archives and misc mod storage etc |
17:42 |
asl97 |
DI3HARD139: meh, tcp socket xD |
17:42 |
garywhite |
At that rate it'll take...5 hours or so at 1.1 MB/s |
17:42 |
DI3HARD139 |
yep |
17:43 |
yol |
ok |
17:43 |
yol |
this doesn't seem too hard |
17:43 |
DI3HARD139 |
It just jumped to 2MB/s |
17:43 |
yol |
graphical performance is kinda shitty |
17:43 |
ShrewdSpirit |
Ahhh yeah, thank you DI3HARD139 and kaeza. It |
17:43 |
ShrewdSpirit |
It's working now \o/ |
17:43 |
DI3HARD139 |
np |
17:43 |
kaeza |
you're quite welcome |
17:43 |
kaeza |
!next |
17:43 |
MinetestBot |
Another satisfied customer. Next! |
17:43 |
* DI3HARD139 |
glares at his webserver for crashing on him when the original transfer was at 99% |
17:44 |
Krock |
asl97, uuh nice. Bookmarking .) |
17:44 |
asl97 |
yol: turn off shaders, it's usually the main cause |
17:44 |
yol |
I did |
17:44 |
yol |
still choppy/ |
17:44 |
DI3HARD139 |
decrease view range |
17:44 |
yol |
where's the modding API? |
17:44 |
yol |
I could see a few areas I could try and improve |
17:44 |
Krock |
doc/lua_api.txt |
17:45 |
Krock |
or wiki.minetest.net |
17:45 |
Krock |
or http://rubenwardy.com/minetest_modding_book/lua_api.html |
17:45 |
Krock |
that's the modding api |
17:45 |
yol |
yu |
17:45 |
yol |
ty* |
17:47 |
yol |
IDK how to set the render range but I'm going to try the d3d9 backend |
17:47 |
yol |
better but still |
17:47 |
DI3HARD139 |
good luck with that. I dont think anyone is working on the d3d side of things |
17:47 |
asl97 |
yol: you just need to press - in game |
17:47 |
DI3HARD139 |
^ |
17:48 |
asl97 |
yol: and afaik, shaders don't work on the d3d9 backend |
17:48 |
yol |
I disable shaders |
17:48 |
yol |
I never have liked them |
17:48 |
asl97 |
yol: if you find the formating of that modding api unreadable, just check the plain text source https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
17:49 |
yol |
ok |
17:49 |
yol |
anyone want to join me on fivetwoone,ddns,net? |
17:49 |
yol |
:> |
17:49 |
yol |
It's Survival server No. 521 under client |
17:49 |
DI3HARD139 |
I would but I need to leave my upload bandwidth open |
17:49 |
rubenwardy |
aw, got excited because I thought someone wanted to talk to me :'( |
17:49 |
DI3HARD139 |
Hi rubenwardy! |
17:49 |
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17:49 |
yol |
So this is a FOSS minecraft clone in essense? |
17:49 |
DI3HARD139 |
Long time no see |
17:50 |
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17:50 |
DI3HARD139 |
not really a "clone" |
17:50 |
garywhite |
yol: This is an alternative to Minecraft |
17:50 |
DI3HARD139 |
More of a fork of the idea |
17:50 |
WaterReflowBug |
yol: no |
17:51 |
yol |
How do Itturn my view range back uip? |
17:51 |
DI3HARD139 |
Speaking of. Are there any plans of adding discord support? |
17:51 |
WaterReflowBug |
+/- |
17:51 |
asl97 |
yol: press + |
17:51 |
DI3HARD139 |
+ |
17:51 |
yol |
+ aint working for me |
17:51 |
yol |
but hitting r did |
17:51 |
yol |
O_o |
17:51 |
DI3HARD139 |
r = full range |
17:51 |
garywhite |
Basically R key makes you see as far as you can |
17:51 |
DI3HARD139 |
r = full range = laggy for low end systems |
17:52 |
DI3HARD139 |
Ah not true actually |
17:52 |
DI3HARD139 |
I have seen times where Full Range had actually started fading |
17:52 |
rubenwardy |
Hi DI3HARD139! |
17:52 |
asl97 |
yol: you might have to hit i (open the invertory) before being able to increase or decrease the view range after changing it |
17:52 |
yol |
that's... weird... |
17:52 |
asl97 |
open and close the invertory* |
17:52 |
yol |
The game seems interesting |
17:53 |
yol |
I just need to find a good server to join now |
17:53 |
asl97 |
it's a weird bug which i can't recall if it been reported before or not |
17:53 |
garywhite |
Hello rubenwardy |
17:54 |
rubenwardy |
What's everyone up to? |
17:54 |
DI3HARD139 |
Im just waiting for a 21.2GB archive to finish uploading so I can restore world operations |
17:55 |
garywhite |
Just hanging around |
17:58 |
DI3HARD139 |
Anyone here that has experience with 10gb/s fiber switches? |
17:58 |
DI3HARD139 |
had* |
17:58 |
rubenwardy |
I just took some code from my new app and made it into a standalone library: https://github.com/rubenwardy/monzo_retrofit |
17:59 |
* DI3HARD139 |
takes a look |
17:59 |
DI3HARD139 |
Im assuming for in app purchases? |
17:59 |
asl97 |
what would be nice is if there is a html5 ltree system viewer thingy |
17:59 |
DI3HARD139 |
or in game funds for shops and such? |
18:00 |
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18:01 |
asl97 |
DI3HARD139: searching for monzo points to a banking thingy |
18:02 |
yol |
1. How to fullscreen |
18:02 |
yol |
2. There's volanos?! |
18:02 |
DI3HARD139 |
F11 I think. Dont quote me on that |
18:02 |
garywhite |
monzo? |
18:03 |
asl97 |
yol: for 1, i think you have to edit the setting file |
18:03 |
DI3HARD139 |
or enable_fullscreen = true in the minetest.conf if I recall |
18:03 |
garywhite |
Or just click Maximize |
18:04 |
* DI3HARD139 |
prefers MT in windowed mode as hes always multitasking with 2 monitors |
18:04 |
kaeza |
Alt+F11 FTW! (*) |
18:04 |
kaeza |
(*) Probably not available under Windows |
18:04 |
DI3HARD139 |
nope |
18:04 |
DI3HARD139 |
just tried it :P |
18:04 |
garywhite |
ok DI3, I don't think juanmati will cause you any more trouble |
18:04 |
asl97 |
garywhite: that ain't really full screen but imo is better than full screen since it oesn't stop notification |
18:04 |
DI3HARD139 |
lol. yeah no he will most likely |
18:05 |
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18:05 |
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18:05 |
garywhite |
Probably, but if he does, then you just make his server come on last to make him wait more |
18:05 |
DI3HARD139 |
rubenwardy: is the forceload mod for the client use or server sided? |
18:06 |
rubenwardy |
server side, but is still useful in singleplayer |
18:06 |
DI3HARD139 |
hmm... could help speed up loading times for spawn locations |
18:06 |
DI3HARD139 |
and jails and such |
18:07 |
DI3HARD139 |
geez itunes is slow af in windows 10 |
18:09 |
DI3HARD139 |
btw I heard the Canonicale and Microsoft are teaming up. |
18:12 |
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18:16 |
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18:23 |
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18:23 |
WaterReflowBug |
kaeza: not available in win7* |
18:24 |
fireglow |
How can I call a function from another mod? |
18:24 |
fireglow |
do I need to declare an API or something? |
18:24 |
paramat |
yol try 'SHIFT =' which is '+' or use numberpad '+' |
18:25 |
* kaeza |
has a dedicated '+' key |
18:25 |
DI3HARD139 |
I think you would use a dofile at the beginning and use a local <insert whatever here> | Dont quote me as Im still observing myself |
18:25 |
kaeza |
Spanish layout wins :P |
18:25 |
DI3HARD139 |
assuming your making a modpack. else IDK |
18:26 |
WaterReflowBug |
kaeza: how exactly it wins? |
18:26 |
kaeza |
too bad typing '/' involves Shift+7 |
18:26 |
WaterReflowBug |
kaeza: does it even work with minetest? i've heared about some problems |
18:26 |
rubenwardy |
I hate it when games don't support multiple monitors proper |
18:26 |
rubenwardy |
+ly |
18:26 |
kaeza |
WaterReflowBug, no problems here whatsoever |
18:27 |
WaterReflowBug |
crap |
18:27 |
WaterReflowBug |
i had two monitors and I can remember for sure it run on one, but not on both? |
18:27 |
yol |
anyone know the redcat minetest irc? |
18:27 |
WaterReflowBug |
yes, Shara should know |
18:28 |
WaterReflowBug |
rubenwardy: have you tried minetest on 2 monitors? |
18:29 |
rubenwardy |
no - I mean when they crash or close when you click another winder |
18:32 |
asl97 |
paramat: i find myself being able to increase view range with =, i think the key binding was changed to allow with or without shift |
18:33 |
WaterReflowBug |
rubenwardy: don't remember this, I played 0.4.14-dev some month ago, with minetest opened in monitor 1 and irc in monitor 2 |
18:33 |
WaterReflowBug |
months |
18:33 |
WaterReflowBug |
paramat: yes, it is mipmapping |
18:34 |
rubenwardy |
...minetest works fine |
18:34 |
rubenwardy |
nevermind :P |
18:35 |
WaterReflowBug |
paramat: it is indexing, because I checked 2 days old build right before those merges and it was fine |
18:35 |
asl97 |
wasn't the multimonitors problem usually due to full screen implementation? |
18:36 |
paramat |
we should discuss the bug in dev channel not here |
18:37 |
fireglow |
How can I call a function from another mod? |
18:38 |
asl97 |
fireglow: you make the other mod depend on the mod and then just call it |
18:39 |
fireglow |
asl97: hmm, how exactly? Say, I have test_mod with function foo(). How do I call function foo() from another_mod/init.lua? |
18:40 |
asl97 |
you add test_mod into another_mod/depend.txt and you should be able to call foo in another_mod/init.lua |
18:40 |
Krock |
*depends.txt |
18:40 |
fireglow |
ooh |
18:41 |
fireglow |
ok, sec I'll try |
18:41 |
asl97 |
fireglow: it is recommended to put the function into the mod namespace though |
18:42 |
fireglow |
ah, that's easy, okay. Thanks |
18:42 |
fireglow |
asl97: ok, got an example? I'm very new to Lua :) |
18:43 |
asl97 |
test_mod = {}; test_mod.foo = function() print('UGHHHHHH') end; test_mod.foo() |
18:44 |
asl97 |
^afaik, that's how people usually do it |
18:44 |
Krock |
can confirm |
18:48 |
fireglow |
ok, thank you! |
18:50 |
Krock |
asl97, don't forget this: |
18:50 |
Krock |
!next |
18:50 |
MinetestBot |
Another satisfied customer. Next! |
18:50 |
Krock |
otherwise the poor customers wait forever |
18:54 |
Hijiri |
fireglow: you can also do function test_mod.foo() print('blah') end, if you prefer that syntax |
18:54 |
fireglow |
is there a way to hide the position on minimap for a player? |
18:54 |
Hijiri |
I think you would have to remove their nametag |
18:56 |
Krock |
afaik, it's not possible because the minimap code only looks at the player's positions |
18:58 |
fireglow |
hmm ok |
19:05 |
yol |
Anyone here know the redcat irc channel? |
19:06 |
Krock |
See whisper message |
19:07 |
Krock |
Shara doesn't want that everyone knows about it here |
19:07 |
fireglow |
I'd totally join |
19:10 |
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19:14 |
Shara |
MT server reached capacity... now people want to see if they can fill channel as well! |
19:14 |
* Shara |
hides! |
19:14 |
Krock |
oh noes :P |
19:14 |
Krock |
but they will fail at filling the channel |
19:14 |
fireglow |
^_^ |
19:14 |
Krock |
not enough minetesters |
19:14 |
fireglow |
but more than enough IoT devices :> |
19:14 |
Shara |
True, I'd find some more, but then I'd need second server... |
19:15 |
Shara |
Oh wait... I'm doing that soon >.> |
19:15 |
* Shara |
hides again |
19:26 |
garywhite |
Shara: You're getting a second server? |
19:26 |
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19:30 |
Shara |
garywhite: Don't pretend you don't know my secret plans! |
19:33 |
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19:37 |
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19:38 |
Brikooba |
Can mods be native code/ C++ ? |
19:39 |
Krock |
yes sure, but you'd need to compile them and include with Lua scripts |
19:39 |
Krock |
speed loss is also programmed |
19:39 |
Krock |
better do it in Lua directly |
19:39 |
Brikooba |
--but I know C++ and don't want to learn Lua |
19:40 |
Krock |
http://tylerneylon.com/a/learn-lua/ |
19:42 |
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19:44 |
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19:44 |
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19:59 |
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20:15 |
WaterReflowBug |
Krock: in 15 minutes |
20:16 |
Krock |
the world end came so early? |
20:16 |
Krock |
I'M NOT READY FOR IT YET |
20:16 |
Krock |
noooooo |
20:16 |
Krock |
actually, what's up with these 15 mins? |
20:17 |
Krock |
sounds like a reasonable time to learn lua |
20:17 |
Krock |
(first I haven't got what you were talking about btw) |
20:24 |
WaterReflowBug |
Krock: http://tylerneylon.com/a/learn-lua/ |
20:24 |
WaterReflowBug |
"Learn Lua in 15 Minutes" |
20:25 |
WaterReflowBug |
Krock: https://learnxinyminutes.com/ |
20:25 |
Krock |
yeah, that's a good time when you already know other programming languages |
20:26 |
Krock |
lol, identical |
20:27 |
WaterReflowBug |
Krock: imagine, you can learn C++/LUA in just 30 minute and be a huuuuge pro |
20:27 |
Krock |
Lua and C++ are two completely different worlds |
20:28 |
WaterReflowBug |
Krock: just 30 min and you are ready to completely rewrite minetest |
20:28 |
Krock |
starting with the amount of different data types |
20:28 |
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20:28 |
Krock |
heh, that would be somewhat amazing |
20:28 |
WaterReflowBug |
make minetest great (not again) |
20:29 |
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20:29 |
Krock |
I think "greater" would match better in there |
20:29 |
WaterReflowBug |
yes |
20:29 |
WaterReflowBug |
spot on |
20:30 |
WaterReflowBug |
Krock: Make Minetest Greater Again in 15 Minutes |
20:30 |
Krock |
add a page on wikihow.com xD |
20:31 |
WaterReflowBug |
wirst |
20:31 |
WaterReflowBug |
wait |
20:31 |
Krock |
and learn by the way how to make your hamster love you |
20:31 |
WaterReflowBug |
first we will learn C++/LUA in 30 min |
20:31 |
WaterReflowBug |
and then we build |
20:31 |
WaterReflowBug |
wall |
20:31 |
WaterReflowBug |
imean |
20:31 |
WaterReflowBug |
rewrite minetest |
20:31 |
Krock |
gcc -Wall |
20:31 |
Krock |
builds a wall? |
20:31 |
WaterReflowBug |
yes, very high |
20:31 |
agaran |
gcc -fomit-frame-pointer -funroll-loops ;) |
20:32 |
Krock |
we don't need loops in the wall |
20:32 |
WaterReflowBug |
we need looping wall |
20:32 |
Krock |
interesting approach |
20:32 |
WaterReflowBug |
so we rewrite minetest, great again, merge all stuff, fix bugs, deport all bugs |
20:45 |
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20:49 |
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20:51 |
kaeza |
<WaterReflowBug> Krock: imagine, you can learn C++/LUA in just 30 minute and be a huuuuge pro |
20:51 |
kaeza |
https://github.com/mniip/LUA |
20:51 |
Krock |
^^ |
20:51 |
agaran |
kaeza: that would be neat.. |
20:52 |
Krock |
FOR I = 1, 100 DO PRINT("hello world") END |
20:52 |
kaeza |
you mean adding LUA to Minetest? |
20:52 |
kaeza |
:+1: |
20:53 |
kaeza |
I love this bit: > (STRING.CHAR % PRINT)[104](101,108,108,111) |
20:54 |
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20:57 |
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21:27 |
red-002 |
is the login command in irc commands broken? |
21:40 |
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21:40 |
behalebabo |
red-002: It doesn't work with the new authentication method |
21:40 |
ShrewdSpirit |
Hi, again :D Is it possible to change game settings from mods? Such as disabling clouds (and sky if possible) |
21:46 |
asl97 |
ShrewdSpirit: http://dev.minetest.net/minetest.setting_set |
21:50 |
ShrewdSpirit |
Ah, yes. Thanks |
21:51 |
asl97 |
ShrewdSpirit: set_sky method in player for sky |
21:52 |
asl97 |
no idea about cloud |
21:52 |
ShrewdSpirit |
I've used minetest.setting_setbool('enable_clouds', false) for clouds and it works after reconnect |
21:53 |
asl97 |
i thought that was just a client side option? |
21:54 |
ShrewdSpirit |
You mean it doesn't work in server mods? |
21:55 |
ShrewdSpirit |
Dunno, I'm still a noob in Minetest modding X_X |
21:55 |
asl97 |
i mean i think the setting only affect the client which set it to false, setting it on the server shouldn't do anything |
21:56 |
asl97 |
Krock: do you know if the setting does anything on the server?^ |
21:56 |
Krock |
it's client only |
21:58 |
ShrewdSpirit |
I see |
21:59 |
Krock |
and clients can't "manipulate" the server in this context |
21:59 |
asl97 |
there is this https://github.com/minetest/minetest/pull/4524 |
22:02 |
ShrewdSpirit |
So is it a good idea to set client's cloud setting whenever a player joins the server? Since it just needs to modify client and not the server |
22:02 |
asl97 |
you might have to wait for weeks if not months or even years before it get merge. it could also get forgotten. |
22:02 |
asl97 |
ShrewdSpirit: you can't set a client setting afaik |
22:03 |
ShrewdSpirit |
:c |
22:03 |
asl97 |
the player has to set it themselves |
22:04 |
ShrewdSpirit |
I guess I should FORCE the player to disable clouds somehow :3 |
22:04 |
asl97 |
lol, good luck on that, afaik there is no way for you to check if the player did disable them |
22:07 |
ShrewdSpirit |
Yeah. What if I create a custom minetest client with no clouds? >:) |
22:08 |
ShrewdSpirit |
Commenting out a few lines somewhere should do it I guess :D |
22:09 |
asl97 |
so you are gonna only allow your custom client to join your server? |
22:09 |
ShrewdSpirit |
Maybe |
22:10 |
asl97 |
i doubt it would have any player in that case |
22:11 |
ShrewdSpirit |
Yeah, I know :c But ads can do I guess. Anyways I'm trying to make a space subgame. I will have to generate space islands (like skyblock) and remove sky and clouds .. that's why I need this :D |
22:11 |
asl97 |
your best bet right now is probably giving that pull request a thumb up and then subscribe to it |
22:12 |
ShrewdSpirit |
Yeah, I guess I should do that |
22:34 |
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22:39 |
DI3HARD139 |
What does ERROR[Main]: /home/di3hard139/.minetest/mods/irc/init.lua:10: The IRC mod requires access to insecure functions in order to work. mean?? |
22:42 |
asl97 |
DI3HARD139: it means it require to be listed in secure.trusted_mods |
22:44 |
DI3HARD139 |
I think the mods are corrupted. I only say as almost every server is crashing due to various mods |
22:44 |
asl97 |
the mod should have said something in the readme |
22:44 |
asl97 |
see the history of the secure thingy here https://github.com/minetest/minetest/pull/1606 |
22:48 |
ShrewdSpirit |
Does USE_LUAJIT=0 mean it's not using LuaJIT at all? D: |
22:48 |
ShrewdSpirit |
(In pause menu) |
22:54 |
Hijiri |
yes |
22:56 |
ShrewdSpirit |
But LUAJIT thingy was checked in cmake |
22:56 |
ShrewdSpirit |
And LuaJIT is installed on my system |
22:58 |
Hijiri |
maybe you need to compile with -DUSE_LUAJIT=1 option? or something like that, not sure if that is the option |
22:58 |
est31 |
probably that's what ShrewdSpirit means by "checked in cmake" |
22:58 |
est31 |
(there are gui backends for cmake) |
22:58 |
Hijiri |
oh |
22:58 |
ShrewdSpirit |
Yeah |
22:58 |
ShrewdSpirit |
I use cmake-gui |
22:59 |
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23:00 |
ShrewdSpirit |
It's ENABLE_LUAJIT and it's set to true/checked/1 or whatever enable means |
23:05 |
est31 |
ShrewdSpirit: probably it failed to find luajit then? |
23:06 |
ShrewdSpirit |
How should I know if it fails? |
23:06 |
ShrewdSpirit |
Well, I mean where are the logs n stuff? |
23:06 |
ShrewdSpirit |
Cmake output doesn't tell any errors when generating |
23:07 |
Hijiri |
could have failed to find at runtime |
23:07 |
Hijiri |
usually minetest will say something in its output if it can't find luajit |
23:08 |
ShrewdSpirit |
The only warning I get in MT output is this 'WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition' |
23:09 |
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23:17 |
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23:18 |
asl97 |
ShrewdSpirit: check cmake output, if luajit wasn't found, it just fallback to bundle lua without error |
23:18 |
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23:20 |
ShrewdSpirit |
asl97: "LuaJIT not found, using bundled Lua." :c |
23:21 |
asl97 |
you probably is just missing the headers files, if you are on linux, check your package manager for luajit-dev or luajit-devel |
23:23 |
ShrewdSpirit |
Ah right, I thought luajit package installs everything required, but it's libluajit<version>-dev |
23:23 |
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23:48 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Textures: Revert many back to RGBA to fix visual bug 47efa2f https://git.io/vXbeN (2016-11-19T23:45:08Z) |
23:48 |
MinetestBot |
[git] pilino1234 -> minetest/minetest_game: Boats: Use player yaw on place, align player yaw with boat on enter 2c12205 https://git.io/vXbeA (2016-11-19T23:44:27Z) |
23:59 |
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