Time |
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01:41 |
Emperor_Genshin |
So guys, i'm making a tank mob on minetest lol XD |
02:32 |
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02:40 |
jordan4ibanez |
Hello, I'm getting an issue with the latest git |
02:41 |
jordan4ibanez |
Whenever I place a torch I get /usr/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value) |
02:42 |
kaeza |
did you update the engine? or just the game? |
02:42 |
kaeza |
uh, I guess engine |
02:42 |
jordan4ibanez |
Both, using daily ppa and minetest_game git |
02:45 |
kaeza |
ah https://github.com/minetest/minetest/issues/4778 |
02:46 |
jordan4ibanez |
Oh boy, that seems like a pretty big issue not to fix haha |
02:46 |
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02:46 |
kaeza |
it is already fixed. you can wait for next nightly or compile from git |
02:47 |
kaeza |
yeah :/ |
02:51 |
jordan4ibanez |
Oh well good! |
02:53 |
kaeza |
in other news, pcmanfm does not support things I need, thunar is crashing every five seconds, caja is bloated as hell (and does not seem to recognize my gtk bookmarks) |
02:54 |
FreeFull |
Thunar is crashing constantly? Weird |
02:54 |
FreeFull |
It'd be best to figure out what's making it crash |
02:54 |
kaeza |
usually on file rename/thumbnail generation |
02:54 |
kaeza |
there's a bug report somewhere from... around 2012 IIRC |
02:55 |
FreeFull |
I have had thunar crash sometimes on moving files (The files would be successfully moved without any issues though) |
02:55 |
Chinchou |
I personally like dolphin, but I loathe huge dep lists. |
02:56 |
Chinchou |
These days, most of my file management is done inside an xterm. |
02:58 |
kaeza |
oh actually, bug report is from 2016 |
02:59 |
kaeza |
hm, installing dolphin wants to install lots of KDE stuff |
03:04 |
Chinchou |
Yeah, dolphin has a big list of deps. |
03:04 |
FreeFull |
You could use midnight commander or some related program |
03:05 |
FreeFull |
There are several file managers like that, GUI ones too |
03:06 |
FreeFull |
https://wiki.archlinux.org/index.php/List_of_applications#File_managers Has a big list of file managers kaeza |
03:07 |
kaeza |
ah was looking at that page right now :) |
03:08 |
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03:08 |
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03:10 |
jordan4ibanez |
Oh wow minetest.generate_ores(vm, pos1, pos2) is very helpful |
03:15 |
jordan4ibanez |
Is there any known method of "hooking" into on generated and changing the generating terrain without calling voxelmanip, say momentarily inject a fake seed or biome definition? |
03:30 |
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04:15 |
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04:17 |
redblade |
i'm new to areas, is there any way to make a 3-dimensional protection |
04:18 |
asl97 |
redblade: you select two corner of the 3-dimensional area and then protect it |
04:19 |
redblade |
area_pos1 and area_pos2 only go in a straight rectangle |
04:22 |
Emperor_Genshin |
Caja is a pain in the ass, I know the feeling Kaeza lol |
04:22 |
asl97 |
for example with this image from the internet, it be the opposite corners: 0, 5 |
04:22 |
asl97 |
https://qph.ec.quoracdn.net/main-qimg-b6971b8ded46ecc17a08b8e6550b13ed?convert_to_webp=true |
04:23 |
asl97 |
0,5 or 3,6 or 2;7 or 1,4 |
04:24 |
redblade |
nm got it |
04:25 |
asl97 |
redblade: iirc, you could also just directly pass the position to the command directly |
04:34 |
garywhite |
redblade: area_pos1 & area_pos2 protects in 3 dimensions, I know that for a fact. Otherwise what would be the point? |
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05:00 |
redblade |
never mind gary figured it out |
05:07 |
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05:13 |
garywhite |
ok |
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07:33 |
Brikooba |
garywhite, cheapie: Was my list helpful in discovering desirable mods? |
07:36 |
Brikooba |
A mod I could really use now is one that identifies what is being pointed at. This is to make the information a reward for crafting and avoid activating the debug area. |
07:36 |
asl97 |
Brikooba: f5 |
07:36 |
Brikooba |
asl97: I don't understand. |
07:37 |
Brikooba |
I see. You mean in the game. F5. You didn't read to the end. |
07:37 |
Brikooba |
or didn't understand. |
07:38 |
asl97 |
uh yea... you mention it, the quick reply just show part of the message >.> |
07:39 |
Brikooba |
The Orienteering mod already provides the rest of the information through craftable items. |
07:39 |
Brikooba |
-- the navigation infromation of Debug/F5 view. |
07:40 |
Volkj |
replacer mod has node inspector tool, gives an information window on clicked nodes |
07:46 |
asl97 |
Brikooba: you could probably just write one, it should just be a register_craftitem with an on_use that send the get_node(pointed_thing.under).name to the player |
07:54 |
asl97 |
unless you want it embedded into the Orienteering mod, in which don't know how do to it since, afaik, minetest doesn't have a method to get what the player is pointed at. |
07:57 |
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08:02 |
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08:04 |
Brikooba |
Is there a mod to increase the number of tools in the active selection list? Some things need to remain there to be visible, such as the compass. |
08:04 |
Brikooba |
of CompassGPS, I was thinking. |
08:06 |
asl97 |
Brikooba: small little things like those are rare, you just have to use the hud_set_hotbar_itemcount method in the player object |
08:11 |
asl97 |
Brikooba: it is quite literally just one line, minetest.register_on_joinplayer(function(player) player:hud_set_hotbar_itemcount(8) end) |
08:11 |
asl97 |
change the 8 to the amount you want^ |
08:14 |
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09:06 |
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09:24 |
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09:29 |
Brikooba |
Where would that one line go ? It appears not something to enter directly into the console(F10) |
09:31 |
redblade |
just letting everyone know, my new server, SHOOTOUT! is up |
09:32 |
redblade |
also, the port on my other server (THE CREATIVE GARDENS) was changed, so if it's in your favorites you will have to delete and reconnect |
09:32 |
redblade |
goodnight |
09:32 |
asl97 |
Brikooba: you create a new mod and put it in init.lua |
09:33 |
Brikooba |
Thanks. Can it also be entered in at the console? |
09:33 |
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09:33 |
Brikooba |
I tried 'player:hud_set_hotbar_itemcount(8) ' and it did not accept it. |
09:33 |
asl97 |
it's a mod, not a command |
09:33 |
Chinchou |
Pretty sure that the console doesn't accept Lua code of any kind. |
09:34 |
Chinchou |
So I would assume, anyway. |
09:34 |
asl97 |
Chinchou: unless you use that lua terminal mod thingy |
09:34 |
asl97 |
there was one such mod iirc |
09:38 |
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09:43 |
JamesTait |
Good morning all! Happy Thursday, and happy Use Less Stuff Day! 😃 |
09:45 |
Brikooba |
asl97: The GUI didn't know how to handle it. It made them overlapping and merged -- even though there was plenty of space across the screen to place them. |
09:46 |
asl97 |
Brikooba: if you mean the boxes, it's normal, you would need to create a new background or remove it all together. |
09:47 |
Brikooba |
Not only the boxes, the icons of items also were messed up. |
09:47 |
asl97 |
or something, i don't remember if anything was done to make that step automatic |
09:58 |
asl97 |
Brikooba: https://github.com/minetest/minetest/issues/2923 https://github.com/minetest/minetest_game/blob/master/mods/default/textures/gui_hotbar.png |
09:59 |
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10:01 |
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10:05 |
asl97 |
Brikooba: it's troublesome but you got to do it if you want to customize it |
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11:36 |
Brikooba |
asl97: Thanks but as it turns out, there is another problem. |
11:37 |
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11:37 |
Brikooba |
I have created a mod with a dependency on 'default' so that I can override the hotbar graphic. That works well, however -- |
11:37 |
Brikooba |
The hotbar slots are not accessible in the inventory. Things can not be taken from or put into them. |
11:40 |
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12:15 |
Brikooba |
I have packaged the mod. -- not useful until inventory accommodates it. |
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13:56 |
MinetestBot |
[git] Hawk777 -> Jeija/minetest-mod-mesecons: Remove an unused function. 203aaf3 https://git.io/vXHXj (2016-11-17T14:55:02+01:00) |
14:02 |
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14:51 |
Brikooba |
A bug is visible when running current DreamBuilder with Minetest Dev. Screen turns dark (night-like) when not looking up enough. Look up (yaw<285) and screen becomes bright. Don't know whether error is in mods or minetest. Lighting sounds like minetest. |
14:57 |
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14:58 |
Brikooba |
I think I got the bug figured out. |
14:59 |
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14:59 |
Brikooba |
It occurs in dense jungle. When the user is above the canopy. |
15:00 |
Brikooba |
The player is sitting on leaves, on top of the canopy. Everything should be bright, however, Minetest uses brightness as if the player were underneath the canopy, except when the player is looking upwards. |
15:01 |
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15:07 |
Brikooba |
It only happens with DreamBuilder modpack, not with minetest_game |
15:10 |
Chinchou |
Brikooba, I've seen that bug happen elsewhere |
15:10 |
Wayward_One |
me too |
15:11 |
Chinchou |
It can happen in minetest_game, actually, just very rarely. It seemed to me that the engine thinks that you're in a cave for some reason and adjusts the sky and lighting. |
15:13 |
Chinchou |
My memory's a bit foggy on the specifics, but looking into a cave-ish area causes the sky/lighting to change like that. |
15:14 |
Brikooba |
Perhaps the canopy is a little more dense in DreamBuilder, and that is why. |
15:14 |
Chinchou |
The moretrees trees seem to cause it more readily, aye |
15:15 |
Chinchou |
The coconut trees especially... dear gods, the lighting bugs around those coconut trees. |
15:15 |
Chinchou |
palm* |
15:15 |
Chinchou |
Excuse me, I need sleep. |
15:29 |
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16:10 |
Brikooba |
I thought of making leaves transmit light, but that would kill mushrooms |
16:11 |
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16:22 |
Fixer |
it is a bit mor ecomplicated |
16:22 |
Fixer |
it is in engine |
16:23 |
Fixer |
there is algorithm that determines when darken the background |
16:23 |
Fixer |
sometime it has false positives |
16:23 |
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17:51 |
agaran |
anyone knows if luacontroller has something like event.type = "LBM" ? |
17:51 |
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18:00 |
Fixer |
maybe ask cheapie about that |
18:13 |
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18:13 |
agaran |
Ok :) |
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18:54 |
Brikooba |
What determines boat max velocity? |
18:55 |
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18:59 |
Fixer |
it is 5 nodes/sec iirc |
18:59 |
sofar |
hardcoded limit |
19:11 |
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20:44 |
Brikooba |
If i am full screen and a window of another program appears, it causes the cursor to change and I can not do anything except move the cursor. |
20:45 |
Brikooba |
Nothing is selectable or clickable. Keyboard is not given to minetest or any program in the window system (Xorg). |
20:49 |
agaran |
without fullscreen it happens too on popup window from pidgin.. which grabs focus from MT |
21:04 |
red-001 |
I wonder is it related to MT somethimes locking the cursor even when the minetest window doesn't have focus |
21:11 |
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21:13 |
blerttt |
How can i install mods to android minetest? |
21:22 |
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21:24 |
red-001 |
I think there is a .minetest folder somewhere on the sdcard |
21:24 |
red-001 |
you could also try using rubenwardy's app for installing mods |
21:25 |
rubenwardy |
http://monzolytics.rubenwardy.com/privacy/ |
21:25 |
rubenwardy |
oops |
21:25 |
rubenwardy |
https://play.google.com/store/apps/details?id=com.rubenwardy.minetestmodmanager |
21:26 |
rubenwardy |
ignore that private URL that I didn't mean to post in a public channel ^^^ |
21:26 |
rubenwardy |
well, not that private |
21:27 |
blerttt |
ty i found minetest folder on the android internal storage and started to copy pixture subgame to it can i switch subgames on android? |
21:29 |
sfan5 |
nope you can't switch subgames on android |
21:29 |
sfan5 |
at least not easily |
21:31 |
rubenwardy |
you can edit world/worldname/world.mt I think |
21:31 |
rubenwardy |
change the setting in there |
21:35 |
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22:23 |
garywhite |
Hey guys any suggestions for running MT in VirtualBox? |
22:24 |
sfan5 |
why would you do that |
22:24 |
Calinou |
yeah, use your host OS for that :p |
22:42 |
Fixer |
for fun? |
22:43 |
Fixer |
remember those guys who run some dos in unix vm in macos vm in windows vm in linux |
22:44 |
Fixer |
or even more creazier |
22:58 |
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23:00 |
red-001 |
Did google updated the style for youtube or did I join/get selected for some beta? |
23:03 |
sofar |
dos in unix vm in macos vm in windows vm in linux in qemu-in-firefox? |
23:22 |
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23:30 |
Fixer |
that will be amazing |
23:34 |
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23:36 |
Brikooba |
garywhite: client or server? |
23:37 |
garywhite |
client |
23:49 |
Brikooba |
garywhite: Enable OpenGL accelleration. You can make your mouse available as USB device, but that probably has no performance difference. |
23:49 |
garywhite |
ok |
23:50 |
Brikooba |
You can have VB/KVM use a disk partition directly rather than file. That could affect DB speed. -- if it matters. |