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IRC log for #minetest, 2016-10-27

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All times shown according to UTC.

Time Nick Message
00:03 cheapie Looks like there are now at least 50 LTC-4000 installations in all of Minetest.
00:04 cheapie 2 of which aren't even owned by me :P
00:04 cheapie What I still haven't seen, unfortunately, is any attempt by anyone else to write their own traffic light controller.
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01:57 MinetestBot [git] paramat -> minetest/minetest_game: Default: Add bush stem and leaves nodes 048aaa2 https://git.io/vXfrO (2016-10-27T02:54:04+01:00)
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03:25 MinetestBot [git] raymoo -> minetest/minetest: Document item use callbacks (#4668) 1fd9a07 https://git.io/vXfil (2016-10-27T13:24:34+10:00)
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04:31 erlanger how do you make an ice generator?
04:32 erlanger i mean an ice block generator
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05:44 agaran erlanger: depend on mods you have.. you can use bucket of water->snow->ice for example if your mods provide that then use mesecons/pipeworks to create craft chain for that..
05:45 agaran refiling buckets may be tricky in automated way tho
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06:04 MinetestBot [git] juhdanad -> minetest/minetest: Cleanup bcb06ae https://git.io/vXfQj (2016-10-27T08:04:42+02:00)
06:05 MinetestBot [git] juhdanad -> minetest/minetest: Use node lighting for liquid spreading be39f61 https://git.io/vXf7e (2016-10-27T08:04:42+02:00)
06:05 MinetestBot [git] juhdanad -> minetest/minetest: Improved lighting c071efa https://git.io/vXf7v (2016-10-27T08:04:42+02:00)
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07:46 MinetestBot [git] nerzhul -> minetest/minetest: Add unittests to test player saving/loading (#4679) 361e687 https://git.io/vXfxM (2016-10-27T09:45:01+02:00)
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09:03 amadin Hi all. How i can delete my topic on forum?
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09:12 GoKuFett hello
09:12 GoKuFett any devs here ?
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09:18 amadin devs here #minetest-dev
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10:39 GoKuFett amadin, already there :/
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11:15 redblade just wondering, what is the speed benefit to the "save the map" option?
11:15 redblade is it a lot better or only a little?
11:23 amadin redblade Did you mean enable_local_map_saving?
11:24 redblade yes that
11:24 redblade in the config and the advanced options of the client
11:25 redblade it saves an sql file
11:25 amadin enable_local_map_saving allow save map (world) on you computer
11:25 amadin you can connect to any server ans save server map to your pc
11:26 amadin but it save only visited by you area
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11:26 amadin this is only for client not for server
11:28 redblade does it provide any sort of caching though?
11:28 redblade for the next time you connect?
11:28 amadin no
11:29 redblade and what happens if you use the map offline, but online it has changed?
11:30 redblade like if someone builds something in the same area you built there offline
11:30 amadin nothing
11:30 amadin this is different maps
11:31 redblade multiple maps for each time you log on to a server?
11:31 amadin it just local copy, like others world in world directory
11:32 amadin then you connect to remote server game use ONLY remote map
11:32 amadin always
11:36 redblade i mean, if you play the offline map yourself, but you connect to the server again, does the server overwrite your offline map?
11:36 redblade s/overwrite/override
11:36 amadin no
11:36 redblade for example, if you go online and build a home, then play offline, then you log on and someone else has built a home there, what happens when you play offline next time?
11:37 amadin online and offline map is a two different maps
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11:38 amadin i undestand
11:39 amadin if you use enable_local_map_saving = false then nothing erase
11:39 amadin and you will have 2 different maps
11:39 amadin 1 on server side and one on your's pc
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11:40 amadin if you turn enable_local_map_saving = true then local world may be override
11:40 amadin if you play on remote server
11:46 amadin i mean override the local map which you saved by using enable_local_map_saving = true
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13:55 TechnoryGaming Hola
13:55 TechnoryGaming xD Im English
13:55 TechnoryGaming Uhhh Guys
13:56 TechnoryGaming s
13:56 TechnoryGaming s
13:56 TechnoryGaming s
13:56 TechnoryGaming s
13:56 TechnoryGaming d
13:56 TechnoryGaming g
13:56 TechnoryGaming c
13:56 TechnoryGaming sBAAAAAAAAAAAAAAAAAAAAAAAAAH
13:56 TechnoryGaming .QOLPMGHEF8I
14:00 red-001 ?
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15:28 Fixer !rainbow COMPILE TIME
15:28 MinetestBot 4CO7MP8IL3E TI6ME
15:29 red-001 !rainbow !rainbow test
15:29 MinetestBot 4!ra7inb8ow 3test
15:30 fireglow !rainbow ===UNICORN BARF===
15:30 MinetestBot 4===7UNI8COR3N BARF6===
15:30 fireglow yaay
15:32 STHGOM nice xD
15:34 STHGOM https://github.com/minetest/minetest/pull/3739 <--- so was that pulled to core, or is the branch the only way to get mumble positional audio support? (I'm a bit new to github)
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15:38 red-001 no it wasn't merged
15:39 STHGOM ok
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15:46 Out`Of`Control !rainbow "\\RAINBOWTIME//"
15:46 MinetestBot 4"\\7RAI8NBO3WTIME/6/"
15:46 Out`Of`Control huh
15:46 Out`Of`Control hi
15:47 fireglow hi Out`Of`Control how are you doing today?
15:48 Out`Of`Control good thank you fireglow
15:48 Out`Of`Control and how are you fireglow?
15:49 fireglow I'm doing alright, thanks
15:49 red-001 4hi
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16:41 XtremeHacker Can I use disconnected geometry for my 3D models in Minetest?
16:43 whitephoenix https://www.twitch.tv/whitephoenix0 modding stream yet again
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16:54 XtremeHacker Can I use disconnected geometry for my 3D models in Minetest?
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18:00 Volkj hi, did someone experienced strange mapgen with snow mod? i.e. an already mapgenerated area gets mountains and snow from nothing
18:01 Krock leveldb as backend?
18:01 Volkj probably sqlite
18:02 Volkj the builds are like eaten by the mountains
18:02 Volkj btw sqlite backend
18:02 Krock I had the same problem on a Windows server I had a few months
18:02 Krock no fix for it yet
18:03 Volkj some kind of bug of snow mod?
18:03 Krock some people never have problems with the terrain re-generation and others can't seem to find the cause for it. it's somewhat strange
18:05 Volkj can't find a workaround outside of building far from the area, however a mixed desert/grass biome became snow/mountainous so one find out only when the mountains starts to eat builds
18:06 Krock I assume you're using MGv6, right?
18:07 Volkj server i'm it's using that, yep
18:10 fireglow what was that bot command to find the server of an active player?
18:16 Krock the way without MTB: Use Ctrl + F on http://servers.minetest.net/list and look what server's description is
18:18 Krock I've looked up the MTB repo and didn't find any command for that, fireglow
18:18 Krock Volkj, maybe you should search the last opened issue on GitHub about this and post your specs there
18:19 Volkj seems issue 21 is similar
18:20 Krock talking about minetest/minetest
18:21 Volkj took a look into snow mod, my bad
18:21 Volkj *repo
18:22 Krock https://github.com/minetest/minetest/issues/112
18:22 Krock good old gameboom
18:23 Volkj seems only to happen with snow mapgen, but thanks for the tip
18:24 Krock hmm okay
18:24 fireglow !server fireglow
18:24 MinetestBot fireglow: No results
18:24 Volkj at least i didn't saw it with other biomes, only mountain/snow and twice in the same area (the player that has a village here isn't happy the village is half gone the second time)
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18:26 Krock yeah, I lost a whole map due to the regenerate thing because the backups were corrupted partwise too
18:27 Krock but that happened without the snow mod
18:27 Volkj is there a way to check consistency of map outside a fsck of the filesystem to search errors?
18:27 Krock maybe it's generally caused by mods that generate into unknown area - I had moretrees instelled
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18:28 Volkj moretrees installed also
18:28 Amadin Can anybody small help with Lua code?
18:28 Krock good question. too good one. I don't know how you could do that
18:28 Krock Amadin, define "small"
18:31 Volkj iirc snow mod was installed when the game was already running so not at the start of the world, and i could get the first mapgen over an already existent map area. Still don't get the second one in the same area, bugs are strange
18:31 Amadin onone second
18:33 Krock and using the a nightly 0.4.14-dev build wouldn't fix it, I think :/
18:34 Volkj server should be using a recent dev build iirc
18:45 Amadin I have brewing stand for 3 bottles (3 slots), now if you put 1 or 2 or 3 bottles in brewing stand then will do swap_node with one another node. Need for 1 or 2 or 3 bottles in brewing stand do swap_node with different nodes, if 1 bottle in brewing stand then swap node_1, if 2 bottles then swap node_2, if 3 bottles then swap node_3. So how many bottles in brewing stand as many displayed on the node (model).
18:46 Amadin Like in Minecraft
18:48 red-001 do you have any code written?
18:48 Amadin Yes all work fine but code not my, i not programmer
18:48 Amadin if not (inv:is_empty("src1") and inv:is_empty("src2") and inv:is_empty("src3")) then
18:48 Amadin meta:set_string("infotext", ("Brewing stand"):format(machine_name))
18:48 Amadin lottpotion.swap_node(pos, "lottpotion:potion_brewer_active_1")
18:48 Amadin meta:set_string("formspec", formspec)
18:48 Amadin return
18:48 Amadin end
18:49 Krock are you being serious? Please use pastebin for that stuff
18:49 Amadin This is a piece of code which i need change
18:49 Amadin sorry
18:51 Amadin at least an example of write
18:52 Krock something like this? http://pastebin.com/WpwEPxpT
18:54 Amadin i think yes
18:54 Amadin will try do the same with mod
18:55 Amadin By the way there is no clone of Minecraft brewing stand for Minetest?
18:56 Amadin I have not found but still ask just in case
18:57 Amadin Thank you for code
18:57 Krock you will most likely never find a clone of a MC mod because the modders use restricted licenses on their work
18:58 Krock so nobody will be able to use the graphics without a license change from the author
18:58 Krock which never will happen
18:59 Amadin graphics may be changed, i mean technical clone but not visual
19:00 Krock there's no MC Java mod to MT Lua mod converter, so each mod was written from scratch. There are no clones. with that - bai.
19:02 Amadin i mean Minecraft like, for example like furnace in Minetest
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19:07 Calinou Minetest is not about cloning Minecraft
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19:24 fireglow does master branch of minetestserver work flawlessly with 0.4.14 release clients, or has there been a protocol change?
19:28 red-001 it should
19:30 sfan5 it does work fine
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19:32 fireglow ok, thanks
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20:16 Hijiri !tell Krock something being a "clone" doesn't mean it's derived from the same code, just that it's meant to operate in the same way.
20:16 MinetestBot Hijiri: yeah, sure, whatever
20:17 garywhite !tell Calinou In response to your earlier comment that MT is not about cloning MC, it would be cool if someone made a MC texture pack
20:17 MinetestBot garywhite: I'll pass that on when Calinou is around
20:17 Calinou garywhite: nobody is legally able to provide a Minecraft texture pack, except Mojang
20:18 MinetestBot Calinou: Oct-27 20:17 UTC <garywhite> In response to your earlier comment that MT is not about cloning MC, it would be cool if someone made a MC texture pack
20:18 Calinou however, for those who have a copy of Minecraft, we can supply converters, those already exist
20:20 agaran Calinou: I like your texture pack, no need to make it MC alike :)
20:20 Calinou thanks
20:20 Calinou I should work on it again :p
20:20 agaran well there always will be some work you can do
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23:01 garywhite Hey nm0i you banned Sparkle17 from Light Creative just cause she's Shara's friend?
23:02 fireglow is this the ban appeal tribunal?
23:02 garywhite No, but he's allegedly banning players just cause they're friends with Shara
23:03 nm0i No, I ban everyone.
23:03 garywhite Sorry, hang on...
23:03 nm0i Everyone is equal in my eyes.
23:03 nm0i Everyone deserves to be banned.
23:03 fireglow so what, it's his server
23:03 garywhite You own Light Creative right?
23:03 fireglow he can do what he likes
23:04 nm0i Players stay online because of me not noticing them and not banning in time.
23:04 fireglow :-D
23:07 nm0i As of Sparkle17, she got into drama-queening with moderator. And because of autocracy on my server I allow my vassals to be tyrants. This ban is not negotiable with me.
23:08 fireglow how about if he donates one bitcoin?
23:08 fireglow to me
23:09 nm0i Hmmm. He pays you and I get nothing.
23:09 nm0i Fine by me.
23:09 fireglow perfect
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23:24 imr hey, uh, I'm having trouble with a fresh MT server and fh
23:24 imr the Android client*
23:25 imr freezing beyond resolving address
23:26 imr was about to file an issue but I thought I should go here in case it's on my end only
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23:30 Shadow_The_Hedge hello?
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