Time |
Nick |
Message |
00:02 |
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01:03 |
Tmanyo |
Is there anyone here who could help me with formspec tables? |
01:05 |
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01:17 |
wilkgr |
Tmanyo, there is a generator for that (ik, not what you mean, just pointing it out) |
01:17 |
whitephoenix |
is anyone else working on some halloween mods? https://i.imgur.com/IdE3mgB.png |
01:19 |
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01:22 |
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01:36 |
kaeza |
sooo... gues we'll never see the actual question :< |
01:40 |
longerstaff13 |
? |
01:41 |
whitephoenix |
I'm looking forward to streaming modding tommorow |
01:42 |
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01:45 |
MinetestBot |
[git] Ferk -> minetest/minetest_game: Make flammable: Flowers, grasses and several crafitems 3c9d71e https://git.io/vPpU8 (2016-10-25T02:37:36+01:00) |
01:45 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Change many metal nodes to use default metal sounds fbac9be https://git.io/vPpU4 (2016-10-25T02:37:36+01:00) |
01:45 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Default: Add metal sound table function and metal sounds fa9a345 https://git.io/vPpUB (2016-10-25T02:34:39+01:00) |
01:57 |
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03:24 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Fire: Reduce volume of flint and steel sound bca0142 https://git.io/vPpqv (2016-10-25T04:22:17+01:00) |
03:24 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Update and set volume of damage sounds 41a3345 https://git.io/vPpqf (2016-10-25T04:22:12+01:00) |
03:41 |
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05:31 |
DopeRider |
hi |
05:32 |
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05:49 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Shaders: Apply tone mapping before fog calculation. 9817648 https://git.io/vPpZv (2016-10-25T07:49:19+02:00) |
05:51 |
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05:52 |
Buttatoes |
What's a good server to play on? I was on Megafs but it's been down for at least 2 days |
06:40 |
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11:22 |
Out`Of`Control |
hi |
11:22 |
Out`Of`Control |
how can i disable secure mod? |
11:27 |
Calinou |
Out`Of`Control: secure.enable_security = false |
11:27 |
Calinou |
in minetest.conf |
11:28 |
Calinou |
for only some mods: secure.trusted_mods = moreblocks,moreores |
11:28 |
Calinou |
(for example) |
11:28 |
Calinou |
and keep secure.enable_security = true in this case |
11:28 |
Out`Of`Control |
Calinou: thank you, somehow trusted does not work |
11:28 |
Calinou |
mods need to request an insecure environment for trusted mods to work |
11:28 |
Calinou |
which old mods don't do |
11:28 |
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11:29 |
Volkj |
Calinou: so old mods needs to be modified to work in the trusted_mods list? |
11:30 |
Calinou |
I guess? |
11:30 |
Out`Of`Control |
security mod cause crash, it should display what mod trigger it |
11:33 |
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11:37 |
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11:42 |
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11:43 |
jluc |
hello |
11:45 |
Out`Of`Control |
hi |
11:45 |
jluc |
my son Ulysse dont manage to craft glass |
11:46 |
jluc |
he puts charcoal at the bottom of a hoven and sand on top but nothing happens, the oven doesnt lit |
11:46 |
jluc |
what could he do wrong ? |
11:46 |
Out`Of`Control |
try wood or cactus as fuel |
11:49 |
jluc |
ok - i've told him, he will try cactus first ! |
11:54 |
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11:55 |
MinetestBot |
[git] adrido -> minetest/minetest: Windows: dont link to libraries that are already linked by cmake a1e1323 https://git.io/vPpAk (2016-10-25T13:54:24+02:00) |
12:01 |
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12:01 |
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12:21 |
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12:48 |
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lsab joined #minetest |
12:48 |
lsab |
Hi guys |
12:48 |
lsab |
I have two questions |
12:48 |
Volkj |
hi |
12:48 |
lsab |
1) How can I get strong light? |
12:49 |
lsab |
*intense light |
12:50 |
DuCake |
hello. strong light in what context? |
12:51 |
DuCake |
AFAIK any given node can have a max light level of 15, the only thing brighter being daylight in a non-covered area. not sure if node light can be given a further die-off distance but I don't think so. |
12:53 |
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12:53 |
lsab |
DuCake: I need to use in covered area |
12:54 |
lsab |
I had use homedecor light, but I think so slow light |
12:55 |
lsab |
*low light |
12:55 |
DuCake |
i don't know how homedecor's lights are coded. try using a meselamp -- that's as bright as node-based light source will get. if you find it too "big", try using moreblocks and cutting the meselamp up using the circular saw. the light intensity remains the same |
12:57 |
lsab |
DuCake: ok, I'll try your tip |
12:57 |
lsab |
I have a second question about Vehicles mod |
12:59 |
lsab |
Minetest breakes when I try to fly with plane |
13:01 |
DuCake |
your minetest/ folder should contain a "debug.txt" which is the log of everything going on in the game (assuming this is on the desktop Minetest). It shuold have a "StackTrace" somewhere, above which is the error message..... can you locate that and check what the error was? |
13:03 |
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13:06 |
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13:15 |
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13:20 |
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13:23 |
yusf[m] |
lsab: Theres "mini sun" mod as well. https://forum.minetest.net/viewtopic.php?f=9&t=6222 |
13:27 |
lsab |
DuCake: 2016-10-24 12:09:50: ERROR[Main]: stack traceback: 2016-10-24 12:09:50: ERROR[Main]: /home/luiz/.minetest/mods/vehicles/api.lua:396: in function 'object_fly' 2016-10-24 12:09:50: ERROR[Main]: /home/luiz/.minetest/mods/vehicles/init.lua:969: in function </home/luiz/.minetest/mods/vehicles/init.lua:964> |
13:31 |
lsab |
DuCake: its depends default, tnt and mobs |
13:32 |
lsab |
but if I create an empty world and allow just default mod I found errors |
13:34 |
DuCake |
that's the stacktrace - but what's the error? it should be a couple lines above the stack trace |
13:35 |
DuCake |
your alternate bet would be to contact the creator of the mod https://github.com/D00Med/vehicles/issues |
13:41 |
lsab |
DuCake: ok, I'll contact him for issues |
13:42 |
lsab |
DuCake: thanks fot your help |
13:42 |
lsab |
*for |
13:47 |
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13:48 |
lsab |
When I create a empty world and active the default mod, I found errors too |
13:49 |
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13:52 |
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13:57 |
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13:58 |
Fritz01 |
The shaders in MC and Terasology are coded in java? |
13:58 |
sfan5 |
ok here is it: |
13:58 |
sfan5 |
YOU CANNOT CODE SHADERS IN JAVA |
13:58 |
sfan5 |
make sure you remember that |
13:59 |
Fritz01 |
Bye |
13:59 |
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14:17 |
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14:18 |
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14:20 |
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14:21 |
Fixer |
still trolling? |
14:24 |
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14:31 |
Hirato_ |
if you're crazy you could probably use java as a preprocessor for GLSL |
14:31 |
Hirato_ |
think JSP but with the result being GLSL instead of HTML |
14:37 |
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14:41 |
Telesight |
What is the maximum size of an picture so it can be placed on the Minetest forum? |
14:49 |
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14:57 |
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14:58 |
Gael-de-Sailly |
Hi |
14:59 |
Gael-de-Sailly |
I'm trying to make a particlespawner attached to the player, but the coordinates of the particles seems to be doubled |
15:00 |
Gael-de-Sailly |
It falls on me only when I'm at 0,0 |
15:01 |
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15:44 |
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16:07 |
whitephoenix |
If anyone's interested I'll be streaming some modding at https://www.twitch.tv/whitephoenix0 |
16:15 |
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16:20 |
aix |
whitephoenix: nice stream |
16:20 |
whitephoenix |
thanks |
16:20 |
aix |
uhm |
16:21 |
aix |
you replied but it ain't on the stream |
16:47 |
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18:00 |
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18:15 |
whitephoenix |
how do I slice a string in lua? |
18:17 |
sfan5 |
"Lua provides automatic conversions between numbers and strings at run time. Any numeric operation applied to a string tries to convert the string to a number:" |
18:17 |
sfan5 |
TIL lua does this |
18:17 |
sfan5 |
but why |
18:17 |
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18:17 |
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18:17 |
sfan5 |
whitephoenix: string.sub http://lua-users.org/wiki/StringLibraryTutorial |
18:18 |
whitephoenix |
thanks |
18:22 |
Telesight |
What is the maximum size of a picture (attachement) so it can be placed on the Minetest forum? |
18:23 |
Calinou |
Telesight: I think it's in MB? |
18:23 |
Calinou |
you could use https://lut.im/ if you don't want to rely on attachments |
18:25 |
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18:26 |
Telesight |
But then I have to use a link ... |
18:27 |
sfan5 |
well why is your picture so big |
18:27 |
sfan5 |
anyway the limit is probably a few MB |
18:27 |
Telesight |
It is only a Minetest screenshot |
18:28 |
Telesight |
1,7 MB big ... |
18:40 |
Telesight |
I tried again to upload a screenshot: 413 Request Entity Too Large .... |
18:40 |
MinetestBot |
[git] Gael-de-Sailly -> minetest/minetest: ParticleSpawner: fix offset being added twice 3db2f08 https://git.io/vPhhr (2016-10-25T20:39:39+02:00) |
18:43 |
Krock |
you can make minetest output jpeg with horrible quality if you want that |
18:50 |
Telesight |
I ran the screenshot through The GIMP to make it smaller, now I can upload it. |
18:50 |
agaran |
anyone toyed with grail_test game? |
18:54 |
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19:04 |
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19:11 |
MinetestBot |
[git] Foghrye4 -> minetest/minetest: Adding LuaError on attempt to assign vectors with values out of range 6eb6e75 https://git.io/vPjUv (2016-10-25T21:10:51+02:00) |
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20:17 |
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20:17 |
Vault |
hello can I have some help? |
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21:15 |
MinetestBot |
[git] LNJ2 -> minetest/minetest_game: game_api.txt: Add new metal sounds func. 138eb71 https://git.io/vPjBA (2016-10-25T14:15:53-07:00) |
21:17 |
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21:19 |
swift110 |
heyt all |
21:21 |
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23:24 |
fireglow |
Anybody of you seen a recent influx of what I think are bots joining your servers with names that match this regex: [A-Z][a-z]+[0-9]+, so for example Sillybot231? Joining and quitting right after. |
23:24 |
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23:54 |
nm0i |
joining and staying. |
23:55 |
nm0i |
Perhaps your mod configuration invokes OOM killer on their side. |
23:56 |
nm0i |
It must be another mobile client. |
23:58 |
kaeza |
^ probably that |
23:58 |
kaeza |
some of them modify the (old) "Guest" prefix |
23:58 |
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23:59 |
AcidNinjaFWHR |
Is there a way to detect if a client is a mobile client (resolution screen or something else) ? |
23:59 |
kaeza |
fireglow, no_guests is your friend: https://forum.minetest.net/viewtopic.php?id=8004 |
23:59 |
fireglow |
kaeza: yeah I've already adapted it |
23:59 |
kaeza |
kk |