Time |
Nick |
Message |
00:00 |
everamzah |
ok, i'd put the settings specific to your server in a separate file, and use --config <filename.conf> to load with those settings. eg minetest --server --config server.conf |
00:01 |
everamzah |
!server fun caves |
00:01 |
MinetestBot |
everamzah: [FCS] Fun Caves | lumaria.duckdns.org | Clients: 0/15, 0/0 | Version: 0.4.14-dev / minetest | Ping: 124ms |
00:02 |
jackthegreat |
hmm |
00:02 |
everamzah |
i want to change the name but i dunno what |
00:02 |
everamzah |
I wanted to change it to Fun Cakes and put a cake in there, but decided against it |
00:02 |
jackthegreat |
so how many .conf files do you have? |
00:02 |
everamzah |
incidentally, on the host machine, i have just one |
00:03 |
jackthegreat |
just minetest.conf right? |
00:03 |
everamzah |
but i still do --config fun_caves.minetest.conf ... you can name it anything you want (just not late_for_dinner.conf) |
00:03 |
everamzah |
and then use --config <absolute or relative path> |
00:06 |
jackthegreat |
wait a sec... |
00:06 |
jackthegreat |
im gonna copy your entire .conf and replace mine |
00:07 |
jackthegreat |
!up 66.249.65.23 |
00:07 |
MinetestBot |
66.249.65.23:30000 seems to be down |
00:09 |
everamzah |
!up lumaria.duckdns.org |
00:09 |
MinetestBot |
lumaria.duckdns.org:30000 is up (129ms) |
00:09 |
jackthegreat |
sigh |
00:09 |
jackthegreat |
i cant figure out what is wrong |
00:09 |
jackthegreat |
i basically had the same thing as you except i took out and replaced with mine |
00:10 |
everamzah |
so you're using --config argument now? with a configuration file specific to the server you're trying to start? |
00:11 |
everamzah |
let's see it on pastebin again. there must be some other site. is that what gists are for? probably not |
00:12 |
jackthegreat |
http://pastebin.com/AS8t8rXu |
00:12 |
everamzah |
what does it say for "listening on" when you start the server? |
00:12 |
everamzah |
mine says: "listening on 0.0.0.0:30000" |
00:12 |
everamzah |
(that must be the bind_address = setting) |
00:13 |
everamzah |
interesting, that looks just like mine! and mine works so... heh, not a clue |
00:13 |
jackthegreat |
lol |
00:14 |
jackthegreat |
but now that i replaced it, the window wont start at all |
00:14 |
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00:14 |
jackthegreat |
so that file is all you have right |
00:14 |
everamzah |
replaced? |
00:14 |
everamzah |
i don't think you were supposed to replace anything |
00:14 |
jackthegreat |
no i mean after i used yours |
00:15 |
everamzah |
yes i only have/use one config file |
00:15 |
everamzah |
but i don't launch the client on that computerr |
00:15 |
everamzah |
if i hosted and played on the same computer, then i would use two. one for the server process, and one for the client |
00:15 |
jackthegreat |
what is a client? |
00:16 |
jackthegreat |
oh |
00:16 |
everamzah |
server config would be like, address, port, description |
00:16 |
everamzah |
client config would be like, key binding, texture pack, etc |
00:16 |
jackthegreat |
so ill need to test on a different computer? |
00:16 |
everamzah |
you can mix them all together, it's not problem, i just think it makes it easier to read separate |
00:16 |
everamzah |
no, not at all |
00:16 |
everamzah |
when i started running a minetest server, i started up the GUI, checked the Public box, and that was it |
00:16 |
everamzah |
i even stayed connected overnight because i didn't want the server to shut off haha |
00:17 |
jackthegreat |
what is a graphical user interface |
00:17 |
jackthegreat |
actually do i need to create it? |
00:17 |
everamzah |
the GUI/ |
00:17 |
everamzah |
no |
00:17 |
jackthegreat |
17:30: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:30000. |
00:18 |
jackthegreat |
thats what it says alright |
00:18 |
everamzah |
my clock must be behind |
00:18 |
everamzah |
it's 20:20 here |
00:18 |
jackthegreat |
!up 66.249.65.23 |
00:18 |
everamzah |
anyway, it might help to completely start over |
00:18 |
MinetestBot |
66.249.65.23:30000 seems to be down |
00:18 |
everamzah |
delete everything and just try again from scratch |
00:18 |
jackthegreat |
sniffle |
00:19 |
everamzah |
because if you set server_address = 66.249.65.23 |
00:19 |
everamzah |
and you have port 30000 forwarded to the host machine |
00:19 |
everamzah |
it really very well should work, and without a lot of fuss |
00:19 |
jackthegreat |
and thats exactly what i did... unless my external ip is wrong somehow lol |
00:20 |
everamzah |
well i was able to ping it. i did notice that the ip you gave is different to the one on your IRC |
00:20 |
everamzah |
jackthegreat (185e0bf2gateway/web/freenode/ip.24.94.11.242) has joined #minetest |
00:20 |
everamzah |
i dunno if that makes a difference, tho |
00:20 |
jackthegreat |
hmmm |
00:20 |
everamzah |
!up 24.94.11.242 |
00:20 |
jackthegreat |
your right |
00:20 |
MinetestBot |
24.94.11.242:30000 seems to be down |
00:21 |
everamzah |
and you had the port 30000 forwarded to the correct host on your internal LAN? so if your computer's IP is 192.168.1.100, then any incoming connections on port 30000 in your router would go there? |
00:21 |
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00:22 |
everamzah |
i usually google "what's my ip address" to find mine out -- never seems to change anymore tho |
00:22 |
everamzah |
i tried turning it off and back on again, to no avail |
00:22 |
jackthegreat |
2606:6000:c741:b800:d9d4:8997:b8b1:2c18 |
00:22 |
everamzah |
omg what is THAT |
00:22 |
jackthegreat |
this is my ip address lol |
00:22 |
* everamzah |
runs away |
00:22 |
jackthegreat |
when i search it up, 2 comes up |
00:23 |
jackthegreat |
one is the 22. something |
00:23 |
jackthegreat |
another is the 66.249. |
00:23 |
jackthegreat |
and a third says 86.169. |
00:23 |
jackthegreat |
lol |
00:23 |
everamzah |
weird, i only have one ip :'( |
00:24 |
everamzah |
well try putting all of them in server_address =, one at a time, and see which one works |
00:24 |
jackthegreat |
for port forwarding you did UDP right |
00:24 |
everamzah |
yep |
00:24 |
jackthegreat |
hm |
00:24 |
everamzah |
what's the ip for your computer that you're trying to run the server on? |
00:24 |
jackthegreat |
did you make both external and internal port 30000 |
00:24 |
everamzah |
i think it's ipconfig or something in windows |
00:25 |
jackthegreat |
my internal ip is 192.168.0.11 |
00:25 |
everamzah |
oh, mine didn't ask. it just says port number to be forwarded. |
00:25 |
everamzah |
so on your router, under port forwarded, you have incoming connections on port 30000 go to 192.168.0.11 ? |
00:27 |
jackthegreat |
my router doesnt even have the "incoming connections |
00:28 |
jackthegreat |
"incoming connections" tab |
00:28 |
everamzah |
well i paraphrased, i dunno what it'll be labeled. "port forwarding" or something |
00:28 |
everamzah |
but my point was that any connections from the outside world to your router, on port 30000, go to 192.168.0.11? |
00:29 |
everamzah |
the host ip of the minetest server? |
00:29 |
jackthegreat |
nope |
00:32 |
everamzah |
because the connections to your router from the outside world on port 30000 need to go to the host machine running minetest |
00:32 |
jackthegreat |
ok how do i check if any connections are going to the host machine? |
00:35 |
everamzah |
i don't know, but i don't think they are, otherwise i'd have been able to connect and !up would have worked -- you'd have been listed |
00:35 |
twoelk |
everamzah pinged your computer a while ago, rightß |
00:35 |
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00:35 |
everamzah |
but i don't know. i just think that if you have port 30000 forwarded to the correct host IP, and you have server_address to the correct external IP, then it really should Just Work |
00:36 |
jackthegreat |
thats what i thought to |
00:36 |
twoelk |
on windows you might have to ad an exception to the firewall |
00:36 |
everamzah |
24.94.11.242 is the IP i get from /whois jackthegreat |
00:37 |
everamzah |
i think that's the one to use for server_address |
00:37 |
twoelk |
and servers may appear somewhat later on the list after the server started |
00:37 |
everamzah |
no? |
00:37 |
everamzah |
well that one i can't ping to. but 66.249.65.23 i still can |
00:38 |
everamzah |
!up 66.249.65.23 |
00:38 |
MinetestBot |
... |
00:38 |
everamzah |
if you figure it out let us know |
00:38 |
jackthegreat |
lol |
00:39 |
jackthegreat |
ok im checking mmy router, it says for ip address is 24.94.11.242 |
00:39 |
jackthegreat |
but 66.249.65.23 is the one i get when i search up online |
00:42 |
everamzah |
can you ping 24.94.11.242? i can't |
00:43 |
jackthegreat |
yep i can |
00:44 |
jackthegreat |
i am also able to ping 66.249 |
00:44 |
everamzah |
that one i can too, and that's the one in server_address config setting |
00:45 |
jackthegreat |
yep |
00:45 |
everamzah |
so maybe it is a router issue hrm :/ |
00:45 |
everamzah |
either that or one of those windows firewall exception dealies |
00:45 |
jomat |
66.249.65.23 is a Google address |
00:45 |
jackthegreat |
grr that would suck |
00:45 |
everamzah |
haha oh it is? |
00:45 |
everamzah |
why doesn't google have their minetestserver up? |
00:45 |
jackthegreat |
lol |
00:46 |
everamzah |
yes looks like square one here jack |
00:47 |
jackthegreat |
unfortunately |
00:47 |
twoelk |
you could dissable the firewall, call the server from here and put the firewall back up, just to check if that is blocking you |
00:47 |
jackthegreat |
cant be |
00:48 |
jackthegreat |
i allowed minetest to pass through |
00:48 |
jackthegreat |
but when i try port forwarding to 24.94.11.2424, it says it isnt a valid ip |
00:48 |
everamzah |
2424? |
00:49 |
everamzah |
24.94.11.242 |
00:49 |
jackthegreat |
yep |
00:49 |
jackthegreat |
meant that |
00:49 |
everamzah |
that's what i got from your /whois, but wasn't able to ping it. is that normal? |
00:49 |
everamzah |
if that's your publicly accessible ip, then put _that_ in server_address field |
00:50 |
everamzah |
worth a try anyway |
00:50 |
everamzah |
!up 24.94.11.242 |
00:50 |
MinetestBot |
24.94.11.242:30000 seems to be down |
00:52 |
jackthegreat |
alright im going to stop for today, might giv eup : ( |
00:53 |
everamzah |
yes, rest, take a break for sure |
00:53 |
everamzah |
next time with fresh eyes, maybe it will be easier |
00:53 |
jackthegreat |
thanks for spending so much time everamzah trying to help me |
00:53 |
everamzah |
it's my pleasure. good luck, and have a nice evening |
00:53 |
jackthegreat |
you too |
00:53 |
jackthegreat |
and thanks |
00:53 |
everamzah |
thx |
01:11 |
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08:22 |
agaran |
Hello, perhaps it is know but if register_craft you pass recipe = {'node:name'}, game will crash on load instead of reporting error that it is incorrect structure passed.. |
08:24 |
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08:24 |
agaran |
also it seems that you can't have two shaped recipes with 1 item only differing with placement and having different result object.. |
08:26 |
Krock |
hi. Could you please post a pastebin link for that crash code? |
08:28 |
agaran |
ok |
08:29 |
agaran |
minetest.register_craft({ output = "dye:red", recipe = { 'dye:blue' } }) |
08:29 |
agaran |
lua eats it happily, then game crashes on load |
08:30 |
agaran |
I understand it is -wrong- recipe, but still.. |
08:30 |
agaran |
sorry for QA morning ;) |
08:34 |
Krock |
did you add "dye" to your depends.txt file? |
08:38 |
agaran |
yes, original code was making result that is from my module and was using only my module provided node types. |
08:39 |
agaran |
I am just playing with minetest for maybe month, discovered technic, mesecons, now messing with own things to get cables more to my liking etc.. |
08:39 |
agaran |
and above was result of one liner to convert back spare cables.. got crash so dug around.. |
08:44 |
Krock |
agaran, I see the problem. Check this out: minetest.register_craft({ output = "dye:red", recipe = { {'dye:blue'} } }) |
08:46 |
Krock |
the additional bracket on the inner side is used to seperate the craft table lines (horizontal) |
08:47 |
agaran |
yes, I know |
08:47 |
agaran |
I mean, game should not crash if lua accepted syntax... |
08:47 |
agaran |
I perfectly understand that my recipe was lua-side correct but game-side incorrect |
08:48 |
agaran |
sorry if I did not phrased it well enough |
08:49 |
Krock |
there are many issues that go into that direction. Usually when the game expects another argument type of the function |
08:49 |
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08:50 |
agaran |
I guess, I just thought it is good to report such as static structure is easier to examine than function signature.. |
08:58 |
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09:02 |
MinetestBot |
[git] numberZero -> Jeija/minetest-mod-mesecons: Command block server crash fixed f9f7600 https://git.io/vKsVI (2016-07-09T11:01:27+02:00) |
09:07 |
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09:21 |
MinetestBot |
[git] cheapie -> Jeija/minetest-mod-mesecons: Don't bother checking if a node can overheat before cooling it acd41b5 https://git.io/vKsVH (2016-07-09T11:17:08+02:00) |
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12:17 |
XeonSquared |
Is there a good way to keep mods up-to-date from the command line? |
12:19 |
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12:26 |
Calinou |
XeonSquared: clone them using Git, then call "git pull" inside the mod folder :P |
12:26 |
Calinou |
this works on all platforms |
12:26 |
XeonSquared |
Sane enough. |
12:26 |
Calinou |
https://gist.github.com/Calinou/93938dc92484bc5e89f0 |
12:26 |
XeonSquared |
Scriptable too. |
12:27 |
XeonSquared |
I'll do that, thanks |
12:27 |
Calinou |
use this for updating all Git repositories contained in a folder |
12:28 |
XeonSquared |
My issue with that |
12:28 |
XeonSquared |
is that I don't know if stuff will always be in that dir and loadable as a mod |
12:28 |
XeonSquared |
if that makes sense |
12:29 |
Calinou |
don't worry, it skips non-Git repositories automagically |
12:30 |
XeonSquared |
no but like |
12:30 |
XeonSquared |
if there's a mod that has say |
12:30 |
XeonSquared |
the mod in a subfolder of the main git repo |
12:30 |
XeonSquared |
is that an issue? |
12:32 |
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12:38 |
everamzah |
!up 172.101.13.131 |
12:38 |
MinetestBot |
172.101.13.131:30000 is up (123ms) |
12:38 |
everamzah |
oops |
12:38 |
everamzah |
!up 172.101.13.131 30001 |
12:38 |
MinetestBot |
172.101.13.131:30001 is up (128ms) |
12:39 |
agaran |
is there oposite function to string.split ? |
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12:52 |
agaran |
found, table.concat |
12:57 |
agaran |
is there something that gets called during loading of game to pass data from nodes in-world to module to which they belong or I am missing point? |
12:58 |
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12:59 |
EvPix |
Hello, here speak on russian? |
12:59 |
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13:08 |
EvPix |
I only have one question. Why not make a 3d model of the torch, why 2d texture? She did not look the part. |
13:10 |
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13:12 |
everamzah |
i don't know, but there is https://github.com/minetest-mods/torches anyway |
13:14 |
EvPix |
And somehow Performance on AMD A6-4400M in minetest not good. |
13:15 |
EvPix |
Occur periodically hang for 5 seconds. |
13:17 |
EvPix |
Video card: AMD Raderon HD 7520G + HD 7400M Dual Graphics |
13:17 |
EvPix |
Radeon not Raderon |
13:18 |
EvPix |
Answer please |
13:22 |
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13:22 |
EvPix |
Answer please, guys. |
13:29 |
EvPix |
Why Intel Pentium 64bit better AMD A6-4400M performance? |
13:30 |
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13:31 |
EvPix |
My PC Intel Pentium better better than my laptop processor AMD A6-4400M? |
13:32 |
EvPix |
why everyone is silent? |
13:33 |
EvPix |
everyone is asleep, or you do not want me to answer? |
13:33 |
shangul |
im asleep |
13:34 |
EvPix |
how can you sleep if you answer me? |
13:34 |
everamzah |
EvPix: performance in minetest is not good |
13:34 |
everamzah |
that is a known issue |
13:35 |
everamzah |
in fact, when i played it for the first time, i was rather appalled |
13:36 |
EvPix |
read my question about CPUs |
13:36 |
XeonSquared |
Well I mean |
13:36 |
XeonSquared |
It's not particuarly good on high-end systems |
13:36 |
XeonSquared |
but it copes really well on low-end systems |
13:37 |
everamzah |
maybe. if there's more than one core |
13:38 |
everamzah |
the biggest factor, i find, is whether you're running the server with the mapgen |
13:38 |
everamzah |
or just the client. old PC with minetest singleplayer world = too slow |
13:38 |
EvPix |
So it turns out that my computer processor is better than the more productive laptop? |
13:39 |
everamzah |
i don't know, but if your machine is running just the client than it will be much faster |
13:39 |
everamzah |
then* |
13:40 |
EvPix |
I play on the server, 200 players on it. |
13:40 |
everamzah |
200 players eh? impressive! |
13:41 |
EvPix |
although the Russian community has 2,000 players on the server |
13:42 |
everamzah |
quake |
13:43 |
EvPix |
what? it's too much? |
13:43 |
everamzah |
i wouldn't know |
13:44 |
tpe |
I would say a more efficient engine would be beneficial (the whole high end not scaling is weird) but I understand that a switch to something else wouldn't be trivial. |
13:44 |
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13:45 |
EvPix |
Russian community server is running on a machine with intel core i7. |
13:46 |
EvPix |
2000 players |
13:46 |
EvPix |
on it |
13:46 |
everamzah |
so that's #1 -- when you say performance is poor, we must specify: do we mean the performance of the client? (graphics) |
13:47 |
everamzah |
or do we mean the performance of server (many players, mapgen, etc) |
13:47 |
everamzah |
and of course, both server+client on one machine doesn't cater well to >2 players |
13:47 |
everamzah |
(on my hardware, anyway) |
13:47 |
EvPix |
Yes graphics and bottlenecks world generation. |
13:47 |
everamzah |
well server doesn't do graphics |
13:48 |
everamzah |
just client, and if only client performance is bad, lower graphics settings |
13:48 |
everamzah |
change max_fps to 30 or so |
13:48 |
everamzah |
that 2x performance boost, no? |
13:49 |
EvPix |
now, and so more and 60 fps |
13:50 |
EvPix |
I think the world is optimized generators. |
13:50 |
everamzah |
lost me on that one |
13:50 |
* Krock |
gets constant 25 fps in a singleplayer world. Athlong 64 4000+ (singlecore) @0.8 MHz (when idle in Minetest) |
13:50 |
Krock |
* 0.8 GHz |
13:50 |
Krock |
*Athlon |
13:51 |
Krock |
Aagh.. there's again a typo monster around |
13:51 |
everamzah |
rawr |
13:52 |
EvPix |
now it working intel pentium 64bit on my PC. |
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13:53 |
EvPix |
Oh, and wondering when in minetest will add a lot of different items and monsters? |
13:54 |
everamzah |
minetest is an engine |
13:54 |
everamzah |
minetest game has a bunch of stuff, but is kept minimal (heh) on purpose |
13:54 |
everamzah |
see discussions at https://github.com/minetest/minetest_game |
13:55 |
everamzah |
additional subgames offer a wealth of feature/items -- singular mods add just what you need |
13:55 |
everamzah |
if you haven't already, puruse the mods subforums at forum.minetest.net |
13:55 |
EvPix |
I thought that minetest game. |
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13:57 |
EvPix |
The only thing that did not suit me so it is the speed of the mods on lua. |
13:57 |
everamzah |
well it really depends on the mod. if it adds just 1 item, that wouldn't affect much |
13:58 |
everamzah |
but if it's a complex mod that does a lot of different functions constantly, yes it could be poor |
13:58 |
everamzah |
but remember, you multiply these things by number of connected players |
13:58 |
everamzah |
so if it's slow normally, then it'll be slow x 2000 for your server |
13:59 |
EvPix |
This mod is working very slowly https://forum.minetest.net/viewtopic.php?t=629 |
13:59 |
everamzah |
(i don't actually math) |
13:59 |
everamzah |
oooh |
13:59 |
everamzah |
yes did u install luasocket?!?! |
13:59 |
EvPix |
yes |
14:00 |
everamzah |
oh i think it's only spawning that affects speed of... i dk that mod well, but it's a nice one |
14:00 |
everamzah |
it is slow tho. mobs_redo is generally considered fast enough |
14:00 |
everamzah |
i am fond of CME also |
14:01 |
everamzah |
mobs are probably going to add a lot of bottleneck to server in general. i've seen mobs_redo mobs get kinda outta control too |
14:01 |
EvPix |
Why not do fashion game in a dll libraries? |
14:01 |
everamzah |
are you using LuaJIT? |
14:02 |
everamzah |
also, i am not on windows and don't generally use wine |
14:02 |
* XeonSquared |
gets a solid 20FPS on this https://a.pomf.cat/ucibaf.png box |
14:02 |
EvPix |
everamzah: no |
14:02 |
EvPix |
not luajit |
14:03 |
everamzah |
did u download a precompiled windows binaries? |
14:03 |
everamzah |
i kinda assumed they came with luajit |
14:03 |
Krock |
they all come with LuajIT |
14:03 |
MinetestBot |
[git] Snipie -> minetest/minetest: Fix typos (#4298) 4c530de https://git.io/vKs1w (2016-07-10T00:00:14+10:00) |
14:03 |
everamzah |
so if you downloaded precompiled windows binaries, you are using luajit then ok |
14:04 |
EvPix |
XeonSquared: upload please on imgur.com. |
14:04 |
XeonSquared |
mmk |
14:04 |
everamzah |
but if you're using animals modpack i think you need luasocket to make it faster, that's from recollect tho |
14:04 |
XeonSquared |
man people don't trust pomf clones outside of imageboards |
14:05 |
XeonSquared |
https://i.imgur.com/0HrwvVK.png |
14:05 |
EvPix |
but what is it? |
14:06 |
EvPix |
pyramid? |
14:08 |
EvPix |
In minetest certainly has a future but only in a few areas of games, space procedurally generated worlds, minecraft-like and all! |
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14:11 |
EvPix |
I personally minetest kospicheskuyu remade in the game with a completely redesigned the infinite universe and the core with high capacity generation. |
14:11 |
EvPix |
space game |
14:13 |
EvPix |
But unfortunately a greater realization minetest not do. |
14:14 |
EvPix |
Has anyone tried to remake minetest another game? |
14:15 |
EvPix |
If not, I'll probably go and will not disturb the silence chatting minetest. |
14:16 |
everamzah |
:) good chatting |
14:17 |
EvPix |
Ok, well I'm leaving. |
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15:36 |
Calinou |
in soviet Russia... |
15:36 |
everamzah |
quake plays you |
15:37 |
everamzah |
i have it in my mind every russian gamer has to play quake as like some requisite. i refuse to believe anything to the contrary |
15:37 |
est31 |
joke makes fun of you |
15:38 |
everamzah |
harosh |
15:41 |
MinetestBot |
[git] t4im -> minetest/minetest_game: Doors: Remove unnecessary node lookups 5943653 https://git.io/vKsSz (2016-07-09T16:34:28+01:00) |
15:41 |
MinetestBot |
[git] t4im -> minetest/minetest_game: Always return the leftover ItemStack for on_place and on_rightclick 71c7e21 https://git.io/vKsS2 (2016-07-09T16:32:41+01:00) |
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heyX3 |
hey |
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Obito |
hi |
17:09 |
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Obito |
mech are you here ? |
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19:02 |
everamzah |
!server joeychloe |
19:02 |
MinetestBot |
everamzah: No results |
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19:58 |
shangul |
miner is cool. he mined about 5kn for me! |
19:59 |
shangul |
now i have a big long tunnel! |
20:00 |
shangul |
i mean a network of these tunnels |
20:01 |
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agaran |
miner ? |
20:03 |
shangul |
yea |
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22:02 |
shangul |
why people play mc instead of mt? |
22:09 |
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22:11 |
Hijiri |
more features, more extensive mods and mod community |
22:13 |
shangul |
ah |
22:13 |
Hijiri |
mobs maybe, but I don't remember caring about them particularly |
22:13 |
Hijiri |
There aren't a lot of MT mods with deep tech trees, for example |
22:13 |
Hijiri |
those can be engaging if combined with the tech actually mattering |
22:14 |
Hijiri |
actually, maybe the gameplay is what makes a mod engaging, but the tech trees stretch it out so it feels like you have some sense of progression along with it |
22:14 |
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22:14 |
Volkj |
always asked if the reason MC has more extensive mods is technical (e.g. MT can't do what MC mods can) or just the modder ability |
22:14 |
shangul |
is there any real sandbox computer mod? |
22:15 |
Hijiri |
shangul: I am working on a lisp computers mod |
22:15 |
Hijiri |
the vm will be written completely in lua so I can control computation time and memory use |
22:15 |
shangul |
where to download it? |
22:15 |
Hijiri |
it's not ready yet |
22:15 |
Hijiri |
I only have the lexer and parser ready |
22:16 |
Hijiri |
I have a good idea of how the VM will work though, and have been writing the design down so I know how to do it |
22:16 |
shangul |
ok where i can getnot ready mod? |
22:16 |
Hijiri |
It's on my github, but it's not a mod yet |
22:16 |
Volkj |
a reason may be that MT has a modding api and you can't go over it while MC, not having official mods, can work deeper in the code, in a situation similar to Chrome vs Firefox extensions |
22:17 |
Hijiri |
also with Java jar files you can just insert junk into it |
22:18 |
Hijiri |
with a program compiled like MT you would need to use a modified shared library that inserted hooks into minetest or something, to get an "unofficial mod system" where you modify the game directly, like mc does |
22:18 |
Hijiri |
with MC the jar file has compiled class files in it and you can just replace those |
22:19 |
Volkj |
so MT has "extensions" more than "mods"? |
22:19 |
Hijiri |
more like "mods" in MT means "modules" rather than "modifications" |
22:19 |
Volkj |
i see |
22:20 |
shangul |
!server |
22:20 |
MinetestBot |
shangul: *** BuildersWorld *** by Telesight | buildersworld.telesight.nl:30003 | Clients: 0/20, 0/3 | Version: 0.4.13 / minetest | Ping: 6ms |
22:20 |
shangul |
yay |
22:20 |
shangul |
0.4.13 |
22:20 |
shangul |
but 0 clients? |
22:21 |
Hijiri |
But a lot of the extensive mods that MC has could be implemented with most of their gameplay intact as MT mods |
22:21 |
Hijiri |
except some things having to do with mobs |
22:21 |
Volkj |
are mobs a "low-level" stuff compared to other things? |
22:21 |
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22:22 |
Hijiri |
mob AI is computationally expensive, and if you have to make a lot of API calls interleaved with your AI then it gets more expensive since API calls are expensive |
22:22 |
shangul |
what can i do with sword while there's no enemy? |
22:22 |
Volkj |
shangul: cutting leaves |
22:22 |
Hijiri |
hit people |
22:23 |
shangul |
lol |
22:24 |
shangul |
i found a skyblock, what can i do with it? |
22:24 |
Hijiri |
skyblock the mod? |
22:24 |
shangul |
no |
22:24 |
Hijiri |
cloud node? |
22:24 |
shangul |
yea |
22:24 |
Hijiri |
I don't know |
22:24 |
Hijiri |
decoration maybe |
22:24 |
shangul |
why u say node? |
22:25 |
Hijiri |
"blocks" in minetest are called nodes |
22:25 |
shangul |
ik |
22:25 |
shangul |
why u say node? |
22:25 |
Hijiri |
Why do I personally call them nodes, or why are they officially called nodes? |
22:26 |
Volkj |
imho using a common word helps in modding |
22:26 |
shangul |
officaly |
22:26 |
shangul |
*ll |
22:27 |
Hijiri |
I don't know, I guess because they are an element of the map, and node is a generic name for components of things |
22:27 |
Hijiri |
I've never read about why they decided to call them nodes |
22:27 |
shangul |
aw |
22:27 |
shangul |
k |
22:28 |
Hijiri |
maybe because "block" is already associated with a map blocks, which are 16x16x16 pieces of the map |
22:31 |
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22:31 |
hmmmm |
http://www.golem.de/news/kommissionsbericht-merkel-und-laenderchefs-unterstuetzen-kampf-gegen-adblocker-1606-121599.html |
22:32 |
Hijiri |
off topic? |
22:32 |
Hijiri |
not that I can read it |
22:32 |
hmmmm |
it's #minetest |
22:32 |
hmmmm |
not #minetest-dev |
22:32 |
Hijiri |
oh yeah |
22:32 |
hmmmm |
did you assume this was mtdev because i was chatting? lol |
22:34 |
Volkj |
happened to read something similar, seemed more oriented on the business model of adblock plus than on the adblocking itself |
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