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IRC log for #minetest, 2016-07-05

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All times shown according to UTC.

Time Nick Message
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01:38 hmmmm Happy 4th of July everyone
01:38 hmmmm and God Bless our Job Creators
01:39 iwB 4th of July?? o.O
01:40 * hmmmm shoots a star spangled banner out of his ass
01:41 iwB .-.
01:41 iwB I dont think there is an event on 4th of July. expect Eid Mubarak 29th
01:42 hmmmm U S A !   U S A !
01:42 iwB Oh
01:42 iwB USA celebrate this =P
01:42 hmmmm So I stood up n' told that teachin lady...
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01:43 hmmmm The only three letters I need to know are U S and A!
01:43 iwB XD get it
01:43 hmmmm WHOOOOOOOOOOOIE
01:43 * hmmmm shoots his gun into the sky
01:43 hmmmm *clapping intensifies*
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05:23 segfault22 I got Eclipse CDT to stop throwing so many errors - I had to add each directory or "folder" containing *.h header files for the dependencies, because it doesn't read through sub-folders for *.h files even though they are in the directory. Also, there are still a few errors thrown by eclipse, for some reason...
05:24 hmmmm you should ask sapier about his eclipse setup if you ever catch him around
05:24 segfault22 Okay, thank you for the pointer, I will make sure to ask sapier if he is around.
05:28 segfault22 I remember reading somewhere that Eclipse CDT is "unstable", but this makes it unusable because I have no way to know if something I wrote is actually throwing an error... for example, it thinks "PROJECT_NAME_C" is not defined or otherwise can not be resolved...
05:33 segfault22 maybe I should update Eclipse CDT
05:36 segfault22 A new version, "neon" has been released. I am currently using the version "mars"
05:39 hmmmm maybe... you're practically the only one who uses eclipse here
05:39 hmmmm i'm sorry none of us can really help you at all with your problem
05:54 segfault22 It's okay
05:55 segfault22 It doesn't have to work entirely properly, it just has to show me if I typed something wrong or if the syntax is broken
05:58 segfault22 We can't upgrade Eclipse Mars to Eclipse Neon without entirely replacing Eclipse, then redoing the entire structuring of the project... seems legit
06:00 segfault22 Is it really bad to use Java for making a voxel game?
06:01 hmmmm it is what it is
06:01 segfault22 it is definitely not c++
06:02 hmmmm every "infiniminer-inspired" game has its ups and downs and they're written in every language you could imagine
06:02 hmmmm what i will say is that the authors of these various games almost always adhere to the philosophy correlating to their programming language of choice
06:03 hmmmm voxel games written in Java don't necessarily need to be slow and bloated, but they commonly are because of a domino effect of design choices they decided on early
06:04 hmmmm there are other voxel games written in pure C as you could expect, they're snappy, lightweight, but lacking in features
06:07 segfault22 I am going to stick with minetest because it's not finished yet and it has a lot of potential
06:26 segfault22 I have not found any voxel game with smooth terrain, volume conservation, and a world where the farthest point south (or any direction) connects to the farthest point of the opposite direction (like "looping" but is there a better word for it?)
06:26 segfault22 circuital?
06:28 segfault22 There's probably a really nice single word for it in the German language (like Reißzeug for "drawing compass set") or Russian
06:29 segfault22 English tends to use several words to explain a simple concept in a very complex fashion,...
06:34 segfault22 If we could connect the north end of the world to the south end, and the west end to the east end, that would be a really nice way to work around the world size limit problem (until a bigger variable is used to store the node numbers thus making the possible world size much larger than current)
06:35 segfault22 Not just teleporting the player to the other side, but actual seamless connection, where you can see the stuff on the "other side", people there can see you too, and you can break blocks "over there" while being "not over there", etc.
06:43 nm0i You overcomplicate. Just add sign on spawn saying "Whoever ges further than 2000 points in any direction from origin gets banned", and write simple mod that does so.
06:43 nm0i This way you'd not only eliminate world growth problem but get rid of people that don't read rules.
06:46 segfault22 I don't want to limit the world to 2000 nodes size. Some simple structures will be over 200 nodes in size, such as a factory or a mountain range. Maybe if it's a hardcore fight-or-die server, then I would just make big walls with default:cloud all the way up and a roof/cieling made of transparent unbreakable nodes
06:47 segfault22 over 2000 nodes size,that is, 200 was an error
06:50 segfault22 It would basically be a limit of 4,000^3 space useable for buildings, mines, farms, etc. - that may be allright when the number of player accounts ever at the server is limited to 12 orso, but when you have over 100 different player accounts, space will start to run out.
06:52 segfault22 If the useable surface area is 4000^2, and there are only 100 player accounts, each player can use 400^2 surface area for homes or whatever.
06:58 Calinou <segfault22> too bad OpenAL is proprietary now, so we are limited to using the old outdated versions kept up on mirror/archive sites...
06:58 Calinou OpenAL Soft is not
06:58 Calinou (it's available on Windows too)
06:59 Calinou only the Windows "official" OpenAL is proprietary
06:59 Calinou but you can use OpenAL Soft as a drop-in replacement, IIRC
07:01 segfault22 OpenALSoft is not OpenAL; OpenALSoft is the open-source replacement, and it does pretty much the same, but OpenAL is owned by Creative Technology
07:02 segfault22 I still use the package called "openal" from the debian or ubuntu file servers, which should not be OpenALSoft because it is called "openal"
07:03 segfault22 if it is OpenALSoft, then the package wasn't named properly and I should use a different source. I did try to find OpenAL headers on the OpenALSoft website, but there is nothing of the sort.
07:04 segfault22 okay /now/ it has the header files,... it didn't last time...
07:07 segfault22 I will never by hardware from Creative Co Inc LLC GmbH (c) (r) (tm) because they call their software "open"-(anything-else-can-go-here) and it's not open-source
07:09 segfault22 I have to go now
07:09 segfault22 goodbye y'all
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11:49 Lithia Is there a place i can get the whole Minetest Documentation in Offline HTML or PDF Format?
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12:13 twoelk Lithia: in the docs folder of your Minetest installation you will find the Lua_api.txt - not the easiest to read but usually the most upto date documentation -> https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
12:14 twoelk more easy to read but not as complete is http://rubenwardy.com/minetest_modding_book/
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13:31 Fixer A newly released exploit can disable the write protection of critical firmware areas in Lenovo ThinkPads and possibly laptops from other vendors as well. Many new Windows security features, like Secure Boot, Virtual Secure Mode and Credential Guard, depend on the low-level firmware being locked down.
13:31 Fixer nice
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15:08 MinetestBot [git] est31 -> minetest/minetest: Finally set a window icon on X11 5d4d3f8 https://git.io/vKTSt (2016-07-05T17:02:06+02:00)
15:09 everamzah gnome users rejoice
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16:33 whitephoenix quick question: how do I make a node face a player when placed? My node always faces the same direction it seems
16:34 whitephoenix also using a nodebox model how can I change its textures after an action such as right click?
16:36 sfan5 for the first thing: facedir
16:37 sfan5 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L558
16:37 whitephoenix awesome thank you
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17:16 nm0i Door griefing
17:16 nm0i Mod makers, please add is_protected checks whenever it makes sense.
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17:23 MinetestBot [git] tenplus1 -> minetest/minetest_game: Game_api.txt: Add position table reference 98551ed https://git.io/vKktM (2016-07-05T18:18:45+01:00)
17:23 MinetestBot [git] tenplus1 -> minetest/minetest_game: Game_api.txt: Add API information for sethome functions c5b0fe7 https://git.io/vKktD (2016-07-05T18:17:22+01:00)
17:24 MinetestBot [git] paramat -> minetest/minetest_game: Default/mapgen: Simplify iron ore registrations d42f77c https://git.io/vKkty (2016-07-05T18:16:52+01:00)
17:24 MinetestBot [git] paramat -> minetest/minetest_game: Default/mapgen: Add ores above y = 1024 d476d01 https://git.io/vKktS (2016-07-05T18:16:52+01:00)
17:24 MinetestBot [git] paramat -> minetest/minetest_game: Default/mapgen: Clean up ore registrations 1886d29 https://git.io/vKkt9 (2016-07-05T18:16:52+01:00)
17:24 MinetestBot [git] tenplus1 -> minetest/minetest_game: Bucket: Correct liquid placing in protected areas 21b457c https://git.io/vKktH (2016-07-05T18:15:35+01:00)
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17:56 MinetestBot [git] rubenwardy -> minetest/minetest: Remove cinematic toggle on F8 538af97 https://git.io/vKksh (2016-07-05T19:50:30+02:00)
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18:21 whitephoenix player:get_inventory():remove_item("main", player:Get_wielded_item():get_name()) should work right?
18:21 whitephoenix without the capitalized g
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18:33 MinetestBot [git] Snipie -> minetest/minetest: Fix for cropped text "Toggle Cinematic" 6014e72 https://git.io/vKkl6 (2016-07-05T20:29:41+02:00)
18:35 Fixer sfan5: i've noticed some sfan branch in minetest repo, what is it?
18:36 sfan5 that's githubs fault and is for https://github.com/minetest/minetest/pull/4239
18:36 est31 I'm preparing to merge that pr
18:36 est31 once thats done the branch will be deleted
18:37 Krock it's always github's fault :P
18:38 est31 branch deleted!
18:38 MinetestBot [git] sfan5 -> minetest/minetest: Use mathematical function to determine yaw direction 7a53205 https://git.io/vKk4O (2016-07-05T20:36:05+02:00)
18:40 Calinou https://github.com/vhf/free-programming-books
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18:47 whitephoenix Oh can you not use remove_item on the itemstack the player is wielding?
18:51 whitephoenix this is weird, apparently I can't remove whatever itemstack is selected in the hotbar
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19:21 Nyarg hi all ) I have a question. Where do I may find explane how minetest get textures for mesh ?
19:21 Nyarg for example http://i5.imageban.ru/out/2016/07/05/7885fa3399221ab78a18b2f6cdc99d67.jpg
19:21 Nyarg have some textures and materials
19:21 Nyarg as wiki sayd minetest ignore materials
19:22 sfan5 it uses one texture and puts it onto the mesh somehow
19:22 sfan5 refer to the player model and the player texture for an example
19:23 Krock \o/ Windows XP user
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19:23 * Krock high-fives Nyarg
19:23 Nyarg one texture at whole mesh ? )
19:23 Nyarg example mesh isn't my its as I know Garrys's mod model )
19:25 whitephoenix Is not being able to remove what is in the selected hot bar slot intended?
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19:43 MinetestBot [git] Foghrye4 -> minetest/minetest: Adding minetest.clear_craft 281e9f3 https://git.io/vKkV7 (2016-07-05T21:40:13+02:00)
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22:35 whitephoenix is it impossible to update textures and models?
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22:48 whitephoenix also is there a way to get an itemstack by its pos?
22:49 everamzah like an dropped item?
22:49 whitephoenix yeah
22:49 everamzah probably. somethng something getluaentity, i never tried
22:49 whitephoenix I'll have a look at that
22:49 everamzah haha
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