Time |
Nick |
Message |
00:09 |
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00:45 |
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00:47 |
DoyleChris |
I am trying to make a crafting recipe that takes 9 wood groups in 6 of the carfting slots. |
00:47 |
DoyleChris |
but when i try it the recipe dosent show up in the game. |
00:47 |
DoyleChris |
{'group:wood 9', 'default:copperblock', 'group:wood 9'}, |
00:48 |
DoyleChris |
to create 9 output items but when i add the 9's it breaks it. |
00:50 |
DoyleChris |
any idea |
00:51 |
Volkj |
used to make a furnace with 10 cobblestone per craft slot instead of one as the vanilla one, didn't work |
01:01 |
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02:30 |
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02:38 |
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03:08 |
whitephoenix |
what would be the best way to check if the player is holding a key with get_player_control() all the time? |
03:13 |
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03:15 |
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03:30 |
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05:19 |
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06:04 |
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06:10 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Flowers: Make waterlily floodable f4f9e58 https://git.io/vohjT (2016-07-01T07:05:53+01:00) |
06:10 |
MinetestBot |
[git] Thomas--S -> minetest/minetest_game: Doors: Remove use_texture_alpha from door definition 55fd286 https://git.io/vohjk (2016-07-01T07:05:19+01:00) |
06:11 |
MinetestBot |
[git] HybridDog -> minetest/minetest_game: Wool: Use adv- and optipng to optimise texture files 1231f72 https://git.io/vohjI (2016-07-01T07:03:17+01:00) |
06:11 |
MinetestBot |
[git] HybridDog -> minetest/minetest_game: Wool: Clean up code 15b82f5 https://git.io/vohjL (2016-07-01T07:02:38+01:00) |
06:35 |
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06:35 |
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07:00 |
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07:00 |
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08:12 |
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08:39 |
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08:39 |
JamesTait |
Good morning all! Happy Friday, and a peaceful Somme Day! ☺ |
09:01 |
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15:59 |
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16:00 |
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16:24 |
whitephoenix |
How can I use get_player_control to detect when the player is pressing control? I thought it was aux1 but I tried it and can't figure out what aux1 is |
16:35 |
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16:35 |
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16:37 |
whitephoenix |
it seems there was a lot of talk about custom keybinds but they never got added |
16:41 |
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16:41 |
swift110-phone |
hmm |
16:41 |
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16:42 |
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16:47 |
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17:09 |
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18:00 |
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18:44 |
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18:53 |
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18:53 |
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19:08 |
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19:30 |
whitephoenix |
this is driving me crazy, theres gotta be a way to make custom keybinds and use keys other than wasd sneak and mouse buttons right? |
19:34 |
Void7 |
settings -> change keys |
19:36 |
whitephoenix |
Void7, For a mod, I want to do something when the player presses control |
19:37 |
Void7 |
oh |
19:37 |
Void7 |
no, you can't (i think) |
19:37 |
Void7 |
let me check.. |
19:39 |
Void7 |
you can get jump, movement, aux1, sneak, LMB, RMB |
19:39 |
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19:42 |
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19:43 |
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19:43 |
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19:45 |
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19:45 |
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19:47 |
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19:50 |
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19:51 |
whitephoenix |
What is aux1? Its just sneak isn't it? |
19:52 |
Krock |
aux1 is use -> E |
19:53 |
whitephoenix |
oh, I guess that would be better than my temporary rmb |
19:53 |
whitephoenix |
I'm still surprised we can't add our own keys though |
19:54 |
Krock |
it would be a pain for QWERTZ or AZERTY keyboards |
19:55 |
Krock |
*keyboard users |
19:55 |
whitephoenix |
sadly its the best I can really do |
19:55 |
whitephoenix |
rmb makes you place a bunch of stuff accidentally |
19:56 |
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20:01 |
Krock |
yeah, you open chests by accident, place lava "by accident", steal stuff "by accident" |
20:05 |
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20:10 |
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20:28 |
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20:56 |
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20:59 |
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21:26 |
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21:42 |
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21:42 |
luizrpgluiz |
Hi |
21:43 |
Volkj |
hello |
21:44 |
luizrpgluiz |
can use the minetest.register_decoration to spawn a tree created in L-System Tree? |
21:48 |
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21:50 |
luizrpgluiz |
because I would like to learn how to generate buildings without using Schematic |
21:50 |
luizrpgluiz |
such as the mod ruins in sub game Wasteland |
21:51 |
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22:05 |
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22:13 |
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