Time |
Nick |
Message |
00:23 |
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00:37 |
Mr_Narfh |
anyone know how to make chromium ingots? |
00:39 |
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00:43 |
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00:43 |
Mr_Narfh |
~chromium |
00:46 |
Mr_Narfh |
~Whois air |
00:46 |
ShadowBot |
Mr_Narfh: Jon Doe (~brandc-67-186-194-37.hsd1.ut.comcast.net) has been on server wolfe.freenode.net since 01:59 PM, June 12, 2016 (idle for 5 days, 6 hours, 46 minutes, and 52 seconds). air is on #minetest. |
00:47 |
Mr_Narfh |
~Whois CWz |
00:47 |
ShadowBot |
Mr_Narfh: ChaosWormz (~CWzunaffiliated/cwz) has been on server barjavel.freenode.net since 03:04 AM, June 17, 2016 (idle for 7 hours, 37 minutes, and 40 seconds). cwz is on #minetest. cwz is away: Auto away at Fri Jun 17 23:33:35 2016. |
00:47 |
Mr_Narfh |
~whois book' |
00:47 |
ShadowBot |
Mr_Narfh: There is no user book' on freenode. |
00:49 |
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01:01 |
Glorfindel |
ShadowBot noticing people instead of messaging the channel is getting old :p |
01:01 |
ShadowBot |
Glorfindel: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). |
01:01 |
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01:01 |
Glorfindel |
...Lol |
01:02 |
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01:51 |
Googler |
Hey guys, how do I create a server on Debian. I tried following the wiki but it does not do the job. |
02:00 |
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02:11 |
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02:44 |
everamzah |
!server Fun Caves |
02:44 |
MinetestBot |
everamzah: [FCS] Fun Caves | lumaria.duckdns.org | Clients: 0/15, 1/4 | Version: 0.4.14-dev / minetest | Ping: 130ms |
02:46 |
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02:46 |
Mr_Narfh |
hi |
02:47 |
Miner_48er |
hi |
02:48 |
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02:49 |
NeueMann |
I have a player laying on his back in the teleporter. How does that work? |
02:50 |
Miner_48er |
die in the teleporter? |
02:50 |
NeueMann |
Do people lay on their backs when they die? |
02:50 |
Glorfindel |
They died and didn't respawn |
02:51 |
NeueMann |
Oh, OK. That was freaking me out. I had never seen that before. |
02:52 |
Glorfindel |
Yeah, you see it a lot in ctf XD |
02:53 |
Glorfindel |
Good night people :) |
03:06 |
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03:35 |
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03:44 |
swift110-phone |
hey |
03:44 |
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04:50 |
Hijiri |
Is it normal for some methods not to work on dead players? |
04:56 |
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05:09 |
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05:26 |
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05:32 |
BubblezRaging |
VanessaE you on? |
05:34 |
VanessaE |
hi. |
05:35 |
BubblezRaging |
can you get on storms server there is a kid who keeps calling me names and trying to kill me |
05:35 |
VanessaE |
nothing I can do, I don't have admin privs there. |
05:36 |
BubblezRaging |
annnnd he just cussed |
05:36 |
BubblezRaging |
it says you got admin |
05:36 |
VanessaE |
I know. I don't though. |
05:37 |
BubblezRaging |
ok you think storm is u? |
05:37 |
BubblezRaging |
up? |
05:37 |
VanessaE |
ho idea. |
05:38 |
Nyarg |
hi all ) What is drawtype have defauly:stone or where do it keep it ? I am used pairs iteration but don't see parameter Drawtype for it |
05:39 |
Nyarg |
*default |
05:41 |
VanessaE |
it's just "normal" |
05:41 |
VanessaE |
don't set a drawtype, and it defaults to that. |
05:41 |
Nyarg |
thanks ) |
05:46 |
Nyarg |
another questions ) Is ghaderAnimation apply only on common node like grass and don't apply for entity with same drawtype ? |
05:47 |
Nyarg |
*shaderAnimation |
05:47 |
VanessaE |
I don't know for surew. |
05:49 |
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05:49 |
Nyarg |
is wherever example with entity animated not by mesh or textureAnimation ? |
05:50 |
VanessaE |
I don't know that, either :) |
05:50 |
Nyarg |
thanks again anyway ) |
06:51 |
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07:17 |
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07:22 |
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07:25 |
IhrFussel |
On my server I'm displaying a text HUD when i want to tell my players important infos (global message) and MOST of the time the HUD disappears after X seconds again for everyone...sometimes the HUD won't go and players are annoyed by the red text in the center of the screen...does somehow know what causes this? One possible cause could be phones that turn off their screen before the server tells all clients to |
07:25 |
IhrFussel |
remove their HUD |
07:26 |
IhrFussel |
does someone* |
07:27 |
nore |
IhrFussel: I think it's probably just network lag |
07:27 |
nore |
lost packets, etc. |
07:28 |
IhrFussel |
nore, so nothing that i could easily fix then... |
07:28 |
nore |
I don't think so, sorry :/ |
07:28 |
nore |
well, you could try to remove the text multiple times, but I don't know what it will do |
07:29 |
IhrFussel |
Maybe it could help if i just do a minetest.after() and put the removal inside? |
07:30 |
IhrFussel |
Right now i declare a var with a number and each server step it counts down..when it reached 0 it's supposed to remove all HUDs |
07:32 |
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07:32 |
asl97 |
IhrFussel: why don't you just show a formspec with a button to close it or something? |
07:34 |
IhrFussel |
asl97, 2 issues with that on phones/tablets: 1. The player continues moving if the player moved JUST before the window pops up 2. Since the chat on phone is just another formspec and the player types a LONG message and suddenly such an info pops up..the entire message is GONE |
07:34 |
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07:36 |
IhrFussel |
I originally thought that formspecs could overlap, but unfortunately that is not the case |
07:37 |
asl97 |
it could have been a race condition, server step run every 0.1 second on the default, using minetest after might be the solution. |
07:40 |
IhrFussel |
asl97, thanks i'll try that...do you happen to know how minetest.after() exactly works?? Like does it keep an internal table of "execute data in X seconds" ? |
07:42 |
asl97 |
IhrFussel: https://github.com/minetest/minetest/blob/14ef2b445adcec770defe1abf83af9d22ccf39d8/builtin/game/misc.lua#L11 |
07:45 |
asl97 |
IhrFussel: look like it just loop through every single job and check the time |
07:47 |
IhrFussel |
asl97, thanks for the link =) Really seems to be the best way to do it |
07:55 |
asl97 |
it look like it could be improve, like changing it to how node timers process the timer |
08:15 |
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08:32 |
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08:44 |
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08:50 |
Nyarg |
how do I may refresh my map in live, eg swap default texture and want look change without commonly reload map (I forgot where I saw it) ? |
08:51 |
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08:55 |
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09:01 |
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10:57 |
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10:58 |
AlphaFritz |
Hello |
10:58 |
AlphaFritz |
How can i change the number of slot of the hotbar? |
11:01 |
asl97 |
hud_set_hotbar_itemcount(count) Set number of items in builtin hotbar |
11:02 |
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11:04 |
AlphaFritz |
Wait i need to change a file in the builtin folder? or put this code in a mod? |
11:07 |
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11:11 |
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11:15 |
Calinou |
AlphaFritz: it'll work in a mod too |
11:15 |
Calinou |
see large_hotbar mod by me |
11:16 |
Calinou |
https://github.com/Calinou/carbone-ng/blob/master/mods/large_hotbar/init.lua |
11:16 |
Calinou |
it's 3 lines of code :) |
11:17 |
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11:22 |
AlphaFritz |
Thanks |
11:22 |
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11:49 |
sfan5 |
50.22.205.130 - - [17/Jun/2016:10:10:59 +0000] "GET /minetest/2015-09-19../../../../../../../../../../../../../etc/passwd%00 HTTP/1.1" 400 173 "-" "-" "-" |
11:49 |
sfan5 |
hmmm |
11:49 |
sfan5 |
¯\_(ツ)_/¯ |
11:50 |
Calinou |
sfan5: is that exploit possible on any modern web server? |
11:50 |
sfan5 |
probably not |
11:50 |
sfan5 |
it might work on thttpd from 2004 or something |
11:57 |
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12:01 |
Nyarg |
whays different between minetest.registered_items and minetest.registered_nodes - do pairs it for node given same result ? |
12:01 |
Nyarg |
*what's |
12:03 |
ElectronLibre |
Nyarg: registered_items contains craftitems, whereas registered_nodes only contains placable nodes. |
12:03 |
ElectronLibre |
One contains the items of the other (node are contained in items), but all items aren't nodes (=> craftitems) |
12:04 |
Nyarg |
thanks ) now I see ) |
12:08 |
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12:51 |
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12:51 |
way |
hi there |
12:51 |
Megaf |
Heya |
12:51 |
way |
i have a modding question. is it possible to replace the terrain generator while leaving the biome generator in place? |
12:51 |
way |
in a lua mod? |
12:52 |
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13:28 |
Out`Of`Control |
hi |
13:33 |
mainpage |
hi |
13:34 |
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13:37 |
mainpage |
hi |
13:38 |
Calinou |
hi^2 |
13:38 |
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13:40 |
mainpage |
hi^i*pi = -1 |
13:50 |
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13:59 |
Krock |
e^pi - pi ~~ 20 |
14:01 |
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14:03 |
stormchaser3000 |
i seem to have an odd issue where my charecter is moving by itself and my hud is scrolling automaticly |
14:04 |
xunto |
#4221 |
14:05 |
xunto |
damn |
14:05 |
xunto |
https://github.com/minetest/minetest/issues/4221 |
14:05 |
xunto |
stormchaser3000: like this? |
14:06 |
stormchaser3000 |
yep |
14:06 |
stormchaser3000 |
exectly like that |
14:06 |
stormchaser3000 |
thanks |
14:08 |
stormchaser3000 |
xunto: although i can't figure out why one of the devices on my laptop would register as a joystick |
14:09 |
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14:11 |
xunto |
stormchaser3000: nobody knows yet) |
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15:18 |
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15:19 |
KaadmY |
!server pixture |
15:19 |
MinetestBot |
KaadmY: No results |
15:19 |
KaadmY |
hmm\ |
15:20 |
KaadmY |
can't connext either |
15:21 |
KaadmY |
connect* |
15:21 |
KaadmY |
but it shows up in the list |
15:21 |
Krock |
list out of date? |
15:21 |
Out`Of`Control |
!server Liberty Land |
15:21 |
MinetestBot |
Out`Of`Control: Liberty Land | mt.rbose.org | Clients: 5/50, 5/5 | Version: 0.4.13-dev / ayntest | Ping: 18ms |
15:21 |
Out`Of`Control |
!server pixture |
15:21 |
MinetestBot |
Out`Of`Control: Pixture game server | pixture.quelcom.xyz | Clients: 8/10, 8/8 | Version: 0.4.14 / pixture | Ping: 39ms |
15:22 |
KaadmY |
yes |
15:22 |
KaadmY |
still can't connect |
15:22 |
Out`Of`Control |
works fine |
15:22 |
KaadmY |
tried 4 times, keeps timing out when connecting |
15:22 |
KaadmY |
well, gtg now |
15:22 |
KaadmY |
i'll try later |
15:25 |
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15:30 |
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15:44 |
Calinou |
hi KaadmY |
16:00 |
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16:47 |
KaadmY |
hi Calinou |
17:00 |
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17:33 |
nanovad |
Hi, I'm trying to make a private server for myself and some friends. If I comment out the bind address, they can connect from the internet, through the forwarded port, but I cannot connect to it over LAN. If I do set the bind address to the hostname of the server, I can connect, but outside internet connections just time out. |
17:38 |
Calinou |
nanovad: what if you set no address at all? |
17:38 |
Calinou |
in minetest.conf |
17:38 |
Calinou |
if you want to listen to all addresses: 0.0.0.0 |
17:39 |
nanovad |
Still times out over LAN |
17:39 |
nanovad |
`bind_address = 0.0.0.0` is what I have set |
17:40 |
nanovad |
If I comment out bind_address, it defaults to 0.0.0.0, and LAN still times out. |
17:41 |
Calinou |
any firewall? |
17:42 |
nanovad |
Yeah, Fedora's firewalld. I have the server port (30010) allowed for both TCP/UDP. |
17:47 |
Calinou |
try disabling it and see if it works ( ͡° ͜ʖ ͡°) |
17:51 |
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17:53 |
nanovad |
Calinou: With or without bind_address? |
17:53 |
Calinou |
try both |
17:56 |
nanovad |
Firewall is offline, tried with both bind_address 0.0.0.0 and commenting out bind_address. Both made the client time out when connecting. |
18:00 |
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18:38 |
garywhite |
Hello |
18:38 |
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18:41 |
garywhite |
OK since nobody's here, I can be reached on IRC freenode at #gary-servers |
18:44 |
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18:48 |
nanovad |
Calinou: For future reference, the issue was that my friend wasn't IPv6 compatible, but my net was using IPv6 internally. Binding it to the server's IPv4 address and connecting (using IPv4) over LAN worked fine, and the friend could connect over the internet. |
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21:18 |
Guest32954 |
irc.inchra.net doesnt work |
21:23 |
sfan5 |
Guest32954: irc.daconcepts.com |
21:24 |
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22:10 |
kaeza |
Greetings. |
22:10 |
Mr_Narfh |
hi |
22:11 |
TheReaperKing |
Howdy! |
22:11 |
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22:43 |
bas080 |
Would someone be willing to invite me to the mintest_mods team? |
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kaeza |
bas080, ping sofar |
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