Time |
Nick |
Message |
00:00 |
yang2003 |
.. |
00:01 |
yang2003 |
ok, find it urself |
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H-H-H |
ok i will and have thanks thou :) |
00:10 |
yang2003 |
k |
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06:35 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv7: Always carve river channels in mountain terrain 5699980 https://git.io/vrx4J (2016-06-02T07:31:01+01:00) |
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08:13 |
IhrFussel |
Imagine: The server has the 3d_armor and hunger mod, the admin wears an admin shield, but can still die from hunger..now it happened, the admin died, the bones became old and regular players have the chance to wear that shield and other admin stuff...what is the best way to prevent this? |
08:18 |
IhrFussel |
Or even WORSE: The players store the admin stuff in CHESTS... AFAIK i cannot simply delete a specific item from ALL chests can i? |
08:26 |
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08:32 |
IhrFussel |
The question is: How to DELETE item X when player Y without priv Z is trying to obtain it? |
08:34 |
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08:52 |
vktec |
IhrFussel: Perhaps a script? |
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10:23 |
Megaf |
I must move to Germany, https://www.youtube.com/watch?v=xi4RoMkoaF8 |
10:23 |
Megaf |
!title |
10:23 |
MinetestBot |
Megaf: 5 BIG DIFFERENCES between Germany & USA - YouTube |
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10:44 |
Megaf |
[11:34:58] * Megal has quit (Ping timeout: 260 seconds) |
10:44 |
Megaf |
That's not a creative name |
10:44 |
Megaf |
lol |
10:45 |
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11:21 |
Puka |
Hi, how do I activate screwdriver on a sign_like node? |
11:26 |
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11:45 |
XeonSquared |
Would it be a bad idea to store 4-16k of data in a NodeMetaRef? |
11:47 |
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11:49 |
XeonSquared |
Also, would toggle buttons be possible with the formspec system? |
11:55 |
sfan5 |
Megaf: tl;dr that video? |
12:04 |
XeonSquared |
Also, any sane options for doing bitwise operations in Lua 5.1? |
12:09 |
rubenwardy |
XeonSquared: I'd suggest storing that in a file |
12:10 |
rubenwardy |
and then storing a key in the meta |
12:10 |
rubenwardy |
the meta gets sent to the client |
12:11 |
Megaf |
sfan5, I don't get tl:dr |
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12:22 |
AndDT |
Megaf: "too long; didn't read" |
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12:56 |
Megaf |
lol, thanks AndDT |
12:56 |
Megaf |
Megal, hey there |
12:56 |
Megaf |
so, you are not me |
12:56 |
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12:56 |
Megal |
lol |
13:01 |
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13:10 |
Megal |
Megaf, I'm you but lexicographically bigger |
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13:18 |
Megaf |
Megal, well played |
13:18 |
Megap |
I'm bigger now |
13:18 |
Megap |
lol |
13:33 |
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13:41 |
twoelk|2 |
and lost connection as result of running away LOL |
13:44 |
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16:32 |
CWz |
"Number of registerable nodes (32768) exceeded" uh? |
16:34 |
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16:53 |
sofar |
CWz: too many nodes :) |
16:53 |
sofar |
did someone add colored mesecons? lol |
16:54 |
nore |
sofar: I have code that did that somewhere... |
16:56 |
nore |
I also have https://github.com/Jeija/minetest-mod-mesecons/issues/128 |
16:56 |
sofar |
I think jeija said to me the other that that he'd be totally ok with adding new insulated mesecon wire that uses NDT_CONNECTED |
16:56 |
sofar |
that would only add one node per color |
16:56 |
nore |
oh, interesting :) |
16:57 |
nore |
coloured mesecons |
16:57 |
nore |
I remember my first post on the forums what about asking that :D |
16:57 |
nore |
and not long later, I coded them |
16:57 |
sofar |
they would only connect 6 ways, of course, but that seems fine |
16:58 |
nore |
I had forgotten how evil this file was too: https://github.com/Ekdohibs/wires/blob/master/wires_tables.lua |
16:59 |
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17:20 |
sofar |
nore: that's disgusting |
17:20 |
nore |
sofar: lol |
17:20 |
sofar |
go wash your mouth :D |
17:20 |
nore |
the script that generated it is still there though :D |
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18:48 |
Fixer |
ugh, mod conflict because of same mod in two modpacks? that is horseshit :/ |
18:49 |
Krock |
HORSEPOWER |
18:50 |
Fixer |
this is so bullshit, I'm creating another issue |
18:51 |
CWz |
i agree |
18:51 |
CWz |
perhaps modpacks need their own folder not in the mod folder |
19:00 |
Fixer |
https://github.com/minetest/minetest/issues/4183 |
19:12 |
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19:13 |
Out`Of`Control |
A bug 2 x pine tree, one in default, second in snow mod? |
19:14 |
Fixer |
? |
19:14 |
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19:16 |
Out`Of`Control |
Fixer: default mod has pine tree, snow mod has it too |
19:16 |
Fixer |
Out`Of`Control: not this kind |
19:16 |
Out`Of`Control |
saplings look exact same, only diff leaves |
19:17 |
Fixer |
Out`Of`Control: you have two modpacks that have quartz mod inside in both, you select one modpack to play with, and you get this BS errors :/ |
19:18 |
Out`Of`Control |
Fixer: i had same with sugar, 5 sugars, now only 2 left |
19:18 |
Out`Of`Control |
each food mad has its own sugar |
19:19 |
Fixer |
Out`Of`Control: it is not even that granular |
19:19 |
Fixer |
Out`Of`Control: it is just two same mods, in different modpacks :/ |
19:21 |
Out`Of`Control |
hah |
19:25 |
rubenwardy |
The food mod uses the sugar of other mods XD |
19:25 |
rubenwardy |
Providing it knows about it |
19:25 |
Fixer |
Out`Of`Control: i'm not enabling both modpack, i'm using only one, why it messes up everything? |
19:29 |
Out`Of`Control |
Fixer: enable second one? |
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20:27 |
Fixer |
Out`Of`Control: why? |
20:28 |
Out`Of`Control |
Fixer: is it a public server? |
20:28 |
Fixer |
Out`Of`Control: no, just for singleplayer |
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20:33 |
Fixer |
Out`Of`Control: i can make two subgames with it, conclusion: it is FUBAR |
20:34 |
Fixer |
i mean modpacks |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.14 (2016-05-15) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
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