Time |
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00:15 |
Fixer |
gn |
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03:08 |
MinetestBot |
[git] est31 -> minetest/minetest: Android: download deps using https 9970027 https://git.io/vrtJz (2016-05-12T05:03:15+02:00) |
03:31 |
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05:16 |
swift110-phone |
hey |
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05:59 |
nek0 |
Hi. I just want to express my appreciation for minetest and all the people involved. I just recently had a direct comparison of performance between minecraft and minetest. For minecraft I have to shut everything except my system down to run with acceptable lags. Minetest runs happily with my basic needs (browser, mailer, chat) open and still there is room on my ram. You guys seriously rock! |
06:00 |
swift110-phone |
uthat |
06:00 |
swift110-phone |
thats cool |
06:07 |
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13:32 |
IhrFussel |
Are some people really that desperate and try to "hack" into the admin's account lol? Even if they would be successful what makes them think that they have full control over everything? |
13:41 |
twoelk |
the dream of being allmighty :-) |
13:42 |
IhrFussel |
Haha true that...well my server got kinda popular within a few days and I'm a bit overwhelmed by that |
13:42 |
twoelk |
uh |
13:43 |
twoelk |
which one is it? |
13:43 |
IhrFussel |
IhrFussel's Server |
13:44 |
twoelk |
hmm - haet eher an Fusselwelt gedacht :-D |
13:44 |
twoelk |
als name mein ich |
13:45 |
IhrFussel |
der name is nur platzhalter, kann ich später ändern..davor war ich admin bei German/English (falls der dir was sagt) und ich hab jetzt neu angefangen mit diesem..aber hab nich mit so viel players gerechnet gleich |
13:46 |
* twoelk |
studiert serverliste |
13:46 |
twoelk |
naja |
13:46 |
twoelk |
"for phones" |
13:47 |
IhrFussel |
die beschreibung war beim alten server die gleiche und dort hat es vieeel länger gedauert^^ |
13:47 |
IhrFussel |
ich schätze einfach viele erkennen mich am namen wieder und kommen deswegen dort on |
13:48 |
twoelk |
hmm - vielleicht sind gerade ein paar schulklassen unterwegs - da bewegt sich was |
13:49 |
IhrFussel |
also mir is es eig egal wv drauf sind... nur ganz allein sein mag ich nich xD aber ich fühl mich schlecht wenn das limit erreicht is und alle anderen keine chance haben |
13:50 |
twoelk |
schoen alles dokumentieren und veroeffentlichen :-P |
13:50 |
twoelk |
also zumindest von der technischen seite |
13:50 |
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13:52 |
twoelk |
hehe, wenn ich meinen Isarnho server starte um wieder mal etwas zu experimentieren kommen nur wenige - aber ich geb ja auch selten interact |
13:52 |
IhrFussel |
die spieleranzahl hat mich so sehr überrumpelt weil der server jetzt 6 tage online is und ich grad dabei bin zu planen wer noch alles moderator wird usw...und plötzlich kommt da so eine playerwelle x.x |
13:53 |
twoelk |
vielleicht weil pfingsten kommt und manche ferien haben |
13:54 |
IhrFussel |
okay die privs könnten ein weiterer grund sein warum er so voll is..man bekommt bei mir immer interact und fly wenn man aktiv is |
13:54 |
LNJ2GO |
#minetest-de |
13:55 |
twoelk |
pff - was so quiet here |
13:55 |
LNJ2GO |
In #minetest-de its quiet too... |
13:55 |
IhrFussel |
LNJ2GO, I know there is a German channel...my initial question was English it just so happened that a German user answered me |
13:56 |
twoelk |
tja aber da haben wir doch gerade geredet |
13:57 |
IhrFussel |
On my server I'm against such rules...it doesnt matter what language players speak, as long as the person they talk to understands it |
13:59 |
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13:59 |
twoelk |
dangerous grounds as you can be made partially responsable for all crimes planed on your server |
14:00 |
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14:00 |
IhrFussel |
Umm no..the German law requires admins to act the moment they RECOGNIZE something is wrong..not sooner |
14:01 |
twoelk |
mighty grey soup |
14:02 |
IhrFussel |
How would you for example know what players send to each other in PMs? The law doesn't allow us to freely read PMs unless there is a special reason (assumption) |
14:03 |
twoelk |
true indeed |
14:03 |
IhrFussel |
Our law just says "if the admin of the service somehow knows about a crime, they have to react to it" but if you dont understand the language no one can expect from you to know what it translates to |
14:05 |
IhrFussel |
Unless a player, who understands the language, tells you about it^^ |
14:05 |
mransom |
I was actually considering a translation mod that would use the Google Translate language detection API to try to auto-translate chat in-game :p |
14:06 |
twoelk |
sounds like fun |
14:06 |
IhrFussel |
Unfortunately the API isn't free anymore |
14:06 |
twoelk |
with all them chat shorthands |
14:07 |
IhrFussel |
I have a command "tr" but i have to use it manually |
14:08 |
IhrFussel |
Plus the command does something that's against Google ToS i think..it fetches the Google Translate site via cURL |
14:09 |
twoelk |
minetestbot can connect to google for some stuff |
14:10 |
IhrFussel |
Yeah but i doubt it can use the Translate API...it costs money, not sure how much |
14:13 |
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14:14 |
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14:18 |
IhrFussel |
Another question: Does somehow know if i can set ALL minetest.conf settings dynamically ingame? Like /set max_users |
14:18 |
Calinou |
IhrFussel: not all |
14:18 |
Calinou |
only some |
14:18 |
Calinou |
it depends if they're cached or not |
14:19 |
IhrFussel |
Ok so I'm guessing the ones from mods do not work |
14:19 |
Calinou |
depends |
14:19 |
IhrFussel |
mapgen settings? |
14:20 |
IhrFussel |
Like dungeons,caves |
14:20 |
srifqi |
that needs restart (or even map reset) |
14:20 |
twoelk |
there is a "mapgen by command" mod by paramat |
14:21 |
twoelk |
I think the "flatten" pat is used by Sokomine's villages |
14:21 |
twoelk |
*part |
14:22 |
IhrFussel |
Ok well...or does anyone know a solution to WorldEdit's shadow problem? It's so annoying and happens 8 out of 10 times whenever i set/replace nodes |
14:23 |
twoelk |
mapfix mod |
14:23 |
twoelk |
small and effective |
14:23 |
twoelk |
else - go solve the longlasting shadowbug |
14:24 |
IhrFussel |
If you mean a mod with a command that fixes the shadows within pos1 and pos2 WE already has that //fixlighting or something like that...so it's a bug in the engine and not fixable by mods? |
14:25 |
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14:26 |
srifqi |
until now, it's still a bug. but, we can fix it manually. |
14:26 |
IhrFussel |
I find it so weird that the position of the shadows sometimes is so FAR away from the original edited location |
14:26 |
twoelk |
no just go near place and type mapfix and the area gets updated provided the mod is installed |
14:27 |
twoelk |
you can tweak the update radius in the mod |
14:27 |
IhrFussel |
Oh that sounds definitely easier than //replace air air cause //fixlighting mostly doesn't even work |
14:28 |
twoelk |
mapfix is essential for servers :-P |
14:28 |
twoelk |
https://forum.minetest.net/viewtopic.php?t=10662 |
14:32 |
IhrFussel |
Thanks i'll check it now :) Btw someone told me 0.4.14 stable is planned to release this or next week? |
14:33 |
twoelk |
within hours |
14:33 |
srifqi |
Yes, after all things are nicely done and fixed |
14:33 |
IhrFussel |
Will there be must-have features that the dev version 1 week ago compiled doesn't have? |
14:33 |
twoelk |
nope |
14:34 |
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14:34 |
twoelk |
but bugfixes |
14:34 |
twoelk |
and more complete translations |
14:36 |
IhrFussel |
And is (OneWayward?) actively working on the Android version too? Cause it would be important for those with phones that use MT from Playstore...it's 0.4.13 stable from last year and can't even display the new fences correctly |
14:37 |
twoelk |
yeah he just tested a new build some hours ago - it was an android probleme that was the last one to solve |
14:38 |
IhrFussel |
Awesome...and he said he will soon update the Playstore version? |
14:38 |
twoelk |
making builds is getting organised at the moment, so it seems |
14:39 |
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14:39 |
twoelk |
http://irc.minetest.ru/minetest-dev/2016-05-12 |
14:39 |
IhrFussel |
An even bigger problem is that there is MultiCraft,WorldCraft and all the other apps with ads...they mostly don't even have MT 0.4.13 version =/ |
14:40 |
IhrFussel |
Whenever i notice someone is online via MultiCraft i tell them to download the proper Minetest |
14:40 |
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14:41 |
KaadmY |
would it be possible to figure out a user's app name, ie. com.person.minetest via a mod? |
14:42 |
KaadmY |
you could have a mod that tells you to get the official app if you're not using it |
14:42 |
twoelk |
has been discussed before |
14:43 |
twoelk |
you can tell protocoll versions and make conclusions from that |
14:44 |
twoelk |
some servers have signs near spawn that tell about the different clones |
14:45 |
IhrFussel |
Can the protocol version be checked via mods? |
14:45 |
twoelk |
some players join with multicraft thinking they are playing minecraft |
14:46 |
IhrFussel |
Some clones don't even have all necessary buttons available..recently i gave a player noclip and it took about an hour until we both found out that he's not using Minetest but a clone that has no "noclip toggle"" |
14:46 |
twoelk |
uff - musst du sowas konkretes fragen - da muss ich passen |
14:49 |
KaadmY |
MT is just too similar to MC in many ways |
14:50 |
KaadmY |
the gfx design Kenney was doing for voxus would have fit MT perfectly imo |
14:50 |
KaadmY |
cartoon, unrealistic and different from MC |
14:51 |
* twoelk |
can't find the client type statistics posted on irc some time ago |
14:52 |
IhrFussel |
The original Minetest app is worse rated than most clones on the playstore...that's shocking |
14:53 |
Calinou |
Minetest experience on mobile is beyond terrible |
14:53 |
Calinou |
DPI scaling is horribly done |
14:53 |
Calinou |
fonts don't render well |
14:53 |
Calinou |
gameplay sucks |
14:53 |
Calinou |
no wonder why |
14:54 |
IhrFussel |
And the clones do it better? Like do they actually really adjust the engine? I was under the impression that they just slap another UI on it |
14:57 |
twoelk |
they may have more insight into how android does stuff |
14:58 |
twoelk |
non of our devs seems at home in android |
15:01 |
IhrFussel |
Hm that's true... |
15:02 |
KaadmY |
half the clones also seem to made by people that have little to no understanding of english either ;) |
15:03 |
IhrFussel |
KaadmY, About 50% of "German" apps have the same problem...looks like the devs didn't have money for a translator and used Google |
15:07 |
IhrFussel |
You know when i was new to "Minecraft-like games" on Android i first thought MultiCraft would be really its OWN thing... and i believe that is the main reason why many people just that and don't look for an "original version" |
15:08 |
IhrFussel |
just use* |
15:09 |
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15:10 |
IhrFussel |
Then someday i noticed the "Minetest 0.4.X" in the top left corner and was curious what "Minetest" exactly is |
15:12 |
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15:13 |
twoelk |
the engine behind the all |
15:13 |
twoelk |
this keyboard is crappy |
15:13 |
twoelk |
the engine behind them all |
15:14 |
IhrFussel |
Yeah i know NOW it's the "actual" game..but back when i played MultiCraft it took some time to notice the version in the menu |
15:15 |
srifqi |
So, you didn't know about "/status"? or maybe they already remove it or modify it. |
15:16 |
twoelk |
nope not the game (dramatic pause) the Engine! - that powers them all :-D |
15:16 |
IhrFussel |
srifqi, Umm no the version name was in the menu..top left corner when you select a server from the list, but i thought "Minetest" was THEIR engine..the last thing i thought was that MultiCraft would probably just use another engine to power their game |
15:18 |
srifqi |
:O |
15:18 |
IhrFussel |
That was until i got curious and googled "Minetest" ... i found the website and the downloads and also the notice that no one should use the other unofficial clients =P |
15:19 |
srifqi |
can anybody explain about the license Minetest use? (engine) |
15:19 |
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15:21 |
IhrFussel |
The Irrlicht-license is important too no? |
15:22 |
srifqi |
Of course, that's why Minetest also include its license in README |
15:23 |
twoelk |
as far as I know anybody can take and do something with the engine as long as the changes are published - the publishing is where most clones fail |
15:23 |
srifqi |
that's right |
15:23 |
IhrFussel |
Is there also a "mod-publish" rule? |
15:25 |
srifqi |
I think there is a thread about that at Minetest Forum |
15:27 |
IhrFussel |
I mean I'm not against such a rule perse, but i do think servers should have their own exclusive contents that the admins don't need to share |
15:27 |
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15:27 |
Calinou |
twoelk: note on changes: you need to publish all source files, not just diffs |
15:28 |
Calinou |
diffs are not enough to comply with the GPL or LGPL |
15:28 |
Calinou |
(in most cases) |
15:28 |
IhrFussel |
Otherwise all servers could look and work the same...that would be boring |
15:28 |
Calinou |
IhrFussel: servers don't have to publish the mods they use anywhere |
15:28 |
Calinou |
they can do it because they're nice, but they don't have to |
15:28 |
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15:28 |
twoelk |
Calinou: not completely sure about that |
15:29 |
twoelk |
as far as I can remember mt can be combined with secret content |
15:29 |
IhrFussel |
Well..TECHNICALLY mods do not modify the engine right? They just use the functions the engine provides |
15:29 |
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15:31 |
twoelk |
changes to the core so to speak have to be published though |
15:33 |
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15:35 |
twoelk |
btw, what happened to the favorite servers button :-( |
15:40 |
srifqi |
what happened? (i haven't compiled Minetest for some weeks) |
15:41 |
sofar |
Calinou: if the mods are AGPL, then the server has to publish them |
15:41 |
Calinou |
sofar: yes, that's the only exception |
15:41 |
Calinou |
so far, only WorldEdit uses AGPL |
15:41 |
Calinou |
(and lots of people violate that license :P) |
15:42 |
twoelk |
srifqi: it's gone, now you have a stars in the public server list |
15:42 |
MinetestBot |
[git] Rui914 -> minetest/minetest: Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on first run") 9d3d43f https://git.io/vrq67 (2016-05-13T01:41:16+10:00) |
15:43 |
srifqi |
woah, I'll compile |
15:43 |
Markow |
Me too! |
15:44 |
twoelk |
I don't really like if games call the internet as soon as they start up |
15:45 |
Calinou |
twoelk: if it's asked for on first start, it's acceptable |
15:45 |
Calinou |
"Would you like Minetest to automatically contact the server list and check for updates?" Yes/No |
15:46 |
Calinou |
"This dialog will appear only once, you can change your preference in the settings" |
15:46 |
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15:46 |
twoelk |
except if you are offline and it takes ages for the program to recognise and proceed with startup - not saying mt does that |
15:47 |
twoelk |
haven't testet |
15:47 |
srifqi |
tested* |
15:48 |
twoelk |
right you are - peropaply |
15:48 |
srifqi |
seems like you have to re-configure your keyboard :D |
15:49 |
twoelk |
this thing is driving me crazy indeed |
15:49 |
twoelk |
sadly it's a laptop |
15:49 |
srifqi |
:O |
15:49 |
srifqi |
PEBKAC bug? :P |
15:50 |
twoelk |
fixing a failing keyboard is somewhat difficult |
15:51 |
srifqi |
replace the keyboard, maybe? |
15:53 |
twoelk |
I just threw my rollable emergancy plugin keyboard away as the whole left side was failing - but appart from broken keyboards my orthography is bad in any language |
15:53 |
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15:54 |
twoelk |
and english is not my native language |
15:54 |
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15:55 |
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15:57 |
IhrFussel |
Well I'm off for now... see ya =) |
15:59 |
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16:06 |
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16:35 |
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16:39 |
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16:39 |
thefamilygrog66 |
Hello |
16:39 |
Fixer |
https://github.com/graphitemaster/moreram |
16:40 |
srifqi |
Hello thefamilygrog66 |
16:40 |
thefamilygrog66 |
Can anyone tell me what I need to do to change the default sun / moon images in the sky? |
16:41 |
srifqi |
I forget to do that (^_^")\ |
16:42 |
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16:48 |
Krock |
Fixer, seems legit |
16:49 |
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16:49 |
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16:52 |
twoelk |
https://forum.minetest.net/viewtopic.php?f=18&t=9140&p=138865#p138865 <- textureable sun and moon |
16:53 |
twoelk |
hehe download my saturn texture in that thread to make it a hundred downloads |
16:55 |
thefamilygrog66 |
twoelk: that's just client-side, I believe. I'm looking to change the way they look on my server, for everyone who logs on. |
16:55 |
Krock |
thefamilygrog66, it's for all players on the server |
16:56 |
Krock |
ever visited a server with the moon realm? |
16:56 |
thefamilygrog66 |
Yes, Krock, that's what I'm looking for |
16:56 |
Fixer |
finally a good gtk3 replacement https://github.com/vurtun/nuklear :trollface: |
16:57 |
twoelk |
put in youre server texture folder - or like some games do it like the orange in the "weird" game by wuzzy |
16:57 |
Krock |
!mod moonrealm |
16:57 |
MinetestBot |
Krock: Moon realm [moonrealm] by paramat - https://forum.minetest.net/viewtopic.php?t=6329 |
16:57 |
Krock |
^ has a custom skybox |
16:57 |
Krock |
thefamilygrog66, you can easily make a new mod and override the skybox parameters of each player on join |
16:59 |
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17:00 |
twoelk |
https://forum.minetest.net/viewtopic.php?f=9&t=10369 weird game |
17:00 |
thefamilygrog66 |
Krock, I've put a custom moon.png in /textures/base/pack/ and the default moon image still shows up. What else do I need to do? |
17:00 |
Krock |
thefamilygrog66, best idea would be to make a mod for it |
17:01 |
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17:01 |
Krock |
a local change won't change it for players who already use a different texture |
17:01 |
Krock |
twoelk, totally weird |
17:01 |
thefamilygrog66 |
Sounds reasonable. So how would I force that with a mod? |
17:04 |
Krock |
thefamilygrog66, player:set_sky(0xFFAAAAFF, "skybox", { texture1, texture2, , texture3, texture4, texture5, texture6 } |
17:04 |
sofar |
texture packs can also skin the moon and sun |
17:04 |
Krock |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2696 |
17:04 |
sofar |
mcresconvert does that nicely as well |
17:05 |
thefamilygrog66 |
thanks guys, I'll mess around with it for a bit |
17:05 |
Krock |
sofar, but he wants it for all players on the server |
17:05 |
sofar |
he could just put sun.png and moon.png in a /textures/ folder in worldmods/textures/ |
17:05 |
sofar |
and put a stub init.lua |
17:06 |
Krock |
yes sure but it still wouldn't change it for all players |
17:06 |
Krock |
if there's someone with a texture pack which overrides that mod's textures |
17:06 |
sofar |
sure |
17:06 |
sofar |
so those players with 64px texture packs are gonna see his 16px sun and vice-versa :) |
17:06 |
sofar |
but yes |
17:07 |
Krock |
16px? it must be 4k |
17:08 |
Krock |
oh well, the maximal texture size is 2048*2048 here.. defined by the graphics card |
17:09 |
Krock |
might be enough for a simple sun picture |
17:13 |
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17:17 |
sofar |
I've got a cell phone shot through a telescope of the sun with mercury transit |
17:17 |
sofar |
anyone want? :D |
17:18 |
nore |
sofar: I do! :) |
17:20 |
sofar |
http://i.imgur.com/QXe5E09.jpg |
17:20 |
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17:20 |
KaadmY |
taking pictures through telescopes is a pain |
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17:25 |
rom1504 |
taking telescopes through pictures is better |
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17:34 |
thefamilygrog66 |
Krock, if I set the skybox, with the moon as one of the images, the sky doesn't move at all. Is that normal behaviour? |
17:34 |
KaadmY |
thefamilygrog66: the skybox has either 6 faces, a color, or clouds+sun+moon |
17:35 |
KaadmY |
can't have a skybox with clouds.. for some reason |
17:37 |
thefamilygrog66 |
KaadmY, thanks. What would the syntax be for the last one (i.e. clouds+sun+moon)? |
17:37 |
KaadmY |
just give it nil iirc |
17:37 |
KaadmY |
or something like that |
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17:41 |
heavygale |
hey there, just a quick question: how do i activate creative mode on a server? i tried the setting in the world.mt and /set creative_mode true |
17:41 |
heavygale |
or is this only possible with a mod? |
17:42 |
Krock |
did you shut down the server before changing it in world.mt? |
17:44 |
heavygale |
i just restarted it, now "/set creative_mode" says "false" - according to the wiki about tis variable: "This only affects local server." |
17:48 |
Krock |
"/set" changes the server minetest.conf settings |
17:49 |
Krock |
but creative_mode and damage are set in world.mt |
17:49 |
heavygale |
ok, creative_mode = true in minetest.conf worked :) |
17:50 |
heavygale |
sure they are,but it didn't work somehow |
17:50 |
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18:03 |
nek0 |
Hi guys and girls. Is there a comprehensive guide how to use meshes as drawtypes on nodes and what the prerequisites are? I can't find any. |
18:03 |
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18:04 |
naltamur |
nek0: I don t know sorry |
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18:20 |
sfan5 |
nek0: not a guide but you can see them used here: https://github.com/minetest/minetest_game/blob/master/mods/doors/init.lua#L390L392 https://github.com/minetest/minetest_game/tree/master/mods/doors/models |
18:24 |
nek0 |
sfan5: thanks! |
18:27 |
naltamur |
Can Anyone commit my PR on minetest.github.io rep ? |
18:40 |
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18:55 |
sofar |
naltamur: we're in a release cycle, I suppose it may take a bit before people get to it |
18:55 |
naltamur |
sofar: I see errors :) |
18:56 |
naltamur |
sofar: but it is a great work |
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20:16 |
* cheapie |
finishes even more types of traffic lights: https://cheapiesystems.com/media/images/2016-05-12-150853_1920x1200_scrot.png |
20:21 |
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20:22 |
Void7 |
hmm.. can you make it gas-powered so it can explode? |
20:22 |
Void7 |
https://en.wikipedia.org/wiki/Traffic_light |
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20:29 |
Atomicaton |
so I edited the goblins mod and now have 300 goblins that won't go away |
20:30 |
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20:31 |
Atomicaton |
I've changed the .lua file back to normal but they're still there |
20:31 |
Atomicaton |
is there any way to say just delete all mobs? |
20:32 |
Void7 |
yes |
20:32 |
Void7 |
if you can handle removing all entities (dropped blocks, monsters, ...) you can use '/clearobjects' |
20:33 |
Void7 |
it'll be very laggy, be warned |
20:34 |
ElectronLibre |
^ And it doesn't clean everything |
20:35 |
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20:35 |
ElectronLibre |
If you want to clear out those entities Atomicaton, register an entity with their name, and in the initialization function, add self.object:remove() or something similar to destroy it. |
20:35 |
ElectronLibre |
s/initialization/activation |
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20:48 |
Atomicaton |
thanks ElectronLibre |
20:49 |
ElectronLibre |
You're welcome. Someone showed me that method a few days ago. |
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21:08 |
Fixer |
cheapie, any cars planned? |
21:08 |
cheapie |
I have a separate cars mod. |
21:31 |
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21:32 |
Atomicaton |
ElectronLibre, thanks again /clearobjects worked perfectly |
21:33 |
ElectronLibre |
I'm not the one who recommended /clearobjects but you're welcome, again. |
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22:13 |
kaeza |
o/ |
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22:35 |
Fixer |
o\ |
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23:16 |
* Fixer |
ln https://www.youtube.com/watch?v=s05h4LxlZbQ |
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23:24 |
IhrFussel |
Isn't that nice, you are having lots of fun on the server and suddenly...power outage lol |