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LinuxGuy2020 |
VanessaE: I downloaded your dreambuilder mod and it works great except the castle mod in it I have to disable cause of errors. I'm not sure why. |
00:22 |
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00:25 |
KaadmY |
LinuxGuy2020: what're the errors? |
00:25 |
KaadmY |
could you pastebin them and give a link to it? |
00:29 |
LinuxGuy2020 |
KaadmY: 1 sec Ill check |
00:33 |
LinuxGuy2020 |
http://pastebin.com/cFg6Uy1M |
00:33 |
LinuxGuy2020 |
Fresh log |
00:35 |
LinuxGuy2020 |
KaadmY: Any idea whats up? |
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00:36 |
KaadmY |
isn't dreambuilder a subgame? i'm not very sure about that |
00:37 |
KaadmY |
an nevermind |
00:38 |
KaadmY |
are you using the git version of MT? |
00:38 |
LinuxGuy2020 |
Its VanessaE mod. Basically a huge collection of other mods. |
00:38 |
LinuxGuy2020 |
KaadmY: Debian repo version of 0.4.13 |
00:38 |
KaadmY |
hmm |
00:40 |
KaadmY |
that mod really should work, no idea why it isn't |
00:41 |
KaadmY |
have you changed anything related to the doors mod? |
00:44 |
LinuxGuy2020 |
KaadmY:No. I just have that dreambuilder mod pack installed. |
00:56 |
rubenwardy |
update your minetest_game |
00:56 |
rubenwardy |
it requires a doors API |
00:56 |
rubenwardy |
https://github.com/VanessaE/dreambuilder_modpack/blob/master/castle/init.lua#L193 |
00:56 |
rubenwardy |
and you need doors to be installed |
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01:25 |
MinetestBot |
[git] paramat -> minetest/minetest: Lua_api.txt: Fix documentation for facedir rotation 3f89bf4 https://git.io/vrfKO (2016-05-10T02:21:53+01:00) |
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01:53 |
swift110 |
ok so I have downloaded tutorial for minetest but I am not understanding how to get it to work |
01:53 |
KaadmY |
swift110: just load it as a subgame |
01:53 |
KaadmY |
iirc it h as only one builtin world though |
01:54 |
KaadmY |
has only* |
01:54 |
swift110 |
KaadmY, how do I do that? |
01:55 |
KaadmY |
i think you have to select the world named something like "Tutorial World" iirc |
01:55 |
swift110 |
that is not on here |
01:55 |
KaadmY |
with the Tuturial subga,me |
01:55 |
KaadmY |
subgame* |
01:55 |
KaadmY |
does the subgame show up? |
01:55 |
swift110 |
i already have the tutorial on here in the same folder as minetest |
01:55 |
swift110 |
what else do I need to do |
01:56 |
KaadmY |
there's a world packaged with it i think |
01:56 |
KaadmY |
although it might have been a schematic |
01:56 |
KaadmY |
if it's a world, it has to be placed in the worlds folder |
01:56 |
KaadmY |
with the rest of your worlds |
01:57 |
swift110 |
ok |
01:59 |
swift110 |
goodness |
01:59 |
KaadmY |
what |
01:59 |
swift110 |
All I did was place it in the folder for minetest |
02:00 |
KaadmY |
that explains it :D |
02:06 |
swift110 |
is there already a worlds folder?/ |
02:08 |
KaadmY |
there *should* be in your user directory |
02:08 |
KaadmY |
on linux, it's ~/.minetest/ |
02:12 |
swift110 |
im on windows atm |
02:15 |
Void7 |
put the game in the `(minetest source dir)/games' directory, and put the world in `(minetest source dir)/worlds' directory |
02:20 |
swift110 |
im not seeing a worlds directory |
02:20 |
KaadmY |
hmm |
02:20 |
KaadmY |
(btw you really should put all custom content in your user directory ;) |
02:21 |
swift110 |
minetest is installed on windows . In the minetest folder i dont see one for worlds |
02:21 |
KaadmY |
it's probably in C:/user/<name>/Minetest |
02:21 |
KaadmY |
or something |
02:21 |
KaadmY |
just a guess, never used windows |
02:25 |
swift110 |
ok goodness ill have to do it later then np |
02:29 |
asl97 |
swift110: the wiki says: extract the Zip archive in to the main program folder in which you have installed Minetest. |
02:29 |
asl97 |
http://wiki.minetest.net/Subgames/Tutorial |
02:30 |
swift110 |
asl97, i read that. |
02:30 |
swift110 |
its not clear |
02:30 |
KaadmY |
uh |
02:30 |
asl97 |
how is it not clear? |
02:30 |
KaadmY |
that's the whole (and logical) instructions |
02:31 |
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02:31 |
swift110 |
ok |
02:33 |
swift110 |
i extracted it to the minetest folder |
02:33 |
swift110 |
still nothing |
02:35 |
asl97 |
how did you extracted it? |
02:36 |
swift110 |
right click extract |
02:36 |
swift110 |
the folder is in the minetest folder |
02:36 |
asl97 |
if you extracted it into a folder (like tutorial1.8.2), you did it wrongly, when it is extracted probably, it should place the files and folder (and create missing folders) in the right place |
02:36 |
swift110 |
goodness |
02:39 |
asl97 |
you just have to move the games and worlds folders out of the tutorial folder if it extracted into it. |
02:40 |
swift110 |
ok |
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ben____ |
hello |
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14:53 |
behalebabo |
How can I prevent a walkable=false node from being destroyed by falling blocks? |
14:54 |
behalebabo |
(in a mod) |
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naltamur |
behalebabo: Hello |
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PilzAdam |
behalebabo, making it not buildable_to? |
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15:22 |
behalebabo |
PilzAdam: That doesn't work (buildable_to = false) |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
18:26 |
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18:34 |
Fixer |
http://betanews.com/2016/05/05/asus-secure-boot-windows-7-update/ |
18:36 |
sfan5 |
!title |
18:36 |
MinetestBot |
sfan5: Now Microsoft is breaking Windows 7 to get users to upgrade to Windows 10 |
18:37 |
Krock |
HA-HA, win7 users! |
18:37 |
sfan5 |
yeah winxp is way better rite |
18:37 |
Calinou |
winME!! |
18:37 |
Krock |
ME = More Errors |
18:38 |
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18:39 |
Fixer |
title is hype |
18:39 |
Fixer |
the thing is, some windows update have problems with asus motherboards, probably asus fault |
18:40 |
Fixer |
encrypted drives will not boot |
18:40 |
Fixer |
that crap is annoying |
18:40 |
Fixer |
i'm expecting uefi and other secure boot not to stand in a way, yet this shit |
18:40 |
* Calinou |
has never used encrypted drives |
18:40 |
Calinou |
maybe I should, on SSDs, the overhead is very small if you have hardware AES support |
18:41 |
Calinou |
(it's ~5%, and not noticeable) |
18:41 |
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18:41 |
MinetestBot |
[git] lkaezadl3gmail.com -> minetest/minetest: Translated using Weblate (Spanish) 759fbab https://git.io/vrUNl (2016-05-10T19:02:38+02:00) |
18:41 |
MinetestBot |
[git] lucasm52rocketmail.com -> minetest/minetest: Translated using Weblate (Spanish) c8705ca https://git.io/vrUN8 (2016-05-10T19:02:25+02:00) |
18:41 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Translated using Weblate (Spanish) 29fc344 https://git.io/vrUNB (2016-05-10T19:01:12+02:00) |
18:41 |
MinetestBot |
[git] Fixer-007 -> minetest/minetest: Translated using Weblate (Ukrainian) f102d36 https://git.io/vrUNR (2016-05-10T18:55:50+02:00) |
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19:32 |
paramat |
when you place a chest the front faces you. tile definition goes +Y, -Y, +X, -X, +Z, -Z and the chest front texture is last in that list |
19:33 |
paramat |
^ cheapie |
19:33 |
cheapie |
OK, I think I got it. |
19:34 |
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19:46 |
Lugal |
hi guys. Suppose I compile a minetest for example on Arch linux. Will the same work also on Debian or Fedora, if I just copy the game folder? (supposed its the same hardware and CPU architecture). |
19:47 |
Lugal |
or has is to be compiled differently for the specific Linux? |
19:47 |
est31 |
yes the formats are compatible |
19:47 |
est31 |
but not the executable binaries if you wonder about that |
19:47 |
est31 |
only the game data generated by minetest |
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20:07 |
Markow |
I believe the binary would be compatible across Linux distributions as long as they are the same architecture (64-bit for example). |
20:08 |
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20:08 |
sfan5 |
and as long as the library versions don't vary wildly |
20:08 |
sfan5 |
a binary compiled on arch is probably not going to run on ubuntu 10.04 |
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21:02 |
thefamilygrog66 |
hello |
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21:03 |
thefamilygrog66 |
I compiled the newest git the other day and for some reasons, fences look like weird wood nodes instead of posts. Any ideas? |
21:06 |
takitus |
thefamilygrog66: Check your textures, maybe |
21:07 |
thefamilygrog66 |
takitus: I believe the texture is correct, but it's behaving like a regular node block, instead of being shaped like a fence post, if you know what I mean |
21:07 |
Fixer |
sfan5, here? |
21:08 |
sfan5 |
yes |
21:08 |
Fixer |
i have small problem with buildbot, it says Could Not find Gettext (missing: gettext_msgfmt) any tips? |
21:09 |
takitus |
thefamilygrog66: Interesting |
21:09 |
asl97 |
thefamilygrog66: screenshot |
21:09 |
jin_xi |
thefamilygrog66: did you also update your minetest_game? |
21:09 |
Fixer |
well, not exactly with buildbot |
21:09 |
Fixer |
but |
21:09 |
Fixer |
i have that in lib |
21:09 |
takitus |
thefamilygrog66: According to the docs, the code for shaped nodes is a bit volatile |
21:09 |
takitus |
thefamilygrog66: Your game is probably out of date |
21:10 |
sfan5 |
Fixer: you need msgfmt installed on the host |
21:11 |
Fixer |
sfan5, oh, thanks |
21:11 |
Fixer |
-DGETTEXT_MSGFMT=`which msgfmt` \ |
21:11 |
Fixer |
this is it, ok |
21:11 |
sfan5 |
the package includes msgfmt.exe |
21:11 |
sfan5 |
but that isn't useful as we build in linux |
21:11 |
Fixer |
yeah |
21:11 |
Fixer |
you are right |
21:12 |
thefamilygrog66 |
jin_xi: here's a screenshot http://i.imgur.com/jDH8mmd.png |
21:12 |
Fixer |
need to install gettext on debian |
21:12 |
asl97 |
lol |
21:13 |
thefamilygrog66 |
as197, I mean ^^^ screenshot |
21:14 |
thefamilygrog66 |
my server is running 0.4.13-dev, minetest, v7 |
21:15 |
thefamilygrog66 |
my client is 0.4.13 (windows) |
21:17 |
thefamilygrog66 |
asl97, even |
21:17 |
asl97 |
so the client isn't dev? |
21:18 |
thefamilygrog66 |
nope |
21:18 |
Markow |
openSUSE ftw! |
21:18 |
asl97 |
that's the problem |
21:18 |
thefamilygrog66 |
hmmm, that's a big problem then, since most clients aren't dev |
21:18 |
asl97 |
the new fence use a new drawtype which afaik is currently only on dev |
21:19 |
thefamilygrog66 |
is there even a dev client for windows? |
21:19 |
asl97 |
there is suppose to be a release soonish |
21:19 |
thefamilygrog66 |
I mean I can update the client on my linux laptop to dev no prob, but win is a bit more limited |
21:19 |
asl97 |
i quote from the #minetest-dev channel message: release on 11th. |
21:20 |
thefamilygrog66 |
so, tomorrow? nice! |
21:20 |
asl97 |
i am pretty sure sfan5 build dev for windows and a bunch of other people, you can check the forum |
21:21 |
asl97 |
thefamilygrog66: https://forum.minetest.net/viewforum.php?f=42 |
21:35 |
thefamilygrog66 |
thanks everyone - sfan's newest build works fine, and the fences are now once again fences |
21:36 |
thefamilygrog66 |
what are the advantages to running a leveldb server, as opposed to sqlite? |
21:36 |
asl97 |
afaik, faster and smaller database size |
21:36 |
asl97 |
but there was some talk on corruption way back (years ago) |
21:36 |
thefamilygrog66 |
cool, I'll have to convert this world then |
21:37 |
asl97 |
you can check the wiki for more info |
21:37 |
asl97 |
http://wiki.minetest.net/Database_backends |
21:38 |
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21:40 |
asl97 |
afaik, you can use redis compatible server too, like ssdb |
21:41 |
thefamilygrog66 |
redis looks like too much work, haha |
21:41 |
thefamilygrog66 |
I used leveldb on my last server |
21:42 |
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21:48 |
courtney |
anyone know where i can find a schematic for a giant horse statue? |
21:48 |
courtney |
also woul dlike some feedback on a new server : olympus has risen |
21:55 |
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22:00 |
asl97 |
!sv olympus |
22:00 |
MinetestBot |
asl97: Olympus Has Risen | mineserver.utopius.site | Clients: 1/15, 1/2 | Version: 0.4.13-dev / minetest | Ping: 162ms |
22:00 |
asl97 |
courtney: ^that server? |
22:00 |
courtney |
yes the olympus one |
22:01 |
courtney |
i think statue horse are a little out of my builing league rofl |
22:01 |
courtney |
building* |
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22:29 |
cimbakahn |
Hello Everyone! |
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