Time |
Nick |
Message |
00:01 |
LazyJ |
It would be a nice option to be able to send the server list only the mods of interest. |
00:02 |
LazyJ |
Default game mods are repeated. |
00:02 |
LazyJ |
So they don't distinguish one server from the next if they are using the default game. |
00:03 |
LazyJ |
And then there are custom mods or helper mods that aren't anything the players can use so they aren't important to list either. |
00:03 |
LazyJ |
But mods like "Technic" are things some players look for. |
00:04 |
LazyJ |
And then those servers that install as many mods as they can get their hands on have a list that shoots off the page. |
00:05 |
LazyJ |
|
00:11 |
Hijiri |
what is the Ded tag |
00:12 |
Hijiri |
or maybe is there somewhere all the tags are described |
00:12 |
Hijiri |
oh |
00:12 |
Hijiri |
Ded = Dedicated? |
00:17 |
ssieb |
paramat: v7 has very interesting formations :-) And yes, there's clay. |
00:18 |
ssieb |
I'll check with the kids to see if they'll be very unhappy with me resetting the server again... |
00:18 |
paramat |
good |
00:21 |
Yst |
Hijiri: I'm not sure on this, but I think that it means that it's running without an attached client. |
00:21 |
Yst |
Hijiri: So there isn't a client that, when closed, will shut down the server. |
00:23 |
Hijiri |
I'm running using minetestserver but it doesn't show Ded in my tags |
00:24 |
Yst |
Hijiri: Okay, I was wrong then. In that case, I'm not sure what it means. |
00:32 |
LazyJ |
Hijiri, -> minetest.conf -> server_dedicated = true |
00:34 |
LazyJ |
Use this if you are *not* running your Minetest server through your Minetest client. |
00:35 |
LazyJ |
And the Minetest Server List doesn't update instantly; idk what the interval is. |
00:35 |
LazyJ |
So when you change things that the list picks up, it may take a few minutes for those changes to show on the list. |
00:35 |
LazyJ |
|
00:43 |
Hijiri |
LazyJ: alright, thanks |
00:44 |
Hijiri |
(though I can't access the server right now because it's at home I don't have ssh set up) |
00:49 |
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03:29 |
afflatus |
Today I learned how to block multiple IPs :p |
03:40 |
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04:20 |
MinetestBot |
[git] sda97ghb -> minetest/minetest: Translated using Weblate (Russian) e9cd010 https://git.io/v2gdK (2016-02-27T03:57:48+01:00) |
04:20 |
MinetestBot |
[git] halmet94gmail.com -> minetest/minetest: Translated using Weblate (Russian) abcccff https://git.io/v2gd6 (2016-02-27T03:57:20+01:00) |
04:20 |
MinetestBot |
[git] MineYosh -> minetest/minetest: Translated using Weblate (Spanish) 1528c9a https://git.io/v2gdi (2016-02-27T03:42:35+01:00) |
04:20 |
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04:54 |
MinetestBot |
[git] est31 -> minetest/minetest: Update po files, minetest.conf.example and settings_translation_file.cpp 158bd76 https://git.io/v2gFx (2016-02-27T05:50:42+01:00) |
04:54 |
MinetestBot |
[git] est31 -> minetest/minetest: Don't generate trailing spaces in minetest.conf.example e81753b https://git.io/v2gFp (2016-02-27T05:49:22+01:00) |
04:56 |
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13:08 |
Fixer |
test |
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15:07 |
Fixer |
tired of that shit, relogin again |
15:09 |
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15:19 |
magnate |
At the risk of sounding stupid, I'm still not seeing any trees in mapgen v7. I've upgraded to 0.4.13 and tried several worlds - I now see more than stone and water - I see snow and sand and dirt and shrubs - but still no trees! Any more suggestions? |
15:19 |
Fixer |
update your minetest_game |
15:20 |
magnate |
Fixer: thanks - how? By downloading something new? |
15:20 |
magnate |
Or by running something locally? |
15:20 |
Fixer |
how exactly you upgraded to 0.4.13? |
15:21 |
magnate |
I upgraded this laptop from Debian Jessie (which has 0.4.10) to Stretch (which has 0.4.13) |
15:21 |
Indohmo |
lool |
15:21 |
Indohmo |
why don't you compile it ? |
15:21 |
magnate |
No reason, except that someone else has made a package! |
15:21 |
magnate |
Is compiling complicated? |
15:22 |
magnate |
Happy to try |
15:22 |
Indohmo |
magnate, https://github.com/minetest/minetest/ |
15:22 |
Indohmo |
not complicated |
15:22 |
Indohmo |
two commands needed |
15:22 |
magnate |
Ok, I know git so will clone and browse |
15:22 |
Indohmo |
Or this one : https://forum.minetest.net/viewtopic.php?f=42&t=3837 |
15:22 |
Fixer |
magnate, it should have trees in mapgen 7, or you can try downloading newest one from here https://github.com/minetest/minetest_game/archive/master.zip |
15:22 |
Indohmo |
Yeah minetest_game is here https://github.com/minetest/minetest_game/ |
15:24 |
magnate |
So if I understand the topology, I can unzip that into ~/.minetest/games ? Or it's a special case and I can't? |
15:24 |
Indohmo |
depends on how you compile it |
15:24 |
Indohmo |
Oh wait |
15:25 |
Indohmo |
I think no, you have to put it minetest/games |
15:25 |
Indohmo |
or is it /.minetest/games ? |
15:26 |
Indohmo |
well if you choose installation without -DRUN_IN_PLACE=1, it will be in /.minetest/games probably |
15:26 |
magnate |
Thanks, will try that |
15:27 |
Indohmo |
But if you choose it, every files will be located in minetest folder |
15:27 |
Indohmo |
That's the "portable" install |
15:27 |
everamzah |
apt-get build-dep minetest <-- get deps |
15:27 |
everamzah |
also README.txt have apt-get info |
15:27 |
everamzah |
compiling minetest is super duper easy |
15:28 |
everamzah |
and as stated by Indohmo, it's up to you whether you want to run/install it system-wide or just run from a directory |
15:28 |
everamzah |
that does determine where mods/worlds/games get placed, keep in mind |
15:28 |
everamzah |
README.txt should list this information |
15:30 |
Fixer |
magnate, yeah, probably |
15:30 |
Fixer |
magnate, i'm not sure how it is on linux |
15:31 |
everamzah |
if you add current git minetest_game to 0.4.13 stable engine, it may not work as expected |
15:32 |
Fixer |
yeah |
15:32 |
everamzah |
i do git clone --depth 1 https://github.com/minetest ; cd minetest/games ; git clone --depth 1 https://github.com/minetest/minetest_game |
15:33 |
everamzah |
more or less. then, once you've got the source and game, do: cmake .; make |
15:34 |
Indohmo |
everamzah, personnaly I would do cmake . -DRUN_IN_PLACE=1 && make :p |
15:36 |
everamzah |
ah |
15:36 |
everamzah |
i use -DRUN_IN_PLACE for experimental/dev stuff |
15:36 |
everamzah |
but generally have a system-wide install in place |
15:36 |
everamzah |
(i don't understand ; Vs. && and use them interchangably) |
15:38 |
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16:15 |
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16:17 |
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16:19 |
paramat |
magnate mgv7 biomes are big, try different seeds or travel 1000-2000 nodes to find the forest biomes |
16:32 |
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16:32 |
CroGamesVP |
How to join MT-AMHI??? |
16:34 |
paramat |
perhaps i may have to reduce the area of grasslands a little |
16:39 |
paramat |
but then, i see others complaining about endless forests =s |
16:41 |
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16:49 |
Fixer |
paramat, endless indead :} |
16:50 |
Fixer |
paramat, also BIG comeback of jungles |
16:50 |
Fixer |
paramat, not complaining |
16:50 |
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16:51 |
Fixer |
just for fun tried to record my minetest games in 1280*976 with x264 and hypercam2, results? success! |
16:51 |
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16:51 |
Fixer |
size is about 4GB per hour |
16:51 |
Fixer |
but can recompressed later |
16:52 |
srifqi |
Woah, that's big |
16:52 |
Fixer |
you can compress it later much stronger |
16:52 |
Fixer |
for good fps, you need fast with minimum compression |
16:53 |
Fixer |
i've used range 70 while recording |
16:53 |
Fixer |
fps was near 30, as videos one |
16:54 |
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16:54 |
Fixer |
with 3770 i will boost it up to 120 easily |
16:54 |
Fixer |
or even more |
16:54 |
srifqi |
what do you mean by 770? |
16:54 |
srifqi |
*3770 |
16:57 |
Fixer |
superfl* shaders commit |
16:58 |
Fixer |
and with vbo enabled |
16:58 |
Fixer |
it is not finished yet, sry |
16:58 |
Fixer |
but usable |
16:58 |
srifqi |
:O |
17:00 |
Fixer |
much better fps with it |
17:07 |
Krock |
I'm happy to see so many boost commits recently :) |
17:09 |
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17:15 |
srifqi |
I'm still don |
17:15 |
srifqi |
't |
17:16 |
srifqi |
understand about 0.4.14 thread at forum |
17:16 |
srifqi |
(sorry, multiple message) |
17:22 |
Fixer |
yeah, vbo is merged |
17:24 |
Wuzzy |
VBO? Does this translate to a nice FPS boost? ;-) |
17:26 |
Fixer |
Wuzzy, well, i have at least +20% boost, other people reported much better results |
17:27 |
paramat |
50% for me |
17:28 |
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17:28 |
Fixer |
Wuzzy, also, that annoying weild mesh glitch is fixed |
17:29 |
Fixer |
and texture tear |
17:29 |
Wuzzy |
Yay |
17:31 |
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17:57 |
Fixer |
https://i.imgur.com/8X9viSd.jpg |
17:59 |
kaadmy |
Fixer: redcrab? |
17:59 |
kaadmy |
looks like redcrab's textures and nodes |
18:00 |
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18:00 |
Fixer |
Xanadu |
18:00 |
kaadmy |
hmm |
18:00 |
Lantizia |
ok so i loaded it up and been playing 20 mins - got lots of coal/iron/copper ... now what? there doesn't even seem to be any mobs :S |
18:00 |
kaadmy |
Lantizia: yeah |
18:00 |
kaadmy |
that's what mods are for |
18:00 |
Hijiri |
How much lag does mobs redo cause? |
18:01 |
kaadmy |
Hijiri: Pixture uses mobs(redo?), and the lag is still not bad |
18:01 |
Lantizia |
kaadmy, can i just press a button to get an a-typical set of mobs to make it more minecraft like? |
18:02 |
Hijiri |
ok |
18:02 |
Hijiri |
what I am most worried about is network usage |
18:02 |
Hijiri |
I guess as long as there are not too many mobs, it won't send too many entity updates to people, I guess |
18:02 |
Hijiri |
I said I guess twice |
18:03 |
kaadmy |
Lantizia: http://wiki.minetest.net/List_of_Mods |
18:03 |
rom1504 |
I think it's highly unlikely that mobs are the thing that use the more network |
18:04 |
kaadmy |
those are just a tiny selection, there's lots more on the forums |
18:04 |
Lantizia |
i'm sure there are many mods - but some people don't like mods |
18:04 |
kaadmy |
then good luck playing minetest without mods ;) |
18:04 |
Lantizia |
i don't mind if theres like a list of them which are officially maintained and prescribed to work well together |
18:05 |
Lantizia |
that to me would at least enable a complete game |
18:05 |
Lantizia |
without mods this would seem to be just plain boring |
18:05 |
kaadmy |
there's quite a few subgames that enable the use of mobs builtin |
18:06 |
Lantizia |
ok so which subgame is closest to the actual game this game this heavily inspired by - namely minecraft! |
18:06 |
kaadmy |
there's some minecraft clones, but none are really that good |
18:07 |
paramat |
see the subgame subforum and choose. lots of mods on the forum |
18:09 |
paramat |
MT is very flexible and 'mod'ular, so the core is very basic |
18:15 |
Krock |
How is it bad to have another, great Minecraft alternative? |
18:20 |
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18:26 |
rom1504 |
who said it was bad ? |
18:48 |
Krock |
oh lol. Wrong tab :3 |
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19:44 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Toggle trapdoors on signal, workaround for #252 417a136 https://git.io/v22DC (2016-02-27T20:40:16+01:00) |
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20:08 |
BrunoG62 |
Hello eberybody |
20:09 |
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20:11 |
BrunoG62 |
I have a question: Anybody knows if there is a way to know in a generated world (v7) where are the different biomes? Thank you! |
20:21 |
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20:24 |
Megaf |
At 06:28:15 UTC on Sunday, 7 February 2106, the Unix time will reach FFFFFFFF16 or 4,294,967,295 seconds which, for systems that hold the time on 32 bit unsigned numbers, is the maximum attainable. For these systems, the next second will be incorrectly interpreted as 00:00:00 Thursday 1 January 1970 UTC. |
20:24 |
Megaf |
At 15:30:08 UTC on Sunday, 4 December 292,277,026,596[21][22] 64-bit versions of the Unix time stamp would cease to work, as it will overflow the largest value that can be held in a signed 64-bit number. |
20:24 |
Megaf |
https://en.wikipedia.org/wiki/Unix_time#Notable_events_in_Unix_time |
20:25 |
Megaf |
Hopefully I wont be around at 15:30:08 UTC on Sunday, 4 December 292,277,026,596 |
20:28 |
Krock |
how about 32-bit unsigned time numbers? |
20:29 |
Krock |
err, why FFFFFFFF16 ? |
20:29 |
Krock |
a 5 byte number? |
20:29 |
Megaf |
At 06:28:16 UTC on Thursday, 7 Feb 2036, Network Time Protocol will loop over to the next epoch, as the 32-bit time stamp value used in NTP will overflow. |
20:29 |
Megaf |
At 03:14:08 UTC on Tuesday, 19 January 2038, 32-bit versions of the Unix time stamp will cease to work, as it will overflow the largest value that can be held in a signed 32-bit number (7FFFFFFF16 or 2,147,483,647). Before this moment, software using 32-bit time stamps will need to adopt a new convention for time stamps,[20] and file formats using 32-bit time stamps will need to be changed to support larger time stamps or a different epoch. If unchang |
20:29 |
Megaf |
ed, the next second will be incorrectly interpreted as 20:45:52 Friday 13 December 1901 UTC. |
20:30 |
Krock |
friday 13th :< |
20:31 |
paramat |
BrunoG62 no the biomes are random, unpredictable |
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20:34 |
BrunoG62 |
Ok, thank you! I'm using minetest 0.4.13, playing in singleplayer mode, and I spawn always in iced islands, with pines... To find apple trees I have always to trip a long way south... So also this is random? |
20:35 |
Megaf |
Krock, Scary isnt it? |
20:35 |
Megaf |
What are the odds? |
20:36 |
Megaf |
and Nothing happened in that day https://en.wikipedia.org/wiki/December_1901#December_13.2C_1901_.28Friday.29 |
20:36 |
Megaf |
not YET |
20:37 |
Krock |
BrunoG62, every time a world is generated with the same seed, it will produce the same terrain. When you leave the field empty it will generate one for you |
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20:38 |
Krock |
Megaf, until the time machine works again.. I broke it with the last travel to kill kennedy |
20:38 |
Megaf |
you better hide now, FBI/CIA will look for you |
20:39 |
Krock |
oh as long there aren't any qualificated guys coming I don't worry |
20:39 |
BrunoG62 |
Ok, thank everybody for the answers! Bye! |
20:39 |
Krock |
np and bye |
20:56 |
Fixer |
https://i.imgur.com/ZnXbO8W.jpg |
21:04 |
Megaf |
Fixer, who built that? |
21:04 |
Megaf |
And is the server in creative mode? |
21:05 |
Fixer |
Megaf, xanadu, don't remember who |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
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