Time |
Nick |
Message |
00:01 |
Hijiri |
!server players:least |
00:01 |
MinetestBot |
Hijiri: TrainwreckTony's Topophobia Survival Server | trainwrecktony.serveminecraft.net | Clients: 0/20, 1/2 | Version: 0.4.13-47464c9 / twt | Ping: 105ms |
00:04 |
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00:18 |
Hijiri |
Is 0 truthy? |
00:18 |
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00:20 |
Fixer |
serveminecraft |
00:20 |
Fixer |
hmmm |
00:20 |
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00:27 |
kaadmy |
jordan4ibanez_: not sure which mods use it, but there's a home mod somewhere that has a /wayhome command to put a waypoint on your home |
00:29 |
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00:38 |
Hijiri |
if register_on_joinplayer is used to register callback A, then callback B, will callback A be called before callback B? |
00:40 |
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00:47 |
sofar |
Hijiri: ordering isn't guaranteed, it can be either way. |
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03:37 |
DatJohnDoe |
!server players:most |
03:37 |
MinetestBot |
DatJohnDoe: Capture the Flag (Guns!) | minetest.rubenwardy.com | Clients: 16/20, 16/20 | Version: 0.4.13-dev / capturetheflag | Ping: 5ms |
03:37 |
DatJohnDoe |
!server players:least |
03:37 |
MinetestBot |
DatJohnDoe: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 0/5 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms |
03:38 |
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03:44 |
Hijiri |
sofar: thanks |
04:30 |
MinetestBot |
[git] paramat -> minetest/minetest: Documentation: Remove now unused 'vertical spawn range' 7e5eea9 https://git.io/vgrNc (2016-02-11T04:23:26Z) |
04:30 |
MinetestBot |
[git] kaeza -> minetest/minetest: Initialize facedir and wallmounted tables only once. 13dd795 https://git.io/vgrNW (2016-02-11T04:23:17Z) |
04:30 |
MinetestBot |
[git] kahrl -> minetest/minetest: Log /clearobjects mode 0f03547 https://git.io/vgrNl (2016-02-11T04:22:58Z) |
04:31 |
MinetestBot |
[git] kahrl -> minetest/minetest: Add '/clearobjects quick' b1428ab https://git.io/vgrN8 (2016-02-11T04:22:58Z) |
04:32 |
Hijiri |
Could someone check my mod in the topic move requests? |
04:35 |
sofar |
wait until kaeza is online, he'll probably do that for you |
04:36 |
RealBadAngel |
or VanessaE |
04:37 |
Hijiri |
alright |
05:06 |
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05:18 |
Hijiri |
I bet in minecraft when they want to create a research tree, they just hack together something based on the achievement system, considering they all look like it |
05:18 |
Hijiri |
or probably there is some forge thing |
05:19 |
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06:10 |
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06:18 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: Dump shader programs on compile errors f253ff9 https://git.io/vgoeE (2016-02-11T07:13:07+01:00) |
06:38 |
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06:58 |
Hijiri |
bread has such a long cooktime |
06:59 |
swift110 |
hey hijq |
06:59 |
swift110 |
hey Hijiri |
06:59 |
Hijiri |
hi |
06:59 |
swift110 |
how are you |
07:00 |
Hijiri |
good |
07:00 |
swift110 |
good |
07:07 |
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08:02 |
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08:49 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: Set proper GLSL pixel shader version c1044b9 https://git.io/vgosU (2016-02-11T09:47:25+01:00) |
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09:07 |
Calinou |
https://pbs.twimg.com/media/Ca20rc8UAAAc9Of.png:large |
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09:49 |
JamesTait |
Good morning all! Happy Thursday, and happy Get Out Your Guitar Day! 😃 |
10:15 |
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12:14 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: Use single box for halo mesh 9357294 https://git.io/vgoQt (2016-02-11T13:11:25+01:00) |
12:15 |
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13:34 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Drop luaentity_common.h which is not included anywhere 24b312c https://git.io/vgKUQ (2016-02-11T14:34:34+01:00) |
14:02 |
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14:02 |
Scronheim |
Hello, you need help with translation into Russian? |
14:03 |
Scronheim |
write to scronheimyandex.ru |
14:04 |
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15:55 |
MinetestBot |
[git] nerzhul -> minetest/minetest: v2d & aabbox3d<f32> & sky cleanups fefa148 https://git.io/vgKoD (2016-02-11T16:55:15+01:00) |
16:01 |
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18:41 |
* Fixer |
slaps everyone with a large bug |
18:42 |
* kaadmy |
thinks Fixer is putting bugs in MT |
18:42 |
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18:48 |
* melzua |
has lag and the slap never hits him |
18:49 |
* kaadmy |
doesn't lag, so he slaps Fixer |
18:49 |
kaadmy |
melzua: you said RPi was slow running MT? |
18:49 |
kaadmy |
i have massive fps drops if the hud's enabled, likely caused by one of the recent changes to use mesh items |
18:50 |
kaadmy |
try pressing F1 to disable the hud to see if the fps is better |
18:53 |
melzua |
well no, I don't think it's slow for what it is. But with 7 FP's it's not very playable |
18:53 |
kaadmy |
yeah :( |
18:54 |
melzua |
one thing it's clear. Play minetest in a 42" FullHD TV is GREAT! :-D |
18:54 |
melzua |
is* |
18:54 |
kaadmy |
heh |
19:26 |
melzua |
kaadmy: about the fps drops, not happens to me. I have the same fps with or without the hud. |
19:30 |
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19:47 |
ObsidianZ3R0 |
quick question |
19:47 |
Hijiri |
ok |
19:47 |
ObsidianZ3R0 |
i compiled the latest version of minetest from github using the old config --config /etc/minetest/mintest.fong |
19:47 |
rom1504 |
quick answer |
19:48 |
ObsidianZ3R0 |
it reports can't lifnd locale but loads fine but doesn't show up on the public list |
19:48 |
ObsidianZ3R0 |
lol minetest.conf |
19:48 |
ObsidianZ3R0 |
lol .fong.... |
19:49 |
ObsidianZ3R0 |
any reason why it doesn't show up |
19:50 |
ObsidianZ3R0 |
i am using minetest --server instead of minetestserver ... i am using linux |
19:52 |
melzua |
do you have server_announce=1 in minetest.conf? |
19:52 |
ObsidianZ3R0 |
yeah |
19:52 |
ObsidianZ3R0 |
using the old config from 1.12 |
19:52 |
melzua |
idk sorry |
19:53 |
ObsidianZ3R0 |
hmmm |
19:53 |
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19:54 |
ObsidianZ3R0 |
melzua, is there a commandline option i can use to announce? |
19:58 |
melzua |
no that I'm aware of. You can see all the options with minetest --help |
19:59 |
ObsidianZ3R0 |
yeah did that... still can't figure out why it's not loading the config |
19:59 |
ObsidianZ3R0 |
where is the minetest.conf store when -DRUN_IN_PLACE=1 is set? |
20:00 |
ObsidianZ3R0 |
stored rather |
20:01 |
ObsidianZ3R0 |
nm found it |
20:02 |
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20:07 |
Hijiri |
hi kaeza |
20:07 |
Hijiri |
could you take a look at my post in topic move requests? |
20:07 |
kaeza |
already did |
20:08 |
Hijiri |
Ok, thanks |
20:10 |
Hijiri |
I wonder what the best way to draw a tech tree is |
20:10 |
Hijiri |
probably would have to draw the tree part and use it as a background, and put buttons on the nodes |
20:10 |
Hijiri |
but maybe there is a good way to generate this |
20:12 |
ObsidianZ3R0 |
damn still not showing up on server list |
20:12 |
ObsidianZ3R0 |
anybody know where the default locale directory is supposed to be? |
20:17 |
kaeza |
ObsidianZ3R0, on Linux system-wide install, $PREFIX/share/minetest/locale |
20:18 |
kaeza |
on RUN_IN_PLACE=1 builds, $MT_ROOT/locale |
20:18 |
ObsidianZ3R0 |
ahhh cool |
20:19 |
ObsidianZ3R0 |
kaeza, still not annoucing itself... |
20:24 |
ObsidianZ3R0 |
ok this is frustrating me to no end... |
20:25 |
kaeza |
can you pastebin the relevant parts of your .conf? |
20:25 |
kaeza |
I see you already set up server_announce from the backlog |
20:26 |
ObsidianZ3R0 |
yeah |
20:26 |
ObsidianZ3R0 |
it's the latest build of 1.14 |
20:26 |
ObsidianZ3R0 |
previously it would print "annoucing to server server... etc" |
20:27 |
ObsidianZ3R0 |
it runs fine people can connect... i am using --config minetest.conf |
20:28 |
kaadmy |
version 1.14? |
20:28 |
kaadmy |
you mean 0.4.13? it's the latest version |
20:29 |
ObsidianZ3R0 |
yeah sorry |
20:29 |
ObsidianZ3R0 |
0.4.13 |
20:29 |
kaeza |
ObsidianZ3R0, check the log file. right now it's saying "2016-02-11 18:29:37: ERROR[CurlFetch]: servers.minetest.net/announce not found (Timeout was reached) (response code 0)" |
20:29 |
kaeza |
(for me) |
20:29 |
ObsidianZ3R0 |
sure |
20:30 |
ObsidianZ3R0 |
nope |
20:31 |
ObsidianZ3R0 |
i loaded the old minetest 0.4.12 and it announced alright |
20:32 |
ObsidianZ3R0 |
kaeza, i am running it interactively from the console to see the output |
20:34 |
kaeza |
hmm, no idea, sorry |
20:34 |
kaeza |
sfan5, ^ ? |
20:35 |
ObsidianZ3R0 |
damn... |
20:35 |
ObsidianZ3R0 |
-DSERVER=0 perhaps? |
20:35 |
ObsidianZ3R0 |
when i compiled |
20:36 |
ObsidianZ3R0 |
.... erg... |
20:36 |
ObsidianZ3R0 |
let me try something |
20:36 |
kaadmy |
huh |
20:36 |
kaadmy |
that could cause problems -_- |
20:38 |
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20:38 |
ObsidianZ3R0 |
yeah i'm stupid.... |
20:39 |
kaadmy |
at least you didn't join, ask for help, then immediately leave |
20:39 |
ObsidianZ3R0 |
lol |
20:40 |
ObsidianZ3R0 |
nah man i am a programmer |
20:41 |
kaeza |
"2U0n1i6-f0i2e-1d1 I1n8v:e32n:t3o5r:y A.C TiInvOentNor[y Msizae: i727n" |
20:41 |
kaeza |
I just had that spewed on the console O.o |
20:42 |
ObsidianZ3R0 |
bit shifted text? |
20:51 |
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20:52 |
Krock |
Inventory size |
20:53 |
Krock |
time and text was printed at the same time - a thread overlap |
20:53 |
ObsidianZ3R0 |
damn... still not annoucing itself |
20:53 |
ObsidianZ3R0 |
it's like it's ignoring the config file... |
20:54 |
kaeza |
Krock, also, "Unified Inventory" |
20:54 |
Krock |
2016-02-11 18:32:35: Unified Inventory |
20:54 |
Krock |
something like this |
20:55 |
Krock |
with a size of 727 |
20:55 |
kaeza |
yeah, but isn't I/O supposed to be thread-safe? |
20:55 |
Krock |
seems as it's corrupted here |
20:55 |
ObsidianZ3R0 |
man... this is pissing me off.... |
20:55 |
Krock |
heh. but it's a cool encryption |
20:59 |
ObsidianZ3R0 |
bit shifting? |
20:59 |
ObsidianZ3R0 |
yeah it's pretty simple to do |
21:03 |
Hijiri |
It seems like 90% of the work of a tech/progress/skill tree is going to be displaying it |
21:03 |
Hijiri |
maybe 95% |
21:03 |
kaeza |
89% of statistics are made up on the spot |
21:04 |
ObsidianZ3R0 |
100% of statistics are useless |
21:05 |
Hijiri |
then I won't benefit from ignoring statistics |
21:06 |
Hijiri |
otherwise your statistic would have been useful |
21:11 |
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21:12 |
ObsidianZ3R0 |
lol |
21:13 |
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21:16 |
Fixer |
minetest-0.2.20110602_0-win32.zip - 2MB, minetest-0.4.13-fefa148-win64.zip - 25MB |
21:16 |
Fixer |
heh |
21:17 |
Calinou |
25 MB is very, very reasonable for a game, Fixer |
21:17 |
Calinou |
AssaultCube is 50 MB or so |
21:17 |
Fixer |
is it possible to load world from 0.2.2011 in 0.4.13? |
21:17 |
Calinou |
and it's one of the most lightweight 3D games distributed over the Internet |
21:18 |
Calinou |
I don't know if the pre-SQLite import code is still present |
21:18 |
Calinou |
I think you need to use a tool called sector2sqlite |
21:18 |
Calinou |
it's a Python script |
21:18 |
Calinou |
it is in util/ folder of Minetest Git |
21:18 |
Calinou |
sectors2sqlite.py |
21:18 |
Fixer |
nice, ty |
21:18 |
Fixer |
Calinou, yes, it is reasonable, no wonder why todays games are 25GB |
21:19 |
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21:20 |
Calinou |
Fixer, <faugusztin> woah, Quantum Break on Windows 10 have min. requirement sof i5-4460, GTX760/R7 260X, 8GB RAM and 55GB of hard drive :D |
21:20 |
Calinou |
:P |
21:20 |
Calinou |
few games are in a middle ground… either they are very lightweight, or very heavy |
21:21 |
Calinou |
few games seem to be 2-4 GB which seems to be the sweet spot for me |
21:21 |
Calinou |
(good-quality assets) |
21:22 |
ObsidianZ3R0 |
erg! |
21:22 |
ObsidianZ3R0 |
yeah still nothing |
21:23 |
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21:23 |
gamemanj |
Jordach: Ah. Thought I'd seen you somewhere before. |
21:23 |
Jordach |
gamemanj, ;) |
21:23 |
ObsidianZ3R0 |
ok i am gonna stab this |
21:33 |
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21:33 |
Open_Future |
Hi All, how can I see the password of user as admin? |
21:37 |
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21:39 |
Open_Future |
or get a list of usernames/passwords for my class |
21:40 |
gamemanj |
Are you sure that's a good idea? |
21:40 |
LazyJ |
Open_Future, as far as I know, the passwords are hashed and can not be made human-readable in-game. |
21:41 |
LazyJ |
The auth.txt file contains each player's hashed password and set of privs. |
21:41 |
LazyJ |
|
21:41 |
gamemanj |
(Translation: you can't actually read the passwords) |
21:42 |
gamemanj |
(and it's more or less impossible to do so) |
21:49 |
ObsidianZ3R0 |
... |
21:49 |
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21:56 |
ObsidianZ3R0 |
hey guys were any changes made to the accounce code? |
21:59 |
ObsidianZ3R0 |
erg.... i has idea |
22:04 |
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22:19 |
ObsidianZ3R0 |
awesome i can build the dev but not stable.... |
22:19 |
ObsidianZ3R0 |
nice.... |
22:23 |
Hijiri |
does the hotbar live in the beginning of the inventory list or the end of the list? |
22:25 |
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22:26 |
kaadmy |
the begining iirc |
22:33 |
Hijiri |
thanks |
22:38 |
ObsidianZ3R0 |
FINALLY! |
22:38 |
ObsidianZ3R0 |
got it working |
22:43 |
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22:58 |
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23:14 |
Taoki |
hmmmm: Just to be safe. Are decorational schematics in biomes created after node_dust is calculated? As in, the shape of schematics won't block nodes as node_dust from spawning, and the schematic will be positioned on top of these nodes, right? |
23:15 |
Taoki |
Asking because, the biomes I'm using have dirt_with_grass moved over to node_dust... node_top node_filler and node_stone are used for other types of nodes. This seems to work well, with the only problem that you can't get out of water since it's always 1 node lower. In any case, I want to be sure that trees won't prevent dirt_with_grass nodes from appearing :) |
23:20 |
sofar |
Taoki: ask paramat |
23:31 |
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23:47 |
Open_Future |
Hi All, for 3d armor do you have to craft or just put say steel in the right places? |
23:49 |
Open_Future |
for the 3d armor mod? |
23:52 |
Hijiri |
you craft the armor and then you put the piece of armor in your armor inventory |
23:53 |
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23:54 |
Open_Future |
so is there a recipe guide? |