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IRC log for #minetest, 2016-02-11

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All times shown according to UTC.

Time Nick Message
00:01 Hijiri !server players:least
00:01 MinetestBot Hijiri: TrainwreckTony's Topophobia Survival Server | trainwrecktony.serveminecraft.net | Clients: 0/20, 1/2 | Version: 0.4.13-47464c9 / twt | Ping: 105ms
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00:18 Hijiri Is 0 truthy?
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00:20 Fixer serveminecraft
00:20 Fixer hmmm
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00:27 kaadmy jordan4ibanez_: not sure which mods use it, but there's a home mod somewhere that has a /wayhome command to put a waypoint on your home
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00:38 Hijiri if register_on_joinplayer is used to register callback A, then callback B, will callback A be called before callback B?
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00:47 sofar Hijiri: ordering isn't guaranteed, it can be either way.
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03:37 DatJohnDoe !server players:most
03:37 MinetestBot DatJohnDoe: Capture the Flag (Guns!) | minetest.rubenwardy.com | Clients: 16/20, 16/20 | Version: 0.4.13-dev / capturetheflag | Ping: 5ms
03:37 DatJohnDoe !server players:least
03:37 MinetestBot DatJohnDoe: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 0/5 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms
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03:44 Hijiri sofar: thanks
04:30 MinetestBot [git] paramat -> minetest/minetest: Documentation: Remove now unused 'vertical spawn range' 7e5eea9 https://git.io/vgrNc (2016-02-11T04:23:26Z)
04:30 MinetestBot [git] kaeza -> minetest/minetest: Initialize facedir and wallmounted tables only once. 13dd795 https://git.io/vgrNW (2016-02-11T04:23:17Z)
04:30 MinetestBot [git] kahrl -> minetest/minetest: Log /clearobjects mode 0f03547 https://git.io/vgrNl (2016-02-11T04:22:58Z)
04:31 MinetestBot [git] kahrl -> minetest/minetest: Add '/clearobjects quick' b1428ab https://git.io/vgrN8 (2016-02-11T04:22:58Z)
04:32 Hijiri Could someone check my mod in the topic move requests?
04:35 sofar wait until kaeza is online, he'll probably do that for you
04:36 RealBadAngel or VanessaE
04:37 Hijiri alright
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05:18 Hijiri I bet in minecraft when they want to create a research tree, they just hack together something based on the achievement system, considering they all look like it
05:18 Hijiri or probably there is some forge thing
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06:18 MinetestBot [git] RealBadAngel -> minetest/minetest: Dump shader programs on compile errors f253ff9 https://git.io/vgoeE (2016-02-11T07:13:07+01:00)
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06:58 Hijiri bread has such a long cooktime
06:59 swift110 hey hijq
06:59 swift110 hey Hijiri
06:59 Hijiri hi
06:59 swift110 how are you
07:00 Hijiri good
07:00 swift110 good
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08:49 MinetestBot [git] RealBadAngel -> minetest/minetest: Set proper GLSL pixel shader version c1044b9 https://git.io/vgosU (2016-02-11T09:47:25+01:00)
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09:07 Calinou https://pbs.twimg.com/media/Ca20rc8UAAAc9Of.png:large
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09:49 JamesTait Good morning all!  Happy Thursday, and happy Get Out Your Guitar Day! 😃
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12:14 MinetestBot [git] RealBadAngel -> minetest/minetest: Use single box for halo mesh 9357294 https://git.io/vgoQt (2016-02-11T13:11:25+01:00)
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13:34 MinetestBot [git] nerzhul -> minetest/minetest: Drop luaentity_common.h which is not included anywhere 24b312c https://git.io/vgKUQ (2016-02-11T14:34:34+01:00)
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14:02 Scronheim Hello, you need help with translation into Russian?
14:03 Scronheim write to scronheim@yandex.ru
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15:55 MinetestBot [git] nerzhul -> minetest/minetest: v2d & aabbox3d<f32> & sky cleanups fefa148 https://git.io/vgKoD (2016-02-11T16:55:15+01:00)
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18:41 * Fixer slaps everyone with a large bug
18:42 * kaadmy thinks Fixer is putting bugs in MT
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18:48 * melzua has lag and the slap never hits him
18:49 * kaadmy doesn't lag, so he slaps Fixer
18:49 kaadmy melzua: you said RPi was slow running MT?
18:49 kaadmy i have massive fps drops if the hud's enabled, likely caused by one of the recent changes to use mesh items
18:50 kaadmy try pressing F1 to disable the hud to see if the fps is better
18:53 melzua well no, I don't think it's slow for what it is. But with 7 FP's it's not very playable
18:53 kaadmy yeah :(
18:54 melzua one thing it's clear. Play minetest in a 42" FullHD TV is GREAT! :-D
18:54 melzua is*
18:54 kaadmy heh
19:26 melzua kaadmy: about the fps drops, not happens to me. I have the same fps with or without the hud.
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19:47 ObsidianZ3R0 quick question
19:47 Hijiri ok
19:47 ObsidianZ3R0 i compiled the latest version of minetest from github using the old config --config /etc/minetest/mintest.fong
19:47 rom1504 quick answer
19:48 ObsidianZ3R0 it reports can't lifnd locale but loads fine but doesn't show up on the public list
19:48 ObsidianZ3R0 lol minetest.conf
19:48 ObsidianZ3R0 lol .fong....
19:49 ObsidianZ3R0 any reason why it doesn't show up
19:50 ObsidianZ3R0 i am using minetest --server instead of minetestserver ... i am using linux
19:52 melzua do you have server_announce=1 in minetest.conf?
19:52 ObsidianZ3R0 yeah
19:52 ObsidianZ3R0 using the old config from 1.12
19:52 melzua idk sorry
19:53 ObsidianZ3R0 hmmm
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19:54 ObsidianZ3R0 melzua, is there a commandline option i can use to announce?
19:58 melzua no that I'm aware of. You can see all the options with minetest --help
19:59 ObsidianZ3R0 yeah did that... still can't figure out why it's not loading the config
19:59 ObsidianZ3R0 where is the minetest.conf store when -DRUN_IN_PLACE=1 is set?
20:00 ObsidianZ3R0 stored rather
20:01 ObsidianZ3R0 nm found it
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20:07 Hijiri hi kaeza
20:07 Hijiri could you take a look at my post in topic move requests?
20:07 kaeza already did
20:08 Hijiri Ok, thanks
20:10 Hijiri I wonder what the best way to draw a tech tree is
20:10 Hijiri probably would have to draw the tree part and use it as a background, and put buttons on the nodes
20:10 Hijiri but maybe there is a good way to generate this
20:12 ObsidianZ3R0 damn still not showing up on server list
20:12 ObsidianZ3R0 anybody know where the default locale directory is supposed to be?
20:17 kaeza ObsidianZ3R0, on Linux system-wide install, $PREFIX/share/minetest/locale
20:18 kaeza on RUN_IN_PLACE=1 builds, $MT_ROOT/locale
20:18 ObsidianZ3R0 ahhh cool
20:19 ObsidianZ3R0 kaeza, still not annoucing itself...
20:24 ObsidianZ3R0 ok this is frustrating me to no end...
20:25 kaeza can you pastebin the relevant parts of your .conf?
20:25 kaeza I see you already set up server_announce from the backlog
20:26 ObsidianZ3R0 yeah
20:26 ObsidianZ3R0 it's the latest build of 1.14
20:26 ObsidianZ3R0 previously it would print "annoucing to server server... etc"
20:27 ObsidianZ3R0 it runs fine people can connect... i am using --config minetest.conf
20:28 kaadmy version 1.14?
20:28 kaadmy you mean 0.4.13? it's the latest version
20:29 ObsidianZ3R0 yeah sorry
20:29 ObsidianZ3R0 0.4.13
20:29 kaeza ObsidianZ3R0, check the log file. right now it's saying "2016-02-11 18:29:37: ERROR[CurlFetch]: servers.minetest.net/announce not found (Timeout was reached) (response code 0)"
20:29 kaeza (for me)
20:29 ObsidianZ3R0 sure
20:30 ObsidianZ3R0 nope
20:31 ObsidianZ3R0 i loaded the old minetest 0.4.12 and it announced alright
20:32 ObsidianZ3R0 kaeza, i am running it interactively from the console to see the output
20:34 kaeza hmm, no idea, sorry
20:34 kaeza sfan5, ^ ?
20:35 ObsidianZ3R0 damn...
20:35 ObsidianZ3R0 -DSERVER=0 perhaps?
20:35 ObsidianZ3R0 when i compiled
20:36 ObsidianZ3R0 .... erg...
20:36 ObsidianZ3R0 let me try something
20:36 kaadmy huh
20:36 kaadmy that could cause problems -_-
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20:38 ObsidianZ3R0 yeah i'm stupid....
20:39 kaadmy at least you didn't join, ask for help, then immediately leave
20:39 ObsidianZ3R0 lol
20:40 ObsidianZ3R0 nah man i am a programmer
20:41 kaeza "2U0n1i6-f0i2e-1d1  I1n8v:e32n:t3o5r:y A.C TiInvOentNor[y Msizae: i727n"
20:41 kaeza I just had that spewed on the console O.o
20:42 ObsidianZ3R0 bit shifted text?
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20:52 Krock Inventory size
20:53 Krock time and text was printed at the same time - a thread overlap
20:53 ObsidianZ3R0 damn... still not annoucing itself
20:53 ObsidianZ3R0 it's like it's ignoring the config file...
20:54 kaeza Krock, also, "Unified Inventory"
20:54 Krock 2016-02-11 18:32:35: Unified Inventory
20:54 Krock something like this
20:55 Krock with a size of 727
20:55 kaeza yeah, but isn't I/O supposed to be thread-safe?
20:55 Krock seems as it's corrupted here
20:55 ObsidianZ3R0 man... this is pissing me off....
20:55 Krock heh. but it's a cool encryption
20:59 ObsidianZ3R0 bit shifting?
20:59 ObsidianZ3R0 yeah it's pretty simple to do
21:03 Hijiri It seems like 90% of the work of a tech/progress/skill tree is going to be displaying it
21:03 Hijiri maybe 95%
21:03 kaeza 89% of statistics are made up on the spot
21:04 ObsidianZ3R0 100% of statistics are useless
21:05 Hijiri then I won't benefit from ignoring statistics
21:06 Hijiri otherwise your statistic would have been useful
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21:12 ObsidianZ3R0 lol
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21:16 Fixer minetest-0.2.20110602_0-win32.zip - 2MB, minetest-0.4.13-fefa148-win64.zip - 25MB
21:16 Fixer heh
21:17 Calinou 25 MB is very, very reasonable for a game, Fixer
21:17 Calinou AssaultCube is 50 MB or so
21:17 Fixer is it possible to load world from 0.2.2011 in 0.4.13?
21:17 Calinou and it's one of the most lightweight 3D games distributed over the Internet
21:18 Calinou I don't know if the pre-SQLite import code is still present
21:18 Calinou I think you need to use a tool called sector2sqlite
21:18 Calinou it's a Python script
21:18 Calinou it is in util/ folder of Minetest Git
21:18 Calinou sectors2sqlite.py
21:18 Fixer nice, ty
21:18 Fixer Calinou, yes, it is reasonable, no wonder why todays games are 25GB
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21:20 Calinou Fixer, <faugusztin> woah, Quantum Break on Windows 10 have min. requirement sof i5-4460, GTX760/R7 260X, 8GB RAM and 55GB of hard drive :D
21:20 Calinou :P
21:20 Calinou few games are in a middle ground… either they are very lightweight, or very heavy
21:21 Calinou few games seem to be 2-4 GB which seems to be the sweet spot for me
21:21 Calinou (good-quality assets)
21:22 ObsidianZ3R0 erg!
21:22 ObsidianZ3R0 yeah still nothing
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21:23 gamemanj Jordach: Ah. Thought I'd seen you somewhere before.
21:23 Jordach gamemanj, ;)
21:23 ObsidianZ3R0 ok i am gonna stab this
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21:33 Open_Future Hi All, how can I see the password of user as admin?
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21:39 Open_Future or get a list of usernames/passwords for my class
21:40 gamemanj Are you sure that's a good idea?
21:40 LazyJ Open_Future, as far as I know, the passwords are hashed and can not be made human-readable in-game.
21:41 LazyJ The auth.txt file contains each player's hashed password and set of privs.
21:41 LazyJ
21:41 gamemanj (Translation: you can't actually read the passwords)
21:42 gamemanj (and it's more or less impossible to do so)
21:49 ObsidianZ3R0 ...
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21:56 ObsidianZ3R0 hey guys were any changes made to the accounce code?
21:59 ObsidianZ3R0 erg.... i has idea
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22:19 ObsidianZ3R0 awesome i can build the dev but not stable....
22:19 ObsidianZ3R0 nice....
22:23 Hijiri does the hotbar live in the beginning of the inventory list or the end of the list?
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22:26 kaadmy the begining iirc
22:33 Hijiri thanks
22:38 ObsidianZ3R0 FINALLY!
22:38 ObsidianZ3R0 got it working
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23:14 Taoki hmmmm: Just to be safe. Are decorational schematics in biomes created after node_dust is calculated? As in, the shape of schematics won't block nodes as node_dust from spawning, and the schematic will be positioned on top of these nodes, right?
23:15 Taoki Asking because, the biomes I'm using have dirt_with_grass moved over to node_dust... node_top node_filler and node_stone are used for other types of nodes. This seems to work well, with the only problem that you can't get out of water since it's always 1 node lower. In any case, I want to be sure that trees won't prevent dirt_with_grass nodes from appearing :)
23:20 sofar Taoki: ask paramat
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23:47 Open_Future Hi All,  for 3d armor do you have to craft or just put say steel in the right places?
23:49 Open_Future for the 3d armor mod?
23:52 Hijiri you craft the armor and then you put the piece of armor in your armor inventory
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23:54 Open_Future so is there a recipe guide?

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