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IRC log for #minetest, 2016-02-09

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All times shown according to UTC.

Time Nick Message
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00:19 Hijiri lol
00:20 Hijiri I just saw that nyancats and their rainbows are usable as fuel
00:24 Fixer hmhmmhmhm
00:24 Fixer test results are puzzling
00:25 Fixer it is time for HWmonitor graphs
00:31 Hijiri textlists don't get scrollbars, right?
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01:07 rubenwardy downloaded a base64 string using Nodejs. Decoded it. Exported it to a json file. End up with an array of ascii numbers, when it should be a plaintext string.
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01:38 afflatus Unused arguments in Lua : should they stay or should they go?
01:39 afflatus Do they take up memory or do they serve any useful purpose?
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01:46 rubenwardy You do mean arguments?
01:46 rubenwardy not variables?
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01:47 DatJohnDoe Is there a server that has the Nyc world?
01:48 DatJohnDoe Also, what is the best way to reduce lag on windows 10? Im getting max 3fps
01:49 rubenwardy Not lag, low FPS. Make sure that full range is disabled
01:49 rubenwardy (Using R to toggle it on and off)
01:49 RealBadAngel Hijiri, read example machine mod from technic itself, music player should be most simple one
01:50 rubenwardy experiment with shaders on and off, seeing which is faster for you
01:50 rubenwardy set a fixed view range
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01:50 rubenwardy I forget the setting names
01:50 rubenwardy Update drivers
01:50 DatJohnDoe It is currently set to 5 even in minetest.conf and my drivers are the latest
01:50 DatJohnDoe Do i need the latest opengl?
01:51 DatJohnDoe Or do i need opengl?
01:51 rubenwardy going on big spawn areas will kill your FPS, usually due to a bug in networking
01:51 rubenwardy you should already have opengl
01:51 DatJohnDoe What version
01:51 rubenwardy but you should have at least OpenGL 2.1 to run it. OpenGL 4.x or OpenGL 5.x is recommended
01:52 rubenwardy also, the version you run depends on your hardware
01:52 rubenwardy *you can run
01:53 DatJohnDoe Ok i will install the latest opengl thanks for your help ill be back to tell if it worked
01:53 RealBadAngel DatJohnDoe, is performance the same if you use 32 and 64 bit builds?
01:53 DatJohnDoe i use mingw 64x builds for max fps
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01:53 RealBadAngel try the other builds too
01:54 DatJohnDoe i have mingw runs the fastest
01:54 rubenwardy Also consider trying the latest dev version, there have been a few graphics speed ups and fixes thanks to RealBadAngel
01:55 DatJohnDoe from where? Github?
01:55 rubenwardy !title https://forum.minetest.net/viewforum.php?f=42
01:55 MinetestBot rubenwardy: View forum - Builds - Minetest Forums
01:56 rubenwardy I use sf_n5's builds
01:56 rubenwardy usually
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02:01 DatJohnDoe Ok im getting sfan5 builds now
02:03 afflatus yes I mean arguments, obviously unused variables should go
02:03 afflatus rubenwardy: ^
02:03 rubenwardy Well, they have a scope which only lasts when the function is running
02:03 rubenwardy also, surely how big are your arguments?
02:04 rubenwardy Unless they're noise or a massive lua table, the size will be neglible
02:06 afflatus normal kind of minetest arguments
02:06 afflatus ok, thanks
02:10 DatJohnDoe Testing now hopefully good fps
02:12 jordan4ibanez Snow https://youtu.be/uo_eN00Y58Y
02:13 DatJohnDoe Cool video *Subscribed* hope you make more MT videos
02:15 DatJohnDoe Cool im getting great gameplay now thanks so much
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03:14 DatJohnDoe I want to make a mod but i have no ideas tell me some things i should add :D
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03:54 jordan4ibanez I think this snow is a little too crazy https://youtu.be/0RYM9WZkYgQ
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06:54 Fritigern is there a simple way to remove lava buckets and water buckets from the creative inventory? Preferably without removing buckets altogether
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07:11 swift110-phone Hmm
07:13 RealBadAngel Fritigern, redefine them with not_in_creative_inventory = 1 in group
07:14 Fritigern I'm no modder and really have no Lua knowledge. How do I do this?
07:14 swift110-phone I see
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07:25 MinetestBot [git] kahrl -> minetest/minetest: Remove ClientMap::m_camera_mutex 180893e https://git.io/vgErv (2016-02-09T07:16:00Z)
07:25 MinetestBot [git] paramat -> minetest/minetest: FindSpawnPos: Let mapgens decide what spawn altitude is suitable 4adbd69 https://git.io/vgErf (2016-02-09T07:14:45Z)
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07:33 Hijiri RealBadAngel: what about the music player?
07:34 RealBadAngel Hijiri, music player is most simple technic powered machine, you can use its code as a template
07:34 Hijiri for formspecs?
07:34 Hijiri I think it was someone else who asked about technic machines
07:35 RealBadAngel ouch, other guy asked bout technic machines
07:36 RealBadAngel just H tab chosen you ;)
07:38 Hijiri If I want a node to drop an item stack with metadata matching something in the node's metadata, is my only option to write an on_dig that copies all the functionality of minetest.node_dig except checking the metadata?
07:38 Hijiri though I guess if I did that, it could probably be done in one place for multiple node defs
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08:04 MinetestBot [git] RealBadAngel -> minetest/minetest: Filmic HDR tone mapping eb3840a https://git.io/vgEKx (2016-02-09T02:55:59-05:00)
08:08 MinetestBot [git] RealBadAngel -> minetest/minetest: FormSpec: Add StaticTextSpec and superimpose over item image buttons baa7c8f https://git.io/vgE6s (2016-02-09T03:03:55-05:00)
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09:32 JamesTait Good morning all!  Happy Tuesday, and happy Pancake Day! 🙌
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11:51 Megaf Hi all, can you test this for me? Start a server (with pre generated map), wait 10 minutes, observe memory use on the server. Join the server, walk around in your already generated map, for about 10 minutes, observe the memory use climb. Leave the server, wait 10 minutes, memory use will not return to when you started the server. Memory use only climbs.
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11:58 Megaf !server Megaf
11:58 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/9, 0/1 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms
11:58 Megaf !up mt.megaf.info
11:58 MinetestBot mt.megaf.info:30000 is up (9ms)
11:58 Megaf !up mt.megaf.info 30003
11:58 MinetestBot mt.megaf.info:30003 is up (9ms)
11:59 everamzah !server Amhi
11:59 MinetestBot everamzah: Amhi | 73.255.203.67:48258 | Clients: 3/25, 2/9 | Version: 0.4.13 / dcb | Ping: 121ms
11:59 giho !server Darkage
11:59 MinetestBot giho: Darkages | me0w.net | Clients: 0/32, 0/3 | Version: 0.4.13-dev / minetest | Ping: 7ms
12:04 giho Well, I checked, but no Megaf here to answer to :3
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12:04 giho RSS after startup: 51344 after join: 116680 after walking: 295184  after leaving: 295464
12:06 giho And 10880 after neigbouring gcc forced it to move pages to swap
12:19 DatJohnDoe !server Darkages
12:19 MinetestBot DatJohnDoe: Darkages | me0w.net | Clients: 0/32, 0/3 | Version: 0.4.13-dev / minetest | Ping: 6ms
12:19 DatJohnDoe !server Amhi
12:19 MinetestBot DatJohnDoe: Amhi | 73.255.203.67:48258 | Clients: 0/25, 2/9 | Version: 0.4.13 / dcb | Ping: 119ms
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12:55 everamzah !up lumaria.duckdns.org 30001
12:55 MinetestBot lumaria.duckdns.org:30001 is up (123ms)
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13:15 Megaf So, did anyone do the test?
13:15 ObsidianZ3R0 what test?
13:16 Megaf <Megaf> Hi all, can you test this for me? Start a server (with pre generated map), wait 10 minutes, observe memory use on the server. Join the server, walk around in your already generated map, for about 10 minutes, observe the memory use climb. Leave the server, wait 10 minutes, memory use will not return to when you started the server. Memory use only climbs.
13:16 RealBadAngel yeah, but you left
13:17 RealBadAngel read logs
13:17 giho Megaf: http://me0w.net/pit/1455023820
13:17 giho tld; Memory consuption grows -> I don't care, i have swap and pushmem.
13:20 Megaf RealBadAngel, well, you didnt say your results did you?
13:21 RealBadAngel i havent said that  i tested anything
13:21 Megaf giho, and you proves my affirmation
13:21 Megaf This is quite old bug
13:22 giho $softwarename leaks is wery old bug :3
13:23 Megaf I call that bad programming ;)
13:24 giho Why don't you make swap so pages that are not used will be pushed there.
13:24 Megaf !up mt.megaf.info
13:24 MinetestBot mt.megaf.info:30000 is up (8ms)
13:25 Megaf giho, because that doesn't fix anything, it just ignores the bug
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14:56 * Fixer slaps everyone with a very large bug
14:56 * kaadmy slaps Fixer's /me command
14:57 kaadmy !server pixture
14:57 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 1/10, 0/1 | Version: 0.4.13-dev / pixture | Ping: 37ms
14:57 kaadmy someone's on?
14:59 sfan5 !server players:most
14:59 MinetestBot sfan5: just test | 87.110.8.195 | Clients: 24/78, 17/29 | Version: 0.4.12-dev / minetest | Ping: 36ms
15:01 kaadmy what are the 2 stats shown for clients with !server
15:01 kaadmy current/max, ?/?
15:03 everamzah current/max, average/top -- same as servers.minetest.net
15:03 kaadmy H
15:03 kaadmy ah*
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15:11 Fixer and now it is time for everybody loves cross-compiling
15:11 Fixer !
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15:21 thefamilygrog66 Howdy folks
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15:21 thefamilygrog66 I'm having an issue with PilzAdam's Nether mod -- it's crashing my server with the following error:
15:21 thefamilygrog66 ERROR[main]: ERROR: An unhandled exception occurred: ../mods/nether/init.lua:128: attempt to index local 'objpos' (a nil value)
15:22 thefamilygrog66 Any suggestions?
15:24 sofar if pilzadam would move his mod to minetest-mods I'd fix it up, but he refuses to acknowledge that others have a use for his mods or allow others to fix his mod up
15:25 thefamilygrog66 well, all politics aside, any ideas on how I could fix this?
15:26 sofar test for objpos being nil before using it
15:26 thefamilygrog66 thanks, I'll try that
15:31 Fixer sofar, why not to fork it?
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16:29 RealBadAngel Fixer, is there actually single PA's mod that wasnt already forked and fixed?
16:30 RealBadAngel highly doubt that
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17:02 thefamilygrog66 RealBadAngel: are you aware of a fixed fork of PilzAdam's Nether mod? I haven't seen one, myself.
17:03 RealBadAngel exception proves the rule? ;)
17:03 RealBadAngel but seriously, that mod is damn old
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17:05 Fixer ahhhhhh, no drowning glitch is on, swim time!
17:10 red-001 why is drowning only client sided ?
17:14 RealBadAngel it could be too slow only server side?
17:17 red-001 I guess
17:17 red-001 still a server sided check could be nice
17:17 red-001 to reduce hacking a bit
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17:19 Fixer i'm not drowning right now, not sure why
17:22 sofar Damage is client side
17:22 red-001 I know
17:22 red-001 I wonder why
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17:31 RealBadAngel to react faster on that
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17:32 RealBadAngel otherwise client should send event to server, wait for response and then start drowning
17:32 RealBadAngel with lags you could be drowning too late or something like that ;)
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17:36 everamzah !up lumaria.duckdns.org 30001
17:36 MinetestBot lumaria.duckdns.org:30001 is up (128ms)
17:36 everamzah ^ not Lumaria
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17:45 thefamilygrog66 !up darkside.zapto.org 30003
17:45 MinetestBot darkside.zapto.org:30003 is up (137ms)
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17:48 redblade hi
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17:48 redblade can anyone suggest a popular "minimum version" in line with this: https://forum.minetest.net/viewtopic.php?f=6&amp;t=9771
17:49 redblade something that everyone should have at least
17:49 Obani redblade, this might not be a problem anymore
17:49 Obani android version is the same as actual stable one
17:49 redblade ok
17:50 Obani And yes it can cause problem if android version is n ot updated, in some cases
17:50 redblade tenplus1 told me the other day that there are unofficial clients that cause lag, including mobile clients
17:50 redblade because mobile clients on my servers time out a lot
17:51 redblade i just ran into that and was curious
17:51 Obani redblade, reason 1 : connection too weak, reason 2 : you've got too much mods
17:51 Obani (IMO)
17:51 Obani Yes many tablets player timeout
17:54 redblade my creative server has about 30 mods and my non-creative server has about 20
17:54 redblade it's not every mobile user
17:54 redblade but i'd say most
17:55 redblade i've done a lot of small changes over the months but still not perfect
17:55 redblade the most effective change was that i got rid of most mobs
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17:57 redblade but there doesn't seem to be a 100% solution
17:57 redblade the non-creative one doesn't have the high-lag mods (mesecons and technic)
17:58 redblade i've niced the process, etc
17:58 redblade but nothing seems to be perfect, there's always a few people who time out
17:58 redblade tenplus1 told me about reducing dropped object lifetime the other night
18:00 redblade upgraded the vps (as part of installing the second server) which doubled my available cores, memory, and speed
18:00 redblade very little swapspace is used now
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18:08 Fixer probably because out of memory
18:10 redblade not out of memory
18:11 redblade especially not now
18:11 redblade beforehand i was relying on slow swapspace
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18:12 redblade now it's the normal <10M
18:12 redblade that it should be
18:12 redblade was 2G now 4G
18:13 redblade 2G+4G swap now 4G+8G swap
18:13 redblade there is other stuff running on the vps though, including another game server
18:14 redblade for urbanterror
18:14 redblade but memory is now ok
18:14 redblade and there are 4 cores now
18:14 redblade instead of 2
18:14 Fixer redblade, i mean out of memory on those shitty android "devices"
18:15 redblade what do you think, fixer
18:15 redblade oh ok
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18:15 redblade i use a desktop and since i build them myself i spend more money and max out at 32G and don't use swap at all
18:16 redblade windows needs a minimum for dumps
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18:18 redblade when you have that much you can dump browser cache and other stuff on a ramdisk
18:18 redblade or /dev/shm for linux
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19:05 red-001 !seen red-001
19:05 MinetestBot red-001: red-001 was last seen at 2016-02-09 18:12:02 UTC on #minetest
19:06 red-001 !seen minetestbot
19:06 MinetestBot red-001: minetestbot was last seen at 2016-01-25 06:03:38 UTC on #minetest-fr
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19:14 Hijiri I'm contemplating whether I should write an item tick module for my mod
19:15 Hijiri It would be O(players * registered ticks) I guess, with high constant factors
19:16 Hijiri but probably I would make it only happen on intervals of 1 second
19:17 Hijiri maybe add something to stagger it to prevent lag spike
19:17 Hijiri e.g. at t = 0.1 do the first 1/10 players, at t = 0.2 do the second 1/10 of players etc.
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21:13 DatJohnDoe Can I ask questions about mod development?
21:14 sofar always
21:15 DatJohnDoe How would i make a node that uses a meseconductor signal to place another node in front of it?
21:15 DatJohnDoe Or multiple nodes?
21:17 sofar I believe that you add a nodedef field to trigger execution
21:18 DatJohnDoe But how about placing the seperate node?
21:18 sofar mesecons = {effector = {action_on = functionname}}
21:18 sofar have you looked at lua_api.txt?
21:19 DatJohnDoe Yes but not very well obviously brb
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21:23 sofar DatJohnDoe: just look for minetest.place_node()
21:23 DatJohnDoe Ok
21:27 DatJohnDoe Ahh so i would i get the position of the original node? Minetest.get_node()?
21:31 sofar check the mesecons api
21:31 DatJohnDoe Ok
21:32 sofar actually I don't know if there is one
21:33 sofar action_on = function (pos, node)
21:33 sofar so you get pos and node
21:35 DatJohnDoe But where do i get pos from?
21:35 DatJohnDoe also there isnt one
21:35 DatJohnDoe I think, i looked on github
21:36 Fixer ._.
21:36 DatJohnDoe Im a Newb
21:37 sofar I just showed you
21:37 sofar but, try reading some other mod code first
21:37 sofar find a mod that does something similar to what you want
21:37 sofar then look at its code
21:38 DatJohnDoe Ok
21:38 sofar e.g. is there a node that you know reacts to being powered by mesecons?
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21:59 DatJohnDoe Ok so i looked at the code for the mod (it was the deployer from pipeworks) but the code uses get_pointed_thing by using "VirtPlayer", what is that?
22:01 sofar DatJohnDoe: irrelevant for you, there is no such thing when mesecons activates your node
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22:01 sofar DatJohnDoe: try to find a case where mesecons fires off a function through an action_on function instead
22:02 sofar e.g. TNT or doors are a good example
22:02 DatJohnDoe But they use that to get the pos of the node, minetest.place_node(POS, node)
22:02 DatJohnDoe How do i know the pos of the original node?
22:02 sofar you get pos and node from the caller
22:03 sofar as params to your function
22:03 sofar https://github.com/minetest/minetest_game/blob/master/mods/tnt/init.lua#L216
22:03 sofar boom() gets called from mesecons
22:03 sofar https://github.com/minetest/minetest_game/blob/master/mods/tnt/init.lua#L243
22:04 sofar mesecons passes (pos, node) to boom()
22:04 sofar function boom(pos) only uses "pos" so it omits putting node in the definition
22:04 sofar but otherwise it would have also received "node"
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22:08 DatJohnDoe local function placeNode(pos) minetest.set_node(pos, {"name = modname:block"} end
22:09 DatJohnDoe But replace local with "action_on =" no quotes
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22:14 steven3 hi, how can I do to save chat as a client? I am trying to use "--verbose" and "--log file" but it is still not saving it
22:16 steven3 --logfile*
22:18 est31 you'll have to modify engine source
22:18 est31 right now it doesnt support it.
22:19 steven3 ow, even with "--trace"?
22:21 MinetestBot [git] nerzhul -> minetest/minetest: shader.cpp: don't test twice if shader programs are present 4e3fe46 https://git.io/vgg2m (2016-02-09T23:19:19+01:00)
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22:24 DatJohnDoe Ok other than modding im having another problem
22:25 DatJohnDoe when i go into a server from my pc most of my items are gone but when i login from my android they are there
22:26 est31 do you use the official minetest client?
22:26 est31 which android app
22:26 DatJohnDoe Yes from minetest.net
22:27 DatJohnDoe i downloaded latest android from minetest.net
22:27 DatJohnDoe Not a fake knock off of mt
22:28 est31 so its 0.4.13 apk?
22:28 est31 do you have screenshots?
22:28 est31 of both android and pc
22:28 DatJohnDoe i can make some
22:28 DatJohnDoe Brb
22:33 DatJohnDoe http://imgur.com/fRGss82 from android
22:33 DatJohnDoe http://imgur.com/W4elrx7
22:33 DatJohnDoe From pc
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22:34 kaadmy DatJohnDoe: second link's broken
22:35 DatJohnDoe Imgur.com/W4elRx7
22:35 Wayward1 joined #minetest
22:36 DatJohnDoe waiiitt usernames are different
22:36 DatJohnDoe ffs
22:36 DatJohnDoe I'm sorry
22:37 DatJohnDoe Yup that was the problem
22:41 kaadmy heh
22:41 kaadmy no
22:41 kaadmy np*
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22:52 MinetestBot [git] nerzhul -> minetest/minetest: Fix inverted conditions in shader.cpp ba8fa9e https://git.io/vgg6x (2016-02-09T23:50:37+01:00)
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22:59 User45787 Hi
23:01 kaadmy some people need to learn IRC
23:01 kaadmy not just connect, say "Hi" and leave
23:01 kaadmy or ask a question and leave
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23:15 MinetestBot [git] sofar -> minetest/minetest: Fix backface culling when connecting to new servers. 47464c9 https://git.io/vggDY (2016-02-10T00:10:51+01:00)
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23:33 Fixer when compilation is automated -> feels soo good man
23:33 Hijiri player pos is at the bottom of the collisionbox, right?
23:33 Hijiri Is this true for any height of collisionbox?
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