Time |
Nick |
Message |
00:09 |
blert |
nevermind, found it |
00:11 |
Hijiri |
!server Magical |
00:11 |
MinetestBot |
Hijiri: [Magical PVP] Magical Test | 99.121.249.163 | Clients: 13/15, 10/13 | Version: 0.4.13 / minetest | Ping: 806ms |
00:12 |
Hijiri |
I don't know why so many people are on, it was 4 people a few minutes ago |
00:13 |
Hijiri |
I guess it reached some threshold where it gets seen on the server list |
00:18 |
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00:31 |
rubenwardy |
Hijiri, the serverlist is sorted and only the "better" ones are at the top |
00:33 |
Fixer |
lol |
00:33 |
Fixer |
":(){ :|: & };:" testing forkbomb on a bot? |
00:33 |
rubenwardy |
see https://gist.github.com/rubenwardy/6d6882db0cbe1b5b24be |
00:33 |
Fixer |
have you used jabber? |
00:33 |
Fixer |
fuuuuuun times |
00:34 |
Fixer |
bots talking with each other ._. |
00:34 |
Fixer |
ones with markov chains |
00:38 |
Hijiri |
rubenwardy: ah, thanks |
00:38 |
RealBadAngel |
how do you like screenshots in https://github.com/minetest/minetest/pull/3650 ? |
00:45 |
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00:48 |
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00:54 |
kaadmy |
bit late, but hello melzua ;) |
00:54 |
kaadmy |
been away the whole day |
00:55 |
Fixer |
RealBadAngel, hard to tell |
00:55 |
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00:56 |
RealBadAngel |
Fixer, why? |
00:56 |
Fixer |
RealBadAngel, it looks good, hard to tell if there are caviets |
00:57 |
Fixer |
RealBadAngel, poke filmic? |
00:57 |
RealBadAngel |
caviets? what do you mean? |
00:58 |
Fixer |
RealBadAngel, for me it looks ok, but ask other people |
00:59 |
Fixer |
RealBadAngel, i'm unsure about colours |
00:59 |
RealBadAngel |
only last two of the screenshots are default |
00:59 |
RealBadAngel |
old fashioned lookin boxes and halo |
00:59 |
Fixer |
looks good |
00:59 |
RealBadAngel |
rest of the screenies is about to show what you can do with it |
01:00 |
RealBadAngel |
you can put there naked ass as selection texture if you want to ;) |
01:00 |
RealBadAngel |
depends on your personal taste lol |
01:01 |
kaadmy |
btw is mt getting selection boxes like the ones in the unity version of VoXus anytime soon? |
01:01 |
kaadmy |
being able to have custom selection box images? |
01:02 |
RealBadAngel |
with 3650 you can modify selection as you wish |
01:02 |
kaadmy |
#3650 |
01:02 |
RealBadAngel |
https://github.com/minetest/minetest/pull/3650 |
01:03 |
kaadmy |
is that only in #minetest-dev? |
01:03 |
RealBadAngel |
yeah |
01:05 |
kaadmy |
nice! |
01:05 |
kaadmy |
hope it gets merged |
01:05 |
kaadmy |
hmm... |
01:06 |
kaadmy |
would being able to hilite the selected face be possible too? |
01:06 |
RealBadAngel |
hehehe |
01:06 |
RealBadAngel |
see #dev |
01:06 |
RealBadAngel |
i was just talkin bout it |
01:06 |
kaadmy |
^ i need that alot with the halo selection |
01:06 |
kaadmy |
lol |
01:06 |
kaadmy |
didn't realize |
01:07 |
RealBadAngel |
<paramat> fine, but please keep it seperate from 3650 and something for MTHD. 3650 might be beneficial for MT, i don't want highlighting selected faces mixed into 3650 and then you refusing to remove it. IMO it's unnecessary |
01:07 |
kaadmy |
yeah i see everything past that |
01:09 |
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01:24 |
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01:28 |
MinetestBot |
[git] srifqi -> minetest/minetest_game: Creative: Extend search function to descriptions 9e54b37 https://git.io/vgWnu (2016-02-06T01:24:24Z) |
01:28 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/schematics: Re-add force-placed root node to mapgen trees 5994ac8 https://git.io/vgWnz (2016-02-06T01:24:19Z) |
01:28 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/mapgen: Confine Aspen to one half of deciduous forest c198d8c https://git.io/vgWng (2016-02-06T01:24:14Z) |
01:42 |
jordan4ibanez |
so if x is math.sin and z is math.cos what would y use? |
01:43 |
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02:02 |
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02:03 |
Open_Future |
Minetest avaiable or even possible on iOS? |
02:08 |
Fixer |
I think yes, but not official |
02:10 |
rubenwardy |
or legal |
02:10 |
rubenwardy |
well, it's not legal on the app store |
02:11 |
rubenwardy |
but it's okay if you get it from somewhere else |
02:16 |
lambda-11235 |
jordan4ibanez: Are you refering to spherical coordinates? In which case you'd need another angle coordinate. |
03:03 |
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03:24 |
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03:24 |
general3214 |
Hello! |
03:29 |
RealBadAngel |
hi |
03:30 |
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03:32 |
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03:47 |
jordan4ibanez |
Can a moderator move this into mod releases? https://forum.minetest.net/viewtopic.php?f=9&t=14006 |
03:50 |
RealBadAngel |
when u eat an apple, there gonna be apple particles floating around? |
04:02 |
jordan4ibanez |
It's this https://youtu.be/Gecknv4zEr4 |
04:16 |
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04:17 |
RealBadAngel |
jordan4ibanez, funny |
04:34 |
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05:10 |
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05:27 |
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05:53 |
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05:53 |
bleakfire |
damn explorer crashes |
05:54 |
bleakfire |
this has been going on since windows 95 and microsoft still doesnt fix it |
05:55 |
redblade |
no really |
05:55 |
redblade |
i'm using windows 10 and the exact same thing has been happening to people since windows 95 |
05:55 |
redblade |
20 years lol |
05:56 |
redblade |
20 years of explorer.exe crashes, and the exact same thing happens |
06:04 |
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06:31 |
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06:49 |
kaeza |
"Dear Google User, |
06:49 |
kaeza |
You have been selected as a winner of the Google Anniversary for using Google services. Find attached email with more details." |
06:50 |
kaeza |
my email is @yahoo.com ... |
06:51 |
kaeza |
also, mornings |
06:57 |
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07:09 |
redblade |
lol |
07:10 |
redblade |
i remember getting one years ago from "MICROSOFT COPERATION LOTTERY" |
07:10 |
redblade |
something like that |
07:10 |
redblade |
microsoft might have been misspelled too |
07:11 |
redblade |
but my Absolute Favorite spammer: https://www.youtube.com/watch?v=kv8bn4C5Nvs |
07:13 |
redblade |
so how are you doing? |
07:17 |
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09:00 |
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09:05 |
xeprione |
herro |
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12:58 |
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13:28 |
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13:30 |
YuGiOh |
hello, I have created a mod that creates entities and I remark that when it creates about 30 000 entities, the framerate is low and the game is not playable... Is it normal? |
13:32 |
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13:34 |
jin_xi |
yes, 30k entities is a lot and slowness to be expected |
13:38 |
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13:40 |
YuGiOh |
but the world is composed of more blocks than that... why only my entities make the game slow? |
13:45 |
kaeza |
because the world is not rendered all at once, only the parts the client is at. all entities are drawn (unless they are far from the player and are deactivated) |
13:46 |
kaeza |
also, block rendering is somewhat optimized, while entities are not |
13:47 |
kaeza |
you should ask yourself if you need 30K entities all at once (you probably don't) |
13:50 |
RealBadAngel |
lol 30k entities |
13:50 |
YuGiOh |
yeah that was to visualize a selection in the world of size 32x32x32 (32768 entities)... I can eventually show only the surface of the selection instead of the whole selection 32x32 (1024 entities) or better: I can show only the two positions selected to create the selection (2 entities) |
13:50 |
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13:51 |
kaeza |
what are you doing, exactly? |
13:51 |
RealBadAngel |
YuGiOh, when world is rendered all the grass surface nodes are grouped to form one big face |
13:51 |
RealBadAngel |
so you cant compare those things at all |
13:52 |
RealBadAngel |
the same is applied to every visible surface |
13:52 |
YuGiOh |
kaeza, that's a mod for protecting areas (similar to the areas mod) |
13:53 |
kaeza |
and the part where you need more than maybe 8 entities is...? |
13:53 |
RealBadAngel |
atm it looks like "killMyFPS" mod ;) |
13:53 |
YuGiOh |
you can select areas but you also can visualize them in the world |
13:53 |
kaeza |
RealBadAngel, nah, that's mauvebic's old "slopes" mod :P |
13:54 |
RealBadAngel |
or halo like single entity to cover whole selection |
13:54 |
kaeza |
or whatever that was called |
13:54 |
kaeza |
...and signs_lib... |
13:55 |
RealBadAngel |
make single transparent entity, make it visual size (32.0, 32.0, 32.0) and put it in the middle of highligted area |
13:55 |
Obani |
YuGiOh, you could use blocks to visualize it : transparent and inconsistant blocks, like in protectors mod |
13:55 |
red-001 |
so like worldedit? |
13:55 |
red-001 |
it uses an entity to shows the selection |
13:56 |
RealBadAngel |
http://i.imgur.com/cx7wk8M.png |
13:56 |
red-001 |
but it use's on entity... |
13:56 |
red-001 |
one* |
13:56 |
RealBadAngel |
YuGiOh, same like selection halo but 32 times bigger |
14:04 |
YuGiOh |
Obani, this one? https://github.com/Zeg9/minetest-protect/ |
14:04 |
Obani |
YuGiOh, there's a more recent version, checkout on the forum |
14:05 |
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14:08 |
YuGiOh |
so this one I think: https://github.com/tenplus1/protector |
14:08 |
Obani |
YuGiOh, yes, that's it :) |
14:09 |
YuGiOh |
OK I will test it and check the code to see how it creates transparent blocks for selections |
14:16 |
Obani |
est31, is "someRTS" playable ? |
14:17 |
est31 |
not really |
14:17 |
est31 |
its still very early stage |
14:29 |
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16:31 |
kaeza |
http://i.imgur.com/UISDv38.jpg |
16:32 |
est31 |
O.O |
16:32 |
est31 |
lol |
16:32 |
est31 |
Calinou ^ |
16:32 |
Calinou |
better make a Doom WAD :) |
16:33 |
Calinou |
that would fit the theme |
16:33 |
Calinou |
by the way, Doomsday hates multi-monitor on GNU/Linux :/ |
16:33 |
Calinou |
it shuts down my secondary monitor entirely when it starts, and restores it when it quits |
16:35 |
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16:35 |
Hijiri |
is there a function for loading a schematic file as a specifier table? |
16:35 |
Hijiri |
e.g. If I want to use it to match an area and see if it fits the schematic |
16:36 |
Hijiri |
for multiblock structures |
16:40 |
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16:42 |
kaadmy |
Calinou: you said make a doom wad? |
16:42 |
kaadmy |
ok |
16:44 |
red-001 |
kaeza |
16:44 |
red-001 |
download? |
16:45 |
red-001 |
that looks cool |
16:45 |
Calinou |
kaadmy, do it :> |
16:47 |
kaadmy |
Calinou: challenge accepted |
16:51 |
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16:51 |
kaeza |
red-001, it's not CS-on-MT, it's MT-on-CS :P |
16:52 |
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16:52 |
kaeza |
>WAD3 (HL) format is limited to 8.3 filenames |
16:53 |
kaeza |
or at least, Bad Things(tm) happen if you use more than eigth chars for the base name |
16:53 |
kaadmy |
doom uses a different format afaik |
16:53 |
Fixer |
kaeza, nice one, also, do CS-to-MT |
16:55 |
* red-001 |
shall try to do that in TF2 |
16:57 |
kaeza |
Fixer, meh. see the trainwreck that is mt-firearms |
16:57 |
kaeza |
should really get to fix it |
16:57 |
kaeza |
buuuuut... lazy |
16:58 |
* kaeza |
would like a nice player:get_pointed_thing() function |
16:58 |
kaeza |
that takes into account not just nodes |
17:00 |
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17:00 |
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17:01 |
Open_Future |
Hi All, is there a way to make the server display a message to users when they first login...like welcome....basic rules/expectations etc. |
17:02 |
red-001 |
minetest.on_newplayerjoin |
17:03 |
kaeza |
I recall there's a setting for that |
17:03 |
kaeza |
I think server_description |
17:03 |
Obani |
Open_Future, several mods offer a possibility to make a formspec at the player arrival |
17:04 |
Obani |
If you have time to do it, you can still tweak them for they fit with what you want to do :) |
17:05 |
Open_Future |
okay i think what i want is motd (message of the day) |
17:06 |
Calinou |
Open_Future, already supported out of the box |
17:06 |
Calinou |
also, a MOTD shows to all players, not just new ones |
17:06 |
Open_Future |
good thats what i want |
17:08 |
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17:08 |
xeprione |
hello |
17:34 |
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17:49 |
Fixer |
https://i.imgur.com/RboVxU3.png deep ocean in valleys mod |
17:49 |
Obani |
is that a problem ? :p |
17:51 |
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17:54 |
Fixer |
Obani, it is advantage |
17:54 |
Fixer |
not a problem |
17:54 |
Obani |
Fixer, oh, ok ^^ |
17:55 |
Fixer |
Obani, it is cool, building my base just for fun at -63 |
17:59 |
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18:58 |
Out`Of`Control |
how find block position? |
19:02 |
kaadmy |
huh? |
19:02 |
kaadmy |
can you elaborate? |
19:02 |
kaadmy |
Out`Of`Control: ^ |
19:03 |
Out`Of`Control |
ServerEnvironment::clearAllObjects(): Failed to emerge block (-70,-1936,-50) |
19:03 |
Out`Of`Control |
can i find what node is that? |
19:04 |
kaadmy |
that's not a node afaik |
19:04 |
sfan5 |
!c tuple(16*e for e in (-70,-1936,-50)) |
19:04 |
MinetestBot |
(-1120, -30976, -800) |
19:04 |
kaadmy |
it's a laoblock |
19:04 |
kaadmy |
mapblock* |
19:04 |
Out`Of`Control |
ahh thanks |
19:04 |
kaadmy |
ty sfan5 |
19:04 |
sfan5 |
not sure if thats correct though |
19:04 |
Out`Of`Control |
i just delete that whole area |
19:05 |
sfan5 |
!c -1936 / 16 |
19:05 |
MinetestBot |
-121.0 |
19:05 |
sfan5 |
!c -50 / 16 |
19:05 |
MinetestBot |
-3.125 |
19:05 |
Out`Of`Control |
you are not sure? |
19:05 |
sfan5 |
that should be the right position |
19:05 |
sfan5 |
the coords given in the output are not dividable by 16 |
19:05 |
Out`Of`Control |
ok thank you |
19:05 |
sfan5 |
which means that they are raw mapblock positions |
19:05 |
sfan5 |
not node positions |
19:07 |
Out`Of`Control |
so just *16 |
19:13 |
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19:16 |
Out`Of`Control |
i still get lots of "Invalid block data in database (-70,-1936,-50) (SerializationError): unsupported NameIdMapping version" |
19:17 |
Out`Of`Control |
clearobjects did not help |
19:19 |
Out`Of`Control |
suspiciously large amount of objects detected: 2729856 in (-70,-1936,-50); removing all of them. Haha |
19:23 |
Fixer |
lol |
19:23 |
Fixer |
it is out of control |
19:25 |
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19:25 |
Fixer |
https://i.imgur.com/glGMbzD.png |
19:26 |
Fixer |
my small underwater base |
19:27 |
Out`Of`Control |
thats very small one |
19:27 |
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19:43 |
Krock |
Fixer, oh how cute :) |
19:45 |
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19:55 |
kahrl_ |
Out`Of`Control: are you running a dev version or stable? |
19:56 |
kahrl |
Out`Of`Control: dev version has a fix that should prevent minetest from writing such corrupted mapblocks (which would cause the "unsupported NameIdMapping version" message) |
19:57 |
Out`Of`Control |
kahrl: dev |
19:57 |
kahrl |
hmm |
19:57 |
Out`Of`Control |
maybe i should compile new one |
19:57 |
Out`Of`Control |
its from last year i think |
19:57 |
kahrl |
https://git.io/vcqNl |
19:57 |
kahrl |
the fix was added in September |
19:58 |
Out`Of`Control |
oh |
19:58 |
Out`Of`Control |
then i have it iwth fix |
19:58 |
kahrl |
maybe the mapblocks were saved before the fix |
19:58 |
Out`Of`Control |
yes i think so |
19:59 |
kahrl |
btw if you need it, est31 made a tool that attempts to fix such corrupted mapblocks (without deleting the corrupted mapblock altogether) |
20:00 |
kahrl |
read the comments on https://github.com/minetest/minetest/issues/2610 |
20:00 |
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20:02 |
Out`Of`Control |
thanks |
20:03 |
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20:19 |
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20:19 |
DoyleChris |
hello |
20:19 |
DoyleChris |
my rubber trees are not growing |
20:20 |
red-001 |
what mod are you using? |
20:20 |
DoyleChris |
moretrees biomes and initlib are activated, but when i go to grow them they dont grow |
20:21 |
DoyleChris |
it worked on a another world but when i went to make a new one it dosent grow. |
20:22 |
red-001 |
is the mod enabled? |
20:22 |
DoyleChris |
i made have been making posts in the moretrees mod forum |
20:22 |
DoyleChris |
yes |
20:22 |
DoyleChris |
im using mapgen v6 |
20:23 |
red-001 |
does it work with a diffrent mapgen? |
20:27 |
DoyleChris |
yeah i had a world that was v6 and it worked went to make a v7 it worked went back to v6 now broke |
20:28 |
red-001 |
I doesn't generate trees in new v6 areas? |
20:28 |
red-001 |
it* |
20:29 |
DoyleChris |
no it used to not sure what i did. |
20:32 |
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20:32 |
DoyleChris |
just tried again on a new world planted and went away and came back nothing grown |
20:34 |
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20:35 |
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20:36 |
red-001 |
I have no idea what could be wrong |
20:39 |
swift110 |
DoyleChris: how did you plant a world |
20:40 |
DoyleChris |
all i can see is im not meeting a requirment for the tree. water ,temp |
20:40 |
DoyleChris |
plant? |
20:40 |
DoyleChris |
I found a rubber tree cut it down got a sapling then took to my homebase and planted it but it dosent grow |
20:48 |
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20:51 |
DoyleChris |
i dont know what to do |
20:52 |
DoyleChris |
i would like to have a rubber tree by my homebase but if it dosent grow not sure what to do |
20:53 |
swift110 |
DoyleChris: did you mod? |
20:54 |
DoyleChris |
no i reinstalled moretrees |
20:56 |
DoyleChris |
unless its minetest |
20:56 |
swift110_ |
ok how do i do that |
20:57 |
DoyleChris |
i have no other mod active except initlib, moreblocks, moretrees,biome_lib, |
20:57 |
DoyleChris |
delete the specific mod directory (moretrees) and download new version and put in the mods folder |
21:02 |
DoyleChris |
any ideas |
21:04 |
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21:14 |
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21:15 |
swift110_ |
ok cool |
21:16 |
swift110_ |
I am just getting my mind around the game itself |
21:16 |
swift110_ |
havent installed any mods just yet |
21:22 |
red-001 |
lol |
21:23 |
red-001 |
the BEST thing about minetest are mods |
21:29 |
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21:30 |
DoyleChris |
So i took downloaded minetest off the website, installed, downloaded the latest Moretrees and biome_lib and installed them create a new v6 map and the rubber trees didnt grow. |
21:41 |
Krock |
moretrees take way longer than regular trees to grow |
21:47 |
DoyleChris |
i had rubber trees on one world i plant them turn around and turn back and boom they grew |
21:51 |
DoyleChris |
when does vanessae come on irc |
21:51 |
swift110_ |
wow |
21:52 |
VanessaE |
rarely, DoyleChris :P |
21:52 |
VanessaE |
I don't know what's wrong though |
21:54 |
Out`Of`Control |
ServerEnvironment::clearAllObjects(): Cleared 6 objects in 6 blocks (30%) |
21:54 |
Out`Of`Control |
how many entities is that? |
21:56 |
DoyleChris |
i just sent you a pm |
21:56 |
DoyleChris |
sorry |
21:58 |
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22:00 |
red-001 |
6 |
22:00 |
red-001 |
Out`of`control |
22:01 |
Out`Of`Control |
ok |
22:01 |
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22:07 |
DoyleChris |
other trees will grow but rubber |
22:07 |
DoyleChris |
what controls trees growth |
22:14 |
DoyleChris |
any idea |
22:14 |
Obani |
DoyleChris, did you look at the code ? |
22:16 |
DoyleChris |
yes i opened it up but not sure what to look for |
22:17 |
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22:17 |
DoyleChris |
trying to figure out what calculates the growth rate of the trees. Beacause a default tree grows when i just turn around and the rubber still hasent growen |
22:22 |
red-001 |
look for minetest.register_abm |
22:37 |
DoyleChris |
in the moretrees |
22:44 |
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