Time |
Nick |
Message |
00:02 |
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02:03 |
rubenwardy |
er, what? https://github.com/maikerumine/badplayer/blob/master/api.lua#L75-L76 |
02:03 |
Taurith |
rubenwardy: https://github.com/maikerumine/badplayer/blob/master/api.lua#L383 |
02:04 |
VanessaE |
wat |
02:04 |
VanessaE |
I'm sorry, those two do NOT belong next to "child" and "gotten" |
02:06 |
rubenwardy |
The most disturbing thing for me is |
02:07 |
rubenwardy |
"== true" and "== false" |
02:07 |
rubenwardy |
eugh |
02:07 |
rubenwardy |
;) |
02:07 |
VanessaE |
heh |
02:13 |
FreeFull |
That should be a built-in lint |
02:24 |
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02:28 |
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02:46 |
yunfan |
VanessaE: does #2544 really solved ? |
02:48 |
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03:12 |
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03:19 |
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04:07 |
VanessaE |
yunfan: as far as I know it is. |
04:31 |
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04:32 |
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04:35 |
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05:01 |
yunfan |
VanessaE: but i still met the problem you described , i am using the code from master |
05:01 |
* VanessaE |
shrugs |
05:03 |
yunfan |
the chest lag is reallllly boring |
05:03 |
yunfan |
mean while, pick up items dont have any lag in the same game |
05:05 |
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05:59 |
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06:02 |
Calinou |
http://phoronix.com/scan.php?page=news_item&px=FLOSS-Gaming-Downhill-Poll :( |
06:05 |
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06:07 |
VanessaE |
:( |
06:09 |
Calinou |
really, Warsow 2.0 was recently released and is better than ever |
06:09 |
Calinou |
Xonotic keeps getting updates to have more stuff predicted |
06:09 |
Calinou |
and Minetest is in a better state than it was 6 months ago |
06:10 |
Calinou |
I seriously doubt FLOSS gaming is fading away… sure, it's a niche, but it'll stay where it is for the foreseeable future |
06:11 |
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06:11 |
VanessaE |
I would have to venture a guess that a majority of the people who participated in the poll that generated these figures are, themselves, nearing burnout |
06:11 |
Hijiri |
the comments about OpenGL 4 might be related to that mesa/nouveau etc. don't have support for it yet |
06:11 |
VanessaE |
hence they see things as being in decline |
06:12 |
Hijiri |
is there anywhere I can read about what freedesktop people are planning/thinking in relation to vulkan |
06:13 |
VanessaE |
no ida. |
06:13 |
VanessaE |
idea* |
06:20 |
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06:20 |
Calinou |
nouveau and radeonsi support OpenGL 4.1 now. |
06:20 |
Calinou |
also, most devs don't care, they even tell users to install proprietary drivers |
06:22 |
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06:22 |
Hijiri |
ok |
06:23 |
Hijiri |
thanks for both infos |
06:24 |
Calinou |
http://mesamatrix.net/ |
06:24 |
Calinou |
bookmark this :) |
06:25 |
Calinou |
looks like i965 has full OpenGL ES 3.1 support, that's nice |
06:25 |
Calinou |
but I guess it also needs OpenGL 4.0 support to be considered really complete |
06:25 |
Hijiri |
Thanks |
06:26 |
Calinou |
Godot Engine (http://godotengine.org) will use OpenGL ES 3.0 for its 3D rewrite, with optional OpenGL ES 3.1 features |
06:26 |
Calinou |
there will be Vulkan later, if it turns out to be good |
06:28 |
yunfan |
Calinou: agree MT is better than ever. even compiling is more easy now |
06:32 |
yunfan |
also is it possible to have a html5 render ? |
06:32 |
yunfan |
since i have saw many js demo show that |
06:32 |
VanessaE |
html5? no fucking way |
06:35 |
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06:39 |
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06:41 |
yunfan |
well , why not? many classic game has been ported to web platform, and since the adobe itself gave up flash, of course html5 render is the only target now |
06:43 |
VanessaE |
because this is not a web-suitable game. |
06:44 |
VanessaE |
same reason you wouldn't rewrite it in Javascript. |
06:44 |
VanessaE |
those languages aren't meant for that task. |
06:44 |
yunfan |
there're emscriptem which compile c/cpp sourcecode to js |
06:45 |
VanessaE |
forget it. |
06:45 |
yunfan |
also i have played a quake demo |
06:46 |
VanessaE |
besides all that, the amount of work it would take to rewrite it to use js and somehow render via HTML5 would not at all be worth it. |
06:47 |
yunfan |
as i have said, there're emscript which compile your c/cpp sourcecode to js, you dont need to rewrite the engine using js |
06:48 |
yunfan |
https://github.com/kripken/emscripten check this |
06:49 |
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06:49 |
VanessaE |
+ |
06:51 |
VanessaE |
-oops. |
07:39 |
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07:40 |
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08:20 |
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08:28 |
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08:32 |
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08:41 |
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08:45 |
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08:58 |
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09:00 |
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09:04 |
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09:19 |
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09:37 |
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09:50 |
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10:07 |
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10:07 |
JamesTait |
Good morning all; happy Monday, and happy Monkey Day! 😃 |
10:21 |
spirou |
monkey day? |
10:32 |
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10:36 |
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10:36 |
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10:44 |
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10:54 |
spirou |
and here i thought we should celebrate the moon this day rather. |
10:55 |
spirou |
in a perfect world the moon should be slightly larger at monday nights :) |
11:07 |
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11:21 |
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11:28 |
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11:28 |
amadin |
Hi all |
11:31 |
amadin |
can somebody write in lua chat command teleporting to bed with this player:setpos(player_spawns[player_name]) ??? |
11:31 |
amadin |
for bed mod with spawns |
11:35 |
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11:38 |
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11:58 |
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12:00 |
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12:21 |
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12:25 |
Calinou |
yunfan, Emscripten is too slow to be usable, moreover it feels like it's quite a hack |
12:25 |
Calinou |
also the problem is making the game persistent (persistent singleplayer worlds for instance) |
12:25 |
Calinou |
just forget about it, WebAssembly might make native software usable on the Web but right now it isn't happening |
12:36 |
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12:41 |
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12:45 |
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13:01 |
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13:11 |
SylvieLorxu |
Persistance in JavaScript is reasonably simple: localStorage |
13:11 |
SylvieLorxu |
I don't know if Emscripten implemented that yet, though |
13:15 |
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13:32 |
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13:40 |
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14:02 |
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14:11 |
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14:24 |
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14:30 |
yunfan |
Calinou: well unity looks like use it for porting to web |
14:30 |
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14:41 |
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14:43 |
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14:44 |
yunfan |
SylvieLorxu: also there is google's pnacl |
14:50 |
kaeza |
o/ |
14:56 |
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15:28 |
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15:30 |
sofar |
VanessaE: html5 obviously not, but WebGL.... |
15:35 |
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15:42 |
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16:00 |
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18:01 |
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18:35 |
* Fixer |
opens door to freshen the rotten smell in a #minetest |
18:38 |
Krock |
AAH finally |
18:38 |
Krock |
thank you :) |
18:44 |
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19:05 |
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19:17 |
sofar |
Fixer: make sure none of the core devs run out, though! |
19:18 |
dadix |
hello |
19:18 |
Krock |
LOL |
19:19 |
dadix |
there are any news abou global illumination for minetest ? |
19:19 |
dadix |
about |
19:19 |
Krock |
sofar, the dev room is still locked, so don't worry. |
19:19 |
sofar |
Krock: good, I just stunk that up with some contentious patches this weekend... |
19:19 |
Krock |
^^ |
19:20 |
dadix |
I saw this was discused long time ago in forum https://forum.minetest.net/viewtopic.php?pid=94508 |
19:22 |
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19:46 |
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20:32 |
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20:33 |
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20:34 |
Megaf |
Heya |
20:34 |
Megaf |
!server Megaf |
20:34 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/10, 0/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 9ms |
20:44 |
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20:50 |
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21:05 |
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21:31 |
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21:38 |
luizrpgluiz |
rubenwardy: will be new in the next version of minetest? |
21:39 |
rubenwardy |
It depends what is worked on. Here is the stuff that has already been added: http://github.com/minetest/minetest/commits |
21:39 |
rubenwardy |
this is the stuff the people want to be added: https://github.com/minetest/minetest/pulls |
21:40 |
rubenwardy |
lots of mapgen stuff, it seems |
21:40 |
swift110 |
hey all |
21:40 |
rubenwardy |
hi |
21:41 |
swift110 |
how are you rubenwardy |
21:41 |
rubenwardy |
good thanks |
21:42 |
rubenwardy |
Making my own game |
21:42 |
rubenwardy |
Working on the networking |
21:42 |
rubenwardy |
Trying to work out why: "Incorrect size for TOCLIENT_WORLD_NEW_ENTITY packet, was 38 should be 37. Packet ignored." |
21:46 |
rubenwardy |
found it |
21:46 |
rubenwardy |
forgot a break in a select |
21:46 |
rubenwardy |
*switch |
21:47 |
swift110 |
good rubenwardy |
21:53 |
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21:53 |
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21:53 |
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21:55 |
paratrooper |
Whenever I move my mouse away from the center of the screen, my vision moves, but it never stops moving |
21:56 |
rubenwardy |
Are you using Wayland? |
21:56 |
paratrooper |
I have to find the exact center pixel on my screen to stop my vision from sp- |
21:56 |
paratrooper |
yes I am. |
21:56 |
rubenwardy |
That's the problem |
21:56 |
rubenwardy |
;) |
21:56 |
rubenwardy |
It's a known issue |
21:56 |
rubenwardy |
Wayland doesn't support cursor grabbing |
21:57 |
paratrooper |
okay, that's comforting to know. Thanks a lot. |
21:57 |
dadix |
rubenwardy what game ? |
21:57 |
rubenwardy |
https://twitter.com/rubenwardy/status/665608689152360448 |
22:07 |
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22:22 |
dadix |
nice game |
22:22 |
dadix |
and a good fps |
22:27 |
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22:28 |
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22:30 |
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22:55 |
Fixer |
rubenwardy, will you also simulate minetest-like lag in that game? |
22:55 |
rubenwardy |
lol |
22:57 |
rubenwardy |
I'll add stress testing, ofc |
22:57 |
rubenwardy |
But I'll try and avoid getting MT like lag |
23:07 |
Fixer |
rubenwardy, i have a "great idea" for a new mod: Minetest from Mars edition (simulating playing MT from Mars on an Earth server), increase lag by +NN minutes, ???, FUN! also, no need to fix anything |
23:07 |
rubenwardy |
lol |
23:07 |
rubenwardy |
Good, cynical, april's fools |
23:08 |
rubenwardy |
Shall I write up a prototype? |
23:08 |
Fixer |
lol, if you like |
23:08 |
rubenwardy |
https://gist.github.com/rubenwardy/c648691d8f0e67c07c59 |
23:08 |
rubenwardy |
there you are ^ |
23:09 |
rubenwardy |
Is my code style okay? |
23:09 |
Fixer |
i don't see any code yet |
23:09 |
rubenwardy |
exactly |
23:09 |
rubenwardy |
it's already a builtin feature |
23:10 |
Fixer |
with Mars edition you can have consistent inventory lag, not that stupid 0-10sec, but 25:00-25:10 minutes, dispersion is much less and user is happy |
23:10 |
Fixer |
or opening a door |
23:11 |
Fixer |
again, no need to fix anything |
23:11 |
Fixer |
or another brilliant idea |
23:11 |
Fixer |
it is Mars edition |
23:11 |
Fixer |
but |
23:11 |
Fixer |
you have low nuclear power on your base |
23:12 |
Fixer |
and you are playing on Intel HD integrated on Celeron notebook |
23:12 |
Fixer |
that way we can lower fps down to reasonable 24, and no need to fix anything |
23:12 |
Fixer |
and it sounds cool |
23:12 |
Fixer |
like DOOM 3 |
23:12 |
Fixer |
DOOM 3 while playing MT on Mars! |
23:14 |
Fixer |
Moon lag is boring |
23:14 |
Fixer |
just 2 seconds |
23:14 |
Fixer |
MT is already has that |
23:17 |
sofar |
http://serverfault.com/questions/336089/adding-latency-to-outbound-udp-packets-with-tc |
23:18 |
sofar |
adding lag already is possible without extra tools |
23:18 |
sofar |
just use 'tc' |
23:18 |
Fixer |
nice |
23:19 |
rubenwardy |
can you set it to negative? |
23:19 |
rubenwardy |
and speed it up? |
23:21 |
Calinou |
Minetest 2: Hell on Earth |
23:21 |
Calinou |
"Kids using mobile clients have invaded Earth" |
23:21 |
Calinou |
"You must make your way through them, griefing their cobble houses" |
23:27 |
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23:35 |
Fixer |
yes! |
23:45 |
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