Time |
Nick |
Message |
00:04 |
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MrIbby |
Anyone else having trouble uploading images to the wiki? |
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05:04 |
sofar |
I just updated two of my servers |
05:04 |
sofar |
now both are crashing with this: |
05:04 |
sofar |
NodeResolver: failed to resolve node name 'mapgen_river_water_source' |
05:04 |
sofar |
gonna upgrade minetest_game next, hope that fixes |
05:11 |
sofar |
ah, looks like my own mod needs porting |
05:21 |
sofar |
hmm get_nodedef_field() ... |
05:31 |
sofar |
fixed! |
05:39 |
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05:53 |
* sofar |
tries again |
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06:00 |
MrIbby |
Anyone willing to help me in translating Minetest? |
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06:27 |
swift110-phone |
Hey |
06:33 |
MrIbby |
Hiya |
06:35 |
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06:36 |
swift110-phone |
How r u |
06:41 |
MrIbby |
Just trying to get a working system that will make translating Minetest a lot easier |
06:41 |
MrIbby |
How about you? |
06:42 |
MrIbby |
*Minetest mods |
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09:17 |
itwasBANG |
hi |
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09:42 |
MinetestBot |
[git] paramat -> minetest/minetest: Mapgen: Add flat mapgen in hidden form 76c9abe http://git.io/v89Ij (2015-11-11T09:37:54Z) |
09:53 |
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10:01 |
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10:09 |
JamesTait |
Good morning all; happy Wednesday, and happy Armistice Day! 😃 |
10:17 |
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11:31 |
TheWild |
We have 16 levels of light from 0 to 15. However LIGHT_MAX is defined to be 14. What's special about 15? Can I use it? |
11:37 |
rom1504 |
TheWild: 15 will make you blind |
11:37 |
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11:38 |
Megaf |
Hi |
11:38 |
TheWild |
hi Megaf |
11:39 |
TheWild |
rom1504, 15 generally works but since I have not seen it used in any mod, I'm not sure whether I can expect graphical or light-related glitches. |
11:45 |
Megaf |
folks, I need people to suport me on this |
11:45 |
Megaf |
https://github.com/minetest/minetest_game/issues/724 |
11:45 |
Megaf |
!title |
11:45 |
MinetestBot |
Megaf: Saplings no longer grow in caves and underground structures. · Issue #724 · minetest/minetest_game · GitHub |
11:46 |
TheWild |
why saplings would grow underground... ummm... have you enough light underground? |
11:46 |
Megaf |
TheWild: machines |
11:46 |
Megaf |
on my server we have undeground community tree farms |
11:47 |
Megaf |
and automated tree machines |
11:47 |
Megaf |
and this breaks everything |
11:51 |
Megaf |
TheWild: https://github.com/minetest/minetest_game/issues/724#issuecomment-155751466 |
11:53 |
TheWild |
I would rather tell: it's open-source - if it does not fit your needs at all, you can change it. |
11:53 |
TheWild |
but IMHO this should be 12, not 13 because torches are defined to give light of level 13 and one node further it is 12 so... |
11:54 |
TheWild |
yeah, this is s**t! |
11:54 |
Megaf |
as you can see on my screenshots, there are plenty of light, but still not enough |
11:55 |
Megaf |
proller: Now I see why you forked Minetest... They are stupid. |
11:55 |
Megaf |
like jp's comment. "Who cares ?" |
11:57 |
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11:58 |
proller |
8) |
11:59 |
proller |
https://github.com/freeminer/default/commit/bb208c821ef21663032a8b6ff025fe1e5b4221d8 |
11:59 |
TheWild |
is meselamp a part of minetest_game, or a part of mod? |
11:59 |
rom1504 |
TheWild: that was a joke, I have no idea what's up with 15 |
12:00 |
proller |
Megaf, you can run freeminer server in minetest-compatible mode |
12:01 |
TheWild |
https://github.com/minetest/minetest_game/issues/704 |
12:01 |
TheWild |
"Light level drops by 1 per node, so perhaps a torch of 13 can only illuminate a neighbour sapling to 12, unless 2 torches can boost the light between them to 13." |
12:01 |
TheWild |
^ I do not think it is the way the light works in Minetest. |
12:05 |
TheWild |
Megaf, change it on your own. When I don't like something, I'm changing it. It sometimes ends up with pull request but in this case it sounds like the crap was intentional. |
12:11 |
Megaf |
man, that might be the thing that makes me stop playing minetest |
12:17 |
Megaf |
[11.11.15-12:21:20] <Megaf> Calinou: mosh is fantastic, I no longer have to reconnect to my server, it does on its own |
12:18 |
Megaf |
and is fast indeed |
12:18 |
Calinou |
yeah but it's UDP, and many firewalls block it |
12:18 |
Megaf |
perfect companion for minetestserver console |
12:18 |
Megaf |
or terminal |
12:23 |
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12:35 |
crazyR |
Megaf: https://github.com/minetest/minetest_game/pull/725 |
12:36 |
crazyR |
o he's gone lol |
12:37 |
Ingar |
yes, thanks! |
12:37 |
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13:40 |
TheWild |
which file contains collission box for a player? |
13:41 |
TheWild |
it is not player.lua |
13:44 |
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13:45 |
Calinou |
the collision box is hardcoded, TheWild |
13:46 |
TheWild |
thanks |
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14:23 |
TheWild |
hp_max in entity definition - since it is "max" I assumed it is maximum possible value for an entity. I did a quick test by registering an entity of hp_max = 10 and doing set_hp(20) on an instance succeeded, so I would ask: hp_max is just an initial value or something more? |
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14:45 |
TheWild |
Hello? The current doc is just an ocean of ambiguities. Entity "documentation" contains only properties list with example values and few comments. What is weight? How does physical differ from collide_with_objects? What is visual="upright_sprite". When is_visible=false, can entity still be selected? Should mesh be a name of file? What is colors table for? We have automatic_face_movement_dir so what is automatic_rotate for? |
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16:49 |
JohnnyComeL8ly |
Good morning, est31. |
16:49 |
JohnnyComeL8ly |
Hello, Icedream. |
16:50 |
est31 |
Morning JohnnyComeL8ly ! |
16:54 |
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17:00 |
Krock |
meow |
17:00 |
est31 |
!cat |
17:00 |
MinetestBot |
http://i.imgur.com/xRPBWSw.jpg |
17:00 |
VanessaE |
awww |
17:02 |
Krock |
how cute :3 |
17:03 |
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17:04 |
Teckla |
Cat... the other *other* white meat! |
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17:37 |
rubenwardy |
turns out that the creator of buildaworld.net goes to my university |
17:39 |
who_wants_some |
!lag |
17:39 |
who_wants_some |
!seen RealBadAngel |
17:39 |
MinetestBot |
who_wants_some: realbadangel was last seen at 2015-11-10 21:00:42 UTC on #minetest |
17:39 |
Krock |
Ever seen this great image? http://geekfun.pl/pm_build_swing.gif |
17:40 |
rubenwardy |
many many times :P |
17:41 |
Krock |
can't read it once without laughting :( |
17:41 |
Krock |
mostly it stats with the "programmer" image |
17:41 |
Krock |
*starts |
17:41 |
* who_wants_some |
switched to d3d9 and that fixed most of annoying MT render bugs |
17:42 |
* Krock |
throws "enable_shaders = false" at who_wants_some |
17:42 |
who_wants_some |
it is false! |
17:42 |
who_wants_some |
and 2x faster |
17:42 |
who_wants_some |
hair is shiny too |
17:47 |
Calinou |
rubenwardy, turns out the creator of More Blocks goes to my university |
17:47 |
who_wants_some |
lol |
17:48 |
who_wants_some |
textures are a bit blurred in d3d9 |
17:48 |
Krock |
Calinou, you own an university? |
17:48 |
rubenwardy |
lol rubenwardy |
17:48 |
rubenwardy |
damn |
17:48 |
rubenwardy |
lol Calinou |
17:50 |
rubenwardy |
What are the odds?? |
17:50 |
rubenwardy |
:O |
17:51 |
Calinou |
>Skype is required :( |
17:51 |
Calinou |
lol, SVN |
17:51 |
Calinou |
Krock, no |
17:52 |
Calinou |
creator of More Blocks = me :P |
17:52 |
Krock |
ik |
17:53 |
rubenwardy |
I don't have a gaming computer, and I don't really want to use SVN. |
17:53 |
* who_wants_some |
creator of nothing |
17:53 |
Calinou |
where can I get nothing? |
17:54 |
who_wants_some |
everywhere! |
17:54 |
who_wants_some |
your pockets *cough* |
17:55 |
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17:55 |
Obani |
rubenwardy, seems like a bad and commercial tesseract version |
17:56 |
who_wants_some |
vote over there if you have that bug -> https://forum.minetest.net/viewtopic.php?f=6&t=13500 |
17:56 |
rubenwardy |
it's a MC like |
17:56 |
rubenwardy |
but it focuses less on voxels, and more on physics and mechanics |
17:56 |
rubenwardy |
there's trains etc |
17:56 |
rubenwardy |
tesseract is an game engine, afaik |
17:57 |
rubenwardy |
oh, you mean made using tesseract |
17:57 |
rubenwardy |
It's made using Irrlicht, which is how I know of it |
17:57 |
Obani |
rubenwardy, http://blackvoxel.com/ |
17:57 |
Krock |
who_wants_some, err. I don't get the problem |
17:57 |
Krock |
as in: I don't understand it |
17:58 |
rubenwardy |
no textures :P |
17:58 |
who_wants_some |
texture tear |
17:58 |
who_wants_some |
or z-fighting or whatever |
17:58 |
who_wants_some |
Krock: http://i.imgur.com/te4TcUt.jpg (wrong) -> http://i.imgur.com/pS4cb9N.png (correct) |
17:59 |
Krock |
So, overlapping textures? |
17:59 |
Krock |
Strange bug |
18:00 |
who_wants_some |
kinda, yes |
18:00 |
who_wants_some |
and they change a lot when you move |
18:00 |
who_wants_some |
ripple/tear effect |
18:00 |
crazyR |
rubenwardy that train looks familiar |
18:01 |
who_wants_some |
Krock: or this one http://i.imgur.com/L5Jlsgn.jpg (look at faar forward) |
18:01 |
Krock |
o.o |
18:01 |
who_wants_some |
btw this bug goes as far as to 0.4.5 |
18:02 |
who_wants_some |
bug at least 2 years old |
18:04 |
Obani |
rubenwardy, I think it was longer for them to make the trailer than to make the game |
18:04 |
rubenwardy |
From what I can see, it's better than Minetest at being a game |
18:04 |
who_wants_some |
Krock: http://i.imgur.com/XjdNcvZ.jpg (bad) -> http://i.imgur.com/CgWaSvo.png (correct) |
18:05 |
who_wants_some |
i have bad- version of course -_- |
18:05 |
Krock |
Ah I see |
18:05 |
who_wants_some |
it looks like megacrap in motion |
18:05 |
Krock |
bad version??? |
18:05 |
who_wants_some |
well, incorrect one |
18:06 |
who_wants_some |
first one is OGL, second is D3D9 |
18:06 |
Krock |
As seen in the title bar ;) |
18:06 |
who_wants_some |
i've changed practically every setting in game and in drivers, no luck with OGL |
18:06 |
Krock |
use burningsvideo |
18:07 |
who_wants_some |
why |
18:07 |
who_wants_some |
d3d9 is 2x faster and renders correctly |
18:07 |
who_wants_some |
switched |
18:08 |
Krock |
That was sarcasm |
18:08 |
who_wants_some |
nobody will fix it before 2100 anyway, so I moved to d3d9, I will bump that topic periodically so people with vote |
18:09 |
who_wants_some |
RBA needs some hardware info on that bug, because he has no such issues, damned |
18:13 |
who_wants_some |
i will test in on intel HDrap tommorrow |
18:13 |
who_wants_some |
it* |
18:18 |
who_wants_some |
thanks for vote |
18:19 |
rubenwardy |
who_wants_some, does the issue go if you disable shaders? |
18:20 |
who_wants_some |
no, it is still present when shaders are off |
18:20 |
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18:20 |
who_wants_some |
i've disabled anything in OGL |
18:20 |
who_wants_some |
and it will not go away :/ |
18:20 |
who_wants_some |
everywhere you go that crap will surface |
18:20 |
who_wants_some |
teleport boots, signs, lights, slabs, whatever |
18:21 |
who_wants_some |
even mese |
18:21 |
who_wants_some |
snow issue is worst |
18:22 |
who_wants_some |
just FUBAR |
18:22 |
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18:46 |
sofar |
anyone know if I can change the chat font size on windows with "font_size" in minetest.conf? |
18:49 |
PilzAdam |
sofar, I think you need to change mono_font_size |
18:50 |
sofar |
I think that assumes that the build has freetype enabled? |
18:50 |
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18:50 |
sofar |
ahh, it looks like it has |
18:51 |
sofar |
ok, I can try that |
18:51 |
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20:00 |
`Ronsor` |
well |
20:00 |
`Ronsor` |
time to install mesecons |
20:00 |
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who_wants_some |
sorry for joining in and out (setting up hexchat) |
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20:18 |
`Ronsor` |
ok |
20:22 |
who_wants_some |
GTK still has black text on blue background problem, damned.... |
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23:48 |
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MinetestBot |
[git] RobertZenz -> minetest/minetest: Add the player name to dropped items 0876623 http://git.io/v8dSc (2015-11-12T00:47:11+01:00) |
23:53 |
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23:55 |
rubenwardy |
wow |
23:55 |
rubenwardy |
TileDef *def = new TileDef(material, collides); |
23:55 |
rubenwardy |
def->collides = collides; |
23:55 |
rubenwardy |
def->material = material; |
23:56 |
est31 |
hah |
23:56 |
est31 |
wanna do a pr? |
23:58 |
rubenwardy |
that's in my code |
23:59 |
est31 |
ok |
23:59 |
rubenwardy |
should have done [offtopic] |