Time |
Nick |
Message |
00:00 |
basil60 |
hi to enable a mod on a remote server, is the cmd - load_mod_whitelist = true - in world.mt correct? |
00:07 |
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00:30 |
nm0i |
Yes |
00:45 |
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00:46 |
basil60 |
load_mod_whitelist = true |
00:46 |
basil60 |
in world.mt |
00:46 |
nm0i |
yes |
00:46 |
nm0i |
Append load_mod_modname =true to modlist |
00:46 |
nm0i |
s/modlist/world.mt/ |
00:46 |
basil60 |
not in world? |
00:47 |
nm0i |
Append load_mod_modname =true to world.md in your world directory. |
00:47 |
basil60 |
Ok...did that..but it doesn't appear to work.. |
00:48 |
basil60 |
I used whitelist - put it in mod dir - changed world.mt - but it gives an error |
00:49 |
nm0i |
"error" as in? |
00:49 |
basil60 |
I get invalid commans when I used /add playername |
00:49 |
basil60 |
command |
00:50 |
nm0i |
check in /mods if whitelist is loaded |
00:50 |
basil60 |
I added it to the directory |
00:51 |
nm0i |
*Check by typing /mods command while youre logged into server via minetest client if output of given comman contains word "whitelist" |
00:52 |
basil60 |
you're right - it' not there |
00:53 |
nm0i |
Then it is not loaded. Have you restarted server after adding mod to world.mt? |
00:53 |
basil60 |
no..I didn't restart |
00:54 |
nm0i |
Restart minetest server. |
00:55 |
basil60 |
Ok...I'll give it a whirl |
00:55 |
nm0i |
I.e. minetest server process, not whole machine |
01:00 |
basil60 |
had problem with one mod...how do I stop the server in tmux? |
01:02 |
nm0i |
Rely to your OS documentation on how to manipulate processes. |
01:03 |
basil60 |
used kill |
01:04 |
basil60 |
thats working now |
01:07 |
basil60 |
are you familiar with whitelist mod? It won't let me in now. |
01:07 |
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01:09 |
nm0i |
Noup. |
01:10 |
basil60 |
thanks for your help....i'll dig deeper |
01:28 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv5/6/7: Re-add #include profiler.h as commented-out option fe99494 http://git.io/vnORg (2015-09-19T02:27:21+01:00) |
01:28 |
MinetestBot |
[git] paramat -> minetest/minetest: Blob ore: Fix partial blobs 795db97 http://git.io/vnOR2 (2015-09-19T02:27:00+01:00) |
01:35 |
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02:07 |
nm0i |
Np |
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05:09 |
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05:25 |
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05:26 |
arsdragonfly |
how to grant all players a certain priv? |
05:27 |
VanessaE |
default_privs = foo,bar,baz,... |
05:27 |
VanessaE |
in your minetest.conf |
05:27 |
VanessaE |
if you need to add a priv after-the-fact, do some sed(1) magic on the auth.txt file and then do /auth_reload to re-read it |
05:27 |
VanessaE |
(make a backup of the file first) |
05:28 |
VanessaE |
it's usually enough to do something like, sed -i "s/interact/yournewpriv,interact/g" /path/to/auth.txt |
05:29 |
VanessaE |
(unless you run the keyword interact mod, in which case, s/interact/interact,yournewpriv/g or you'll screw up where it has "nointeract" priv) |
05:39 |
arsdragonfly |
hmmmm, so using the second sematic should be fine anyway |
05:40 |
arsdragonfly |
I thought there would be some commands like /grant *all blablabla |
05:41 |
VanessaE |
nope. :) |
05:41 |
arsdragonfly |
but it turns out that i have to sed through the mess´_>` |
05:41 |
VanessaE |
such a command shouldn't be hard to add though |
05:42 |
VanessaE |
auth.txt is in the world dir, so a mod *should* be able to read it |
05:42 |
VanessaE |
from there it's just a matter of extracting usernames and using the standard API to grant privs to each. |
05:43 |
VanessaE |
(no need to try to alter the file yourself, I mean) |
05:44 |
arsdragonfly |
yea that would be safer |
06:05 |
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06:12 |
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06:38 |
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06:44 |
LazyJ |
VanessaE, I've been having trouble after logging in to ve-creative. Only the chunk around me is loaded, the status command won't respond, and my logging-out doesn't appear in IRC. My client is 0.4.13. Any ideas? |
06:45 |
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06:46 |
VanessaE |
this is a known issue, LazyJ |
06:46 |
VanessaE |
you just have to keep trying |
06:46 |
LazyJ |
Ah. Ok. Thanks ;) |
06:47 |
VanessaE |
it's some bug in SAO handling |
06:47 |
LazyJ |
Oh? You mean the NSA isn't trying to hack their way in to find out how to craft wool? |
06:47 |
LazyJ |
:0)- |
06:47 |
VanessaE |
massive numbers of invisible objects being created probably by the engine, then when it tries to delete them it deletes the player handle also. |
06:48 |
LazyJ |
Hmm... :/ |
06:48 |
LazyJ |
Is this a new bug in 0.4.13? |
06:48 |
VanessaE |
nope. |
06:48 |
VanessaE |
ollllllld bug |
06:48 |
LazyJ |
Will clearobjects take care of it? |
06:49 |
VanessaE |
nope. |
06:49 |
LazyJ |
Ugh... |
06:49 |
VanessaE |
I fear there may be slightly-corrupt mapblocks as the cause. |
06:49 |
LazyJ |
Back in 0.4.7 we had columns of perfectly aligned, dropped items in the ground by the thousands. |
06:49 |
VanessaE |
("slightly" as in the database is valid but minetest did something weird when it saved the data at some point) |
06:50 |
LazyJ |
Oh, man. |
06:51 |
LazyJ |
That is a worry for large, old worlds. |
06:51 |
VanessaE |
yeah. |
06:51 |
VanessaE |
maybe I'm lucky and my guess is wrong. |
06:51 |
VanessaE |
who knows. |
06:51 |
LazyJ |
I hope so. |
06:52 |
VanessaE |
in the meantime, just keep trying - if you get only a few mapblocks right after sign-on, just immediately sign off and try again |
06:52 |
VanessaE |
you don't have to wait for the timeout |
06:52 |
LazyJ |
Ok. |
06:53 |
LazyJ |
Does that mean the problem is in the area I'm at? |
06:53 |
VanessaE |
yes |
06:53 |
LazyJ |
Hmm. |
06:53 |
LazyJ |
Would deleteblocks fix it? |
06:53 |
VanessaE |
nope. |
06:53 |
LazyJ |
I know my builds would be gone, but I can make more. |
06:53 |
VanessaE |
well it might |
06:53 |
VanessaE |
but the issue will just come back somewhere else. |
06:54 |
LazyJ |
You have my blessing to do whatever you have to in my area to fix that part of your server. |
06:54 |
VanessaE |
no, better to yell at the core devs until they finally fix it |
06:54 |
VanessaE |
I hate the idea of destroying peoples' builds |
06:54 |
VanessaE |
besides, |
06:55 |
VanessaE |
I've managed to induce the bug using a "minimal" world. |
06:55 |
LazyJ |
Minimal? ve-creative has a minimal anything? |
06:56 |
LazyJ |
By minimal, do you mean setting a fixed world size? |
06:56 |
VanessaE |
I meant literally, the "minimal development test" mode |
06:56 |
LazyJ |
Oohhh. *That* minimal. |
06:56 |
VanessaE |
uh huh :) |
06:57 |
LazyJ |
I've never really tinkered with that in all my MT time. |
06:57 |
VanessaE |
I've only ever used it a few times myself |
06:57 |
LazyJ |
What exactly is the purpose of "Minimal"? |
06:57 |
VanessaE |
just for testing stuff I guess |
06:57 |
VanessaE |
usually I use dreambuilder for that |
06:58 |
VanessaE |
or mt_game if needed. |
06:58 |
LazyJ |
Hmm... I test stuff in mt_game just because that's where it will eventually be used. |
06:59 |
LazyJ |
Well... as far as LinuxGaming is concerned, anyway. |
07:02 |
Megaf |
Hello |
07:03 |
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07:03 |
VanessaE |
hi |
07:03 |
Megaf |
duck http://9gag.com/gag/avLEyGb |
07:04 |
VanessaE |
heh |
07:05 |
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07:07 |
LazyJ |
Howdy, Megaf ;) Are you still in Ireland? |
07:07 |
Megaf |
Yes I am LazyJ :) |
07:07 |
Megaf |
Still unemployed tho |
07:07 |
Megaf |
so things are quite though but we are getting on |
07:08 |
LazyJ |
Last May I managed to get a full-time job again. |
07:08 |
Megaf |
It's hard finding a job in Ireland if you are not European |
07:08 |
LazyJ |
Not the best job but a job. |
07:09 |
LazyJ |
Doesn't seem like even native Europeans are having much luck either,... from what I read. |
07:10 |
Megaf |
well, I got lots of people interesed on me already, with salaries up to 80k/year |
07:10 |
Megaf |
but because I don't have a full work permit they don't hire me |
07:11 |
CWz |
did VanessaE join minetest when it was at version 0.4.3? |
07:11 |
VanessaE |
I was here before that |
07:11 |
CWz |
0.4.1? |
07:11 |
VanessaE |
a bit before that even |
07:12 |
VanessaE |
I think. |
07:12 |
VanessaE |
March 2012 thereabouts. |
07:13 |
CWz |
I joined in 0.4.7 era i feel so new |
07:14 |
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07:22 |
Megaf |
how to I change branches on/before a git pull? |
07:22 |
VanessaE |
git checkout <branch> |
07:22 |
VanessaE |
then do your pull or whatever |
07:22 |
Megaf |
Didn't work |
07:23 |
Megaf |
$ git checkout Testing |
07:23 |
Megaf |
error: pathspec 'Testing' did not match any file(s) known to git. |
07:23 |
VanessaE |
then Testing is not the branch you're after. |
07:23 |
VanessaE |
or it's a remote-only branch |
07:23 |
VanessaE |
in which case I don't remember the command to fetch it |
07:24 |
Megaf |
nevermind, cloning the repo again :S |
07:24 |
VanessaE |
<handwave> These are not the commands you're looking for. </handwave> |
07:29 |
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07:32 |
CWz |
lol Jedi mind tricks only work on the weak minded |
07:33 |
CWz |
like Stormtroopers |
07:33 |
VanessaE |
heh |
07:38 |
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07:39 |
CWz |
"You'll never find a more Wretched give of scum and villainy" -- starwars |
07:39 |
CWz |
*hive |
07:41 |
VanessaE |
oh, you mean the US congress. |
07:41 |
VanessaE |
:) |
07:45 |
LazyJ |
Wasn't Jabba the Hut an arms dealer? |
07:46 |
CWz |
The Congress come up with sinister to torture citizens. like they did with Sopa,pipa and Sispa |
07:46 |
LazyJ |
Congress giving Iran the go ahead to develop nuclear weapons might be in the same league as ol'Jabba |
07:46 |
CWz |
and the Patiot act |
07:46 |
Krock |
moin |
07:47 |
LazyJ |
Ah, well. Can run the congress critters out of town because that would mean putting down the smartphone for more than 5 minutes. :/ |
07:50 |
VanessaE |
heh |
07:51 |
swift110-phone |
Lol |
07:52 |
CWz |
104 servers |
07:52 |
CWz |
most are empty |
07:52 |
CWz |
or never get more then 4 players |
07:52 |
nm0i |
Good, players make lags. |
07:53 |
CWz |
also a few of them don't have name or description |
07:54 |
nm0i |
That's just makes them mysterious. |
08:00 |
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08:01 |
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08:02 |
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08:02 |
VanessaE |
bbl |
08:09 |
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08:09 |
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08:17 |
Calinou |
hi |
08:17 |
Megaf |
Hello Calinou |
08:17 |
Megaf |
anyone here making windows builds? |
08:18 |
Calinou |
I should make Fedora builds some day :p |
08:18 |
Calinou |
or just Fedora one-line script |
08:28 |
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08:28 |
Megaf |
on my server several players experience frequent crashes on windows builds |
08:28 |
Megaf |
I think is related to extreme use of memory |
08:29 |
Megaf |
cute https://upload.wikimedia.org/wikipedia/commons/e/e4/Macroglossum_stellatarum01%28js%29.jpg |
08:29 |
swift110-phone |
Does minetest use a lot of ram |
08:31 |
Megaf |
it does, specially when particles, shaders, mimap and some other stuff are activated |
08:34 |
Megaf |
im building mt for windows here, but I have no way of testing it, any volunteers? |
08:37 |
Calinou |
swift110-phone, there are ongoing memory leaks |
08:47 |
swift110-phone |
Ok |
08:47 |
swift110-phone |
I much prefer playing it on my pc |
08:50 |
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09:03 |
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09:11 |
Calinou |
Source Sans Pro looks nice in Minetest |
09:11 |
Calinou |
https://lut.im/Jxl7SM355l/hsBKzYMP.png |
09:12 |
DFeniks |
macroglossum stellatarum sounds like harry potter spell , looks like it would belong too, is it a bird ? a bug? airplane? superman? ;) |
09:15 |
Krock |
Comic sans looks nice |
09:19 |
kaeza |
I like a more pixelated font a-la MC. it fits better with the theme |
09:21 |
kaeza |
but Irrlicht's font metrics are somehow fucked up and text that looks perfect in other software looks horrible in MT |
09:21 |
kaeza |
font scaling* or whatever |
09:25 |
Calinou |
pixelated font is bad for i18n |
09:27 |
kaeza |
eh? what does one thing have to do with the other? |
09:27 |
Megaf |
Krock: You there? I need a tester for my 64 bit minetest windows build |
09:27 |
Calinou |
Megaf, he's on 32-bit IIRC :p |
09:27 |
Krock |
Megaf, I don't have a 64 bit OS |
09:28 |
Calinou |
kaeza, CJK characters are nearly impossible to pixelize at low-resolution |
09:28 |
Krock |
always those ninjas... |
09:28 |
Calinou |
Megaf, I have a 64-bit Windows 10 laptop |
09:28 |
Megaf |
hm, I dont know if I will be able to build a 32 bit windows version here |
09:29 |
Krock |
you don't need to build for win32 - I can do that too :P |
09:29 |
Megaf |
I will try tho. But first I have to know if the 64 bit version works. Then I will make a lighter 32 bit |
09:29 |
Megaf |
Krock: I'd like to know if my build works, and how well it does. |
09:29 |
Megaf |
my home is 100% Debian GNU/Linux. |
09:30 |
Megaf |
but two Android phones and one Android tablet... |
09:30 |
Krock |
I also have an Android on my HDD but it's called "Data". |
09:32 |
Megaf |
heh |
09:33 |
Megaf |
well, Calinou I'm uploading my build, I will apreciate if you test it for me. |
09:33 |
Calinou |
maybe this afternoon |
09:35 |
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09:37 |
Megaf |
Calinou: https://github.com/Megaf/Minetest_for_Windows_by_Megaf/releases/tag/19-sep-2015-testing |
09:40 |
CWz |
Megaf: i can test it if it doesn't matter if i use wine |
09:41 |
Calinou |
Wine for 64-bit Windows programs is still somehow experimental |
09:41 |
* CWz |
doesn't have a 64bit copy of windows |
09:41 |
Megaf |
CWz: I have no idea if it will work under wine, it would be fun to see if it works :) |
09:41 |
CWz |
i did use minetest under Wine a few times |
09:42 |
Megaf |
I will set the 32 bit build script now and try to build the 32 bit version |
09:43 |
CWz |
my experience with the buildbot are not so good. |
09:44 |
Calinou |
Jenkins? |
09:45 |
CWz |
hmmm no luck wine doesn't seem to be able to run it |
09:45 |
CWz |
i think some dlls are missing |
09:45 |
CWz |
not sure though |
09:47 |
Megaf |
might be, I changed the cmake stuff and build script |
09:47 |
Megaf |
I'm redownloading the dependencies and then building the 32 bit version |
09:48 |
CWz |
MinGW build? |
09:49 |
Megaf |
yep |
09:50 |
OldCoder |
MT Wine is Fine |
09:50 |
CWz |
ok got it running |
09:50 |
* OldCoder |
builds using MaxGW |
09:50 |
OldCoder |
MaxGW > MinGW |
09:50 |
CWz |
was missing a 5 dlls |
09:51 |
Megaf |
CWz: it builds fault or wines fault? |
09:51 |
Krock |
lol. MaxGW |
09:51 |
Krock |
the builds makes him wining |
09:52 |
CWz |
well i had to add the missing dlls from the official build so... |
09:52 |
Megaf |
what dlls were missing? |
09:54 |
CWz |
libgcc_s_seh-1.dll, libintl-8.dll,libstdc++-6.dll libiconv-2.dll,libleveldb.dll |
09:55 |
Megaf |
hm, leveldb should be disabled |
09:56 |
CWz |
it's probably not necessary then |
09:56 |
Megaf |
for me windows and windows things will never make sense |
09:56 |
CWz |
i just copied the missing dlls from the offical release |
09:56 |
Krock |
Megaf, same situation, but with linux :< |
09:57 |
Megaf |
Krock: don't blame the kernel for the userland you tried ;) |
09:58 |
Megaf |
By the way, I had lots of problems with the default Linux Kernel, but with the kernel built by the Liquorix folks now I have [almost] no issues at all |
10:01 |
Megaf |
meh, I was commiting changes to the wrong branch, ouch |
10:01 |
Calinou |
Megaf, your build works perfectly |
10:01 |
Calinou |
public server list works |
10:01 |
Calinou |
however, it is not translated... no gettext? |
10:01 |
Megaf |
cool Calinou, thanks |
10:01 |
Megaf |
Calinou: I dropped gettext support |
10:01 |
Calinou |
:( |
10:02 |
Megaf |
way too much overhead |
10:04 |
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10:04 |
Megaf |
Calinou: CWz: do you get clouds on the menu? |
10:05 |
CWz |
yes |
10:08 |
CWz |
this might be a wine issue but it seems minetest crashes randomly |
10:12 |
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10:13 |
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10:14 |
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10:18 |
Megaf |
CWz: do you have any windows machine? |
10:19 |
CWz |
no |
10:19 |
CWz |
not 64 bit one |
10:21 |
CWz |
too bad there are no windows 7 trail cds |
10:27 |
Calinou |
Megaf, yes |
10:31 |
Megaf |
hm, I cant compile 32 bit here |
10:32 |
Calinou |
https://github.com/stevedonovan/LDoc |
10:32 |
Calinou |
I wonder if this can be useful for Minetest mods |
10:32 |
Calinou |
VanessaE, ShadowNinja, ^ |
10:32 |
Calinou |
kaeza, ^ |
10:32 |
Calinou |
basically, code-documenting mods |
10:36 |
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10:39 |
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10:52 |
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10:54 |
Megaf |
Finally, building 32 bit now, had to fix paths and name files in the cmake file |
11:02 |
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11:03 |
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11:03 |
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11:04 |
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11:04 |
Krock |
What's going on with Minetest? It broke my internet connection for 30 mins |
11:05 |
FreeFull |
That sounds odd |
11:06 |
Krock |
while loading the media is suddenly stopped and a timed out error popped up. After that time I had no access to any website anymore.. |
11:06 |
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11:06 |
Krock |
maybe the router thought it was a DDoS attack :3 |
11:08 |
Calinou |
https://lut.im/QLZYotRgei/Y2eX4wfe.png |
11:08 |
Calinou |
Minechess! |
11:08 |
Calinou |
and I made this one for Megaf, https://lut.im/xEOc3buuKy/5CUh4s68.png |
11:08 |
Calinou |
ISS-replacement chess! |
11:08 |
waressearcher2 |
what is iss ? |
11:09 |
Calinou |
international space station |
11:09 |
Megaf |
lol Calinou |
11:09 |
Calinou |
waressearcher2, a few days ago I said that "it'll replace ISS by 2100" :p |
11:10 |
waressearcher2 |
Calinou: are you a brony ? |
11:11 |
waressearcher2 |
how can it happen that there are chunks of nodes do not load until you come closer, like if there is a mountain and it loaded completely but from your side there is a hole in it of a size a few nodes, why can that happen ? and that hole just sits here like engine doesn't know about it and it doesn't want to load it until you came closer |
11:12 |
waressearcher2 |
and another side of the mountain is compeletely loaded so it can't be isses of "its too far away" to load |
11:12 |
waressearcher2 |
I mean it could happen, right, but why |
11:13 |
Megaf |
Calinou: CWz: Krock: How to I fix this on my build? https://api.asm.skype.com/v1/objects/0-weu-d3-f29e3a7ab7c36c12e7e6482bf7ee573c/views/imgpsh_fullsize |
11:13 |
Krock |
eww skype |
11:13 |
Krock |
error: "Unauthenticated" |
11:14 |
Megaf |
https://lut.im/unNUOaGIEd/IVEMHt6V.jpg |
11:14 |
Megaf |
that |
11:14 |
CWz |
you are missing a dll it seems |
11:14 |
CWz |
download the correct offical version and copy the missing dlls |
11:15 |
Megaf |
shouldn't the buildbot take care of that? |
11:15 |
CWz |
the buildbot is a buggy mess of messes |
11:16 |
CWz |
Nothing i compiled with it worked |
11:16 |
CWz |
correctly |
11:16 |
Krock |
that dll should be installed with MinGW |
11:17 |
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11:18 |
waressearcher2 |
I presume that mapgen algorithm is so complicated so something like that have to happen |
11:18 |
Megaf |
Krock: so to run Minetest MinGW you have to install and donwload MingGW? |
11:19 |
Krock |
lol nope. But when you installed MinGW on your system, there must be some porting dlls in your installation directory. Use them |
11:20 |
Calinou |
waressearcher2, maybe |
11:20 |
Calinou |
Megaf, bundle libstdc++-6.dll with your build? |
11:20 |
Calinou |
I didn't look if it is already |
11:20 |
Krock |
^ I thought that's clear |
11:21 |
Megaf |
ok, where should I put it? |
11:21 |
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11:21 |
Calinou |
in bin/ folder |
11:21 |
Megaf |
ok |
11:21 |
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11:21 |
Krock |
oh lol. I thought you were searching those dlls |
11:22 |
Megaf |
I still think that the buildbot should add them |
11:22 |
Megaf |
/usr/lib/gcc/x86_64-w64-mingw32/4.9-posix/libstdc++-6.dll |
11:24 |
Megaf |
cd minetest |
11:24 |
Megaf |
cp $libstdc bin/ |
11:24 |
Megaf |
would this work? |
11:24 |
Megaf |
libstdc='/usr/lib/gcc/x86_64-w64-mingw32/4.9-posix/libstdc++-6.dll' |
11:25 |
Krock |
just copy all by-minetest required dlls to the bin directory where minetest.exe is inside |
11:26 |
Megaf |
I wonder if it will complain about all these libs |
11:26 |
Megaf |
[19.09.15-:10:54:09] <CWz> libgcc_s_seh-1.dll, libintl-8.dll,libstdc++-6.dll libiconv-2.dll,libleveldb.dll |
11:26 |
Krock |
not if minetest finds them |
11:31 |
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11:32 |
sfan5 |
Megaf: every distro has those DLLs in a different place |
11:33 |
sfan5 |
that's the reason why buildbot does not do it automatically |
11:33 |
Megaf |
right, that don't make things easier |
11:37 |
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11:42 |
Telesight |
Hello all, what is the advantage of the Snow Biomes mod over the already available snow areas with mgv7? |
11:44 |
kaeza |
Telesight, "builtin" snow is relatively recent. the separate mod was for older versions fwhen it still wasn't included by default |
11:45 |
kaeza |
-f |
11:46 |
kaeza |
also, I don't recall, but I think snow mod has falling snow |
11:46 |
Telesight |
kaeza: Ah ok, so there is no need anymore for installing this mod if you generate the map with v7 ... |
11:46 |
kaeza |
prety much |
11:47 |
Telesight |
Then i miss the snowfall ;-( |
11:47 |
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11:48 |
kaeza |
it may be compatible; otherwise you may just need to remove the snow biome generation and just use the weather effect |
11:49 |
Telesight |
kaeza: Ok I will try ... |
11:49 |
kaeza |
Calinou, looks nice. more complete than LuaDoc |
11:58 |
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13:00 |
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13:09 |
* Krock |
thinks that an old, clean PSU is better than a new, dusty PSU |
13:19 |
Calinou |
not really, old PSUs are really bad |
13:20 |
Krock |
as in efficiency? |
13:22 |
Calinou |
yes, effiency, quietness |
13:25 |
est31 |
what are psus |
13:25 |
Calinou |
power supply unit |
13:25 |
est31 |
ah |
13:25 |
Krock |
that stuff to feed your PC with energy |
13:28 |
est31 |
yea |
13:32 |
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13:32 |
xfceKris |
I'm nervous |
13:33 |
xfceKris |
frightened even |
13:33 |
* Krock |
steals xfceKris nervousity and runs away - heheh! |
13:33 |
xfceKris |
I wish it were that simple |
13:33 |
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13:34 |
xfceKris |
I'm about to wipe my hdd and install kubuntu...I'll be kdeKris by the end of the day. |
13:35 |
brothersome |
Not kubuntu - that distribution is EndOfLife |
13:36 |
xfceKris |
They just released 15.04. What are you talking about? |
13:36 |
Krock |
xfceKris, help the developers and install ReactOS for testing reasons |
13:37 |
Calinou |
xfceKris, http://getfedora.org |
13:37 |
brothersome |
ouch - federa is worse |
13:37 |
xfceKris |
I'm no tester or debugger. Besides, my wife would kill me if I installed something potentially unstable. |
13:37 |
Jordach |
>unstable |
13:37 |
xfceKris |
I tried fedora...didn't like it. |
13:37 |
Jordach |
>linux |
13:37 |
Jordach |
( ͡° ͜ʖ ͡°) |
13:37 |
xfceKris |
No DE should handle like a smartphone. |
13:38 |
brothersome |
You can install Android as your desktop environment |
13:38 |
Calinou |
I'm on Fedora Xfce right now |
13:39 |
xfceKris |
by the time I was done with my testing and assessment, it was between gnome or kubuntu... |
13:39 |
brothersome |
xfceKris, I should install Ubuntu than include the KDE and than looking for Android - I google for it |
13:40 |
brothersome |
Is there a desktop environment like Openbox or lxde that looks/runs like Android for Ubuntu? |
13:41 |
Krock |
The Unity desktop! |
13:41 |
brothersome |
I love the Unitiy desktop - the simplicity and the right choice made for the X and Y usage |
13:43 |
Calinou |
it has good looks |
13:43 |
Calinou |
which is pretty much unique to Unity right now |
13:44 |
xfceKris |
You guys have me questioning my decision now...wtf |
13:45 |
est31 |
xfceKris, kubuntu is likely to be EOL |
13:45 |
est31 |
some of their devs had a fight with canonical or so |
13:45 |
est31 |
dont know the details |
13:46 |
est31 |
but result is that future after 15.10 is uncertain |
13:46 |
Krock |
lolz. Hackers at work. http://reactos.com/sites/default/files/imagepicker/7/IMG_3419s.jpg |
13:46 |
est31 |
https://www.phoronix.com/scan.php?page=news_item&px=Kubuntu-15.10-Worrying-State |
13:47 |
xfceKris |
Okay, so that scraps kubuntu. I like to stick with a distro for around ten releases... |
13:47 |
est31 |
replicating windows's bugs? magic indeed |
13:47 |
Calinou |
xfceKris, Fedora has frequent releases, so you can stick to it for a while :) |
13:47 |
Calinou |
and upgrading isn't nearly as broken as it was before |
13:47 |
Calinou |
its packages are quite up-to-date too |
13:48 |
Calinou |
(most packages receive upstream updates after the release) |
13:48 |
xfceKris |
I installed xubuntu here at 10.10 |
13:48 |
Calinou |
I'm on Fedora 22, but have LibreOffice 4.4.5, Inkscape 0.91 and Blender 2.75 |
13:48 |
Calinou |
Fedora 23 will have LibreOffice 5 |
13:48 |
brothersome |
Ubuntu is much more used than Fedora |
13:48 |
Calinou |
and? |
13:48 |
Krock |
Calinou, and let me guess... Minetest 0.4.13? |
13:49 |
xfceKris |
I do have the fedora 22 iso. |
13:49 |
brothersome |
I shall look for the XY usage in Fedora |
13:49 |
Calinou |
Krock, nope, 0.4.12 |
13:49 |
xfceKris |
I think I have to go dl the one with kde though. |
13:49 |
Krock |
Calinou, update, update! |
13:49 |
Calinou |
Ubuntu is like Call of Duty, lots of newbies, few good players |
13:49 |
est31 |
dont even know what my distro offers me as minetest |
13:49 |
Calinou |
Fedora is like Xonotic, average amount of newbies, average amount of good players |
13:49 |
xfceKris |
Good point Calinou |
13:49 |
Calinou |
and Arch Linux is like QuakeWorld, you guess why :p |
13:49 |
Jordach |
(nobody is using it!) :¬) |
13:50 |
est31 |
0.4.11 it seems to be |
13:50 |
Calinou |
yeah, the Arch Linux "fad" is kind of fading away now |
13:50 |
xfceKris |
And those who are, are OG programmers and such. |
13:50 |
Calinou |
it was popular in 2011-2012 because of the Ubuntu Unity thing |
13:50 |
est31 |
and 15.10 will get 0.4.12 |
13:50 |
xfceKris |
Or stick with it because of the novelty. |
13:50 |
Calinou |
now people calmed down, and start using Ubuntu again |
13:51 |
Calinou |
dnf info minetest says: "There are no in-game sounds yet" |
13:51 |
Calinou |
mhm... |
13:51 |
Calinou |
pretty wrong by now |
13:51 |
xfceKris |
I think I've changed my mind. I'm gonna go with fedora and kde desktop |
13:51 |
sfan5 |
y u no arch |
13:52 |
xfceKris |
Because I no expert. |
13:52 |
xfceKris |
bhahahahah |
13:52 |
Calinou |
https://torrent.fedoraproject.org/ |
13:52 |
Calinou |
you can find torrents for all versions here |
13:52 |
Calinou |
be sure to get 22, not 23 Alpha |
13:52 |
Calinou |
a Cinnamon spin will be available for version 23 |
13:52 |
sfan5 |
omg torrents |
13:52 |
xfceKris |
I already have that bookmarked Calinou..thanks though. |
13:52 |
Calinou |
("Workstation" = GNOME) |
13:52 |
sfan5 |
piracy is bad |
13:52 |
sfan5 |
/s |
13:53 |
est31 |
torrents != piracy |
13:53 |
sfan5 |
._. |
13:53 |
sfan5 |
that's what the /s is for |
13:53 |
Calinou |
\s |
13:53 |
Calinou |
reverse sarcasm! |
13:53 |
xfceKris |
lmao |
13:53 |
est31 |
lol |
13:53 |
sfan5 |
\r |
13:53 |
sfan5 |
reverse racism? |
13:53 |
est31 |
\n |
13:54 |
Krock |
Calinou, reverse... please explain :P |
13:54 |
brothersome |
Fedora has the same misfit as windows |
13:54 |
xfceKris |
just downloaded the fedora 22 kde .torrent file |
13:54 |
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13:54 |
Calinou |
misfit? |
13:54 |
Calinou |
xfceKris, 64-bit? |
13:55 |
xfceKris |
i686 |
13:55 |
Calinou |
is your PC that old? |
13:55 |
xfceKris |
.....yes? |
13:55 |
brothersome |
Why closing a window at the right corner? The window is top-left oriented, so you have to move the mouse a lot |
13:55 |
xfceKris |
Less than five years old |
13:56 |
waressearcher2 |
there are torrents for SLED and RED HUT ENTERPRISE also |
13:56 |
Calinou |
just use CentOS, waressearcher2 :P |
13:56 |
sfan5 |
red hut |
13:56 |
Calinou |
xfceKris, what's your processor? |
13:56 |
waressearcher2 |
sfan5: jabba the hut |
13:56 |
sfan5 |
jabba the red hut enterprise |
13:56 |
Calinou |
if it's a Core 2 Duo, a Core 2 Quad, a modern Celeron/Pentium, an i3/i5/i7/Xeon, it should work with 64-bit, with very rare exceptions |
13:57 |
brothersome |
Last Pentium IV also work with 64-bit |
13:57 |
waressearcher2 |
Calinou: I will stick with slackware |
13:57 |
est31 |
xfceKris, can you put the output of cat /proc/cpuinfo onto a pastebin and tell us its contents? |
13:57 |
xfceKris |
uh...sure |
13:57 |
Calinou |
"lscpu", est31 |
13:58 |
est31 |
Calinou, is it available on busybox? |
13:58 |
xfceKris |
Why not both? |
13:58 |
Calinou |
maybe not |
13:58 |
waressearcher2 |
I run "lscpu" and it showed "CPU op-mode(s): 32-bit, 64-bit" does that mean I can install 64 bit OS ? and it can support more than 4GB of RAM ? |
13:58 |
Calinou |
no desktop distribution uses busybox anyway :) |
13:58 |
est31 |
waressearcher2, yes |
13:58 |
Calinou |
waressearcher2, yes, pretty sure you can use 64-bit then |
13:58 |
waressearcher2 |
I use Core 2 Duo 2600 |
13:58 |
est31 |
Calinou, are you sure? |
13:58 |
waressearcher2 |
I use Core 2 Duo E2600 |
13:58 |
Calinou |
a C2D supports 64-bit |
13:59 |
* est31 |
googles "busybox desktop distro" |
13:59 |
xfceKris |
The only thing I've ever worked with that used busybox is android |
13:59 |
est31 |
!g busybox desktop distro |
13:59 |
MinetestBot |
est31: http://www.busybox.net/products.html |
13:59 |
brothersome |
Wrong Calinou = tinycorelinux, puppylinux etc. |
13:59 |
sfan5 |
Calinou: alpine linux uses busybox |
13:59 |
Calinou |
those are nice distributions, often intended as live systems |
13:59 |
est31 |
Calinou, http://tinycorelinux.net/ |
13:59 |
Calinou |
niche* |
13:59 |
Calinou |
lol nice/niche |
14:00 |
xfceKris |
lscpu output http://pastebin.com/j0mffXre |
14:00 |
Calinou |
yes, you can run 64-bit |
14:00 |
Calinou |
moreover, AMD supported 64-bit since 2004 |
14:00 |
Calinou |
(Athlon 64) |
14:00 |
xfceKris |
I can run 64? |
14:00 |
Calinou |
(they basically invented 64-bit, and is kind of why they're still allowed to make x86 CPUs today) |
14:00 |
waressearcher2 |
est31: if I install linux 64bit should I change anything in BIOS or linux kernel will switch to 64bit mode every time it boots automacaly ? |
14:00 |
Calinou |
there is nothing to change in BIOS/UEFI |
14:01 |
Calinou |
you will be able to use more than 3,1 GB of RAM, without PAE |
14:01 |
sfan5 |
waressearcher2: linux doesn't "switch automatically", you need to install a 64-bit version of linux which will then only work on 64-bit systems |
14:02 |
Calinou |
this allows you to use both 64-bit and 32-bit binaries (with some work) |
14:02 |
waressearcher2 |
sfan5: I mean if CPU supports both modes 32bit and 64bit there should be "switch" right ? |
14:02 |
Calinou |
it isn't as easy as on Windows to run 32-bit binaries on 64-bit OS |
14:02 |
Calinou |
but it is doable, provided you install the libraries |
14:03 |
sfan5 |
waressearcher2: if you run a 64-bit kernel on a 64-bit cpu it will obviously use 64-bit mode |
14:03 |
waressearcher2 |
Calinou: there are 32bit compatibility libraries for linux to run 32bit code under 64bit OS |
14:03 |
xfceKris |
output of cat /proc/cpuinfo http://pastebin.com/U2Bas6e5 |
14:04 |
est31 |
xfceKris, you can do 64 bit |
14:04 |
est31 |
second line :) |
14:04 |
xfceKris |
I see that. but first line...architecture: i686 |
14:04 |
sfan5 |
thats probably the current one |
14:04 |
est31 |
xfceKris, thats only the base arch |
14:04 |
est31 |
xfceKris, what counts is whether it can do amd intel 64 |
14:05 |
xfceKris |
So. If i wipe and Install the 64bit fedora, it'll boot just fine? |
14:05 |
est31 |
quite a fun story |
14:05 |
sfan5 |
yes |
14:05 |
xfceKris |
no extra work? |
14:05 |
sfan5 |
yes |
14:05 |
est31 |
as 64 bit processors first came out, both AMD and intel published two different standards |
14:05 |
sfan5 |
but i suggest you to try with a live cd first |
14:05 |
est31 |
amd 64 and intel 64 |
14:05 |
xfceKris |
If I try it, and it borks my system, and I get in trouble with my wife. I'm coming for blood |
14:06 |
est31 |
now intel 64 wasnt successful because it couldnt run intel 32 applications well |
14:06 |
est31 |
(and writing compilers for it was hard, because it was very processor centric) |
14:07 |
est31 |
so eventually amd won with their 64 bit version of intel's 32 bit i686 architecture |
14:07 |
xfceKris |
I'm not a history buff. sorry. |
14:07 |
xfceKris |
Rather... |
14:07 |
xfceKris |
*cool story...bro* |
14:09 |
brothersome |
xfceKris, Nice site: https://renewablepcs.wordpress.com/about-linux/kde-gnome-or-xfce/ |
14:09 |
xfceKris |
So now I have both the i686 and x86_64 kde fedora .torrent files downloaded. I'll be adding them to transmission after midnight tonight (free internet time, no data cap). and I'll be installing them to my thumb drives tomorrow for testing. |
14:10 |
brothersome |
I think that than kubuntu is your choice, you can easily shift to xfce or lxde |
14:12 |
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14:17 |
Calinou |
waressearcher2, yeah, but they're cumbersome to install |
14:17 |
Calinou |
it increases your chances of dependency hell and such |
14:17 |
xfceKris |
I'm already on xubuntu. I haven't done a fresh wipe and install since my initial install at 10.10. |
14:17 |
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14:18 |
xfceKris |
I was looking for something fresh, but still somewhat familiar so I didn't have a large learning curve for running things in terminal |
14:18 |
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14:20 |
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14:21 |
est31 |
lol bors the robot is listed on the contributors list for rust 1.3 release http://blog.rust-lang.org/2015/09/17/Rust-1.3.html |
14:23 |
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14:27 |
FreeFull |
est31: It was listed in the previous ones too |
14:28 |
est31 |
still lol |
14:28 |
est31 |
( *est didnt skim the previous lists |
14:28 |
est31 |
# |
14:28 |
est31 |
) |
14:29 |
FreeFull |
est31: I was in the 1.0 contributors list because I fixed a single typo |
14:34 |
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14:37 |
waressearcher2 |
is it possible to have mob just a sprite, not even animated sprite or it should be 3d model ? |
14:41 |
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14:51 |
arsdragonfly |
!server arsdragonfly |
14:51 |
MinetestBot |
arsdragonfly: Arsdragonfly's testing Minetest server | arsenalmp.noip.me:30001 | Clients: 2/15, 1/2 | Version: 0.4.13-dev / minetest | Ping: 251ms |
14:51 |
arsdragonfly |
just updated the server. check it out. |
14:51 |
jogag |
:) |
14:52 |
jogag |
its the first time im here :D |
14:52 |
jogag |
:( |
14:53 |
waressearcher2 |
!server all |
14:53 |
MinetestBot |
waressearcher2: VanessaE's Free-for-All Minetest Server | digitalaudioconcepts.com:30006 | Clients: 0/50, 0/2 | Version: 0.4.13-dev / minetest_game | Ping: 92ms |
14:55 |
jogag |
no one joins that server except me... xD |
14:56 |
* jogag |
joins vanilla server |
14:56 |
jogag |
now |
14:59 |
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15:17 |
xfceKris |
does case mater in the crafting recipe in init.lua |
15:17 |
xfceKris |
?? |
15:17 |
est31 |
i think yes |
15:17 |
ElectronLibre |
I think it does. |
15:17 |
xfceKris |
i.e. "default:wood" |
15:17 |
ElectronLibre |
But usually they aren't any capital letters in itemstrings. |
15:18 |
xfceKris |
vs "Default:Wood" |
15:18 |
est31 |
<ElectronLibre> But usually they aren't any capital letters in itemstrings. <------ this |
15:18 |
xfceKris |
that itemstrings part helped tons ElectronLibre... it just clicked |
15:18 |
ElectronLibre |
Default:Wood would mean a Wood node declared in mod Default. No mode can have capital letters in their names. |
15:19 |
xfceKris |
no Mode? or no Mod? |
15:19 |
xfceKris |
did you typo? |
15:19 |
ElectronLibre |
Yes I did. |
15:20 |
xfceKris |
ah. How about the folder name for the mod..That doesn't seem to matter. |
15:20 |
xfceKris |
Like with people, it's what's inside that counts. |
15:20 |
xfceKris |
lmao |
15:20 |
ElectronLibre |
Err, no. |
15:21 |
ElectronLibre |
If you add a mod called "Devel" with a capital D, it won't load. |
15:21 |
ElectronLibre |
The folder's name is the modname for Minetest, unless it's a modpack. |
15:22 |
xfceKris |
but I have multiple mods in my mods folder that have capitals in their names, and they load fine. |
15:22 |
ElectronLibre |
Are you sure A° that they are loaded and B° that they are not modpacks? |
15:23 |
xfceKris |
ah, modpacks. nvm |
15:23 |
xfceKris |
world edit = modpack |
15:23 |
xfceKris |
Cottages = modpack |
15:23 |
ElectronLibre |
If it contains modpack.txt then it's a modpack. |
15:24 |
xfceKris |
indeed. |
15:24 |
xfceKris |
Yet another noobish error I've made. |
15:24 |
xfceKris |
dang. that means I have to start over on github. |
15:24 |
xfceKris |
it's capitalized there... |
15:24 |
xfceKris |
shoot |
15:26 |
xfceKris |
HAHA nope, found where I can rename the repo |
15:26 |
xfceKris |
:D |
15:33 |
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15:36 |
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15:40 |
Calinou |
I suggest you name all your Git repositories lowercase |
15:42 |
waressearcher2 |
http://www.youtube.com/watch?v=4oGl3F8xf6M considering how all those minecraft-clones they all look "blocky" as minecraft I thought its impossible to make it actually "realistic", but its possible |
15:44 |
est31 |
waressearcher2, i dont know how that can be defined as voxel game |
15:44 |
est31 |
it is a game yes, but voxel game? doubt that |
15:44 |
est31 |
not from what I think the definition is |
15:44 |
xfceKris |
capital letters look prettier, but are otherwise useless in naming conventions. |
15:46 |
xfceKris |
I can't seem to tell from looking at other mods. Do I need separate textures for the item being in the inventory, or held in hand? |
15:46 |
xfceKris |
Or does the game take care of resizing and such for those situations? |
15:47 |
ElectronLibre |
You don't have to, Minetest will create an inventory_texture. |
15:47 |
waressearcher2 |
I'm 80% positive most open world games in the future will use that procedurally generated world, as it becomes more and more popular |
15:47 |
xfceKris |
cool. less work for me. |
15:48 |
ElectronLibre |
But you see that the filters you used in the tiles images are making the inventory texture look bad, you can create one on your own. |
15:48 |
ElectronLibre |
s/But you/But if you |
15:48 |
xfceKris |
nice. I'll keep that in mind |
15:52 |
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15:54 |
xfceKris |
I'm digging this http://rubenwardy.com/minetest_modding_book/ |
15:54 |
xfceKris |
lot's of useful info. |
15:56 |
ElectronLibre |
It may be more digest than https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
15:57 |
ElectronLibre |
And it also explains other things than only the API, interesting. |
15:59 |
xfceKris |
between rubenwardy.com, github, and this http://dev.minetest.net/Intro |
15:59 |
xfceKris |
I think I've got enough info to learn lua and make my mod work. |
15:59 |
xfceKris |
What do you think? |
16:00 |
ElectronLibre |
You should read lua_doc.txt at least, but with those you will have a good base to start. |
16:23 |
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16:30 |
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16:44 |
Soni |
can I use minetest over TOR? |
16:44 |
Soni |
and can I make a TOR minetest server? |
16:45 |
ElectronLibre |
That would be laggy as heck. |
16:46 |
Calinou |
Soni, no |
16:46 |
ElectronLibre |
I'm sure there is a way to do that but I don't know how nor why. |
16:46 |
Soni |
Calinou, why not? |
16:46 |
Calinou |
Minetest is UDP |
16:46 |
Soni |
you WHAT?! |
16:46 |
Soni |
... |
16:46 |
ElectronLibre |
Oh, you can't make UDP pass through a socks5 proxy? |
16:47 |
Soni |
add a TCP mode |
16:47 |
ElectronLibre |
Soni: Yes Minetest uses UDP, and only a few TCP packets as far as I know. |
16:47 |
Calinou |
won't happen in the near future |
16:47 |
Calinou |
TCP is laggier :-) |
16:47 |
Soni |
who the fuck even uses UDP nowadays? |
16:48 |
Calinou |
real-time games. |
16:48 |
Soni |
I need my own minecraft clone |
16:48 |
Calinou |
I'm playing an UDP game right now |
16:48 |
Soni |
(with TOR support) |
16:49 |
ElectronLibre |
But why would you use minetest through TOR? What's the point of that? |
16:49 |
Calinou |
why would you play games over Tor? |
16:49 |
ElectronLibre |
Who needs to be anonymous when playing on a MT server? |
16:49 |
Soni |
the chat |
16:49 |
Calinou |
server can log chat at their discretion |
16:49 |
Calinou |
you're free not to talk while on a server :) |
16:50 |
Soni |
but I wanna be able to talk about <subjects> while playing on a server! |
16:50 |
ElectronLibre |
The chat? You would design an entire game to pass through TOR even if it lags for the sake of the chat? |
16:50 |
ElectronLibre |
Well, choose, either play, or talk about <subjects>. |
16:51 |
ElectronLibre |
And you can use something else, like an IRC server, to chat with other people from the server if you all join. |
16:51 |
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16:51 |
Soni |
MC uses TCP for the most part (actually only TCP for the in-game parts) and it's not too bad |
16:51 |
ElectronLibre |
And I'm positive that all IRCds I've seen use TCP. |
16:51 |
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16:52 |
H-H-H |
second life uses udp |
16:52 |
ringst |
If what you do in the game is in any way connected to what you say on IRC you de-anonymize yourself, though |
16:52 |
Calinou |
Minecraft was very optimized |
16:52 |
ringst |
Which might defeat the point of using Tor in the first place |
16:52 |
ElectronLibre |
Soni: It has been a mess to even ask for changing the current protocol, it would take months to agree to migrate from UDP to full TCP, and more time to implement that. |
16:52 |
ElectronLibre |
ringst, that was my point, either play, or talk about <subjects>. |
16:52 |
Soni |
Calinou, well Notch knew a?b:false is faster than a&&b |
16:53 |
Soni |
(gotta love Java) |
16:54 |
Calinou |
since 1.8 they spent hours and hours optimizing it |
16:54 |
Calinou |
they have the money for that :) |
16:54 |
Soni |
oh, it wasn't sarcam |
16:55 |
Soni |
... wait so you're telling me minetest is a slow POS? |
16:57 |
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16:57 |
arsdragonfly |
!server arsdragonfly |
16:57 |
MinetestBot |
arsdragonfly: Arsdragonfly's testing Minetest server | arsenalmp.noip.me:30001 | Clients: 3/15, 0/3 | Version: 0.4.13-dev / minetest | Ping: 242ms |
16:58 |
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16:58 |
Calinou |
Soni, it's actually quite slow |
16:58 |
Calinou |
networking is slower than it could be |
16:58 |
Calinou |
rendering is also slower than it could be |
16:58 |
Calinou |
really, we can still do a lot |
16:58 |
Soni |
add a C API |
16:59 |
Soni |
that'll solve 90% of your issues |
16:59 |
Calinou |
C is not really any faster than C++ |
16:59 |
Soni |
because then you can use proper LuaJIT aka someone'll make some LuaJIT FFI bindings for you |
16:59 |
Calinou |
and we need to optimize the C++ engine anyway |
16:59 |
Calinou |
our Lua is fast enough thanks to LuaJIT |
16:59 |
Calinou |
ie. we have some memory leaks here and there |
16:59 |
Soni |
WRONG! |
16:59 |
Soni |
use the FFI. |
17:00 |
Calinou |
it won't reduce client RAM usage |
17:00 |
Calinou |
it won't make networking faster |
17:00 |
Calinou |
it won't give you more FPS |
17:00 |
Soni |
it'll give you faster mods |
17:00 |
Soni |
it'll be able to JIT mods |
17:00 |
Soni |
and that CAN reduce RAM usage (or alternatively increase it depending on how big the mod is) |
17:00 |
Calinou |
faster mods don't matter |
17:01 |
H-H-H |
is it just me or is there a lot of ppl saying they could do minetest a lot better but no actuall code to show it ? |
17:01 |
ElectronLibre |
H-H-H, it's not just you I think. |
17:01 |
Soni |
H-H-H, you don't need code when you know LuaJIT doesn't JIT Lua/C API calls (aka CFunction calls aka what Minetest currently uses) |
17:02 |
H-H-H |
why do ppl bash an opensource project like that , it makes no sense to me lol |
17:02 |
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17:02 |
Soni |
they said no to C API multiple times :( |
17:02 |
H-H-H |
so soni then just talking about it makes it work better? |
17:02 |
swift110 |
some people just need to shut up |
17:03 |
H-H-H |
if you can see a way to make it better/faster code it and then offer a pr surely thats a better thing to do ? |
17:04 |
Soni |
ok |
17:05 |
Soni |
first of all rm -rf minetest |
17:06 |
Soni |
because the current code base is unmaintainable (or else we wouldn't be having this discussion) |
17:06 |
ElectronLibre |
If you want to restart from nothing it would probably take less time for you to do it on your own than getting the devs to agree on that, because they will never. |
17:06 |
Soni |
second, MAKE IT MODULAR |
17:06 |
H-H-H |
so go on then soni do it |
17:06 |
Soni |
and that's very important because you don't wanna work on a mess of code |
17:06 |
H-H-H |
were waiting for your pr |
17:07 |
H-H-H |
untill then this is what we have to use/work with and the majority are happy to continue doing so |
17:07 |
Calinou |
we know the code base sucks, it was much better before 0.4.x |
17:07 |
Calinou |
in 0.3 and early 0.4 it was very good |
17:07 |
Soni |
who broke it? |
17:07 |
Calinou |
there is lots of dead code for compatibility left |
17:07 |
Calinou |
that should be gone, but hmmm doesn't want it |
17:07 |
ElectronLibre |
Everybody who contributed. |
17:08 |
Soni |
meh |
17:09 |
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17:09 |
est31 |
dead code? |
17:10 |
ElectronLibre |
"for compatibility" |
17:10 |
est31 |
then it aint dead |
17:10 |
ElectronLibre |
Not dead but probably very old and very rarely used. |
17:11 |
est31 |
thats not the main problem |
17:12 |
ElectronLibre |
No, but one day we will have to wipe them away. But I doubt that day is in a near future. |
17:12 |
est31 |
meh there is no real benefit in that |
17:12 |
Soni |
do we even use semantic versioning? |
17:13 |
est31 |
Soni, unfortunately no |
17:13 |
Soni |
LAME |
17:13 |
Soni |
fix it |
17:13 |
est31 |
yea :( |
17:13 |
H-H-H |
you fix it |
17:22 |
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17:27 |
est31 |
also, the semantic versioning system is a bit inflexible |
17:28 |
est31 |
I'd prefer a "sliding window" approach much more |
17:28 |
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17:28 |
est31 |
I mean, semver is for libraries, minetest is no library |
17:29 |
est31 |
its a game engine, yes, but honestly we do have minor compat changes between every version. |
17:29 |
est31 |
in fact, we dont give stability guarantees of any kind for our modding API |
17:29 |
est31 |
(which is the onl "API" aspect we have) |
17:31 |
est31 |
the only stability we have is for the network (which is a "sliding window" stability), and a second one for the map serialisation, which hasnt changed since c55 days, but his policy back then was to be abled to read (not write) even the oldest maps |
17:32 |
waressearcher2 |
"current code base is unmaintainable", he haven't seen window's source code |
17:33 |
est31 |
? |
17:33 |
est31 |
gtg |
17:34 |
waressearcher2 |
I haven't seen it either |
17:34 |
waressearcher2 |
but what I heard |
17:34 |
waressearcher2 |
but from what I heard |
17:35 |
Soni |
waressearcher2, she* |
17:35 |
waressearcher2 |
from what she heard |
17:36 |
waressearcher2 |
I think code that controls space probes and all that space exploration equipment no better |
17:36 |
waressearcher2 |
or code that controls nuclear reactors |
17:36 |
waressearcher2 |
or medical life sustainingequipment |
17:37 |
waressearcher2 |
but still they do use linux in some space projects |
17:37 |
waressearcher2 |
they don't use |
17:37 |
waressearcher2 |
they don't use minix |
17:39 |
waressearcher2 |
what I mean is if developers would try to make minetest stable,fast we would still have 0.0.1-pre-alpha version where you can only walk on a plane map without even textures, but it would've been very stable |
17:39 |
waressearcher2 |
and very fast |
17:41 |
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17:50 |
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17:52 |
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17:52 |
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17:53 |
est31 |
most issues are feature requests, not "this is slow" or "this is buggy" |
17:58 |
Soni |
ugh |
18:01 |
est31 |
and about a tcp mode, this is definitely possible, minetest is modular in that regard |
18:04 |
est31 |
but what Calinou said applies, tcp has larger lag times than udp |
18:07 |
nrzkt |
est31: the network for our UDP stack is pure shit. A native tcp would be faster |
18:14 |
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18:15 |
waressearcher2 |
why not to copy and past tcp stack from other open source game ? |
18:15 |
waressearcher2 |
instead of implementing from scratch |
18:16 |
H-H-H |
because you would have to re write it to fit into minetest anyway |
18:16 |
Calinou |
few open source games use TCP |
18:16 |
est31 |
the better approach to this would be to use a networking library |
18:20 |
Calinou |
like Freeminer did ( ͡° ͜ʖ ͡°) |
18:21 |
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18:21 |
hmmmm |
no, i looked at enet and it's bad |
18:21 |
xfceKris |
Maybe I'm missing something, but how do I get a placed object to occupy two nodes? i.e. beds |
18:21 |
hmmmm |
that's not a better approach |
18:22 |
est31 |
I didnt say that the better approach would be to use that networking library |
18:23 |
est31 |
only some :) |
18:23 |
est31 |
but honestly our protocol is 90% TCP already |
18:25 |
nrzkt |
95% would be just :p |
18:27 |
est31 |
hrmmm looking at TOCLIENT_MOVEMENT... |
18:27 |
est31 |
https://github.com/minetest/minetest/blob/master/src/network/networkprotocol.h#L443-L457 |
18:27 |
est31 |
I think it might be better to set liquid values in the nodedef, no? |
18:27 |
est31 |
then e.g. lava can be less viscous than water |
18:28 |
nrzkt |
to client movement yes, and some messages, but that's all. Other packets are reliable :) |
18:28 |
est31 |
note that TOCLIENT_MOVEMENT is not what you think |
18:29 |
est31 |
(i thought as well that it makes the movement of active objects) |
18:29 |
nrzkt |
no |
18:29 |
nrzkt |
it's in ACTIVEOBJECT_MESSAGE |
18:29 |
est31 |
TOCLIENT_MOVEMENT just sends some generic values |
18:29 |
est31 |
like how fast you walk |
18:31 |
est31 |
yea right |
18:31 |
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18:33 |
est31 |
btw nrzkt if you have time can you have a look at https://github.com/minetest/minetest/pull/3187 |
18:37 |
xfceKris |
recommended Geany plugins> |
18:37 |
xfceKris |
? |
18:37 |
waressearcher2 |
Calinou: what is the main different of freeminer from minetest ? |
18:38 |
Calinou |
different network protocol, lots of slow & stupid features |
18:38 |
Calinou |
a few good things (like wield light) |
18:38 |
est31 |
is it that shader based wield light? |
18:39 |
ElectronLibre |
Does anyone here know how to reduce liquids' radius of flow? I saw no way to modify it in the subgame. |
18:39 |
Calinou |
est31, pretty sure it is, yeah |
18:39 |
Calinou |
(why can't we require shaders in 2015... :rolleyes:) |
18:40 |
xfceKris |
Calinou: because some people still use pc's built in 2010 that aren't capable of running games with shaders. |
18:40 |
Calinou |
2010s PCs can use shaders |
18:40 |
Calinou |
only < 2007 ones can't |
18:41 |
waressearcher2 |
http://www.youtube.com/watch?v=L0Tzcq3lfgg speaking of shaders |
18:41 |
xfceKris |
I can run <i>some</i> shaders, but not full.mao |
18:41 |
xfceKris |
lmao* |
18:42 |
waressearcher2 |
xfceKris: "built in 2010" I got PC last november that has Radeon x300, that video card was released in 2004 |
18:42 |
xfceKris |
talk about old. |
18:42 |
waressearcher2 |
I'm not sure it can do shaders but it can do opengl 2.0 |
18:43 |
Calinou |
OpenGL 2.0 is a shader-based pipeline, so yes |
18:43 |
Calinou |
but most games require OpenGL 2.1 these days, or 3.0 |
18:43 |
xfceKris |
I can at least run OpenGL 3.0 |
18:44 |
xfceKris |
That's good right? |
18:44 |
Calinou |
meh |
18:44 |
Calinou |
it means your hardware won't be able to use Vulkan probably |
18:44 |
Calinou |
the upcoming graphics API, dubbed for release at the end of this year, or beginning of next year |
18:44 |
est31 |
the one a whole game engine is waiting for |
18:45 |
Calinou |
yeah lol |
18:45 |
est31 |
no more ogl es for godot |
18:45 |
waressearcher2 |
or wait, glinfo says its "GL_VERSION: 2.1 Mesa 9.1.7" |
18:45 |
Calinou |
the roadmap still has "Vulkan backend" on it |
18:45 |
Calinou |
even though reduz said he might go for OpenGL ES 3.0 instead, a few times |
18:45 |
Calinou |
but recently, he said again he wanted Vulkan. |
18:46 |
waressearcher2 |
is Vulkan the same as PhysX ? |
18:46 |
Calinou |
no |
18:46 |
waressearcher2 |
like opencl ? |
18:46 |
Calinou |
Vulkan is an open graphics API, that is lower-level than OpenGL, can be 20-30% faster when used right (especially if you have a lot of batches) |
18:46 |
waressearcher2 |
I read wikipedia, don't remember allready |
18:46 |
Calinou |
PhysX is a proprietary physics API, using the GPU for processing |
18:46 |
Calinou |
it is not really comparable to OpenCL either |
18:46 |
waressearcher2 |
Calinou: nvidia released PhysX for free |
18:46 |
Calinou |
the proprietary competitor to OpenCL is CUDA, that runs only on NVIDIA GPUs |
18:47 |
Calinou |
waressearcher2, you need a NVIDIA GPU to use it |
18:47 |
sfan5 |
!title |
18:47 |
MinetestBot |
sfan5: Minecraft - Realistic Graphics Mods - SEUS Shaders and Better Foliage - 1.7 / 1.8 - YouTube |
18:47 |
waressearcher2 |
right all those "batches", they slow down everything |
18:48 |
waressearcher2 |
sfan5: I mean, "shaders" and what not |
18:48 |
waressearcher2 |
just look at those lightning ? and I don't mean wobbly foliage |
18:49 |
waressearcher2 |
or realistic textures, can such "shine" look be added to minetest ? |
18:49 |
waressearcher2 |
looked so fresh and juicy |
18:49 |
est31 |
i guess it can |
18:49 |
waressearcher2 |
right, with a lot of code work, as usual |
18:50 |
est31 |
yea |
18:58 |
ElectronLibre |
I feel rather tired to be looking for a blocking callback in a group of nearly 200 mods, it's really annoying... |
18:58 |
MinetestBot |
[git] est31 -> minetest/minetest: Various style cleanups + unused code removal 452df1c http://git.io/vnGyg (2015-09-19T20:57:29+02:00) |
18:58 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Little optimization on getAdded/Removed activeobjects per player loop. 9c635f2 http://git.io/vnGy2 (2015-09-19T20:57:07+02:00) |
19:01 |
Megaf |
sfan5: ping |
19:01 |
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19:09 |
waressearcher2 |
speaking cleanups: "One of my most productive days was throwing away 1000 lines of code" -- Ken Thompson |
19:10 |
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19:10 |
est31 |
I dont really know why that code has been kept around |
19:11 |
xfceKris |
do I need to define two textures for an object that occupies two nodes when placed. Like one for each half of the object to cover one of the two nodes and another texture for the other node occupied. |
19:11 |
xfceKris |
Obviously talking about only one face of the object here. |
19:11 |
xfceKris |
It would apply to all faces that span both nodes |
19:11 |
ElectronLibre |
I don't think so, the texture will expand on the node. |
19:12 |
xfceKris |
so...four faces would make eight textures if I need to. |
19:12 |
ElectronLibre |
If it's one node taking two spaces, a single texture should be enough. |
19:12 |
waressearcher2 |
why aren't nodes of grass grassy from all sides, only on top ? |
19:12 |
xfceKris |
Okay...so how do I get the node to occupy two spaces..like beds do. |
19:13 |
ElectronLibre |
Beds have two nodes. |
19:13 |
ElectronLibre |
One of them has its selection box expanding over the second one (as far as I remember). |
19:13 |
xfceKris |
Ah, that's where I'm going wrong then. |
19:14 |
waressearcher2 |
ElectronLibre: "collision box" also expanded ? |
19:14 |
waressearcher2 |
or "selection box" and "collision box" are the same ? |
19:15 |
xfceKris |
I should really stop looking at beds for coding in this case. |
19:15 |
ElectronLibre |
They can be the same, but as far as I remember both parts had their collision box. |
19:15 |
ElectronLibre |
I'll check that again. |
19:17 |
ElectronLibre |
Top part has no selection_box, but nothing is said about its collision_box : https://github.com/minetest/minetest_game/blob/master/mods/beds/api.lua#L98 |
19:17 |
Teckla |
Is there anything players can do client-side to make it permanently daytime? |
19:18 |
ElectronLibre |
Teckla: Hack the client to ignore time changes, recompile. |
19:18 |
est31 |
yea simple as that |
19:18 |
Teckla |
Heh heh. Okay, thanks. :) |
19:19 |
Teckla |
I'll do that right after I customize and rebuild the Linux kernel, but first, I have to make my own CPU from sand. ;) |
19:19 |
waressearcher2 |
why isn't there command like "/time -1" or something like that to stop time ? |
19:19 |
est31 |
but if you are admin Teckla do /time 6:00 then set some setting to make time not move |
19:19 |
ElectronLibre |
Even though I have no idea how to do that, probably a line to comment in src/client.cpp I guess. |
19:19 |
Teckla |
est31: Yeah, in this case, I'm playing on Craig's server, no settime authority |
19:19 |
waressearcher2 |
Teckla: that would be cheating |
19:19 |
ElectronLibre |
/set time_speed 0 and /time 12:00 |
19:19 |
waressearcher2 |
is it not ? |
19:20 |
ElectronLibre |
That should do the trick. |
19:20 |
Teckla |
waressearcher2: I guess it depends on the server rules |
19:20 |
Teckla |
Whether or not it's considered cheating |
19:21 |
sfan5 |
Megaf: pong |
19:21 |
Megaf |
sfan5: how do I bundle dlls on bin using the buildbot? |
19:22 |
sfan5 |
you dont |
19:22 |
sfan5 |
you need to extract the .zip again, add the dlls and repack it |
19:22 |
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19:24 |
xfceKris |
How to make object occupy two nodes when placed? |
19:24 |
xfceKris |
grrr...can't find any documentation on this. |
19:25 |
VanessaE |
xfceKris: use a mesh node |
19:25 |
VanessaE |
check out how homedecor's doors and beds work |
19:25 |
* xfceKris |
goes to look |
19:25 |
est31 |
but doesnt work reliably for more than two nodes |
19:25 |
VanessaE |
it's either that or use a nodebox, but then the texture MUST be tileable |
19:25 |
xfceKris |
thank you :D |
19:25 |
VanessaE |
or use two separate nodes and some on_place and after_dig magic |
19:25 |
xfceKris |
wait...tileable? |
19:25 |
xfceKris |
I'm looking for simplest way possible |
19:26 |
VanessaE |
yeah, if you use a nodebox that's bigger than one node, the engine will tile the texture to cover it. |
19:26 |
VanessaE |
"simplest" way is two separate nodes. |
19:26 |
xfceKris |
Won |
19:26 |
VanessaE |
"best" is a mesh node |
19:26 |
xfceKris |
It's won't stretch the texture? but instead repeat it? |
19:26 |
VanessaE |
correct. |
19:27 |
VanessaE |
if it's a big nodebox. |
19:27 |
VanessaE |
if it's a mesh node, the texture(s) will expand/contract to cover the whole node (which is what you want) |
19:27 |
xfceKris |
So I will need two different textures for the sides that are "linked" across two spaces |
19:27 |
VanessaE |
yes. |
19:27 |
waressearcher2 |
xfceKris: don't push yourself |
19:28 |
xfceKris |
I'll look at the doors in homedecor. those are mesh right? |
19:28 |
waressearcher2 |
"open source" means no fee |
19:28 |
VanessaE |
yes |
19:28 |
xfceKris |
I'm not pushing myself. This is sinking in right easily so far. |
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19:38 |
xfceKris |
Just installed geany..I like the terminal. can update git without opening an actual terminal. |
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19:48 |
xfceKris |
Is it minetest.register_node or minetest.registered_nodes ? |
19:48 |
xfceKris |
I'm seeing both. |
19:48 |
ElectronLibre |
One of them registers a node, |
19:49 |
VanessaE |
the former is how you make a node, the latter is a table of nodes. |
19:49 |
ElectronLibre |
The other one is the table containing registered nodes. |
19:49 |
xfceKris |
aha. thanks |
19:50 |
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20:00 |
waressearcher2 |
why not to shorter "minetest.something" to "mt.something" in code ? |
20:00 |
waressearcher2 |
for faster typing |
20:00 |
waressearcher2 |
or even "m.something" |
20:01 |
VanessaE |
local m = minetest; m.register_node(.....) |
20:01 |
VanessaE |
any modder could do that if they wanted. |
20:04 |
Krock |
local n = m.register_node ;) |
20:04 |
VanessaE |
heh |
20:05 |
waressearcher2 |
local m_r_n = minetest.register_node |
20:05 |
Krock |
you can remove the m_ cuz you can't use the scripts anywhere else |
20:06 |
Krock |
best thing is to chose a very short, nohing-meaning variable name |
20:06 |
waressearcher2 |
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it" -- Brian W. Kernighan |
20:08 |
xfceKris |
I like that quote. |
20:08 |
xfceKris |
Good to know I'm smart...I've always done more debugging than initial writing. |
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20:30 |
xfceKris |
so the textures worked fine, then I added drawtype = "mesh" and *poof* gone |
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20:35 |
Teckla |
So I'm trying to plate some flat-ish lights on a flat surface, but they keep going perpendicular instead... is that easy to force in the other direction? |
20:37 |
Amaz |
shift+rightclick |
20:37 |
Teckla |
Thank you Amaz |
20:37 |
Amaz |
No problem. |
20:37 |
Amaz |
It should work... |
20:39 |
Teckla |
Amaz: It did indeed :) |
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20:41 |
Teckla |
(The real problem, embarrassingly enough, is that I was holding shift in the first place) |
20:41 |
Teckla |
(Because I was in a precarious position) |
20:41 |
Amaz |
XD |
20:41 |
Teckla |
:) |
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22:26 |
basil60 |
hi i've got minecraft server up and running with just 2 errors -ERROR[Main]: Couldn't find a locale directory!. Is this one easy to fix? |
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23:41 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/mapgen blob ores: Tune, make faithful to mgv6 24578ca http://git.io/vnZV6 (2015-09-20T00:39:05+01:00) |
23:41 |
waressearcher2 |
I have a suggestion |