Time |
Nick |
Message |
00:00 |
Sketch2 |
Out`Of`Control something like this - http://pastebin.com/SXVyrrmb |
00:02 |
Sketch2 |
I can't test it here, so let me know if it throws any errors |
00:05 |
Out`Of`Control |
how do i know if it loads? |
00:06 |
|
phantombeta joined #minetest |
00:06 |
Sketch2 |
oh, put it in your moreblocks dir |
00:07 |
Sketch2 |
then add dofile(modpath .. "/wool_alias.lua") to the moreblocks init.lua |
00:11 |
|
Pulec joined #minetest |
00:12 |
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uroboro joined #minetest |
00:12 |
|
phantombeta joined #minetest |
00:15 |
Out`Of`Control |
Sketch2: ok |
00:17 |
Out`Of`Control |
Sketch2: i get error on line 72 moreblocks/wool_alias.lua:72: attempt to concatenate a table value |
00:17 |
Out`Of`Control |
minetest.set_node(pos, { |
00:18 |
Out`Of`Control |
wrong line oops |
00:18 |
Out`Of`Control |
minetest.register_alias("moreblocks:slab_wool_" .. color[colorpos] .. "_" .. saw[sawpos], "wool:slab_" .. color[colorpos] .. "_" .. saw[sawpos]) |
00:19 |
Sketch2 |
it's prolly haveing a hard time with the empty spaces |
00:20 |
Sketch2 |
I can put them into the names and try it that way |
00:20 |
Sketch2 |
1 sec |
00:22 |
Sketch2 |
http://pastebin.com/qgKiGi0Q |
00:23 |
|
phantombeta joined #minetest |
00:24 |
Out`Of`Control |
same error |
00:25 |
|
GrimKriegor joined #minetest |
00:28 |
Sketch2 |
try on line 67 & 68 local colorpos = 1 and local sawpos = 1 |
00:29 |
Sketch2 |
I don't know why it would have trouble pieceing together the parts. maybe it's just starting at the wrong index |
00:30 |
Out`Of`Control |
ok |
00:35 |
Out`Of`Control |
Sketch2: thank you for help, will create register alias, on restart it works without register_alias |
00:36 |
Sketch2 |
oh, so it fixed itself? |
00:40 |
Out`Of`Control |
looks like that, but i have to add line once for each block/color |
01:03 |
VanessaE |
[08-26 15:45] <Out`Of`Control> hi! how do i make wool sawble with latest version of moreblocks? <--- gloopblocks has this. |
01:04 |
Out`Of`Control |
its a mod/fork? |
01:05 |
VanessaE |
it's a mod. |
01:05 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=4019 |
01:05 |
Out`Of`Control |
thanks |
01:05 |
VanessaE |
it's sort of a "random stuff" mod that I maintain, used to be NekoGloop's/. |
01:10 |
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domtron joined #minetest |
01:13 |
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GrimKriegor joined #minetest |
01:14 |
Out`Of`Control |
VanessaE: there is a bug with homedecore modpack, i download latest one, if i place standing/table lamp all of them are white? |
01:15 |
Out`Of`Control |
i wonder if anyone else has this |
01:15 |
VanessaE |
lemme check. |
01:16 |
VanessaE |
I see no problem with them here. |
01:17 |
Out`Of`Control |
ok |
01:18 |
|
domtron_ joined #minetest |
01:19 |
Out`Of`Control |
when i place they turn white |
01:21 |
VanessaE |
what does the F5 display say when you point at one of them? |
01:22 |
Out`Of`Control |
correct name |
01:22 |
|
domtron_ joined #minetest |
01:22 |
Out`Of`Control |
homedecore:standing_lam_red_off but its white |
01:22 |
VanessaE |
and the texture filename shown there? |
01:23 |
Out`Of`Control |
sec i check with other client |
01:23 |
VanessaE |
a pink lamp should show: homedecor:standing_lamp_pink_(whatever brightness, e.g. off) - wool_pink.png^[colorize:#ffffff:0 |
01:24 |
Out`Of`Control |
VanessaE: i see, i have old client, on that one all are white, on new its good |
01:24 |
Out`Of`Control |
but server is 0.4.13 |
01:24 |
VanessaE |
ok |
01:24 |
VanessaE |
server doesn't matter whether they're white or not |
01:24 |
VanessaE |
that's entirely the client's issue :) |
01:26 |
Out`Of`Control |
4.10 |
01:26 |
VanessaE |
that's too old |
01:26 |
VanessaE |
does 0.4.10 even support mesh nodes at all?? |
01:26 |
Out`Of`Control |
but i have minimap and other cool stuff its freeminer |
01:27 |
VanessaE |
I don't support freeminer. |
01:27 |
Out`Of`Control |
haha ok :D |
01:27 |
VanessaE |
and btw, |
01:28 |
VanessaE |
mesh nodes were added after 0.4.10 went out. |
01:28 |
Out`Of`Control |
it do run fast, takes less resources, i get more fps |
01:28 |
Out`Of`Control |
so i stay with it, until there is better mt client version |
01:28 |
VanessaE |
(Jan 1, 2014 for the 0.4.10 release, versus Oct 15, 2014 for meshnode drawtype) |
01:33 |
Out`Of`Control |
it does look more fancy with mesh |
01:34 |
VanessaE |
of course it does, now you see what it's supposed to look like :) |
01:44 |
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GunshipPenguin joined #minetest |
02:06 |
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segfault22 joined #minetest |
02:06 |
segfault22 |
aluminium cannot be processed in the furnace like other metals, because it oxidizes at high temperatures in the presence of oxygen... how should I implement aluminium processing? |
02:07 |
|
domtron_ joined #minetest |
02:12 |
segfault22 |
nevermind the aluminium processing question, I've figured it out |
02:18 |
|
rater193 joined #minetest |
02:18 |
rater193 |
my internet is getting turned off tomorrow :(\ |
02:18 |
rater193 |
downloading a snapshot of the wiki before it does... |
02:19 |
|
OldCoder joined #minetest |
02:20 |
rater193 |
welcome |
02:22 |
segfault22 |
if you're near a city, chances are you can get a connection through the MeshNet |
02:25 |
segfault22 |
but you would have to figure out how to install and get working the CJD-NS |
02:27 |
segfault22 |
even I haven't done that yet, but it's worth a try... especially considering how the global financial ponzi scheme is about to fall apart, society about to descend int ochaos immediately after that and etc... |
02:28 |
VanessaE |
... |
02:28 |
rater193 |
sry, i was afk, im back |
02:28 |
rater193 |
btw, im nowhere near a city :( |
02:29 |
rater193 |
1: i live in florida, 2: i live in the woods |
02:29 |
rater193 |
2 REALLY horrible statements for getting fast internet |
02:29 |
rater193 |
decent speeds here average between 4 megabits, to 12 megabits |
02:29 |
rater193 |
thats just for the download speed |
02:29 |
rater193 |
for upload, its 0.1, to 0.3 megabits |
02:30 |
rater193 |
upload speeds are slightly faster than dialup |
02:30 |
rater193 |
but only just |
02:30 |
segfault22 |
The internet will no longer exist in a few months, so I hope that we can get that cjdns working |
02:31 |
rater193 |
right..... and im the president as well.... |
02:31 |
rater193 |
ugh typos |
02:32 |
segfault22 |
Do you know what the global financial ponzi scheme is |
02:32 |
VanessaE |
segfault22: whatever you're smoking, stop. |
02:32 |
segfault22 |
I am not smoking anything |
02:33 |
segfault22 |
But whoever has faith in the fiat money system is on some really bad prescription drugs |
02:33 |
VanessaE |
"the internet" is not going away.. |
02:33 |
VanessaE |
a financial crash may indeed happen, but that's a totally different matter., |
02:34 |
segfault22 |
Well, all or most of the major routing servers so you can say goodbye to it for the most part. The financial "crash" is but one of many things that are going to happen soon |
02:34 |
VanessaE |
we'll see. |
02:34 |
VanessaE |
and "a few" tells me "three to four" months.. |
02:35 |
segfault22 |
First, the markets will lose their value, people will stop buying and selling. Next, the prices for everything (in fiat currency) will go beyond what is sane, until people realize that their fiat money has no real value. Finally, chaos will ensue because all of a sudden, the only source of value is obtaining resources from others - which, for most, means stealing and plundering |
02:36 |
Sketch2 |
once the internet dies we'll all be psychic, so we won't need it anyway |
02:36 |
Sketch2 |
so who cares what you say. |
02:36 |
segfault22 |
It's not just about "what I say" |
02:36 |
Sketch2 |
you're a nutter. |
02:37 |
segfault22 |
You just like the pretty illusions don't you? |
02:37 |
Sketch2 |
there's no sense in spouting doom-and-gloom |
02:37 |
segfault22 |
It's not "doom", its simply the coming of a new age |
02:37 |
Sketch2 |
the universe manifexts what you belive in |
02:37 |
Sketch2 |
if that's what you belive in, then maybe that's what will happen for you |
02:38 |
Sketch2 |
your intenet may die. and good riddance |
02:38 |
Sketch2 |
I believe society with thrive no matter what |
02:38 |
Sketch2 |
because I believe in humanity, thank you |
02:39 |
segfault22 |
Do you understand the concept of fiat money? |
02:39 |
segfault22 |
Or are you a cattle like most people |
02:39 |
Sketch2 |
I understand you are thrying to push some sort of agenda that doesn't relate to this chat room |
02:39 |
Sketch2 |
so you should take your topic elsewhere |
02:39 |
segfault22 |
It relates if you are paying attention because we need a network connection to play minetest. |
02:40 |
segfault22 |
Without a network, we cannot have servers and we cannot get the latest updates |
02:40 |
Sketch2 |
it relates to your paranoia, and we don't need to hear it |
02:40 |
VanessaE |
I have a low-end litecoin mining rig. I'll probably be fine :P |
02:40 |
segfault22 |
It's not paranoia, it's simply seeing the truth and understanding what is going on in the world right now, which you obviously don't. |
02:40 |
Sketch2 |
we can all live fine without your BS |
02:40 |
segfault22 |
This is not bullshit |
02:41 |
segfault22 |
this is reality |
02:41 |
segfault22 |
if you don't like it, leave |
02:41 |
Sketch2 |
reality is what you make of it |
02:41 |
Sketch2 |
if you surround yourself with such negativity, then bad on you |
02:42 |
segfault22 |
If you understood what I am talking about, you would know that this is not as much negative as it is positive |
02:42 |
segfault22 |
but that is beyond your comprehension, I understand that and it's okay |
02:42 |
Sketch2 |
you're just transitioning back to your agenda because you have nothing better to do |
02:42 |
segfault22 |
That is a misconception. You know not. |
02:43 |
VanessaE |
segfault22: classic way to ruin your credibility -- "you don't understand"/"it's beyond your comprehension" |
02:43 |
Sketch2 |
it doesn't matter what I say, because you will keep coming back with some stupid trivial aspect that doesn't relate to the development of minetest |
02:44 |
segfault22 |
We need a network -> internet servers need resources to keep working -> with lack of resources they will go down -> no more minetest. Anyone can see that |
02:44 |
Sketch2 |
unless you have some remedy for these hypotheticals, then you are just part of the problem |
02:44 |
segfault22 |
If you can't, that is a you problem |
02:44 |
VanessaE |
and those "resources" will always come from *somewhere* |
02:44 |
segfault22 |
You can't have new resources without exchange |
02:44 |
VanessaE |
you are talking about shutting down billions of nodes and hundreds of thousands of routing devices. |
02:45 |
Sketch2 |
minetest will live on in peoples' hearts |
02:45 |
segfault22 |
No, I am talking about systemic risk and the interconnected nature of everything, including natural things and man-made things |
02:45 |
VanessaE |
wat |
02:45 |
segfault22 |
The nodes will shut themselves down when the power gets turned off |
02:46 |
VanessaE |
we have the technology *right now* to avoid this |
02:46 |
Out`Of`Control |
segfault22: you know about freedomtower? |
02:46 |
VanessaE |
and if shit hits the fan, that tech will come into play pretty damn quick. |
02:46 |
rater193 |
im back |
02:46 |
Out`Of`Control |
segfault22: https://commons.thefnf.org/index.php/FreedomTower |
02:46 |
Sketch2 |
you cannot crush the spirits of the dev's, modders, and players with your nonsensical rant |
02:46 |
VanessaE |
solar power, wind power, and various ways to manage finite resources; for all we know coal could become the next dollar (it won't). |
02:46 |
rater193 |
VanessaE: hay! remember me? its been about half a year since i talked to you |
02:47 |
segfault22 |
It's not about crushing spirit! Gosh you have no sense at all do you?!? |
02:47 |
VanessaE |
as long as you have electricity, you really DO have everything you need |
02:47 |
VanessaE |
(because with that, you can farm, cook, desalinate water, generate oxygen and hydrogen for duels, and other stuff needed to survive) |
02:47 |
VanessaE |
fuels* |
02:47 |
VanessaE |
hi rater193 |
02:47 |
Sketch2 |
you obviosly don't understand the trinity |
02:48 |
Sketch2 |
mind, bod and spirit. what you are talking about is simply destroying something physical |
02:48 |
Sketch2 |
the body may die, but the intention, the mind has already been set in motion |
02:48 |
Sketch2 |
the spirit of the program will live on |
02:48 |
segfault22 |
Yes, people will survive, but most people are stupid and depend on the system in order to survive. Then, when they are presented with the concept that the system can collapse on itself, they turn that head around, push their hands on their ears, close their eyes and go "la la la la la" like how Sketch2 is trying to distract you-all |
02:49 |
Sketch2 |
you cannot crush that no matter what you say |
02:49 |
Out`Of`Control |
VanessaE: as long as you have brains, you can get electricity and rest |
02:49 |
VanessaE |
Out`Of`Control: yep, pretty much. |
02:49 |
segfault22 |
I am not trying to crush anything, I simply want everyone to still be here and playing Minetest when the ponzi scheme gets found out |
02:49 |
Out`Of`Control |
segfault22: do you run a server? |
02:49 |
VanessaE |
segfault22: do you even know what a ponzi scheme is? |
02:50 |
segfault22 |
Smart people will survive and be able to support infrastructure, I never said that everything will be gone. You just assumed that I did. |
02:50 |
rater193 |
honistly, its hot hard to generate electricity, just a copper coil around a rotating iron rod, and you can make power! |
02:50 |
VanessaE |
rater193: well, you |
02:50 |
segfault22 |
Actually, it's a magnet which is needed to drag the electrons through the coil |
02:50 |
VanessaE |
rater193: well, you'll need either fuel or an inexhaustible supply of mechanical energy to do that, but that's just wind or water |
02:51 |
VanessaE |
segfault22: nope. you can generate power without permanent magnets. |
02:51 |
rater193 |
yup, back to the old water wheel! :P |
02:51 |
VanessaE |
a car's alternator does that. |
02:51 |
segfault22 |
A ponzi scheme is where investors pay money into the schemer's pot, and the money added by new investors is used to pay off the previous ones |
02:51 |
segfault22 |
You don't need magnets, just a magnetic field... or an electric field, which an alternator has both of |
02:52 |
VanessaE |
segfault22: that's right, but there's one caveat: early "investors" are supposed to be able to "cash out" (and in most cases, if they attempt to, there are various ways a ponzi uses to keep them in) |
02:52 |
rater193 |
btw, where i live there are a TON of fast flowing rivers, and forests, as well as bountiful wildlife, so if the economy would collapse, i would be just fine! idk about the rest of u |
02:52 |
segfault22 |
gosh y'all are spamming me too much, let up so I can finish replying. Thankfully sketch2 has ragequitted so I don't have a nay-sayer to be conflicting my every words |
02:52 |
VanessaE |
I'm pretty sure the international money system lacks a "cash out" option. |
02:53 |
* Sketch2 |
didn't rage quit. what gives you that idea? |
02:53 |
segfault22 |
Yes "cash out" as in they are payed back with the money from new investors. |
02:53 |
* segfault22 |
heard you stop, that is plenty |
02:53 |
* Sketch2 |
is busy laughing about you with all my people's on Mumble |
02:53 |
VanessaE |
rater193: exactly. there are enough renewable natural resources like wind and hydro, and tech to build other stuff like solar, geo, and even nuke power that we will never run out. |
02:53 |
VanessaE |
segfault22: no, "cash out" as in payed back AND leave the scheme entirely. |
02:54 |
VanessaE |
not "payed a dividend" which is how most ponzis operate. |
02:54 |
VanessaE |
(and usually they want you to re-invest) |
02:54 |
segfault22 |
it doesn't matter if they leave the scheme, they are just investors investing value. |
02:54 |
rater193 |
well, if the government were to "pay back" all its debt, then the value of the dollar, would go down, and prices for the daily needs would skyrocket |
02:54 |
VanessaE |
no, the international monetary system does not fit the definition of a ponzi scheme. |
02:54 |
VanessaE |
is it a scam? probably |
02:54 |
VanessaE |
there's certainly a lot of scammy shit going on with financial markets. |
02:55 |
segfault22 |
The fiat currency we use is the ponzi scheme, because it is based on the promise to pay back debt by making others have more debt |
02:55 |
VanessaE |
um, no |
02:55 |
segfault22 |
it is based on the exchange of promissory notes |
02:55 |
segfault22 |
that exchange for nothing else |
02:55 |
segfault22 |
yes, "um" |
02:56 |
VanessaE |
it's based on the exchange of notes that are held to have actual value. they're only "fiat" because they're not backed by some physical good like gold or whatever. |
02:56 |
VanessaE |
nearly every last person in the US, for example, holds that a US dollar bill or coin has an intrinsic value of one dollar (even it it doesn't). |
02:56 |
segfault22 |
They don't "actually" have any value, only the Faith put into them by sheeple who keep using it instead of something which actually has physical value |
02:56 |
VanessaE |
you don't HAVE to have backing for that to work. |
02:57 |
segfault22 |
what is the value of a dollar, for example? |
02:57 |
segfault22 |
take a step back and look how things are connected. |
02:57 |
VanessaE |
what you DO have to have, however, is controls on inflation and deflation, otherwise that's what'll lead to a crash. |
02:57 |
VanessaE |
the value of a dollar is whatever a person is willing to part with in exchange for it. |
02:57 |
Sketch2 |
thought you were all freaking out about how things will be disconnected |
02:57 |
segfault22 |
Which literally means it is as valuable as their faith in it |
02:58 |
VanessaE |
whether that's a bottle of soda, 1/1500 of an ounce of gold (I think), or a bag of mushrooms. |
02:58 |
VanessaE |
if people lose faith in a currency, sure, it'll crash. |
02:58 |
rater193 |
honistly, fiat money is the way of the future |
02:58 |
rater193 |
without it, we would not have a lot of the things we have today |
02:58 |
VanessaE |
so you have to make sure people have no reason to lose faith |
02:59 |
rater193 |
its what drives most people to get out there and make "tycoons" |
02:59 |
rater193 |
*most of the ones whom do tycooning |
02:59 |
segfault22 |
You obviously don't know how the bank works, if you believe that fiat money is better than simply exchanging valuable resources for real promissory notes like before they changed it to all faith-based |
02:59 |
rater193 |
the fact fiat money lasted this long, i dont see it really ever truely going away |
03:00 |
segfault22 |
First of all, fiat money is based on nothing. nada. zilch. |
03:00 |
segfault22 |
Second, the fed is printing money as fast as it can run the machines. |
03:00 |
rater193 |
its based on the faith that its worth something |
03:00 |
VanessaE |
let's put it this way: I need dollars to survive. I had litecoins until just a couple days ago -- cashed them in for dollars via coinbase. Now I have gas in my car, I've eaten better for a few days (due to injuries preventing my husband and I from cooking), and we took a nice day trip. |
03:00 |
VanessaE |
can't do that without dollars. |
03:01 |
segfault22 |
you know not how the bank works. |
03:01 |
rater193 |
also, the government will only print out so much at once, so it wont damage the value as much |
03:01 |
rater193 |
it really only has to print out as much as what gets lost or destroied each year |
03:01 |
segfault22 |
The federal reserve is not the government. It is as federal as federal express haha |
03:01 |
segfault22 |
if you think otherwise, you are spamming IRC like an idiot. |
03:02 |
segfault22 |
They don't have to tell you anything about how they operate because they are a private organization |
03:02 |
* segfault22 |
watches everyone type more spam and denialism |
03:02 |
rater193 |
XD |
03:02 |
* segfault22 |
gets bored and /quit |
03:02 |
|
domtron joined #minetest |
03:02 |
rater193 |
oh wow... and he left |
03:03 |
|
domtron_ joined #minetest |
03:04 |
rater193 |
XD |
03:04 |
rater193 |
so, how often do chats like that appear on the IRC? |
03:04 |
VanessaE |
rarely. |
03:04 |
rater193 |
ah |
03:05 |
VanessaE |
the monetary system ain't going anywhere anytime soon. there may be a big crash coming soon, I've seen predictions of the same, but the money will still be there. |
03:05 |
rater193 |
as long as the government keeps print out money, at the same rate the money gets lost or destroied, we will all be fine |
03:05 |
VanessaE |
the world saw what happened in the 1920's and back in 2008, and Zimbabwe's hyperinflation (before they switched to whatever the other currency is). I don't think governments are gonna let that happen again, let alone on a global scale. |
03:06 |
VanessaE |
exactly. a caveat to that of course is the money hoarders. |
03:06 |
rater193 |
yup, for example: bill gates |
03:06 |
VanessaE |
i.e. the super-billionaires who don't let their money get back into the economy. |
03:06 |
rater193 |
WHY would anyone need billions of $$$? |
03:06 |
rater193 |
xD |
03:06 |
VanessaE |
exactly. |
03:07 |
Out`Of`Control |
if you are born with billions, what can you do? |
03:07 |
VanessaE |
if a crash happens, they may be able to ride it out for longer than the average person, but their money would be just as worthless as the poorest schmuck on the stretcorner. |
03:07 |
VanessaE |
+e |
03:07 |
rater193 |
agreed |
03:07 |
rater193 |
if the global economy crashes, i feel sorry for bill gates |
03:08 |
Out`Of`Control |
lol |
03:08 |
VanessaE |
heh |
03:08 |
VanessaE |
if the economy crashes, the poor among us will feel the pinch, hard, but it won't be too much worse than it already was. |
03:08 |
rater193 |
wearing suits of gold 1 day, and ripped rags the next.... |
03:09 |
VanessaE |
the rich will feel the pinch and suddenly know what it's like to live with almost no money :P |
03:09 |
rater193 |
the ones who would survive, would be the ones who own their own farms, or know how to hunt/fish |
03:09 |
VanessaE |
yep - if there's a bad enough crash |
03:10 |
VanessaE |
and those who are technologically skilled int he basic stuff |
03:10 |
VanessaE |
(hence the discussion about generating electricity) |
03:10 |
rater193 |
yup |
03:11 |
VanessaE |
just think - some day all that 7400-logic I played with 15 years ago will come in handy! :D |
03:11 |
rater193 |
almost done downloading all the pages on the dev wiki! :D |
03:11 |
rater193 |
nvm, another 16k pages to go :/ |
03:11 |
VanessaE |
now why IS your internet getting shut off? |
03:11 |
VanessaE |
cant' afford? |
03:11 |
rater193 |
because my ISP sent me a message saying that i owe them 250$ |
03:11 |
rater193 |
and i dont have that atm |
03:11 |
VanessaE |
wat |
03:12 |
rater193 |
however, ill be back around tuesday |
03:12 |
VanessaE |
how'd you rack up with a big charge? |
03:12 |
rater193 |
i didnt |
03:12 |
VanessaE |
s/with/such/ |
03:12 |
rater193 |
they didnt tell me they changed what they charged |
03:12 |
rater193 |
and over the past 6-7 months |
03:12 |
VanessaE |
ohh./ |
03:12 |
rater193 |
it racked up without me knowing |
03:12 |
VanessaE |
so it's like, they charge $50, you pay $45 or something every month |
03:13 |
rater193 |
was paying 120$/month now its 150 |
03:13 |
VanessaE |
right |
03:13 |
VanessaE |
(same diff) |
03:13 |
rater193 |
NEVER get windstream |
03:13 |
VanessaE |
I pay $60/mo but I get a good pipe out of it :) |
03:13 |
rater193 |
they are the only DSL internet i can get where im at |
03:13 |
VanessaE |
(60-70 Mbps down, 4 up) |
03:13 |
VanessaE |
b rb |
03:13 |
VanessaE |
brb |
03:13 |
rater193 |
k |
03:14 |
|
GunshipPenguin joined #minetest |
03:15 |
rater193 |
welcome GunshipPenguin |
03:18 |
|
TheBonsai_ joined #minetest |
03:18 |
VanessaE |
thing that bugs me the most is he assumes the conditions that should lead to his predicted few-months-away super crash, can't change/improve |
03:19 |
rater193 |
if it does end up crashing, it will just build itself back up |
03:19 |
rater193 |
it will NEVER truely go away |
03:19 |
VanessaE |
like humanity is just resigned to this fate and we're all screwed because no one can possibly see that "oh shit, we better stop this NOW".. |
03:19 |
VanessaE |
exactly there's that aspect as well |
03:20 |
VanessaE |
Star Trek: First Contact. |
03:20 |
rater193 |
lol |
03:20 |
VanessaE |
except without the spaceships :) |
03:21 |
rater193 |
ive watched the entire stargate series, but havnt even seen 1 star trek movie....yet |
03:21 |
rater193 |
well, looks like i know what ill be watching tonight :P |
03:21 |
VanessaE |
heh |
03:21 |
|
DI3HARD139 joined #minetest |
03:22 |
rater193 |
welcome DI3HARD139 |
03:22 |
VanessaE |
I have the entire series of movies (including the recent JJ Abrams ones) plus Star Trek: The Original Series. |
03:22 |
VanessaE |
all on blu-ray :) |
03:22 |
DI3HARD139 |
ty |
03:22 |
rater193 |
nice |
03:22 |
VanessaE |
I'm too cheap/poor/stubborn to buy the other series' yet. |
03:22 |
DI3HARD139 |
? |
03:22 |
rater193 |
lol |
03:22 |
rater193 |
we're talking about star trek |
03:22 |
DI3HARD139 |
ah |
03:23 |
VanessaE |
well Star Trek as an analogy to this impending super financial crash segfault22 predicts :) |
03:23 |
rater193 |
and also, DI3HARD139, aparently due to what this one guy was raging about earlier, our economy will completely crash in a few months |
03:23 |
DI3HARD139 |
We talking US Economy? |
03:23 |
rater193 |
the global economy |
03:23 |
VanessaE |
the whole world economy :P |
03:24 |
VanessaE |
so stock up on bitcoins, canned soup, and coal :P |
03:24 |
DI3HARD139 |
I will laugh so hard if it does as everyone owes somebody something |
03:24 |
DI3HARD139 |
yup :P |
03:24 |
rater193 |
lol |
03:24 |
rater193 |
i wish minetest had an official teamspeak, or mumble.... |
03:25 |
* Sketch2 |
runs my own mumble server |
03:25 |
VanessaE |
DI3HARD139: as one facebook post once read, "the global debt is $xxxx trillion dollars. Who the fuck does earth owe? jupiter?!" |
03:25 |
DI3HARD139 |
Oh that reminds me. Is there an official Minetest twitter? found a twitter profile for it |
03:25 |
VanessaE |
(where xxxx was somewhere in the $75T range) |
03:25 |
DI3HARD139 |
lol its true tho |
03:26 |
rater193 |
earth, oews earth |
03:26 |
rater193 |
*owes |
03:26 |
rater193 |
more specifically, its inhabitants :P |
03:26 |
DI3HARD139 |
reverse that order |
03:27 |
rater193 |
as if greenhouse gasses isnt enough, apparently we think earth owes us even more than what we ALREADY took from it |
03:27 |
rater193 |
and the chat died here.... |
03:28 |
rater193 |
or my internet is just lagging.....as usual! |
03:28 |
DI3HARD139 |
3rd one |
03:29 |
rater193 |
i hate when i type something, it takes like 5 seconds for it to pop up |
03:29 |
rater193 |
5k+ ping to the irc server....wow |
03:29 |
rater193 |
windstream FTW! |
03:29 |
DI3HARD139 |
satellite? |
03:29 |
rater193 |
no, thats the sad part |
03:30 |
rater193 |
and even worse, RIGHT across my street, they serve glass fibre |
03:30 |
rater193 |
but when i try asking, they told me to just move across the street..... |
03:30 |
DI3HARD139 |
#gotta love it |
03:30 |
rater193 |
i was like WHAT THE HELL! |
03:30 |
DI3HARD139 |
they want you to pay to have it installed |
03:30 |
rater193 |
im tempted to just set up a relay with one of my neighbors and pay in half with them |
03:31 |
VanessaE |
rater193: do that and he'll lose his connection. |
03:31 |
rater193 |
lol |
03:31 |
VanessaE |
ISPs don't like it when you share with someone else. |
03:31 |
DI3HARD139 |
^ |
03:31 |
rater193 |
hmm.... |
03:31 |
DI3HARD139 |
Unless u setup a wifi repeater. Then they wont know lol |
03:31 |
rater193 |
thats what i was going to do |
03:32 |
rater193 |
u know what, ill just set up a dish, and point it at their house, im sure it wont look awkward at all! |
03:33 |
DI3HARD139 |
They dont work well |
03:33 |
DI3HARD139 |
I tried it. Better off using a VERY high gain wifi antenna with an external amp |
03:33 |
rater193 |
take it as you've trued? |
03:33 |
rater193 |
*tryed |
03:33 |
rater193 |
*tried |
03:34 |
rater193 |
geesh, typos |
03:34 |
* DI3HARD139 |
is guilty of it and uses it for his network now :P |
03:34 |
VanessaE |
get a pringles cantenna :) |
03:34 |
rater193 |
wow, my internet is slow, i just saw ur message about saying u tried after i posted it |
03:34 |
VanessaE |
then you can network to someone up to about 15-20 km away :D |
03:34 |
DI3HARD139 |
Oh I love those. They also make great TV antennas and FM antennas |
03:34 |
rater193 |
now....to host a minetest server, im sure players wont ragequit at 10k-20k ping! |
03:34 |
VanessaE |
lol |
03:35 |
DI3HARD139 |
whos ur ISP? |
03:35 |
rater193 |
windstream |
03:35 |
rater193 |
they go trough AT&T |
03:35 |
* DI3HARD139 |
hates AT&T uverse. I thought comcast customer service was bad.... |
03:35 |
rater193 |
i personally have not had issues when i had comcast a few years back |
03:36 |
rater193 |
their service was great, and speeds were amazing |
03:36 |
DI3HARD139 |
I only have issues with the billing sometimes. Mainly since I use my own modem... |
03:36 |
rater193 |
50-150 MBPSdown |
03:36 |
rater193 |
and 20-30 up |
03:36 |
rater193 |
for a home connection, its amazing |
03:37 |
DI3HARD139 |
yea. I use their 75/10 which gives me a total of 90-91/12-13 |
03:37 |
rater193 |
btw windstream will not let you use your own modem :/ |
03:37 |
DI3HARD139 |
thats 4th party for ya |
03:37 |
rater193 |
lol |
03:37 |
rater193 |
brb for a sec |
03:37 |
DI3HARD139 |
k |
03:39 |
rater193 |
back |
03:39 |
rater193 |
anyways, back to making my NPC API |
03:39 |
rater193 |
and Pathfinding API |
03:40 |
rater193 |
VenessaE: Are we able to use coroutines properly with minetest? |
03:40 |
VanessaE |
no idea |
03:40 |
rater193 |
what about threads |
03:40 |
rater193 |
are there any ways to run code on their own thread? |
03:41 |
rater193 |
because i tried to use coroutines yesterday, and they just ran for a split second |
03:41 |
rater193 |
then when i called os.sleep |
03:41 |
rater193 |
it just stopped |
03:41 |
rater193 |
im wanting to make the pathfinding, and tower generation run on their own threads |
03:42 |
DI3HARD139 |
Vanessa: Do you know if there are any plans to implement cuda/stream support for minetest? |
03:42 |
VanessaE |
what is that? |
03:42 |
VanessaE |
sounds like OpenCL? |
03:42 |
DI3HARD139 |
pretty much |
03:42 |
VanessaE |
no plans that I'm aware of. |
03:43 |
DI3HARD139 |
Cuda uses its own platform for computing though it does support OCL |
03:45 |
rater193 |
btw, is there already an API i can use to create a NPC or do i have to create one? |
03:45 |
rater193 |
just wondering before i start doing backend work |
03:45 |
VanessaE |
carbone_mobs might be useful to that end. |
03:45 |
VanessaE |
or the peaceful_npc mod |
03:45 |
rater193 |
i ment an official way |
03:45 |
DI3HARD139 |
Id just use some from from other modpacks |
03:45 |
VanessaE |
no, nothing official yet. |
03:45 |
rater193 |
i WAS going to use the NPC Frameworks mod |
03:45 |
rater193 |
but i decided not to |
03:46 |
rater193 |
well, if you want, i can write one up that is easy to use, and would work with the default player for the animtions |
03:46 |
rater193 |
essentially, it would be something like MyNPC = minetest.NPC:new("SomeTexture.png") |
03:47 |
rater193 |
MyNPC.Events.OnUpdate:connect(function() |
03:47 |
rater193 |
print("Update function") |
03:47 |
rater193 |
end |
03:47 |
rater193 |
) |
03:47 |
rater193 |
and you could also force fire events like MyNPC.Events.OnUpdate:fire() |
03:48 |
rater193 |
btw, the minetest variable is a table |
03:48 |
rater193 |
right? |
03:48 |
rater193 |
so i can just add streight to it? |
03:48 |
rater193 |
if so, ill just make my NPCAPI for it that way |
03:50 |
rater193 |
oh good, it is :) |
03:50 |
rater193 |
so now all players need to do, is use my NPC API as a dependency, and then they can use minetest.NPC |
03:51 |
* VanessaE |
shrugs :) |
03:52 |
* DI3HARD139 |
is clueless at making mods |
03:52 |
rater193 |
also, when its done |
03:52 |
rater193 |
you will be able to do |
03:53 |
rater193 |
npc:spawn({x=0, y=0, z=y}) |
03:53 |
rater193 |
to spawn it in the world |
03:53 |
rater193 |
:) |
03:53 |
rater193 |
brb |
03:55 |
rater193 |
and back |
03:55 |
rater193 |
ill make npc spawn support spawn(pos) and spawn(x,y,z) |
04:07 |
|
wilkgr joined #minetest |
04:08 |
wilkgr |
I have a small problem; If I switch to 3rd person view, I only see a grey cat... |
04:13 |
rater193 |
sorry, i was afk |
04:13 |
rater193 |
im back now |
04:14 |
wilkgr |
Hullo |
04:14 |
wilkgr |
I have a small problem; If I switch to 3rd person view, I only see a grey cat... |
04:15 |
rater193 |
hm? |
04:15 |
rater193 |
take it as youre ither using a custom mod or making 1? |
04:16 |
wilkgr |
Neither, only using unified_inventory and nether mod. |
04:19 |
rater193 |
hmm...weird.... |
04:19 |
rater193 |
are you using minetest minimal, or normal? |
04:20 |
wilkgr |
normal |
04:22 |
rater193 |
hmmmm....try redownloading minetest |
04:22 |
rater193 |
http://www.minetest.net/download |
04:22 |
* wilkgr |
thanks rater193 |
04:23 |
rater193 |
np |
04:23 |
wilkgr |
;) |
04:23 |
* DI3HARD139 |
uses unified and nether and doesnt have issues |
04:24 |
* wilkgr |
explores minetest_game folders |
04:24 |
* wilkgr |
found cat.x |
04:24 |
rater193 |
dont put it in the game folder |
04:24 |
wilkgr |
What's that? |
04:24 |
rater193 |
put it in the mods folder |
04:24 |
rater193 |
then before you create play the map |
04:24 |
rater193 |
just enable the mods in the list |
04:25 |
wilkgr |
I put mods in the mods/ directory, I always do. |
04:25 |
rater193 |
ah |
04:25 |
wilkgr |
My mods directory has 34 folders in it. |
04:25 |
rater193 |
wow xD |
04:25 |
wilkgr |
Yeah. |
04:25 |
rater193 |
mine only has 1, that i created |
04:25 |
rater193 |
with 100+ sub mods |
04:25 |
rater193 |
lol |
04:26 |
rater193 |
all 100 sub mods i made |
04:26 |
rater193 |
xD |
04:26 |
rater193 |
50% of them are just tests |
04:26 |
wilkgr |
One folder is a spin-off from badplayer, basically making all the players friendly, and attacking mobs. |
04:26 |
rater193 |
lol |
04:27 |
wilkgr |
Not done yet though...I called it goodplayer |
04:29 |
DI3HARD139 |
is there a way to make a mod ignore a specific player? |
04:29 |
DI3HARD139 |
or players? |
04:29 |
rater193 |
btw, my NPC mod will let users easily, and effortlessly create NPCs, and spawn them in the world, as well as let them save/load custom data to them :) |
04:29 |
wilkgr |
Maybe something like "if not player.playername =" (I don't do lua......) |
04:30 |
rater193 |
and yes |
04:30 |
rater193 |
just get the player's name |
04:30 |
rater193 |
and iterate trough a list |
04:30 |
rater193 |
for ex |
04:30 |
rater193 |
whitelist = {"rater193", "SomeDude"} |
04:30 |
wilkgr |
you forgot me :D |
04:30 |
rater193 |
local playername = GetThePlayersName |
04:30 |
DI3HARD139 |
ooh that'll work. I need it for the chat_anticurse mod |
04:31 |
rater193 |
ah xD |
04:31 |
rater193 |
for i, v in pairs(if v == playername) then return end |
04:31 |
rater193 |
wilkgr i didnt forget you, i was just letting him know an example |
04:31 |
DI3HARD139 |
now to find where to put it..... |
04:31 |
wilkgr |
Well, you didn't whitelist me. lol. |
04:32 |
rater193 |
DI3HARD139 : Look at the api so far :) http://pastebin.com/gq9KUVtU |
04:35 |
rater193 |
DI3HARD139, you there? |
04:35 |
DI3HARD139 |
yeah, checking now |
04:35 |
rater193 |
when its done, just set npcapi as a dependency |
04:35 |
rater193 |
then you can use minetest.NPC:new("NPCName") to create a new NPC |
04:35 |
DI3HARD139 |
cool. |
04:36 |
rater193 |
the final version will also support pathfinding |
04:36 |
* DI3HARD139 |
wonders how to change the player mesh and animation in blender |
04:36 |
rater193 |
i will use basic a* |
04:36 |
DI3HARD139 |
? |
04:36 |
rater193 |
btw, im new to minetest, but longtime lua user |
04:36 |
rater193 |
only just started modding a few days ago |
04:37 |
rater193 |
and already have over 5k lines of code typed lol |
04:37 |
rater193 |
100 mods in about a week |
04:37 |
DI3HARD139 |
lol |
04:37 |
rater193 |
*50k |
04:37 |
rater193 |
not 5k |
04:40 |
rater193 |
im tempted to just make a ton of APIs in minetest, and just see if the developers will accept it as an actual part of minetest |
04:40 |
rater193 |
i made an api for doing things like basic threading, colored chat, 3d text, better ore gen |
04:40 |
DI3HARD139 |
darn. adding "whitelist = {"player", "player"}" crashes the server |
04:41 |
rater193 |
underground biomes, and universal block api for taping to when players interact with specific blocks |
04:41 |
rater193 |
and hm.... |
04:41 |
rater193 |
how so? |
04:41 |
rater193 |
error plz? |
04:41 |
DI3HARD139 |
stack traceback |
04:42 |
DI3HARD139 |
never mind it wasnt that. It was stuck in a loop again |
04:42 |
rater193 |
xD |
04:43 |
DI3HARD139 |
now to test |
04:44 |
DI3HARD139 |
nope the whitelist command didnt work |
04:47 |
rater193 |
sry |
04:47 |
rater193 |
i was testing my api out |
04:47 |
rater193 |
anyways |
04:47 |
rater193 |
it should have |
04:47 |
rater193 |
i usually do something like |
04:47 |
rater193 |
local admins = { |
04:47 |
rater193 |
["rater193"] = 100, |
04:48 |
rater193 |
["SomeOtherPlayer"] = 50 |
04:48 |
rater193 |
} |
04:48 |
rater193 |
then u can check the list like |
04:48 |
rater193 |
if admins["SomeName"] then |
04:48 |
rater193 |
print("Is admin") |
04:48 |
rater193 |
else |
04:48 |
rater193 |
print("Access denied") |
04:48 |
rater193 |
end |
04:49 |
rater193 |
try that out DI3HARD139 |
04:49 |
rater193 |
that method overall is faster |
04:49 |
rater193 |
due to it dosnt have to check EVERY single user in the list |
04:49 |
rater193 |
just check if the memory pointer points to a nill value |
04:50 |
DI3HARD139 |
ok |
04:51 |
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mystery joined #minetest |
04:52 |
mystery |
Wednesday, 26 August 2015 |
04:52 |
rater193 |
hm? |
04:52 |
mystery |
Hi |
04:52 |
rater193 |
DI3HARD139 look at this :) http://pastebin.com/AgKmZ7UG i set it up to work with minding multiple events, if you want to do so |
04:53 |
rater193 |
*binding |
04:53 |
rater193 |
*multiple functions to 1 event |
04:53 |
mystery |
Most of thw fun people have left. |
04:54 |
DI3HARD139 |
cool |
04:54 |
mystery |
I know! Now its just you 2 to talk too |
04:54 |
mystery |
This is just sad |
04:54 |
rater193 |
btw when this is done, you will be able to set bones to be used as "tool bones" |
04:54 |
rater193 |
so you can easily configre a moddle rig |
04:55 |
rater193 |
to use tools :) |
04:55 |
rater193 |
im having a lot of fun with minetest :D |
04:55 |
rater193 |
now i just need to make a better API for making a GUI |
04:55 |
rater193 |
because the current method SUCKS |
04:55 |
rater193 |
for example |
04:55 |
rater193 |
when i will recode it |
04:55 |
rater193 |
ill make it something like |
04:56 |
rater193 |
local GUI = minetest.GUI:new(guiskintexture) |
04:56 |
rater193 |
player:ShowGUI(GUI) |
04:56 |
rater193 |
to show the player the gui |
04:56 |
rater193 |
and now to add to the GUI |
04:57 |
rater193 |
GUI.AddTextbox(x, y, defaulttext) |
04:57 |
rater193 |
GUI.AddItemSlot(x, y[, ItemWhitelist]) |
04:57 |
rater193 |
GUI.AddImage(x, y, image) |
04:57 |
rater193 |
GUI:clear() |
04:57 |
rater193 |
etc... |
04:58 |
rater193 |
im going to change the face of modding minetest >: DF |
04:58 |
rater193 |
*>: D |
04:58 |
rater193 |
im going to make everyone lazy... :P |
04:59 |
rater193 |
VanessaE is there anywhere i can apply to help make the lua engine for minetest? |
04:59 |
rater193 |
the current one has a lot of.....redundencies |
05:00 |
VanessaE |
just chat in #minetest-dev about it really |
05:00 |
rater193 |
k |
05:00 |
rater193 |
i have to go, but one of the things i want to try to submit is an easier system for creating GUIs |
05:00 |
rater193 |
the current system sucks |
05:01 |
rater193 |
and can easily be made way better |
05:01 |
rater193 |
anyways, i gtg, ill work on it tomorrow |
05:01 |
* DI3HARD139 |
wants to change the player model but doesnt know how |
05:07 |
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05:07 |
rater193 |
im back for now |
05:09 |
rater193 |
VanessaE i cant send messages in the dev IRC |
05:09 |
rater193 |
if i were to post my suggestion for the UI, nobody would be able to read it |
05:09 |
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05:09 |
VanessaE |
use a real IRC client. |
05:10 |
VanessaE |
you can't use webchat there. |
05:13 |
rater193 |
sry i was afk |
05:13 |
rater193 |
and alright |
05:21 |
rater193 |
well, now i gtg |
05:21 |
rater193 |
ttyl! |
05:45 |
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06:17 |
swift110-phone |
Hey |
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07:32 |
wilkgr |
How do I get the builder from npcf to start building - the "start building" button doesn't work. |
07:32 |
wilkgr |
!mod npcf |
07:32 |
MinetestBot |
wilkgr: NPC Framework [minetest-npcf] by stu - https://forum.minetest.net/viewtopic.php?t=7321 |
07:33 |
thatgraemeguy |
~seen cornernote |
07:33 |
ShadowBot |
thatgraemeguy: I saw cornernote in #minetest 1 week, 4 days, 20 hours, 11 minutes, and 5 seconds ago saying "an ItemStack is like 10x dirt ... maybe 3x of those came from digs and 7x came from /giveme .. you cant set a property on 3 of them, because it's 1 stack" |
07:34 |
cornernote |
hey |
07:34 |
thatgraemeguy |
oh, you are alive :) |
07:34 |
wilkgr |
lol...even I remember that |
07:34 |
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07:34 |
thatgraemeguy |
I didn't see anyting in commits, but did you add anything that removes unused quest blocks and islands lately? |
07:35 |
wilkgr |
cornernote, I wasn't able to connect to your AU skyblock server - is it down, or did I do something wrong? |
07:35 |
thatgraemeguy |
see http://mt.thatgraemeguy.co.za/skyblock.png, there are missing islands that are puzzling me |
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swift110-phone |
Hey enricom how r u |
07:55 |
swift110-phone |
How long have you guys been playing the game |
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11:42 |
* sloantothebone |
slaps OldCoder around a bit with a large trout. |
11:42 |
sloantothebone |
Just testing new plugin o/ |
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12:03 |
Calinou |
http://phoronix.com/scan.php?page=news_item&px=Wayland-No-Window-Server |
12:03 |
Calinou |
heh |
12:04 |
harrison |
The Bricobio team doesn't actually think we need to use ray cats to warn future humans about radiation, but they write on their website that "There are tons of potential dangers that could be detected by a colour changing cat. Examples can include cadmium, mercury, carbon monoxide and many other hazardous molecules." |
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12:55 |
RealBadAngel |
https://imgrush.com/Yr_wa-6OOatJ.png |
12:55 |
RealBadAngel |
somebody is going to be a bit suprised when next login on skyblock server ;) |
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13:42 |
kilbith |
https://lut.im/MIr2tTxU/rZ4IQLMH |
13:42 |
kilbith |
nice grief, RBA |
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14:13 |
Tester08 |
Hello, do Minetest support the creative mode like in Minecraft ? |
14:14 |
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14:15 |
RealBadAngel |
theres option when launching the game |
14:15 |
Tester08 |
Thanks |
14:16 |
swift110-phone |
Good morning |
14:16 |
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14:18 |
Hisforever |
hi how do i get this to working I have this error ? |
14:19 |
Hisforever |
http://imgur.com/Qdxdl8G |
14:25 |
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14:27 |
Hisforever |
Hello I have an error that I don't know how to correct, I'll show a screen shot http://imgur.com/Qdxdl8G ? |
14:34 |
STHGOM |
dreambuilder_game? is that: https://forum.minetest.net/viewtopic.php?f=15&t=9196&sid=068f44eb31d892e61ae2ac247054f9d9 ? |
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14:51 |
VanessaE |
Hisforever: updater your dreambuilder to the very latest, and update your minetest. that line 1684 is in the middle of the node def for default:brick and makes no sense here. |
14:52 |
VanessaE |
-r |
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Hisforever |
thanks VanessaE I have to go so I'll get back later God bless |
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17:19 |
Yellowberry |
Heya noobs |
17:20 |
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17:20 |
Calinou |
hi Yepoleb |
17:20 |
Calinou |
oops |
17:23 |
Krock |
hi Calinou |
17:30 |
Out`Of`Control |
heh |
17:30 |
Out`Of`Control |
Hi! :) |
17:30 |
Krock |
Quitté |
17:31 |
Out`Of`Control |
Krock: is this a bug, as admin you can't open chest of other players on latest mt game 0.4.13 ? |
17:31 |
Krock |
dunno about MTG.. I don't use it that much |
17:32 |
Out`Of`Control |
what do you use? |
17:32 |
Krock |
base_game |
17:32 |
Krock |
about your "bug":https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L1357 |
17:33 |
Out`Of`Control |
https://github.com/minetest/minetest_game |
17:33 |
Krock |
It's not a bug, it's a missing feature |
17:33 |
Out`Of`Control |
i can do that with old version |
17:34 |
nrzkt |
then ti's a regression |
17:37 |
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17:47 |
rater193 |
hello |
17:47 |
rater193 |
VanessaE: im back |
18:22 |
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18:24 |
rater193 |
im back again |
18:25 |
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18:27 |
rater193 |
welcome jojoa1997 |
18:28 |
jojoa1997 |
hi rater193 |
18:28 |
rater193 |
hello |
18:29 |
rater193 |
im working on an advanced NPC API |
18:29 |
rater193 |
so we can have smarter, better looking NPCs |
18:29 |
rater193 |
:) |
18:29 |
rater193 |
the current ones look like crap, there are a few decent ones here, and there |
18:29 |
rater193 |
but overall, most look like crap |
18:31 |
Out`Of`Control |
rater193: ugly is good :D |
18:31 |
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18:31 |
rater193 |
lol |
18:32 |
rater193 |
im working on making a game mode with minetest, that is more refined, and more professional looking |
18:32 |
rater193 |
the current setup looks really.....plain |
18:32 |
Out`Of`Control |
more pixels? |
18:32 |
rater193 |
there will be a hd version and a lq version |
18:33 |
rater193 |
lq = 32x32 textures |
18:33 |
rater193 |
hd = 128x128 |
18:33 |
rater193 |
the battle towers are using some of the blocks ill be using in the lq version |
18:33 |
rater193 |
the screenshot already uses some of the texture changes |
18:33 |
Out`Of`Control |
nice |
18:34 |
rater193 |
https://forum.minetest.net/viewtopic.php?f=9&t=13101&p=188127#p188127 |
18:34 |
rater193 |
ignore the trees |
18:34 |
rater193 |
look at the terrain |
18:34 |
rater193 |
it (imo) looks way better than the default |
18:34 |
rater193 |
xD |
18:35 |
Out`Of`Control |
ahh i want that mod! :D |
18:35 |
rater193 |
thats one of the hundreds of mods ive made in the past week xD |
18:36 |
rater193 |
ive been going nuts with minetest |
18:36 |
Out`Of`Control |
make castle spawn |
18:36 |
rater193 |
atm im working on a NPC Framework API, to make sexier looking NPCs |
18:36 |
STHGOM |
sexier? |
18:36 |
rater193 |
i was going to use the NPC Framework mod |
18:36 |
rater193 |
then i decided to just make my own api |
18:37 |
rater193 |
its going to be a dark theme, since dark colors always look the best |
18:37 |
rater193 |
once i get the mods perfected, im going to submit it and see if they will add it as an official thing for minetest |
18:37 |
Out`Of`Control |
NPS with tits? |
18:37 |
rater193 |
and lol |
18:37 |
Out`Of`Control |
NPC* |
18:37 |
rater193 |
i meant, more fluent animations |
18:37 |
rater193 |
for example |
18:37 |
rater193 |
the player |
18:38 |
rater193 |
right now, the player looks REALLY jagged, and the animations dont tween properly |
18:38 |
rater193 |
im going to make a system to let it smoothly transition between seperate animations |
18:38 |
Out`Of`Control |
will i need more RAM? |
18:38 |
rater193 |
maby 50 mb more |
18:38 |
Out`Of`Control |
client side |
18:39 |
rater193 |
as long as you have a decent graphics card |
18:39 |
rater193 |
you should be fine |
18:39 |
rater193 |
well, as long as you have A graphics card |
18:39 |
rater193 |
xD |
18:39 |
rater193 |
ill be testing with 2 different gfx cards |
18:39 |
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18:39 |
rater193 |
nvidia gt 220, and nvidia gtx 650 |
18:39 |
rater193 |
so, 1 low end, and 1 high end |
18:40 |
STHGOM |
when we we get 1280x1280 textures? |
18:40 |
Out`Of`Control |
rater193: i can get whole PC for A card :D |
18:41 |
rater193 |
nice :P |
18:41 |
rater193 |
btw, the graphics on tablets now, are more powerful than the nvidia gt 220 graphics |
18:41 |
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18:42 |
rater193 |
welcome cd2 |
18:42 |
cd2 |
hi :) |
18:43 |
rater193 |
STHGOM: i dont see why not, however ore and side block textures mess up with the sizes, you have to remake all the textures to use that size |
18:43 |
rater193 |
1280x1280 however would be a ludicrous size, you need one HELL of a machine to use that |
18:43 |
rater193 |
xD |
18:44 |
rater193 |
also, ill be setting up an API for making it if so players donate to a server, it will automatically give them items ingame |
18:44 |
rater193 |
as long as they use paypal |
18:44 |
rater193 |
or the paypal API |
18:45 |
Out`Of`Control |
snap |
18:45 |
STHGOM |
microtransactions? :O |
18:45 |
rater193 |
yup |
18:45 |
Out`Of`Control |
litecoins? |
18:45 |
rater193 |
virtual currencies would take a bit more time to integrade |
18:45 |
rater193 |
because there is no REAL api for it |
18:45 |
rater193 |
however, paypal offers a full api you can use |
18:45 |
SylvieLorxu |
There are several companies which supply APIs |
18:45 |
STHGOM |
money grabber xD |
18:46 |
rater193 |
as long as you know javascript or pgp |
18:46 |
rater193 |
*php |
18:46 |
rater193 |
STHGOM, im going to change the face of minetest >: D |
18:46 |
STHGOM |
:O |
18:46 |
rater193 |
1 step closer to minecraft! jk |
18:47 |
ElectronLibre |
rater193: You really want people here to dislike you. |
18:47 |
rater193 |
lol |
18:47 |
rater193 |
no, i dont like being disliked |
18:47 |
rater193 |
i know the community dosnt like minecraft, i just said it as a joke |
18:48 |
STHGOM |
donst even say it! |
18:48 |
rater193 |
XD |
18:48 |
ElectronLibre |
Reminder: MC != MT |
18:48 |
rater193 |
MT > MC |
18:48 |
Out`Of`Control |
can't say, never played minecraft |
18:48 |
rater193 |
i have |
18:48 |
rater193 |
minecraft is alright and everything |
18:48 |
rater193 |
BUT |
18:49 |
rater193 |
the only thing that makes minecraft fun |
18:49 |
rater193 |
is mods.... |
18:49 |
rater193 |
plane minecraft SUCKS |
18:49 |
rater193 |
considering minetest is already like minecraft, and better, as well as having support for server mods to sync with clients |
18:49 |
rater193 |
minetest is better than the plain version of minecraft |
18:49 |
STHGOM |
voxel worlds fw |
18:49 |
Out`Of`Control |
there is even fork |
18:50 |
rater193 |
not only that, minetest was already written in c++, minecraft is only just starting to be re-written to use c++ |
18:50 |
STHGOM |
the mobs, bows, and maps are better polished in MC, imo |
18:50 |
rater193 |
however minecraft will NEVER be minetest |
18:50 |
rater193 |
STHGOM, thats what i plan to bring to minetest |
18:50 |
rater193 |
a more "polished" feel |
18:51 |
STHGOM |
also MC has some better render sysem or just effects |
18:51 |
rater193 |
actually, minetest has the came capabilities and more |
18:51 |
rater193 |
just the people who made the graphics for minetest, are more of coders, than gfx artists |
18:51 |
STHGOM |
ya : |
18:51 |
rater193 |
im a coder and a gfx/sound artist |
18:51 |
STHGOM |
:) |
18:51 |
rater193 |
been doing it for over 14 years |
18:52 |
STHGOM |
im a modeller |
18:52 |
rater193 |
nice |
18:52 |
STHGOM |
not much of one, tho |
18:52 |
rater193 |
can i see some of your work? |
18:52 |
rater193 |
oh |
18:52 |
rater193 |
nvm xD |
18:52 |
STHGOM |
just a sec |
18:52 |
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18:54 |
rater193 |
STHGOM |
18:54 |
rater193 |
https://gyazo.com/86a77716b75c3895557badb99f64c3ec |
18:56 |
STHGOM |
nice! |
18:56 |
rater193 |
https://gyazo.com/17d88a870a2afc13edc6d368c227522b |
18:57 |
rater193 |
https://gyazo.com/3e2e72d2e61ab35e64f3bd18a937290a |
18:57 |
rater193 |
:P |
18:58 |
STHGOM |
https://img.bi/#/dRKmxe8!W32z_QeR0rsQDtHeBw-PyN9QwPU08ADXHxmwtmdJ |
18:58 |
STHGOM |
<img data-imgbi="https://img.bi/#/dRKmxe8!W32z_QeR0rsQDtHeBw-PyN9QwPU08ADXHxmwtmdJ" /> |
18:59 |
STHGOM |
oop |
18:59 |
STHGOM |
https://img.bi/#/BNmMhOD!W85YrQFkK_tg40a57gouYYKwFPzVrwbs2y-g-VO2 | https://drive.google.com/file/d/0B3YesI12jzijTlZHRkU0NGliWnc/view?usp=sharing |
18:59 |
rater193 |
i like the theme you went with, the textureing however could have used a bit of work |
19:00 |
STHGOM |
agreed, im not much of a texure-er |
19:01 |
rater193 |
btw, im verry judgmental when it comes to development, if there is even the slightest flaw, ill point it out |
19:01 |
rater193 |
so if it seems like im a bit critical at times, im just pointing out things that caught my eye |
19:01 |
rater193 |
otherwords, im verry nitpickey :P |
19:01 |
STHGOM |
acually, the only texture on the ship that I made was he HUD : https://img.bi/#/FVG2LLv!G1cwlwRyLjUwpV8EswCB4WmwojheJg1s6gzgjsS9 |
19:02 |
STHGOM |
everything else in generated :P |
19:02 |
rater193 |
btw one of the things i want to try to do eventually, is martching cubes terrain |
19:02 |
rater193 |
*marching cubes |
19:02 |
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19:02 |
rater193 |
nice |
19:03 |
STHGOM |
marching cubes? |
19:03 |
rater193 |
gime a sec |
19:04 |
rater193 |
ill give you a screenshot of what i mean |
19:04 |
rater193 |
https://en.wikipedia.org/wiki/Marching_cubes |
19:06 |
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19:07 |
STHGOM |
making models into nodes? |
19:14 |
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19:16 |
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19:19 |
rater193 |
im back! |
19:19 |
rater193 |
sorry, i was afk |
19:19 |
rater193 |
and no, what i meant was i will be treating them as nodes, but giving them a more dynamic API |
19:19 |
rater193 |
for example, right now, a block can only have 1 function binded to it for throwing events |
19:20 |
rater193 |
the system i created will let you bind multiple functions |
19:20 |
rater193 |
instead of just one |
19:21 |
freelikegnu |
some kind of terrain smoothing? |
19:21 |
STHGOM |
throwing events? |
19:21 |
rater193 |
it can be used for it, but i was talking about redoing the nodes engine entirely |
19:21 |
rater193 |
for my own personal server |
19:22 |
rater193 |
so you can have smooth terrain, without having to learn the new api |
19:22 |
rater193 |
you just need to use the old api for doing it |
19:22 |
rater193 |
so it will be compatible with all mods |
19:22 |
freelikegnu |
cool |
19:22 |
rater193 |
ive already added onto the minetest engine for creating custom npcs |
19:22 |
rater193 |
minetest.NPC |
19:22 |
rater193 |
:) |
19:22 |
freelikegnu |
:o |
19:23 |
shadowzone |
Hey, looks whose back! |
19:23 |
rater193 |
local mynpc = minetest.NPC:new("SomeModel.x", "SomeTexture.png") |
19:23 |
rater193 |
welcome back |
19:23 |
shadowzone |
It's been 8 months since I've been here |
19:23 |
rater193 |
ive joined about 6 months back, give or take, and left, but just came back about a week ago |
19:23 |
rater193 |
and started modding |
19:23 |
freelikegnu |
irc: harder to quit then facebook |
19:24 |
shadowzone |
Yeah |
19:24 |
shadowzone |
Atleast facebook doesn't need you |
19:24 |
rater193 |
btw |
19:24 |
rater193 |
freelikegnu |
19:24 |
rater193 |
with my api u can spawn a npc like |
19:24 |
shadowzone |
I use windows 8 |
19:24 |
rater193 |
mynpc:spawn(x,y,z) |
19:25 |
freelikegnu |
and does this npc have things like an inventory and moddable with such things as armor? |
19:25 |
rater193 |
it can have |
19:26 |
rater193 |
again, its an API |
19:26 |
nrzkt |
rater193, is this a lua API or cpp api ? |
19:26 |
rater193 |
i just started coding it last night, and got the npcs to spawn in the world with a weapon i specify |
19:26 |
rater193 |
lua |
19:26 |
nrzkt |
lol okay |
19:26 |
nrzkt |
there is tenplus1 api for doing mobs nicely too, why choose yours ? |
19:27 |
rater193 |
sry, im new to minetest modding, and minetest in general |
19:27 |
rater193 |
so i dont know a lot of the mods out there |
19:27 |
rater193 |
ima take a look at it |
19:27 |
freelikegnu |
yep I have been using tenplus1 as well |
19:28 |
rater193 |
mobs redo?\ |
19:28 |
freelikegnu |
yup |
19:28 |
rater193 |
oh, mine isnt only going to be for mobs :) |
19:28 |
rater193 |
mine will let you bind blocks to models |
19:28 |
rater193 |
and have animated blocks |
19:28 |
freelikegnu |
interesting |
19:29 |
freelikegnu |
would you be able to build off the work already done by tenplus1? |
19:29 |
rater193 |
and im writing it for my battletowers mod |
19:29 |
rater193 |
i dont see why not, besides all you would need would be the model |
19:29 |
rater193 |
as long as you have the model ,you would be able to bind it to a block |
19:29 |
rater193 |
for example: |
19:30 |
rater193 |
mynpc:bindBlock("default:Dirt") |
19:30 |
rater193 |
i call it a npc, because that was the origonal thing it started as |
19:30 |
rater193 |
but its changed entirely xD |
19:31 |
rater193 |
besides, like i said, im making it for myself, idc if anyone uses it |
19:31 |
rater193 |
brb for a sec |
19:32 |
freelikegnu |
by binding to a block, do you mean that the mob would only move on that kind of node |
19:32 |
rater193 |
the finished version of the api will remove the hitbox, of the entity |
19:33 |
rater193 |
and when you place down the block |
19:33 |
rater193 |
it will have the same properties as an air block, except you can have the block hitbox of a 1x1 block or whatever size you specify\ |
19:33 |
rater193 |
basically |
19:33 |
rater193 |
the size you specify |
19:33 |
rater193 |
lets say a 3x3 block size |
19:33 |
rater193 |
the entire 3x3 area, will be treated as 1 block |
19:34 |
rater193 |
and if you change even 1 node inside it, it will delete the entire structure |
19:35 |
rater193 |
the finished version will let you also customize the hitbox by giving it deforming features so lets say you make a barrel, you will actually be able to fall inside the barrel |
19:35 |
shadowzone |
Sweet! |
19:35 |
shadowzone |
And this is your first mod? |
19:36 |
shadowzone |
If so, you must be brilliant. |
19:36 |
rater193 |
first ill be releasing |
19:36 |
rater193 |
i only started modding minetest about a week ago |
19:36 |
rater193 |
but been using lua for over 14 years |
19:36 |
shadowzone |
Wow |
19:36 |
shadowzone |
That's longer than I've been on this earth. |
19:36 |
rater193 |
an iq > 140 also helps XD |
19:36 |
shadowzone |
XD |
19:36 |
shadowzone |
mine's like 114 |
19:37 |
rater193 |
142 |
19:37 |
freelikegnu |
I think I'm in the double digits |
19:37 |
shadowzone |
XD |
19:37 |
rater193 |
:o |
19:37 |
rater193 |
lol |
19:37 |
freelikegnu |
I can feed myself |
19:37 |
shadowzone |
I'll be 14 on March 25th |
19:37 |
Out`Of`Control |
is it possible to disable all 16 slope in moreblocks, only for some blocks (the one i add) |
19:37 |
rater193 |
i feel old :/ |
19:37 |
Out`Of`Control |
in moreblocks mod |
19:37 |
rater193 |
23 |
19:37 |
freelikegnu |
I'm 41 |
19:37 |
rater193 |
:o |
19:37 |
rater193 |
nvm now i dont |
19:37 |
rater193 |
xD |
19:38 |
rater193 |
no offence |
19:38 |
* freelikegnu |
takes the "old" torch |
19:38 |
shadowzone |
XD |
19:38 |
rater193 |
i was previously a part of the roblox development staff |
19:38 |
rater193 |
so transitioning over to this is pretty easy |
19:38 |
STHGOM |
roblox? interesting |
19:39 |
shadowzone |
Roblox is pretty fun |
19:39 |
shadowzone |
I play roblox a lot |
19:39 |
rater193 |
meh, its extremely basic |
19:39 |
Out`Of`Control |
anyone? |
19:39 |
rater193 |
hm? |
19:39 |
rater193 |
Out`Of`Control: i dont see why not |
19:40 |
rater193 |
as long as you have the fortitude to code it |
19:40 |
Out`Of`Control |
any hint |
19:40 |
rater193 |
just look at where it creates the blocks |
19:40 |
rater193 |
and change remove the ones you dont want to use |
19:40 |
Out`Of`Control |
name is bamboo:slope_.... |
19:40 |
Out`Of`Control |
sec |
19:41 |
rater193 |
*and just remove |
19:41 |
rater193 |
ugh stupid autocorrect! |
19:42 |
Out`Of`Control |
rater193: here is code how i add it |
19:42 |
Out`Of`Control |
http://pastebin.com/TZWnFJsr |
19:42 |
rater193 |
just look at their api, i havnt used the mod, but all mods are open source |
19:42 |
rater193 |
just trace back the api to where it creates it |
19:43 |
Out`Of`Control |
i want it off only for bamboo, not for all blocks |
19:43 |
nanepiwo |
go to your bamboo mod |
19:43 |
Out`Of`Control |
that line is from bamboo mod |
19:43 |
rater193 |
then just take it out entirely |
19:43 |
Out`Of`Control |
ok |
19:43 |
rater193 |
*those lines |
19:44 |
Out`Of`Control |
i want microblock and slab but not slope |
19:45 |
nanepiwo |
replace register_all with register_slab |
19:45 |
nanepiwo |
do you want stairs as well? |
19:45 |
Out`Of`Control |
nanepiwo yes and microblock |
19:45 |
nanepiwo |
ok |
19:45 |
nanepiwo |
one sec |
19:45 |
rater193 |
https://gyazo.com/fca21af76ff6f48c88d8c25172227643 |
19:45 |
rater193 |
:P |
19:46 |
rater193 |
i need to remove the NPC framework mod |
19:46 |
rater193 |
i dont even use it lol |
19:47 |
nanepiwo |
you need to use register_slab, register_micro, and register_stair |
19:47 |
Out`Of`Control |
thanks! |
19:47 |
nanepiwo |
NP. just copy the code in the function, and make three new functions like that |
19:49 |
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19:54 |
Out`Of`Control |
i get error init.lua:259: function arguments expected near ',' |
19:54 |
Out`Of`Control |
259:stairsplus:register_slab, register_micro, register_stair( |
19:55 |
rater193 |
learn 2 lua :P |
19:59 |
Out`Of`Control |
ok this wont work, if i register only slab, saw table wont work |
20:00 |
nanepiwo |
no |
20:01 |
nanepiwo |
make a stairplus:register_slab(stuff) stairplus:register_stair(that same stuff) stairplus:register_micro(stuff) |
20:01 |
nanepiwo |
you can't combine functions |
20:01 |
Out`Of`Control |
oh |
20:01 |
nanepiwo |
they're three separate functions, but with the same code inside |
20:01 |
Out`Of`Control |
i see |
20:10 |
rater193 |
and there |
20:10 |
rater193 |
now i have the npc spawning in the world >: D |
20:10 |
rater193 |
mwahahaha! >: D |
20:26 |
rater193 |
wow...the entities do not save their data when u set something in the luaentity :( |
20:27 |
rater193 |
now to code a system to force save it :) |
20:29 |
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20:34 |
rater193 |
anyone know how to load a npc's data after it saves? |
20:34 |
rater193 |
already used get_staticdata |
20:35 |
rater193 |
just dosnt seam to load |
20:36 |
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20:38 |
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20:46 |
rater193 |
fixed it :D |
20:47 |
rater193 |
i also made it a LOT easier to save/load |
20:47 |
rater193 |
i added some events to the npcs |
20:47 |
rater193 |
OnSave, and OnLoad |
20:47 |
rater193 |
they use 2 arguments |
20:47 |
rater193 |
1: LuaEntity |
20:47 |
rater193 |
2: SaveData Table |
20:47 |
rater193 |
onsave, you just add to the table |
20:47 |
rater193 |
the variables you want to save |
20:47 |
rater193 |
and onload, you set self variables with the data you set when onsave |
20:47 |
rater193 |
:) |
20:49 |
rater193 |
it works! >: D |
20:49 |
rater193 |
mwahahaha! |
20:51 |
freelikegnu |
cool so npcs will have presistant memory over server restart? |
20:51 |
rater193 |
yup! |
20:51 |
rater193 |
>: D |
20:51 |
freelikegnu |
wicked |
20:51 |
rater193 |
i love my npc api :3 |
20:51 |
freelikegnu |
I'm going to have to try this for me goblins |
20:52 |
rater193 |
next update to battle towers, will have it |
20:53 |
freelikegnu |
this is what I'm hoing to do with the goblins: https://github.com/FreeLikeGNU/mobs_goblins/wiki#other-todo-tasks |
20:54 |
rater193 |
ah nice |
20:54 |
rater193 |
btw my npc engine will also have biome specific spawning |
20:54 |
rater193 |
so you they can natually spawn in only a certain list of biomes you specify |
20:54 |
freelikegnu |
very nice |
20:54 |
rater193 |
if none are specified, it will spawn in all biomes |
20:54 |
rater193 |
:) |
20:55 |
freelikegnu |
gtg for now |
20:55 |
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20:55 |
rater193 |
cya |
20:55 |
rater193 |
and welcome err404 |
20:57 |
rater193 |
there will be a new variable created for the NPCs called data |
20:57 |
rater193 |
its just a table |
20:57 |
rater193 |
you can ither store the data there for automatic saving/loading |
20:57 |
rater193 |
or you can tap into the event, OnSave, and OnLoad |
20:58 |
rater193 |
that i created for the npc engine |
21:04 |
err404 |
\o rater193 |
21:04 |
rater193 |
hm? |
21:04 |
rater193 |
oh |
21:04 |
rater193 |
o/ |
21:07 |
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21:07 |
rubenwardy |
rater193: http://irc.minetest.ru/minetest/2015-08-27#i_4378718 |
21:08 |
rubenwardy |
that looks like smartfs |
21:08 |
rubenwardy |
!mod smartfs |
21:08 |
MinetestBot |
rubenwardy: [Lib] Smart Formspecs [smartfs] by rubenwardy - https://forum.minetest.net/viewtopic.php?t=7553 |
21:08 |
rater193 |
hm? |
21:08 |
rubenwardy |
however if you want to rework formspecs, you should talk with hmmmm. |
21:08 |
rater193 |
oooo |
21:08 |
rater193 |
the gui lib |
21:08 |
rater193 |
yeah, im just making everything for myself, but making it into a clean, easy to use API |
21:09 |
rater193 |
so if others WANT to tap into it |
21:09 |
rater193 |
they can |
21:09 |
rater193 |
but ill be using it for all my mods |
21:09 |
rubenwardy |
smartfs still suffers from the limitations of formspec |
21:09 |
rubenwardy |
have you started making your API? |
21:09 |
rater193 |
btw, i made the npcs engine have data persistance :D |
21:09 |
rater193 |
yes |
21:09 |
rater193 |
i started on it a few hrs ago |
21:09 |
rater193 |
already got it working |
21:10 |
rater193 |
and it works pretty well |
21:10 |
rubenwardy |
also, for colored chat see the pr on GitHub. |
21:10 |
rater193 |
k, thx |
21:10 |
rater193 |
however, i think i have an idea on how to do it |
21:10 |
rubenwardy |
how does it differ from smartfs? |
21:10 |
rater193 |
im new to minetest modding, but not lua |
21:10 |
rater193 |
i just want to make everything myself, so i get a better understanding of minetest |
21:10 |
rubenwardy |
OK |
21:12 |
rubenwardy |
Does your npc thing also support animals etc? |
21:12 |
rater193 |
it will |
21:12 |
rater193 |
i only spent a total of 4 hrs coding it |
21:13 |
rater193 |
already got it spawning in the world, a multi function bindable event engine, world spawning, and easy to use animation engine in it |
21:13 |
rater193 |
with basic pathfinding |
21:13 |
rater193 |
:) |
21:13 |
rater193 |
i work fast :P |
21:13 |
rubenwardy |
just checking, you are using the minetest API for pathfinding? |
21:13 |
rater193 |
nope |
21:14 |
rater193 |
didnt know it supported it |
21:14 |
rater193 |
is it ran c side |
21:14 |
rater193 |
or lua side? |
21:14 |
rater193 |
if its c side ill just use it |
21:14 |
rubenwardy |
you should |
21:14 |
rater193 |
bc lua is slow |
21:14 |
rater193 |
otherwise ill just use my own algorithm |
21:14 |
rubenwardy |
yeah it's on c side, big map things are better there |
21:14 |
rater193 |
mine uses djkstra's algorithm |
21:14 |
rater193 |
alright, ill use minetest's |
21:14 |
rater193 |
thanks |
21:15 |
rubenwardy |
the path finding supports both a* and djistra and the other dijstra |
21:15 |
rater193 |
nice |
21:15 |
rater193 |
i can never spell that guys name properly >_< |
21:16 |
rater193 |
djistra |
21:16 |
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21:16 |
rater193 |
welcome nore, and twoelk |
21:16 |
rubenwardy |
i don't know how to spell it either |
21:16 |
rater193 |
lol |
21:17 |
rater193 |
ither way its some Japanese dude who made it |
21:17 |
rater193 |
:P |
21:19 |
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21:21 |
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21:22 |
rubenwardy |
well, I look forwarding to see your contributions to this game and game engine, hopefully you'll succeed. |
21:23 |
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21:23 |
rubenwardy |
Minetest does need more polish, and a proper mob API |
21:24 |
rater193 |
yeah :P |
21:24 |
rater193 |
im going to try to spend all weekend on battletowers |
21:24 |
rater193 |
once i get battletowers working, im going to work on another worldgen mod |
21:24 |
rater193 |
for generating cities, and adding a RPG element to the game |
21:25 |
rubenwardy |
if you want inspiration, look at mg_villages |
21:25 |
rubenwardy |
!mod mg_villages |
21:25 |
MinetestBot |
rubenwardy: Could not find anything. |
21:25 |
rubenwardy |
!mod villages |
21:25 |
MinetestBot |
rubenwardy: villages by ironzorg - https://forum.minetest.net/viewtopic.php?t=557 |
21:25 |
rubenwardy |
hmmm |
21:25 |
rater193 |
i saw that :P |
21:25 |
rater193 |
i liked it |
21:26 |
rater193 |
ive always wanted to do it in minecraft, but never got around to it |
21:26 |
rater193 |
so ill do it for minetest |
21:26 |
rubenwardy |
i understand you want to redo stuff as a learning process though |
21:26 |
rater193 |
essentially, yes |
21:26 |
rubenwardy |
good luck |
21:26 |
rater193 |
so i can get more famalire with the API |
21:26 |
rater193 |
in the week ive spent looking at it, ive done some insaine things :P |
21:26 |
rubenwardy |
well, make sure you ask if you have problems |
21:26 |
rater193 |
one of the things even added rpg style skills to the game and a tech tree :D |
21:27 |
rubenwardy |
or suggestions to make the api more flexible |
21:27 |
rater193 |
well, there needs to be an official way to easily create mobs |
21:27 |
rater193 |
i mean, u can code them in yourself |
21:27 |
rubenwardy |
mt is missing a mod to add RPGs and stories |
21:27 |
rater193 |
its not hard ither |
21:27 |
rubenwardy |
yeah, it does need one |
21:27 |
rater193 |
thats why im making this engine |
21:27 |
rater193 |
gime a sec |
21:27 |
rater193 |
ill show you the api |
21:28 |
rubenwardy |
client side scripting will come soon, which will allow mods to do client side prediction |
21:28 |
rater193 |
here is the api |
21:28 |
rater193 |
http://pastebin.com/3dAtjZq2 |
21:28 |
rater193 |
let me upload whats creating the npc |
21:28 |
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21:29 |
rater193 |
http://pastebin.com/DaKsA38B |
21:29 |
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21:29 |
rater193 |
and taht will be awesome :) |
21:29 |
rater193 |
*that |
21:31 |
rater193 |
. |
21:31 |
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21:40 |
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21:41 |
rubenwardy |
I'd prefer npc.bind("eventname", function()) |
21:42 |
rubenwardy |
there's not much of an API there yet, though. So can't comment much. |
21:42 |
rubenwardy |
you need to think about how to define movement patterns, interactions, behaviour, attack/flee etc |
21:43 |
rubenwardy |
I started writing a modular framework based around a FSM, but I lost the code and then didn't feel like starting again. |
21:43 |
rubenwardy |
FSM isn't perfect though |
21:46 |
rubenwardy |
an ideal API would support: NPCs (villagers, companions), land animals (prey, predator, friend eg: dog), flying animals, sea animals, monsters. |
21:48 |
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21:54 |
rater193 |
sry |
21:54 |
rater193 |
i was afk |
21:54 |
rater193 |
and rubenwardy |
21:54 |
rater193 |
i have a question |
21:54 |
rater193 |
im trying to spawn an entity in |
21:54 |
rater193 |
it has OnActivated |
21:54 |
rater193 |
when i make it deserialize the data |
21:54 |
rater193 |
darn he left |
21:55 |
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22:36 |
rater193 |
hello GunshipPenguin |
22:47 |
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23:11 |
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23:11 |
freelikegnu |
rater193: I'll try your api this week |
23:11 |
rater193 |
the api isnt released yet |
23:11 |
freelikegnu |
will you create a repo for it on gh? |
23:11 |
rater193 |
im just setting up the system to work with gravity atm |
23:11 |
freelikegnu |
ah |
23:12 |
Hisforever |
Is there a newer minetest than 0.4.12? if so How do I install it? |
23:12 |
freelikegnu |
Hisforever: there are 0.4.13 builds |
23:13 |
rater193 |
im using 4.13 |
23:13 |
rater193 |
:) |
23:13 |
freelikegnu |
https://forum.minetest.net/viewforum.php?f=42&sid=25f796f1fb1d6fd787dc65125e56cb07 |
23:13 |
Hisforever |
ty freelikgnu |
23:14 |
freelikegnu |
np |
23:15 |
freelikegnu |
I need to try building a server on my pi2 |
23:16 |
freelikegnu |
I'm surprised there is no server build for android |
23:16 |
freelikegnu |
good use of an old phone with a cracked screen |
23:21 |
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23:23 |
rater193 |
im back |
23:23 |
rater193 |
sry |
23:23 |
rater193 |
i was afk :) |
23:29 |
STHGOM |
afk is afk, happens all he time on irc |
23:34 |
freelikegnu |
I'm mostly afk |