Time |
Nick |
Message |
00:03 |
est31 |
what about -90? |
00:05 |
Taoki |
Apparently, -1.5 works. Although it's still slightly tilted. I tried -1.625, and apparently that has the same result (a certain treshols is reached). |
00:05 |
Taoki |
It is weird |
00:15 |
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00:22 |
technomancy |
ecutruin: I guess the existing parts of calandria are mostly a subset of computercraft, but the long-term goal is to include a pre-created world where you have to solve programming puzzles on a spaceship |
00:23 |
technomancy |
so when I say the focus is different, I'm talking more about the vision behind it than the current codebase. |
00:30 |
Pilcrow182 |
hi technomancy |
00:30 |
technomancy |
Pilcrow182: sup |
00:31 |
Pilcrow182 |
not much. just playin on VanessaE's mostly-vanilla server. |
00:32 |
technomancy |
Pilcrow182: I think I'm basically ready for a release https://forum.minetest.net/viewtopic.php?f=9&t=12705 |
00:33 |
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00:36 |
Pilcrow182 |
technomancy: ah, so you decided to turn calandria into a mod instead of a subgame? or are you still making calandria_game later? |
00:37 |
technomancy |
Pilcrow182: yeah, I wanted to break it down into more manageable parts |
00:38 |
technomancy |
this way I can test the server stuff in games of carbone, etc and it can evolve independently |
00:39 |
Pilcrow182 |
technomancy: makes sense. do you have forum pages for orb and diginet yet? might be a good idea to link them in your calandria post, rather than just mentioning them as plain text... |
00:39 |
technomancy |
I have one for diginet |
00:40 |
technomancy |
I don't think orb is very interesting outside the context of calandria unless you want to use it in a completely different lua game |
00:43 |
Pilcrow182 |
technomancy: true, but since orb is listed as a dependancy of calandria, it should have a page so people can find it... otherwise I doubt many people will use calandria... :/ |
00:43 |
technomancy |
Pilcrow182: I created a modpack tar.gz so you don't have to hunt down each mod individually |
00:44 |
technomancy |
the download link there includes them all |
00:45 |
Pilcrow182 |
ah, I see that now. wasn't labeled well. might be good to say that on the forum post, so people know they don't have to go hunt for orb and diginet... |
00:52 |
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01:13 |
technomancy |
yeah I didn't spend that much time on the forum post; the readme has it all laid out in more detail |
01:14 |
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01:15 |
LinuxGuy2020 |
How do you go about setting a server to not allow any more user names? |
01:17 |
est31 |
LinuxGuy2020, just set a complicated default password |
01:26 |
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01:32 |
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01:41 |
* Sokomine |
takes a look around if ShadowNinja is around (or anyone else who knows about the new mod security) |
01:41 |
est31 |
Sokomine, whats your question |
01:42 |
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01:42 |
sloanchrome |
Hello |
01:43 |
Sokomine |
i wonder how to use it properly for my use case. which is admittedly a bit complicated. in essence, i want the build chest to be a file browser for mod folders and world folders so that players can pick a building even from another world and then spawn it |
01:43 |
Sokomine |
for this, i definitely do need more read access than is usually granted |
01:43 |
sloanchrome |
Hmm that would be kinda cool but far fetched lol |
01:44 |
est31 |
yes |
01:44 |
Sokomine |
the new security features come with a function that lists the content of a directory. that will turn out to be useful for that eventually |
01:44 |
sloanchrome |
I would like to see some graphics improvement for minetest, to make machinema possible |
01:44 |
Sokomine |
but it doesn't help much if i can't read the files |
01:44 |
Sokomine |
what is machinema? |
01:45 |
sloanchrome |
Its where you make videos using the game, using players and actors |
01:45 |
Sokomine |
est31: even adding secure.trusted_mods = handle_schematics does not seem to help |
01:45 |
sloanchrome |
Watch explodingtnt's minecraft videos to get an idea of what I'm thinking of. |
01:45 |
Sokomine |
ah, ok |
01:46 |
sloanchrome |
and I realized there's a small detail that there could be a mod for: Make players digging blocks visible to other players. When you dig a node theres a breaking graphic and then the node dissapears. To other players the node simply dissapears |
01:46 |
Sokomine |
sloanchrome: i mostly like videos where good buildings are shown and do not care so much for story in this case |
01:46 |
est31 |
Sokomine, you will have to use minetest.request_insecure_environment |
01:46 |
est31 |
then store that inside a local variable |
01:47 |
Sokomine |
est31: i thought i did that. but probably i did something wrong in my code |
01:47 |
sloanchrome |
Sokomine I enjoy humor in the vids |
01:48 |
sloanchrome |
I just think the graphics should be improved |
01:48 |
est31 |
Sokomine, where is your code? |
01:48 |
Sokomine |
local ie, req_ie = _G, minetest.request_insecure_environment if req_ie then ie = req_ie() end gives me nil for ie |
01:48 |
Sokomine |
took that from the sample on the forum |
01:49 |
Sokomine |
crashes with security on (because it can't get access to the file) and works fine without security |
01:50 |
est31 |
Sokomine, do you do ie.function then? |
01:52 |
Sokomine |
http://pastebin.com/Uwtq4KCn gives me the "no INSECURE environment available" message |
01:56 |
est31 |
Sokomine, you have to do minetest.request_insecure_environment when loading your mod |
01:57 |
est31 |
put the 2nd and 3rd line before the 1st, and it will work |
01:58 |
sloanchrome |
f8 is cinematic mode?! |
01:59 |
Sokomine |
aah, hm. "only works at init time". that might be it then? |
01:59 |
est31 |
Sokomine, ^ |
02:00 |
Sokomine |
est31: hmpf! |
02:00 |
est31 |
should perhaps be documented |
02:00 |
Sokomine |
it is documented now. perhaps wasn't last time...or i didn't see it. it's a new feature after all |
02:00 |
Sokomine |
still....how do i get around that problem now? |
02:01 |
est31 |
I say, move the lines |
02:01 |
est31 |
move the first line lower |
02:01 |
est31 |
so that its the 3rd line |
02:02 |
Sokomine |
aaah. yes. that's an idea. making the insecure env global does help :-) |
02:02 |
est31 |
Sokomine, you wrote **local** ie |
02:02 |
est31 |
that means its restricted to the file |
02:02 |
est31 |
if you write ie = |
02:02 |
est31 |
then its global |
02:02 |
est31 |
and bad :) |
02:02 |
Sokomine |
yes. but it's local to the function. and the function gets executed when the game is running |
02:03 |
est31 |
so what |
02:03 |
est31 |
make it local to the file |
02:03 |
Sokomine |
a local ie = bla ought to be fine? yes. that's what i meant |
02:03 |
est31 |
like here: https://github.com/kaeza/minetest-irc/commit/0c900dbac20709b58305bea4ca2671b6e7434c41 |
02:05 |
Sokomine |
i think i did take a look at that one in order to find out how to use the insecure env. i just wasn't aware of the not-after-init-limitation |
02:07 |
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02:09 |
sloanchrome |
Which version of minetest does cinematic version work on? |
02:11 |
est31 |
no version which is released yet |
02:11 |
est31 |
its one of the first things added since 0.4.12 |
02:11 |
est31 |
https://github.com/minetest/minetest/commit/d65a90a86bf5f1422a64ff190abefb8f7f199460 |
02:12 |
est31 |
Sokomine, it is documented |
02:15 |
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02:16 |
sloantothebone |
OHHH, so I have to wait until the next update? |
02:17 |
sloantothebone |
Or should I install the nightly repository? |
02:17 |
est31 |
sloantothebone, the next update is August 10 |
02:17 |
est31 |
so do what you think should be donw |
02:17 |
est31 |
done* |
02:18 |
est31 |
many people use the nightlies |
02:18 |
sloantothebone |
Will there be bugs? |
02:18 |
est31 |
yes |
02:18 |
est31 |
and you help to remove them, by reporting :) |
02:18 |
sloantothebone |
Okay! How do I undo it if I dont like it? |
02:19 |
est31 |
depends on how you installed the nightlies |
02:19 |
sloantothebone |
Ubuntu repositiries |
02:19 |
sloantothebone |
Thats my plan anyway lol |
02:19 |
est31 |
then you will have to remove the ppa |
02:19 |
est31 |
ask on #ubuntu if you need help for that |
02:20 |
sloantothebone |
Lemme guess: I remove the nightly ppa and reinstall minetest |
02:21 |
est31 |
something like that yes |
02:22 |
sloanchrome |
Okay |
02:23 |
Sokomine |
est31: hm, now the next step is to check the filenames and create a pattern so that path_to_world_folders/worlds/worldname/schems/*.mts and so on will get caught... |
02:27 |
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02:34 |
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02:34 |
Worldblender |
Did I miss some stuff while I was gone? |
02:37 |
MinetestBot |
[git] est31 -> minetest/minetest: Add android tools environment to gitignore d75009a http://git.io/vtHCO (2015-07-01T04:12:55+02:00) |
02:37 |
est31 |
no |
02:46 |
Worldblender |
I really want to get someone to change my username, as there may be a chance that I could forget the misspelling needed to login to my forum account. |
02:46 |
est31 |
VanessaE, ^ |
02:59 |
VanessaE |
Attention all admins in this channel, recommend xban for user at IP 71.20.240.80 (last signed onto VE-Creative as JohnTheGreifer). Reason: lava-griefing. |
02:59 |
VanessaE |
est31: I don't have that level of access unfortunately. |
02:59 |
VanessaE |
but I think ShadowNinja does |
03:04 |
Sokomine |
i wonder if we ought to have shared lists of problematic users. not all admins might listen here (though probably most) |
03:05 |
Worldblender |
VanessaE, are you able to help me change my username on the forum? |
03:05 |
VanessaE |
no, I can't do that unfortunately, Worldblender |
03:05 |
VanessaE |
can't you just create another account? |
03:07 |
Worldblender |
But then that one will get wasted, and I don't want that to happen. |
03:15 |
Worldblender |
OR, VanessaE, can you delete that account and I'll make a new one? |
03:16 |
VanessaE |
I don't have that ability either |
03:17 |
VanessaE |
I really don't have much power on the forums, just ban, edit/delete posts, edit profiles, etc. |
03:17 |
VanessaE |
just waste it. it'll be garbage-collected sooner or later i'm sure |
03:18 |
Worldblender |
By it being unused? You know for sure that the forum software will erase my old account for sure, VanessaE? |
03:18 |
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03:18 |
VanessaE |
it should yeah, eventually |
03:18 |
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03:18 |
VanessaE |
most forum software will garbage collect idle accounts after like 6 months or a year |
03:30 |
Worldblender |
So when I can, I'll go make a new account, with the same password, VanessaE? |
03:30 |
VanessaE |
it's worth a try |
03:31 |
VanessaE |
I don't know how the forum software will respond. |
03:31 |
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03:35 |
Worldblender |
So I'll have to sleep soon, and I'll do as you said, VanessaE. |
03:36 |
VanessaE |
ok |
03:36 |
VanessaE |
good luck |
03:37 |
Worldblender |
Maybe if you have the time, you may be able to catch me on the Linuxgaming.us server, VanessaE. |
03:54 |
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04:42 |
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04:45 |
kaeza |
Greetings |
04:47 |
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04:49 |
VanessaE |
hey kaeza |
04:53 |
kaeza |
hey V. what's up? |
04:54 |
VanessaE |
not much |
04:54 |
VanessaE |
you've been a stranger again :) |
04:57 |
LazyJ |
Anyone hear if the recent addition of river water will be used to mapgen rivers in mapgen v6? |
04:57 |
est31 |
LazyJ, yes. |
04:57 |
est31 |
in fact its done the other way around |
04:58 |
LazyJ |
Will the river code work in newly generated areas of old maps? |
05:00 |
LazyJ |
Ugh... tired. It probably will work in old maps when new terrain is generated. |
05:01 |
est31 |
thats the usual behaviour with maps, yes |
05:02 |
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05:19 |
sloanchrome |
Hi VanessaE |
05:20 |
VanessaE |
hi. |
05:23 |
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05:23 |
MinetestBot |
[git] paramat -> minetest/minetest: Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTH c0dafa1 http://git.io/vtH7N (2015-07-01T06:21:13+01:00) |
05:35 |
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05:36 |
Furaites |
Can this be played on IOS? |
05:38 |
est31 |
Furaites, well, no |
05:38 |
est31 |
nobody did port it |
05:39 |
est31 |
there exist unofficial clones |
05:39 |
est31 |
but when you buy them / watch their ads, you dont support minetest development at all |
05:42 |
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06:05 |
sloanchrome |
Minetest, $1.99 on the app store >:( |
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06:37 |
DusXMT |
sloanchrome: well, it's not illegal to sell Free Software, as long as the corresponding source is available... but considering that it's on the app store, I don't think that condition's fulfilled... |
06:37 |
DusXMT |
s/is available/is made available/ |
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06:59 |
jin_xi |
you sure its not because it sucks? |
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07:37 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/mapgen: Add missing spaces 0914e59 http://git.io/vtQ8x (2015-07-01T08:34:25+01:00) |
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08:26 |
paramat |
LazyJ > "Anyone hear if the recent addition of river water will be used to mapgen rivers in mapgen v6?" no it's for future mapgens only |
08:27 |
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08:27 |
JamesTait |
Good morning all; happy Mailman^WPostal Worker Day! 😃 |
08:27 |
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09:08 |
Calinou |
https://github.com/id-Software/DOOM/blob/master/linuxdoom-1.10/m_random.c |
09:08 |
Calinou |
we should do the same thing for Minetest |
09:10 |
Calinou |
this is the consequences of setting the whole table to 0 or 255: http://jmtd.net/log/deterministic_doom/ |
09:12 |
Calinou |
https://www.reddit.com/r/linux/comments/3bnbwa/this_is_how_random_numbers_were_generated_in_the/ |
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MinetestBot |
[git] est31 -> minetest/minetest: Disable mesh cache by default b2160bc http://git.io/vt7Hi (2015-07-01T13:50:25+02:00) |
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14:34 |
H-H-H |
awesome got minetest built and is now running om my galaxy not 10.1 |
14:35 |
Sokomine |
yes, it works astonishingly fine on phones and tablets |
14:36 |
Calinou |
dat sarcasm Sokomine |
14:36 |
Calinou |
the GUI scaling is horrible, rendering is slower than one would expect, it sometimes crashes for no reason, you have to click chat fields twice to chat, crafting is literally impossible... |
14:36 |
Calinou |
even Quake is more playable on my phone |
14:36 |
Calinou |
I can at least pass the first level |
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14:39 |
H-H-H |
works fine enough so all the kids can play on same server in the car lol |
14:39 |
H-H-H |
keeps em ocupied on long trips |
14:40 |
Calinou |
I can't understand how people play that seriously |
14:40 |
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14:40 |
Calinou |
any first-person game is a no-go on mobiles IMO, and that remains to be fixed |
14:41 |
H-H-H |
i run the server on a beagle and the kids connect via thier tablets lol |
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14:56 |
Sokomine |
Calinou: hm, i ran it on a relatively cheap phone. it has a draw distance of about 20 - which is not too bad. it feels smooth. controlling the game and placing/digging blocks is horrible for *me* - but others seem to manage fine |
14:57 |
Calinou |
the minimum draw distance should be higher, I have no idea how to increase it on Android |
14:57 |
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14:57 |
Calinou |
draw distance < 64 is unplayable for me |
14:57 |
Calinou |
my PC runs on draw distance 256, which is equivalent to Minecraft's far |
14:57 |
Calinou |
almost always 60 FPS |
14:57 |
Sokomine |
hm, yes, crafting is a bit tricky. i thought about adding a craft guide where you could have bookmarks for frequently crafted items (tools, chests, wood, sticks, ..) and get the rest from the craft guide like in unified_inventory which its copy-to-craftgrid functionality |
14:58 |
Calinou |
that would help immensely, I think the stock game should have a "copy to craft grid" feature and a craft guide |
14:58 |
Calinou |
maybe also on desktop |
14:59 |
Sokomine |
Calinou: my machine is less powerful. mt on a phone performs far better for me than mc on a computer |
14:59 |
Sokomine |
yes, that would be nice on a desktop as well |
14:59 |
Sokomine |
it's not really complicated to implement |
14:59 |
Calinou |
also the chat fields need to be fixed, so that you don't need to click twice to input text... |
15:00 |
Calinou |
but we probably need to fork Irrlicht for that |
15:01 |
Sokomine |
i'd love to be able to use movement sensors of the phone as a mouse so that moving the phone would make the player turn |
15:02 |
Sokomine |
right now, i mostly use the android client for sightseeing and even revoke interact for it to avoid accidential griefing. but then, lots of other people seem to manage fine and even build with it |
15:04 |
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15:06 |
Calinou |
I find using sensors irritating IMO |
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15:10 |
Out`Of`Control |
on android view is very limited |
15:10 |
Out`Of`Control |
10 blocks or something |
15:12 |
MinetestBot |
[git] est31 -> minetest/minetest: Inventory manager style cleanup and further checks 2e44873 http://git.io/vtdKQ (2015-07-01T17:03:02+02:00) |
15:24 |
Out`Of`Control |
can i create world in terminal? |
15:24 |
Out`Of`Control |
or i have to launch GUI client? |
15:25 |
Calinou |
no, you have to launch a server or a client |
15:25 |
Calinou |
there is no non-interactive command line to create a new world |
15:25 |
Out`Of`Control |
i try to launch server, get error world path missing |
15:25 |
ElectronLibre |
I think the only way you could probably create a world in CLI is by creating an empty folder and filling some files. |
15:25 |
Out`Of`Control |
have to add it in minetest.conf? |
15:25 |
ElectronLibre |
Use --worldname or --world . |
15:26 |
Out`Of`Control |
but how do i set world engine? |
15:26 |
est31 |
you can create it locally then upload it |
15:27 |
est31 |
dunno how others do it |
15:27 |
est31 |
never founded a server |
15:27 |
ElectronLibre |
That's the best option I think. |
15:27 |
Out`Of`Control |
so i need GUI, thanks |
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15:39 |
VanessaE |
est31: create locally, delete the map file, and then upload is what I did. That empty world has since become a template that I use to create others when needed (just change the seed) |
15:39 |
Out`Of`Control |
all looks fine, fail to connect localy |
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17:52 |
MinetestBot |
[git] Sokomine -> minetest/minetest: Fix world.mt not written when selecting mode 75d2cfe http://git.io/vtF5u (2015-07-01T19:50:24+02:00) |
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17:57 |
Notch |
Oh, wrong channel, sorry |
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18:00 |
Miner59 |
Hello minetest channel. Who wants to talk about mods or something? |
18:00 |
Calinou |
ask your question(s) |
18:01 |
Out`Of`Control |
mods do not talk, they bug |
18:01 |
Miner59 |
Hi calinou, i left yesterday. Did you test if bouncy nodes work with my changes? |
18:02 |
Miner59 |
out of control, I can suggest you to test bugs live mod or whatever it is called |
18:02 |
Calinou |
no, I didn't |
18:04 |
Miner59 |
ok, maybe a dev here to ask? est31? |
18:04 |
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18:05 |
Miner59 |
does anybody know which mod registers lots of shingles of different types? it completely clutters craft guide |
18:06 |
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18:13 |
VanessaE |
Miner59: well homedecor has a number of them |
18:14 |
VanessaE |
three material types (wood, asphalt, terracotta), four shapes per |
18:14 |
VanessaE |
plus glass skylights, but that's only 13 nodes. |
18:14 |
est31 |
yea its that old problem |
18:15 |
est31 |
like this thing with the microblocks filling up the metal block craft |
18:15 |
est31 |
you just want to compactify your inventory |
18:15 |
est31 |
but first you have to click through tons of microblocks |
18:16 |
Miner59 |
ok.. maybe add all of them in group:shingles or something |
18:17 |
Miner59 |
microblocks and slabs are already removed in my version of craft guide |
18:18 |
Miner59 |
i think everyone knows to craft it |
18:18 |
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18:41 |
Worldblender |
Well, I tried to make another account, but I couldn't because I used my e-mail address already. Only thing I an do is get someone to change my account's username, FOR REAL. |
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19:25 |
Nihao |
Hello, est31, trying to put the debug server, the following error message appears: WARNING: system-wide share not found at "/usr/local/share/minetest" |
19:25 |
Nihao |
and so on. |
19:26 |
Nihao |
Do you know how to set that up correctly? There are 2 MT servers running on that machine. |
19:28 |
est31 |
Nihao, pass -DRUN_IN_PLACE=1 to cmake |
19:29 |
* Taoki |
is compiling Minetest with leveldb and luajit for the first time |
19:29 |
Taoki |
I'm curious: Do the official pre-compiled releases support both? |
19:34 |
Taoki |
Huh... weird. I compiled with leveldb, but my map is still in sqlite format (after deleting map.sql). Do I need to enable anything special?\ |
19:34 |
Nihao |
est31: OK, thanks -- who set that to zero on the command line? :))))) |
19:36 |
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19:40 |
Taoki |
Nevermind, had to migrate the world with a command :) |
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19:43 |
red1 |
I have forgot my password for the forum and when I try to reset it nothing happens. |
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20:04 |
Sokomine |
Miner59: why not take the circular saw from moreblocks? i wrote it so that craft guides do not get filled up with such tiny blocks...and neither do inventories :-) (at least not for too long) |
20:05 |
Nihao |
Sokomine: Very great tool, by the way! |
20:05 |
Sokomine |
my cottages mod also adds a number of roof types. minetest_game was quite lacking in that regard. roofs are popular when it comes to houses :-) even if there's no rain... |
20:06 |
xenkey |
hi |
20:06 |
Sokomine |
maybe you'll also like my colormachine...that removes the need for colored blocks in the craft guide |
20:07 |
Nihao |
Sokomine: I'll have a look at it. |
20:07 |
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20:13 |
kaeza |
Greetings |
20:14 |
Miner59 |
Sokomine I noticed on some servers where craft guide mod is used that it gets extremely cluttered by shingles and I think it would be best to add a setting or an additional button where you can select to show or hide shingle recipes. |
20:14 |
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20:14 |
Miner59 |
hi kaeza |
20:15 |
VanessaE |
greetz kaeza. |
20:15 |
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20:16 |
Nihao |
Miner59: or build them with circular saw? |
20:17 |
Morshu |
MMMmm |
20:17 |
Morshu |
Mmmm |
20:17 |
Morshu |
Sorry link, I can't give credit, come back when you are a little bit more Mmmmm.Richer |
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20:18 |
Morshu |
...Richer* |
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20:21 |
Sokomine |
Miner59: hm, yes, perhaps. i havn't checked recently. afaik homedecor only comes with a limited supply. if stairs and such show up in the craft guide, it's usually worse |
20:26 |
Miner59 |
ok, I'm busy with other things at moment and I need to think more about a good way to handle this |
20:26 |
Worldblender |
Well, I tried to make another account, but I couldn't because I used my e-mail address already. Only thing I an do is get someone to change my account's username, FOR REAL, again. Maybe you could help me, Sokomine? |
20:28 |
Sokomine |
i'm sorry, worldblender, i'm not even a forum admin. maybe calinou can help you |
20:28 |
Calinou |
Worldblender, what is your current forum username? |
20:29 |
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20:30 |
Worldblender |
"Wroldblender". It's a mistake. |
20:31 |
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20:31 |
Sokomine |
hmm. could be some biome blending taking place...mixing up some letters. maybe such an unique name wouldn't be a bad idea on servers |
20:31 |
Worldblender |
Calinou, it's currently "Wroldblender". |
20:32 |
Calinou |
ah |
20:32 |
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20:33 |
Halamix2 |
(there's always "\nick new_nickname" ) |
20:33 |
Calinou |
Worldblender, there, updated |
20:34 |
Calinou |
this is forum, not IRC, Halamix2 |
20:34 |
Calinou |
Worldblender, try to login as Worldblender |
20:35 |
Halamix2 |
oh, my bad |
20:37 |
Miner59 |
Sokomine I had idea to make a craft guide able to craft an item with the items shown in you need-list in your inventory, but only if the craft guide is placed on a meseblock. Otherwise I thought it could be a bit overpowered. |
20:39 |
Sokomine |
Miner59: do you know the unified_inventory mod? it does have buttons for "copy to craft grid" - even for 1 or 10 at a time. if you click on that, the items get taken out of your inventory and placed in the craft grid where you can pull out the result |
20:39 |
Sokomine |
i don't think that's overpowered. it's just a useful feature |
20:40 |
Sokomine |
maybe a "cleanup craft grid" button would sometimes be helpful as well. but as far as mobile clients go, bookmarks for often-crafted items might be best...together with a craft guide |
20:45 |
Miner59 |
hmm i know unified inventory but its my opinion that i like a separate craft guide node better. I think because i like to have a spartanic inventory, just a crafting grid and your inventory slots, nothing more. |
20:46 |
Miner59 |
and i made a pull request for cornernotees craft guide mod so there are now this copy to craft guide buttons too. |
20:47 |
Sokomine |
cornernotes craftguide was one of the (or even the?) first, but over time, unified_inventory got more development. it's just a bit overwhelming to new users |
20:48 |
Worldblender |
Oh yay, Calinou! I sent a passwrod request to my e-mail address with the new username, and it worked! :D Thank you for saving my day. |
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20:51 |
swift110-phone |
Hey |
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20:59 |
Calinou |
hi swift110-phone |
20:59 |
Calinou |
swift110-phone, consider using Atomic for IRC client, instead of AndChat. :-) |
21:00 |
swift110-phone |
Im working on that today |
21:00 |
Worldblender |
Calinou, so at least I secured myself the ability to login as "Worldblender" for now. ;) |
21:00 |
swift110-phone |
Hmm atomic |
21:00 |
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21:02 |
marktraceur |
Hey, modder people. Does anyone know what mechanism is used to place nodes over other nodes conditionally? I know stuff like grass, dry grass, and flowers all get replaced with cobble when I place it on top of them but I'm not sure how to replicate that behaviour |
21:02 |
sfan5 |
uh |
21:02 |
sfan5 |
uh |
21:02 |
sfan5 |
is_ground_content = true maybe |
21:03 |
marktraceur |
For the thing getting placed, or the thing being replaced? |
21:03 |
Calinou |
marktraceur, it's buildable_to |
21:03 |
marktraceur |
Because both nodes already exist... |
21:03 |
Calinou |
buildable_to = true |
21:03 |
Calinou |
it's for the node getting replaced |
21:03 |
sfan5 |
for the node that is getting replaced |
21:03 |
Calinou |
like grass |
21:03 |
sfan5 |
damn you calinou |
21:03 |
sfan5 |
why do you type faster |
21:03 |
marktraceur |
Heh |
21:03 |
Calinou |
112 WPM :) |
21:03 |
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21:04 |
marktraceur |
Maybe the node placement is happening too quickly...weird. Anyway, maybe I'll just remove_node before I place_node |
21:04 |
marktraceur |
Ta guys |
21:09 |
swift110-phone |
Calinou do u still work on stk |
21:10 |
sfan5 |
stk? |
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Out`Of`Control |
minetest wiki is broken? |
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23:55 |
swift110 |
hey all |