Time |
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Message |
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MinetestBot |
[git] paramat -> minetest/minetest: RotateAlongYAxis: For facedir case, return if param2 >= 4 9e1e4b6 http://git.io/vJE6h (2015-05-03T03:43:51+01:00) |
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09:33 |
hexafluoride |
do ethereal and mesecons conflict? |
09:33 |
hexafluoride |
because ethereal trees drop ethereal:sapling |
09:33 |
hexafluoride |
but mesecons recipes require group:sapling |
09:33 |
hexafluoride |
am I missing something here |
09:33 |
hexafluoride |
because currently mesecons recipes don't work |
09:45 |
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09:47 |
nore |
hexafluoride: it looks like etheral:sapling is not in the group sapling |
09:47 |
nore |
so you should report that in the etheral thread |
09:49 |
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09:50 |
hexafluoride |
thanks |
09:51 |
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10:48 |
hexafluoride |
alright, we fucked up and now all grass is unknown node |
10:48 |
hexafluoride |
what can we do? |
10:49 |
hexafluoride |
http://a.pomf.se/fptvhg.png |
10:50 |
hexafluoride |
but I also found like 2 blocks of normal grass |
10:50 |
hexafluoride |
http://a.pomf.se/cysmtg.png |
10:50 |
hexafluoride |
what does this mean? |
10:52 |
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10:57 |
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11:08 |
sfan5 |
ummm |
11:08 |
sfan5 |
hexafluoride: what does it say when you punch the grass |
11:08 |
hexafluoride |
nothing |
11:09 |
hexafluoride |
but when I mine it |
11:09 |
hexafluoride |
it appears as "Unknown Item" |
11:09 |
sfan5 |
hm |
11:09 |
sfan5 |
minetest should tell you which node it is |
11:12 |
Salbei |
hexafluoride: active debug (F10 by default) |
11:12 |
Salbei |
and point an unknown node with tue cursor |
11:12 |
hexafluoride |
http://a.pomf.se/glxayh.png |
11:14 |
Salbei |
hexafluoride: you can use this mod for remove unknown nodes: https://forum.minetest.net/viewtopic.php?id=2777 |
11:14 |
hexafluoride |
but then it will remove our whole grass? |
11:15 |
hexafluoride |
isn't there a fix for that? |
11:19 |
|
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11:21 |
Salbei |
for fix you can remove unknown block (with this mod) or you can create an alias |
11:23 |
hexafluoride |
yeah |
11:23 |
hexafluoride |
sfan5 helped us out with that |
11:25 |
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11:39 |
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11:45 |
TheWild |
tried my best but still don't understand the extra bytes in the network protocol. Reading the code ended on jumping from class to class. |
11:46 |
TheWild |
http://pastebin.com/Dy3EyU8z |
11:47 |
sfan5 |
TheWild: can this help? https://github.com/minetest/minetest/blob/master/util/wireshark/minetest.lua |
11:47 |
TheWild |
wow, thanks. I try it out |
11:48 |
sfan5 |
TheWild: it's very outdated though |
11:49 |
CWz |
ithink the andiod store even has knock off of knockoffs |
11:49 |
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11:51 |
TheWild |
right, the last update was in February 2013. Not good |
12:01 |
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12:17 |
TheWild |
can client change it's own peer ID? |
12:19 |
sfan5 |
no |
12:20 |
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12:22 |
TheWild |
so what means if the client sends "set peer id" to the server? |
12:27 |
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12:56 |
sfan5 |
TheWild: nothing probably |
13:15 |
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13:30 |
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13:31 |
OldCoder |
VanessaE, awake? |
13:31 |
OldCoder |
Does anybody have admin on Inchra? |
13:32 |
CWz |
OldCoder: means oper |
13:32 |
OldCoder |
Yes |
13:32 |
OldCoder |
I moved all my worlds |
13:32 |
OldCoder |
And would like to let people on |
13:32 |
OldCoder |
But Inchra says the irc bots are ALL K-Lined |
13:32 |
OldCoder |
Seems odd |
13:32 |
* OldCoder |
is tired and needs to sleep |
13:55 |
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14:12 |
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14:12 |
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14:13 |
deezl |
VanessaE, are you available? |
14:17 |
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14:19 |
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14:21 |
CWz |
VanessaE's server will be overrun by SqueakeCrafters(aka Guests 2015)((Minetest Apocalypse)) |
14:24 |
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14:26 |
Wayward_Tab |
Yes, that app is going to be a nuisance. It makes the username and password the same, and you can't change them unless you buy the full version |
14:26 |
Wayward_Tab |
Which means everyone with that app will access the same account on each server |
14:26 |
CWz |
i think change password worcks |
14:26 |
Wayward_Tab |
Hmm |
14:27 |
Wayward_Tab |
Not according to the description |
14:27 |
CWz |
what? |
14:27 |
Wayward_Tab |
For SqueakeCraft free |
14:27 |
deezl |
o,o |
14:27 |
CWz |
wow we need to kill that |
14:27 |
Wayward_Tab |
Badly |
14:28 |
CWz |
SqueakeCraft is the worst |
14:28 |
Wayward_Tab |
It makes multiplayer useless |
14:28 |
CWz |
how come? |
14:29 |
Wayward_Tab |
Well, you can join servers, but you'll have the same account as anyone else with that app, from the looks of it |
14:29 |
deezl |
yuck |
14:29 |
CWz |
aka SqueakeCrafterNUMBER |
14:29 |
CWz |
? |
14:29 |
Wayward_Tab |
Wait, are the numbers different? |
14:29 |
Wayward_Tab |
Hmm |
14:29 |
CWz |
yes |
14:30 |
Wayward_Tab |
Ah, ok |
14:30 |
Wayward_Tab |
Makes more sense :P |
14:30 |
CWz |
are you super sure usernames cannot be change because i was able to I think |
14:30 |
CWz |
but than again i have a keyboard |
14:30 |
CWz |
so it may have bypassed it |
14:30 |
Wayward_Tab |
Yeah, that's what it was |
14:31 |
deezl |
why can they not just tap in the username space and change it? |
14:31 |
Wayward_Tab |
On here, the keyboard won't show |
14:31 |
deezl |
doesn't bring up the onscreen keyboard? |
14:31 |
Wayward_Tab |
Nope |
14:31 |
deezl |
#stupid |
14:31 |
Wayward_Tab |
You have to get the full version |
14:31 |
deezl |
why the hell would anyone buy it? |
14:32 |
Wayward_Tab |
Hah, beats me |
14:32 |
deezl |
when there are plenty of free ones... |
14:32 |
Wayward_Tab |
Ignorance, most likely |
14:32 |
deezl |
unless it offers some other features... |
14:33 |
clever |
i have once been googling for how to backdoor a dell bios password |
14:33 |
clever |
one of the hits was a youtube video, showing how to paypal money and the serial# to him |
14:33 |
clever |
and he would give you the pw, lol |
14:33 |
clever |
the imediate next hit on google, was the source code of a program that did the same thing |
14:34 |
Wayward_Tab |
https://play.google.com/store/apps/details?id=com.pipsqueake.squeakecraftplus |
14:37 |
CWz |
Wayward_Tab: i told them about it yesterday |
14:38 |
CWz |
at least for my servers i left a message telling them the squeakecraft is a knockoff product and to look for minetest |
14:39 |
Wayward_Tab |
Ok |
14:40 |
Wayward_Tab |
Ha, it changes the number in the username each time you log in, so you'll never get the same account xD |
14:40 |
deezl |
pff |
14:41 |
Wayward_Tab |
s/login/start the app/ |
14:41 |
CWz |
wow |
14:41 |
CWz |
so they would get blocked on server like LummoxTopia and BL-Pro |
14:41 |
CWz |
just by having multiaccount |
14:42 |
Wayward_Tab |
Yep |
14:43 |
CWz |
well they could have made further restrictions by limiting them to a SqueakeCraft server |
14:43 |
CWz |
and say Pro will givethem areas and protection crap |
14:50 |
Wayward_Tab |
Lol, just discovered it disables all text input, so you can't even chat xD |
14:54 |
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14:55 |
CWz |
In risk of getting banned but this seends to be said; what the flipping f*cking f*ck were they fing thinking |
14:58 |
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15:02 |
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15:06 |
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15:09 |
zetok |
https://a.uguu.se/jrupuj_sunsetunderground.png ↠is sunset underground normal? |
15:13 |
MinetestBot |
[git] est31 -> minetest/minetest: Better version detection for shallow clones 5704fb3 http://git.io/vJgUO (2015-05-03T16:47:22+02:00) |
15:14 |
CWz |
a hero |
15:16 |
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15:16 |
deezl |
zetok, that just means there are blocks that aren't loaded in your field of view |
15:16 |
zetok |
k |
15:16 |
zetok |
still, I was being -500 underground |
15:17 |
deezl |
yep |
15:17 |
deezl |
you could be -30000 and get the same effect |
15:19 |
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15:21 |
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15:21 |
lambda |
someone know how deep cave generation goes currently? |
15:25 |
VanessaE |
lambda: all the way down |
15:25 |
VanessaE |
(to -31k( |
15:25 |
deezl |
there she is |
15:25 |
VanessaE |
hi |
15:25 |
deezl |
howdy ;D |
15:26 |
deezl |
VanessaE, PM for a few moments? |
15:26 |
VanessaE |
sure |
15:32 |
lambda |
well that's some serious cave generation then |
15:32 |
Sokomine |
hi |
15:32 |
deezl |
haha, lambda have you seen the caverealms mod? |
15:32 |
deezl |
hiya Sokomine :D |
15:33 |
lambda |
no i haven't |
15:33 |
VanessaE |
lambda: caves are generated on demand as the rest of the terrain is |
15:33 |
Sokomine |
hmmm. now...how do i handle things like getting a directory well? there's os.execute..but will it remain? there really ought to be a cleaner way... |
15:33 |
VanessaE |
so it could be 1M km deep and would still be the same speed |
15:34 |
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15:34 |
Sokomine |
hi calinou |
15:34 |
VanessaE |
Sokomine: os.execute will be blocked. |
15:35 |
Calinou |
hi |
15:35 |
Sokomine |
VanessaE: well, that's reasonable and in general good |
15:35 |
VanessaE |
but there will be some LFS functions added for stuff like mkdir |
15:35 |
lambda |
Yeah i get how terrain generation works in general (not on a programming level, but in general), i just couldn't believe caves would go all the way down :D |
15:35 |
Sokomine |
still...how do i do things that need to be done? creating a directory in the current world folder for the schematics is one point. reading files below worlds/ and mods/ is anothers |
15:36 |
Sokomine |
plus getting a directory |
15:36 |
deezl |
lambda, there are some cool mapgen mods that make really epic caves (yappy for instance, and the caverealms mod) |
15:36 |
Sokomine |
lambda: the authors of the mapgen in the game seem to have loved caves a lot. there are plenty of them |
15:36 |
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15:37 |
deezl |
hello Mg |
15:37 |
Sokomine |
oh yes. caverealms creates really huge, impressive caves with beautiful crystals |
15:37 |
ElectronLibre |
Hello deezl. |
15:37 |
Sokomine |
VanessaE: is there a way to find out more about those planned LFS functions? |
15:37 |
VanessaE |
ask ShadowNinja ;) |
15:38 |
Sokomine |
so far, i've only heared about plans in that direction. but nothing more specific... |
15:38 |
* Sokomine |
builds a trap and tries to catch shadowninja with it :-) |
15:38 |
Sokomine |
there are also issues like file name sanitazion...that ought to be a central function and not something each mod has to do on its own |
15:38 |
* deezl |
is slightly confused |
15:39 |
Sokomine |
deezl: only slightly? i'm sure we can do more! :) |
15:39 |
deezl |
haha |
15:40 |
deezl |
is LFS "Linux from Scratch"? or are you dicussing something entirely different? |
15:40 |
Sokomine |
i'm pretty sure it's an abbreviation for something else. if i where to guess, lua filesystem security? |
15:40 |
Calinou |
LFS also means Large File Storage (in Git) |
15:40 |
deezl |
oh |
15:41 |
VanessaE |
deezl: in this case, Lua File System |
15:41 |
deezl |
some new goodies in store for MT? |
15:42 |
Sokomine |
depends on what you're looking for? i'd appreciate feedback for my handle_schematics mod... |
15:42 |
* deezl |
takes a look |
15:44 |
deezl |
hmm, that sounds neat actually |
15:45 |
deezl |
I see the note saying it's not finished, but is it functional? |
15:45 |
Sokomine |
it is functional. it may not be easy enough for less experienced players to use |
15:45 |
deezl |
I'll download it and play around in singleplayer then |
15:46 |
Sokomine |
right now, you need to maintain a file containing a list of all the schematics you want to have show up in the menu |
15:47 |
Sokomine |
that's right. it's more for singleplayer for now. the build chest is not intended for players on a multiplayer server yet. you can only obtain it via /giveme handle_schematics:build 2 (it's practical to have a second chest at hand when you want to save something) |
15:47 |
Sokomine |
if you install mg_villages alongside, mg_villages will register its buildings so that you can place those |
15:48 |
deezl |
ah, very nice |
15:52 |
Sokomine |
the mod in its current stage is useful for saving buildings and placing them again somewhere else. you don't have to worry about the rotation. just place the build chest so that you'll face the front of the building to be spawned |
15:53 |
deezl |
same for saving them? |
15:54 |
Sokomine |
yes. it encodes the initial rotation of the building in the file name |
15:55 |
deezl |
how does it affect nodes with facedir? |
15:55 |
Sokomine |
worldedit files can be read and placed as well. and if some materials are not available, you can provide a replacement for them. or change i.e. the wood that's used for the house (has a huge effect on how it looks like) |
15:55 |
deezl |
like steps, slabs, etc |
15:56 |
Sokomine |
nodes with facedir are handled better than place_schematic. that's why it spawns them manually. not all rotations may be perfect. especially when mirroring comes into play (currently, there's no option in the chest to activate it) |
15:56 |
deezl |
ah |
15:56 |
Sokomine |
that's one of the reason why i do it this way. upside-down stairs ought to be handled mostly well. there may still be errors. if so, please report them |
15:57 |
Sokomine |
by now, mg_villages depends on handle_schematics. i split it up because saving and placing houses may be of intrest independent of villages |
15:59 |
deezl |
yes, this seems like a cool idea. it will allow some custom villages, nice for building up some mock villages on a new server, just to give it more...idk, depth? texture? |
16:05 |
Sokomine |
one use is to create your own houses and villages, yes. mg_villages has support for diffrent styles of villages, and adding new ones is easy |
16:05 |
Sokomine |
handling the rotation manually is very tiresome. handle_schematics helps there |
16:07 |
deezl |
cool. if I get time today I will play around with it, maybe even set up a test server for it |
16:09 |
Sokomine |
fine :-) |
16:11 |
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16:58 |
rubenwardy |
Hi all! |
16:58 |
ElectronLibre |
Hello rubenwardy. |
16:59 |
ElectronLibre |
By the way I'm preparing your PR for global variables on food mod, it won't take too long to do. |
16:59 |
Sokomine |
hi |
17:00 |
rubenwardy |
You're LeMagnesium? O_o |
17:00 |
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17:25 |
harrison |
tune in turn on drop out |
17:25 |
harrison |
the revolution will not be televised |
17:25 |
harrison |
because internet |
17:26 |
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18:07 |
TheWild |
I understand the protocol better now, except something that happened in first packet: http://pastebin.com/71v07n5z |
18:09 |
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18:10 |
ElectronLibre |
Note to myself: The power button must not be used to get my laptop out of the energy economy mode. |
18:11 |
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19:20 |
OldCoder |
VanessaE, ? ShadowNinja ? |
19:21 |
OldCoder |
Does anybody have priviliges at Inchra? |
19:23 |
ElectronLibre |
Except them, I don't think many people have. |
19:23 |
ElectronLibre |
Are you talking about inchra itself or any specific channel? |
19:27 |
OldCoder |
Hi! |
19:27 |
OldCoder |
ElectronLibre I have about 8 MT worlds up. Each had an Inchra channel. |
19:28 |
OldCoder |
I had to move the worlds last night. When I did, the Inchra channels broke. |
19:28 |
OldCoder |
Inchra has "K-Lined" all of my worlds. |
19:28 |
OldCoder |
ShadowNinja has been missing a week so I suppose I must make a new IRC network |
19:31 |
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19:32 |
ElectronLibre |
My network collapsed.. So, |
19:32 |
ElectronLibre |
I will quote my pinging-self : "You're maybe looking for an IRCOp then, what is exactly your request and how did the channels break?" |
19:33 |
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kaeza |
greetings |
21:13 |
Jordach |
ayy |
21:14 |
VanessaE |
hi |
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21:17 |
Etzos |
VanessaE: With regard to issue #2667 I am unable to reproduce the bug at all. Is there anything else you can tell me about it that may allow me to reproduce? |
21:17 |
VanessaE |
nope, that's all I got |
21:18 |
VanessaE |
maybe a driver-specific issue? idk |
21:18 |
Etzos |
What graphics card do you have? |
21:18 |
VanessaE |
AMD R9 280x |
21:18 |
Etzos |
Yeah, that's what I'm thinking it may be. |
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21:20 |
VanessaE |
did you try it with the config file I pasted? |
21:21 |
Etzos |
Yes I did. |
21:21 |
VanessaE |
huh. |
21:21 |
Etzos |
First with my own, then with my own tweaked, and then finally yours. |
21:21 |
Etzos |
I am using the Radeon driver with an older card though. |
21:22 |
VanessaE |
hm |
21:23 |
VanessaE |
commenting-out the #gui_scaling_filter = true ... #texture_min_size = 256 ... #texture_clean_transparent = true lines stops it. |
21:23 |
VanessaE |
(just now thought to try it) |
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21:24 |
Etzos |
Ooo. Might it be related to using a different texture pack? I don't think I have the same one you do. |
21:25 |
VanessaE |
default textures. |
21:26 |
* VanessaE |
tries to narrow it down |
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21:28 |
VanessaE |
post updated. |
21:28 |
VanessaE |
just commenting-out this one line stops the issue, #texture_min_size = 256 |
21:28 |
VanessaE |
(or reduces the lag to below a threshold to see it) |
21:29 |
Etzos |
Strange. I was just messing around with commenting that out and then uncommenting it and I was able to reproduce. |
21:30 |
VanessaE |
ah good |
21:30 |
VanessaE |
you better update your post then |
21:31 |
zat |
hi all I am happy you all missed me much ! |
21:31 |
zat |
<3 ! |
21:31 |
VanessaE |
setting it to 128 produces FPS sagging as well, but less than 256 |
21:31 |
VanessaE |
hi zat. |
21:31 |
zat |
hilol |
21:33 |
Etzos |
Indeed. I'm trying with a clean conf file and seeing if I can reliably reproduce. |
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21:42 |
VanessaE |
there, updated the issue text a bit |
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21:46 |
Etzos |
VanessaE: Is this caused by commit 0c792db or is that just the commit you're testing? |
21:46 |
VanessaE |
that's just the commit I happen to be on at the moment |
21:48 |
Etzos |
Okay. Do you know if previous versions worked without the FPS drop? |
21:50 |
VanessaE |
I never noticed before, but I also never had this particular node in my inventory before |
21:50 |
VanessaE |
(it's normally destroyed when you dig it, got some in my inv while testing a mod change) |
21:51 |
Etzos |
I was just wondering if a bisect would be worth it. But if that's the case this may have been around for a while (or forever). |
21:52 |
VanessaE |
my guess is it'll go all the way back to when the texture scaling was added. |
21:52 |
VanessaE |
this is probably some corner case that warr's code wasn't meant to handle |
21:54 |
VanessaE |
thing is, it doesn't seem to happen on any other nodes |
21:54 |
VanessaE |
or not that I've noticed so far anyway |
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22:03 |
hoodedice |
https://forum.minetest.net/viewtopic.php?f=3&t=11360#p177727 |
22:03 |
hoodedice |
> virus |
22:03 |
hoodedice |
> linux mint |
22:03 |
hoodedice |
I call bullshit |
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22:39 |
jin_xi |
does falling sand look so bad for everyone? black flicker and bad light for me |
22:40 |
hoodedice |
used to happen to me in some old versions on heavily modded worlds |
22:40 |
hoodedice |
try restarting the game |
22:40 |
hoodedice |
also happens a lot in servers IIRC |
22:42 |
jin_xi |
im mostly using singleplayer and see it right after start |
22:42 |
jin_xi |
and its been like this forever |
23:02 |
kaeza |
falling stuff have no shading at all, but black flicker? |
23:02 |
kaeza |
that's new |
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