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IRC log for #minetest, 2015-04-25

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All times shown according to UTC.

Time Nick Message
00:22 VanessaE ;op
00:22 VanessaE grr
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00:22 VanessaE oops
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00:45 steph1 hey :)
00:45 steph1 YvesLevier here
00:45 steph1 cant remember if i disable the three lines before or after the first compile
00:46 steph1 I mean the script
00:46 steph1 Installing on a chummy computer
00:46 steph1 client
00:47 steph1 U14.04
00:47 steph1 btw
00:47 steph1 Greetings VanessaE :)
00:49 steph1 VanessaE: ^
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01:50 * Sokomine keeps looking for paramat
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02:10 sofar hmm, is player:set_look_yaw(r) not correct?
02:10 sofar can't get set_look_pitch/set_look_yaw to work
02:24 Etzos sofar: Using which version?
02:24 sofar git, pretty much, maybe 4-5 days old
02:24 sofar I'm fetching get_look_yaw() first and then putting that value back in it later
02:25 sofar but the pitch/yaw of the camera of the player doesn't change
02:27 FreeFull sofar: How much later?
02:27 sofar $ git describe --tags
02:27 sofar 0.4.11-406-gf4330e0
02:27 sofar I'll pull and rebuild, try again
02:28 Etzos It's not working with most recent.
02:28 Etzos Just tested.
02:28 sofar ah
02:28 sofar bisect, then ;)
02:28 Etzos Indeed.
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02:46 AndroidKris Anyone else have a graphical glitch where cobblestone will randomly show up and disappear when using the walking light mod and holding a torch?
02:47 sofar that's probably how the module actually works
02:47 sofar i.e. put a "glowing" block down, force light recalculation, remove the block
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02:50 AndroidKris Yeah, but it's annoying to see the cobblestone randomly block my line of sight.lol
02:50 AndroidKris Why not just center a light block on the character's head instead?
02:59 sofar it should obviously create a special airlike node that is entirely transparent
02:59 sofar not cobblestone
03:03 * sofar tries to figure out what fh:read(format) exactly the hell the "format" part needs to be....
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03:19 sofar Etzos: doesn't surprise me it's broken, now that I think of it yaw/pitch on login always resets to the same direction as well for a whiiiiile now
03:19 Etzos sofar: Indeed.
03:24 sofar filed a bug on github
03:24 sofar https://github.com/minetest/minetest/issues/2649
03:24 Etzos I think I have the commit that did it. Waiting for it to compile so I can make sure.
03:30 sofar what's the commit id?
03:34 sofar Etzos: ?
03:34 Etzos sofar: I was wrong.
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04:49 Etzos Finally found the commit.
04:59 sofar a long while back?
05:01 Etzos Well I want to double check, but it looks like it was over 2 months ago.
05:02 Etzos Ha. Yep. That's the commit.
05:03 Etzos d65a90a.
05:04 sofar interesting... don't spot the error myself in that code just yet
05:05 sofar what's the default cinematic key actually?
05:05 Etzos F8
05:06 sofar OHH
05:06 sofar if you enable cinematic, it DOES work
05:06 Etzos Yep.
05:06 Etzos I put that in the comment on the bug report.
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05:06 sofar but then the cinematic adjustment undoes it :D
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05:34 Wayward_Tab O.o
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06:30 FeralCoder I have a phpBB3 backup of the MT forums with table prefix set to something like FHFHF_
06:30 FeralCoder Should I rename the prefix to something?
06:31 FeralCoder Nvm
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07:11 sofar Etzos: tested, indeed fixes the issue
07:12 Etzos sofar: Indeed. However I really don't feel like that's the right place for cinematic handling.
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07:13 sofar hmm, sure. It also exposes an issue with the way I store yaw/pitch :)
07:13 Krock hi and Wb, MinetestBot
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07:19 Krock Calinou, an interesting music collection you've got there but I miss the author name and a "preview" file to hear if the music is "good".
07:20 Calinou the author name should be in the tags
07:21 Krock inside the archive? Can't see it anywhere on the webpage
07:25 Calinou open the music in any music player and you'll see tags
07:25 Calinou or use a tag editor
07:26 Krock ah, so I need the complete archive
07:26 Calinou yeah, either way you need it :P
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09:23 OldCoder http://forum.minetest.org/
09:23 OldCoder Mirror being tested ^
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10:42 OldCoder http://minetest.org/
10:42 OldCoder minetest.org is back ^
11:00 Krock \o/
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14:36 bus_error_10_2 does adding "climbable = true" to the trapdoor code sound like a good idea?
14:41 bus_error_10_2 * from https://forum.minetest.net/viewtopic.php?f=6&t=11519
14:52 Krock yes
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15:03 bus_error_10_2 https://github.com/bus-error-10/minetest_game/blob/master/mods/doors/init.lua
15:03 bus_error_10_2 i've got that in a fork
15:03 bus_error_10_2 should i send a pull request
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15:38 bus_error_10_2 i sent a pull request with "climbable = true" added to the trapdoor code ^_^
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15:58 Calinou https://forum.minetest.net/viewtopic.php?f=17&t=11966
15:58 Calinou why I strongly despite non-free games ^
15:58 Calinou despise*
16:11 Hijiri non-fre as in beer?
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16:13 Calinou no, proprietary
16:17 alket it wants password, the forum :D
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16:21 Calinou you need to be logged in to view Offtopic
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16:22 Krock <Hijiri>non-fre as in beer?
16:22 Krock damn you made me laughing
16:23 Krock nuh.
16:24 ElectronLibre Oh, no.
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19:51 farfadet46 hello
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20:01 Sokomine hi
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20:12 Krock hi
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21:16 luizrpgluiz hi
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23:50 luizrpgluiz I am recruiting admins on my server, interested send me a private message
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