Time |
Nick |
Message |
00:04 |
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01:18 |
Joe_____ |
Hello. I have a question on growing wheat underground. I use the super glow blocks with a light value of 15. If the block is directly above the wheat (i.e. y+1) the the wheat grows, but if it is anything higher, it gets stuck at size 1. I have 1 super glow block per seed. Did something change between version 10, 11, 12 to change this? |
01:21 |
Joe_____ |
Is anyone here? |
01:24 |
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01:31 |
Joe_____ |
It's quiet in here tonight |
01:37 |
paxcoder |
So lightstone is like a memory element but not if touching detecting tube. weird |
01:38 |
paxcoder |
oh and it doesn't conduct energy |
01:38 |
paxcoder |
darnit! |
01:38 |
paxcoder |
i need a memory element |
01:39 |
Joe_____ |
it's quiet in tonight |
01:39 |
paxcoder |
Joe_____, -_- |
01:40 |
Joe_____ |
I am trying to determine what changed since .4.10 regarding the growing of wheat |
02:03 |
orbea |
how do I enable the mods that come with minetest, like the tnt or bed mod? |
02:04 |
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02:08 |
luizrpgluiz |
hi, I'm trying to generate a ore I created and it does not generate, where I am missing the code? |
02:17 |
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02:59 |
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03:00 |
Guest95924 |
hello |
03:06 |
orbea |
if I enable jungles and dungeons only after making the map, will they still generate in unexplored areas? |
03:10 |
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03:15 |
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03:33 |
ShadowNinja |
orbea: Yes, but make sure it's really enabled (in map_meta.txt). |
03:35 |
orbea |
ShadowNinja: do I just edit map_meta.txt? |
03:37 |
ShadowNinja |
orbea: Yep. |
03:38 |
orbea |
thanks :) |
03:38 |
ShadowNinja |
YW. |
03:46 |
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03:48 |
orbea |
are the bed and tnt mods that come with the minetest game even supposed to work? The recipes dont work for me |
03:55 |
orbea |
so they work in creative...but I cant craft them? |
04:24 |
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04:28 |
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04:45 |
Warr1024 |
http://imgur.com/a/DpGeL |
04:52 |
paxcoder |
orbea, i can craft a bed, tnt may be forbidden depending on srv |
04:55 |
Warr1024 |
when I first started playing MT, its visuals were comparable to MC, but I got much better drawdist. |
04:55 |
Warr1024 |
now, with just a couple of small patches, the visuals in MT are a lot smoother. |
04:55 |
Warr1024 |
I tried going back to MC recently (just to tour some old worlds again) and it was pretty much unbearable |
05:04 |
orbea |
Warr1024: im runnning the server, still new to setting it up |
05:05 |
orbea |
i figured out beds, but now I cant figure out how to set enable tnt |
05:05 |
orbea |
I think its in here, but idk the correct syntax, nothing I try seems to work https://github.com/minetest/minetest_game/blob/master/minetest.conf.example |
05:08 |
Warr1024 |
I guess you need to set enable_tnt = true in your server's configuration file? |
05:08 |
Warr1024 |
tnt is disabled by default in multiplayer |
05:11 |
orbea |
Warr1024: that does it! Thanks...so much effort and it was so easy.... |
05:13 |
orbea |
also for reference, the beds was because the default recipes were archaic, changing them makes them better.... |
05:40 |
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06:14 |
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06:18 |
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07:17 |
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07:27 |
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07:46 |
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08:05 |
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08:06 |
nrzkt |
~tell ShadowNinja it was deleted because of SPAM restrictions in our texts, again... |
08:06 |
ShadowBot |
nrzkt: O.K. |
08:12 |
kahrl |
lol https://forum.minetest.net/viewtopic.php?f=6&t=11532 |
08:12 |
kahrl |
... I guess it's on-topic for that forum |
08:19 |
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08:23 |
VanessaE |
um, that's a delete I think.. |
08:25 |
VanessaE |
(moved to trash) |
08:38 |
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09:01 |
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09:10 |
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09:21 |
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09:22 |
* twoelk |
is happily making fotos of a big bright orb been eaten by a dragon |
09:27 |
Calinou |
a Fedora build will soon be up, I got it to work |
09:34 |
twoelk |
not looking at the sky, Calinou? |
09:39 |
Calinou |
it's overrated |
09:40 |
Calinou |
how much people have been telling me this? |
09:40 |
Calinou |
also it's cloudy here |
09:40 |
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09:42 |
* ipv6b |
wishes swaaws was here more often. The old server was really good when compared to new ;) |
09:43 |
ipv6b |
Has any of you tried to run a server on an Intel NUC before and succeeded?(without overheating problems or anything) |
09:49 |
twoelk |
I drove 800 km the last time to watch this and now I sit at home with a cloudless sky, watching my telescope and recording it getting darker and the temperature dropping |
09:50 |
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09:53 |
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09:57 |
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10:00 |
twoelk |
hm, all sunspots I could see are covered now |
10:03 |
Dartmouth |
completely cloudy here :( been nice all week, and then today... |
10:06 |
twoelk |
lol use stellarium to see what is hidden :D |
10:07 |
Dartmouth |
true, should install that again :) |
10:09 |
twoelk |
stellarium is just stating that the entwined pair are dancing past a nice pulsar (XZ Psc - HIP 117887) |
10:12 |
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10:16 |
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10:18 |
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10:19 |
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10:19 |
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10:21 |
JamesTait |
Good morning all; happy Friday, and happy International Day of Happiness! :-D |
10:30 |
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10:36 |
Calinou |
ipv6b, it should work without issues, Minetest doesn't stress 100 % of the CPU most of the time |
10:44 |
Calinou |
whoa, my Fedora build is 15.7 MB only |
10:44 |
Calinou |
I compressed it through command-line xz though |
10:45 |
Zeno` |
Calinou, you built it from scratch? |
10:45 |
exio4 |
JamesTait: happy international day of happiness too! |
11:00 |
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11:00 |
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11:02 |
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11:03 |
twoelk |
can the client be forced to not write anything to local when used as client only? |
11:04 |
Calinou |
uploading Fedora 21 x86_64 build, will create topic |
11:05 |
Zeno` |
lol, I read your previous comment as "my fedora build/repo is only 15gb" :3 |
11:08 |
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11:10 |
Calinou |
“sudo yum install gd libpng libjpeg-turbo irrlicht gettext-devel freetype bzip2-devel libX11 lua-devel luajit†|
11:10 |
Calinou |
is this dependency list enough? I'm not entirely sure |
11:10 |
Calinou |
I should have created a VM snapshot for testing |
11:14 |
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11:15 |
Zeno` |
sqlite? leveldb? (sqlite isn't *really* needed because it's in the src tree, but...) |
11:16 |
Zeno` |
you really use sudo on Fedora? |
11:16 |
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11:16 |
Zeno` |
oh, I don't like openal is installed by default either |
11:17 |
Zeno` |
maybe not even libvorbis/ogg |
11:19 |
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11:19 |
Zeno` |
libcurl-devel? |
11:19 |
fireglow |
Can you recommend a treecutting mod that has 1) no function when pressing shift and b) works with pinetrees and farming_plus trees? |
11:20 |
Zeno` |
also freetype is installed by default but not freetype-devel |
11:23 |
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11:28 |
Zeno` |
oops... binary vs. source |
11:28 |
Zeno` |
my bad |
11:29 |
Zeno` |
I'm not having a very good day, lol |
11:37 |
* ipv6b |
refreshed knowledge on how passwords are hashed with SHA-1 |
11:38 |
ipv6b |
I was very positively impressed when first learning that passwords are not sent in cleartext to servers, but a hash of it. :) |
11:43 |
Calinou |
<Zeno`> you really use sudo on Fedora? |
11:43 |
Calinou |
yep |
11:43 |
Calinou |
most people probably do |
11:43 |
Calinou |
I forgot libvorbis/libogg indeed |
11:43 |
exio4 |
ipv6b: SHA-1 is useless anyway |
11:46 |
ipv6b |
exio4, so it wouldn't make any difference to you whether passwords are sent in cleartext or a hash of it in SHA-1 is sent to the server? |
11:47 |
Calinou |
Minetest runs at 25 FPS in the VM, that's pretty surprising |
11:47 |
Calinou |
considering it uses LLVMpipe as far as I know |
11:47 |
exio4 |
ipv6b: it's better than cleartext |
11:49 |
exio4 |
ipv6b: but the protocol can be MITM easily and you wouldn't even know |
11:49 |
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11:59 |
Calinou |
rebuilding the build to support CURL |
12:04 |
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13:03 |
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13:41 |
srifqi |
Calinou, |
13:45 |
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14:00 |
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15:03 |
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15:06 |
luizrpgluiz |
hi |
15:14 |
Taoki |
Hi. Is there a builtin command to export an area from a world to a minetest schematic? Or do I absolutely need to use Worldedit? |
15:15 |
Jordach |
[15:14:44] <JD-BFD> *** w_laenger joined the game |
15:15 |
Jordach |
u wot m8 |
15:15 |
Taoki |
Like /export-mts 0,0,0 10,10,10 myfile.mts |
15:15 |
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15:15 |
ciwolsey |
hey |
15:15 |
ciwolsey |
is there any way to get pretty graphics with minetest? |
15:15 |
ciwolsey |
like the shader mods you see for minecraft? |
15:16 |
Taoki |
ciwolsey: RealBadAngel works on that. But no progress in a while :( |
15:16 |
ciwolsey |
any link? |
15:16 |
luizrpgluiz |
can anyone help me, my ore does not generate the minetest |
15:16 |
Taoki |
Nothing specific that I know of. He posted screenshots of a water shader though |
15:17 |
Calinou |
ciwolsey, use an high-resolution texture pack, like HDX. |
15:17 |
ciwolsey |
ill have a look |
15:17 |
Calinou |
https://forum.minetest.net/viewtopic.php?id=1583 |
15:17 |
Calinou |
get the 256px size |
15:17 |
Calinou |
512px is very heavy, for little benefit |
15:17 |
Calinou |
enable Mip-Mapping and Anisotropic Filtering in the options |
15:17 |
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15:17 |
ciwolsey |
ok |
15:19 |
luizrpgluiz |
? |
15:20 |
luizrpgluiz |
I wanted to know where I'm going wrong in the code |
15:31 |
ciwolsey |
whats the best mobs mod? |
15:32 |
luizrpgluiz |
ciwolsey: mobs_redo |
15:32 |
ciwolsey |
thanks |
15:44 |
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15:49 |
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15:49 |
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15:57 |
* Jordach |
wants to use meshes instead of a wielditem |
15:59 |
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16:06 |
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16:06 |
paxcoder |
what are crossing pneumatic tube segments? |
16:06 |
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16:07 |
paxcoder |
they seem like the normal ones only with arrows on them o.O |
16:09 |
Jordach |
paxcoder, items will only go one way instead of choosing a random direction |
16:10 |
paxcoder |
thanks |
16:10 |
paxcoder |
i wish there was a tubes equivalent of the insulated mesecon |
16:11 |
Jordach |
paxcoder, one way tube |
16:11 |
paxcoder |
Jordach, the corner one :) |
16:11 |
Jordach |
paxcoder, er |
16:11 |
Jordach |
oi, VanessaE |
16:11 |
paxcoder |
"mesecon corner" |
16:13 |
paxcoder |
Jordach, btw which way would the things go through the crossing tube? it points to all directions |
16:14 |
YvesLevier |
Suggestions for a clothes/armour mod? (im mosty using VanessaE stuff) |
16:16 |
YvesLevier |
Also hero appearance. I want our Mayor to look fat with an wearing a big tie. Have an idea? |
16:17 |
YvesLevier |
VanessaE: ^ |
16:24 |
|
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16:26 |
RCG_ |
Hi! How can I craft markers to protect my house (playing online)? |
16:26 |
STHGOM |
what server are you playing on? |
16:28 |
RCG_ |
alket.mooo.com |
16:29 |
STHGOM |
idk, i think you'd be better off asking on the server, or have you dont that already? |
16:31 |
STHGOM |
try wooden planks 1 wide and 3 long |
16:33 |
RCG_ |
many times |
16:38 |
xenkey |
hi |
16:43 |
|
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16:45 |
STHGOM |
you tried the recipie? |
16:46 |
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16:46 |
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luizrpgluiz joined #minetest |
16:49 |
luizrpgluiz |
hi |
16:49 |
xenkey |
hey |
16:49 |
xenkey |
How do i deal with these noobs? |
16:49 |
xenkey |
He's asking for diamonds |
16:49 |
VanessaE |
just tell them no |
16:49 |
devmarth |
say "no" |
16:50 |
xenkey |
I did |
16:50 |
xenkey |
he did it again |
16:51 |
xenkey |
So I directed him to the rules |
16:51 |
xenkey |
And kicked him on the next offense |
16:51 |
devmarth |
ignore him |
16:51 |
VanessaE |
if he does it again, kick |
16:51 |
devmarth |
or kick |
16:51 |
devmarth |
lol |
16:51 |
Jordach |
"begging is a bannable offence" |
16:51 |
Jordach |
they'll shutup after reading thatr |
16:51 |
xenkey |
I should just enable strict version checking and avoid tgese all together |
16:52 |
luizrpgluiz |
can anyone help me? Not I run my ore in minetest |
16:52 |
devmarth |
i dont know why it bothers you, just do what jordach said and theyll shut their face |
16:52 |
xenkey |
I find these juvenile players rather annoying. |
16:53 |
VanessaE |
I know nothing about how ores work, sorry. |
16:53 |
xenkey |
Every line makes me cringe |
16:53 |
VanessaE |
xenkey: it's a pain in the ass :-/ |
16:53 |
xenkey |
Yep |
16:53 |
xenkey |
It was better in the olden times |
16:53 |
xenkey |
There was no teenager, children just became adults |
16:54 |
xenkey |
If only these were teenagers. I'd be surprised if they're out of primary school yet. |
16:54 |
xenkey |
The most common chat message is just "xen" |
16:54 |
luizrpgluiz |
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk |
16:54 |
VanessaE |
they're likely pre-teen; average age seems to be about 12 or 13 among the tablet users on my servers. |
16:55 |
exio4 |
hey, I don't wanna be an adult |
16:56 |
* exio4 |
changes his birth date to 1999 |
16:56 |
xenkey |
*coughs* |
16:56 |
exio4 |
there, fixed, now I've got a few extra year |
16:56 |
xenkey |
No. |
16:56 |
xenkey |
I don't want to |
16:56 |
exio4 |
:P |
16:56 |
xenkey |
but muuuum |
16:56 |
luizrpgluiz |
the Brazilian craftopoles server only has child who complains, and it fills the bag |
16:56 |
xenkey |
if you can't beat 'em, join 'em |
16:57 |
exio4 |
haha |
16:57 |
devmarth |
lol |
16:57 |
Jordach |
spamming a moderator or admins name is a bannable offence |
16:57 |
Jordach |
if you can't play the game without playing it for yourself is a bannable offence |
16:57 |
Jordach |
^ kid filters |
16:58 |
luizrpgluiz |
kkkkkkkkkk |
16:58 |
|
luizrpgluiz was kicked by Jordach: no spamming pls |
16:58 |
devmarth |
+1 |
16:58 |
xenkey |
Hehe |
16:58 |
xenkey |
if you can't play the game without playing it for yourself is a bannable offence |
16:59 |
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16:59 |
Jordach |
i often don't give a single shit |
16:59 |
Jordach |
(maybe except for VE but i know what'll happen) |
16:59 |
xenkey |
https://a.pomf.se/qnzikf.png |
17:00 |
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17:00 |
Jordach |
xenkey, heh |
17:01 |
xenkey |
Yeah my server is low end |
17:01 |
devmarth |
lol |
17:01 |
xenkey |
oh god |
17:01 |
xenkey |
"get are things" |
17:01 |
devmarth |
that made me cringe |
17:01 |
xenkey |
Kill me now |
17:01 |
|
STHGOM joined #minetest |
17:01 |
xenkey |
i can't even pretend i don't want to drag these people out into the street and shoot them |
17:02 |
xenkey |
Lol |
17:02 |
xenkey |
but reputation |
17:02 |
Jordach |
Pulp Fiction is always relevant |
17:02 |
devmarth |
^ |
17:02 |
xenkey |
i should make another user just for insulting players |
17:02 |
devmarth |
that made my day jordach lmao |
17:02 |
Jordach |
devmarth, i'm an arsehole and a cynic |
17:02 |
* VanessaE |
kicks devmarth's ass back over to him. |
17:02 |
Jordach |
i've seen enough MT forks which fail |
17:03 |
exio4 |
hey, that would be unfair |
17:03 |
xenkey |
[same guy] "stop now you twat" |
17:03 |
devmarth |
eh i dont care if it fails |
17:03 |
Jordach |
xenkey, <3 |
17:03 |
exio4 |
when I make mistakes I like to get corrected |
17:03 |
devmarth |
im only doing it for fun :) |
17:03 |
xenkey |
I'm just going to hide the chat |
17:03 |
exio4 |
english isn't my native language </3 |
17:03 |
Jordach |
xenkey, /revoke shout :D |
17:03 |
Jordach |
]//revoke shout playername |
17:03 |
xenkey |
Oh my god yes |
17:03 |
xenkey |
I never thought of that |
17:03 |
Jordach |
(one slash, i can't type) |
17:03 |
xenkey |
The others will just think he finally shut up |
17:04 |
xenkey |
ugh |
17:04 |
xenkey |
How about a maze |
17:04 |
Jordach |
xenkey, revoke interact and lock them in a obsidian box |
17:04 |
exio4 |
haha |
17:04 |
Jordach |
or even glass and put them on display at spawn |
17:04 |
xenkey |
heh |
17:05 |
devmarth |
haha |
17:05 |
xenkey |
Hrm |
17:05 |
xenkey |
Uh oh |
17:05 |
xenkey |
I think I broke it |
17:05 |
xenkey |
I forgot to grant go |
17:05 |
xenkey |
To everyone |
17:05 |
exio4 |
xenkey: >mfw systemd |
17:05 |
devmarth |
btw jordach, may i add, blokel is barely even a fork. if anything its a subgame with like 4 actually changed core files lol |
17:05 |
xenkey |
Yeah |
17:05 |
exio4 |
>mfw networkmanager |
17:05 |
xenkey |
Don't care |
17:06 |
xenkey |
it's my lil box |
17:06 |
xenkey |
privs = {go=true}, |
17:06 |
xenkey |
YUP |
17:06 |
xenkey |
I fucked up real bad |
17:07 |
VanessaE |
devmarth: by the same token, dreambuilder is barely a fork, since not much of the base game has changed, with a metric fuckton of mods added :) |
17:07 |
devmarth |
heh |
17:08 |
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17:09 |
xenkey |
how do i grant __everyone__ a privilege? |
17:09 |
luizrpgluiz |
ok,sorry |
17:09 |
exio4 |
VanessaE: your game is actually only a stress test |
17:09 |
exio4 |
VanessaE: "it ran dreambuilder, 80% test coverage" |
17:10 |
exio4 |
the last 20% is where the bugs are |
17:10 |
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17:11 |
Calinou |
there's no way to do that, xenkey |
17:11 |
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17:11 |
xenkey |
Well |
17:11 |
xenkey |
Bye bye auth.txt |
17:11 |
xenkey |
I can't do that... |
17:12 |
xenkey |
I have to manipulate it manually right? |
17:12 |
Calinou |
or yeah, you can manually edit auth.txt while the server is down |
17:13 |
VanessaE |
exio4: :P |
17:13 |
VanessaE |
xenkey: make it a default priv, then do some sed magic on auth.txt |
17:13 |
VanessaE |
when done, /auth_reload |
17:13 |
VanessaE |
and pray the server doesn't crash |
17:13 |
xenkey |
I don't like sed... |
17:13 |
xenkey |
Ugh |
17:13 |
VanessaE |
(yes, you can edit it while the server's up) |
17:14 |
VanessaE |
something like sed -i "s/interact/interact,YOURPRIVHERE/" auth.txt |
17:14 |
VanessaE |
should do |
17:14 |
xenkey |
Oh yeah |
17:14 |
xenkey |
That's a good idea |
17:14 |
xenkey |
I'll make a backup |
17:14 |
VanessaE |
add a g at the end of that sed expression |
17:14 |
VanessaE |
something like sed -i "s/interact/interact,YOURPRIVHERE/g" auth.txt |
17:15 |
xenkey |
[xenarhf world]$ sed -i "s/interact/interact,YOURPRIVHERE/g" auth.txt |
17:15 |
VanessaE |
yep |
17:15 |
xenkey |
There had to be a newline |
17:15 |
devmarth |
i like this theme for ubuntu called mbuntu. makes it look like mac os x |
17:15 |
xenkey |
No I mean that's that it did... |
17:15 |
VanessaE |
then just do /auth_reload after the file is modified. |
17:16 |
VanessaE |
(or shut down, modify, restart. whatever) |
17:16 |
YvesLevier |
YvesLevier : Suggestions for a clothes/armour mod? (im mosty using VanessaE stuff) |
17:16 |
YvesLevier |
YvesLevier : Also hero appearance. I want our Mayor to look fat with an wearing a big tie. Have an idea? |
17:16 |
VanessaE |
YvesLevier: 3d armor mod by stu is good, as I understand |
17:17 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=4654 |
17:17 |
YvesLevier |
and for our Mayor? |
17:17 |
YvesLevier |
VanessaE: Im Yves btw ;) |
17:17 |
VanessaE |
as for making your mayor look fat, that would require a custom model that only applies to the mayor. not impossible of course/ |
17:17 |
VanessaE |
YvesLevier: tab-complete. yv{tab} --> YvesLevier |
17:17 |
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17:18 |
exio4 |
VanessaE: why g? |
17:18 |
exio4 |
VanessaE: if he has got more than one interact priv, this would generate duplicated YOURPRIVHERE too |
17:18 |
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17:18 |
YvesLevier |
VanessaE: Great - Will send you a vectorial of our Mayor then. That's what youre telling? |
17:18 |
VanessaE |
exio4: force of habit |
17:19 |
Krock |
meow |
17:19 |
VanessaE |
YvesLevier: you'd need to draw up a whole new model for the mayor, probably design a new skin for him/her too. and write a mod that assigns that model and skin to exactly the one player who is the mayor of the server. |
17:19 |
VanessaE |
hi Krock |
17:21 |
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17:21 |
YvesLevier |
VanessaE: Will back to you then, about Mayor. If municipal council have fun since our presentation, that is most good. Will try my best. Thx alot. ;) |
17:21 |
VanessaE |
good luck, YvesLevier |
17:21 |
VanessaE |
:) |
17:22 |
YvesLevier |
:P |
17:23 |
xenkey |
Apparently "2GB RAM quad core" is extremely amusing and you should put loads of punctuation after it like "?!??!?!?!??!?!?!?!??!?!??!?!??!" |
17:26 |
Krock |
use this: |
17:26 |
Krock |
!c 4 * "!?" |
17:26 |
MinetestBot |
'!?!?!?!?' |
17:26 |
xenkey |
?!?!?!??!?! |
17:27 |
xenkey |
There's quite a delay in me placing a block and it appearing. |
17:27 |
Krock |
Minetest version? Single- or multiplayer? |
17:28 |
xenkey |
0.4.12-dev, multiplayer |
17:29 |
Calinou |
server lag |
17:29 |
xenkey |
http://pastie.org/10042473 |
17:30 |
Krock |
lag on your own server? |
17:30 |
xenkey |
What's a polite way of saying "Go fuck yourself learn some fucking English you illiterate moron" |
17:30 |
xenkey |
Yeah |
17:31 |
Krock |
is that unacceptable phrase/question addressed to me? just wonder. |
17:32 |
xenkey |
Krock: Nope, the general younger minetest audience that seems to creep onto every server. |
17:32 |
Krock |
known thing. |
17:34 |
xenkey |
I bet you someone's going to be like "xen why shutdown" |
17:35 |
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18:15 |
* Jordach |
has a working BFD media repo |
18:16 |
Taoki |
Hi. Does anyone know how you can create mesh skyboxes? I know RealBadAngel got that working once, and it should be possible via Lua. |
18:16 |
Taoki |
I assume I can create and attach a Lua entity to the player, and make it really large. But then other players can see it too... |
18:17 |
Taoki |
Was there a function for that perhaps? To attach meshes to the sky, and make them move with the camera. |
18:18 |
VanessaE |
there wasn't, afaik. RBA was working on an actual skydome that replaces the skybox |
18:18 |
VanessaE |
wasn't a Lua thing, per se. |
18:18 |
VanessaE |
but he never got it working to his satisfaction. that code has since been abandoned, I guess, and he never shared the partial result either |
18:19 |
VanessaE |
also if you make an attached entity too large, parts of it will disappear. |
18:19 |
Taoki |
I see. Thanks... it isn't possible in that case. |
18:19 |
VanessaE |
where has he gone off to anyway? |
18:19 |
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18:21 |
Taoki |
Haven't heard updates from him either... don't know :( |
18:21 |
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18:23 |
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18:24 |
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18:24 |
paxcoder |
I have two teleport tubes that are the same channel, but the content gets dropped. :/ |
18:25 |
VanessaE |
are they both turned on? |
18:25 |
VanessaE |
(there's an on/off switch on them, to disable receiving) |
18:25 |
est31 |
paxcoder, do you know wether technic is up to date on that server? |
18:26 |
YvesLevier |
Will PilzAdam player_textures work with VanessaE stuff? (Still on Mayor's appearance) |
18:26 |
VanessaE |
yep, it'll work for now |
18:26 |
VanessaE |
dreambuilder already has that mod. |
18:26 |
YvesLevier |
... for now??? |
18:27 |
YvesLevier |
What you mean "for now"? |
18:27 |
est31 |
the server is updated |
18:27 |
est31 |
umm... not up to date |
18:27 |
VanessaE |
yeah, there's some security stuff going into minetest soon that'll break player_textures, but I've got a fix here from ShadowNinja that'll un-break it |
18:27 |
VanessaE |
so for now, go ahead and use it |
18:27 |
VanessaE |
when it breaks, I'll apply this fix. |
18:27 |
YvesLevier |
Thx :) |
18:35 |
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18:51 |
Warr1024 |
VanessaE: did you see that I found a way to, erm ... avoid ... the "upside-down node" issue in that GUI filtering thing? |
18:51 |
Warr1024 |
http://imgur.com/a/DpGeL |
18:52 |
Warr1024 |
I could use some help testing this on different platforms, different hardware, 3D drivers, etc. |
18:52 |
Warr1024 |
https://github.com/Warr1024/minetest/commits/guiscaling |
18:52 |
Krock |
I prefer the "before" :3 |
18:53 |
Warr1024 |
Krock: that's why there's minetest.conf |
18:55 |
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18:56 |
est31 |
Warr1024, the edges got better, but the papyrus got worse |
18:56 |
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18:56 |
est31 |
and the flower and the pick too |
18:57 |
est31 |
so its perhaps ok when its done for cubes only. |
18:57 |
Warr1024 |
est31: it's because I'm doing accurate pixel offset handling |
18:57 |
Warr1024 |
I can't really distinguish between cubes and not cubes |
18:57 |
Warr1024 |
because they just come as 2d images by that point |
18:58 |
Warr1024 |
plus, the "worsening" you're seeing is specific to low-res 16x textures being upscaled |
18:58 |
Warr1024 |
if your screen DPI is low and they're downscaled, or you're using a higher-res texture pack, I think it will end up looking better in the way the cubes did. |
18:59 |
est31 |
I agree they have to be upscaled, but the borders between pixels shouldnt be soft, but hard |
18:59 |
Warr1024 |
and frankly, I find the blurring of the pick ABOUT as tolerable as the fact that the handle is crooked in the "before" image |
18:59 |
Warr1024 |
I can't make them hard |
18:59 |
Warr1024 |
because they don't fall on a pixel boundary |
18:59 |
Warr1024 |
if they did, I wouldn't need the filter in the first place |
18:59 |
Warr1024 |
anyway, I just want to add the OPTION to do this. |
18:59 |
Warr1024 |
I think some people will like it, and others won't. |
19:00 |
est31 |
I like the pick's handle |
19:00 |
est31 |
(old one) |
19:00 |
Warr1024 |
I'm open to patches, if you can come up with a way to make it better. |
19:01 |
Warr1024 |
I just want to ensure that the thing doesn't crash and doesn't do weird stuff, like scrambling or flipping upside-down any textures, on platforms other than those I have access to. |
19:02 |
luizrpgluiz |
someone has already developed ores? |
19:02 |
Warr1024 |
Bikeshed discussions are why we end up having options in the config files in the first place. |
19:02 |
est31 |
options are good, we aren't MAC |
19:03 |
Jordach |
s/MAC/hipsters who like taking it from developers |
19:03 |
Warr1024 |
This and one other patch I have already PR'd are along the same general theme of allowing a player to choose a more "smooth, polished" rather than "crisp, but sometimes jagged" look to MT in-game. |
19:03 |
Warr1024 |
I think with the options on, it'll make for better screenshots (especially if they're gonna be resized anyway) :-) |
19:07 |
Warr1024 |
Hopefully, they'll be a good "medium quality" option, for people who want a little anti-aliasing, but aren't up for full-blown shaders. |
19:07 |
est31 |
minetest is a blocky game not a blurry game |
19:07 |
Krock |
"When you're downloading a file, flip your screen sideways so gravity helps the file download faster." |
19:08 |
Krock |
-> stupidlifehacks |
19:08 |
Calinou |
https://status.github.com/graphs/past_month |
19:08 |
Calinou |
I love the pattern there |
19:08 |
paxcoder |
there's still nothing that does selective mining, is there? |
19:08 |
Calinou |
(Past Month) |
19:13 |
Warr1024 |
est31: the problem is when it's neither a blocky nor blurry game, as in the "before" screenshots, i.e. not all of the "blocky" elements are of the same size. |
19:14 |
est31 |
Warr1024, so perhaps make something that makes it blocky, and less blurry? |
19:14 |
est31 |
or only blurry where there is no other way |
19:15 |
VanessaE |
Warr1024: I did not see that, no. |
19:15 |
Warr1024 |
est31: https://en.wikipedia.org/wiki/Parkinson%27s_Law_of_Triviality |
19:15 |
VanessaE |
(I saw the screenshots, but I'd forgotten about the upside-down problem) |
19:16 |
est31 |
Warr1024, fine, then lets not discuss it. |
19:16 |
est31 |
I'm still against. |
19:16 |
Warr1024 |
est31: if you find a way to handle this scenario that's renders mine obsolete, by all means please propose it, and if it works, I'll champion it; I have no personal investment in my proposed change. |
19:17 |
VanessaE |
trying your code now. |
19:17 |
Warr1024 |
est31: but if you find an alternative that doesn't completely obsolete mine, I think you should also offer it as an alternative. |
19:17 |
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19:18 |
Warr1024 |
"leave things as they are" is already nicely implemented already, if that's satisfactory for you :-) |
19:18 |
est31 |
I've never said that your commit doesnt improve the edges for the cubes |
19:19 |
Warr1024 |
I think the problem might actually be related to the DPI and/or per-option GUI scaling that's being done |
19:19 |
est31 |
but don't accuse me of bikeshedding when I try to suggest improvements for an already bikeshedding commit. |
19:20 |
Warr1024 |
est31: I was just offering a bikeshed, not arguing about the color of it. I'm also not forcing anyone to keep their bikes anywhere in particular, but I figured that having more options in the game would be nicer overall. |
19:20 |
Warr1024 |
I mean, I guess as an alternative, you could try to constrain the size of formspec elements to powers of two, as textures can normally be expected to be... |
19:21 |
Warr1024 |
but besides the fact that that idea sound more wrong to me than compromising on the filtering, it's something I wouldn't know how to implement. |
19:23 |
VanessaE |
Warr1024: don't forget to also do the same filtering for image buttons e.g. unified_inventory |
19:23 |
VanessaE |
it looks good though on my box |
19:24 |
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19:25 |
est31 |
mhh really the best thing would be to have vector graphics |
19:25 |
Warr1024 |
VanessaE: thanks. I caught pretty much everywhere that images were drawn in 2D to the display, so it SHOULD affect everything when turned on. |
19:25 |
VanessaE |
also, for some reason the empty basket from plantlife/bushes_classic is displaying upside down in the unified inventory's creative inv on the right, but it looks fine in my actual inv on the left. |
19:25 |
Warr1024 |
est31: that'd be pretty sweet, but that's a pull req that's probably beyond me :-) |
19:25 |
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19:26 |
VanessaE |
Warr1024: it doesn't affect the image buttons, they're still drawn without smoothing |
19:26 |
devmarth |
hm |
19:26 |
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19:26 |
Warr1024 |
est31: unfortunately, I think the SVG spec is insanely complex, and it'd be difficult to pick the best subset to implement that would minimize peoples' surprise at the renderer's limits. |
19:26 |
Warr1024 |
est31: also, don't SVG renderers normally anti-alias...? :-) |
19:27 |
VanessaE |
wait, strike that |
19:27 |
est31 |
I never said to use svg |
19:27 |
Warr1024 |
est31: you got another format in mind for the vector assets? |
19:27 |
VanessaE |
every time I add an item from the creative inv to my real inv, the creative inv item turns upside down |
19:27 |
VanessaE |
(well if it's a cube it does) |
19:27 |
Warr1024 |
VanessaE: srsly? damn, got a screenshot? and maybe also a debug.txt dump? |
19:27 |
VanessaE |
Warr1024: sure, one moment |
19:28 |
VanessaE |
here you go: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2003202015%20-%2003%3a30%3a12%20PM.png |
19:28 |
VanessaE |
take note of bookshelf (a mesh node), the cactus, and the copper block. |
19:29 |
VanessaE |
the aforementioned empty basket, on another page, and the sand and sandstone at the bottom of that page, were in my inventory earlier, before I cleared it |
19:29 |
VanessaE |
mese too, probably. |
19:30 |
Warr1024 |
VanessaE: you sure you got the latest code from my branch and built it just now? |
19:30 |
VanessaE |
yep. |
19:30 |
Warr1024 |
not sure if you had an old copy lying around |
19:30 |
VanessaE |
I just git pulled minetest engine to HEAD and then applied the code you had linked to just before I restarted, |
19:30 |
est31 |
Warr1024, new suggestion: render the cubes for the actual size and not scale them up |
19:31 |
VanessaE |
cd minetest_core; git pull ; git pull https://github.com/Warr1024/minetest.git guiscaling ; ~/Scripts/build-minetest.sh 1 |
19:31 |
Warr1024 |
est31: they're actually scaled DOWN by my code. The game internally renders them at 64x, so they're reduced by nearly a factor of 4. |
19:31 |
VanessaE |
(the 1 tells my script to make clean etc) |
19:32 |
VanessaE |
each item I click on is added to my real inv - and it looks correct there - and I see this in the controlling terminal: |
19:32 |
VanessaE |
Could not open file of texture: INVENTORY_bushes:basket_raspberry_RTTguiScalingFilter:0:0:64:64:78:78 |
19:32 |
Warr1024 |
what's your "git describe --always"? |
19:32 |
est31 |
Warr1024, perhaps add a flag when something is a cube, and then apply the filter only for that? |
19:33 |
Warr1024 |
est31: could be tricky without extending tentacles throughout the code, making it a more difficult review and merge. |
19:33 |
VanessaE |
imho the best thing to do is render the actual objects |
19:33 |
Warr1024 |
est31: I was hoping that it would be more likely to be committed if it weren't too onerous ;-) |
19:33 |
VanessaE |
rather than render-to-texture |
19:33 |
VanessaE |
that is, if it's a cube, display a real 3d cube there. if it's a mesh, render the mesh, etc. |
19:34 |
Warr1024 |
VanessaE: I don't know if irrlicht will let us draw a 3D scene OVER a 2D overlay |
19:34 |
Warr1024 |
I mean, that's be really fancy, because you could make the cubes rotate or something that way, but it's probably beyond my skill at this point. |
19:34 |
est31 |
Warr1024, thats only my opinion. And, if some solution is just better, then tentacles aren't bad. Of course however, be cautious :) |
19:34 |
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19:34 |
VanessaE |
also, |
19:34 |
VanessaE |
vanessarainbird:~/Minetest-related/minetest_core$ git describe --always0.4.11-367-g4afdfb1 |
19:35 |
VanessaE |
erm, lost the newline. anyway there you go. |
19:35 |
* est31 |
picks up the n VE lost. |
19:35 |
Warr1024 |
VanessaE: yeah, crap, that's the right one. I thought that I had at least fixed the problem so that it was either right, or ALWAYS wrong, at least, consistenly. |
19:35 |
* est31 |
throws the newline at VanessaE. |
19:35 |
Warr1024 |
meh, I liked the oldline just fine :-) |
19:35 |
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19:35 |
VanessaE |
Warr1024: also, after restarting the client, if the object was already in my inventory, the corresponding creative inventory object is immediately displayed upside down. |
19:36 |
VanessaE |
you should install unified_inventory and give this a test. |
19:36 |
Warr1024 |
unified_inventory in a world with creative enabled? |
19:36 |
VanessaE |
yep |
19:36 |
VanessaE |
or run dreambuilder ;) |
19:36 |
VanessaE |
(in creative mode) |
19:37 |
VanessaE |
that gives you a shitton of stuff to test your rendering tweaks against anyway |
19:38 |
Warr1024 |
dreambuilder is a game type? |
19:38 |
VanessaE |
yep |
19:38 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=15&t=9196 |
19:39 |
Warr1024 |
ha, thanks, but already found it on github :-) |
19:39 |
VanessaE |
also, http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=50334 |
19:39 |
VanessaE |
looks like it is possible to force a set of 3d object to appear in front of everything else |
19:39 |
VanessaE |
+s |
19:41 |
VanessaE |
or you could just draw the 2d stuff on a fake-2d layer e.g. a pair of tris that represents the current depth of the existing UI |
19:42 |
Warr1024 |
VanessaE: heh, that "fake 2d layer" is what the node RTT is basically already doing, albiet per-node instead of per-scene. |
19:42 |
VanessaE |
since I'm told that irrlicht keeps rendering the menu in realtime anyway, I don't see how that would cause any performance difference |
19:42 |
VanessaE |
Warr1024: well I just meant the formspec itself, rather than its content |
19:42 |
Warr1024 |
kahrl had an interesting idea of just using a software renderer, since the target image size is so small, it's cacheable, and RTT has such performance overhead on a lot of platforms to begin with... |
19:42 |
VanessaE |
e.g. the background, button graphics, etc. everything that's already a raster image |
19:43 |
VanessaE |
s/graphics/images/ |
19:44 |
VanessaE |
if it's supplied as a discrete image or is hard-coded as a solid color or something, render to texture (since it would practically be a copy operation) with the right Z location |
19:44 |
VanessaE |
everything else, just display the mesh right in front thereof |
19:46 |
VanessaE |
kahrl's idea isn't bad either |
19:47 |
Warr1024 |
at least it'd probably fix whatever is causing the RTT'd images to be "special", since they're the only ones that seem to exhibit this problem. |
19:47 |
Warr1024 |
Apparently what I did to resolve it was merely a workaround, and somehow only applies to my platform. |
19:47 |
Warr1024 |
OpenGL on Debian 7 on an Intel GMA. |
19:47 |
VanessaE |
and like you said, it would eliminate a performance penalty as well |
19:47 |
VanessaE |
ah, yeah Intel gfx is a special case already |
19:48 |
Warr1024 |
ha |
19:48 |
Warr1024 |
I'm really damned impressed at how well MT runs on that chip, especially in light of how its commercial predecessor performed. |
19:48 |
VanessaE |
(seriously. everyone else has probs with intel. that it works right for you is pretty surprising really ;) ) |
19:49 |
Warr1024 |
Hell, I can run the game on an Atom n450. |
19:49 |
Warr1024 |
that's some serious lightweight system requirements for a 3d game with fully-deformable terrain... |
19:51 |
luizrpgluiz |
hi |
19:52 |
VanessaE |
hi |
19:53 |
VanessaE |
ok, just re-confirmed that the upside-down-in-creative-buttons doesn't happen with clean HEAD. sorry, Warr1024 :) |
19:53 |
luizrpgluiz |
someone who does mods can help me? |
19:54 |
VanessaE |
luizrpgluiz: no one here knows why your ores aren't working. |
19:54 |
VanessaE |
please ask for help on the forum, someone there should be able to help. |
19:57 |
Warr1024 |
VanessaE: yeah, I figured it might also be because I try to automatically rebase my commits against core's master :-) |
19:59 |
VanessaE |
also regarding showing real meshes in front of the formspec, it's been discussed before. it IS wanted, perhaps also to allow for things like a cube that slow rotates or oscillates (as a desk fan) when it's selected in the hotbar, or other effects that won't work with a rendered image |
19:59 |
VanessaE |
slowly* |
19:59 |
VanessaE |
but no one has yet to attempt it. |
20:00 |
Warr1024 |
VanessaE: it sounds pretty damn ambitious, for sure. |
20:00 |
Warr1024 |
it's not just the rendering 3d over 2d over 3d part. |
20:00 |
VanessaE |
I know |
20:01 |
Warr1024 |
there's a lot of code that simply passes around textures to the 2d layer, and instead we'd have to pass in meshes too, and a way to tell whether we're supposed to render a texture or a mesh... |
20:01 |
VanessaE |
at any rate, you're almost there with your existing patch. btw, proprietary AMD driver blob here. R9 280X GPU. |
20:02 |
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20:04 |
Warr1024 |
ha, that's certainly a good diverse test case, compared to my cheapo GMA with open-source-only drivers :-) |
20:04 |
Warr1024 |
I need to get it working on android. |
20:04 |
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20:05 |
VanessaE |
sapier fought long and hard with android over that very issue |
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20:08 |
Warr1024 |
VanessaE: yeah, I can see the battle scars, in the form of #ifdef __ANDROID__ all over the RTT code. |
20:08 |
VanessaE |
heh |
20:08 |
VanessaE |
I think he lost a finger or two in that war :P |
20:08 |
Warr1024 |
when you say my patch is "almost there", are there any more specific issues you're seeing? |
20:08 |
VanessaE |
nope. |
20:08 |
Warr1024 |
nice |
20:09 |
VanessaE |
just that upside-down glitch in UI's creative inv on the right |
20:09 |
VanessaE |
and only if the item is in my regular inv |
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20:09 |
VanessaE |
if it is NOT in my regular inv, the item is displayed right-side-up. |
20:09 |
Warr1024 |
oh, right, ok, I thought you meant that you re-pulled my src and it was gone when you rebuilt |
20:09 |
Warr1024 |
damn, that doesn't make sense to me, though |
20:09 |
VanessaE |
oh, and of course like I said, the creative inv stuff isn't being filtered, since those are item button images |
20:10 |
VanessaE |
you better give it a try :) |
20:11 |
Warr1024 |
VanessaE: btw, your display DPI is insane :-) |
20:11 |
Warr1024 |
whoa, wait, if the *un*filtered images are the upside-down ones |
20:11 |
VanessaE |
yep |
20:11 |
VanessaE |
that's right |
20:12 |
Warr1024 |
that sort of implies that my pulling those images from the RTT's is somehow affecting the *originals* |
20:12 |
Warr1024 |
weird |
20:12 |
VanessaE |
the *filtered* ones in my regular inventory are *correctly displayed* |
20:12 |
Warr1024 |
I guess it also means that if I can get the filtered ones to show, it will nicely cover up the mess I made of the originals :-) |
20:12 |
VanessaE |
the UNfiltered ones in the creative inv at right are upside down |
20:12 |
VanessaE |
heh |
20:12 |
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20:13 |
Warr1024 |
I'm not sure how much I should worry about those originals, since with the filter turned on, it should replace anywhere they should have been used in a context that would allow for upside-down-itude, and with the filter turned off, everything goes back to the way HEAD worked. |
20:14 |
Warr1024 |
Yeah, now I remember, I didn't do image buttons because they're scaled first, then drawn, rather than being drawn with scaling |
20:14 |
Warr1024 |
I can PROBABLY fix that, though... |
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20:29 |
devmarth |
my internet needs an upgrade |
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20:29 |
Warr1024 |
devmarth: if you upgrade the internet, you might want to upgrade your connecton too :-) |
20:29 |
devmarth |
ofc |
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20:55 |
Warr1024 |
It's *supposed* to be impure ;-) |
20:55 |
Warr1024 |
whoopse |
20:55 |
Warr1024 |
ww |
20:55 |
luizrpgluiz |
forgot to register the node block, now it generated my ore |
20:55 |
luizrpgluiz |
:D |
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21:37 |
farfadet46 |
hi ;) |
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21:38 |
est31 |
hi farfadet46 :) |
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22:50 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp" 26153ba http://git.io/hiLK (2015-03-20T18:41:26-04:00) |
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23:01 |
fireglow |
Can you recommend a treecutting mod that has 1) no function when pressing shift and b) works with pinetrees and farming_plus trees? |
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